#include "network.h"
#include "init.h"
#include "config.h"
+#include "api.h"
-#define DEBUG_JOYSTICKS 0
+#define DEBUG_JOYSTICKS 0
// screens on the info screen
-#define INFO_MODE_MAIN 0
-#define INFO_MODE_TITLE 1
-#define INFO_MODE_ELEMENTS 2
-#define INFO_MODE_MUSIC 3
-#define INFO_MODE_CREDITS 4
-#define INFO_MODE_PROGRAM 5
-#define INFO_MODE_VERSION 6
-#define INFO_MODE_LEVELSET 7
+#define INFO_MODE_MAIN 0
+#define INFO_MODE_TITLE 1
+#define INFO_MODE_ELEMENTS 2
+#define INFO_MODE_MUSIC 3
+#define INFO_MODE_CREDITS 4
+#define INFO_MODE_PROGRAM 5
+#define INFO_MODE_VERSION 6
+#define INFO_MODE_LEVELSET 7
-#define MAX_INFO_MODES 8
+#define MAX_INFO_MODES 8
// screens on the setup screen
// (must match GFX_SPECIAL_ARG_SETUP_* values as defined in src/main.h)
// (should also match corresponding entries in src/conf_gfx.c)
-#define SETUP_MODE_MAIN 0
-#define SETUP_MODE_GAME 1
-#define SETUP_MODE_ENGINES 2
-#define SETUP_MODE_EDITOR 3
-#define SETUP_MODE_GRAPHICS 4
-#define SETUP_MODE_SOUND 5
-#define SETUP_MODE_ARTWORK 6
-#define SETUP_MODE_INPUT 7
-#define SETUP_MODE_TOUCH 8
-#define SETUP_MODE_SHORTCUTS 9
-#define SETUP_MODE_SHORTCUTS_1 10
-#define SETUP_MODE_SHORTCUTS_2 11
-#define SETUP_MODE_SHORTCUTS_3 12
-#define SETUP_MODE_SHORTCUTS_4 13
-#define SETUP_MODE_SHORTCUTS_5 14
+#define SETUP_MODE_MAIN 0
+#define SETUP_MODE_GAME 1
+#define SETUP_MODE_ENGINES 2
+#define SETUP_MODE_EDITOR 3
+#define SETUP_MODE_GRAPHICS 4
+#define SETUP_MODE_SOUND 5
+#define SETUP_MODE_ARTWORK 6
+#define SETUP_MODE_INPUT 7
+#define SETUP_MODE_TOUCH 8
+#define SETUP_MODE_SHORTCUTS 9
+#define SETUP_MODE_SHORTCUTS_1 10
+#define SETUP_MODE_SHORTCUTS_2 11
+#define SETUP_MODE_SHORTCUTS_3 12
+#define SETUP_MODE_SHORTCUTS_4 13
+#define SETUP_MODE_SHORTCUTS_5 14
+#define SETUP_MODE_SHORTCUTS_6 15
// sub-screens on the setup screen (generic)
-#define SETUP_MODE_CHOOSE_ARTWORK 15
-#define SETUP_MODE_CHOOSE_OTHER 16
+#define SETUP_MODE_CHOOSE_ARTWORK 16
+#define SETUP_MODE_CHOOSE_OTHER 17
// sub-screens on the setup screen (specific)
-#define SETUP_MODE_CHOOSE_SCORES_TYPE 17
-#define SETUP_MODE_CHOOSE_GAME_SPEED 18
-#define SETUP_MODE_CHOOSE_SCROLL_DELAY 19
-#define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 20
-#define SETUP_MODE_CHOOSE_WINDOW_SIZE 21
-#define SETUP_MODE_CHOOSE_SCALING_TYPE 22
-#define SETUP_MODE_CHOOSE_RENDERING 23
-#define SETUP_MODE_CHOOSE_VSYNC 24
-#define SETUP_MODE_CHOOSE_GRAPHICS 25
-#define SETUP_MODE_CHOOSE_SOUNDS 26
-#define SETUP_MODE_CHOOSE_MUSIC 27
-#define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 28
-#define SETUP_MODE_CHOOSE_VOLUME_LOOPS 29
-#define SETUP_MODE_CHOOSE_VOLUME_MUSIC 30
-#define SETUP_MODE_CHOOSE_TOUCH_CONTROL 31
-#define SETUP_MODE_CHOOSE_MOVE_DISTANCE 32
-#define SETUP_MODE_CHOOSE_DROP_DISTANCE 33
-#define SETUP_MODE_CHOOSE_TRANSPARENCY 34
-#define SETUP_MODE_CHOOSE_GRID_XSIZE_0 35
-#define SETUP_MODE_CHOOSE_GRID_YSIZE_0 36
