level_nr = new_level_nr;
- DrawTextExt(drawto, gc, SX + 11 * 32, SY + 3 * 32,
+ DrawTextExt(drawto, SX + 11 * 32, SY + 3 * 32,
int2str(level_nr, 3), FS_BIG, font_color);
- DrawTextExt(window, gc, SX + 11 * 32, SY + 3 * 32,
+ DrawTextExt(window, SX + 11 * 32, SY + 3 * 32,
int2str(level_nr, 3), FS_BIG, font_color);
LoadLevel(level_nr);
}
j++;
- DrawGraphicExt(drawto, gc, xstart, ystart+(i-start)*ystep, graphic+frame);
+ DrawGraphicExt(drawto, xstart, ystart+(i-start)*ystep, graphic+frame);
i++;
}
setup.player_name[xpos] = ascii;
setup.player_name[xpos + 1] = 0;
xpos++;
- DrawTextExt(drawto, gc, SX + 6*32, SY + ypos*32,
+ DrawTextExt(drawto, SX + 6*32, SY + ypos*32,
setup.player_name, FS_BIG, FC_YELLOW);
- DrawTextExt(window, gc, SX + 6*32, SY + ypos*32,
+ DrawTextExt(window, SX + 6*32, SY + ypos*32,
setup.player_name, FS_BIG, FC_YELLOW);
DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
}
static void CreateScreenScrollbuttons()
{
- Bitmap gd_bitmap = pix[PIX_MORE];
+ Bitmap *gd_bitmap = pix[PIX_MORE];
struct GadgetInfo *gi;
unsigned long event_mask;
int i;
for (i=0; i<NUM_SCREEN_SCROLLBARS; i++)
{
int id = scrollbar_info[i].gadget_id;
- Bitmap gd_bitmap = pix[PIX_MORE];
+ Bitmap *gd_bitmap = pix[PIX_MORE];
int gd_x1, gd_x2, gd_y1, gd_y2;
struct GadgetInfo *gi;
int items_max, items_visible, item_position;