added graphic definition for activated state for level set info button
[rocksndiamonds.git] / src / screens.c
index 1233b803dbe8b7b57c664c596acf0509fde28a72..3e0dd34395e10bed20fe43594895ee2a65dead76 100644 (file)
@@ -1598,6 +1598,7 @@ static void DrawTitleScreenImage(int nr, boolean initial)
 {
   int graphic = getTitleScreenGraphic(nr, initial);
   Bitmap *bitmap = graphic_info[graphic].bitmap;
+  int draw_masked = graphic_info[graphic].draw_masked;
   int width  = graphic_info[graphic].width;
   int height = graphic_info[graphic].height;
   int src_x = graphic_info[graphic].src_x;
@@ -1630,7 +1631,7 @@ static void DrawTitleScreenImage(int nr, boolean initial)
 
   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
 
-  if (DrawingOnBackground(dst_x, dst_y))
+  if (DrawingOnBackground(dst_x, dst_y) && draw_masked)
     BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
   else
     BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
@@ -9540,7 +9541,7 @@ void HandleGameActions(void)
 
 static struct
 {
-  int gfx_unpressed, gfx_pressed;
+  int gfx_unpressed, gfx_pressed, gfx_active;
   struct MenuPosInfo *pos;
   boolean *check_value;
   int gadget_id;
@@ -9551,7 +9552,7 @@ static struct
 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
 {
   {
-    IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
+    IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE, -1,
     &menu.main.button.prev_level, NULL,
     SCREEN_CTRL_ID_PREV_LEVEL,
     SCREEN_MASK_MAIN,
@@ -9559,7 +9560,7 @@ static struct
     FALSE, "previous level"
   },
   {
-    IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
+    IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE, -1,
     &menu.main.button.next_level, NULL,
     SCREEN_CTRL_ID_NEXT_LEVEL,
     SCREEN_MASK_MAIN,
@@ -9567,7 +9568,7 @@ static struct
     FALSE, "next level"
   },
   {
-    IMG_MENU_BUTTON_PREV_LEVEL2, IMG_MENU_BUTTON_PREV_LEVEL2_ACTIVE,
+    IMG_MENU_BUTTON_PREV_LEVEL2, IMG_MENU_BUTTON_PREV_LEVEL2_ACTIVE, -1,
     &menu.scores.button.prev_level, NULL,
     SCREEN_CTRL_ID_PREV_LEVEL2,
     SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
@@ -9575,7 +9576,7 @@ static struct
     FALSE, "previous level"
   },
   {
-    IMG_MENU_BUTTON_NEXT_LEVEL2, IMG_MENU_BUTTON_NEXT_LEVEL2_ACTIVE,
+    IMG_MENU_BUTTON_NEXT_LEVEL2, IMG_MENU_BUTTON_NEXT_LEVEL2_ACTIVE, -1,
     &menu.scores.button.next_level, NULL,
     SCREEN_CTRL_ID_NEXT_LEVEL2,
     SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
@@ -9583,7 +9584,7 @@ static struct
     FALSE, "next level"
   },
   {
-    IMG_MENU_BUTTON_PREV_SCORE, IMG_MENU_BUTTON_PREV_SCORE_ACTIVE,
+    IMG_MENU_BUTTON_PREV_SCORE, IMG_MENU_BUTTON_PREV_SCORE_ACTIVE, -1,
     &menu.scores.button.prev_score, NULL,
     SCREEN_CTRL_ID_PREV_SCORE,
     SCREEN_MASK_SCORES_INFO,
@@ -9591,7 +9592,7 @@ static struct
     FALSE, "previous score"
   },
   {
-    IMG_MENU_BUTTON_NEXT_SCORE, IMG_MENU_BUTTON_NEXT_SCORE_ACTIVE,
+    IMG_MENU_BUTTON_NEXT_SCORE, IMG_MENU_BUTTON_NEXT_SCORE_ACTIVE, -1,
     &menu.scores.button.next_score, NULL,
     SCREEN_CTRL_ID_NEXT_SCORE,
     SCREEN_MASK_SCORES_INFO,
@@ -9599,7 +9600,7 @@ static struct
     FALSE, "next score"
   },
   {
-    IMG_MENU_BUTTON_PLAY_TAPE, IMG_MENU_BUTTON_PLAY_TAPE,
+    IMG_MENU_BUTTON_PLAY_TAPE, IMG_MENU_BUTTON_PLAY_TAPE, -1,
     &menu.scores.button.play_tape, NULL,
     SCREEN_CTRL_ID_PLAY_TAPE,
     SCREEN_MASK_SCORES_INFO,
@@ -9607,7 +9608,7 @@ static struct
     FALSE, "play tape"
   },
   {
-    IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
+    IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE, -1,
     &menu.main.button.first_level, NULL,
     SCREEN_CTRL_ID_FIRST_LEVEL,
     SCREEN_MASK_MAIN,
@@ -9615,7 +9616,7 @@ static struct
     FALSE, "first level"
   },
   {
-    IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
+    IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE, -1,
     &menu.main.button.last_level, NULL,
     SCREEN_CTRL_ID_LAST_LEVEL,
     SCREEN_MASK_MAIN,
@@ -9623,7 +9624,7 @@ static struct
     FALSE, "last level"
   },
   {