-#define SETUP_MODE_CHOOSE_GRID_XSIZE_1 37
-#define SETUP_MODE_CHOOSE_GRID_YSIZE_1 38
-#define SETUP_MODE_CONFIG_VIRT_BUTTONS 39
-
-#define MAX_SETUP_MODES 40
-
-#define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
+#define SETUP_MODE_CHOOSE_SCORES_TYPE 18
+#define SETUP_MODE_CHOOSE_GAME_SPEED 19
+#define SETUP_MODE_CHOOSE_SCROLL_DELAY 20
+#define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 21
+#define SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE 22
+#define SETUP_MODE_CHOOSE_BD_PALETTE_C64 23
+#define SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV 24
+#define SETUP_MODE_CHOOSE_BD_PALETTE_ATARI 25
+#define SETUP_MODE_CHOOSE_BD_COLOR_TYPE 26
+#define SETUP_MODE_CHOOSE_WINDOW_SIZE 27
+#define SETUP_MODE_CHOOSE_SCALING_TYPE 28
+#define SETUP_MODE_CHOOSE_RENDERING 29
+#define SETUP_MODE_CHOOSE_VSYNC 30
+#define SETUP_MODE_CHOOSE_GRAPHICS 31
+#define SETUP_MODE_CHOOSE_SOUNDS 32
+#define SETUP_MODE_CHOOSE_MUSIC 33
+#define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 34
+#define SETUP_MODE_CHOOSE_VOLUME_LOOPS 35
+#define SETUP_MODE_CHOOSE_VOLUME_MUSIC 36
+#define SETUP_MODE_CHOOSE_TOUCH_CONTROL 37
+#define SETUP_MODE_CHOOSE_MOVE_DISTANCE 38
+#define SETUP_MODE_CHOOSE_DROP_DISTANCE 39
+#define SETUP_MODE_CHOOSE_TRANSPARENCY 40
+#define SETUP_MODE_CHOOSE_GRID_XSIZE_0 41
+#define SETUP_MODE_CHOOSE_GRID_YSIZE_0 42
+#define SETUP_MODE_CHOOSE_GRID_XSIZE_1 43
+#define SETUP_MODE_CHOOSE_GRID_YSIZE_1 44
+#define SETUP_MODE_CONFIG_VIRT_BUTTONS 45
+
+#define MAX_SETUP_MODES 46
+
+#define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
+
+// info screen titles
+#define STR_INFO_MAIN "Info Screen"
+#define STR_INFO_TITLE "Title Screen"
+#define STR_INFO_ELEMENTS "Game Elements"
+#define STR_INFO_MUSIC "Music Info"
+#define STR_INFO_CREDITS "Credits"
+#define STR_INFO_PROGRAM "Program Info"
+#define STR_INFO_VERSION "Version Info"
+#define STR_INFO_LEVELSET "Level Set Info"
+#define STR_INFO_EXIT "Exit"
// setup screen titles
-#define STR_SETUP_MAIN "Setup"
-#define STR_SETUP_GAME "Game & Menu"
-#define STR_SETUP_ENGINES "Game Engines"
-#define STR_SETUP_EDITOR "Editor"
-#define STR_SETUP_GRAPHICS "Graphics"
-#define STR_SETUP_SOUND "Sound & Music"
-#define STR_SETUP_ARTWORK "Custom Artwork"
-#define STR_SETUP_INPUT "Input Devices"
-#define STR_SETUP_TOUCH "Touch Controls"
-#define STR_SETUP_SHORTCUTS "Key Shortcuts"
-#define STR_SETUP_EXIT "Exit"
-#define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
-
-#define STR_SETUP_CHOOSE_SCORES_TYPE "Scores Type"
-#define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
-#define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
-#define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
-#define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
-#define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
