/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* ©1995 Artsoft Development *
-* Holger Schemel *
-* 33659 Bielefeld-Senne *
-* Telefon: (0521) 493245 *
-* eMail: aeglos@valinor.owl.de *
-* aeglos@uni-paderborn.de *
-* q99492@pbhrzx.uni-paderborn.de *
+* (c) 1995-98 Artsoft Entertainment *
+* Holger Schemel *
+* Oststrasse 11a *
+* 33604 Bielefeld *
+* phone: ++49 +521 290471 *
+* email: aeglos@valinor.owl.de *
*----------------------------------------------------------*
* screens.c *
***********************************************************/
#include "tape.h"
#include "joystick.h"
#include "cartoons.h"
+#include "network.h"
#ifdef MSDOS
extern unsigned char get_ascii(KeySym);
int x2 = SX+(SXSIZE - strlen(COPYRIGHT_STRING) * FONT2_XSIZE) / 2;
int y2 = SY+46;
- DrawText(x1,y1, GAMETITLE_STRING, FS_BIG,FC_YELLOW);
- DrawText(x2,y2, COPYRIGHT_STRING, FS_SMALL,FC_RED);
+ DrawText(x1,y1, GAMETITLE_STRING, FS_BIG, FC_YELLOW);
+ DrawText(x2,y2, COPYRIGHT_STRING, FS_SMALL, FC_RED);
}
void DrawMainMenu()
ClearWindow();
DrawHeadline();
- DrawText(SX+32, SY+64, "Name:",FS_BIG,FC_GREEN);
- DrawText(SX+192,SY+64, local_player->alias_name,FS_BIG,FC_RED);
- DrawText(SX+32, SY+96, "Level:",FS_BIG,FC_GREEN);
- DrawText(SX+352,SY+96, int2str(level_nr,3),FS_BIG,
+ DrawText(SX + 32, SY + 2*32, "Name:", FS_BIG, FC_GREEN);
+ DrawText(SX + 6*32, SY + 2*32, local_player->alias_name, FS_BIG, FC_RED);
+ DrawText(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN);
+ DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG,
(level_nr<leveldir[leveldir_nr].levels ? FC_RED : FC_YELLOW));
- DrawText(SX+32, SY+128,"Hall Of Fame",FS_BIG,FC_GREEN);
- DrawText(SX+32, SY+160,"Level Creator",FS_BIG,FC_GREEN);
- DrawText(SY+32, SY+192,"Info Screen",FS_BIG,FC_GREEN);
- DrawText(SX+32, SY+224,"Start Game",FS_BIG,FC_GREEN);
- DrawText(SX+32, SY+256,"Setup",FS_BIG,FC_GREEN);
- DrawText(SX+32, SY+288,"Quit",FS_BIG,FC_GREEN);
+ DrawText(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
+ DrawText(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
+ DrawText(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
+ DrawText(SX + 32, SY + 7*32, "Start Game", FS_BIG, FC_GREEN);
+ DrawText(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN);
+ DrawText(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN);
DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS);
DrawGraphic(10,3,GFX_PFEIL_L);
DrawGraphic(14,3,GFX_PFEIL_R);
- DrawText(SX+54+16,SY+326,"A Game by Artsoft Development",FS_SMALL,FC_BLUE);
+ DrawText(SX+40+16,SY+326,"A Game by Artsoft Entertainment",FS_SMALL,FC_BLUE);
DrawText(SX+40+16,SY+344,"Graphics: Deluxe Paint IV Amiga",
FS_SMALL,FC_BLUE);
DrawText(SX+60+16,SY+362,"Sounds: AudioMaster IV Amiga",
}
if (y==4 && ((x==11 && level_nr>0) ||
- (x==15 && level_nr<leveldir[leveldir_nr].levels)) &&
