* screens.c *
***********************************************************/
+#include "libgame/libgame.h"
+
#include "screens.h"
#include "events.h"
-#include "sound.h"
#include "game.h"
#include "tools.h"
#include "editor.h"
-#include "misc.h"
#include "files.h"
-#include "buttons.h"
#include "tape.h"
#include "joystick.h"
#include "cartoons.h"
UndrawSpecialEditorDoor();
/* needed if last screen was the setup screen and fullscreen state changed */
- ChangeVideoModeIfNeeded();
+ setup.fullscreen = ChangeVideoModeIfNeeded(setup.fullscreen);
#ifdef TARGET_SDL
SetDrawtoField(DRAW_BACKBUFFER);
#endif
level_nr = new_level_nr;
- DrawTextExt(drawto, gc, SX + 11 * 32, SY + 3 * 32,
+ DrawTextExt(drawto, SX + 11 * 32, SY + 3 * 32,
int2str(level_nr, 3), FS_BIG, font_color);
- DrawTextExt(window, gc, SX + 11 * 32, SY + 3 * 32,
+ DrawTextExt(window, SX + 11 * 32, SY + 3 * 32,
int2str(level_nr, 3), FS_BIG, font_color);
LoadLevel(level_nr);
}
j++;
- DrawGraphicExt(drawto, gc, xstart, ystart+(i-start)*ystep, graphic+frame);
+ DrawGraphicExt(drawto, xstart, ystart+(i-start)*ystep, graphic+frame);
i++;
}
setup.player_name[xpos] = ascii;
setup.player_name[xpos + 1] = 0;
xpos++;
- DrawTextExt(drawto, gc, SX + 6*32, SY + ypos*32,
+ DrawTextExt(drawto, SX + 6*32, SY + ypos*32,
setup.player_name, FS_BIG, FC_YELLOW);
- DrawTextExt(window, gc, SX + 6*32, SY + ypos*32,
+ DrawTextExt(window, SX + 6*32, SY + ypos*32,
setup.player_name, FS_BIG, FC_YELLOW);
DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
}
{
int yy = y-1;
- if (y==3 && sound_status==SOUND_AVAILABLE)
+ if (y == 3 && audio.sound_available)
{
if (setup.sound)
{
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
setup.sound = !setup.sound;
}
- else if (y==4 && sound_loops_allowed)
+ else if (y == 4 && audio.loops_available)
{
if (setup.sound_loops)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
}
setup.sound_loops = !setup.sound_loops;
}
- else if (y==5 && sound_loops_allowed)
+ else if (y == 5 && audio.loops_available)
{
if (setup.sound_music)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
}
#if 0
- else if (y==6)
+ else if (y == 6)
{
if (setup.toons)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
setup.toons = !setup.toons;
}
- else if (y==7)
+ else if (y == 7)
{
#if 0
if (setup.double_buffering)
}
#endif
- else if (y==6)
+ else if (y == 6)
{
if (setup.scroll_delay)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
setup.scroll_delay = !setup.scroll_delay;
}
- else if (y==7)
+ else if (y == 7)
{
if (setup.soft_scrolling)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
setup.soft_scrolling = !setup.soft_scrolling;
}
#if 0
- else if (y==8)
+ else if (y == 8)
{
if (setup.fading)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
setup.fading = !setup.fading;
}
#endif
- else if (y==8 && fullscreen_available)
+ else if (y == 8 && video.fullscreen_available)
{
if (setup.fullscreen)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
setup.fullscreen = !setup.fullscreen;
}
- else if (y==9)
+ else if (y == 9)
{
if (setup.quick_doors)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
setup.quick_doors = !setup.quick_doors;
}
- else if (y==10)
+ else if (y == 10)
{
if (setup.autorecord)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
setup.autorecord = !setup.autorecord;
}
- else if (y==11)
+ else if (y == 11)
{
if (setup.team_mode)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
setup.team_mode = !setup.team_mode;
}
- else if (y==12)
+ else if (y == 12)
{
if (setup.handicap)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
setup.handicap = !setup.handicap;
}
- else if (y==13)
+ else if (y == 13)
{
if (setup.time_limit)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
setup.time_limit = !setup.time_limit;
}
- else if (y==14)
+ else if (y == 14)
{
game_status = SETUPINPUT;
DrawSetupInputScreen();