// change name functions
// ============================================================================
-static void RenamePlayerOnServerExt(struct HttpRequest *request,
- struct HttpResponse *response,
- char *player_name_raw,
- char *player_uuid_raw)
+struct ApiRenamePlayerThreadData
{
+ char *player_name;
+ char *player_uuid;
+};
+
+static void *CreateThreadData_ApiRenamePlayer(void)
+{
+ struct ApiRenamePlayerThreadData *data =
+ checked_malloc(sizeof(struct ApiRenamePlayerThreadData));
+
+ data->player_name = getStringCopy(setup.player_name);
+ data->player_uuid = getStringCopy(setup.player_uuid);
+
+ return data;
+}
+
+static void FreeThreadData_ApiRenamePlayer(void *data_raw)
+{
+ struct ApiRenamePlayerThreadData *data = data_raw;
+
+ checked_free(data->player_name);
+ checked_free(data->player_uuid);
+ checked_free(data);
+}
+
+static void ApiRenamePlayerExt(struct HttpRequest *request,
+ struct HttpResponse *response,
+ void *data_raw)
+{
+ struct ApiRenamePlayerThreadData *data = data_raw;
+ char *player_name_raw = data->player_name;
+ char *player_uuid_raw = data->player_uuid;
+
request->hostname = setup.api_server_hostname;
request->port = API_SERVER_PORT;
request->method = API_SERVER_METHOD;
}
}
-static void RenamePlayerOnServer(char *player_name, char *player_uuid)
+static void ApiRenamePlayer(void *data_raw)
{
struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
- RenamePlayerOnServerExt(request, response, player_name, player_uuid);
+ ApiRenamePlayerExt(request, response, data_raw);
checked_free(request);
checked_free(response);
}
-struct RenamePlayerOnServerThreadData
-{
- char *player_name;
- char *player_uuid;
-};
-
-static int RenamePlayerOnServerThread(void *data_raw)
+static int ApiRenamePlayerThread(void *data_raw)
{
- struct RenamePlayerOnServerThreadData *data = data_raw;
-
- RenamePlayerOnServer(data->player_name, data->player_uuid);
+ ApiRenamePlayer(data_raw);
- checked_free(data->player_name);
- checked_free(data->player_uuid);
- checked_free(data);
+ FreeThreadData_ApiRenamePlayer(data_raw);
return 0;
}
-static void RenamePlayerOnServerAsThread(void)
+static void ApiRenamePlayerAsThread(void)
{
- struct RenamePlayerOnServerThreadData *data =
- checked_malloc(sizeof(struct RenamePlayerOnServerThreadData));
-
- data->player_name = getStringCopy(setup.player_name);
- data->player_uuid = getStringCopy(setup.player_uuid);
+ struct ApiRenamePlayerThreadData *data =
+ CreateThreadData_ApiRenamePlayer();
- ExecuteAsThread(RenamePlayerOnServerThread,
- "RenamePlayerOnServer", data,
+ ExecuteAsThread(ApiRenamePlayerThread,
+ "ApiRenamePlayer", data,
"rename player on server");
}
SaveSetup();
// change name of edited user on score server
- RenamePlayerOnServerAsThread();
+ ApiRenamePlayerAsThread();
if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
{