+ (x==15 && level_nr<leveldir[leveldir_nr].levels-1)) &&
button)
{
static long level_delay = 0;
if (level_nr > local_player->handicap)
level_nr = local_player->handicap;
- DrawTextExt(drawto,gc,SX+352,SY+96, int2str(level_nr,3), FS_BIG,FC_RED);
- DrawTextExt(window,gc,SX+352,SY+96, int2str(level_nr,3), FS_BIG,FC_RED);
+ DrawTextExt(drawto,gc,SX+11*32,SY+3*32,
+ int2str(level_nr,3), FS_BIG,FC_RED);
+ DrawTextExt(window,gc,SX+11*32,SY+3*32,
+ int2str(level_nr,3), FS_BIG,FC_RED);
LoadLevel(level_nr);
DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS);
{
game_status = LEVELED;
if (leveldir[leveldir_nr].readonly)
- AreYouSure("This level is read only !",AYS_CONFIRM);
+ Request("This level is read only !",REQ_CONFIRM);
DrawLevelEd();
}
else if (y==7)
}
else if (y==8)
{
- if (autorecord_on)
+ if (setup.autorecord_on)
TapeStartRecording();
- game_status = PLAYING;
- InitGame();
+ if (options.network)
+ SendToServer_StartPlaying();
+ else
+ {
+ game_status = PLAYING;
+ InitGame();
+ }
}
else if (y==9)
{
else if (y==10)
{
SavePlayerInfo(PLAYER_LEVEL);
- if (AreYouSure("Do you really want to quit ?",AYS_ASK|AYS_STAY_CLOSED))
+ if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
game_status = EXITGAME;
}
static int helpscreen_delay[MAX_HELPSCREEN_ELS];
static int helpscreen_action[] =
{
- GFX_SPIELER_DOWN,4,2,
- GFX_SPIELER_UP,4,2,
- GFX_SPIELER_LEFT,4,2,
- GFX_SPIELER_RIGHT,4,2,
- GFX_SPIELER_PUSH_LEFT,4,2,
- GFX_SPIELER_PUSH_RIGHT,4,2, HA_NEXT,
+ GFX_SPIELER1_DOWN,4,2,
+ GFX_SPIELER1_UP,4,2,
+ GFX_SPIELER1_LEFT,4,2,
+ GFX_SPIELER1_RIGHT,4,2,
+ GFX_SPIELER1_PUSH_LEFT,4,2,
+ GFX_SPIELER1_PUSH_RIGHT,4,2, HA_NEXT,
GFX_ERDREICH,1,100, HA_NEXT,
GFX_LEERRAUM,1,100, HA_NEXT,
GFX_MORAST_LEER,1,100, HA_NEXT,
{
int old_handicap = local_player->handicap;
+#if 0
if (!strcmp(local_player->alias_name,"Artsoft"))
+#endif
local_player->handicap = leveldir[leveldir_nr].levels-1;
if (local_player->handicap != old_handicap)
{SETUP_FADING, "Fading:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
{SETUP_QUICK_DOORS, "Quick Doors:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
{SETUP_AUTO_RECORD, "Auto-Record:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_2ND_JOYSTICK,"Joystick:", {"2nd","1st"}, {FC_YELLOW,FC_YELLOW}},
- {0, "Cal. Joystick",{"", ""}, {0,0}},
+ {0, "Input Devices",{"", ""}, {0,0}},
+ {0, "", {"", ""}, {0,0}},
{0, "", {"", ""}, {0,0}},
{0, "Exit", {"", ""}, {0,0}},
{0, "Save and exit",{"", ""}, {0,0}}
CloseDoor(DOOR_CLOSE_2);
ClearWindow();
- DrawText(SX+16, SY+16, "SETUP",FS_BIG,FC_YELLOW);
+ DrawText(SX+16, SY+16, "SETUP",FS_BIG,FC_YELLOW);
for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++)
{
int base = i - SETUP_SCREEN_POS_START;
- if (i != SETUP_SCREEN_POS_EMPTY)
+ if (!(i >= SETUP_SCREEN_POS_EMPTY1 && i <= SETUP_SCREEN_POS_EMPTY2))
{
DrawGraphic(0,i,GFX_KUGEL_BLAU);