-    IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
+    IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE, -1,
     &menu.main.button.level_number, NULL,
     SCREEN_CTRL_ID_LEVEL_NUMBER,
     SCREEN_MASK_MAIN,
@@ -9631,7 +9632,7 @@ static struct
     FALSE, "level number"
   },
   {
-    IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
+    IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE, -1,
     &menu.setup.button.prev_player, NULL,
     SCREEN_CTRL_ID_PREV_PLAYER,
     SCREEN_MASK_INPUT,
@@ -9639,7 +9640,7 @@ static struct
     FALSE, "previous player"
   },
   {
-    IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
+    IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE, -1,
     &menu.setup.button.next_player, NULL,
     SCREEN_CTRL_ID_NEXT_PLAYER,
     SCREEN_MASK_INPUT,
@@ -9647,7 +9648,7 @@ static struct
     FALSE, "next player"
   },
   {
-    IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
+    IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE, -1,
     &menu.main.button.insert_solution, NULL,
     SCREEN_CTRL_ID_INSERT_SOLUTION,
     SCREEN_MASK_MAIN_HAS_SOLUTION,
@@ -9655,7 +9656,7 @@ static struct
     FALSE, "insert solution tape"
   },
   {
-    IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
+    IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE, -1,
     &menu.main.button.play_solution, NULL,
     SCREEN_CTRL_ID_PLAY_SOLUTION,
     SCREEN_MASK_MAIN_HAS_SOLUTION,
@@ -9664,6 +9665,7 @@ static struct
   },
   {
     IMG_MENU_BUTTON_LEVELSET_INFO, IMG_MENU_BUTTON_LEVELSET_INFO_ACTIVE,
+    IMG_MENU_BUTTON_LEVELSET_INFO_PRESSED,
     &menu.main.button.levelset_info, NULL,
     SCREEN_CTRL_ID_LEVELSET_INFO,
     SCREEN_MASK_MAIN_HAS_SET_INFO,
@@ -9671,7 +9673,7 @@ static struct
     FALSE, "show level set info"
   },
   {
-    IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
+    IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE, -1,
     &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
     SCREEN_CTRL_ID_SWITCH_ECS_AGA,
     SCREEN_MASK_MAIN,
@@ -9679,7 +9681,7 @@ static struct
     FALSE, "switch ECS/AGA chipset"
   },
   {
-    IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
+    IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK, -1,
     &menu.setup.button.touch_back, NULL,
     SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
     SCREEN_MASK_TOUCH,
@@ -9687,7 +9689,7 @@ static struct
     TRUE, "previous page"
   },
   {
-    IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
+    IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT, -1,
     &menu.setup.button.touch_next, NULL,
     SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
     SCREEN_MASK_TOUCH,
@@ -9695,7 +9697,7 @@ static struct
     TRUE, "next page"
   },
   {
-    IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
+    IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2, -1,
     &menu.setup.button.touch_back2, NULL,
     SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
     SCREEN_MASK_TOUCH2,
@@ -9703,7 +9705,7 @@ static struct
     TRUE, "previous page"
   },
   {
-    IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
+    IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2, -1,
     &menu.setup.button.touch_next2, NULL,
     SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
     SCREEN_MASK_TOUCH2,
@@ -9789,8 +9791,11 @@ static void CreateScreenMenubuttons(void)
     boolean is_score_button = (screen_mask & SCREEN_MASK_SCORES_INFO);
     boolean has_gfx_pressed = (menubutton_info[i].gfx_pressed ==
                                menubutton_info[i].gfx_unpressed);
+    boolean has_gfx_active = (menubutton_info[i].gfx_active != -1);
     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
+    Bitmap *gd_bitmap_unpressed_alt, *gd_bitmap_pressed_alt;
     int gfx_unpressed, gfx_pressed;
+    int gfx_unpressed_alt, gfx_pressed_alt;
     int x, y, width, height;
     int gd_x1, gd_x2, gd_y1, gd_y2;
     int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
@@ -9812,16 +9817,33 @@ static void CreateScreenMenubuttons(void)
 
