static void DrawChooseLevelSet(void);
static void DrawChooseLevelNr(void);
static void DrawScoreInfo(int);
+static void DrawScoreInfo_Content(int);
static void DrawInfoScreen(void);
static void DrawSetupScreen(void);
static void DrawTypeName(void);
static void UnmapScreenTreeGadgets(void);
static void UpdateScreenMenuGadgets(int, boolean);
+static void AdjustScoreInfoButtons(int, int, int);
static boolean OfferUploadTapes(void);
static void execOfferUploadTapes(void);
static void DrawHallOfFame_setScoreEntries(void);
static void HandleHallOfFame_SelectLevel(int, int);
-static void HandleHallOfFame_SelectLevelOrScore(int, int);
static char *getHallOfFameRankText(int, int);
static char *getHallOfFameScoreText(int, int);
// store valid level series information
leveldir_last_valid = leveldir_current;
- init_last = init; // switch to new busy animation
-
// needed if last screen (level choice) changed graphics, sounds or music
ReloadCustomArtwork(0);
{
screen_nr = 0;
- // DrawInfoScreen_CreditsScreen(screen_nr);
+ DrawInfoScreen_CreditsScreen(screen_nr);
}
-
- if (button == MB_MENU_LEAVE)
+ else if (button == MB_MENU_LEAVE)
{
PlaySound(SND_MENU_ITEM_SELECTING);
return;
}
- else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
+ else if (button == MB_MENU_CHOICE)
{
- if (button != MB_MENU_INITIALIZE)
- {
- PlaySound(SND_MENU_ITEM_SELECTING);
+ PlaySound(SND_MENU_ITEM_SELECTING);
- screen_nr++;
- }
+ screen_nr++;
if (screen_nr >= num_screens)
{
if (screen_nr > 0)
FadeSetNextScreen();
- if (button != MB_MENU_INITIALIZE)
- FadeOut(REDRAW_FIELD);
+ FadeOut(REDRAW_FIELD);
DrawInfoScreen_CreditsScreen(screen_nr);
- if (button != MB_MENU_INITIALIZE)
- FadeIn(REDRAW_FIELD);
+ FadeIn(REDRAW_FIELD);
}
else
{
static void DrawChooseTree(TreeInfo **ti_ptr)
{
int fade_mask = REDRAW_FIELD;
+ boolean restart_music = (game_status != game_status_last_screen &&
+ game_status_last_screen != GAME_MODE_SCOREINFO);
if (CheckFadeAll())
fade_mask = REDRAW_ALL;
FreeScreenGadgets();
CreateScreenGadgets();
- if (game_status != game_status_last_screen)
+ if (restart_music)
FadeMenuSoundsAndMusic();
FadeOut(fade_mask);
DrawMaskedBorder(fade_mask);
- if (game_status != game_status_last_screen)
+ if (restart_music)
PlayMenuSoundsAndMusic();
FadeIn(fade_mask);
int border = amSX - SX + getFontDrawOffsetX(font_nr1);
int dx1 = 0;
int dx3 = text_size_1;
- int dx4 = screen_width - startdx - 2 * border - text_size_4;
+ int dx4 = SXSIZE - 2 * startdx - 2 * border - text_size_4;
int num_dots = (dx4 - dx3) / font_size_3;
int startx1 = startx + dx1;
int startx3 = startx + dx3;
static TreeInfo *setHallOfFameActiveEntry(TreeInfo **ti_ptr)
{
+ int score_pos = scores.last_added;
+
+ if (game_status_last_screen == GAME_MODE_SCOREINFO)
+ score_pos = scores.last_entry_nr;
+
// set current tree entry to last added score entry
- *ti_ptr = getTreeInfoFromIdentifier(score_entries, i_to_a(scores.last_added));
+ *ti_ptr = getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
// if that fails, set current tree entry to first entry (back link)
if (*ti_ptr == NULL)
static void DrawHallOfFame_setScoreEntries(void)
{
+ int max_empty_entries = 10; // at least show "top ten" list, if empty
+ int max_visible_entries = NUM_MENU_ENTRIES_ON_SCREEN - 1; // w/o back link
+ int min_score_entries = MIN(max_empty_entries, max_visible_entries);
int score_pos = (scores.last_added >= 0 ? scores.last_added : 0);
int i;
for (i = 0; i < MAX_SCORE_ENTRIES; i++)
{
- // do not add empty score entries
+ // do not add empty score entries if off-screen
if (scores.entry[i].score == 0 &&
- scores.entry[i].time == 0)
+ scores.entry[i].time == 0 &&
+ i >= min_score_entries)
break;
TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_SCORE_ENTRY);
PlaySound(SND_MENU_ITEM_SELECTING);
scores.last_level_nr = level_nr = new_level_nr;
+ scores.last_entry_nr = 0;
LoadLevel(level_nr);
LoadLocalAndServerScore(level_nr, TRUE);
DrawHallOfFame_setScoreEntries();
- // force remapping optional gadgets (especially scroll bar)
- UnmapScreenTreeGadgets();
+ if (game_status == GAME_MODE_SCORES)
+ {
+ // force remapping optional gadgets (especially scroll bar)
+ UnmapScreenTreeGadgets();
