int i;
char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
+ XAutoRepeatOn(display);
+
/* needed if last screen was the playing screen, invoked from level editor */
if (level_editor_test_game)
{
OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
ClearEventQueue();
- XAutoRepeatOn(display);
}
void HandleMainMenu(int mx, int my, int dx, int dy, int button)