DrawText(SX+32,SY+i*32, setup[base].text, FS_BIG,FC_GREEN);
}
- if (i < SETUP_SCREEN_POS_EMPTY)
+ if (i < SETUP_SCREEN_POS_EMPTY1)
{
int setting_bit = setup[base].bit;
int setting_pos = ((local_player->setup & setting_bit) != 0 ? 0 : 1);
static int choice = 3;
static int redraw = TRUE;
int x = (mx+32-SX)/32, y = (my+32-SY)/32;
- int pos_start = SETUP_SCREEN_POS_START + 1;
- int pos_empty = SETUP_SCREEN_POS_EMPTY + 1;
- int pos_end = SETUP_SCREEN_POS_END + 1;
+ int pos_start = SETUP_SCREEN_POS_START + 1;
+ int pos_empty1 = SETUP_SCREEN_POS_EMPTY1 + 1;
+ int pos_empty2 = SETUP_SCREEN_POS_EMPTY2 + 1;
+ int pos_end = SETUP_SCREEN_POS_END + 1;
if (button == MB_MENU_INITIALIZE)
redraw = TRUE;
else
x = y = 0;
- if (y == pos_empty)
- y = (dy>0 ? pos_empty+1 : pos_empty-1);
+ if (y >= pos_empty1 && y <= pos_empty2)
+ y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
if (y < pos_start)
y = pos_start;
y = choice;
}
- if (x==1 && y>=pos_start && y<=pos_end && y!=pos_empty)
+ if (x==1 && y >= pos_start && y <= pos_end &&
+ !(y >= pos_empty1 && y <= pos_empty2))
{
if (button)
{
}
else if (y==13)
{
- if (SETUP_2ND_JOYSTICK_ON(local_player->setup))
- DrawText(SX+14*32, SY+yy*32,"1st",FS_BIG,FC_YELLOW);
- else
- DrawText(SX+14*32, SY+yy*32,"2nd",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_2ND_JOYSTICK;
- }
- else if (y==14)
- {
- CalibrateJoystick();
+ game_status = SETUPINPUT;
+ DrawSetupInputScreen();
redraw = TRUE;
}
else if (y==pos_end-1 || y==pos_end)
DoAnimation();
}
-void CalibrateJoystick()
+void DrawSetupInputScreen()
+{
+ ClearWindow();
+ DrawText(SX+16, SY+16, "SETUP INPUT", FS_BIG, FC_YELLOW);
+
+ DrawGraphic(0, 2, GFX_KUGEL_BLAU);
+ DrawGraphic(0, 3, GFX_KUGEL_BLAU);
+ DrawGraphic(0, 4, GFX_KUGEL_BLAU);
+ DrawGraphic(0, 15, GFX_KUGEL_BLAU);
+ DrawGraphic(10, 2, GFX_PFEIL_L);
+ DrawGraphic(12, 2, GFX_PFEIL_R);
+
+ DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN);
+ DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
+ DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN);
+
+ FadeToFront();
+ InitAnimation();
+ HandleSetupInputScreen(0,0,0,0,MB_MENU_INITIALIZE);
+}
+
+static void drawPlayerSetupInputInfo(int player_nr)
+{
+ int i;
+ static struct SetupKeyboardInfo custom_key;
+ static KeySym *key[] =
+ {
+ &custom_key.left,
+ &custom_key.right,
+ &custom_key.up,
+ &custom_key.down,
+ &custom_key.snap,
+ &custom_key.bomb
+ };
+ static char *joy_text[] =
+ {
+ "Joystick Left",
+ "Joystick Right",
+ "Joystick Up",
+ "Joystick Down",
+ "Button 1",
+ "Button 2",
+ };
+
+ custom_key = setup.key_input[player_nr];
+
+ DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED);
+ DrawGraphic(8, 2, GFX_SPIELER1 + player_nr);
+
+ if (setup.joy_input[player_nr].use_joystick)
+ {
+ DrawText(SX+8*32, SY+3*32,
+ (setup.joy_input[player_nr].joystick_nr == 0 ?
+ "Joystick1" : "Joystick2"),
+ FS_BIG, FC_YELLOW);
+ DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN);
+ }
+ else
+ {
+ DrawText(SX+8*32, SY+3*32, "Keyboard ", FS_BIG, FC_YELLOW);
+ DrawText(SX+32, SY+4*32, "Customize", FS_BIG, FC_GREEN);
+ }
+
+ DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN);
+ DrawGraphic(1, 6, GFX_PFEIL_L);
+ DrawGraphic(1, 7, GFX_PFEIL_R);
+ DrawGraphic(1, 8, GFX_PFEIL_O);
+ DrawGraphic(1, 9, GFX_PFEIL_U);
+ DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE);
+ DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE);
+ DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);
+ DrawText(SX+2*32, SY+9*32, ":", FS_BIG, FC_BLUE);
+ DrawText(SX+32, SY+10*32, "Snap Field:", FS_BIG, FC_BLUE);
+ DrawText(SX+32, SY+12*32, "Place Bomb:", FS_BIG, FC_BLUE);
+
+ for (i=0; i<6; i++)
+ {
+ int ypos = 6 + i + (i > 3 ? i-3 : 0);
+
+ DrawText(SX + 3*32, SY + ypos*32,
+ " ", FS_BIG, FC_YELLOW);
+ DrawText(SX + 3*32, SY + ypos*32,
+ (setup.joy_input[player_nr].use_joystick ?
+ joy_text[i] :
+ getKeySymName(*key[i])),
+ FS_BIG, FC_YELLOW);
+ }
+}
+
+void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button)
+{
+ static int choice = 3;
+ static int player_nr = 0;
+ static int redraw = TRUE;
+ int x = (mx+32-SX)/32, y = (my+32-SY)/32;
+ int pos_start = SETUPINPUT_SCREEN_POS_START + 1;
+ int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1 + 1;
+ int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2 + 1;
+ int pos_end = SETUPINPUT_SCREEN_POS_END + 1;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ drawPlayerSetupInputInfo(player_nr);
+ redraw = TRUE;
+ }
+
+ if (redraw)
+ {
+ DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
+ redraw = FALSE;
+ }
+
+ if (button == MB_MENU_INITIALIZE)
+ return;
+
+ if (dx || dy)
+ {
+ if (dx && choice == 3)
+ {
+ x = (dx < 0 ? 11 : 13);
+ y = 3;
+ }
+ else if (dx && choice == 4)
+ {
+ button = MB_MENU_CHOICE;
+ x = 1;
+ y = 4;
+ }
+ else if (dy)
+ {
+ x = 1;
+ y = choice + dy;
+ }
+ else
+ x = y = 0;
+
+ if (y >= pos_empty1 && y <= pos_empty2)
+ y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
+
+ if (y < pos_start)
+ y = pos_start;
+ else if (y > pos_end)
+ y = pos_end;
+ }
+
+ if (!mx && !my && !dx && !dy)
+ {
+ x = 1;
+ y = choice;
+ }
+
+ if (y == 3 && ((x == 1 && !button) || ((x == 11 || x == 13) && button)))
+ {
+ static long delay = 0;
+
+ if (!DelayReached(&delay,150))
+ goto out;
+
+ player_nr = (player_nr + (x == 11 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
+
+ drawPlayerSetupInputInfo(player_nr);
+ }
+ else if (x==1 && y >= pos_start && y <= pos_end &&
+ !(y >= pos_empty1 && y <= pos_empty2))
+ {
+ if (button)
+ {
+ if (y != choice)
+ {
+ DrawGraphic(0, y-1, GFX_KUGEL_ROT);
+ DrawGraphic(0, choice-1, GFX_KUGEL_BLAU);
+ }
+ choice = y;
+ }
+ else
+ {
+ if (y == 4)
+ {
+ int one_joystick_nr = (dx >= 0 ? 0 : 1);
+ int the_other_joystick_nr = (dx >= 0 ? 1 : 0);
+
+ if (setup.joy_input[player_nr].use_joystick)
+ {
+ if (setup.joy_input[player_nr].joystick_nr == one_joystick_nr)
+ setup.joy_input[player_nr].joystick_nr = the_other_joystick_nr;
+ else
+ setup.joy_input[player_nr].use_joystick = FALSE;
+ }
+ else
+ {
+ setup.joy_input[player_nr].use_joystick = TRUE;
+ setup.joy_input[player_nr].joystick_nr = one_joystick_nr;
+ }
+
+ drawPlayerSetupInputInfo(player_nr);
+ }
+ else if (y == 5)
+ {
+ if (setup.joy_input[player_nr].use_joystick)
+ CalibrateJoystick(setup.joy_input[player_nr].joystick_nr);
+ else
+ CustomizeKeyboard(player_nr);
+
+ redraw = TRUE;
+ }
+ else if (y == pos_end)
+ {
+ game_status = SETUP;
+ DrawSetupScreen();
+ redraw = TRUE;
+ }
+ }
+ }
+ BackToFront();
+
+ out:
+
+ if (game_status == SETUPINPUT)
+ DoAnimation();
+}
+
+void CustomizeKeyboard(int player_nr)
+{
+ int i;
+ int step_nr;
+ boolean finished = FALSE;
+ static struct SetupKeyboardInfo custom_key;
+ static struct
+ {
+ KeySym *keysym;
+ char *text;
+ } customize_step[] =
+ {
+ { &custom_key.left, "Move Left" },
+ { &custom_key.right, "Move Right" },
+ { &custom_key.up, "Move Up" },
+ { &custom_key.down, "Move Down" },
+ { &custom_key.snap, "Snap Field" },
+ { &custom_key.bomb, "Place Bomb" }
+ };
+
+ /* read existing key bindings from player setup */
+ custom_key = setup.key_input[player_nr];
+
+ ClearWindow();
+ DrawText(SX + 16, SY + 16, "Keyboard Input", FS_BIG, FC_YELLOW);
+
+ BackToFront();
+ InitAnimation();
+
+ step_nr = 0;
+ DrawText(SX, SY + (2+2*step_nr)*32,
+ customize_step[step_nr].text, FS_BIG, FC_RED);
+ DrawText(SX, SY + (2+2*step_nr+1)*32,
+ "Key:", FS_BIG, FC_RED);
+ DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
+ getKeySymName(*customize_step[step_nr].keysym), FS_BIG, FC_BLUE);
+
+ while(!finished)
+ {
+ if (XPending(display)) /* got event from X server */
+ {
+ XEvent event;
+
+ XNextEvent(display, &event);
+
+ switch(event.type)
+ {
+ case KeyPress:
+ {
+ KeySym key = XLookupKeysym((XKeyEvent *)&event,
+ ((XKeyEvent *)&event)->state);
+
+ if (key == XK_Escape || (key == XK_Return && step_nr == 6))
+ {
+ finished = TRUE;
+ break;
+ }
+
+ /* press 'Enter' to keep the existing key binding */
+ if (key == XK_Return || step_nr == 6)
+ key = *customize_step[step_nr].keysym;
+
+ /* check if key already used */
+ for (i=0; i<step_nr; i++)
+ if (*customize_step[i].keysym == key)
+ break;
+ if (i < step_nr)
+ break;
+
+ /* got new key binding */
+ *customize_step[step_nr].keysym = key;
+ DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
+ " ", FS_BIG, FC_YELLOW);
+ DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
+ getKeySymName(key), FS_BIG, FC_YELLOW);
+ step_nr++;
+
+ /* un-highlight last query */
+ DrawText(SX, SY+(2+2*(step_nr-1))*32,
+ customize_step[step_nr-1].text, FS_BIG, FC_GREEN);
+ DrawText(SX, SY+(2+2*(step_nr-1)+1)*32,
+ "Key:", FS_BIG, FC_GREEN);
+
+ /* press 'Enter' to leave */
+ if (step_nr == 6)
+ {
+ DrawText(SX + 16, SY + 15*32+16,
+ "Press Enter", FS_BIG, FC_YELLOW);
+ break;
+ }
+
+ /* query next key binding */
+ DrawText(SX, SY+(2+2*step_nr)*32,
+ customize_step[step_nr].text, FS_BIG, FC_RED);
+ DrawText(SX, SY+(2+2*step_nr+1)*32,
+ "Key:", FS_BIG, FC_RED);
+ DrawText(SX + 4*32, SY+(2+2*step_nr+1)*32,
+ getKeySymName(*customize_step[step_nr].keysym),
+ FS_BIG, FC_BLUE);
+ }
+ break;
+
+ case KeyRelease:
+ key_joystick_mapping = 0;
+ break;
+
+ default:
+ HandleOtherEvents(&event);
+ break;
+ }
+ }
+
+ BackToFront();
+ DoAnimation();
+
+ /* don't eat all CPU time */
+ Delay(10);
+ }
+
+ /* write new key bindings back to player setup */
+ setup.key_input[player_nr] = custom_key;
+
+ StopAnimation();
+ DrawSetupInputScreen();
+}
+
+void CalibrateJoystick(int joystick_nr)
+{
+#ifdef __FreeBSD__
+ struct joystick joy_ctrl;
+#else
+ struct joystick_control
+ {
+ int buttons;
+ int x;
+ int y;
+ } joy_ctrl;
+#endif
+
+#ifdef MSDOS
+ char joy_nr[4];
+#endif
+
+ int new_joystick_xleft = 128, new_joystick_xright = 128;
+ int new_joystick_yupper = 128, new_joystick_ylower = 128;
+ int new_joystick_xmiddle, new_joystick_ymiddle;
+ int x, y, last_x, last_y, xpos = 8, ypos = 3;
+ boolean check[3][3];
+ int check_remaining = 3 * 3;
+ int joy;
+ int result = -1;
+
+ if (joystick_status == JOYSTICK_OFF)
+ return;
+
+ ClearWindow();
+ DrawText(SX, SY + 6*32, " ROTATE JOYSTICK ",FS_BIG,FC_YELLOW);
+ DrawText(SX, SY + 7*32, "IN ALL DIRECTIONS",FS_BIG,FC_YELLOW);
+ DrawText(SX + 16, SY + 9*32, " IF ALL BALLS ",FS_BIG,FC_YELLOW);
+ DrawText(SX, SY + 10*32, " ARE YELLOW, ",FS_BIG,FC_YELLOW);
+ DrawText(SX, SY + 11*32, " PRESS BUTTON! ",FS_BIG,FC_YELLOW);
+
+ for(y=0; y<3; y++)
+ {
+ for(x=0; x<3; x++)
+ {
+ check[x][y] = FALSE;
+ DrawGraphic(xpos + x - 1, ypos + y - 1, GFX_KUGEL_BLAU);
+ }
+ }
+
+ joy = Joystick();
+ last_x = (joy & JOY_LEFT ? -1 : joy & JOY_RIGHT ? +1 : 0);
+ last_y = (joy & JOY_UP ? -1 : joy & JOY_DOWN ? +1 : 0);
+ DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_ROT);
+
+ BackToFront();
+
+#ifdef __FreeBSD__
+ joy_ctrl.b1 = joy_ctrl.b2 = 0;
+#else
+ joy_ctrl.buttons = 0;
+#endif
+
+ while(Joystick() & JOY_BUTTON);
+
+ InitAnimation();
+
+ while(result < 0)
+ {
+ if (XPending(display)) /* got event from X server */
+ {
+ XEvent event;
+
+ XNextEvent(display, &event);
+
+ switch(event.type)
+ {
+ case KeyPress:
+ switch(XLookupKeysym((XKeyEvent *)&event,
+ ((XKeyEvent *)&event)->state))
+ {
+ case XK_Return:
+ if (check_remaining == 0)
+ result = 1;
+ break;
+
+ case XK_Escape:
+ result = 0;
+ break;
+
+ default:
+ break;
+ }
+ break;
+
+ case KeyRelease:
+ key_joystick_mapping = 0;
+ break;
+
+ default:
+ HandleOtherEvents(&event);
+ break;
+ }
+ }
+
+ if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
+ {
+ joystick_status = JOYSTICK_OFF;
+ goto error_out;
+ }
+
+ new_joystick_xleft = MIN(new_joystick_xleft, joy_ctrl.x);
+ new_joystick_xright = MAX(new_joystick_xright, joy_ctrl.x);
+ new_joystick_yupper = MIN(new_joystick_yupper, joy_ctrl.y);
+ new_joystick_ylower = MAX(new_joystick_ylower, joy_ctrl.y);
+
+ new_joystick_xmiddle =
+ new_joystick_xleft + (new_joystick_xright - new_joystick_xleft) / 2;
+ new_joystick_ymiddle =
+ new_joystick_yupper + (new_joystick_ylower - new_joystick_yupper) / 2;
+
+ joystick[joystick_nr].xleft = new_joystick_xleft;
+ joystick[joystick_nr].yupper = new_joystick_yupper;
+ joystick[joystick_nr].xright = new_joystick_xright;
+ joystick[joystick_nr].ylower = new_joystick_ylower;
+ joystick[joystick_nr].xmiddle = new_joystick_xmiddle;
+ joystick[joystick_nr].ymiddle = new_joystick_ymiddle;
+
+ CheckJoystickData();
+
+ joy = Joystick();
+
+ if (joy & JOY_BUTTON && check_remaining == 0)
+ result = 1;
+
+ x = (joy & JOY_LEFT ? -1 : joy & JOY_RIGHT ? +1 : 0);
+ y = (joy & JOY_UP ? -1 : joy & JOY_DOWN ? +1 : 0);
+
+ if (x != last_x || y != last_y)
+ {
+ DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_GELB);
+ DrawGraphic(xpos + x, ypos + y, GFX_KUGEL_ROT);
+
+ last_x = x;
+ last_y = y;
+
+ if (check_remaining > 0 && !check[x+1][y+1])
+ {
+ check[x+1][y+1] = TRUE;
+ check_remaining--;
+ }
+
+#if 0
+ printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
+ joystick[joystick_nr].xleft,
+ joystick[joystick_nr].xmiddle,
+ joystick[joystick_nr].xright);
+ printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
+ joystick[joystick_nr].yupper,
+ joystick[joystick_nr].ymiddle,
+ joystick[joystick_nr].ylower);
+#endif
+ }
+
+ BackToFront();
+ DoAnimation();
+
+ /* don't eat all CPU time */
+ Delay(10);
+ }
+
+ StopAnimation();
+
+ DrawSetupInputScreen();
+ while(Joystick() & JOY_BUTTON);
+ return;
+
+ error_out:
+
+ ClearWindow();
+ DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW);
+ DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW);
+ BackToFront();
+ Delay(3000);
+ DrawSetupInputScreen();
+}
+
+void CalibrateJoystick_OLD()
{
#ifdef __FreeBSD__
struct joystick joy_ctrl;
char joy_nr[4];
#endif
+ int joystick_nr = setup.joy_input[0].joystick_nr;
int new_joystick_xleft, new_joystick_xright, new_joystick_xmiddle;
int new_joystick_yupper, new_joystick_ylower, new_joystick_ymiddle;
- if (joystick_status==JOYSTICK_OFF)
+ if (joystick_status == JOYSTICK_OFF)
goto error_out;
#ifndef MSDOS
#endif
while(Joystick() & JOY_BUTTON);
#ifdef __FreeBSD__
- while(!(joy_ctrl.b1||joy_ctrl.b2))
+ while(!(joy_ctrl.b1 || joy_ctrl.b2))
#else
while(!joy_ctrl.buttons)
#endif
#endif
while(Joystick() & JOY_BUTTON);
#ifdef __FreeBSD__
- while(!(joy_ctrl.b1||joy_ctrl.b2))
+ while(!(joy_ctrl.b1 || joy_ctrl.b2))
#else
while(!joy_ctrl.buttons)
#endif
#endif
while(Joystick() & JOY_BUTTON);
#ifdef __FreeBSD__
- while(!(joy_ctrl.b1||joy_ctrl.b2))
+ while(!(joy_ctrl.b1 || joy_ctrl.b2))
#else
while(!joy_ctrl.buttons)
#endif
DrawSetupScreen();
}
-void HandleGameActions()
+void HandleGameActions(byte player_action)
{
if (game_status != PLAYING)
return;
- if (LevelSolved)
+ if (local_player->LevelSolved)
GameWon();
- if (PlayerGone && !TAPE_IS_STOPPED(tape))
+ if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
TapeStop();
- GameActions();
+ GameActions(player_action);
BackToFront();
}
{
LoadLevelTape(level_nr);
if (TAPE_IS_EMPTY(tape))
- AreYouSure("No tape for this level !",AYS_CONFIRM);
+ Request("No tape for this level !",REQ_CONFIRM);
}
else
{
}
DrawCompleteVideoDisplay();
break;
+
case BUTTON_VIDEO_STOP:
TapeStop();
break;
+
case BUTTON_VIDEO_PAUSE:
TapeTogglePause();
break;
+
case BUTTON_VIDEO_REC:
if (TAPE_IS_STOPPED(tape))
{
TapeStartRecording();
- game_status = PLAYING;
- InitGame();
+
+ if (options.network)
+ SendToServer_StartPlaying();
+ else
+ {
+ game_status = PLAYING;
+ InitGame();
+ }
}
else if (tape.pausing)
{
TapeTogglePause();
}
break;
+
case BUTTON_VIDEO_PLAY:
if (TAPE_IS_EMPTY(tape))
break;
if (TAPE_IS_STOPPED(tape))
{
TapeStartPlaying();
+
game_status = PLAYING;
InitGame();
}
}
}
break;
+
default:
break;
}
switch(CheckSoundButtons(mx,my,button))
{
case BUTTON_SOUND_MUSIC:
- if (sound_music_on)
+ if (setup.sound_music_on)
{
- sound_music_on = FALSE;
+ setup.sound_music_on = FALSE;
local_player->setup &= ~SETUP_SOUND_MUSIC;
FadeSound(background_loop[level_nr % num_bg_loops]);
DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
}
else if (sound_loops_allowed)
{
- sound_on = sound_music_on = TRUE;
+ setup.sound_on = setup.sound_music_on = TRUE;
local_player->setup |= (SETUP_SOUND | SETUP_SOUND_MUSIC);
PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON);
else
DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
break;
+
case BUTTON_SOUND_LOOPS:
- if (sound_loops_on)
+ if (setup.sound_loops_on)
{
- sound_loops_on = FALSE;
+ setup.sound_loops_on = FALSE;
local_player->setup &= ~SETUP_SOUND_LOOPS;
DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
}
else if (sound_loops_allowed)
{
- sound_on = sound_loops_on = TRUE;
+ setup.sound_on = setup.sound_loops_on = TRUE;
local_player->setup |= (SETUP_SOUND | SETUP_SOUND_LOOPS);
DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON);
}
else
DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
break;
+
case BUTTON_SOUND_SIMPLE:
- if (sound_simple_on)
+ if (setup.sound_simple_on)
{
- sound_simple_on = FALSE;
+ setup.sound_simple_on = FALSE;
local_player->setup &= ~SETUP_SOUND;
DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
}
else if (sound_status==SOUND_AVAILABLE)
{
- sound_on = sound_simple_on = TRUE;
+ setup.sound_on = setup.sound_simple_on = TRUE;
local_player->setup |= SETUP_SOUND;
DrawSoundDisplay(BUTTON_SOUND_SIMPLE_ON);
}
else
DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
break;
+
default:
break;
}
switch(CheckGameButtons(mx,my,button))
{
case BUTTON_GAME_STOP:
- if (GameOver)
+ if (AllPlayersGone)
{
CloseDoor(DOOR_CLOSE_1);
game_status = MAINMENU;
break;
}
- if (AreYouSure("Do you really want to quit the game ?",
- AYS_ASK | AYS_STAY_CLOSED))
+ if (Request("Do you really want to quit the game ?",
+ REQ_ASK | REQ_STAY_CLOSED))
{
- game_status = MAINMENU;
- DrawMainMenu();
+ if (options.network)
+ SendToServer_StopPlaying();
+ else
+ {
+ game_status = MAINMENU;
+ DrawMainMenu();
+ }
}
else
OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
break;
+
case BUTTON_GAME_PAUSE:
+ if (options.network)
+ {
+ if (tape.pausing)
+ SendToServer_ContinuePlaying();
+ else
+ SendToServer_PausePlaying();
+ }
+ else
+ TapeTogglePause();
+
+ /*
if (tape.pausing)
{
- tape.pausing = FALSE;
- DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
+ if (options.network)
+ SendToServer_ContinuePlaying();
+ else
+ {
+ tape.pausing = FALSE;
+ DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
+ }
}
else
{
- tape.pausing = TRUE;
- DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0);
+ if (options.network)
+ SendToServer_PausePlaying();
+ else
+ {
+ tape.pausing = TRUE;
+ DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0);
+ }
}
+ */
+
break;
+
case BUTTON_GAME_PLAY:
if (tape.pausing)
{
- tape.pausing = FALSE;
- DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
+ if (options.network)
+ SendToServer_ContinuePlaying();
+ else
+ {
+ tape.pausing = FALSE;
+ DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
+ }
}
break;
+
default:
break;
}