static int setup_mode = SETUP_MODE_MAIN;
static int info_mode = INFO_MODE_MAIN;
-#define mSX (SX + (game_status >= GAME_MODE_MAIN && \
- game_status <= GAME_MODE_SETUP ? \
- menu.draw_xoffset[game_status] : menu.draw_xoffset_default))
-#define mSY (SY + (game_status >= GAME_MODE_MAIN && \
- game_status <= GAME_MODE_SETUP ? \
- menu.draw_yoffset[game_status] : menu.draw_yoffset_default))
+#define DRAW_OFFSET_MODE(x) (x >= GAME_MODE_MAIN && \
+ x <= GAME_MODE_SETUP ? x : \
+ x == GAME_MODE_PSEUDO_TYPENAME ? \
+ GAME_MODE_MAIN : GAME_MODE_DEFAULT)
+
+#define mSX (SX + menu.draw_xoffset[DRAW_OFFSET_MODE(game_status)])
+#define mSY (SY + menu.draw_yoffset[DRAW_OFFSET_MODE(game_status)])
#define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
menu.list_size[game_status] : \
}
else if (y == 5)
{
+#if 1
+ StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
+#else
if (setup.autorecord)
TapeStartRecording();
StopAnimation();
InitGame();
}
+#endif
}
else if (y == 6)
{
for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
infoscreen_step[i] = infoscreen_frame[i] = 0;
+#if 0
SetMainBackgroundImage(IMG_BACKGROUND_INFO);
+#endif
+
ClearWindow();
DrawHeadline();
void DrawInfoScreen_Elements()
{
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
+
LoadHelpAnimInfo();
LoadHelpTextInfo();
void DrawInfoScreen_Music()
{
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
+
ClearWindow();
DrawHeadline();
int ystart = 150, ystep = 30;
int ybottom = SYSIZE - 20;
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
+
FadeSoundsAndMusic();
ClearWindow();
int ystart = 150, ystep = 30;
int ybottom = SYSIZE - 20;
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
+
ClearWindow();
DrawHeadline();
int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
+
ClearWindow();
DrawHeadline();
}
else
{
+ if (game.restart_level)
+ StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
+
if (local_player->LevelSolved)
GameWon();
}
}
+void StartGameActions(boolean init_network_game, boolean record_tape,
+ long random_seed)
+{
+ if (record_tape)
+ TapeStartRecording(random_seed);
+
+#if defined(NETWORK_AVALIABLE)
+ if (init_network_game)
+ {
+ SendToServer_StartPlaying();
+
+ return;
+ }
+#endif
+
+ StopAnimation();
+
+ game_status = GAME_MODE_PLAYING;
+
+ InitRND(random_seed);
+
+ InitGame();
+}
+
/* ---------- new screen button stuff -------------------------------------- */
/* graphic position and size values for buttons and scrollbars */