     gfx_unpressed = menubutton_info[i].gfx_unpressed;
     gfx_pressed   = menubutton_info[i].gfx_pressed;
+    gfx_unpressed_alt = gfx_unpressed;
+    gfx_pressed_alt   = gfx_pressed;
+
+    if (has_gfx_active)
+    {
+      gfx_unpressed_alt = menubutton_info[i].gfx_active;
+
+      type = GD_TYPE_CHECK_BUTTON_2;
+
+      if (menubutton_info[i].check_value != NULL)
+       checked = *menubutton_info[i].check_value;
+    }
+
     gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
     gd_bitmap_pressed   = graphic_info[gfx_pressed].bitmap;
+    gd_bitmap_unpressed_alt = graphic_info[gfx_unpressed_alt].bitmap;
+    gd_bitmap_pressed_alt   = graphic_info[gfx_pressed_alt].bitmap;
+
     gd_x1 = graphic_info[gfx_unpressed].src_x;
     gd_y1 = graphic_info[gfx_unpressed].src_y;
     gd_x2 = graphic_info[gfx_pressed].src_x;
     gd_y2 = graphic_info[gfx_pressed].src_y;
-    gd_x1a = gd_x1;
-    gd_y1a = gd_y1;
-    gd_x2a = gd_x2;
-    gd_y2a = gd_y2;
+
+    gd_x1a = graphic_info[gfx_unpressed_alt].src_x;
+    gd_y1a = graphic_info[gfx_unpressed_alt].src_y;
+    gd_x2a = graphic_info[gfx_pressed_alt].src_x;
+    gd_y2a = graphic_info[gfx_pressed_alt].src_y;
 
     if (has_gfx_pressed)
     {
@@ -9837,7 +9859,9 @@ static void CreateScreenMenubuttons(void)
       gd_y2a += graphic_info[gfx_pressed].active_yoffset;
 
       type = GD_TYPE_CHECK_BUTTON;
-      checked = *menubutton_info[i].check_value;
+
+      if (menubutton_info[i].check_value != NULL)
+       checked = *menubutton_info[i].check_value;
     }
 
     if (is_score_button)
@@ -9896,8 +9920,8 @@ static void CreateScreenMenubuttons(void)
                      GDI_CHECKED, checked,
                      GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
                      GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
-                      GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a,
-                      GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a,
+                      GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed_alt, gd_x1a, gd_y1a,
+                      GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed_alt, gd_x2a, gd_y2a,
                      GDI_DIRECT_DRAW, FALSE,
                      GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
                      GDI_EVENT_MASK, event_mask,