byte tape_action[MAX_PLAYERS];
int i;
+ if (level.native_em_level->lev->home == 0) /* all players at home */
+ {
+ GameWon();
+
+ if (!TAPE_IS_STOPPED(tape))
+ TapeStop();
+
+ if (game_status != GAME_MODE_PLAYING)
+ return;
+ }
+
+ /* --- game actions --- */
+
if (tape.pausing)
+ {
+ /* don't use 100% CPU while in pause mode -- this should better be solved
+ like in the R'n'D game engine! */
+
+ Delay(10);
+
return;
+ }
recorded_player_action = (tape.playing ? TapePlayAction() : NULL);
DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime);
}
+ FrameCounter++;
TimeFrames++;
BackToFront();