- // redraw complete high score screen, as sub-title has changed
- ClearField();
+ // redraw complete high score screen, as sub-title has changed
+ ClearField();
- // redraw level selection buttons (which have just been erased)
- RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
+ // redraw level selection buttons (which have just been erased)
+ RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
- HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, &score_entry_current);
+ HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, &score_entry_current);
+ }
+ else
+ {
+ DrawScoreInfo_Content(scores.last_entry_nr);
+ }
SaveLevelSetup_SeriesInfo();
}
int ybottom = mSY - SY + SYSIZE - menu.bottom_spacing[GAME_MODE_SCOREINFO];
int xstart1 = mSX - SX + 2 * xstep;
int xstart2 = mSX - SX + 13 * xstep;
+ int button_x = SX + xstart1;
+ int button_y1, button_y2;
int font_width = getFontWidth(font_text);
int font_height = getFontHeight(font_text);
int pad_left = xstart2;
// redraw score selection buttons (which have just been erased)
RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
+ if (score_entries == NULL)
+ {
+ drawChooseTreeScreen_Scores_NotAvailable();
+
+ return;
+ }
+
drawChooseTreeHead(score_entries);
drawChooseTreeInfo(score_entries);
TRUE, FALSE, FALSE);
ystart += ystep_para + (lines > 0 ? lines - 1 : 0) * font_height;
+ button_y1 = SY + ystart;
+ ystart += graphic_info[IMG_MENU_BUTTON_PREV_SCORE].height;
+
DrawTextF(xstart1, ystart, font_head, "Rank");
DrawTextF(xstart2, ystart, font_text, pos_text);
ystart += ystep_line;
TRUE, FALSE, FALSE);
ystart += ystep_line;
+ button_y2 = SY + ystart;
+
DrawTextSCentered(ybottom, font_foot, "Press any key or button to go back");
+
+ AdjustScoreInfoButtons(button_x, button_y1, button_y2);
}
static void DrawScoreInfo(int entry_nr)
FadeOut(REDRAW_FIELD);
- // map gadgets for score info screen
- MapScreenMenuGadgets(SCREEN_MASK_SCORES);
-
DrawScoreInfo_Content(entry_nr);
+ // map gadgets for score info screen
+ MapScreenMenuGadgets(SCREEN_MASK_SCORES_INFO);
+
FadeIn(REDRAW_FIELD);
}
boolean button_is_valid = (mx >= 0 && my >= 0);
boolean button_screen_clicked = (button_action && button_is_valid);
+ if (server_scores.updated)
+ {
+ // reload scores, using updated server score cache file
+ LoadLocalAndServerScore(scores.last_level_nr, FALSE);
+
+ server_scores.updated = FALSE;
+
+ DrawHallOfFame_setScoreEntries();
+
+ DrawScoreInfo_Content(scores.last_entry_nr);
+ }
+
if (button_screen_clicked)
{
PlaySound(SND_MENU_ITEM_SELECTING);
DrawHallOfFame(level_nr);
}
- else if (dx || dy)
+ else if (dx)
{
- HandleScoreInfo_SelectScore(1, SIGN(dx ? dx : dy));
+ HandleHallOfFame_SelectLevel(1, SIGN(dx) * (ABS(dx) > 1 ? 10 : 1));
+ }
+ else if (dy)
+ {
+ HandleScoreInfo_SelectScore(1, SIGN(dy) * (ABS(dy) > 1 ? 10 : 1));
}
-}
-
-static void HandleHallOfFame_SelectLevelOrScore(int step, int direction)
-{
- if (game_status == GAME_MODE_SCORES)
- HandleHallOfFame_SelectLevel(step, direction);
- else
- HandleScoreInfo_SelectScore(step, direction);
}
UnmapScreenGadgets();
}
+static void AdjustScoreInfoButtons(int x, int y1, int y2)
+{
+ struct GadgetInfo *gi_1 = screen_gadget[SCREEN_CTRL_ID_PREV_SCORE];
+ struct GadgetInfo *gi_2 = screen_gadget[SCREEN_CTRL_ID_NEXT_SCORE];
+ struct MenuPosInfo *pos_1 = menubutton_info[SCREEN_CTRL_ID_PREV_SCORE].pos;
+ struct MenuPosInfo *pos_2 = menubutton_info[SCREEN_CTRL_ID_NEXT_SCORE].pos;
+
+ if (pos_1->x == -1 && pos_1->y == -1)
+ ModifyGadget(gi_1, GDI_X, x, GDI_Y, y1, GDI_END);
+
+ if (pos_2->x == -1 && pos_2->y == -1)
+ ModifyGadget(gi_2, GDI_X, x, GDI_Y, y2, GDI_END);
+}
+
static void HandleScreenGadgets(struct GadgetInfo *gi)
{
int id = gi->custom_id;
break;
case SCREEN_CTRL_ID_PREV_LEVEL2:
- HandleHallOfFame_SelectLevelOrScore(step, -1);
+ HandleHallOfFame_SelectLevel(step, -1);
break;
case SCREEN_CTRL_ID_NEXT_LEVEL2:
- HandleHallOfFame_SelectLevelOrScore(step, +1);
+ HandleHallOfFame_SelectLevel(step, +1);
+ break;
+
+ case SCREEN_CTRL_ID_PREV_SCORE:
+ HandleScoreInfo_SelectScore(step, -1);
+ break;
+
+ case SCREEN_CTRL_ID_NEXT_SCORE:
+ HandleScoreInfo_SelectScore(step, +1);
break;
case SCREEN_CTRL_ID_FIRST_LEVEL: