// (c) 1995-2014 by Artsoft Entertainment
// Holger Schemel
// info@artsoft.org
-// http://www.artsoft.org/
+// https://www.artsoft.org/
// ----------------------------------------------------------------------------
// screens.c
// ============================================================================
#define DEBUG_JOYSTICKS 0
-/* screens on the info screen */
+// screens on the info screen
#define INFO_MODE_MAIN 0
#define INFO_MODE_TITLE 1
#define INFO_MODE_ELEMENTS 2
#define MAX_INFO_MODES 8
-/* screens on the setup screen */
-/* (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h) */
-/* (should also match corresponding entries in src/conf_gfx.c) */
+// screens on the setup screen
+// (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
+// (should also match corresponding entries in src/conf_gfx.c)
#define SETUP_MODE_MAIN 0
#define SETUP_MODE_GAME 1
-#define SETUP_MODE_EDITOR 2
-#define SETUP_MODE_GRAPHICS 3
-#define SETUP_MODE_SOUND 4
-#define SETUP_MODE_ARTWORK 5
-#define SETUP_MODE_INPUT 6
-#define SETUP_MODE_TOUCH 7
-#define SETUP_MODE_SHORTCUTS 8
-#define SETUP_MODE_SHORTCUTS_1 9
-#define SETUP_MODE_SHORTCUTS_2 10
-#define SETUP_MODE_SHORTCUTS_3 11
-#define SETUP_MODE_SHORTCUTS_4 12
-#define SETUP_MODE_SHORTCUTS_5 13
-
-/* sub-screens on the setup screen (generic) */
-#define SETUP_MODE_CHOOSE_ARTWORK 14
-#define SETUP_MODE_CHOOSE_OTHER 15
-
-/* sub-screens on the setup screen (specific) */
-#define SETUP_MODE_CHOOSE_GAME_SPEED 16
-#define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
-#define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
-#define SETUP_MODE_CHOOSE_WINDOW_SIZE 19
-#define SETUP_MODE_CHOOSE_SCALING_TYPE 20
-#define SETUP_MODE_CHOOSE_RENDERING 21
-#define SETUP_MODE_CHOOSE_GRAPHICS 22
-#define SETUP_MODE_CHOOSE_SOUNDS 23
-#define SETUP_MODE_CHOOSE_MUSIC 24
-#define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 25
-#define SETUP_MODE_CHOOSE_VOLUME_LOOPS 26
-#define SETUP_MODE_CHOOSE_VOLUME_MUSIC 27
-#define SETUP_MODE_CHOOSE_TOUCH_CONTROL 28
-#define SETUP_MODE_CHOOSE_MOVE_DISTANCE 29
-#define SETUP_MODE_CHOOSE_DROP_DISTANCE 30
-#define SETUP_MODE_CHOOSE_TRANSPARENCY 31
-#define SETUP_MODE_CHOOSE_GRID_XSIZE_0 32
-#define SETUP_MODE_CHOOSE_GRID_YSIZE_0 33
-#define SETUP_MODE_CHOOSE_GRID_XSIZE_1 34
-#define SETUP_MODE_CHOOSE_GRID_YSIZE_1 35
-#define SETUP_MODE_CONFIG_VIRT_BUTTONS 36
-
-#define MAX_SETUP_MODES 37
+#define SETUP_MODE_ENGINES 2
+#define SETUP_MODE_EDITOR 3
+#define SETUP_MODE_GRAPHICS 4
+#define SETUP_MODE_SOUND 5
+#define SETUP_MODE_ARTWORK 6
+#define SETUP_MODE_INPUT 7
+#define SETUP_MODE_TOUCH 8
+#define SETUP_MODE_SHORTCUTS 9
+#define SETUP_MODE_SHORTCUTS_1 10
+#define SETUP_MODE_SHORTCUTS_2 11
+#define SETUP_MODE_SHORTCUTS_3 12
+#define SETUP_MODE_SHORTCUTS_4 13
+#define SETUP_MODE_SHORTCUTS_5 14
+
+// sub-screens on the setup screen (generic)
+#define SETUP_MODE_CHOOSE_ARTWORK 15
+#define SETUP_MODE_CHOOSE_OTHER 16
+
+// sub-screens on the setup screen (specific)
+#define SETUP_MODE_CHOOSE_SCORES_TYPE 17
+#define SETUP_MODE_CHOOSE_GAME_SPEED 18
+#define SETUP_MODE_CHOOSE_SCROLL_DELAY 19
+#define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 20
+#define SETUP_MODE_CHOOSE_WINDOW_SIZE 21
+#define SETUP_MODE_CHOOSE_SCALING_TYPE 22
+#define SETUP_MODE_CHOOSE_RENDERING 23
+#define SETUP_MODE_CHOOSE_VSYNC 24
+#define SETUP_MODE_CHOOSE_GRAPHICS 25
+#define SETUP_MODE_CHOOSE_SOUNDS 26
+#define SETUP_MODE_CHOOSE_MUSIC 27
+#define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 28
+#define SETUP_MODE_CHOOSE_VOLUME_LOOPS 29
+#define SETUP_MODE_CHOOSE_VOLUME_MUSIC 30
+#define SETUP_MODE_CHOOSE_TOUCH_CONTROL 31
+#define SETUP_MODE_CHOOSE_MOVE_DISTANCE 32
+#define SETUP_MODE_CHOOSE_DROP_DISTANCE 33
+#define SETUP_MODE_CHOOSE_TRANSPARENCY 34
+#define SETUP_MODE_CHOOSE_GRID_XSIZE_0 35
+#define SETUP_MODE_CHOOSE_GRID_YSIZE_0 36
+#define SETUP_MODE_CHOOSE_GRID_XSIZE_1 37
+#define SETUP_MODE_CHOOSE_GRID_YSIZE_1 38
+#define SETUP_MODE_CONFIG_VIRT_BUTTONS 39
+
+#define MAX_SETUP_MODES 40
#define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
-/* setup screen titles */
+// setup screen titles
#define STR_SETUP_MAIN "Setup"
#define STR_SETUP_GAME "Game & Menu"
+#define STR_SETUP_ENGINES "Game Engines"
#define STR_SETUP_EDITOR "Editor"
#define STR_SETUP_GRAPHICS "Graphics"
#define STR_SETUP_SOUND "Sound & Music"
#define STR_SETUP_EXIT "Exit"
#define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
+#define STR_SETUP_CHOOSE_SCORES_TYPE "Scores Type"
#define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
#define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
#define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
#define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
#define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
#define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
+#define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
#define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
#define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
#define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
#define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
#define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
-/* for input setup functions */
+// other screen text constants
+#define STR_CHOOSE_TREE_EDIT "Edit"
+#define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
+#define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
+
+// for input setup functions
#define SETUPINPUT_SCREEN_POS_START 0
#define SETUPINPUT_SCREEN_POS_EMPTY1 3
#define SETUPINPUT_SCREEN_POS_EMPTY2 12
#define MENU_SETUP_FONT_TITLE FONT_TEXT_1
#define MENU_SETUP_FONT_TEXT FONT_TITLE_2
-/* for various menu stuff */
+#define MAX_SETUP_TEXT_INPUT_LEN 28
+
+// for various menu stuff
#define MENU_SCREEN_START_XPOS 1
#define MENU_SCREEN_START_YPOS 2
#define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
+#define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
#define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
#define MENU_TITLE1_YPOS 8
#define MENU_TITLE2_YPOS 46
#define MAX_MENU_TEXT_LENGTH_BIG 13
#define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
-/* buttons and scrollbars identifiers */
+// screen gadget identifiers
#define SCREEN_CTRL_ID_PREV_LEVEL 0
#define SCREEN_CTRL_ID_NEXT_LEVEL 1
-#define SCREEN_CTRL_ID_PREV_PLAYER 2
-#define SCREEN_CTRL_ID_NEXT_PLAYER 3
-#define SCREEN_CTRL_ID_SCROLL_UP 4
-#define SCREEN_CTRL_ID_SCROLL_DOWN 5
-#define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
+#define SCREEN_CTRL_ID_PREV_LEVEL2 2
+#define SCREEN_CTRL_ID_NEXT_LEVEL2 3
+#define SCREEN_CTRL_ID_PREV_SCORE 4
+#define SCREEN_CTRL_ID_NEXT_SCORE 5
+#define SCREEN_CTRL_ID_FIRST_LEVEL 6
+#define SCREEN_CTRL_ID_LAST_LEVEL 7
+#define SCREEN_CTRL_ID_LEVEL_NUMBER 8
+#define SCREEN_CTRL_ID_PREV_PLAYER 9
+#define SCREEN_CTRL_ID_NEXT_PLAYER 10
+#define SCREEN_CTRL_ID_INSERT_SOLUTION 11
+#define SCREEN_CTRL_ID_PLAY_SOLUTION 12
+#define SCREEN_CTRL_ID_SWITCH_ECS_AGA 13
+#define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 14
+#define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 15
+#define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 16
+#define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 17
+
+#define NUM_SCREEN_MENUBUTTONS 18
+
+#define SCREEN_CTRL_ID_SCROLL_UP 18
+#define SCREEN_CTRL_ID_SCROLL_DOWN 19
+#define SCREEN_CTRL_ID_SCROLL_VERTICAL 20
+#define SCREEN_CTRL_ID_NETWORK_SERVER 21
+
+#define NUM_SCREEN_GADGETS 22
-#define NUM_SCREEN_GADGETS 7
-
-#define NUM_SCREEN_MENUBUTTONS 4
#define NUM_SCREEN_SCROLLBUTTONS 2
#define NUM_SCREEN_SCROLLBARS 1
+#define NUM_SCREEN_TEXTINPUT 1
#define SCREEN_MASK_MAIN (1 << 0)
-#define SCREEN_MASK_INPUT (1 << 1)
-
-/* graphic position and size values for buttons and scrollbars */
+#define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
+#define SCREEN_MASK_INPUT (1 << 2)
+#define SCREEN_MASK_TOUCH (1 << 3)
+#define SCREEN_MASK_TOUCH2 (1 << 4)
+#define SCREEN_MASK_SCORES (1 << 5)
+#define SCREEN_MASK_SCORES_INFO (1 << 6)
+
+// graphic position and size values for buttons and scrollbars
#define SC_MENUBUTTON_XSIZE TILEX
#define SC_MENUBUTTON_YSIZE TILEY
#define SC_BORDER_SIZE 14
-/* forward declarations of internal functions */
+// forward declarations of internal functions
static void HandleScreenGadgets(struct GadgetInfo *);
static void HandleSetupScreen_Generic(int, int, int, int, int);
static void HandleSetupScreen_Input(int, int, int, int, int);
static void CustomizeKeyboard(int);
static void ConfigureJoystick(int);
-static void ConfigureVirtualButtons();
+static void ConfigureVirtualButtons(void);
static void execSetupGame(void);
+static void execSetupEngines(void);
static void execSetupGraphics(void);
static void execSetupSound(void);
static void execSetupTouch(void);
static void execSetupArtwork(void);
static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
+static void DrawChoosePlayerName(void);
static void DrawChooseLevelSet(void);
static void DrawChooseLevelNr(void);
+static void DrawScoreInfo(int);
+static void DrawScoreInfo_Content(int);
static void DrawInfoScreen(void);
static void DrawSetupScreen(void);
+static void DrawTypeName(void);
static void DrawInfoScreen_NotAvailable(char *, char *);
static void DrawInfoScreen_HelpAnim(int, int, boolean);
static void DrawInfoScreen_HelpText(int, int, int, int);
static void HandleInfoScreen_Main(int, int, int, int, int);
-static void HandleInfoScreen_TitleScreen(int);
-static void HandleInfoScreen_Elements(int);
-static void HandleInfoScreen_Music(int);
-static void HandleInfoScreen_Credits(int);
+static void HandleInfoScreen_TitleScreen(int, int, int);
+static void HandleInfoScreen_Elements(int, int, int);
+static void HandleInfoScreen_Music(int, int, int);
+static void HandleInfoScreen_Credits(int, int, int);
static void HandleInfoScreen_Program(int);
static void HandleInfoScreen_Version(int);
+static void ModifyGameSpeedIfNeeded(void);
+static void DisableVsyncIfNeeded(void);
+
+static void RedrawScreenMenuGadgets(int);
static void MapScreenMenuGadgets(int);
+static void UnmapScreenMenuGadgets(int);
static void MapScreenGadgets(int);
+static void UnmapScreenGadgets(void);
static void MapScreenTreeGadgets(TreeInfo *);
+static void UnmapScreenTreeGadgets(void);
+
+static void UpdateScreenMenuGadgets(int, boolean);
+static void AdjustScoreInfoButtons(int, int, int);
+
+static boolean OfferUploadTapes(void);
+static void execOfferUploadTapes(void);
+
+static void DrawHallOfFame_setScoreEntries(void);
+static void HandleHallOfFame_SelectLevel(int, int);
+static char *getHallOfFameRankText(int, int);
+static char *getHallOfFameScoreText(int, int);
static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
static TreeInfo *rendering_modes = NULL;
static TreeInfo *rendering_mode_current = NULL;
+static TreeInfo *vsync_modes = NULL;
+static TreeInfo *vsync_mode_current = NULL;
+
static TreeInfo *scroll_delays = NULL;
static TreeInfo *scroll_delay_current = NULL;
static TreeInfo *snapshot_modes = NULL;
static TreeInfo *snapshot_mode_current = NULL;
+static TreeInfo *scores_types = NULL;
+static TreeInfo *scores_type_current = NULL;
+
+static TreeInfo *game_speeds_normal = NULL;
+static TreeInfo *game_speeds_extended = NULL;
static TreeInfo *game_speeds = NULL;
static TreeInfo *game_speed_current = NULL;
static TreeInfo *grid_sizes[2][2] = { { NULL, NULL }, { NULL, NULL } };
static TreeInfo *grid_size_current[2][2] = { { NULL, NULL }, { NULL, NULL } };
+static TreeInfo *player_name = NULL;
+static TreeInfo *player_name_current = NULL;
+
static TreeInfo *level_number = NULL;
static TreeInfo *level_number_current = NULL;
-static struct
-{
- int value;
- char *text;
-} window_sizes_list[] =
+static TreeInfo *score_entries = NULL;
+static TreeInfo *score_entry_current = NULL;
+
+static struct ValueTextInfo window_sizes_list[] =
{
{ 50, "50 %" },
{ 80, "80 %" },
{ -1, NULL },
};
-static struct
-{
- char *value;
- char *text;
-} scaling_types_list[] =
+static struct StringValueTextInfo scaling_types_list[] =
{
{ SCALING_QUALITY_NEAREST, "Off" },
{ SCALING_QUALITY_LINEAR, "Linear" },
{ NULL, NULL },
};
-static struct
-{
- char *value;
- char *text;
-} rendering_modes_list[] =
+static struct StringValueTextInfo rendering_modes_list[] =
{
{ STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
{ STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
{ NULL, NULL },
};
-static struct
+static struct StringValueTextInfo vsync_modes_list[] =
+{
+ { STR_VSYNC_MODE_OFF, "Off" },
+ { STR_VSYNC_MODE_NORMAL, "Normal" },
+ { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
+
+ { NULL, NULL },
+};
+
+static struct StringValueTextInfo scores_types_list[] =
{
- int value;
- char *text;
-} game_speeds_list[] =
+ { STR_SCORES_TYPE_LOCAL_ONLY, "Local scores only" },
+ { STR_SCORES_TYPE_SERVER_ONLY, "Server scores only" },
+ { STR_SCORES_TYPE_LOCAL_AND_SERVER, "Local and server scores" },
+
+ { NULL, NULL },
+};
+
+static struct ValueTextInfo game_speeds_list_normal[] =
{
-#if 1
{ 30, "Very Slow" },
{ 25, "Slow" },
{ 20, "Normal" },
{ 15, "Fast" },
{ 10, "Very Fast" },
-#else
- { 1000, "1/1s (Extremely Slow)" },
- { 500, "1/2s" },
- { 200, "1/5s" },
- { 100, "1/10s" },
- { 50, "1/20s" },
- { 29, "1/35s (Original Supaplex)" },
- { 25, "1/40s" },
- { 20, "1/50s (Normal Speed)" },
- { 14, "1/70s (Maximum Supaplex)" },
- { 10, "1/100s" },
- { 5, "1/200s" },
- { 2, "1/500s" },
- { 1, "1/1000s (Extremely Fast)" },
-#endif
{ -1, NULL },
};
-static struct
-{
- int value;
- char *text;
-} scroll_delays_list[] =
+static struct ValueTextInfo game_speeds_list_extended[] =
+{
+ { 1000, "1 fps (Extremely Slow)" },
+ { 500, "2 fps" },
+ { 200, "5 fps" },
+ { 100, "10 fps" },
+ { 50, "20 fps" },
+ { 29, "35 fps (Original Supaplex)" },
+ { 25, "40 fps" },
+ { 20, "50 fps (=== Normal Speed ===)" },
+ { 16, "60 fps (60 Hz VSync Speed)" },
+ { 14, "70 fps (Maximum Supaplex)" },
+ { 10, "100 fps" },
+ { 5, "200 fps" },
+ { 2, "500 fps" },
+ { 1, "1000 fps (Extremely Fast)" },
+
+ { -1, NULL },
+};
+
+static struct ValueTextInfo *game_speeds_list;
+
+static struct ValueTextInfo scroll_delays_list[] =
{
{ 0, "0 Tiles (No Scroll Delay)" },
{ 1, "1 Tile" },
{ -1, NULL },
};
-static struct
-{
- char *value;
- char *text;
-} snapshot_modes_list[] =
+static struct StringValueTextInfo snapshot_modes_list[] =
{
{ STR_SNAPSHOT_MODE_OFF, "Off" },
{ STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
{ NULL, NULL },
};
-static struct
-{
- int value;
- char *text;
-} volumes_list[] =
+static struct ValueTextInfo volumes_list[] =
{
{ 0, "0 %" },
{ 1, "1 %" },
{ -1, NULL },
};
-static struct
-{
- char *value;
- char *text;
-} touch_controls_list[] =
+static struct StringValueTextInfo touch_controls_list[] =
{
{ TOUCH_CONTROL_OFF, "Off" },
{ TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
{ NULL, NULL },
};
-static struct
-{
- int value;
- char *text;
-} distances_list[] =
+static struct ValueTextInfo distances_list[] =
{
{ 1, "1 %" },
{ 2, "2 %" },
{ -1, NULL },
};
-static struct
-{
- int value;
- char *text;
-} transparencies_list[] =
+static struct ValueTextInfo transparencies_list[] =
{
{ 0, "0 % (Opaque)" },
{ 10, "10 %" },
{ -1, NULL },
};
-static struct
-{
- int value;
- char *text;
-} grid_sizes_list[] =
+static struct ValueTextInfo grid_sizes_list[] =
{
{ 3, "3" },
{ 4, "4" },
{ -1, NULL },
};
+static int align_xoffset = 0;
+static int align_yoffset = 0;
+
#define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
(s) <= GAME_MODE_SETUP ? (s) : \
(s) == GAME_MODE_PSEUDO_TYPENAME ? \
- GAME_MODE_MAIN : GAME_MODE_DEFAULT)
+ GAME_MODE_MAIN : \
+ (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
+ GAME_MODE_NAMES : GAME_MODE_DEFAULT)
-/* (there are no draw offset definitions needed for INFO_MODE_TITLE) */
+// (there are no draw offset definitions needed for INFO_MODE_TITLE)
#define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
(i) <= INFO_MODE_LEVELSET ? (i) : \
INFO_MODE_MAIN)
menu.extra_spacing[GAME_MODE_SETUP] : \
menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
+#define EXTRA_SPACING_SCORES(i) (EXTRA_SPACING_INFO(i))
+
+#define EXTRA_SPACING_SCOREINFO(i) (menu.extra_spacing[GAME_MODE_SCOREINFO])
+
#define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
DRAW_XOFFSET_INFO(info_mode) : \
(s) == GAME_MODE_SETUP ? \
EXTRA_SPACING_INFO(info_mode) : \
(s) == GAME_MODE_SETUP ? \
EXTRA_SPACING_SETUP(setup_mode) : \
+ (s) == GAME_MODE_SCORES ? \
+ EXTRA_SPACING_SCORES(info_mode) : \
menu.extra_spacing[DRAW_MODE(s)])
#define mSX (SX + DRAW_XOFFSET(game_status))
#define mSY (SY + DRAW_YOFFSET(game_status))
+#define amSX (mSX + align_xoffset)
+#define amSY (mSY + align_yoffset)
+
#define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
menu.list_size[game_status] : \
MAX_MENU_ENTRIES_ON_SCREEN)
NUM_MENU_ENTRIES_ON_SCREEN)
-/* title display and control definitions */
+// title display and control definitions
#define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
2 * MAX_NUM_TITLE_MESSAGES)
struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
-/* main menu display and control definitions */
+
+// credits screens definitions
+
+static int num_credits_screens = 0;
+static boolean use_global_credits_screens = FALSE;
+
+
+// main menu display and control definitions
#define MAIN_CONTROL_NAME 0
#define MAIN_CONTROL_LEVELS 1
static char str_main_text_last_level[10];
static char str_main_text_level_number[10];
+static char network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN + 1];
+
static char *main_text_name = str_main_text_name;
static char *main_text_first_level = str_main_text_first_level;
static char *main_text_last_level = str_main_text_last_level;
static char *main_text_title_2 = NULL;
static char *main_text_title_3 = NULL;
+extern char debug_xsn_mode[];
+
struct MainControlInfo
{
int nr;
&menu.main.text.quit, &main_text_quit,
NULL, NULL,
},
-#if 0
- /* (these two buttons are real gadgets) */
{
MAIN_CONTROL_PREV_LEVEL,
- &menu.main.button.prev_level, IMG_MENU_BUTTON_PREV_LEVEL,
+ NULL, -1,
NULL, NULL,
NULL, NULL,
},
{
MAIN_CONTROL_NEXT_LEVEL,
- &menu.main.button.next_level, IMG_MENU_BUTTON_NEXT_LEVEL,
+ NULL, -1,
NULL, NULL,
NULL, NULL,
},
-#endif
{
MAIN_CONTROL_FIRST_LEVEL,
- &menu.main.button.first_level, IMG_MENU_BUTTON_FIRST_LEVEL,
+ NULL, -1,
&menu.main.text.first_level, &main_text_first_level,
NULL, NULL,
},
{
MAIN_CONTROL_LAST_LEVEL,
- &menu.main.button.last_level, IMG_MENU_BUTTON_LAST_LEVEL,
+ NULL, -1,
&menu.main.text.last_level, &main_text_last_level,
NULL, NULL,
},
{
MAIN_CONTROL_LEVEL_NUMBER,
- &menu.main.button.level_number, IMG_MENU_BUTTON_LEVEL_NUMBER,
+ NULL, -1,
&menu.main.text.level_number, &main_text_level_number,
NULL, NULL,
},
int sound_local = base + nr;
#if 0
- printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
- nr, initial, is_image,
- sound_global, getSoundListEntry(sound_global)->filename,
- sound_local, getSoundListEntry(sound_local)->filename);
+ Debug("screens:getTitleSound", "%d, %d, %d: %d ['%s'], %d ['%s']",
+ nr, initial, is_image,
+ sound_global, getSoundListEntry(sound_global)->filename,
+ sound_local, getSoundListEntry(sound_local)->filename);
#endif
if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
int music_local = base + nr;
#if 0
- printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
- nr, initial, is_image,
- music_global, getMusicListEntry(music_global)->filename,
- music_local, getMusicListEntry(music_local)->filename);
+ Debug("screens:getTitleMusic", "%d, %d, %d: %d ['%s'], %d ['%s']",
+ nr, initial, is_image,
+ music_global, getMusicListEntry(music_global)->filename,
+ music_local, getMusicListEntry(music_local)->filename);
#endif
if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
ti.fade_delay = tmi.fade_delay;
ti.post_delay = tmi.post_delay;
ti.auto_delay = tmi.auto_delay;
+ ti.auto_delay_unit = tmi.auto_delay_unit;
return ti;
}
title_controls[num_title_screens].local_nr = nr;
title_controls[num_title_screens].sort_priority = sort_priority;
- title_controls[num_title_screens].first = FALSE; /* will be set later */
+ title_controls[num_title_screens].first = FALSE; // will be set later
num_title_screens++;
}
{
num_title_screens = 0;
- /* 1st step: initialize title screens for game start (only when starting) */
+ // 1st step: initialize title screens for game start (only when starting)
if (show_title_initial)
InitializeTitleControls_CheckTitleInfo(TRUE);
- /* 2nd step: initialize title screens for current level set */
+ // 2nd step: initialize title screens for current level set
InitializeTitleControls_CheckTitleInfo(FALSE);
- /* sort title screens according to sort_priority and title number */
+ // sort title screens according to sort_priority and title number
qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
compareTitleControlInfo);
- /* mark first title screen */
+ // mark first title screen
title_controls[0].first = TRUE;
}
return (pos != NULL && pos->x != -1 && pos->y != -1);
}
-static void InitializeMainControls()
+static void InitializeMainControls(void)
{
- boolean local_team_mode = (!options.network && setup.team_mode);
+ boolean local_team_mode = (!network.enabled && setup.team_mode);
int i;
- /* set main control text values to dynamically determined values */
+ // set main control text values to dynamically determined values
sprintf(main_text_name, "%s", local_team_mode ? "Team:" : "Name:");
strcpy(main_text_first_level, int2str(leveldir_current->first_level,
main_text_title_2 = getConfigProgramCopyrightString();
main_text_title_3 = getConfigProgramCompanyString();
- /* set main control screen positions to dynamically determined values */
+ // set main control screen positions to dynamically determined values
for (i = 0; main_controls[i].nr != -1; i++)
{
struct MainControlInfo *mci = &main_controls[i];
menu.main.input.name.height = input_height;
}
- if (pos_button != NULL) /* (x/y may be -1/-1 here) */
+ if (pos_button != NULL) // (x/y may be -1/-1 here)
{
pos_button->width = button_width;
pos_button->height = button_height;
}
- if (pos_text != NULL) /* (x/y may be -1/-1 here) */
+ if (pos_text != NULL) // (x/y may be -1/-1 here)
{
- /* calculate text size -- needed for text alignment */
+ // calculate text size -- needed for text alignment
boolean calculate_text_size = (text != NULL);
if (pos_text->width == -1 || calculate_text_size)
}
}
- if (pos_input != NULL) /* (x/y may be -1/-1 here) */
+ if (pos_input != NULL) // (x/y may be -1/-1 here)
{
if (visibleTextPos(pos_text))
{
int y = mSY + ALIGNED_TEXT_YPOS(pos);
#if 1
- /* (check why/if this is needed) */
+ // (check why/if this is needed)
DrawBackgroundForFont(x, y, pos->width, pos->height, font_text);
#endif
DrawText(x, y, text, font_text);
int y = mSY + ALIGNED_TEXT_YPOS(pos);
#if 1
- /* (check why/if this is needed) */
+ // (check why/if this is needed)
DrawBackgroundForFont(x, y, pos->width, pos->height, font_input);
#endif
DrawText(x, y, input, font_input);
int rect_y = ALIGNED_TEXT_YPOS(rect);
#if 0
- printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
- x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
- (x >= rect_x && x < rect_x + rect->width &&
- y >= rect_y && y < rect_y + rect->height));
+ Debug("screens:insideTextPosRect",
+ "(%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d",
+ x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
+ (x >= rect_x && x < rect_x + rect->width &&
+ y >= rect_y && y < rect_y + rect->height));
#endif
return (x >= rect_x && x < rect_x + rect->width &&
GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
}
-static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
+static void AdjustChooseTreeScrollbar(TreeInfo *ti, int id)
{
AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
- first_entry);
+ ti->cl_first);
}
-static void clearMenuListArea()
+static void clearMenuListArea(void)
{
int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
- /* correct scrollbar position if placed outside menu (playfield) area */
+ // correct scrollbar position if placed outside menu (playfield) area
if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
- /* clear menu list area, but not title or scrollbar */
+ // clear menu list area, but not title or scrollbar
DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
}
static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
{
static int cursor_array[MAX_LEV_FIELDY];
- int x = mSX + TILEX * xpos;
- int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
+ int x = amSX + TILEX * xpos;
+ int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
if (xpos == 0)
{
drawCursorExt(0, ypos, active, -1);
}
-void DrawHeadline()
+static int getChooseTreeEditFont(boolean active)
+{
+ return (active ? FONT_MENU_2_ACTIVE : FONT_MENU_2);
+}
+
+static int getChooseTreeEditXPos(int pos)
+{
+ boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
+ int xoffset = (has_scrollbar ? -1 : 0);
+ int xpos = MENU_SCREEN_TEXT2_XPOS + xoffset;
+ int sx = amSX + xpos * TILEX;
+ int font_nr = getChooseTreeEditFont(FALSE);
+ int width = getTextWidth(STR_CHOOSE_TREE_EDIT, font_nr);
+
+ return (pos == POS_RIGHT ? sx + width - 1 : sx);
+}
+
+static int getChooseTreeEditYPos(int ypos_raw)
+{
+ int ypos = MENU_SCREEN_START_YPOS + ypos_raw;
+ int sy = amSY + ypos * TILEY;
+
+ return sy;
+}
+
+static void drawChooseTreeEdit(int ypos_raw, boolean active)
+{
+ int sx = getChooseTreeEditXPos(POS_LEFT);
+ int sy = getChooseTreeEditYPos(ypos_raw);
+ int font_nr = getChooseTreeEditFont(active);
+
+ DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
+}
+
+static void DrawHeadline(void)
{
DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
}
-void DrawTitleScreenImage(int nr, boolean initial)
+static void DrawTitleScreenImage(int nr, boolean initial)
{
int graphic = getTitleScreenGraphic(nr, initial);
Bitmap *bitmap = graphic_info[graphic].bitmap;
if (width > WIN_XSIZE)
{
- /* image width too large for window => center image horizontally */
+ // image width too large for window => center image horizontally
src_x = (width - WIN_XSIZE) / 2;
width = WIN_XSIZE;
}
if (height > WIN_YSIZE)
{
- /* image height too large for window => center image vertically */
+ // image height too large for window => center image vertically
src_y = (height - WIN_YSIZE) / 2;
height = WIN_YSIZE;
}
- /* always display title screens centered */
+ // always display title screens centered
dst_x = (WIN_XSIZE - width) / 2;
dst_y = (WIN_YSIZE - height) / 2;
redraw_mask = REDRAW_ALL;
}
-void DrawTitleScreenMessage(int nr, boolean initial)
+static void DrawTitleScreenMessage(int nr, boolean initial)
{
char *filename = getLevelSetTitleMessageFilename(nr, initial);
struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
if (filename == NULL)
return;
- /* force TITLE font on title message screen */
+ // force TITLE font on title message screen
SetFontStatus(getTitleMessageGameMode(initial));
- /* if chars *and* width set to "-1", automatically determine width */
+ // if chars *and* width set to "-1", automatically determine width
if (tmi->chars == -1 && tmi->width == -1)
tmi->width = viewport.window[game_status].width;
- /* if lines *and* height set to "-1", automatically determine height */
+ // if lines *and* height set to "-1", automatically determine height
if (tmi->lines == -1 && tmi->height == -1)
tmi->height = viewport.window[game_status].height;
- /* if chars set to "-1", automatically determine by text and font width */
+ // if chars set to "-1", automatically determine by text and font width
if (tmi->chars == -1)
tmi->chars = tmi->width / getFontWidth(tmi->font);
else
tmi->width = tmi->chars * getFontWidth(tmi->font);
- /* if lines set to "-1", automatically determine by text and font height */
+ // if lines set to "-1", automatically determine by text and font height
if (tmi->lines == -1)
tmi->lines = tmi->height / getFontHeight(tmi->font);
else
tmi->height = tmi->lines * getFontHeight(tmi->font);
- /* if x set to "-1", automatically determine by width and alignment */
+ // if x set to "-1", automatically determine by width and alignment
if (tmi->x == -1)
tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
- /* if y set to "-1", automatically determine by height and alignment */
+ // if y set to "-1", automatically determine by height and alignment
if (tmi->y == -1)
tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
ResetFontStatus();
}
-void DrawTitleScreen()
+static void DrawTitleScreen(void)
{
KeyboardAutoRepeatOff();
HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
}
-boolean CheckTitleScreen(boolean levelset_has_changed)
+static boolean CheckTitleScreen(boolean levelset_has_changed)
{
static boolean show_title_initial = TRUE;
boolean show_titlescreen = FALSE;
- /* needed to be able to skip title screen, if no image or message defined */
+ // needed to be able to skip title screen, if no image or message defined
InitializeTitleControls(show_title_initial);
if (setup.show_titlescreen && (show_title_initial || levelset_has_changed))
show_titlescreen = TRUE;
- /* show initial title images and messages only once at program start */
+ // show initial title images and messages only once at program start
show_title_initial = FALSE;
return (show_titlescreen && num_title_screens > 0);
}
-void DrawMainMenu()
+void DrawMainMenu(void)
{
static LevelDirTree *leveldir_last_valid = NULL;
boolean levelset_has_changed = FALSE;
FadeSetLeaveScreen();
- /* do not fade out here -- function may continue and fade on editor screen */
+ // do not fade out here -- function may continue and fade on editor screen
UnmapAllGadgets();
FadeMenuSoundsAndMusic();
GetPlayerConfig();
- /* needed if last screen was the playing screen, invoked from level editor */
+ // needed if last screen was the playing screen, invoked from level editor
if (level_editor_test_game)
{
CloseDoor(DOOR_CLOSE_ALL);
return;
}
- /* needed if last screen was the setup screen and fullscreen state changed */
- // (moved to "execSetupGraphics()" to change fullscreen state directly)
- // ToggleFullscreenOrChangeWindowScalingIfNeeded();
-
- /* leveldir_current may be invalid (level group, parent link) */
- if (!validLevelSeries(leveldir_current))
- leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
+ // leveldir_current may be invalid (level group, parent link, node copy)
+ leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
if (leveldir_current != leveldir_last_valid)
+ {
+ UpdateLastPlayedLevels_TreeInfo();
+
levelset_has_changed = TRUE;
+ }
- /* store valid level series information */
+ // store valid level series information
leveldir_last_valid = leveldir_current;
- init_last = init; /* switch to new busy animation */
-
- /* needed if last screen (level choice) changed graphics, sounds or music */
+ // needed if last screen (level choice) changed graphics, sounds or music
ReloadCustomArtwork(0);
if (CheckTitleScreen(levelset_has_changed))
if (redraw_mask & REDRAW_ALL)
fade_mask = REDRAW_ALL;
- if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
+ if (CheckFadeAll())
fade_mask = REDRAW_ALL;
FadeOut(fade_mask);
- /* needed if different viewport properties defined for menues */
+ // needed if different viewport properties defined for menues
ChangeViewportPropertiesIfNeeded();
SetDrawtoField(DRAW_TO_BACKBUFFER);
- /* level_nr may have been set to value over handicap with level editor */
+ // level_nr may have been set to value over handicap with level editor
if (setup.handicap && level_nr > leveldir_current->handicap_level)
level_nr = leveldir_current->handicap_level;
DrawCursorAndText_Main(-1, FALSE, FALSE);
DrawPreviewLevelInitial();
+ DrawNetworkPlayers();
HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
PlayMenuSoundsAndMusic();
- /* create gadgets for main menu screen */
+ // create gadgets for main menu screen
FreeScreenGadgets();
CreateScreenGadgets();
- /* may be required if audio buttons shown on tape and changed in setup menu */
+ // may be required if audio buttons shown on tape and changed in setup menu
FreeGameButtons();
CreateGameButtons();
- /* map gadgets for main menu screen */
+ // map gadgets for main menu screen
MapTapeButtons();
MapScreenMenuGadgets(SCREEN_MASK_MAIN);
+ UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
- /* copy actual game door content to door double buffer for OpenDoor() */
+ // copy actual game door content to door double buffer for OpenDoor()
BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
FadeIn(fade_mask);
FadeSetEnterMenu();
- /* update screen area with special editor door */
+ // update screen area with special editor door
redraw_mask |= REDRAW_ALL;
BackToFront();
SetMouseCursor(CURSOR_DEFAULT);
OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
+
+ SyncEmscriptenFilesystem();
+
+ // needed once after program start or after user change
+ CheckApiServerTasks();
}
-static void gotoTopLevelDir()
+static void gotoTopLevelDir(void)
{
- /* move upwards until inside (but not above) top level directory */
+ // move upwards until inside (but not above) top level directory
while (leveldir_current->node_parent &&
!strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
{
- /* write a "path" into level tree for easy navigation to last level */
+ // write a "path" into level tree for easy navigation to last level
if (leveldir_current->node_parent->node_group->cl_first == -1)
{
int num_leveldirs = numTreeInfoInGroup(leveldir_current);
- int leveldir_pos = posTreeInfo(leveldir_current);
- int num_page_entries;
+ int leveldir_pos = getPosFromTreeInfo(leveldir_current);
+ int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
int cl_first, cl_cursor;
- if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
- num_page_entries = num_leveldirs;
- else
- num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
-
cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
cl_cursor = leveldir_pos - cl_first;
}
}
+static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
+{
+ boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
+
+ return (use_frame_counter ? video.frame_counter : Counter());
+}
+
+static boolean TitleAutoDelayReached(unsigned int *counter_var,
+ struct TitleFadingInfo *fi)
+{
+ return DelayReachedExt(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
+}
+
+static void ResetTitleAutoDelay(unsigned int *counter_var,
+ struct TitleFadingInfo *fi)
+{
+ *counter_var = getAutoDelayCounter(fi);
+}
+
void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
{
static unsigned int title_delay = 0;
{
FadeSetEnterScreen();
- /* use individual title fading instead of global "enter screen" fading */
+ // use individual title fading instead of global "enter screen" fading
fading = getTitleFading(tci);
}
{
if (num_title_screens == 0)
{
- /* switch game mode from title screen mode back to info screen mode */
+ // switch game mode from title screen mode back to info screen mode
SetGameStatus(GAME_MODE_INFO);
- /* store that last screen was info screen, not main menu screen */
+ // store that last screen was info screen, not main menu screen
game_status_last_screen = GAME_MODE_INFO;
DrawInfoScreen_NotAvailable("Title screen information:",
"No title screen for this level set.");
return;
}
-
- FadeMenuSoundsAndMusic();
}
+ FadeMenuSoundsAndMusic();
+
FadeOut(REDRAW_ALL);
- /* title screens may have different window size */
+ // title screens may have different window size
ChangeViewportPropertiesIfNeeded();
- /* only required to update logic for redrawing global border */
+ // only required to update logic for redrawing global border
ClearField();
if (tci->is_image)
FadeIn(REDRAW_ALL);
- DelayReached(&title_delay, 0); /* reset delay counter */
+ ResetTitleAutoDelay(&title_delay, &fading);
return;
}
- if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
+ if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
button = MB_MENU_CHOICE;
if (button == MB_MENU_LEAVE)
{
return_to_main_menu = TRUE;
}
- else if (button == MB_MENU_CHOICE)
+ else if (button == MB_MENU_CHOICE || dx)
{
if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
{
return;
}
- title_screen_nr++;
+ title_screen_nr +=
+ (game_status_last_screen == GAME_MODE_INFO && dx < 0 ? -1 : +1);
- if (title_screen_nr < num_title_screens)
+ if (title_screen_nr >= 0 && title_screen_nr < num_title_screens)
{
tci = &title_controls[title_screen_nr];
FadeIn(REDRAW_ALL);
- DelayReached(&title_delay, 0); /* reset delay counter */
+ ResetTitleAutoDelay(&title_delay, &fading);
}
else
{
{
SetMouseCursor(CURSOR_DEFAULT);
- /* force full menu screen redraw after displaying title screens */
+ // force full menu screen redraw after displaying title screens
redraw_mask = REDRAW_ALL;
if (game_status_last_screen == GAME_MODE_INFO)
DrawInfoScreen();
}
- else /* default: return to main menu */
+ else // default: return to main menu
{
SetGameStatus(GAME_MODE_MAIN);
}
}
-void HandleMainMenu_SelectLevel(int step, int direction, int selected_level_nr)
+static void HandleMainMenu_ToggleTeamMode(void)
+{
+ setup.team_mode = !setup.team_mode;
+
+ InitializeMainControls();
+ DrawCursorAndText_Main(MAIN_CONTROL_NAME, TRUE, FALSE);
+
+ DrawPreviewPlayers();
+}
+
+static void HandleMainMenu_SelectLevel(int step, int direction,
+ int selected_level_nr)
{
int old_level_nr = level_nr;
int new_level_nr;
if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
{
- /* skipping levels is only allowed when trying to skip single level */
+ // skipping levels is only allowed when trying to skip single level
if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
{
if (new_level_nr != old_level_nr)
{
- struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
+ struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
PlaySound(SND_MENU_ITEM_SELECTING);
SaveLevelSetup_SeriesInfo();
- /* needed because DrawPreviewLevelInitial() takes some time */
- BackToFront();
- /* SyncDisplay(); */
+ UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
+
+ // force redraw of playfield area (may be reset at this point)
+ redraw_mask |= REDRAW_FIELD;
}
}
static boolean button_pressed_last = FALSE;
boolean button_pressed = FALSE;
int pos = choice;
- int i;
+ int i = 0; // needed to prevent compiler warning due to bad code below
if (button == MB_MENU_INITIALIZE)
{
return;
}
- if (mx || my) /* mouse input */
+ if (mx || my) // mouse input
{
pos = -1;
}
}
- /* check if level preview was clicked */
+ // check if level preview was clicked
if (insidePreviewRect(&preview, mx - SX, my - SY))
pos = MAIN_CONTROL_GAME;
PlaySound(SND_MENU_BUTTON_RELEASING);
}
}
- else if (dx || dy) /* keyboard input */
+ else if (dx || dy) // keyboard input
{
if (dx > 0 && (choice == MAIN_CONTROL_INFO ||
choice == MAIN_CONTROL_SETUP))
}
else if (dx != 0)
{
- if (choice != MAIN_CONTROL_INFO &&
- choice != MAIN_CONTROL_SETUP)
+ if (choice == MAIN_CONTROL_NAME)
+ {
+ // special case: cursor left or right pressed -- toggle team mode
+ HandleMainMenu_ToggleTeamMode();
+ }
+ else if (choice != MAIN_CONTROL_INFO &&
+ choice != MAIN_CONTROL_SETUP)
+ {
HandleMainMenu_SelectLevel(1, dx, NO_DIRECT_LEVEL_SELECT);
+ }
}
}
else
if (pos == MAIN_CONTROL_NAME)
{
- SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
+ if ((mx || my) &&
+ insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
+ {
+ // special case: menu text "name/team" clicked -- toggle team mode
+ HandleMainMenu_ToggleTeamMode();
+ }
+ else
+ {
+ if (setup.multiple_users)
+ {
+ CloseDoor(DOOR_CLOSE_2);
+
+ SetGameStatus(GAME_MODE_NAMES);
+
+ DrawChoosePlayerName();
+ }
+ else
+ {
+ SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
- HandleTypeName(strlen(setup.player_name), 0);
+ DrawTypeName();
+ }
+ }
}
else if (pos == MAIN_CONTROL_LEVELS)
{
SaveLevelSetup_LastSeries();
SaveLevelSetup_SeriesInfo();
+ // restore level set if chosen from "last played level set" menu
+ RestoreLastPlayedLevels(&leveldir_current);
+
if (setup.internal.choose_from_top_leveldir)
gotoTopLevelDir();
SetGameStatus(GAME_MODE_SCORES);
- DrawHallOfFame(-1);
+ DrawHallOfFame(level_nr);
}
else if (pos == MAIN_CONTROL_EDITOR)
{
if (leveldir_current->readonly &&
- !strEqual(setup.player_name, "Artsoft"))
- Request("This level is read only!", REQ_CONFIRM);
+ setup.editor.show_read_only_warning)
+ Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
- CloseDoor(DOOR_CLOSE_2);
+ CloseDoor(DOOR_CLOSE_ALL);
SetGameStatus(GAME_MODE_EDITOR);
}
else if (pos == MAIN_CONTROL_GAME)
{
- StartGameActions(options.network, setup.autorecord, level.random_seed);
+ StartGameActions(network.enabled, setup.autorecord, level.random_seed);
}
else if (pos == MAIN_CONTROL_SETUP)
{
SaveLevelSetup_LastSeries();
SaveLevelSetup_SeriesInfo();
- if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
+#if defined(PLATFORM_EMSCRIPTEN)
+ Request("Close the browser window to quit!", REQ_CONFIRM);
+#else
+ if (!setup.ask_on_quit_program ||
+ Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
SetGameStatus(GAME_MODE_QUIT);
+#endif
}
}
}
}
-/* ========================================================================= */
-/* info screen functions */
-/* ========================================================================= */
+// ============================================================================
+// info screen functions
+// ============================================================================
static struct TokenInfo *info_info;
-static int num_info_info; /* number of info entries shown on screen */
-static int max_info_info; /* total number of info entries in list */
+static int num_info_info; // number of info entries shown on screen
+static int max_info_info; // total number of info entries in list
-static void execInfoTitleScreen()
+static void execInfoTitleScreen(void)
{
info_mode = INFO_MODE_TITLE;
DrawInfoScreen();
}
-static void execInfoElements()
+static void execInfoElements(void)
{
info_mode = INFO_MODE_ELEMENTS;
DrawInfoScreen();
}
-static void execInfoMusic()
+static void execInfoMusic(void)
{
info_mode = INFO_MODE_MUSIC;
DrawInfoScreen();
}
-static void execInfoCredits()
+static void execInfoCredits(void)
{
info_mode = INFO_MODE_CREDITS;
DrawInfoScreen();
}
-static void execInfoProgram()
+static void execInfoProgram(void)
{
info_mode = INFO_MODE_PROGRAM;
DrawInfoScreen();
}
-static void execInfoVersion()
+static void execInfoVersion(void)
{
info_mode = INFO_MODE_VERSION;
DrawInfoScreen();
}
-static void execInfoLevelSet()
+static void execInfoLevelSet(void)
{
info_mode = INFO_MODE_LEVELSET;
DrawInfoScreen();
}
-static void execExitInfo()
+static void execExitInfo(void)
{
SetGameStatus(GAME_MODE_MAIN);
TYPE_YES_NO |
TYPE_YES_NO_AUTO |
TYPE_STRING |
+ TYPE_PLAYER |
TYPE_ECS_AGA |
TYPE_KEYTEXT |
- TYPE_ENTER_LIST))
+ TYPE_ENTER_LIST |
+ TYPE_TEXT_INPUT))
return FONT_MENU_2;
else
return FONT_MENU_1;
static char *window_size_text;
static char *scaling_type_text;
+static char *network_server_text;
static void drawSetupValue(int, int);
struct TokenInfo *si = &menu_info[menu_info_pos];
void *value_ptr = si->value;
- /* set some entries to "unchangeable" according to other variables */
+ // set some entries to "unchangeable" according to other variables
if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
(value_ptr == &setup.sound_loops && !audio.loops_available) ||
(value_ptr == &setup.sound_music && !audio.music_available) ||
DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
+ if (si->type & TYPE_STRING)
+ {
+ int gadget_id = -1;
+
+ if (value_ptr == &network_server_text)
+ gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
+
+ if (gadget_id != -1)
+ {
+ struct GadgetInfo *gi = screen_gadget[gadget_id];
+ int xpos = MENU_SCREEN_START_XPOS;
+ int ypos = MENU_SCREEN_START_YPOS + i;
+ int x = mSX + xpos * 32;
+ int y = mSY + ypos * 32;
+
+ ModifyGadget(gi, GDI_X, x, GDI_Y, y, GDI_END);
+ }
+ }
+
if (si->type & TYPE_VALUE &&
menu_info == setup_info)
drawSetupValue(i, menu_info_pos);
}
}
-static void DrawInfoScreen_Main()
+static void DrawInfoScreen_Main(void)
{
int fade_mask = REDRAW_FIELD;
int i;
if (redraw_mask & REDRAW_ALL)
fade_mask = REDRAW_ALL;
- if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
+ if (CheckFadeAll())
fade_mask = REDRAW_ALL;
UnmapAllGadgets();
FreeScreenGadgets();
CreateScreenGadgets();
- /* (needed after displaying title screens which disable auto repeat) */
+ // (needed after displaying title screens which disable auto repeat)
KeyboardAutoRepeatOn();
FadeSetLeaveScreen();
FadeOut(fade_mask);
- /* needed if different viewport properties defined for info screen */
+ // needed if different viewport properties defined for info screen
ChangeViewportPropertiesIfNeeded();
SetMainBackgroundImage(IMG_BACKGROUND_INFO);
static void changeSetupValue(int, int, int);
-void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
- int mode, int num_page_entries, int max_page_entries)
+static void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
+ int mode, int num_page_entries,
+ int max_page_entries)
{
static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
+ boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
+ int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
+ int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
int *num_page_entries_last = num_page_entries_all_last[game_status];
int *choice_store = choice_stores[game_status];
int *first_entry_store = first_entry_stores[game_status];
- int choice = choice_store[mode]; /* starts with 0 */
- int first_entry = first_entry_store[mode]; /* starts with 0 */
+ int choice = choice_store[mode]; // starts with 0
+ int first_entry = first_entry_store[mode]; // starts with 0
int x = 0;
int y = choice - first_entry;
int y_old = y;
num_page_entries_last[mode] = num_page_entries;
}
- /* advance to first valid menu entry */
+ // advance to first valid menu entry
while (choice < num_page_entries &&
menu_info[choice].type & TYPE_SKIP_ENTRY)
choice++;
menu_callback_function();
- break; /* absolutely needed because function changes 'menu_info'! */
+ break; // absolutely needed because function changes 'menu_info'!
}
}
return;
}
- if (mx || my) /* mouse input */
+ if (mx || my) // mouse input
{
x = (mx - mSX) / 32;
y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
}
- else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
+ else if (dx || dy) // keyboard or scrollbar/scrollbutton input
{
- /* move cursor instead of scrolling when already at start/end of list */
+ // move cursor instead of scrolling when already at start/end of list
if (dy == -1 * SCROLL_LINE && first_entry == 0)
dy = -1;
else if (dy == +1 * SCROLL_LINE &&
first_entry + num_page_entries == max_page_entries)
dy = 1;
- /* handle scrolling screen one line or page */
+ // handle scrolling screen one line or page
if (y + dy < 0 ||
y + dy > num_page_entries - 1)
{
if (dy < 0 && first_entry > 0)
{
- /* scroll page/line up */
+ // scroll page/line up
first_entry -= step;
if (first_entry < 0)
}
else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
{
- /* scroll page/line down */
+ // scroll page/line down
first_entry += step;
if (first_entry + num_page_entries > max_page_entries)
if (menu_info[choice].type & menu_navigation_type ||
menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
- menu_info[choice].type & TYPE_YES_NO_AUTO)
+ menu_info[choice].type & TYPE_YES_NO_AUTO ||
+ menu_info[choice].type & TYPE_PLAYER)
button = MB_MENU_CHOICE;
}
else if (dy)
y += dy;
- /* jump to next non-empty menu entry (up or down) */
+ // jump to next non-empty menu entry (up or down)
while (first_entry + y > 0 &&
first_entry + y < max_page_entries - 1 &&
menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
if (!anyScrollbarGadgetActive() &&
IN_VIS_MENU(x, y) &&
- mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
+ mx < mx_right_border &&
y >= 0 && y < num_page_entries)
{
if (button)
menu_callback_function();
- /* absolutely needed because function changes 'menu_info'! */
+ // absolutely needed because function changes 'menu_info'!
break;
}
}
{
PlaySound(SND_MENU_ITEM_SELECTING);
- /* when selecting key headline, execute function for key value change */
+ // when selecting key headline, execute function for key value change
if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
menu_info[first_entry + y + 1].type & TYPE_KEY)
y++;
- /* when selecting string value, execute function for list selection */
+ // when selecting string value, execute function for list selection
if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
y--;
+ // when selecting string value, execute function for text input gadget
+ if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
+ menu_info[first_entry + y - 1].type & TYPE_TEXT_INPUT)
+ y--;
+
if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
{
void (*menu_callback_function)(void) =
menu_callback_function();
}
+ else if (menu_info[first_entry + y].type & TYPE_TEXT_INPUT)
+ {
+ void (*gadget_callback_function)(void) =
+ menu_info[first_entry + y].value;
+
+ gadget_callback_function();
+ }
else if (menu_info[first_entry + y].type & TYPE_VALUE &&
menu_info == setup_info)
{
int max_lines_per_text = 2;
char *text = NULL;
- if (action != -1 && direction != -1) /* element.action.direction */
+ if (action != -1 && direction != -1) // element.action.direction
text = getHelpText(element, action, direction);
- if (text == NULL && action != -1) /* element.action */
+ if (text == NULL && action != -1) // element.action
text = getHelpText(element, action, -1);
- if (text == NULL && direction != -1) /* element.direction */
+ if (text == NULL && direction != -1) // element.direction
text = getHelpText(element, -1, direction);
- if (text == NULL) /* base element */
+ if (text == NULL) // base element
text = getHelpText(element, -1, -1);
- if (text == NULL) /* not found */
+ if (text == NULL) // not found
text = "No description available";
- if (strlen(text) <= max_chars_per_line) /* only one line of text */
+ if (strlen(text) <= max_chars_per_line) // only one line of text
ystart += getFontHeight(font_nr) / 2;
DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
TRUE, FALSE, FALSE);
}
-void DrawInfoScreen_TitleScreen()
+static void DrawInfoScreen_TitleScreen(void)
{
SetGameStatus(GAME_MODE_TITLE);
DrawTitleScreen();
}
-void HandleInfoScreen_TitleScreen(int button)
+void HandleInfoScreen_TitleScreen(int dx, int dy, int button)
{
- HandleTitleScreen(0, 0, 0, 0, button);
+ HandleTitleScreen(0, 0, dx, dy, button);
}
-void DrawInfoScreen_Elements()
+static void DrawInfoScreen_Elements(void)
{
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
LoadHelpAnimInfo();
LoadHelpTextInfo();
- HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
+ HandleInfoScreen_Elements(0, 0, MB_MENU_INITIALIZE);
FadeIn(REDRAW_FIELD);
}
-void HandleInfoScreen_Elements(int button)
+void HandleInfoScreen_Elements(int dx, int dy, int button)
{
static unsigned int info_delay = 0;
static int num_anims;
return;
}
- else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
+ else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
{
if (button != MB_MENU_INITIALIZE)
{
PlaySound(SND_MENU_ITEM_SELECTING);
- page++;
+ page += (dx < 0 ? -1 : +1);
}
- if (page >= num_pages)
+ if (page < 0 || page >= num_pages)
{
FadeMenuSoundsAndMusic();
return;
}
- if (page > 0)
+ if (button != MB_MENU_INITIALIZE)
FadeSetNextScreen();
if (button != MB_MENU_INITIALIZE)
}
}
-void DrawInfoScreen_Music()
+static void DrawInfoScreen_Music(void)
{
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
LoadMusicInfo();
- HandleInfoScreen_Music(MB_MENU_INITIALIZE);
+ HandleInfoScreen_Music(0, 0, MB_MENU_INITIALIZE);
FadeIn(REDRAW_FIELD);
}
-void HandleInfoScreen_Music(int button)
+void HandleInfoScreen_Music(int dx, int dy, int button)
{
static struct MusicFileInfo *list = NULL;
int font_title = MENU_INFO_FONT_TITLE;
return;
}
- else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
+ else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
{
if (button != MB_MENU_INITIALIZE)
{
PlaySound(SND_MENU_ITEM_SELECTING);
if (list != NULL)
- list = list->next;
+ list = (dx < 0 ? list->prev : list->next);
}
if (list == NULL)
{
int sound = list->music;
- if (sound_info[sound].loop)
+ if (IS_LOOP_SOUND(sound))
PlaySoundLoop(sound);
else
PlaySound(sound);
}
else
{
- PlayMusic(list->music);
+ int music = list->music;
+
+ if (IS_LOOP_MUSIC(music))
+ PlayMusicLoop(music);
+ else
+ PlayMusic(music);
DrawTextSCentered(ystart, font_title, "The Game Background Music:");
}
FadeIn(REDRAW_FIELD);
}
- if (list != NULL && list->is_sound && sound_info[list->music].loop)
+ if (list != NULL && list->is_sound && IS_LOOP_SOUND(list->music))
PlaySoundLoop(list->music);
}
static void DrawInfoScreen_CreditsScreen(int screen_nr)
{
int font_title = MENU_INFO_FONT_TITLE;
- int font_head = MENU_INFO_FONT_HEAD;
int font_text = MENU_INFO_FONT_TEXT;
int font_foot = MENU_INFO_FONT_FOOT;
int spacing_title = menu.headline1_spacing_info[info_mode];
- int spacing_head = menu.headline2_spacing_info[info_mode];
- int spacing_para = menu.paragraph_spacing_info[info_mode];
int spacing_line = menu.line_spacing_info[info_mode];
int ystep_title = getMenuTextStep(spacing_title, font_title);
- int ystep_head = getMenuTextStep(spacing_head, font_head);
- int ystep_para = getMenuTextStep(spacing_para, font_text);
- int ystep_line = getMenuTextStep(spacing_line, font_text);
int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
DrawHeadline();
DrawTextSCentered(ystart, font_title, "Credits:");
- ystart += ystep_title;
- if (screen_nr == 0)
- {
- DrawTextSCentered(ystart, font_head,
- "Special thanks to");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "Peter Liepa");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "for creating");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "\"Boulder Dash\"");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "in the year");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "1984");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "published by");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "First Star Software");
- }
- else if (screen_nr == 1)
- {
- DrawTextSCentered(ystart, font_head,
- "Special thanks to");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "Klaus Heinz & Volker Wertich");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "for creating");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "\"Emerald Mine\"");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "in the year");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "1987");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "published by");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "Kingsoft");
- }
- else if (screen_nr == 2)
- {
- DrawTextSCentered(ystart, font_head,
- "Special thanks to");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "Michael Stopp & Philip Jespersen");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "for creating");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "\"Supaplex\"");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "in the year");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "1991");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "published by");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "Digital Integration");
- }
- else if (screen_nr == 3)
- {
- DrawTextSCentered(ystart, font_head,
- "Special thanks to");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "Hiroyuki Imabayashi");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "for creating");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "\"Sokoban\"");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "in the year");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "1982");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "published by");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "Thinking Rabbit");
- }
- else if (screen_nr == 4)
- {
- DrawTextSCentered(ystart, font_head,
- "Special thanks to");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "Alan Bond");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "and");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "J\xfcrgen Bonhagen");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "for the continuous creation");
- ystart += ystep_line;
- DrawTextSCentered(ystart, font_head,
- "of outstanding level sets");
- }
- else if (screen_nr == 5)
- {
- DrawTextSCentered(ystart, font_head,
- "Thanks to");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "Peter Elzner");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "for ideas and inspiration by");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "Diamond Caves");
- ystart += ystep_para;
-
- DrawTextSCentered(ystart, font_head,
- "Thanks to");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "Steffest");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "for ideas and inspiration by");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "DX-Boulderdash");
- }
- else if (screen_nr == 6)
- {
- DrawTextSCentered(ystart, font_head,
- "Thanks to");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "David Tritscher");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "for the code base used for the");
- ystart += ystep_line;
- DrawTextSCentered(ystart, font_head,
- "native Emerald Mine engine");
- }
- else if (screen_nr == 7)
- {
- DrawTextSCentered(ystart, font_head,
- "Thanks to");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "Guido Schulz");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "for the initial DOS port");
- ystart += ystep_para;
-
- DrawTextSCentered(ystart, font_head,
- "Thanks to");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "Karl H\xf6rnell");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "for some additional toons");
- }
- else if (screen_nr == 8)
- {
- DrawTextSCentered(ystart, font_head,
- "And not to forget:");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "Many thanks to");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "All those who contributed");
- ystart += ystep_line;
- DrawTextSCentered(ystart, font_text,
- "levels to this game");
- ystart += ystep_line;
- DrawTextSCentered(ystart, font_text,
- "since 1995");
- }
+ char *filename = getCreditsFilename(screen_nr, use_global_credits_screens);
+ int width = SXSIZE;
+ int height = MENU_SCREEN_INFO_YBOTTOM - MENU_SCREEN_INFO_YSTART1;
+ int chars = width / getFontWidth(font_text);
+ int lines = height / getFontHeight(font_text);
+ int padx = (width - chars * getFontWidth(font_text)) / 2;
+ int line_spacing = getMenuTextSpacing(spacing_line, font_text);
+ boolean autowrap = FALSE;
+ boolean centered = TRUE;
+ boolean parse_comments = TRUE;
+
+ DrawTextFile(mSX + padx, mSY + MENU_SCREEN_INFO_YSTART1 + ystep_title,
+ filename, font_text, chars, -1, lines, line_spacing, -1,
+ autowrap, centered, parse_comments);
DrawTextSCentered(ybottom, font_foot,
"Press any key or button for next page");
}
-void DrawInfoScreen_Credits()
+static void DrawInfoScreen_Credits(void)
{
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
FadeOut(REDRAW_FIELD);
- HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
+ HandleInfoScreen_Credits(0, 0, MB_MENU_INITIALIZE);
FadeIn(REDRAW_FIELD);
}
-void HandleInfoScreen_Credits(int button)
+void HandleInfoScreen_Credits(int dx, int dy, int button)
{
static int screen_nr = 0;
- int num_screens = 9;
if (button == MB_MENU_INITIALIZE)
{
+ int i;
+
+ // determine number of (global or level set specific) credits screens
+ for (i = 0; i < 2; i++)
+ {
+ num_credits_screens = 0;
+ use_global_credits_screens = i;
+
+ while (getCreditsFilename(num_credits_screens,
+ use_global_credits_screens) != NULL)
+ num_credits_screens++;
+
+ if (num_credits_screens > 0)
+ break;
+ }
+
+ if (num_credits_screens == 0)
+ {
+ int font_title = MENU_INFO_FONT_TITLE;
+ int font_foot = MENU_INFO_FONT_FOOT;
+ int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
+ int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
+
+ ClearField();
+ DrawHeadline();
+
+ DrawTextSCentered(ystart, font_title,
+ "No credits for this level set.");
+
+ DrawTextSCentered(ybottom, font_foot,
+ "Press any key or button for info menu");
+
+ return;
+ }
+
screen_nr = 0;
- // DrawInfoScreen_CreditsScreen(screen_nr);
+ DrawInfoScreen_CreditsScreen(screen_nr);
}
-
- if (button == MB_MENU_LEAVE)
+ else if (button == MB_MENU_LEAVE)
{
PlaySound(SND_MENU_ITEM_SELECTING);
return;
}
- else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
+ else if (button == MB_MENU_CHOICE || dx)
{
- if (button != MB_MENU_INITIALIZE)
- {
- PlaySound(SND_MENU_ITEM_SELECTING);
+ PlaySound(SND_MENU_ITEM_SELECTING);
- screen_nr++;
- }
+ screen_nr += (dx < 0 ? -1 : +1);
- if (screen_nr >= num_screens)
+ if (screen_nr < 0 || screen_nr >= num_credits_screens)
{
FadeMenuSoundsAndMusic();
return;
}
- if (screen_nr > 0)
- FadeSetNextScreen();
+ FadeSetNextScreen();
- if (button != MB_MENU_INITIALIZE)
- FadeOut(REDRAW_FIELD);
+ FadeOut(REDRAW_FIELD);
DrawInfoScreen_CreditsScreen(screen_nr);
- if (button != MB_MENU_INITIALIZE)
- FadeIn(REDRAW_FIELD);
+ FadeIn(REDRAW_FIELD);
}
else
{
}
}
-void DrawInfoScreen_Program()
+static void DrawInfoScreen_Program(void)
{
int font_title = MENU_INFO_FONT_TITLE;
int font_head = MENU_INFO_FONT_HEAD;
}
}
-void DrawInfoScreen_Version()
+static void DrawInfoScreen_Version(void)
{
int font_title = MENU_INFO_FONT_TITLE;
int font_head = MENU_INFO_FONT_HEAD;
SDL_version sdl_version_compiled;
const SDL_version *sdl_version_linked;
int driver_name_len = 10;
-#if defined(TARGET_SDL2)
SDL_version sdl_version_linked_ext;
const char *driver_name = NULL;
-#else
- char driver_name[driver_name_len];
-#endif
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
}
DrawTextF(xstart1, ystart, font_head, "Platform");
- DrawTextF(xstart2, ystart, font_text, PLATFORM_STRING);
+ DrawTextF(xstart2, ystart, font_text, "%s (%s)",
+ PLATFORM_STRING,
+ PLATFORM_XX_BIT_STRING);
ystart += ystep_line;
DrawTextF(xstart1, ystart, font_head, "Target");
DrawTextF(xstart1, ystart, font_head, "Source date");
DrawTextF(xstart2, ystart, font_text, getSourceDateString());
+ ystart += ystep_line;
+
+ DrawTextF(xstart1, ystart, font_head, "Commit hash");
+ DrawTextF(xstart2, ystart, font_text, getSourceHashString());
ystart += ystep_para;
DrawTextF(xstart1, ystart, font_head, "Library");
ystart += ystep_head;
SDL_VERSION(&sdl_version_compiled);
-#if defined(TARGET_SDL2)
SDL_GetVersion(&sdl_version_linked_ext);
sdl_version_linked = &sdl_version_linked_ext;
-#else
- sdl_version_linked = SDL_Linked_Version();
-#endif
DrawTextF(xstart1, ystart, font_text, "SDL");
DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
DrawTextF(xstart3, ystart, font_head, "Used");
ystart += ystep_head;
-#if defined(TARGET_SDL2)
- driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
-#else
- SDL_VideoDriverName(driver_name, driver_name_len);
-#endif
+ driver_name =
+ getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
+
+ DrawTextF(xstart1, ystart, font_text, "Render Driver");
+ DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
+ DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
+ ystart += ystep_line;
- DrawTextF(xstart1, ystart, font_text, "SDL_VideoDriver");
+ driver_name =
+ getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);
+
+ DrawTextF(xstart1, ystart, font_text, "Video Driver");
DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
ystart += ystep_line;
-#if defined(TARGET_SDL2)
- driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
-#else
- SDL_AudioDriverName(driver_name, driver_name_len);
-#endif
+ driver_name =
+ getStringCopyNStatic(SDL_GetCurrentAudioDriver(), driver_name_len);
- DrawTextF(xstart1, ystart, font_text, "SDL_AudioDriver");
+ DrawTextF(xstart1, ystart, font_text, "Audio Driver");
DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
}
}
-void DrawInfoScreen_LevelSet()
+static void DrawInfoScreen_LevelSet(void)
{
struct TitleMessageInfo *tmi = &readme;
char *filename = getLevelSetInfoFilename();
DrawTextSCentered(ystart, FONT_TEXT_1, title);
- /* if x position set to "-1", automatically determine by playfield width */
+ // if x position set to "-1", automatically determine by playfield width
if (tmi->x == -1)
tmi->x = SXSIZE / 2;
- /* if y position set to "-1", use static default value */
+ // if y position set to "-1", use static default value
if (tmi->y == -1)
tmi->y = 150;
- /* if width set to "-1", automatically determine by playfield width */
+ // if width set to "-1", automatically determine by playfield width
if (tmi->width == -1)
tmi->width = SXSIZE - 2 * TILEX;
- /* if height set to "-1", automatically determine by playfield height */
+ // if height set to "-1", automatically determine by playfield height
if (tmi->height == -1)
tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
- /* if chars set to "-1", automatically determine by text and font width */
+ // if chars set to "-1", automatically determine by text and font width
if (tmi->chars == -1)
tmi->chars = tmi->width / getFontWidth(tmi->font);
else
tmi->width = tmi->chars * getFontWidth(tmi->font);
- /* if lines set to "-1", automatically determine by text and font height */
+ // if lines set to "-1", automatically determine by text and font height
if (tmi->lines == -1)
tmi->lines = tmi->height / getFontHeight(tmi->font);
else
FadeIn(REDRAW_FIELD);
}
-void HandleInfoScreen_LevelSet(int button)
+static void HandleInfoScreen_LevelSet(int button)
{
if (button == MB_MENU_LEAVE)
{
}
}
-static void DrawInfoScreen()
+static void DrawInfoScreen(void)
{
if (info_mode == INFO_MODE_TITLE)
DrawInfoScreen_TitleScreen();
void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
{
if (info_mode == INFO_MODE_TITLE)
- HandleInfoScreen_TitleScreen(button);
+ HandleInfoScreen_TitleScreen(dx, dy, button);
else if (info_mode == INFO_MODE_ELEMENTS)
- HandleInfoScreen_Elements(button);
+ HandleInfoScreen_Elements(dx, dy, button);
else if (info_mode == INFO_MODE_MUSIC)
- HandleInfoScreen_Music(button);
+ HandleInfoScreen_Music(dx, dy, button);
else if (info_mode == INFO_MODE_CREDITS)
- HandleInfoScreen_Credits(button);
+ HandleInfoScreen_Credits(dx, dy, button);
else if (info_mode == INFO_MODE_PROGRAM)
HandleInfoScreen_Program(button);
else if (info_mode == INFO_MODE_VERSION)
}
-/* ========================================================================= */
-/* type name functions */
-/* ========================================================================= */
+// ============================================================================
+// rename player API functions
+// ============================================================================
-void HandleTypeName(int newxpos, Key key)
+struct ApiRenamePlayerThreadData
{
- static char last_player_name[MAX_PLAYER_NAME_LEN + 1];
- struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
- struct TextPosInfo *pos = mci->pos_input;
- int startx = mSX + ALIGNED_TEXT_XPOS(pos);
- int starty = mSY + ALIGNED_TEXT_YPOS(pos);
- static int xpos = 0;
- int font_nr = pos->font;
- int font_active_nr = FONT_ACTIVE(font_nr);
- int font_width = getFontWidth(font_active_nr);
- char key_char = getValidConfigValueChar(getCharFromKey(key));
- boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
- boolean is_active = TRUE;
+ char *player_name;
+ char *player_uuid;
+};
- DrawBackgroundForFont(startx,starty, pos->width, pos->height, font_active_nr);
+static void *CreateThreadData_ApiRenamePlayer(void)
+{
+ struct ApiRenamePlayerThreadData *data =
+ checked_malloc(sizeof(struct ApiRenamePlayerThreadData));
- if (newxpos)
- {
- strcpy(last_player_name, setup.player_name);
+ data->player_name = getStringCopy(setup.player_name);
+ data->player_uuid = getStringCopy(setup.player_uuid);
- xpos = newxpos;
+ return data;
+}
- StartTextInput(startx, starty, pos->width, pos->height);
- }
- else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
- {
- setup.player_name[xpos] = key_char;
- setup.player_name[xpos + 1] = 0;
+static void FreeThreadData_ApiRenamePlayer(void *data_raw)
+{
+ struct ApiRenamePlayerThreadData *data = data_raw;
- xpos++;
- }
- else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
- {
- xpos--;
+ checked_free(data->player_name);
+ checked_free(data->player_uuid);
+ checked_free(data);
+}
- setup.player_name[xpos] = 0;
- }
- else if (key == KSYM_Return && xpos > 0)
- {
- SaveSetup();
+static boolean SetRequest_ApiRenamePlayer(struct HttpRequest *request,
+ void *data_raw)
+{
+ struct ApiRenamePlayerThreadData *data = data_raw;
+ char *player_name_raw = data->player_name;
+ char *player_uuid_raw = data->player_uuid;
- is_active = FALSE;
+ request->hostname = setup.api_server_hostname;
+ request->port = API_SERVER_PORT;
+ request->method = API_SERVER_METHOD;
+ request->uri = API_SERVER_URI_RENAME;
- SetGameStatus(GAME_MODE_MAIN);
- }
- else if (key == KSYM_Escape)
- {
- strcpy(setup.player_name, last_player_name);
+ char *player_name = getEscapedJSON(player_name_raw);
+ char *player_uuid = getEscapedJSON(player_uuid_raw);
- is_active = FALSE;
+ snprintf(request->body, MAX_HTTP_BODY_SIZE,
+ "{\n"
+ "%s"
+ " \"game_version\": \"%s\",\n"
+ " \"game_platform\": \"%s\",\n"
+ " \"name\": \"%s\",\n"
+ " \"uuid\": \"%s\"\n"
+ "}\n",
+ getPasswordJSON(setup.api_server_password),
+ getProgramRealVersionString(),
+ getProgramPlatformString(),
+ player_name,
+ player_uuid);
- SetGameStatus(GAME_MODE_MAIN);
- }
+ checked_free(player_name);
+ checked_free(player_uuid);
+
+ ConvertHttpRequestBodyToServerEncoding(request);
+
+ return TRUE;
+}
+
+static void HandleResponse_ApiRenamePlayer(struct HttpResponse *response,
+ void *data_raw)
+{
+ // nothing to do here
+}
+
+#if defined(PLATFORM_EMSCRIPTEN)
+static void Emscripten_ApiRenamePlayer_Loaded(unsigned handle, void *data_raw,
+ void *buffer, unsigned int size)
+{
+ struct HttpResponse *response = GetHttpResponseFromBuffer(buffer, size);
- if (is_active)
+ if (response != NULL)
{
- pos->width = (strlen(setup.player_name) + 1) * font_width;
- startx = mSX + ALIGNED_TEXT_XPOS(pos);
+ HandleResponse_ApiRenamePlayer(response, data_raw);
- DrawText(startx, starty, setup.player_name, font_active_nr);
- DrawText(startx + xpos * font_width, starty, "_", font_active_nr);
+ checked_free(response);
}
else
{
- pos->width = strlen(setup.player_name) * font_width;
- startx = mSX + ALIGNED_TEXT_XPOS(pos);
+ Error("server response too large to handle (%d bytes)", size);
+ }
- DrawText(startx, starty, setup.player_name, font_nr);
+ FreeThreadData_ApiRenamePlayer(data_raw);
+}
+
+static void Emscripten_ApiRenamePlayer_Failed(unsigned handle, void *data_raw,
+ int code, const char *status)
+{
+ Error("server failed to handle request: %d %s", code, status);
+
+ FreeThreadData_ApiRenamePlayer(data_raw);
+}
+
+static void Emscripten_ApiRenamePlayer_Progress(unsigned handle, void *data_raw,
+ int bytes, int size)
+{
+ // nothing to do here
+}
+
+static void Emscripten_ApiRenamePlayer_HttpRequest(struct HttpRequest *request,
+ void *data_raw)
+{
+ if (!SetRequest_ApiRenamePlayer(request, data_raw))
+ {
+ FreeThreadData_ApiRenamePlayer(data_raw);
+
+ return;
+ }
+
+ emscripten_async_wget2_data(request->uri,
+ request->method,
+ request->body,
+ data_raw,
+ TRUE,
+ Emscripten_ApiRenamePlayer_Loaded,
+ Emscripten_ApiRenamePlayer_Failed,
+ Emscripten_ApiRenamePlayer_Progress);
+}
+
+#else
+
+static void ApiRenamePlayer_HttpRequestExt(struct HttpRequest *request,
+ struct HttpResponse *response,
+ void *data_raw)
+{
+ if (!SetRequest_ApiRenamePlayer(request, data_raw))
+ return;
+
+ if (!DoHttpRequest(request, response))
+ {
+ Error("HTTP request failed: %s", GetHttpError());
+
+ return;
+ }
+
+ if (!HTTP_SUCCESS(response->status_code))
+ {
+ Error("server failed to handle request: %d %s",
+ response->status_code,
+ response->status_text);
+
+ return;
+ }
+
+ HandleResponse_ApiRenamePlayer(response, data_raw);
+}
+
+static void ApiRenamePlayer_HttpRequest(struct HttpRequest *request,
+ struct HttpResponse *response,
+ void *data_raw)
+{
+ ApiRenamePlayer_HttpRequestExt(request, response, data_raw);
+
+ FreeThreadData_ApiRenamePlayer(data_raw);
+}
+#endif
+
+static int ApiRenamePlayerThread(void *data_raw)
+{
+ struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
+ struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
+
+ program.api_thread_count++;
+
+#if defined(PLATFORM_EMSCRIPTEN)
+ Emscripten_ApiRenamePlayer_HttpRequest(request, data_raw);
+#else
+ ApiRenamePlayer_HttpRequest(request, response, data_raw);
+#endif
+
+ program.api_thread_count--;
+
+ checked_free(request);
+ checked_free(response);
+
+ return 0;
+}
+
+static void ApiRenamePlayerAsThread(void)
+{
+ struct ApiRenamePlayerThreadData *data = CreateThreadData_ApiRenamePlayer();
+
+ ExecuteAsThread(ApiRenamePlayerThread,
+ "ApiRenamePlayer", data,
+ "rename player on server");
+}
+
+
+// ============================================================================
+// reset player UUID API functions
+// ============================================================================
+
+struct ApiResetUUIDThreadData
+{
+ char *player_name;
+ char *player_uuid_old;
+ char *player_uuid_new;
+};
+
+static void *CreateThreadData_ApiResetUUID(char *uuid_new)
+{
+ struct ApiResetUUIDThreadData *data =
+ checked_malloc(sizeof(struct ApiResetUUIDThreadData));
+
+ data->player_name = getStringCopy(setup.player_name);
+ data->player_uuid_old = getStringCopy(setup.player_uuid);
+ data->player_uuid_new = getStringCopy(uuid_new);
+
+ return data;
+}
+
+static void FreeThreadData_ApiResetUUID(void *data_raw)
+{
+ struct ApiResetUUIDThreadData *data = data_raw;
+
+ checked_free(data->player_name);
+ checked_free(data->player_uuid_old);
+ checked_free(data->player_uuid_new);
+ checked_free(data);
+}
+
+static boolean SetRequest_ApiResetUUID(struct HttpRequest *request,
+ void *data_raw)
+{
+ struct ApiResetUUIDThreadData *data = data_raw;
+ char *player_name_raw = data->player_name;
+ char *player_uuid_old_raw = data->player_uuid_old;
+ char *player_uuid_new_raw = data->player_uuid_new;
+
+ request->hostname = setup.api_server_hostname;
+ request->port = API_SERVER_PORT;
+ request->method = API_SERVER_METHOD;
+ request->uri = API_SERVER_URI_RESETUUID;
+
+ char *player_name = getEscapedJSON(player_name_raw);
+ char *player_uuid_old = getEscapedJSON(player_uuid_old_raw);
+ char *player_uuid_new = getEscapedJSON(player_uuid_new_raw);
+
+ snprintf(request->body, MAX_HTTP_BODY_SIZE,
+ "{\n"
+ "%s"
+ " \"game_version\": \"%s\",\n"
+ " \"game_platform\": \"%s\",\n"
+ " \"name\": \"%s\",\n"
+ " \"uuid_old\": \"%s\",\n"
+ " \"uuid_new\": \"%s\"\n"
+ "}\n",
+ getPasswordJSON(setup.api_server_password),
+ getProgramRealVersionString(),
+ getProgramPlatformString(),
+ player_name,
+ player_uuid_old,
+ player_uuid_new);
+
+ checked_free(player_name);
+ checked_free(player_uuid_old);
+ checked_free(player_uuid_new);
+
+ ConvertHttpRequestBodyToServerEncoding(request);
+
+ return TRUE;
+}
+
+static void HandleResponse_ApiResetUUID(struct HttpResponse *response,
+ void *data_raw)
+{
+ struct ApiResetUUIDThreadData *data = data_raw;
+
+ // upgrade player UUID in server setup file
+ setup.player_uuid = getStringCopy(data->player_uuid_new);
+ setup.player_version = 2;
+
+ SaveSetup_ServerSetup();
+}
+
+#if defined(PLATFORM_EMSCRIPTEN)
+static void Emscripten_ApiResetUUID_Loaded(unsigned handle, void *data_raw,
+ void *buffer, unsigned int size)
+{
+ struct HttpResponse *response = GetHttpResponseFromBuffer(buffer, size);
+
+ if (response != NULL)
+ {
+ HandleResponse_ApiResetUUID(response, data_raw);
+
+ checked_free(response);
+ }
+ else
+ {
+ Error("server response too large to handle (%d bytes)", size);
+ }
+
+ FreeThreadData_ApiResetUUID(data_raw);
+}
+
+static void Emscripten_ApiResetUUID_Failed(unsigned handle, void *data_raw,
+ int code, const char *status)
+{
+ Error("server failed to handle request: %d %s", code, status);
+
+ FreeThreadData_ApiResetUUID(data_raw);
+}
+
+static void Emscripten_ApiResetUUID_Progress(unsigned handle, void *data_raw,
+ int bytes, int size)
+{
+ // nothing to do here
+}
+
+static void Emscripten_ApiResetUUID_HttpRequest(struct HttpRequest *request,
+ void *data_raw)
+{
+ if (!SetRequest_ApiResetUUID(request, data_raw))
+ {
+ FreeThreadData_ApiResetUUID(data_raw);
+
+ return;
+ }
+
+ emscripten_async_wget2_data(request->uri,
+ request->method,
+ request->body,
+ data_raw,
+ TRUE,
+ Emscripten_ApiResetUUID_Loaded,
+ Emscripten_ApiResetUUID_Failed,
+ Emscripten_ApiResetUUID_Progress);
+}
+
+#else
+
+static void ApiResetUUID_HttpRequestExt(struct HttpRequest *request,
+ struct HttpResponse *response,
+ void *data_raw)
+{
+ if (!SetRequest_ApiResetUUID(request, data_raw))
+ return;
+
+ if (!DoHttpRequest(request, response))
+ {
+ Error("HTTP request failed: %s", GetHttpError());
+
+ return;
+ }
+
+ if (!HTTP_SUCCESS(response->status_code))
+ {
+ Error("server failed to handle request: %d %s",
+ response->status_code,
+ response->status_text);
+
+ return;
+ }
+
+ HandleResponse_ApiResetUUID(response, data_raw);
+}
+
+static void ApiResetUUID_HttpRequest(struct HttpRequest *request,
+ struct HttpResponse *response,
+ void *data_raw)
+{
+ ApiResetUUID_HttpRequestExt(request, response, data_raw);
+
+ FreeThreadData_ApiResetUUID(data_raw);
+}
+#endif
+
+static int ApiResetUUIDThread(void *data_raw)
+{
+ struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
+ struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
+
+ program.api_thread_count++;
+
+#if defined(PLATFORM_EMSCRIPTEN)
+ Emscripten_ApiResetUUID_HttpRequest(request, data_raw);
+#else
+ ApiResetUUID_HttpRequest(request, response, data_raw);
+#endif
+
+ program.api_thread_count--;
+
+ checked_free(request);
+ checked_free(response);
+
+ return 0;
+}
+
+static void ApiResetUUIDAsThread(char *uuid_new)
+{
+ struct ApiResetUUIDThreadData *data = CreateThreadData_ApiResetUUID(uuid_new);
+
+ ExecuteAsThread(ApiResetUUIDThread,
+ "ApiResetUUID", data,
+ "reset UUID on server");
+}
+
+
+// ============================================================================
+// type name functions
+// ============================================================================
+
+static TreeInfo *type_name_node = NULL;
+static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
+static int type_name_nr = 0;
+
+static int getPlayerNameColor(char *name)
+{
+ return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
+}
+
+static void drawTypeNameText(char *name, struct TextPosInfo *pos,
+ boolean active)
+{
+ char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
+ boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
+ int sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
+ int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
+ int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
+ int font_width = getFontWidth(font_nr);
+
+ DrawBackgroundForFont(sx, sy, pos->width, pos->height, font_nr);
+
+ sprintf(text, "%s%c", name, (active ? '_' : '\0'));
+
+ pos->width = strlen(text) * font_width;
+ sx = (multiple_users ? amSX + pos->x : mSX + ALIGNED_TEXT_XPOS(pos));
+
+ DrawText(sx, sy, text, font_nr);
+}
+
+static void getTypeNameValues(char *name, struct TextPosInfo *pos, int *xpos)
+{
+ struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_NAME);
+
+ *pos = *mci->pos_input;
+
+ if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
+ {
+ TreeInfo *ti = player_name_current;
+ int first_entry = ti->cl_first;
+ int entry_pos = first_entry + ti->cl_cursor;
+ TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
+ int xpos = MENU_SCREEN_START_XPOS;
+ int ypos = MENU_SCREEN_START_YPOS + ti->cl_cursor;
+
+ type_name_node = getTreeInfoFromPos(node_first, entry_pos);
+ type_name_nr = entry_pos;
+
+ strcpy(name, type_name_node->name);
+
+ pos->x = xpos * 32;
+ pos->y = ypos * 32;
+ pos->width = MAX_PLAYER_NAME_LEN * 32;
+ }
+ else
+ {
+ type_name_nr = user.nr;
+
+ strcpy(name, setup.player_name);
+ }
+
+ strcpy(type_name_last, name);
+
+ if (strEqual(name, EMPTY_PLAYER_NAME))
+ strcpy(name, "");
+
+ *xpos = strlen(name);
+}
+
+static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
+{
+ // change name of edited user in global list of user names
+ setString(&global.user_names[type_name_nr], name);
+
+ if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
+ {
+ TreeInfo *node = type_name_node;
+
+ // change name of edited user in local menu tree structure
+ setString(&node->name, name);
+ setString(&node->name_sorting, name);
+
+ node->color = getPlayerNameColor(name);
+ pos->font = MENU_CHOOSE_TREE_FONT(node->color);
+ }
+}
+
+static void setTypeNameValues(char *name, struct TextPosInfo *pos,
+ boolean changed)
+{
+ boolean reset_setup = strEqual(name, "");
+ boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
+ boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
+
+ if (!changed)
+ strcpy(name, type_name_last);
+
+ if (strEqual(name, ""))
+ strcpy(name, EMPTY_PLAYER_NAME);
+
+ setTypeNameValues_Name(name, pos);
+
+ // if player name not changed, no further action required
+ if (strEqual(name, type_name_last))
+ return;
+
+ // redraw player name before (possibly) opening request dialogs
+ drawTypeNameText(name, pos, FALSE);
+
+ int last_user_nr = user.nr;
+
+ if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
+ {
+ // save setup of currently active user (may differ from edited user)
+ SaveSetup();
+
+ // temporarily change active user to edited user
+ user.nr = type_name_nr;
+
+ if (create_user &&
+ Request("Use current setup values for the new player?", REQ_ASK))
+ {
+ // use current setup values for new user, but create new player UUID
+ setup.player_uuid = getStringCopy(getUUID());
+ }
+ else
+ {
+ // load setup for existing user (or start with defaults for new user)
+ LoadSetup();
+ }
+ }
+
+ char *setup_filename = getSetupFilename();
+ boolean setup_exists = fileExists(setup_filename);
+
+ // change name of edited user in setup structure
+ strcpy(setup.player_name, name);
+
+ // save setup of edited user
+ SaveSetup();
+
+ // change name of edited user on score server
+ ApiRenamePlayerAsThread();
+
+ if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
+ {
+ if (reset_setup)
+ {
+ if (Request("Reset setup values for this player?", REQ_ASK))
+ {
+ // remove setup config file
+ unlink(setup_filename);
+
+ // set player name to default player name
+ LoadSetup();
+
+ // update player name used by name typing functions
+ strcpy(name, setup.player_name);
+
+ setTypeNameValues_Name(name, pos);
+ }
+ }
+ else if (remove_user && type_name_nr != 0)
+ {
+ if (Request("Remove settings and tapes for deleted player?", REQ_ASK))
+ {
+ char *user_dir = getUserGameDataDir();
+ char *user_dir_removed =
+ getStringCat3WithSeparator(user_dir, "REMOVED",
+ getCurrentTimestamp(), ".");
+
+ if (rename(user_dir, user_dir_removed) != 0)
+ Request("Removing settings and tapes failed!", REQ_CONFIRM);
+
+ checked_free(user_dir_removed);
+ }
+ }
+ else if (create_user && type_name_nr != 0 && !setup_exists)
+ {
+ if (Request("Create empty level set for the new player?", REQ_ASK))
+ {
+ char *levelset_subdir = getNewUserLevelSubdir();
+
+ if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
+ {
+ AddUserLevelSetToLevelInfo(levelset_subdir);
+
+ LevelDirTree *leveldir_current_last = leveldir_current;
+
+ leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
+ levelset_subdir);
+
+ // set level number of newly created level set to default value
+ LoadLevelSetup_SeriesInfo();
+
+ // set newly created level set as current level set for new user
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo();
+
+ leveldir_current = leveldir_current_last;
+ }
+ else
+ {
+ Request("Creating new level set failed!", REQ_CONFIRM);
+ }
+ }
+ }
+
+ // restore currently active user
+ user.nr = last_user_nr;
+
+ // restore setup of currently active user
+ LoadSetup();
+
+ // restore last level set of currently active user
+ LoadLevelSetup_LastSeries();
+ LoadLevelSetup_SeriesInfo();
+ }
+}
+
+static void HandleTypeNameExt(boolean initialize, Key key)
+{
+ static struct TextPosInfo pos_name = { 0 };
+ static char name[MAX_PLAYER_NAME_LEN + 1] = { 0 };
+ static int xpos = 0;
+ struct TextPosInfo *pos = &pos_name;
+ char key_char = getValidConfigValueChar(getCharFromKey(key));
+ boolean is_valid_key_char = (key_char != 0 && (key_char != ' ' || xpos > 0));
+ boolean active = TRUE;
+
+ if (initialize)
+ {
+ getTypeNameValues(name, pos, &xpos);
+
+ int sx = mSX + ALIGNED_TEXT_XPOS(pos);
+ int sy = mSY + ALIGNED_TEXT_YPOS(pos);
+
+ StartTextInput(sx, sy, pos->width, pos->height);
+ }
+ else if (is_valid_key_char && xpos < MAX_PLAYER_NAME_LEN)
+ {
+ name[xpos] = key_char;
+ name[xpos + 1] = 0;
+
+ xpos++;
+ }
+ else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
+ {
+ xpos--;
+
+ name[xpos] = 0;
+ }
+ else if (key == KSYM_Return || key == KSYM_Escape)
+ {
+ boolean changed = (key == KSYM_Return);
StopTextInput();
+
+ setTypeNameValues(name, pos, changed);
+
+ active = FALSE;
}
+
+ drawTypeNameText(name, pos, active);
+
+ if (!active)
+ {
+ SetGameStatus(game_status_last_screen);
+
+ if (game_status == GAME_MODE_MAIN)
+ InitializeMainControls();
+ }
+}
+
+static void DrawTypeName(void)
+{
+ HandleTypeNameExt(TRUE, 0);
}
+void HandleTypeName(Key key)
+{
+ HandleTypeNameExt(FALSE, key);
+}
-/* ========================================================================= */
-/* tree menu functions */
-/* ========================================================================= */
+
+// ============================================================================
+// tree menu functions
+// ============================================================================
+
+static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
+{
+ if (game_status != GAME_MODE_SETUP ||
+ DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
+ return 0;
+
+ int max_text_size = 0;
+ TreeInfo *node;
+
+ for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
+ max_text_size = MAX(max_text_size, strlen(node->name));
+
+ int num_entries = numTreeInfoInGroup(ti);
+ boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
+ int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
+ int text_width = max_text_size * getFontWidth(font_nr);
+ int button_width = SC_MENUBUTTON_XSIZE;
+ int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
+ int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
+ int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
+ int x = ALIGNED_XPOS(0, screen_width, align) * -1;
+ int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
+ int align_xoffset = MAX(0, align_xoffset_raw);
+
+ return align_xoffset;
+}
+
+static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
+{
+ if (game_status != GAME_MODE_SETUP ||
+ DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
+ return 0;
+
+ int num_entries = numTreeInfoInGroup(ti);
+ int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
+ int font_nr = MENU_CHOOSE_TREE_FONT(FC_RED);
+ int font_height = getFontHeight(font_nr);
+ int text_height = font_height * num_page_entries;
+ int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
+ int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
+ int y = ALIGNED_YPOS(0, page_height, align) * -1;
+ int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
+ int align_yoffset = MAX(0, align_yoffset_raw);
+
+ return align_yoffset;
+}
static void DrawChooseTree(TreeInfo **ti_ptr)
{
int fade_mask = REDRAW_FIELD;
+ boolean restart_music = (game_status != game_status_last_screen &&
+ game_status_last_screen != GAME_MODE_SCOREINFO);
- if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
+ if (CheckFadeAll())
fade_mask = REDRAW_ALL;
- if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
+ if (*ti_ptr != NULL && strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
{
- SetGameStatus(GAME_MODE_MAIN);
+ if (game_status == GAME_MODE_SETUP)
+ {
+ execSetupArtwork();
+ }
+ else // GAME_MODE_LEVELS
+ {
+ SetGameStatus(GAME_MODE_MAIN);
- DrawMainMenu();
+ DrawMainMenu();
+ }
return;
}
FreeScreenGadgets();
CreateScreenGadgets();
+ if (restart_music)
+ FadeMenuSoundsAndMusic();
+
FadeOut(fade_mask);
- /* needed if different viewport properties defined for choosing level (set) */
+ // needed if different viewport properties defined for this screen
ChangeViewportPropertiesIfNeeded();
- if (game_status == GAME_MODE_LEVELNR)
+ if (game_status == GAME_MODE_NAMES)
+ SetMainBackgroundImage(IMG_BACKGROUND_NAMES);
+ else if (game_status == GAME_MODE_LEVELNR)
SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
else if (game_status == GAME_MODE_LEVELS)
SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
+ else if (game_status == GAME_MODE_SCORES)
+ SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
ClearField();
OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
- HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
+ // map gadgets for high score screen
+ if (game_status == GAME_MODE_SCORES)
+ MapScreenMenuGadgets(SCREEN_MASK_SCORES);
+
MapScreenTreeGadgets(*ti_ptr);
+ HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
+
DrawMaskedBorder(fade_mask);
+ if (restart_music)
+ PlayMenuSoundsAndMusic();
+
FadeIn(fade_mask);
}
-static void drawChooseTreeList(int first_entry, int num_page_entries,
- TreeInfo *ti)
+static int getChooseTreeFont(TreeInfo *node, boolean active)
+{
+ if (game_status == GAME_MODE_SCORES)
+ return (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
+ else
+ return MENU_CHOOSE_TREE_FONT(MENU_CHOOSE_TREE_COLOR(node, active));
+}
+
+static void drawChooseTreeText(TreeInfo *ti, int y, boolean active)
+{
+ int num_entries = numTreeInfoInGroup(ti);
+ boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
+ int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
+ int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
+ int first_entry = ti->cl_first;
+ int entry_pos = first_entry + y;
+ TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
+ TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
+ int font_nr = getChooseTreeFont(node, active);
+ int font_xoffset = getFontDrawOffsetX(font_nr);
+ int xpos = MENU_SCREEN_START_XPOS;
+ int ypos = MENU_SCREEN_START_YPOS + y;
+ int startdx = xpos * 32;
+ int startdy = ypos * 32;
+ int startx = amSX + startdx;
+ int starty = amSY + startdy;
+ int startx_text = startx + font_xoffset;
+ int endx_text = amSX + screen_width;
+ int max_text_size = endx_text - startx_text;
+ int max_buffer_len = max_text_size / getFontWidth(font_nr);
+ char buffer[max_buffer_len + 1];
+
+ if (game_status == GAME_MODE_SCORES && !node->parent_link)
+ {
+ int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
+ int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
+ int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
+ int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
+ int font_size_1 = getFontWidth(font_nr1);
+ int font_size_3 = getFontWidth(font_nr3);
+ int font_size_4 = getFontWidth(font_nr4);
+ int text_size_1 = 4 * font_size_1;
+ int text_size_4 = 5 * font_size_4;
+ int border = amSX - SX + getFontDrawOffsetX(font_nr1);
+ int dx1 = 0;
+ int dx3 = text_size_1;
+ int dx4 = SXSIZE - 2 * startdx - 2 * border - text_size_4;
+ int num_dots = (dx4 - dx3) / font_size_3;
+ int startx1 = startx + dx1;
+ int startx3 = startx + dx3;
+ int startx4 = startx + dx4;
+ int pos = node->pos;
+ char *pos_text = getHallOfFameRankText(pos, 3);
+ int i;
+
+ DrawText(startx1, starty, pos_text, font_nr1);
+
+ for (i = 0; i < num_dots; i++)
+ DrawText(startx3 + i * font_size_3, starty, ".", font_nr3);
+
+ if (!strEqual(scores.entry[pos].name, EMPTY_PLAYER_NAME))
+ DrawText(startx3, starty, scores.entry[pos].name, font_nr2);
+
+ DrawText(startx4, starty, getHallOfFameScoreText(pos, 5), font_nr4);
+ }
+ else
+ {
+ strncpy(buffer, node->name, max_buffer_len);
+ buffer[max_buffer_len] = '\0';
+
+ DrawText(startx, starty, buffer, font_nr);
+ }
+}
+
+static void drawChooseTreeHeadExt(int type, char *title_string)
{
- int i;
- char *title_string = NULL;
int yoffset_sets = MENU_TITLE1_YPOS;
int yoffset_setup = 16;
- int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
- ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
-
- title_string = ti->infotext;
+ int yoffset = (type == TREE_TYPE_SCORE_ENTRY ||
+ type == TREE_TYPE_LEVEL_DIR ||
+ type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
+}
+
+static void drawChooseTreeHead(TreeInfo *ti)
+{
+ drawChooseTreeHeadExt(ti->type, ti->infotext);
+}
+
+static void drawChooseTreeList(TreeInfo *ti)
+{
+ int first_entry = ti->cl_first;
+ int num_entries = numTreeInfoInGroup(ti);
+ int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
+ int i;
clearMenuListArea();
{
TreeInfo *node, *node_first;
int entry_pos = first_entry + i;
- int xpos = MENU_SCREEN_START_XPOS;
- int ypos = MENU_SCREEN_START_YPOS + i;
- int startx = mSX + xpos * 32;
- int starty = mSY + ypos * 32;
- int font_nr = FONT_TEXT_1;
- int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
- int startx_text = startx + font_xoffset;
- int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
- int text_size = startx_scrollbar - startx_text;
- int max_buffer_len = text_size / getFontWidth(font_nr);
- char buffer[max_buffer_len + 1];
node_first = getTreeInfoFirstGroupEntry(ti);
node = getTreeInfoFromPos(node_first, entry_pos);
- strncpy(buffer, node->name, max_buffer_len);
- buffer[max_buffer_len] = '\0';
-
- DrawText(startx, starty, buffer, font_nr + node->color);
+ drawChooseTreeText(ti, i, FALSE);
if (node->parent_link)
initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
else
initCursor(i, IMG_MENU_BUTTON);
+
+ if (game_status == GAME_MODE_SCORES && node->pos == scores.last_added)
+ initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
+
+ if (game_status == GAME_MODE_NAMES)
+ drawChooseTreeEdit(i, FALSE);
}
redraw_mask |= REDRAW_FIELD;
}
-static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
+static void drawChooseTreeInfo(TreeInfo *ti)
{
- TreeInfo *node, *node_first;
- int x, last_redraw_mask = redraw_mask;
+ int entry_pos = ti->cl_first + ti->cl_cursor;
+ int last_redraw_mask = redraw_mask;
int ypos = MENU_TITLE2_YPOS;
int font_nr = FONT_TITLE_2;
+ int x;
if (ti->type == TREE_TYPE_LEVEL_NR)
DrawTextFCentered(ypos, font_nr, leveldir_current->name);
- if (ti->type != TREE_TYPE_LEVEL_DIR)
- return;
+ if (ti->type == TREE_TYPE_SCORE_ENTRY)
+ DrawTextFCentered(ypos, font_nr, "HighScores of Level %d",
+ scores.last_level_nr);
+
+ if (ti->type != TREE_TYPE_LEVEL_DIR)
+ return;
+
+ TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
+ TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
+
+ DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
+
+ if (node->parent_link)
+ DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
+ node->node_parent->name);
+ else if (node->level_group)
+ DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
+ node->name);
+ else if (ti->type == TREE_TYPE_LEVEL_DIR)
+ DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
+ node->levels, (node->levels > 1 ? "levels" : "level"),
+ node->class_desc);
+
+ // let BackToFront() redraw only what is needed
+ redraw_mask = last_redraw_mask;
+ for (x = 0; x < SCR_FIELDX; x++)
+ MarkTileDirty(x, 1);
+}
+
+static void drawChooseTreeCursorAndText(TreeInfo *ti, boolean active)
+{
+ drawChooseTreeCursor(ti->cl_cursor, active);
+ drawChooseTreeText(ti, ti->cl_cursor, active);
+}
+
+static void drawChooseTreeScreen(TreeInfo *ti)
+{
+ drawChooseTreeHead(ti);
+ drawChooseTreeList(ti);
+ drawChooseTreeInfo(ti);
+ drawChooseTreeCursorAndText(ti, TRUE);
+
+ AdjustChooseTreeScrollbar(ti, SCREEN_CTRL_ID_SCROLL_VERTICAL);
+
+ // scroll bar and buttons may just have been added after reloading scores
+ if (game_status == GAME_MODE_SCORES)
+ MapScreenTreeGadgets(ti);
+}
+
+static void drawChooseTreeScreen_Scores_NotAvailable(void)
+{
+ // dirty workaround to use spacing definitions from info screen
+ info_mode = INFO_MODE_TITLE;
+
+ char *text_info = "HighScores of Level %d";
+ char *text_title = "Score information:";
+ char *text_error = "No scores for this level.";
+ char *text_foot = "Press any key or button for main menu";
+ int font_info = FONT_TITLE_2;
+ int font_title = FONT_INITIAL_3;
+ int font_error = FONT_INITIAL_4;
+ int font_foot = FONT_INITIAL_2;
+ int spacing_title = menu.headline1_spacing_info[INFO_MODE_TITLE];
+ int ystep_title = getMenuTextStep(spacing_title, font_title);
+ int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
+ int ystart2 = ystart1 + ystep_title;
+ int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
+ int ystart0 = MENU_TITLE2_YPOS;
+
+ drawChooseTreeHeadExt(TREE_TYPE_SCORE_ENTRY, INFOTEXT_SCORE_ENTRY);
+ DrawTextFCentered(ystart0, font_info, text_info, scores.last_level_nr);
+
+ DrawTextSCentered(ystart1, font_title, text_title);
+ DrawTextSCentered(ystart2, font_error, text_error);
+
+ DrawTextSCentered(ybottom, font_foot, text_foot);
+}
+
+static TreeInfo *setHallOfFameActiveEntry(TreeInfo **ti_ptr)
+{
+ int score_pos = scores.last_added;
+
+ if (game_status_last_screen == GAME_MODE_SCOREINFO)
+ score_pos = scores.last_entry_nr;
- node_first = getTreeInfoFirstGroupEntry(ti);
- node = getTreeInfoFromPos(node_first, entry_pos);
+ // set current tree entry to last added score entry
+ *ti_ptr = getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
- DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
+ // if that fails, set current tree entry to first entry (back link)
+ if (*ti_ptr == NULL)
+ *ti_ptr = score_entries->node_group;
- if (node->parent_link)
- DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
- node->node_parent->name);
- else if (node->level_group)
- DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
- node->name);
- else if (ti->type == TREE_TYPE_LEVEL_DIR)
- DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
- node->levels, (node->levels > 1 ? "levels" : "level"),
- node->class_desc);
+ int num_entries = numTreeInfoInGroup(*ti_ptr);
+ int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
+ int pos_score = getPosFromTreeInfo(*ti_ptr);
+ int pos_first_raw = pos_score - (num_page_entries + 1) / 2 + 1;
+ int pos_first = MIN(MAX(0, pos_first_raw), num_entries - num_page_entries);
- /* let BackToFront() redraw only what is needed */
- redraw_mask = last_redraw_mask;
- for (x = 0; x < SCR_FIELDX; x++)
- MarkTileDirty(x, 1);
+ (*ti_ptr)->cl_first = pos_first;
+ (*ti_ptr)->cl_cursor = pos_score - pos_first;
+
+ return *ti_ptr;
}
static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
TreeInfo **ti_ptr)
{
TreeInfo *ti = *ti_ptr;
+ boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
+ int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
+ int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
+ int sx1_edit_name = getChooseTreeEditXPos(POS_LEFT);
+ int sx2_edit_name = getChooseTreeEditXPos(POS_RIGHT);
int x = 0;
- int y = ti->cl_cursor;
+ int y = (ti != NULL ? ti->cl_cursor : 0);
int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
int num_entries = numTreeInfoInGroup(ti);
- int num_page_entries;
+ int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
boolean position_set_by_scrollbar = (dx == 999);
+ boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
+ boolean button_is_valid = (mx >= 0 && my >= 0);
+ boolean button_screen_clicked = (button_action && button_is_valid);
- if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
- num_page_entries = num_entries;
- else
- num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
+ if (game_status == GAME_MODE_SCORES)
+ {
+ if (server_scores.updated)
+ {
+ // reload scores, using updated server score cache file
+ LoadLocalAndServerScore(scores.last_level_nr, FALSE);
+
+ server_scores.updated = FALSE;
+
+ DrawHallOfFame_setScoreEntries();
+
+ if (score_entries != NULL)
+ {
+ ti = setHallOfFameActiveEntry(ti_ptr);
+
+ if (button != MB_MENU_INITIALIZE)
+ drawChooseTreeScreen(ti);
+ }
+ }
+
+ if (score_entries == NULL)
+ {
+ if (button == MB_MENU_INITIALIZE)
+ {
+ drawChooseTreeScreen_Scores_NotAvailable();
+ }
+ else if (button_screen_clicked)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ SetGameStatus(GAME_MODE_MAIN);
+
+ DrawMainMenu();
+ }
+
+ return;
+ }
+ }
if (button == MB_MENU_INITIALIZE)
{
int num_entries = numTreeInfoInGroup(ti);
- int entry_pos = posTreeInfo(ti);
+ int entry_pos = getPosFromTreeInfo(ti);
- if (ti->cl_first == -1)
+ align_xoffset = getAlignXOffsetFromTreeInfo(ti);
+ align_yoffset = getAlignYOffsetFromTreeInfo(ti);
+
+ if (game_status == GAME_MODE_SCORES)
+ {
+ ti = setHallOfFameActiveEntry(ti_ptr);
+ }
+ else if (ti->cl_first == -1)
{
- /* only on initialization */
+ // only on initialization
ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
ti->cl_cursor = entry_pos - ti->cl_first;
+
}
else if (ti->cl_cursor >= num_page_entries ||
(num_entries > num_page_entries &&
num_entries - ti->cl_first < num_page_entries))
{
- /* only after change of list size (by custom graphic configuration) */
+ // only after change of list size (by custom graphic configuration)
ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
ti->cl_cursor = entry_pos - ti->cl_first;
}
if (position_set_by_scrollbar)
ti->cl_first = dy;
- else
- AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
- ti->cl_first, ti);
- drawChooseTreeList(ti->cl_first, num_page_entries, ti);
- drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
- drawChooseTreeCursor(ti->cl_cursor, TRUE);
+ drawChooseTreeScreen(ti);
return;
}
else if (button == MB_MENU_LEAVE)
{
- FadeSetLeaveMenu();
+ if (game_status != GAME_MODE_SCORES)
+ FadeSetLeaveMenu();
PlaySound(SND_MENU_ITEM_SELECTING);
}
else if (game_status == GAME_MODE_SETUP)
{
- if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
+ if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
+ setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
execSetupGame();
else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
- setup_mode == SETUP_MODE_CHOOSE_RENDERING)
+ setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
+ setup_mode == SETUP_MODE_CHOOSE_VSYNC)
execSetupGraphics();
else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
return;
}
- if (mx || my) /* mouse input */
+ if (mx || my) // mouse input
{
- x = (mx - mSX) / 32;
- y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
+ x = (mx - amSX) / 32;
+ y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
+
+ if (game_status == GAME_MODE_NAMES)
+ drawChooseTreeEdit(ti->cl_cursor, FALSE);
}
- else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
+ else if (dx || dy) // keyboard or scrollbar/scrollbutton input
{
- /* move cursor instead of scrolling when already at start/end of list */
+ // move cursor instead of scrolling when already at start/end of list
if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
dy = -1;
else if (dy == +1 * SCROLL_LINE &&
ti->cl_first + num_page_entries == num_entries)
dy = 1;
- /* handle scrolling screen one line or page */
+ // handle scrolling screen one line or page
if (ti->cl_cursor + dy < 0 ||
ti->cl_cursor + dy > num_page_entries - 1)
{
if (dy < 0 && ti->cl_first > 0)
{
- /* scroll page/line up */
+ // scroll page/line up
ti->cl_first -= step;
if (ti->cl_first < 0)
}
else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
{
- /* scroll page/line down */
+ // scroll page/line down
ti->cl_first += step;
if (ti->cl_first + num_page_entries > num_entries)
}
if (redraw)
- {
- drawChooseTreeList(ti->cl_first, num_page_entries, ti);
- drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
- drawChooseTreeCursor(ti->cl_cursor, TRUE);
-
- AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
- ti->cl_first, ti);
- }
+ drawChooseTreeScreen(ti);
return;
}
- /* handle moving cursor one line */
+ // handle moving cursor one line
y = ti->cl_cursor + dy;
}
- if (dx == 1)
+ if (game_status == GAME_MODE_SCORES && ABS(dx) == 1)
+ {
+ HandleHallOfFame_SelectLevel(1, dx);
+
+ return;
+ }
+ else if (dx == 1)
{
TreeInfo *node_first, *node_cursor;
int entry_pos = ti->cl_first + y;
if (!anyScrollbarGadgetActive() &&
IN_VIS_MENU(x, y) &&
- mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
+ mx < mx_right_border &&
y >= 0 && y < num_page_entries)
{
if (button)
{
+ if (game_status == GAME_MODE_NAMES)
+ {
+ if (mx >= sx1_edit_name && mx <= sx2_edit_name)
+ drawChooseTreeEdit(y, TRUE);
+ }
+
if (y != ti->cl_cursor)
{
PlaySound(SND_MENU_ITEM_ACTIVATING);
- drawChooseTreeCursor(ti->cl_cursor, FALSE);
- drawChooseTreeCursor(y, TRUE);
- drawChooseTreeInfo(ti->cl_first + y, ti);
+ drawChooseTreeCursorAndText(ti, FALSE);
ti->cl_cursor = y;
+
+ drawChooseTreeCursorAndText(ti, TRUE);
+
+ drawChooseTreeInfo(ti);
}
else if (dx < 0)
{
if (game_status == GAME_MODE_SETUP)
{
- if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
+ if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
+ setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
execSetupGame();
else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
- setup_mode == SETUP_MODE_CHOOSE_RENDERING)
+ setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
+ setup_mode == SETUP_MODE_CHOOSE_VSYNC)
execSetupGraphics();
else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
}
else if (node_cursor->parent_link)
{
- FadeSetLeaveMenu();
+ if (game_status != GAME_MODE_SCORES)
+ FadeSetLeaveMenu();
*ti_ptr = node_cursor->node_parent;
DrawChooseTree(ti_ptr);
}
else
{
- FadeSetEnterMenu();
+ if (game_status != GAME_MODE_SCORES)
+ FadeSetEnterMenu();
node_cursor->cl_first = ti->cl_first;
node_cursor->cl_cursor = ti->cl_cursor;
if (game_status == GAME_MODE_SETUP)
{
- if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
+ if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE ||
+ setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
execSetupGame();
else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
- setup_mode == SETUP_MODE_CHOOSE_RENDERING)
+ setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
+ setup_mode == SETUP_MODE_CHOOSE_VSYNC)
execSetupGraphics();
else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
HandleMainMenu_SelectLevel(0, 0, new_level_nr);
}
+ else if (game_status == GAME_MODE_LEVELS)
+ {
+ // store level set if chosen from "last played level set" menu
+ StoreLastPlayedLevels(leveldir_current);
+ }
+ else if (game_status == GAME_MODE_NAMES)
+ {
+ if (mx >= sx1_edit_name && mx <= sx2_edit_name)
+ {
+ SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
+
+ DrawTypeName();
+
+ return;
+ }
+
+ // change active user to selected user
+ user.nr = entry_pos;
+
+ // save number of new active user
+ SaveUserSetup();
+
+ // load setup of new active user
+ LoadSetup();
+
+ // load last level set of new active user
+ LoadLevelSetup_LastSeries();
+ LoadLevelSetup_SeriesInfo();
+
+ // update list of last played level sets
+ UpdateLastPlayedLevels_TreeInfo();
+
+ TapeErase();
+
+ ToggleFullscreenIfNeeded();
+ ChangeWindowScalingIfNeeded();
+
+ ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_GRAPHICS);
+ ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
+ ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
+ }
+ else if (game_status == GAME_MODE_SCORES)
+ {
+ if (game_status_last_screen == GAME_MODE_PLAYING &&
+ setup.auto_play_next_level && setup.increment_levels &&
+ scores.last_level_nr < leveldir_current->last_level &&
+ !network_playing)
+ {
+ StartGameActions(network.enabled, setup.autorecord,
+ level.random_seed);
+ return;
+ }
+ else
+ {
+ SetGameStatus(GAME_MODE_SCOREINFO);
+
+ DrawScoreInfo(node_cursor->pos);
+
+ return;
+ }
+ }
SetGameStatus(GAME_MODE_MAIN);
}
}
}
+
+ if (game_status == GAME_MODE_SCORES)
+ PlayMenuSoundIfLoop();
}
-void DrawChooseLevelSet()
+void DrawChoosePlayerName(void)
{
- FadeMenuSoundsAndMusic();
+ int i;
- DrawChooseTree(&leveldir_current);
+ if (player_name != NULL)
+ {
+ freeTreeInfo(player_name);
- PlayMenuSoundsAndMusic();
+ player_name = NULL;
+ }
+
+ for (i = 0; i < MAX_PLAYER_NAMES; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
+ char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
+ int value = i;
+
+ ti->node_top = &player_name;
+ ti->sort_priority = 10000 + value;
+ ti->color = getPlayerNameColor(global.user_names[i]);
+
+ snprintf(identifier, sizeof(identifier), "%d", value);
+ snprintf(name, sizeof(name), "%s", global.user_names[i]);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+
+ pushTreeInfo(&player_name, ti);
+ }
+
+ // sort player entries by player number
+ sortTreeInfo(&player_name);
+
+ // set current player entry to selected player entry
+ player_name_current =
+ getTreeInfoFromIdentifier(player_name, i_to_a(user.nr));
+
+ // if that fails, set current player name to first available name
+ if (player_name_current == NULL)
+ player_name_current = player_name;
+
+ DrawChooseTree(&player_name_current);
+}
+
+void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
+{
+ HandleChooseTree(mx, my, dx, dy, button, &player_name_current);
+}
+
+void DrawChooseLevelSet(void)
+{
+ DrawChooseTree(&leveldir_current);
}
void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
}
-void DrawChooseLevelNr()
+void DrawChooseLevelNr(void)
{
int i;
- FadeMenuSoundsAndMusic();
-
if (level_number != NULL)
{
freeTreeInfo(level_number);
for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
{
TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
- char identifier[32], name[32];
+ char identifier[32], name[64];
int value = i;
- /* temporarily load level info to get level name */
+ // temporarily load level info to get level name
LoadLevelInfoOnly(i);
ti->node_top = &level_number;
pushTreeInfo(&level_number, ti);
}
- /* sort level number values to start with lowest level number */
+ // sort level number values to start with lowest level number
sortTreeInfo(&level_number);
- /* set current level number to current level number */
+ // set current level number to current level number
level_number_current =
getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
- /* if that also fails, set current level number to first available level */
+ // if that also fails, set current level number to first available level
if (level_number_current == NULL)
level_number_current = level_number;
DrawChooseTree(&level_number_current);
-
- PlayMenuSoundsAndMusic();
}
void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
}
-void DrawHallOfFame(int highlight_position)
+static void DrawHallOfFame_setScoreEntries(void)
{
- int fade_mask = REDRAW_FIELD;
+ int max_empty_entries = 10; // at least show "top ten" list, if empty
+ int max_visible_entries = NUM_MENU_ENTRIES_ON_SCREEN - 1; // w/o back link
+ int min_score_entries = MIN(max_empty_entries, max_visible_entries);
+ int score_pos = (scores.last_added >= 0 ? scores.last_added : 0);
+ int i;
- if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
- fade_mask = REDRAW_ALL;
+ if (score_entries != NULL)
+ {
+ freeTreeInfo(score_entries);
- UnmapAllGadgets();
- FadeMenuSoundsAndMusic();
+ score_entries = NULL;
+ }
+
+ for (i = 0; i < MAX_SCORE_ENTRIES; i++)
+ {
+ // do not add empty score entries if off-screen
+ if (scores.entry[i].score == 0 &&
+ scores.entry[i].time == 0 &&
+ i >= min_score_entries)
+ break;
+
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_SCORE_ENTRY);
+ char identifier[32], name[64];
+ int value = i;
+
+ ti->node_top = &score_entries;
+ ti->sort_priority = 10000 + value;
+ ti->color = FC_YELLOW;
+ ti->pos = i;
+
+ snprintf(identifier, sizeof(identifier), "%d", value);
+ snprintf(name, sizeof(name), "%03d.", value + 1);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+
+ pushTreeInfo(&score_entries, ti);
+ }
+
+ // sort score entries to start with highest score entry
+ sortTreeInfo(&score_entries);
+
+ // add top tree node to create back link to main menu
+ score_entries = addTopTreeInfoNode(score_entries);
+
+ // set current score entry to last added or highest score entry
+ score_entry_current =
+ getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
- /* (this is needed when called from GameEnd() after winning a game) */
+ // if that fails, set current score entry to first valid score entry
+ if (score_entry_current == NULL)
+ score_entry_current = getFirstValidTreeInfoEntry(score_entries);
+
+ // ("score_entries" and "score_entry_current" may be NULL here)
+}
+
+void DrawHallOfFame(int level_nr)
+{
+ scores.last_level_nr = level_nr;
+
+ // (this is needed when called from GameEnd() after winning a game)
KeyboardAutoRepeatOn();
- /* (this is needed when called from GameEnd() after winning a game) */
+ // (this is needed when called from GameEnd() after winning a game)
SetDrawDeactivationMask(REDRAW_NONE);
SetDrawBackgroundMask(REDRAW_FIELD);
- if (highlight_position < 0)
- LoadScore(level_nr);
- else
+ LoadLocalAndServerScore(level_nr, TRUE);
+
+ DrawHallOfFame_setScoreEntries();
+
+ if (scores.last_added >= 0)
SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
- FadeSetEnterScreen();
+ FadeSetEnterScreen();
+
+ DrawChooseTree(&score_entry_current);
+}
+
+static char *getHallOfFameRankText(int nr, int size)
+{
+ static char rank_text[10];
+ boolean forced = (scores.force_last_added && nr == scores.last_added);
+ char *rank_text_raw = (forced ? "???" : int2str(nr + 1, size));
+
+ sprintf(rank_text, "%s%s", rank_text_raw, (size > 0 || !forced ? "." : ""));
+
+ return rank_text;
+}
+
+static char *getHallOfFameTimeText(int nr)
+{
+ static char score_text[10];
+ int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND;
+ int mm = (time_seconds / 60) % 60;
+ int ss = (time_seconds % 60);
+
+ sprintf(score_text, "%02d:%02d", mm, ss); // show playing time
+
+ return score_text;
+}
+
+static char *getHallOfFameScoreText(int nr, int size)
+{
+ if (!level.rate_time_over_score)
+ return int2str(scores.entry[nr].score, size); // show normal score
+ else if (level.use_step_counter)
+ return int2str(scores.entry[nr].time, size); // show number of steps
+ else
+ return getHallOfFameTimeText(nr); // show playing time
+}
+
+static void HandleHallOfFame_SelectLevel(int step, int direction)
+{
+ int old_level_nr = scores.last_level_nr;
+ int new_level_nr = old_level_nr + step * direction;
+
+ if (new_level_nr < leveldir_current->first_level)
+ new_level_nr = leveldir_current->first_level;
+ if (new_level_nr > leveldir_current->last_level)
+ new_level_nr = leveldir_current->last_level;
+
+ if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
+ new_level_nr = leveldir_current->handicap_level;
+
+ if (new_level_nr != old_level_nr)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ scores.last_level_nr = level_nr = new_level_nr;
+ scores.last_entry_nr = 0;
+
+ LoadLevel(level_nr);
+ LoadLocalAndServerScore(level_nr, TRUE);
+
+ DrawHallOfFame_setScoreEntries();
+
+ if (game_status == GAME_MODE_SCORES)
+ {
+ // force remapping optional gadgets (especially scroll bar)
+ UnmapScreenTreeGadgets();
+
+ // redraw complete high score screen, as sub-title has changed
+ ClearField();
+
+ // redraw level selection buttons (which have just been erased)
+ RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
+
+ HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, &score_entry_current);
+ }
+ else
+ {
+ DrawScoreInfo_Content(scores.last_entry_nr);
+ }
+
+ SaveLevelSetup_SeriesInfo();
+ }
+}
+
+void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
+{
+ HandleChooseTree(mx, my, dx, dy, button, &score_entry_current);
+}
+
+static void DrawScoreInfo_Content(int entry_nr)
+{
+ struct ScoreEntry *entry = &scores.entry[entry_nr];
+ char *pos_text = getHallOfFameRankText(entry_nr, 0);
+ int font_title = MENU_INFO_FONT_TITLE;
+ int font_head = MENU_INFO_FONT_HEAD;
+ int font_text = MENU_INFO_FONT_TEXT;
+ int font_foot = MENU_INFO_FONT_FOOT;
+ int spacing_title = menu.headline1_spacing[GAME_MODE_SCOREINFO];
+ int spacing_para = menu.paragraph_spacing[GAME_MODE_SCOREINFO];
+ int spacing_line = menu.line_spacing[GAME_MODE_SCOREINFO];
+ int xstep = getFontWidth(font_text);
+ int ystep_title = getMenuTextStep(spacing_title, font_title);
+ int ystep_para = getMenuTextStep(spacing_para, font_text);
+ int ystep_line = getMenuTextStep(spacing_line, font_text);
+ int ystart = mSY - SY + menu.top_spacing[GAME_MODE_SCOREINFO];
+ int ybottom = mSY - SY + SYSIZE - menu.bottom_spacing[GAME_MODE_SCOREINFO];
+ int xstart1 = mSX - SX + 2 * xstep;
+ int xstart2 = mSX - SX + 13 * xstep;
+ int button_x = SX + xstart1;
+ int button_y1, button_y2;
+ int font_width = getFontWidth(font_text);
+ int font_height = getFontHeight(font_text);
+ int pad_left = xstart2;
+ int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
+ int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
+ int max_lines_per_text = 5;
+ int lines;
+
+ ClearField();
+
+ // redraw score selection buttons (which have just been erased)
+ RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
+
+ if (score_entries == NULL)
+ {
+ drawChooseTreeScreen_Scores_NotAvailable();
+
+ return;
+ }
+
+ drawChooseTreeHead(score_entries);
+ drawChooseTreeInfo(score_entries);
+
+ DrawTextSCentered(ystart, font_title, "Score Information:");
+ ystart += ystep_title;
+
+ DrawTextF(xstart1, ystart, font_head, "Level Set");
+ lines = DrawTextBufferS(xstart2, ystart, leveldir_current->name, font_text,
+ max_chars_per_line, -1, max_lines_per_text, 0, -1,
+ TRUE, FALSE, FALSE);
+ ystart += ystep_line + (lines > 0 ? lines - 1 : 0) * font_height;
+
+ DrawTextF(xstart1, ystart, font_head, "Level");
+ lines = DrawTextBufferS(xstart2, ystart, level.name, font_text,
+ max_chars_per_line, -1, max_lines_per_text, 0, -1,
+ TRUE, FALSE, FALSE);
+ ystart += ystep_para + (lines > 0 ? lines - 1 : 0) * font_height;
+
+ button_y1 = SY + ystart;
+ ystart += graphic_info[IMG_MENU_BUTTON_PREV_SCORE].height;
+
+ DrawTextF(xstart1, ystart, font_head, "Rank");
+ DrawTextF(xstart2, ystart, font_text, pos_text);
+ ystart += ystep_line;
+
+ DrawTextF(xstart1, ystart, font_head, "Player");
+ DrawTextF(xstart2, ystart, font_text, entry->name);
+ ystart += ystep_line;
+
+ if (level.use_step_counter)
+ {
+ DrawTextF(xstart1, ystart, font_head, "Steps");
+ DrawTextF(xstart2, ystart, font_text, int2str(entry->time, 5));
+ ystart += ystep_line;
+ }
+ else
+ {
+ DrawTextF(xstart1, ystart, font_head, "Time");
+ DrawTextF(xstart2, ystart, font_text, getHallOfFameTimeText(entry_nr));
+ ystart += ystep_line;
+ }
+
+ if (!level.rate_time_over_score || entry->score > 0)
+ {
+ DrawTextF(xstart1, ystart, font_head, "Score");
+ DrawTextF(xstart2, ystart, font_text, int2str(entry->score, 5));
+ ystart += ystep_line;
+ }
+
+ ystart += ystep_line;
- FadeOut(fade_mask);
+ DrawTextF(xstart1, ystart, font_head, "Tape Date");
+ DrawTextF(xstart2, ystart, font_text, entry->tape_date);
+ ystart += ystep_line;
- /* needed if different viewport properties defined for scores */
- ChangeViewportPropertiesIfNeeded();
+ DrawTextF(xstart1, ystart, font_head, "Platform");
+ DrawTextF(xstart2, ystart, font_text, entry->platform);
+ ystart += ystep_line;
- PlayMenuSoundsAndMusic();
+ DrawTextF(xstart1, ystart, font_head, "Version");
+ DrawTextF(xstart2, ystart, font_text, entry->version);
+ ystart += ystep_line;
- OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+ DrawTextF(xstart1, ystart, font_head, "Country");
+ lines = DrawTextBufferS(xstart2, ystart, entry->country_name, font_text,
+ max_chars_per_line, -1, max_lines_per_text, 0, -1,
+ TRUE, FALSE, FALSE);
+ ystart += ystep_line;
- HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
+ button_y2 = SY + ystart;
- DrawMaskedBorder(fade_mask);
+ DrawTextSCentered(ybottom, font_foot, "Press any key or button to go back");
- FadeIn(fade_mask);
+ AdjustScoreInfoButtons(button_x, button_y1, button_y2);
}
-static void drawHallOfFameList(int first_entry, int highlight_position)
+static void DrawScoreInfo(int entry_nr)
{
- int i, j;
-
- SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
- ClearField();
-
- DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
- DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
- "HighScores of Level %d", level_nr);
+ scores.last_entry_nr = entry_nr;
- for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
- {
- int entry = first_entry + i;
- boolean active = (entry == highlight_position);
- int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
- int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
- int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
- int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
- int dxoff = getFontDrawOffsetX(font_nr1);
- int dx1 = 3 * getFontWidth(font_nr1);
- int dx2 = dx1 + getFontWidth(font_nr1);
- int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
- int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
- int sy = mSY + 64 + i * 32;
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_SCOREINFO);
- DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
- DrawText(mSX + dx1, sy, ".", font_nr1);
+ UnmapAllGadgets();
- for (j = 0; j < num_dots; j++)
- DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
+ FadeOut(REDRAW_FIELD);
- if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
- DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
+ DrawScoreInfo_Content(entry_nr);
- DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
- }
+ // map gadgets for score info screen
+ MapScreenMenuGadgets(SCREEN_MASK_SCORES_INFO);
- redraw_mask |= REDRAW_FIELD;
+ FadeIn(REDRAW_FIELD);
}
-void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
+static void HandleScoreInfo_SelectScore(int step, int direction)
{
- static int first_entry = 0;
- static int highlight_position = 0;
- int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+ int old_entry_nr = scores.last_entry_nr;
+ int new_entry_nr = old_entry_nr + step * direction;
+ int num_nodes = numTreeInfoInGroup(score_entry_current);
+ int num_entries = num_nodes - 1; // score nodes only, without back link
- if (button == MB_MENU_INITIALIZE)
+ if (new_entry_nr < 0)
+ new_entry_nr = 0;
+ if (new_entry_nr > num_entries - 1)
+ new_entry_nr = num_entries - 1;
+
+ if (new_entry_nr != old_entry_nr)
{
- first_entry = 0;
- highlight_position = mx;
- drawHallOfFameList(first_entry, highlight_position);
+ scores.last_entry_nr = new_entry_nr;
- return;
+ DrawScoreInfo_Content(new_entry_nr);
}
+}
- if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
- step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
+void HandleScoreInfo(int mx, int my, int dx, int dy, int button)
+{
+ boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
+ boolean button_is_valid = (mx >= 0 && my >= 0);
+ boolean button_screen_clicked = (button_action && button_is_valid);
- if (dy < 0)
+ if (server_scores.updated)
{
- if (first_entry > 0)
- {
- first_entry -= step;
- if (first_entry < 0)
- first_entry = 0;
+ // reload scores, using updated server score cache file
+ LoadLocalAndServerScore(scores.last_level_nr, FALSE);
- drawHallOfFameList(first_entry, highlight_position);
- }
- }
- else if (dy > 0)
- {
- if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
- {
- first_entry += step;
- if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
- first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
+ server_scores.updated = FALSE;
- drawHallOfFameList(first_entry, highlight_position);
- }
+ DrawHallOfFame_setScoreEntries();
+
+ DrawScoreInfo_Content(scores.last_entry_nr);
}
- else if (button == MB_MENU_LEAVE)
+
+ if (button_screen_clicked)
{
PlaySound(SND_MENU_ITEM_SELECTING);
- FadeSound(SND_BACKGROUND_SCORES);
-
- SetGameStatus(GAME_MODE_MAIN);
+ SetGameStatus(GAME_MODE_SCORES);
- DrawMainMenu();
+ DrawHallOfFame(level_nr);
}
- else if (button == MB_MENU_CHOICE)
+ else if (dx)
{
- PlaySound(SND_MENU_ITEM_SELECTING);
-
- FadeSound(SND_BACKGROUND_SCORES);
-
- SetGameStatus(GAME_MODE_MAIN);
-
- DrawMainMenu();
+ HandleHallOfFame_SelectLevel(1, SIGN(dx) * (ABS(dx) > 1 ? 10 : 1));
+ }
+ else if (dy)
+ {
+ HandleScoreInfo_SelectScore(1, SIGN(dy) * (ABS(dy) > 1 ? 10 : 1));
}
-
- if (game_status == GAME_MODE_SCORES)
- PlayMenuSoundIfLoop();
}
-/* ========================================================================= */
-/* setup screen functions */
-/* ========================================================================= */
+// ============================================================================
+// setup screen functions
+// ============================================================================
static struct TokenInfo *setup_info;
-static int num_setup_info; /* number of setup entries shown on screen */
-static int max_setup_info; /* total number of setup entries in list */
+static int num_setup_info; // number of setup entries shown on screen
+static int max_setup_info; // total number of setup entries in list
static char *window_size_text;
static char *scaling_type_text;
static char *rendering_mode_text;
+static char *vsync_mode_text;
static char *scroll_delay_text;
static char *snapshot_mode_text;
static char *game_speed_text;
+static char *scores_type_text;
+static char *network_server_text;
static char *graphics_set_name;
static char *sounds_set_name;
static char *music_set_name;
static char *transparency_text;
static char *grid_size_text[2][2];
-static void execSetupMain()
+static void execSetupMain(void)
{
setup_mode = SETUP_MODE_MAIN;
DrawSetupScreen();
}
-static void execSetupGame_setGameSpeeds()
+static void execSetupGame_setScoresType(void)
+{
+ if (scores_types == NULL)
+ {
+ int i;
+
+ for (i = 0; scores_types_list[i].value != NULL; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ char *value = scores_types_list[i].value;
+ char *text = scores_types_list[i].text;
+
+ ti->node_top = &scores_types;
+ ti->sort_priority = i;
+
+ sprintf(identifier, "%s", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_SCORES_TYPE);
+
+ pushTreeInfo(&scores_types, ti);
+ }
+
+ // sort scores type values to start with lowest scores type value
+ sortTreeInfo(&scores_types);
+
+ // set current scores type value to configured scores type value
+ scores_type_current =
+ getTreeInfoFromIdentifier(scores_types, setup.scores_in_highscore_list);
+
+ // if that fails, set current scores type to reliable default value
+ if (scores_type_current == NULL)
+ scores_type_current =
+ getTreeInfoFromIdentifier(scores_types, STR_SCORES_TYPE_DEFAULT);
+
+ // if that also fails, set current scores type to first available value
+ if (scores_type_current == NULL)
+ scores_type_current = scores_types;
+ }
+
+ setup.scores_in_highscore_list = scores_type_current->identifier;
+
+ // needed for displaying scores type text instead of identifier
+ scores_type_text = scores_type_current->name;
+}
+
+static void execSetupGame_setGameSpeeds(boolean update_value)
{
+ if (setup.game_speed_extended)
+ {
+ game_speeds_list = game_speeds_list_extended;
+ game_speeds = game_speeds_extended;
+ }
+ else
+ {
+ game_speeds_list = game_speeds_list_normal;
+ game_speeds = game_speeds_normal;
+ }
+
if (game_speeds == NULL)
{
int i;
pushTreeInfo(&game_speeds, ti);
}
- /* sort game speed values to start with slowest game speed */
+ // sort game speed values to start with slowest game speed
sortTreeInfo(&game_speeds);
- /* set current game speed to configured game speed value */
+ update_value = TRUE;
+ }
+
+ if (update_value)
+ {
+ // set current game speed to configured game speed value
game_speed_current =
getTreeInfoFromIdentifier(game_speeds, i_to_a(setup.game_frame_delay));
- /* if that fails, set current game speed to reliable default value */
+ // if that fails, set current game speed to reliable default value
if (game_speed_current == NULL)
game_speed_current =
getTreeInfoFromIdentifier(game_speeds, i_to_a(GAME_FRAME_DELAY));
- /* if that also fails, set current game speed to first available speed */
+ // if that also fails, set current game speed to first available speed
if (game_speed_current == NULL)
game_speed_current = game_speeds;
+
+ if (setup.game_speed_extended)
+ game_speeds_extended = game_speeds;
+ else
+ game_speeds_normal = game_speeds;
}
setup.game_frame_delay = atoi(game_speed_current->identifier);
- /* needed for displaying game speed text instead of identifier */
+ // needed for displaying game speed text instead of identifier
game_speed_text = game_speed_current->name;
}
-static void execSetupGame_setScrollDelays()
+static void execSetupGame_setScrollDelays(void)
{
if (scroll_delays == NULL)
{
pushTreeInfo(&scroll_delays, ti);
}
- /* sort scroll delay values to start with lowest scroll delay value */
+ // sort scroll delay values to start with lowest scroll delay value
sortTreeInfo(&scroll_delays);
- /* set current scroll delay value to configured scroll delay value */
+ // set current scroll delay value to configured scroll delay value
scroll_delay_current =
getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
- /* if that fails, set current scroll delay to reliable default value */
+ // if that fails, set current scroll delay to reliable default value
if (scroll_delay_current == NULL)
scroll_delay_current =
getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
- /* if that also fails, set current scroll delay to first available value */
+ // if that also fails, set current scroll delay to first available value
if (scroll_delay_current == NULL)
scroll_delay_current = scroll_delays;
}
setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
- /* needed for displaying scroll delay text instead of identifier */
+ // needed for displaying scroll delay text instead of identifier
scroll_delay_text = scroll_delay_current->name;
}
-static void execSetupGame_setSnapshotModes()
+static void execSetupGame_setSnapshotModes(void)
{
if (snapshot_modes == NULL)
{
pushTreeInfo(&snapshot_modes, ti);
}
- /* sort snapshot mode values to start with lowest snapshot mode value */
+ // sort snapshot mode values to start with lowest snapshot mode value
sortTreeInfo(&snapshot_modes);
- /* set current snapshot mode value to configured snapshot mode value */
+ // set current snapshot mode value to configured snapshot mode value
snapshot_mode_current =
getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
- /* if that fails, set current snapshot mode to reliable default value */
+ // if that fails, set current snapshot mode to reliable default value
if (snapshot_mode_current == NULL)
snapshot_mode_current =
getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
- /* if that also fails, set current snapshot mode to first available value */
+ // if that also fails, set current snapshot mode to first available value
if (snapshot_mode_current == NULL)
snapshot_mode_current = snapshot_modes;
}
setup.engine_snapshot_mode = snapshot_mode_current->identifier;
- /* needed for displaying snapshot mode text instead of identifier */
+ // needed for displaying snapshot mode text instead of identifier
snapshot_mode_text = snapshot_mode_current->name;
}
-static void execSetupGame()
+static void execSetupGame_setNetworkServerText(void)
+{
+ if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
+ {
+ strcpy(network_server_hostname, STR_NETWORK_AUTO_DETECT_SETUP);
+ }
+ else
+ {
+ strncpy(network_server_hostname, setup.network_server_hostname,
+ MAX_SETUP_TEXT_INPUT_LEN);
+ network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
+ }
+
+ // needed for displaying network server text instead of identifier
+ network_server_text = network_server_hostname;
+}
+
+static void execSetupGame(void)
{
- execSetupGame_setGameSpeeds();
+ boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
+
+ execSetupGame_setGameSpeeds(FALSE);
+ execSetupGame_setScoresType();
execSetupGame_setScrollDelays();
execSetupGame_setSnapshotModes();
+ execSetupGame_setNetworkServerText();
+
+ if (!setup.provide_uploading_tapes)
+ setHideSetupEntry(execOfferUploadTapes);
+
setup_mode = SETUP_MODE_GAME;
DrawSetupScreen();
+
+ // check if vsync needs to be disabled for this game speed to work
+ if (check_vsync_mode)
+ DisableVsyncIfNeeded();
+}
+
+static void execSetupChooseScoresType(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_SCORES_TYPE;
+
+ DrawSetupScreen();
}
-static void execSetupChooseGameSpeed()
+static void execSetupChooseGameSpeed(void)
{
setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
DrawSetupScreen();
}
-static void execSetupChooseScrollDelay()
+static void execSetupChooseScrollDelay(void)
{
setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
DrawSetupScreen();
}
-static void execSetupChooseSnapshotMode()
+static void execSetupChooseSnapshotMode(void)
{
setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
DrawSetupScreen();
}
-static void execSetupEditor()
+static void execSetupEngines(void)
+{
+ setup_mode = SETUP_MODE_ENGINES;
+
+ DrawSetupScreen();
+}
+
+static void execSetupEditor(void)
{
setup_mode = SETUP_MODE_EDITOR;
pushTreeInfo(&window_sizes, ti);
}
- /* sort window size values to start with lowest window size value */
+ // sort window size values to start with lowest window size value
sortTreeInfo(&window_sizes);
- /* set current window size value to configured window size value */
+ // set current window size value to configured window size value
window_size_current =
getTreeInfoFromIdentifier(window_sizes,
i_to_a(setup.window_scaling_percent));
- /* if that fails, set current window size to reliable default value */
+ // if that fails, set current window size to reliable default value
if (window_size_current == NULL)
window_size_current =
getTreeInfoFromIdentifier(window_sizes,
i_to_a(STD_WINDOW_SCALING_PERCENT));
- /* if that also fails, set current window size to first available value */
+ // if that also fails, set current window size to first available value
if (window_size_current == NULL)
window_size_current = window_sizes;
}
setup.window_scaling_percent = atoi(window_size_current->identifier);
- /* needed for displaying window size text instead of identifier */
+ // needed for displaying window size text instead of identifier
window_size_text = window_size_current->name;
}
-static void execSetupGraphics_setScalingTypes()
+static void execSetupGraphics_setScalingTypes(void)
{
if (scaling_types == NULL)
{
pushTreeInfo(&scaling_types, ti);
}
- /* sort scaling type values to start with lowest scaling type value */
+ // sort scaling type values to start with lowest scaling type value
sortTreeInfo(&scaling_types);
- /* set current scaling type value to configured scaling type value */
+ // set current scaling type value to configured scaling type value
scaling_type_current =
getTreeInfoFromIdentifier(scaling_types, setup.window_scaling_quality);
- /* if that fails, set current scaling type to reliable default value */
+ // if that fails, set current scaling type to reliable default value
if (scaling_type_current == NULL)
scaling_type_current =
getTreeInfoFromIdentifier(scaling_types, SCALING_QUALITY_DEFAULT);
- /* if that also fails, set current scaling type to first available value */
+ // if that also fails, set current scaling type to first available value
if (scaling_type_current == NULL)
scaling_type_current = scaling_types;
}
setup.window_scaling_quality = scaling_type_current->identifier;
- /* needed for displaying scaling type text instead of identifier */
+ // needed for displaying scaling type text instead of identifier
scaling_type_text = scaling_type_current->name;
}
-static void execSetupGraphics_setRenderingModes()
+static void execSetupGraphics_setRenderingModes(void)
{
if (rendering_modes == NULL)
{
pushTreeInfo(&rendering_modes, ti);
}
- /* sort rendering mode values to start with lowest rendering mode value */
+ // sort rendering mode values to start with lowest rendering mode value
sortTreeInfo(&rendering_modes);
- /* set current rendering mode value to configured rendering mode value */
+ // set current rendering mode value to configured rendering mode value
rendering_mode_current =
getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
- /* if that fails, set current rendering mode to reliable default value */
+ // if that fails, set current rendering mode to reliable default value
if (rendering_mode_current == NULL)
rendering_mode_current =
getTreeInfoFromIdentifier(rendering_modes,
STR_SPECIAL_RENDERING_DEFAULT);
- /* if that also fails, set current rendering mode to first available one */
+ // if that also fails, set current rendering mode to first available one
if (rendering_mode_current == NULL)
rendering_mode_current = rendering_modes;
}
setup.screen_rendering_mode = rendering_mode_current->identifier;
- /* needed for displaying rendering mode text instead of identifier */
+ // needed for displaying rendering mode text instead of identifier
rendering_mode_text = rendering_mode_current->name;
}
-static void execSetupGraphics()
+static void execSetupGraphics_setVsyncModes(boolean update_value)
+{
+ if (vsync_modes == NULL)
+ {
+ int i;
+
+ for (i = 0; vsync_modes_list[i].value != NULL; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ char *value = vsync_modes_list[i].value;
+ char *text = vsync_modes_list[i].text;
+
+ ti->node_top = &vsync_modes;
+ ti->sort_priority = i;
+
+ sprintf(identifier, "%s", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_VSYNC);
+
+ pushTreeInfo(&vsync_modes, ti);
+ }
+
+ // sort vsync mode values to start with lowest vsync mode value
+ sortTreeInfo(&vsync_modes);
+
+ update_value = TRUE;
+ }
+
+ if (update_value)
+ {
+ // set current vsync mode value to configured vsync mode value
+ vsync_mode_current =
+ getTreeInfoFromIdentifier(vsync_modes, setup.vsync_mode);
+
+ // if that fails, set current vsync mode to reliable default value
+ if (vsync_mode_current == NULL)
+ vsync_mode_current =
+ getTreeInfoFromIdentifier(vsync_modes, STR_VSYNC_MODE_DEFAULT);
+
+ // if that also fails, set current vsync mode to first available one
+ if (vsync_mode_current == NULL)
+ vsync_mode_current = vsync_modes;
+ }
+
+ setup.vsync_mode = vsync_mode_current->identifier;
+
+ // needed for displaying vsync mode text instead of identifier
+ vsync_mode_text = vsync_mode_current->name;
+}
+
+static void execSetupGraphics(void)
{
+ boolean check_game_speed = (setup_mode == SETUP_MODE_CHOOSE_VSYNC);
+
// update "setup.window_scaling_percent" from list selection
// (in this case, window scaling was changed on setup screen)
if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
execSetupGraphics_setWindowSizes(FALSE);
+ // update "setup.vsync_mode" from list selection
+ // (in this case, vsync mode was changed on setup screen)
+ if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
+ execSetupGraphics_setVsyncModes(FALSE);
+
// update list selection from "setup.window_scaling_percent"
// (window scaling may have changed by resizing the window)
execSetupGraphics_setWindowSizes(TRUE);
+ // update list selection from "setup.vsync_mode"
+ // (vsync_mode may have changed by re-creating the renderer)
+ execSetupGraphics_setVsyncModes(TRUE);
+
execSetupGraphics_setScalingTypes();
execSetupGraphics_setRenderingModes();
DrawSetupScreen();
-#if defined(TARGET_SDL2)
+ // check if game speed is high enough for 60 Hz vsync to work
+ if (check_game_speed)
+ ModifyGameSpeedIfNeeded();
+
// window scaling may have changed at this point
- ToggleFullscreenOrChangeWindowScalingIfNeeded();
+ ChangeWindowScalingIfNeeded();
// window scaling quality may have changed at this point
if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
// screen rendering mode may have changed at this point
SDLSetScreenRenderingMode(setup.screen_rendering_mode);
-#endif
+
+ int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
+ int video_vsync_mode = video.vsync_mode;
+
+ // screen vsync mode may have changed at this point
+ ChangeVsyncModeIfNeeded();
+
+ // check if setting vsync mode to selected value failed
+ if (setup_vsync_mode != video_vsync_mode &&
+ setup_vsync_mode != video.vsync_mode)
+ {
+ // changing vsync mode to selected value failed -- reset displayed value
+ execSetupGraphics_setVsyncModes(TRUE);
+
+ Request("Setting VSync failed!", REQ_CONFIRM);
+
+ DrawSetupScreen();
+ }
}
-static void execSetupChooseWindowSize()
+static void execSetupChooseWindowSize(void)
{
setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
DrawSetupScreen();
}
-static void execSetupChooseScalingType()
+static void execSetupChooseScalingType(void)
{
setup_mode = SETUP_MODE_CHOOSE_SCALING_TYPE;
DrawSetupScreen();
}
-static void execSetupChooseRenderingMode()
+static void execSetupChooseRenderingMode(void)
{
setup_mode = SETUP_MODE_CHOOSE_RENDERING;
DrawSetupScreen();
}
-static void execSetupChooseVolumeSimple()
+static void execSetupChooseVsyncMode(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_VSYNC;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseVolumeSimple(void)
{
setup_mode = SETUP_MODE_CHOOSE_VOLUME_SIMPLE;
DrawSetupScreen();
}
-static void execSetupChooseVolumeLoops()
+static void execSetupChooseVolumeLoops(void)
{
setup_mode = SETUP_MODE_CHOOSE_VOLUME_LOOPS;
DrawSetupScreen();
}
-static void execSetupChooseVolumeMusic()
+static void execSetupChooseVolumeMusic(void)
{
setup_mode = SETUP_MODE_CHOOSE_VOLUME_MUSIC;
DrawSetupScreen();
}
-static void execSetupSound()
+static void execSetupSound(void)
{
if (volumes_simple == NULL)
{
pushTreeInfo(&volumes_simple, ti);
}
- /* sort volume values to start with lowest volume value */
+ // sort volume values to start with lowest volume value
sortTreeInfo(&volumes_simple);
- /* set current volume value to configured volume value */
+ // set current volume value to configured volume value
volume_simple_current =
getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
- /* if that fails, set current volume to reliable default value */
+ // if that fails, set current volume to reliable default value
if (volume_simple_current == NULL)
volume_simple_current =
getTreeInfoFromIdentifier(volumes_simple, i_to_a(100));
- /* if that also fails, set current volume to first available value */
+ // if that also fails, set current volume to first available value
if (volume_simple_current == NULL)
volume_simple_current = volumes_simple;
}
pushTreeInfo(&volumes_loops, ti);
}
- /* sort volume values to start with lowest volume value */
+ // sort volume values to start with lowest volume value
sortTreeInfo(&volumes_loops);
- /* set current volume value to configured volume value */
+ // set current volume value to configured volume value
volume_loops_current =
getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
- /* if that fails, set current volume to reliable default value */
+ // if that fails, set current volume to reliable default value
if (volume_loops_current == NULL)
volume_loops_current =
getTreeInfoFromIdentifier(volumes_loops, i_to_a(100));
- /* if that also fails, set current volume to first available value */
+ // if that also fails, set current volume to first available value
if (volume_loops_current == NULL)
volume_loops_current = volumes_loops;
}
pushTreeInfo(&volumes_music, ti);
}
- /* sort volume values to start with lowest volume value */
+ // sort volume values to start with lowest volume value
sortTreeInfo(&volumes_music);
- /* set current volume value to configured volume value */
+ // set current volume value to configured volume value
volume_music_current =
getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
- /* if that fails, set current volume to reliable default value */
+ // if that fails, set current volume to reliable default value
if (volume_music_current == NULL)
volume_music_current =
getTreeInfoFromIdentifier(volumes_music, i_to_a(100));
- /* if that also fails, set current volume to first available value */
+ // if that also fails, set current volume to first available value
if (volume_music_current == NULL)
volume_music_current = volumes_music;
}
setup.volume_loops = atoi(volume_loops_current->identifier);
setup.volume_music = atoi(volume_music_current->identifier);
- /* needed for displaying volume text instead of identifier */
+ // needed for displaying volume text instead of identifier
volume_simple_text = volume_simple_current->name;
volume_loops_text = volume_loops_current->name;
volume_music_text = volume_music_current->name;
DrawSetupScreen();
}
-static void execSetupChooseTouchControls()
+static void execSetupChooseTouchControls(void)
{
setup_mode = SETUP_MODE_CHOOSE_TOUCH_CONTROL;
DrawSetupScreen();
}
-static void execSetupChooseMoveDistance()
+static void execSetupChooseMoveDistance(void)
{
setup_mode = SETUP_MODE_CHOOSE_MOVE_DISTANCE;
DrawSetupScreen();
}
-static void execSetupChooseDropDistance()
+static void execSetupChooseDropDistance(void)
{
setup_mode = SETUP_MODE_CHOOSE_DROP_DISTANCE;
DrawSetupScreen();
}
-static void execSetupChooseTransparency()
+static void execSetupChooseTransparency(void)
{
setup_mode = SETUP_MODE_CHOOSE_TRANSPARENCY;
DrawSetupScreen();
}
-static void execSetupChooseGridXSize_0()
+static void execSetupChooseGridXSize_0(void)
{
setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_0;
DrawSetupScreen();
}
-static void execSetupChooseGridYSize_0()
+static void execSetupChooseGridYSize_0(void)
{
setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_0;
DrawSetupScreen();
}
-static void execSetupChooseGridXSize_1()
+static void execSetupChooseGridXSize_1(void)
{
setup_mode = SETUP_MODE_CHOOSE_GRID_XSIZE_1;
DrawSetupScreen();
}
-static void execSetupChooseGridYSize_1()
+static void execSetupChooseGridYSize_1(void)
{
setup_mode = SETUP_MODE_CHOOSE_GRID_YSIZE_1;
DrawSetupScreen();
}
-static void execSetupConfigureVirtualButtons()
+static void execSetupConfigureVirtualButtons(void)
{
setup_mode = SETUP_MODE_CONFIG_VIRT_BUTTONS;
DrawSetupScreen();
}
-static void execSetupTouch()
+static void execSetupTouch(void)
{
int i, j, k;
pushTreeInfo(&touch_controls, ti);
}
- /* sort touch control values to start with lowest touch control value */
+ // sort touch control values to start with lowest touch control value
sortTreeInfo(&touch_controls);
- /* set current touch control value to configured touch control value */
+ // set current touch control value to configured touch control value
touch_control_current =
getTreeInfoFromIdentifier(touch_controls, setup.touch.control_type);
- /* if that fails, set current touch control to reliable default value */
+ // if that fails, set current touch control to reliable default value
if (touch_control_current == NULL)
touch_control_current =
getTreeInfoFromIdentifier(touch_controls, TOUCH_CONTROL_DEFAULT);
- /* if that also fails, set current touch control to first available value */
+ // if that also fails, set current touch control to first available value
if (touch_control_current == NULL)
touch_control_current = touch_controls;
}
pushTreeInfo(&move_distances, ti);
}
- /* sort distance values to start with lowest distance value */
+ // sort distance values to start with lowest distance value
sortTreeInfo(&move_distances);
- /* set current distance value to configured distance value */
+ // set current distance value to configured distance value
move_distance_current =
getTreeInfoFromIdentifier(move_distances,
i_to_a(setup.touch.move_distance));
- /* if that fails, set current distance to reliable default value */
+ // if that fails, set current distance to reliable default value
if (move_distance_current == NULL)
move_distance_current =
getTreeInfoFromIdentifier(move_distances,
i_to_a(TOUCH_MOVE_DISTANCE_DEFAULT));
- /* if that also fails, set current distance to first available value */
+ // if that also fails, set current distance to first available value
if (move_distance_current == NULL)
move_distance_current = move_distances;
}
pushTreeInfo(&drop_distances, ti);
}
- /* sort distance values to start with lowest distance value */
+ // sort distance values to start with lowest distance value
sortTreeInfo(&drop_distances);
- /* set current distance value to configured distance value */
+ // set current distance value to configured distance value
drop_distance_current =
getTreeInfoFromIdentifier(drop_distances,
i_to_a(setup.touch.drop_distance));
- /* if that fails, set current distance to reliable default value */
+ // if that fails, set current distance to reliable default value
if (drop_distance_current == NULL)
drop_distance_current =
getTreeInfoFromIdentifier(drop_distances,
i_to_a(TOUCH_DROP_DISTANCE_DEFAULT));
- /* if that also fails, set current distance to first available value */
+ // if that also fails, set current distance to first available value
if (drop_distance_current == NULL)
drop_distance_current = drop_distances;
}
pushTreeInfo(&transparencies, ti);
}
- /* sort transparency values to start with lowest transparency value */
+ // sort transparency values to start with lowest transparency value
sortTreeInfo(&transparencies);
- /* set current transparency value to configured transparency value */
+ // set current transparency value to configured transparency value
transparency_current =
getTreeInfoFromIdentifier(transparencies,
i_to_a(setup.touch.transparency));
- /* if that fails, set current transparency to reliable default value */
+ // if that fails, set current transparency to reliable default value
if (transparency_current == NULL)
transparency_current =
getTreeInfoFromIdentifier(transparencies,
i_to_a(TOUCH_TRANSPARENCY_DEFAULT));
- /* if that also fails, set current transparency to first available value */
+ // if that also fails, set current transparency to first available value
if (transparency_current == NULL)
transparency_current = transparencies;
}
pushTreeInfo(&grid_sizes[i][j], ti);
}
- /* sort grid size values to start with lowest grid size value */
+ // sort grid size values to start with lowest grid size value
sortTreeInfo(&grid_sizes[i][j]);
- /* set current grid size value to configured grid size value */
+ // set current grid size value to configured grid size value
grid_size_current[i][j] =
getTreeInfoFromIdentifier(grid_sizes[i][j],
i_to_a(j == 0 ?
setup.touch.grid_xsize[i] :
setup.touch.grid_ysize[i]));
- /* if that fails, set current grid size to reliable default value */
+ // if that fails, set current grid size to reliable default value
if (grid_size_current[i][j] == NULL)
grid_size_current[i][j] =
getTreeInfoFromIdentifier(grid_sizes[i][j],
DEFAULT_GRID_XSIZE(i) :
DEFAULT_GRID_YSIZE(i)));
- /* if that also fails, set current grid size to first available value */
+ // if that also fails, set current grid size to first available value
if (grid_size_current[i][j] == NULL)
grid_size_current[i][j] = grid_sizes[i][j];
}
}
}
- /* needed for displaying value text instead of identifier */
+ // needed for displaying value text instead of identifier
touch_controls_text = touch_control_current->name;
move_distance_text = move_distance_current->name;
drop_distance_text = drop_distance_current->name;
DrawSetupScreen();
}
-static void execSetupArtwork()
+static void execSetupArtwork(void)
{
+ static ArtworkDirTree *gfx_last_valid = NULL;
+ static ArtworkDirTree *snd_last_valid = NULL;
+ static ArtworkDirTree *mus_last_valid = NULL;
+
+ // current artwork directory may be invalid (level group, parent link)
+ if (!validLevelSeries(artwork.gfx_current))
+ artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
+ if (!validLevelSeries(artwork.snd_current))
+ artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
+ if (!validLevelSeries(artwork.mus_current))
+ artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
+
+ // store valid artwork directory information
+ gfx_last_valid = artwork.gfx_current;
+ snd_last_valid = artwork.snd_current;
+ mus_last_valid = artwork.mus_current;
+
#if 0
- printf("::: '%s', '%s', '%s'\n",
- artwork.gfx_current->subdir,
- artwork.gfx_current->fullpath,
- artwork.gfx_current->basepath);
+ Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
+ artwork.gfx_current->subdir,
+ artwork.gfx_current->fullpath,
+ artwork.gfx_current->basepath);
#endif
setup.graphics_set = artwork.gfx_current->identifier;
setup.sounds_set = artwork.snd_current->identifier;
setup.music_set = artwork.mus_current->identifier;
- /* needed if last screen (setup choice) changed graphics, sounds or music */
+ // needed if last screen (setup choice) changed graphics, sounds or music
ReloadCustomArtwork(0);
- /* needed for displaying artwork name instead of artwork identifier */
+ // needed for displaying artwork name instead of artwork identifier
graphics_set_name = artwork.gfx_current->name;
sounds_set_name = artwork.snd_current->name;
music_set_name = artwork.mus_current->name;
DrawSetupScreen();
}
-static void execSetupChooseGraphics()
+static void execSetupChooseGraphics(void)
{
setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
- DrawSetupScreen();
-}
+ DrawSetupScreen();
+}
+
+static void execSetupChooseSounds(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseMusic(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_MUSIC;
+
+ DrawSetupScreen();
+}
+
+static void execSetupInput(void)
+{
+ setup_mode = SETUP_MODE_INPUT;
+
+ DrawSetupScreen();
+}
+
+static void execSetupShortcuts(void)
+{
+ setup_mode = SETUP_MODE_SHORTCUTS;
+
+ DrawSetupScreen();
+}
+
+static void execSetupShortcuts1(void)
+{
+ setup_mode = SETUP_MODE_SHORTCUTS_1;
+
+ DrawSetupScreen();
+}
+
+static void execSetupShortcuts2(void)
+{
+ setup_mode = SETUP_MODE_SHORTCUTS_2;
+
+ DrawSetupScreen();
+}
+
+static void execSetupShortcuts3(void)
+{
+ setup_mode = SETUP_MODE_SHORTCUTS_3;
+
+ DrawSetupScreen();
+}
+
+static void execSetupShortcuts4(void)
+{
+ setup_mode = SETUP_MODE_SHORTCUTS_4;
+
+ DrawSetupScreen();
+}
+
+static void execSetupShortcuts5(void)
+{
+ setup_mode = SETUP_MODE_SHORTCUTS_5;
+
+ DrawSetupScreen();
+}
+
+static void execExitSetup(void)
+{
+ SetGameStatus(GAME_MODE_MAIN);
+
+ DrawMainMenu();
+}
+
+static void execSaveAndExitSetup(void)
+{
+ SaveSetup();
+ execExitSetup();
+}
+
+static void execGadgetNetworkServer(void)
+{
+ int gadget_id = SCREEN_CTRL_ID_NETWORK_SERVER;
+ struct GadgetInfo *gi = screen_gadget[gadget_id];
+
+ if (strEqual(setup.network_server_hostname, STR_NETWORK_AUTO_DETECT))
+ network_server_hostname[0] = '\0';
+
+ ModifyGadget(gi, GDI_TEXT_VALUE, network_server_hostname, GDI_END);
+
+ MapGadget(gi);
+
+ ClickOnGadget(gi, MB_LEFTBUTTON);
+}
+
+static void execOfferUploadTapes(void)
+{
+ OfferUploadTapes();
+}
+
+static void ToggleNetworkModeIfNeeded(void)
+{
+ int font_title = FONT_TITLE_1;
+ int font_foot = FC_BLUE;
+ int ystart = mSY - SY + 16;
+ int ybottom = mSY - SY + SYSIZE - 20;
+ char *text = (setup.network_mode ? "Start Network" : "Stop Network");
+
+ if (setup.network_mode == network.enabled)
+ return;
+
+ network.enabled = setup.network_mode;
+
+ FadeOut(REDRAW_ALL);
+
+ ClearField();
-static void execSetupChooseSounds()
-{
- setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
+ DrawTextSCentered(ystart, font_title, text);
- DrawSetupScreen();
-}
+ FadeIn(REDRAW_ALL);
-static void execSetupChooseMusic()
-{
- setup_mode = SETUP_MODE_CHOOSE_MUSIC;
+ if (network.enabled)
+ InitNetworkServer();
+ else
+ DisconnectFromNetworkServer();
- DrawSetupScreen();
-}
+ DrawTextSCentered(ybottom, font_foot,
+ "Press any key or button for setup menu");
-static void execSetupInput()
-{
- setup_mode = SETUP_MODE_INPUT;
+ WaitForEventToContinue();
DrawSetupScreen();
}
-static void execSetupShortcuts()
+static void ToggleGameSpeedsListIfNeeded(void)
{
- setup_mode = SETUP_MODE_SHORTCUTS;
+ boolean using_game_speeds_extended = (game_speeds == game_speeds_extended);
- DrawSetupScreen();
-}
+ if (setup.game_speed_extended == using_game_speeds_extended)
+ return;
-static void execSetupShortcuts1()
-{
- setup_mode = SETUP_MODE_SHORTCUTS_1;
+ // try to match similar values when changing game speeds list
+ if (setup.game_speed_extended)
+ setup.game_frame_delay = (setup.game_frame_delay == 15 ? 16 :
+ setup.game_frame_delay == 30 ? 29 :
+ setup.game_frame_delay);
+ else
+ setup.game_frame_delay = (setup.game_frame_delay == 14 ? 15 :
+ setup.game_frame_delay == 16 ? 15 :
+ setup.game_frame_delay >= 29 ? 30 :
+ setup.game_frame_delay <= 10 ? 10 :
+ setup.game_frame_delay);
+
+ execSetupGame_setGameSpeeds(TRUE);
DrawSetupScreen();
}
-static void execSetupShortcuts2()
+static void ToggleUseApiServerIfNeeded(void)
{
- setup_mode = SETUP_MODE_SHORTCUTS_2;
+ if (runtime.use_api_server == setup.use_api_server)
+ return;
- DrawSetupScreen();
+ runtime.use_api_server = setup.use_api_server;
+
+ if (runtime.use_api_server)
+ CheckApiServerTasks();
}
-static void execSetupShortcuts3()
+static void ModifyGameSpeedIfNeeded(void)
{
- setup_mode = SETUP_MODE_SHORTCUTS_3;
+ if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
+ setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY)
+ return;
- DrawSetupScreen();
-}
+ char message[100];
+ char *game_speed_text = "Fast";
+ int game_speed_value = 15;
-static void execSetupShortcuts4()
-{
- setup_mode = SETUP_MODE_SHORTCUTS_4;
+ if (setup.game_speed_extended)
+ {
+ game_speed_text = "60 fps";
+ game_speed_value = 16;
+ }
- DrawSetupScreen();
-}
+ sprintf(message, "Game speed set to %s for VSync to work!", game_speed_text);
-static void execSetupShortcuts5()
-{
- setup_mode = SETUP_MODE_SHORTCUTS_5;
+ // set game speed to existing list value that is fast enough for vsync
+ setup.game_frame_delay = game_speed_value;
- DrawSetupScreen();
+ execSetupGame_setGameSpeeds(TRUE);
+
+ Request(message, REQ_CONFIRM);
}
-static void execExitSetup()
+static void DisableVsyncIfNeeded(void)
{
- SetGameStatus(GAME_MODE_MAIN);
+ if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
+ (setup.game_frame_delay >= MIN_VSYNC_FRAME_DELAY &&
+ setup.game_frame_delay <= MAX_VSYNC_FRAME_DELAY))
+ return;
- DrawMainMenu();
-}
+ // disable vsync for the selected game speed to work
+ setup.vsync_mode = STR_VSYNC_MODE_OFF;
-static void execSaveAndExitSetup()
-{
- SaveSetup();
- execExitSetup();
+ execSetupGraphics_setVsyncModes(TRUE);
+
+ Request("VSync disabled for this game speed to work!", REQ_CONFIRM);
}
static struct
void *related_value;
} hide_related_entry_list[] =
{
+ { &setup.scores_in_highscore_list, execSetupChooseScoresType },
+ { &setup.scores_in_highscore_list, &scores_type_text },
+
{ &setup.game_frame_delay, execSetupChooseGameSpeed },
{ &setup.game_frame_delay, &game_speed_text },
{ &setup.screen_rendering_mode, execSetupChooseRenderingMode },
{ &setup.screen_rendering_mode, &rendering_mode_text },
+ { &setup.vsync_mode, execSetupChooseVsyncMode },
+ { &setup.vsync_mode, &vsync_mode_text },
+
{ &setup.graphics_set, execSetupChooseGraphics },
{ &setup.graphics_set, &graphics_set_name },
{ &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
{ &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
+ { &setup.internal.menu_game, execSetupGame },
+ { &setup.internal.menu_engines, execSetupEngines },
+ { &setup.internal.menu_editor, execSetupEditor },
+ { &setup.internal.menu_graphics, execSetupGraphics },
+ { &setup.internal.menu_sound, execSetupSound },
+ { &setup.internal.menu_artwork, execSetupArtwork },
+ { &setup.internal.menu_input, execSetupInput },
+ { &setup.internal.menu_touch, execSetupTouch },
+ { &setup.internal.menu_shortcuts, execSetupShortcuts },
+ { &setup.internal.menu_exit, execExitSetup },
+ { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
+
{ NULL, NULL }
};
-void setHideRelatedSetupEntries()
+void setHideRelatedSetupEntries(void)
{
int i;
static struct TokenInfo setup_info_main[] =
{
{ TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
+ { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
{ TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
{ TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
{ TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
static struct TokenInfo setup_info_game[] =
{
{ TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
+ { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
+ { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
+ { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
+ { TYPE_STRING, &network_server_text, "" },
+ { TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" },
+ { TYPE_ENTER_LIST, execSetupChooseScoresType,"Scores in Highscore List:" },
+ { TYPE_STRING, &scores_type_text, "" },
+ { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload Tapes to Server" },
+ { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
{ TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
{ TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
{ TYPE_SWITCH, &setup.handicap, "Handicap:" },
{ TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
{ TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
+ { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
+ { TYPE_SWITCH, &setup.count_score_after_game,"Count Score After Game:" },
+ { TYPE_SWITCH, &setup.show_scores_after_game,"Show Scores After Game:" },
+ { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
+ { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
+ { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
{ TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
+ { TYPE_SWITCH, &setup.auto_pause_on_start, "Start Game in Pause Mode:" },
{ TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
{ TYPE_STRING, &game_speed_text, "" },
+ { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
#if 1
{ TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
{ TYPE_STRING, &scroll_delay_text, "" },
#endif
{ TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
{ TYPE_STRING, &snapshot_mode_text, "" },
- { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
+ { TYPE_SWITCH, &setup.show_load_save_buttons,"Show Load/Save Buttons:" },
+ { TYPE_SWITCH, &setup.show_undo_redo_buttons,"Show Undo/Redo Buttons:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_engines[] =
+{
+ { TYPE_HEADLINE, NULL, "Emerald Mine" },
+ { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
+ { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
+ { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
+ { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_HEADLINE, NULL, "Supaplex" },
+ { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
#endif
{ TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
{ TYPE_EMPTY, NULL, "" },
+ { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
+ { TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
{ 0, NULL, NULL }
static struct TokenInfo setup_info_graphics[] =
{
-#if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
+#if !defined(PLATFORM_ANDROID)
{ TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
{ TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
{ TYPE_STRING, &window_size_text, "" },
{ TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
{ TYPE_STRING, &scroll_delay_text, "" },
#endif
+ { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
+ { TYPE_STRING, &vsync_mode_text, "" },
{ TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
{ TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
{ TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
{ TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
{ TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
- { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
- { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
{ TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
+ { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
{ TYPE_KEY, &setup.shortcut.save_game, "" },
{ TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
{ TYPE_KEY, &setup.shortcut.load_game, "" },
+ { TYPE_KEYTEXT, NULL, "Restart Game:", },
+ { TYPE_KEY, &setup.shortcut.restart_game, "" },
+ { TYPE_KEYTEXT, NULL, "Replay & Pause Before End:", },
+ { TYPE_KEY, &setup.shortcut.pause_before_end, "" },
{ TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
{ TYPE_KEY, &setup.shortcut.toggle_pause, "" },
{ TYPE_EMPTY, NULL, "" },
{ 0, NULL, NULL }
};
-static Key getSetupKey()
+static Key getSetupKey(void)
{
Key key = KSYM_UNDEFINED;
boolean got_key_event = FALSE;
{
key = GetEventKey((KeyEvent *)&event, TRUE);
- /* press 'Escape' or 'Enter' to keep the existing key binding */
+ // press 'Escape' or 'Enter' to keep the existing key binding
if (key == KSYM_Escape || key == KSYM_Return)
- key = KSYM_UNDEFINED; /* keep old value */
+ key = KSYM_UNDEFINED; // keep old value
got_key_event = TRUE;
}
else if (type & TYPE_YES_NO_AUTO)
return (*(int *)value == AUTO ? FONT_OPTION_ON :
*(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
+ else if (type & TYPE_PLAYER)
+ return FONT_VALUE_1;
else
return FONT_VALUE_1;
}
int ypos = MENU_SCREEN_START_YPOS + screen_pos;
int startx = mSX + xpos * 32;
int starty = mSY + ypos * 32;
- int font_nr, font_nr_default, font_width_default;
int type = si->type;
void *value = si->value;
char *value_string = getSetupValue(type, value);
+ int font_nr_default = getSetupValueFont(type, value);
+ int font_width_default = getFontWidth(font_nr_default);
+ int font_nr = font_nr_default;
int i;
if (value_string == NULL)
}
else if (type & TYPE_STRING)
{
- int max_value_len = (SCR_FIELDX - 2) * 2;
+ int max_value_len = (SXSIZE - 2 * TILEX) / font_width_default;
xpos = MENU_SCREEN_START_XPOS;
{
xpos = menu_screen_value_xpos - 1;
}
+ else if (type & TYPE_PLAYER)
+ {
+ int displayed_player_nr = *(int *)value + 1;
+
+ value_string = getSetupValue(TYPE_INTEGER, (void *)&displayed_player_nr);
+ }
startx = mSX + xpos * 32;
starty = mSY + ypos * 32;
- font_nr_default = getSetupValueFont(type, value);
- font_width_default = getFontWidth(font_nr_default);
-
- font_nr = font_nr_default;
// special check if right-side setup values moved left due to scrollbar
if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
{
int max_menu_text_length = 26; // maximum text length for classic menu
- int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
+ int font_xoffset = getFontDrawOffsetX(font_nr);
int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
int text_font_nr = getMenuTextFont(FONT_MENU_2);
- int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
+ int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
int text_width = max_menu_text_length * getFontWidth(text_font_nr);
if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
{
+ // when using narrow font, left-shifting text "auto" not needed
+ if (type & TYPE_YES_NO_AUTO)
+ xpos += 1;
+
xpos += 1;
startx = mSX + xpos * 32;
}
}
- /* downward compatibility correction for Juergen Bonhagen's menu settings */
+ // downward compatibility correction for Juergen Bonhagen's menu settings
if (setup_mode != SETUP_MODE_INPUT)
{
int max_menu_text_length_big = (menu_screen_value_xpos -
MENU_SCREEN_START_XPOS);
int max_menu_text_length_medium = max_menu_text_length_big * 2;
- int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
- int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
- int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
+ int check_font_nr = FONT_OPTION_ON; // known font that needs correction
+ int font1_xoffset = getFontDrawOffsetX(font_nr);
+ int font2_xoffset = getFontDrawOffsetX(check_font_nr);
int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
int text_font_nr = getMenuTextFont(FONT_MENU_2);
- int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
+ int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
boolean correct_font_draw_xoffset = FALSE;
startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
correct_font_draw_xoffset = TRUE;
- /* check if setup value would overlap with setup text when printed */
- /* (this can happen for extreme/wrong values for font draw offset) */
+ // check if setup value would overlap with setup text when printed
+ // (this can happen for extreme/wrong values for font draw offset)
if (correct_font_draw_xoffset)
{
- font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
+ font_draw_xoffset_old = getFontDrawOffsetX(font_nr);
font_draw_xoffset_modified = TRUE;
if (type & TYPE_KEY)
DrawText(startx, starty, value_string, font_nr);
+ if (type & TYPE_PLAYER)
+ {
+ struct FontBitmapInfo *font = getFontBitmapInfo(font_nr);
+ int player_nr = *(int *)value;
+ int xoff = font->draw_xoffset + getFontWidth(font_nr);
+ int yoff = font->draw_yoffset + (getFontHeight(font_nr) - TILEY) / 2;
+ int startx2 = startx + xoff;
+ int starty2 = starty + yoff;
+
+ if (DrawingOnBackground(startx2, starty2))
+ ClearRectangleOnBackground(drawto, startx2, starty2, TILEX, TILEY);
+
+ DrawFixedGraphicThruMaskExt(drawto, startx2, starty2,
+ PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
+ }
+
if (font_draw_xoffset_modified)
getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
}
if (key != KSYM_UNDEFINED)
*(Key *)si->value = key;
}
+ else if (si->type & TYPE_PLAYER)
+ {
+ int player_nr = *(int *)si->value;
+
+ if (dx)
+ player_nr += dx;
+ else
+ player_nr = Request("Choose player", REQ_PLAYER) - 1;
+
+ *(int *)si->value = MIN(MAX(0, player_nr), MAX_PLAYERS - 1);
+ }
drawSetupValue(screen_pos, setup_info_pos_raw);
// fullscreen state may have changed at this point
if (si->value == &setup.fullscreen)
- ToggleFullscreenOrChangeWindowScalingIfNeeded();
+ ToggleFullscreenIfNeeded();
+
+ // network mode may have changed at this point
+ if (si->value == &setup.network_mode)
+ ToggleNetworkModeIfNeeded();
+
+ // API server mode may have changed at this point
+ if (si->value == &setup.use_api_server)
+ ToggleUseApiServerIfNeeded();
+
+ // game speed list may have changed at this point
+ if (si->value == &setup.game_speed_extended)
+ ToggleGameSpeedsListIfNeeded();
}
static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *setup_info_orig)
int list_pos = 0;
int i;
- /* determine maximum list size of target list */
+ // determine maximum list size of target list
while (setup_info_orig[list_size++].type != 0);
- /* free, allocate and clear memory for target list */
+ // free, allocate and clear memory for target list
checked_free(setup_info_final);
setup_info_final = checked_calloc(list_size * sizeof(struct TokenInfo));
- /* copy setup info list without setup entries marked as hidden */
+ // copy setup info list without setup entries marked as hidden
for (i = 0; setup_info_orig[i].type != 0; i++)
{
- /* skip setup entries configured to be hidden */
+ // skip setup entries configured to be hidden
if (hideSetupEntry(setup_info_orig[i].value))
continue;
- /* skip skippable setup entries if screen is lower than usual */
+ // skip skippable setup entries if screen is lower than usual
if (SCR_FIELDY < SCR_FIELDY_DEFAULT &&
setup_info_orig[i].type == TYPE_SKIPPABLE)
continue;
return setup_info_final;
}
-static void DrawSetupScreen_Generic()
+static void DrawSetupScreen_Generic(void)
{
int fade_mask = REDRAW_FIELD;
boolean redraw_all = FALSE;
char *title_string = NULL;
int i;
- if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
+ if (CheckFadeAll())
fade_mask = REDRAW_ALL;
UnmapAllGadgets();
FadeOut(fade_mask);
- /* needed if different viewport properties defined for setup screen */
+ // needed if different viewport properties defined for setup screen
ChangeViewportPropertiesIfNeeded();
SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
setup_info = setup_info_game;
title_string = STR_SETUP_GAME;
}
+ else if (setup_mode == SETUP_MODE_ENGINES)
+ {
+ setup_info = setup_info_engines;
+ title_string = STR_SETUP_ENGINES;
+ }
else if (setup_mode == SETUP_MODE_EDITOR)
{
setup_info = setup_info_editor;
title_string = STR_SETUP_SHORTCUTS;
}
- /* use modified setup info without setup entries marked as hidden */
+ // use modified setup info without setup entries marked as hidden
setup_info = getSetupInfoFinal(setup_info);
DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
setup_mode, num_setup_info, max_setup_info);
}
-void DrawSetupScreen_Input()
+static void DrawSetupScreen_Input(void)
{
int i;
DrawCursorAndText_Setup(i, -1, FALSE);
}
- /* create gadgets for setup input menu screen */
+ // create gadgets for setup input menu screen
FreeScreenGadgets();
CreateScreenGadgets();
- /* map gadgets for setup input menu screen */
+ // map gadgets for setup input menu screen
MapScreenMenuGadgets(SCREEN_MASK_INPUT);
HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
static int input_player_nr = 0;
-void HandleSetupScreen_Input_Player(int step, int direction)
+static void HandleSetupScreen_Input_Player(int step, int direction)
{
int old_player_nr = input_player_nr;
int new_player_nr;
for (i = 0; setup_info_input[i].type != 0; i++)
{
- /* adjust menu structure according to skipped setup entries */
+ // adjust menu structure according to skipped setup entries
if (setup_info_input[i].type == TYPE_SKIPPABLE)
{
pos_empty2--;
if (button == MB_MENU_INITIALIZE)
{
- /* input setup menu may have changed size due to graphics configuration */
+ // input setup menu may have changed size due to graphics configuration
if (choice >= pos_empty1)
choice = pos_end;
return;
}
- if (mx || my) /* mouse input */
+ if (mx || my) // mouse input
{
x = (mx - mSX) / 32;
y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
}
- else if (dx || dy) /* keyboard input */
+ else if (dx || dy) // keyboard input
{
if (dx && choice == 0)
x = (dx < 0 ? 10 : 12);
font_nr_new = FONT_VALUE_NARROW;
}
- /* read existing key bindings from player setup */
+ // read existing key bindings from player setup
custom_key = setup.input[player_nr].key;
FadeSetEnterMenu();
{
Key key = GetEventKey((KeyEvent *)&event, FALSE);
- /* press 'Escape' to abort and keep the old key bindings */
+ // press 'Escape' to abort and keep the old key bindings
if (key == KSYM_Escape)
{
FadeSkipNextFadeIn();
break;
}
- /* press 'Enter' to keep the existing key binding */
+ // press 'Enter' to keep the existing key binding
if (key == KSYM_Return)
key = *customize_step[step_nr].key;
- /* check if key already used */
+ // check if key already used
for (i = 0; i < step_nr; i++)
if (*customize_step[i].key == key)
break;
if (i < step_nr)
break;
- /* got new key binding */
+ // got new key binding
*customize_step[step_nr].key = key;
DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
" ", font_nr_new);
getKeyNameFromKey(key), font_nr_new);
step_nr++;
- /* un-highlight last query */
+ // un-highlight last query
DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
customize_step[step_nr - 1].text, FONT_MENU_1);
DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
"Key:", FONT_MENU_1);
- /* all keys configured */
+ // all keys configured
if (step_nr == 6)
{
finished = TRUE;
break;
}
- /* query next key binding */
+ // query next key binding
DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
BackToFront();
}
- /* write new key bindings back to player setup, if successfully finished */
+ // write new key bindings back to player setup, if successfully finished
if (success)
setup.input[player_nr].key = custom_key;
DrawSetupScreen_Input();
}
-/* game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com> */
+// game controller mapping generator by Gabriel Jacobo <gabomdq@gmail.com>
#define MARKER_BUTTON 1
#define MARKER_AXIS_X 2
static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
{
-#if defined(TARGET_SDL2)
static boolean bitmaps_initialized = FALSE;
boolean screen_initialized = FALSE;
static Bitmap *controller, *button, *axis_x, *axis_y;
Event event;
int alpha = 200, alpha_step = -1;
int alpha_ticks = 0;
- char mapping[4096], temp[4096];
+ char mapping[4096], temp[256];
int font_name = MENU_SETUP_FONT_TITLE;
int font_info = MENU_SETUP_FONT_TEXT;
int spacing_name = menu.line_spacing_setup[SETUP_MODE_INPUT];
name = getFormattedJoystickName(SDL_JoystickName(joystick));
#if DEBUG_JOYSTICKS
- /* print info about the joystick we are watching */
- Error(ERR_DEBUG, "watching joystick %d: (%s)\n",
+ // print info about the joystick we are watching
+ Debug("joystick", "watching joystick %d: (%s)",
SDL_JoystickInstanceID(joystick), name);
- Error(ERR_DEBUG, "joystick has %d axes, %d hats, %d balls, and %d buttons\n",
+ Debug("joystick", "joystick has %d axes, %d hats, %d balls, and %d buttons",
SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
#endif
- /* initialize mapping with GUID and name */
+ // initialize mapping with GUID and name
SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, sizeof(temp));
snprintf(mapping, sizeof(mapping), "%s,%s,platform:%s,",
temp, name, SDL_GetPlatform());
- /* loop through all steps (buttons and axes), getting joystick events */
+ // loop through all steps (buttons and axes), getting joystick events
for (i = 0; i < SDL_arraysize(steps) && !done;)
{
- Bitmap *marker = button; /* initialize with reliable default value */
+ Bitmap *marker = button; // initialize with reliable default value
step = &steps[i];
strcpy(step->mapping, mapping);
break;
case SDL_JOYHATMOTION:
- /* ignore centering; we're probably just coming back
- to the center from the previous item we set */
+ // ignore centering; we're probably just coming back
+ // to the center from the previous item we set
if (event.jhat.value == SDL_HAT_CENTERED)
break;
case SDL_FINGERDOWN:
case SDL_MOUSEBUTTONDOWN:
- /* skip this step */
+ // skip this step
i++;
next = TRUE;
{
if (i == 0)
{
- /* leave screen */
+ // leave screen
success = FALSE;
done = TRUE;
break;
}
- /* undo this step */
+ // undo this step
prev_step = &steps[i - 1];
strcpy(mapping, prev_step->mapping);
i--;
event.key.keysym.sym == KSYM_Return ||
event.key.keysym.sym == KSYM_Menu)
{
- /* skip this step */
+ // skip this step
i++;
next = TRUE;
if (event.key.keysym.sym == KSYM_Escape)
{
- /* leave screen */
+ // leave screen
success = FALSE;
done = TRUE;
}
if (success)
{
#if DEBUG_JOYSTICKS
- Error(ERR_DEBUG, "New game controller mapping:\n\n%s\n\n", mapping);
+ Debug("joystick", "New game controller mapping:\n\n%s\n\n", mapping);
#endif
// activate mapping for this game
SaveSetup_AddGameControllerMapping(mapping);
}
- /* wait until the last pending event was removed from event queue */
+ // wait until the last pending event was removed from event queue
while (NextValidEvent(&event));
return success;
-#else
- return TRUE;
-#endif
}
static int ConfigureJoystickMain(int player_nr)
DrawSetupScreen_Input();
}
-boolean ConfigureVirtualButtonsMain()
+static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
+{
+ if (y < video.screen_height / 3)
+ {
+ // remap touch gadgets to access upper part of the screen
+ UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
+ MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
+ }
+ else if (y > 2 * video.screen_height / 3)
+ {
+ // remap touch gadgets to access lower part of the screen
+ MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
+ UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
+ }
+}
+
+static boolean ConfigureVirtualButtonsMain(void)
{
static char *customize_step_text[] =
{
CHAR_GRID_BUTTON_SNAP,
CHAR_GRID_BUTTON_DROP
};
+ enum
+ {
+ ACTION_NONE,
+ ACTION_ESCAPE,
+ ACTION_BACK,
+ ACTION_NEXT
+ };
int font_nr = FONT_INPUT_1_ACTIVE;
int font_height = getFontHeight(font_nr);
int ypos1 = SYSIZE / 2 - font_height * 2;
overlay.grid_button_highlight = grid_button[step_nr];
+ UnmapAllGadgets();
+
FadeSetEnterMenu();
FadeOut(REDRAW_FIELD);
SetOverlayShowGrid(TRUE);
+ // map gadgets for setup touch buttons menu screen
+ MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
+
while (!finished)
{
Event event;
while (NextValidEvent(&event))
{
+ int action = ACTION_NONE;
+
+ // ---------- handle events and set the resulting action ----------
+
switch (event.type)
{
+ case EVENT_USER:
+ {
+ UserEvent *user = (UserEvent *)&event;
+ int id = user->value1;
+
+ action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
+ id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
+ id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
+ id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
+ ACTION_NONE);
+ }
+ break;
+
case EVENT_KEYPRESS:
{
Key key = GetEventKey((KeyEvent *)&event, FALSE);
- /* press 'Escape' to abort and keep the old key bindings */
- if (key == KSYM_Escape)
- {
- for (x = 0; x < MAX_GRID_XSIZE; x++)
- for (y = 0; y < MAX_GRID_YSIZE; y++)
- overlay.grid_button[x][y] = grid_button_old[x][y];
-
- FadeSkipNextFadeIn();
-
- finished = TRUE;
-
- break;
- }
-
- /* press 'Enter' to keep the existing key binding */
- if (key == KSYM_Return ||
-#if defined(TARGET_SDL2)
- key == KSYM_Menu ||
-#endif
- key == KSYM_space)
- {
- step_nr++;
- }
- else if (key == KSYM_BackSpace
-#if defined(TARGET_SDL2)
- ||
- key == KSYM_Back
-#endif
- )
- {
- if (step_nr == 0)
- {
- FadeSkipNextFadeIn();
-
- finished = TRUE;
-
- break;
- }
-
- step_nr--;
- }
- else
- {
- break;
- }
-
- /* all virtual buttons configured */
- if (step_nr == 6)
- {
- finished = TRUE;
- success = TRUE;
-
- break;
- }
-
- for (x = 0; x < MAX_GRID_XSIZE; x++)
- for (y = 0; y < MAX_GRID_YSIZE; y++)
- grid_button_tmp[x][y] = overlay.grid_button[x][y];
-
- overlay.grid_button_highlight = grid_button[step_nr];
-
- /* query next virtual button */
-
- ClearField();
-
- DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
- DrawTextSCentered(ypos1, font_nr, "Select tiles to");
- DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
+ action = (key == KSYM_Escape ? ACTION_ESCAPE :
+ key == KSYM_BackSpace ||
+ key == KSYM_Back ? ACTION_BACK :
+ key == KSYM_Return ||
+ key == KSYM_Menu ||
+ key == KSYM_space ? ACTION_NEXT :
+ ACTION_NONE);
}
break;
{
ButtonEvent *button = (ButtonEvent *)&event;
+ motion_status = FALSE;
+
+ if (button->type == EVENT_BUTTONPRESS)
+ button_status = button->button;
+ else
+ button_status = MB_RELEASED;
+
+ if (HandleGadgets(button->x, button->y, button_status))
+ {
+ // do not handle this button event anymore
+ break;
+ }
+
button->x += video.screen_xoffset;
button->y += video.screen_yoffset;
if (button->type == EVENT_BUTTONPRESS)
{
- button_status = button->button;
-
grid_button_draw =
(overlay.grid_button[x][y] != grid_button[step_nr] ?
grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
set_grid_button = TRUE;
}
- else
- {
- button_status = MB_RELEASED;
- }
+
+ MapScreenMenuGadgets_OverlayTouchButtons(button->y);
}
break;
{
MotionEvent *motion = (MotionEvent *)&event;
+ motion_status = TRUE;
+
+ if (HandleGadgets(motion->x, motion->y, button_status))
+ {
+ // do not handle this button event anymore
+ break;
+ }
+
motion->x += video.screen_xoffset;
motion->y += video.screen_yoffset;
y = motion->y * overlay.grid_ysize / video.screen_height;
set_grid_button = TRUE;
+
+ MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
}
break;
-#if defined(TARGET_SDL2)
case SDL_WINDOWEVENT:
HandleWindowEvent((WindowEvent *) &event);
case SDL_APP_DIDENTERFOREGROUND:
HandlePauseResumeEvent((PauseResumeEvent *) &event);
break;
-#endif
default:
HandleOtherEvents(&event);
break;
}
+ // ---------- perform action set by handling events ----------
+
+ if (action == ACTION_ESCAPE)
+ {
+ // abort and restore the old key bindings
+
+ for (x = 0; x < MAX_GRID_XSIZE; x++)
+ for (y = 0; y < MAX_GRID_YSIZE; y++)
+ overlay.grid_button[x][y] = grid_button_old[x][y];
+
+ FadeSkipNextFadeIn();
+
+ finished = TRUE;
+ }
+ else if (action == ACTION_BACK)
+ {
+ // keep the configured key bindings and go to previous page
+
+ step_nr--;
+
+ if (step_nr < 0)
+ {
+ FadeSkipNextFadeIn();
+
+ finished = TRUE;
+ }
+ }
+ else if (action == ACTION_NEXT)
+ {
+ // keep the configured key bindings and go to next page
+
+ step_nr++;
+
+ // all virtual buttons configured
+ if (step_nr == 6)
+ {
+ finished = TRUE;
+ success = TRUE;
+ }
+ }
+
+ if (action != ACTION_NONE && !finished)
+ {
+ for (x = 0; x < MAX_GRID_XSIZE; x++)
+ for (y = 0; y < MAX_GRID_YSIZE; y++)
+ grid_button_tmp[x][y] = overlay.grid_button[x][y];
+
+ overlay.grid_button_highlight = grid_button[step_nr];
+
+ // configure next virtual button
+
+ ClearField();
+
+ DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
+ DrawTextSCentered(ypos1, font_nr, "Select tiles to");
+ DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
+ }
+
if (set_grid_button)
{
overlay.grid_button[x][y] =
return success;
}
-void ConfigureVirtualButtons()
+void ConfigureVirtualButtons(void)
{
boolean success = ConfigureVirtualButtonsMain();
+ UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
+ SCREEN_MASK_TOUCH2);
+
if (success)
{
int font_nr = FONT_TITLE_1;
}
}
-void DrawSetupScreen()
+void DrawSetupScreen(void)
{
+ align_xoffset = 0;
+ align_yoffset = 0;
+
if (setup_mode == SETUP_MODE_INPUT)
DrawSetupScreen_Input();
+ else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
+ DrawChooseTree(&scores_type_current);
else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
DrawChooseTree(&game_speed_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
DrawChooseTree(&scaling_type_current);
else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
DrawChooseTree(&rendering_mode_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
+ DrawChooseTree(&vsync_mode_current);
else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
DrawChooseTree(&artwork.gfx_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
PlayMenuSoundsAndMusic();
}
-void RedrawSetupScreenAfterFullscreenToggle()
+void RedrawSetupScreenAfterFullscreenToggle(void)
{
if (setup_mode == SETUP_MODE_GRAPHICS ||
setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
{
if (setup_mode == SETUP_MODE_INPUT)
HandleSetupScreen_Input(mx, my, dx, dy, button);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SCORES_TYPE)
+ HandleChooseTree(mx, my, dx, dy, button, &scores_type_current);
else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_VSYNC)
+ HandleChooseTree(mx, my, dx, dy, button, &vsync_mode_current);
else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
HandleSetupScreen_Generic(mx, my, dx, dy, button);
}
-void HandleGameActions()
+void HandleGameActions(void)
{
+ if (setup.ask_on_game_over)
+ CheckGameOver();
+
if (game.restart_game_message != NULL)
+ {
RequestRestartGame(game.restart_game_message);
+ return;
+ }
+
if (game_status != GAME_MODE_PLAYING)
return;
- GameActions(); /* main game loop */
+ GameActions(); // main game loop
if (tape.auto_play && !tape.playing)
- AutoPlayTape(); /* continue automatically playing next tape */
+ AutoPlayTapesContinue(); // continue automatically playing next tape
}
-/* ---------- new screen button stuff -------------------------------------- */
-
-static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
-{
- switch (gadget_id)
- {
- case SCREEN_CTRL_ID_PREV_LEVEL:
- *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
- *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
- break;
-
- case SCREEN_CTRL_ID_NEXT_LEVEL:
- *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
- *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
- break;
-
- case SCREEN_CTRL_ID_PREV_PLAYER:
- *x = mSX + TILEX * 10;
- *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
- break;
-
- case SCREEN_CTRL_ID_NEXT_PLAYER:
- *x = mSX + TILEX * 12;
- *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
- break;
-
- default:
- Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
- }
-}
+// ---------- new screen button stuff --------------------------------------
static struct
{
int gfx_unpressed, gfx_pressed;
- void (*get_gadget_position)(int *, int *, int);
+ struct MenuPosInfo *pos;
+ boolean *check_value;
int gadget_id;
int screen_mask;
+ unsigned int event_mask;
+ boolean is_touch_button;
char *infotext;
} menubutton_info[NUM_SCREEN_MENUBUTTONS] =
{
{
IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
- getScreenMenuButtonPos,
+ &menu.main.button.prev_level, NULL,
SCREEN_CTRL_ID_PREV_LEVEL,
SCREEN_MASK_MAIN,
- "last level"
+ GD_EVENT_PRESSED | GD_EVENT_REPEATED,
+ FALSE, "previous level"
},
{
IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
- getScreenMenuButtonPos,
+ &menu.main.button.next_level, NULL,
SCREEN_CTRL_ID_NEXT_LEVEL,
SCREEN_MASK_MAIN,
- "next level"
+ GD_EVENT_PRESSED | GD_EVENT_REPEATED,
+ FALSE, "next level"
+ },
+ {
+ IMG_MENU_BUTTON_PREV_LEVEL2, IMG_MENU_BUTTON_PREV_LEVEL2_ACTIVE,
+ &menu.scores.button.prev_level, NULL,
+ SCREEN_CTRL_ID_PREV_LEVEL2,
+ SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
+ GD_EVENT_PRESSED | GD_EVENT_REPEATED,
+ FALSE, "previous level"
+ },
+ {
+ IMG_MENU_BUTTON_NEXT_LEVEL2, IMG_MENU_BUTTON_NEXT_LEVEL2_ACTIVE,
+ &menu.scores.button.next_level, NULL,
+ SCREEN_CTRL_ID_NEXT_LEVEL2,
+ SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
+ GD_EVENT_PRESSED | GD_EVENT_REPEATED,
+ FALSE, "next level"
+ },
+ {
+ IMG_MENU_BUTTON_PREV_SCORE, IMG_MENU_BUTTON_PREV_SCORE_ACTIVE,
+ &menu.scores.button.prev_score, NULL,
+ SCREEN_CTRL_ID_PREV_SCORE,
+ SCREEN_MASK_SCORES_INFO,
+ GD_EVENT_PRESSED | GD_EVENT_REPEATED,
+ FALSE, "previous score"
+ },
+ {
+ IMG_MENU_BUTTON_NEXT_SCORE, IMG_MENU_BUTTON_NEXT_SCORE_ACTIVE,
+ &menu.scores.button.next_score, NULL,
+ SCREEN_CTRL_ID_NEXT_SCORE,
+ SCREEN_MASK_SCORES_INFO,
+ GD_EVENT_PRESSED | GD_EVENT_REPEATED,
+ FALSE, "next score"
+ },
+ {
+ IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
+ &menu.main.button.first_level, NULL,
+ SCREEN_CTRL_ID_FIRST_LEVEL,
+ SCREEN_MASK_MAIN,
+ GD_EVENT_RELEASED,
+ FALSE, "first level"
+ },
+ {
+ IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
+ &menu.main.button.last_level, NULL,
+ SCREEN_CTRL_ID_LAST_LEVEL,
+ SCREEN_MASK_MAIN,
+ GD_EVENT_RELEASED,
+ FALSE, "last level"
+ },
+ {
+ IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
+ &menu.main.button.level_number, NULL,
+ SCREEN_CTRL_ID_LEVEL_NUMBER,
+ SCREEN_MASK_MAIN,
+ GD_EVENT_RELEASED,
+ FALSE, "level number"
},
{
IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
- getScreenMenuButtonPos,
+ &menu.setup.button.prev_player, NULL,
SCREEN_CTRL_ID_PREV_PLAYER,
SCREEN_MASK_INPUT,
- "last player"
+ GD_EVENT_PRESSED | GD_EVENT_REPEATED,
+ FALSE, "previous player"
+ },
+ {
+ IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
+ &menu.setup.button.next_player, NULL,
+ SCREEN_CTRL_ID_NEXT_PLAYER,
+ SCREEN_MASK_INPUT,
+ GD_EVENT_PRESSED | GD_EVENT_REPEATED,
+ FALSE, "next player"
+ },
+ {
+ IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
+ &menu.main.button.insert_solution, NULL,
+ SCREEN_CTRL_ID_INSERT_SOLUTION,
+ SCREEN_MASK_MAIN_HAS_SOLUTION,
+ GD_EVENT_RELEASED,
+ FALSE, "insert solution tape"
+ },
+ {
+ IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
+ &menu.main.button.play_solution, NULL,
+ SCREEN_CTRL_ID_PLAY_SOLUTION,
+ SCREEN_MASK_MAIN_HAS_SOLUTION,
+ GD_EVENT_RELEASED,
+ FALSE, "play solution tape"
+ },
+ {
+ IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
+ &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
+ SCREEN_CTRL_ID_SWITCH_ECS_AGA,
+ SCREEN_MASK_MAIN,
+ GD_EVENT_RELEASED | GD_EVENT_OFF_BORDERS,
+ FALSE, "switch ECS/AGA chipset"
+ },
+ {
+ IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
+ &menu.setup.button.touch_back, NULL,
+ SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
+ SCREEN_MASK_TOUCH,
+ GD_EVENT_RELEASED,
+ TRUE, "previous page"
+ },
+ {
+ IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
+ &menu.setup.button.touch_next, NULL,
+ SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
+ SCREEN_MASK_TOUCH,
+ GD_EVENT_RELEASED,
+ TRUE, "next page"
+ },
+ {
+ IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
+ &menu.setup.button.touch_back2, NULL,
+ SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
+ SCREEN_MASK_TOUCH2,
+ GD_EVENT_RELEASED,
+ TRUE, "previous page"
},
{
- IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
- getScreenMenuButtonPos,
- SCREEN_CTRL_ID_NEXT_PLAYER,
- SCREEN_MASK_INPUT,
- "next player"
+ IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
+ &menu.setup.button.touch_next2, NULL,
+ SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
+ SCREEN_MASK_TOUCH2,
+ GD_EVENT_RELEASED,
+ TRUE, "next page"
},
};
{
{
IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
- -1, -1, /* these values are not constant, but can change at runtime */
+ -1, -1, // these values are not constant, but can change at runtime
SCREEN_CTRL_ID_SCROLL_UP,
"scroll up"
},
{
IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
- -1, -1, /* these values are not constant, but can change at runtime */
+ -1, -1, // these values are not constant, but can change at runtime
SCREEN_CTRL_ID_SCROLL_DOWN,
"scroll down"
}
{
{
IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
- -1, -1, /* these values are not constant, but can change at runtime */
- -1, -1, /* these values are not constant, but can change at runtime */
+ -1, -1, // these values are not constant, but can change at runtime
+ -1, -1, // these values are not constant, but can change at runtime
GD_TYPE_SCROLLBAR_VERTICAL,
SCREEN_CTRL_ID_SCROLL_VERTICAL,
"scroll level series vertically"
}
};
-static void CreateScreenMenubuttons()
+static struct
+{
+ int graphic;
+ int gadget_id;
+ int x, y;
+ int size;
+ char *value;
+ char *infotext;
+} textinput_info[NUM_SCREEN_TEXTINPUT] =
+{
+ {
+ IMG_SETUP_INPUT_TEXT,
+ SCREEN_CTRL_ID_NETWORK_SERVER,
+ -1, -1, // these values are not constant, but can change at runtime
+ MAX_SETUP_TEXT_INPUT_LEN,
+ network_server_hostname,
+ "Network Server Hostname / IP"
+ },
+};
+
+static void CreateScreenMenubuttons(void)
{
struct GadgetInfo *gi;
unsigned int event_mask;
for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
{
+ struct MenuPosInfo *pos = menubutton_info[i].pos;
+ int screen_mask = menubutton_info[i].screen_mask;
+ boolean is_touch_button = menubutton_info[i].is_touch_button;
+ boolean is_check_button = menubutton_info[i].check_value != NULL;
+ boolean is_score_button = (screen_mask & SCREEN_MASK_SCORES_INFO);
Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
int gfx_unpressed, gfx_pressed;
int x, y, width, height;
int gd_x1, gd_x2, gd_y1, gd_y2;
+ int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
int id = menubutton_info[i].gadget_id;
+ int type = GD_TYPE_NORMAL_BUTTON;
+ boolean checked = FALSE;
- event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
+ event_mask = menubutton_info[i].event_mask;
- menubutton_info[i].get_gadget_position(&x, &y, id);
+ x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
+ y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
- width = SC_MENUBUTTON_XSIZE;
- height = SC_MENUBUTTON_YSIZE;
+ width = graphic_info[menubutton_info[i].gfx_pressed].width;
+ height = graphic_info[menubutton_info[i].gfx_pressed].height;
gfx_unpressed = menubutton_info[i].gfx_unpressed;
gfx_pressed = menubutton_info[i].gfx_pressed;
gd_y1 = graphic_info[gfx_unpressed].src_y;
gd_x2 = graphic_info[gfx_pressed].src_x;
gd_y2 = graphic_info[gfx_pressed].src_y;
+ gd_x1a = gd_x1;
+ gd_y1a = gd_y1;
+ gd_x2a = gd_x2;
+ gd_y2a = gd_y2;
+
+ if (is_touch_button)
+ {
+ gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
+ gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
+ }
+
+ if (is_check_button)
+ {
+ gd_x1a += graphic_info[gfx_unpressed].active_xoffset;
+ gd_y1a += graphic_info[gfx_unpressed].active_yoffset;
+ gd_x2a += graphic_info[gfx_pressed].active_xoffset;
+ gd_y2a += graphic_info[gfx_pressed].active_yoffset;
+
+ type = GD_TYPE_CHECK_BUTTON;
+ checked = *menubutton_info[i].check_value;
+ }
+
+ if (is_score_button)
+ {
+ // if x/y set to -1, dynamically place buttons next to title text
+ int title_width = getTextWidth(INFOTEXT_SCORE_ENTRY, FONT_TITLE_1);
+
+ if (pos->x == -1)
+ x = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ?
+ SX + (SXSIZE - title_width) / 2 - width * 3 / 2 :
+ id == SCREEN_CTRL_ID_NEXT_LEVEL2 ?
+ SX + (SXSIZE + title_width) / 2 + width / 2 : 0);
+
+ if (pos->y == -1)
+ y = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ||
+ id == SCREEN_CTRL_ID_NEXT_LEVEL2 ? mSY + MENU_TITLE1_YPOS : 0);
+ }
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
GDI_Y, y,
GDI_WIDTH, width,
GDI_HEIGHT, height,
- GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
+ GDI_TYPE, type,
GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_CHECKED, checked,
GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
+ GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a,
+ GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a,
GDI_DIRECT_DRAW, FALSE,
+ GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
GDI_EVENT_MASK, event_mask,
GDI_CALLBACK_ACTION, HandleScreenGadgets,
GDI_END);
if (gi == NULL)
- Error(ERR_EXIT, "cannot create gadget");
+ Fail("cannot create gadget");
screen_gadget[id] = gi;
}
}
-static void CreateScreenScrollbuttons()
+static void CreateScreenScrollbuttons(void)
{
struct GadgetInfo *gi;
unsigned int event_mask;
int i;
- /* these values are not constant, but can change at runtime */
+ // these values are not constant, but can change at runtime
scrollbutton_info[0].x = SC_SCROLL_UP_XPOS;
scrollbutton_info[0].y = SC_SCROLL_UP_YPOS;
scrollbutton_info[1].x = SC_SCROLL_DOWN_XPOS;
width = SC_SCROLLBUTTON_XSIZE;
height = SC_SCROLLBUTTON_YSIZE;
- /* correct scrollbar position if placed outside menu (playfield) area */
+ // correct scrollbar position if placed outside menu (playfield) area
if (x > SX + SC_SCROLL_UP_XPOS)
x = SX + SC_SCROLL_UP_XPOS;
GDI_END);
if (gi == NULL)
- Error(ERR_EXIT, "cannot create gadget");
+ Fail("cannot create gadget");
screen_gadget[id] = gi;
}
}
-static void CreateScreenScrollbars()
+static void CreateScreenScrollbars(void)
{
int i;
- /* these values are not constant, but can change at runtime */
+ // these values are not constant, but can change at runtime
scrollbar_info[0].x = SC_SCROLL_VERTICAL_XPOS;
scrollbar_info[0].y = SC_SCROLL_VERTICAL_YPOS;
scrollbar_info[0].width = SC_SCROLL_VERTICAL_XSIZE;
width = scrollbar_info[i].width;
height = scrollbar_info[i].height;
- /* correct scrollbar position if placed outside menu (playfield) area */
+ // correct scrollbar position if placed outside menu (playfield) area
if (x > SX + SC_SCROLL_VERTICAL_XPOS)
x = SX + SC_SCROLL_VERTICAL_XPOS;
GDI_END);
if (gi == NULL)
- Error(ERR_EXIT, "cannot create gadget");
+ Fail("cannot create gadget");
+
+ screen_gadget[id] = gi;
+ }
+}
+
+static void CreateScreenTextInputGadgets(void)
+{
+ int i;
+
+ for (i = 0; i < NUM_SCREEN_TEXTINPUT; i++)
+ {
+ int graphic = textinput_info[i].graphic;
+ struct GraphicInfo *gd = &graphic_info[graphic];
+ int gd_x1 = gd->src_x;
+ int gd_y1 = gd->src_y;
+ int gd_x2 = gd->src_x + gd->active_xoffset;
+ int gd_y2 = gd->src_y + gd->active_yoffset;
+ struct GadgetInfo *gi;
+ unsigned int event_mask;
+ int id = textinput_info[i].gadget_id;
+ int x = textinput_info[i].x;
+ int y = textinput_info[i].y;
+
+ event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_CUSTOM_TYPE_ID, i,
+ GDI_INFO_TEXT, textinput_info[i].infotext,
+ GDI_X, SX + x,
+ GDI_Y, SY + y,
+ GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
+ GDI_TEXT_VALUE, textinput_info[i].value,
+ GDI_TEXT_SIZE, textinput_info[i].size,
+ GDI_TEXT_FONT, getSetupValueFont(TYPE_STRING, NULL),
+ GDI_TEXT_FONT_ACTIVE, FONT_TEXT_1,
+ GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
+ GDI_BORDER_SIZE, gd->border_size, gd->border_size,
+ GDI_DESIGN_WIDTH, gd->width,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_ACTION, HandleScreenGadgets,
+ GDI_CALLBACK_ACTION_ALWAYS, TRUE,
+ GDI_END);
+
+ if (gi == NULL)
+ Fail("cannot create gadget");
screen_gadget[id] = gi;
}
}
-void CreateScreenGadgets()
+void CreateScreenGadgets(void)
{
CreateScreenMenubuttons();
CreateScreenScrollbuttons();
CreateScreenScrollbars();
+
+ CreateScreenTextInputGadgets();
}
-void FreeScreenGadgets()
+void FreeScreenGadgets(void)
{
int i;
FreeGadget(screen_gadget[i]);
}
-void MapScreenMenuGadgets(int screen_mask)
+static void RedrawScreenMenuGadgets(int screen_mask)
+{
+ int i;
+
+ for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
+ if (screen_mask & menubutton_info[i].screen_mask)
+ RedrawGadget(screen_gadget[menubutton_info[i].gadget_id]);
+}
+
+static void MapScreenMenuGadgets(int screen_mask)
{
int i;
MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
}
-void MapScreenGadgets(int num_entries)
+static void UnmapScreenMenuGadgets(int screen_mask)
+{
+ int i;
+
+ for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
+ {
+ if (screen_mask & menubutton_info[i].screen_mask)
+ {
+ UnmapGadget(screen_gadget[menubutton_info[i].gadget_id]);
+
+ if (screen_mask & SCREEN_MASK_MAIN_HAS_SOLUTION)
+ DrawBackground(screen_gadget[menubutton_info[i].gadget_id]->x,
+ screen_gadget[menubutton_info[i].gadget_id]->y,
+ screen_gadget[menubutton_info[i].gadget_id]->width,
+ screen_gadget[menubutton_info[i].gadget_id]->height);
+ }
+ }
+}
+
+static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
+{
+ if (map_gadgets)
+ MapScreenMenuGadgets(screen_mask);
+ else
+ UnmapScreenMenuGadgets(screen_mask);
+}
+
+static void MapScreenGadgets(int num_entries)
{
int i;
MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
}
-void MapScreenTreeGadgets(TreeInfo *ti)
+static void UnmapScreenGadgets()
+{
+ int i;
+
+ for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
+ UnmapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
+
+ for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
+ UnmapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
+}
+
+static void MapScreenTreeGadgets(TreeInfo *ti)
{
MapScreenGadgets(numTreeInfoInGroup(ti));
}
+static void UnmapScreenTreeGadgets(void)
+{
+ UnmapScreenGadgets();
+}
+
+static void AdjustScoreInfoButtons(int x, int y1, int y2)
+{
+ struct GadgetInfo *gi_1 = screen_gadget[SCREEN_CTRL_ID_PREV_SCORE];
+ struct GadgetInfo *gi_2 = screen_gadget[SCREEN_CTRL_ID_NEXT_SCORE];
+ struct MenuPosInfo *pos_1 = menubutton_info[SCREEN_CTRL_ID_PREV_SCORE].pos;
+ struct MenuPosInfo *pos_2 = menubutton_info[SCREEN_CTRL_ID_NEXT_SCORE].pos;
+
+ if (pos_1->x == -1 && pos_1->y == -1)
+ ModifyGadget(gi_1, GDI_X, x, GDI_Y, y1, GDI_END);
+
+ if (pos_2->x == -1 && pos_2->y == -1)
+ ModifyGadget(gi_2, GDI_X, x, GDI_Y, y2, GDI_END);
+}
+
static void HandleScreenGadgets(struct GadgetInfo *gi)
{
int id = gi->custom_id;
int button = gi->event.button;
- int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+ int step = (button == MB_LEFTBUTTON ? 1 :
+ button == MB_MIDDLEBUTTON ? 5 :
+ button == MB_RIGHTBUTTON ? 10 : 1);
switch (id)
{
HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
break;
+ case SCREEN_CTRL_ID_PREV_LEVEL2:
+ HandleHallOfFame_SelectLevel(step, -1);
+ break;
+
+ case SCREEN_CTRL_ID_NEXT_LEVEL2:
+ HandleHallOfFame_SelectLevel(step, +1);
+ break;
+
+ case SCREEN_CTRL_ID_PREV_SCORE:
+ HandleScoreInfo_SelectScore(step, -1);
+ break;
+
+ case SCREEN_CTRL_ID_NEXT_SCORE:
+ HandleScoreInfo_SelectScore(step, +1);
+ break;
+
+ case SCREEN_CTRL_ID_FIRST_LEVEL:
+ HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
+ break;
+
+ case SCREEN_CTRL_ID_LAST_LEVEL:
+ HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
+ break;
+
+ case SCREEN_CTRL_ID_LEVEL_NUMBER:
+ CloseDoor(DOOR_CLOSE_2);
+ SetGameStatus(GAME_MODE_LEVELNR);
+ DrawChooseLevelNr();
+ break;
+
case SCREEN_CTRL_ID_PREV_PLAYER:
HandleSetupScreen_Input_Player(step, -1);
break;
HandleSetupScreen_Input_Player(step, +1);
break;
+ case SCREEN_CTRL_ID_INSERT_SOLUTION:
+ InsertSolutionTape();
+ break;
+
+ case SCREEN_CTRL_ID_PLAY_SOLUTION:
+ PlaySolutionTape();
+ break;
+
+ case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
+ setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
+ DrawMainMenu();
+ break;
+
+ case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
+ case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
+ case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
+ case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
+ PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
+ break;
+
case SCREEN_CTRL_ID_SCROLL_UP:
- if (game_status == GAME_MODE_LEVELS)
+ if (game_status == GAME_MODE_NAMES)
+ HandleChoosePlayerName(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
+ else if (game_status == GAME_MODE_LEVELS)
HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
else if (game_status == GAME_MODE_LEVELNR)
HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
else if (game_status == GAME_MODE_INFO)
HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
+ else if (game_status == GAME_MODE_SCORES)
+ HandleHallOfFame(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
break;
case SCREEN_CTRL_ID_SCROLL_DOWN:
- if (game_status == GAME_MODE_LEVELS)
+ if (game_status == GAME_MODE_NAMES)
+ HandleChoosePlayerName(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
+ else if (game_status == GAME_MODE_LEVELS)
HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
else if (game_status == GAME_MODE_LEVELNR)
HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
else if (game_status == GAME_MODE_INFO)
HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
+ else if (game_status == GAME_MODE_SCORES)
+ HandleHallOfFame(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
break;
case SCREEN_CTRL_ID_SCROLL_VERTICAL:
- if (game_status == GAME_MODE_LEVELS)
+ if (game_status == GAME_MODE_NAMES)
+ HandleChoosePlayerName(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
+ else if (game_status == GAME_MODE_LEVELS)
HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
else if (game_status == GAME_MODE_LEVELNR)
HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
else if (game_status == GAME_MODE_INFO)
HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
+ else if (game_status == GAME_MODE_SCORES)
+ HandleHallOfFame(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
break;
+ case SCREEN_CTRL_ID_NETWORK_SERVER:
+ {
+ if (!strEqual(gi->textinput.value, ""))
+ {
+ setString(&setup.network_server_hostname, gi->textinput.value);
+
+ network.server_host = setup.network_server_hostname;
+ }
+ else
+ {
+ setString(&setup.network_server_hostname, STR_NETWORK_AUTO_DETECT);
+
+ network.server_host = NULL;
+ }
+
+ if (strEqual(network.server_host, STR_NETWORK_AUTO_DETECT))
+ network.server_host = NULL;
+
+ execSetupGame_setNetworkServerText();
+
+ DrawSetupScreen();
+
+ break;
+ }
+
default:
break;
}
}
+
+void DumpScreenIdentifiers(void)
+{
+ int i;
+
+ Print("Active screen elements on current screen:\n");
+
+ for (i = 0; main_controls[i].nr != -1; i++)
+ {
+ struct MainControlInfo *mci = &main_controls[i];
+
+ if (mci->button_graphic != -1)
+ {
+ char *token = getTokenFromImageID(mci->button_graphic);
+
+ Print("- '%s'\n", token);
+ }
+ }
+
+ Print("Done.\n");
+}
+
+boolean DoScreenAction(int image_id)
+{
+ int i;
+
+ if (game_status != GAME_MODE_MAIN)
+ return FALSE;
+
+ for (i = 0; main_controls[i].nr != -1; i++)
+ {
+ struct MainControlInfo *mci = &main_controls[i];
+ struct MenuPosInfo *pos = mci->pos_button;
+
+ if (mci->button_graphic == image_id)
+ {
+ int x = mSX + pos->x;
+ int y = mSY + pos->y;
+
+ HandleMainMenu(x, y, 0, 0, MB_MENU_CHOICE);
+
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
+void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
+{
+ // get tree info node of newly added level or artwork set
+ TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
+ TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
+ tree_subdir_new);
+ if (tree_node_new == NULL) // should not happen
+ return;
+
+ // if request dialog is active, do nothing
+ if (game.request_active)
+ return;
+
+ if (game_status == GAME_MODE_MAIN &&
+ tree_type == TREE_TYPE_LEVEL_DIR)
+ {
+ // when adding new level set in main menu, select it as current level set
+
+ // change current level set to newly added level set from zip file
+ leveldir_current = tree_node_new;
+
+ // change current level number to first level of newly added level set
+ level_nr = leveldir_current->first_level;
+
+ // redraw screen to reflect changed level set
+ DrawMainMenu();
+
+ // save this level set and level number as last selected level set
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo();
+ }
+ else if (game_status == GAME_MODE_LEVELS &&
+ tree_type == TREE_TYPE_LEVEL_DIR)
+ {
+ // when adding new level set in level set menu, set cursor and update screen
+
+ leveldir_current = tree_node_new;
+
+ DrawChooseTree(&leveldir_current);
+ }
+ else if (game_status == GAME_MODE_SETUP)
+ {
+ // when adding new artwork set in setup menu, set cursor and update screen
+
+ if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
+ tree_type == TREE_TYPE_GRAPHICS_DIR)
+ {
+ artwork.gfx_current = tree_node_new;
+
+ DrawChooseTree(&artwork.gfx_current);
+ }
+ else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
+ tree_type == TREE_TYPE_SOUNDS_DIR)
+ {
+ artwork.snd_current = tree_node_new;
+
+ DrawChooseTree(&artwork.snd_current);
+ }
+ else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
+ tree_type == TREE_TYPE_MUSIC_DIR)
+ {
+ artwork.mus_current = tree_node_new;
+
+ DrawChooseTree(&artwork.mus_current);
+ }
+ }
+}
+
+static int UploadTapes(void)
+{
+ SetGameStatus(GAME_MODE_LOADING);
+
+ FadeSetEnterScreen();
+ FadeOut(REDRAW_ALL);
+
+ ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
+
+ FadeIn(REDRAW_ALL);
+
+ DrawInitTextHead("Uploading tapes");
+
+ global.autoplay_mode = AUTOPLAY_MODE_UPLOAD;
+ global.autoplay_leveldir = "ALL";
+ global.autoplay_all = TRUE;
+
+ int num_tapes_uploaded = AutoPlayTapes();
+
+ global.autoplay_mode = AUTOPLAY_MODE_NONE;
+ global.autoplay_leveldir = NULL;
+ global.autoplay_all = FALSE;
+
+ SetGameStatus(GAME_MODE_MAIN);
+
+ DrawMainMenu();
+
+ return num_tapes_uploaded;
+}
+
+static boolean OfferUploadTapes(void)
+{
+ if (!Request(setup.has_remaining_tapes ?
+ "Upload missing tapes to the high score server now?" :
+ "Upload all your tapes to the high score server now?", REQ_ASK))
+ return FALSE;
+
+ int num_tapes_uploaded = UploadTapes();
+ char message[100];
+
+ if (num_tapes_uploaded < 0)
+ {
+ num_tapes_uploaded = -num_tapes_uploaded - 1;
+
+ if (num_tapes_uploaded == 0)
+ sprintf(message, "Upload failed! No tapes uploaded!");
+ else if (num_tapes_uploaded == 1)
+ sprintf(message, "Upload failed! Only 1 tape uploaded!");
+ else
+ sprintf(message, "Upload failed! Only %d tapes uploaded!",
+ num_tapes_uploaded);
+
+ Request(message, REQ_CONFIRM);
+
+ // if uploading tapes failed, add tape upload entry to setup menu
+ setup.provide_uploading_tapes = TRUE;
+ setup.has_remaining_tapes = TRUE;
+
+ SaveSetup_ServerSetup();
+
+ return FALSE;
+ }
+
+ if (num_tapes_uploaded == 0)
+ sprintf(message, "No tapes uploaded!");
+ else if (num_tapes_uploaded == 1)
+ sprintf(message, "1 tape uploaded!");
+ else
+ sprintf(message, "%d tapes uploaded!", num_tapes_uploaded);
+
+ Request(message, REQ_CONFIRM);
+
+ if (num_tapes_uploaded > 0)
+ Request("New scores will be visible after a few minutes!", REQ_CONFIRM);
+
+ // after all tapes have been uploaded, remove entry from setup menu
+ setup.provide_uploading_tapes = FALSE;
+ setup.has_remaining_tapes = FALSE;
+
+ SaveSetup_ServerSetup();
+
+ return TRUE;
+}
+
+static void CheckUploadTapes(void)
+{
+ if (!setup.ask_for_uploading_tapes)
+ return;
+
+ // after asking for uploading tapes, do not ask again
+ setup.ask_for_uploading_tapes = FALSE;
+ setup.ask_for_remaining_tapes = FALSE;
+
+ if (directoryExists(getTapeDir(NULL)))
+ {
+ boolean tapes_uploaded = OfferUploadTapes();
+
+ if (!tapes_uploaded)
+ {
+ Request(setup.has_remaining_tapes ?
+ "You can upload missing tapes from the setup menu later!" :
+ "You can upload your tapes from the setup menu later!",
+ REQ_CONFIRM);
+ }
+ }
+ else
+ {
+ // if tapes directory does not exist yet, never offer uploading all tapes
+ setup.provide_uploading_tapes = FALSE;
+ }
+
+ SaveSetup_ServerSetup();
+}
+
+static void UpgradePlayerUUID(void)
+{
+ ApiResetUUIDAsThread(getUUID());
+}
+
+static void CheckUpgradePlayerUUID(void)
+{
+ if (setup.player_version > 1)
+ return;
+
+ UpgradePlayerUUID();
+}
+
+void CheckApiServerTasks(void)
+{
+ // check if the player's UUID has to be upgraded
+ CheckUpgradePlayerUUID();
+
+ // check if there are any tapes to be uploaded
+ CheckUploadTapes();
+}