-#define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
-#define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
-#define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
-#define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
-#define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
-#define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
-#define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
-#define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
-#define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
-#define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
-#define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
-#define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
-#define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
+#define STR_SETUP_MAIN "Setup"
+#define STR_SETUP_GAME "Game & Menu"
+#define STR_SETUP_ENGINES "Game Engines"
+#define STR_SETUP_EDITOR "Editor"
+#define STR_SETUP_GRAPHICS "Graphics"
+#define STR_SETUP_SOUND "Sound & Music"
+#define STR_SETUP_ARTWORK "Custom Artwork"
+#define STR_SETUP_INPUT "Input Devices"
+#define STR_SETUP_TOUCH "Touch Controls"
+#define STR_SETUP_SHORTCUTS "Key Shortcuts"
+#define STR_SETUP_EXIT "Exit"
+#define STR_SETUP_SAVE_AND_EXIT "Save and Exit"
+
+#define STR_SETUP_CHOOSE_SCORES_TYPE "Scores Type"
+#define STR_SETUP_CHOOSE_GAME_SPEED "Game Speed"
+#define STR_SETUP_CHOOSE_SCROLL_DELAY "Scroll Delay"
+#define STR_SETUP_CHOOSE_SNAPSHOT_MODE "Snapshot Mode"
+#define STR_SETUP_CHOOSE_GAME_ENGINE_TYPE "Game Engine"
+#define STR_SETUP_CHOOSE_BD_PALETTE_C64 "Palette (C64)"
+#define STR_SETUP_CHOOSE_BD_PALETTE_C64DTV "Palette (C64DTV)"
+#define STR_SETUP_CHOOSE_BD_PALETTE_ATARI "Palette (Atari)"
+#define STR_SETUP_CHOOSE_BD_COLOR_TYPE "Color Type"
+#define STR_SETUP_CHOOSE_WINDOW_SIZE "Window Scaling"
+#define STR_SETUP_CHOOSE_SCALING_TYPE "Anti-Aliasing"
+#define STR_SETUP_CHOOSE_RENDERING "Rendering Mode"
+#define STR_SETUP_CHOOSE_VSYNC "VSync Mode"
+#define STR_SETUP_CHOOSE_VOLUME_SIMPLE "Sound Volume"
+#define STR_SETUP_CHOOSE_VOLUME_LOOPS "Loops Volume"
+#define STR_SETUP_CHOOSE_VOLUME_MUSIC "Music Volume"
+#define STR_SETUP_CHOOSE_TOUCH_CONTROL "Control Type"
+#define STR_SETUP_CHOOSE_MOVE_DISTANCE "Move Distance"
+#define STR_SETUP_CHOOSE_DROP_DISTANCE "Drop Distance"
+#define STR_SETUP_CHOOSE_TRANSPARENCY "Transparency"
+#define STR_SETUP_CHOOSE_GRID_XSIZE_0 "Horiz. Buttons"
+#define STR_SETUP_CHOOSE_GRID_YSIZE_0 "Vert. Buttons"
+#define STR_SETUP_CHOOSE_GRID_XSIZE_1 "Horiz. Buttons"
+#define STR_SETUP_CHOOSE_GRID_YSIZE_1 "Vert. Buttons"
// other screen text constants
-#define STR_CHOOSE_TREE_EDIT "Edit"
-#define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
-#define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
+#define STR_CHOOSE_TREE_EDIT "Edit"
+#define MENU_CHOOSE_TREE_FONT(x) (FONT_TEXT_1 + (x))
+#define MENU_CHOOSE_TREE_COLOR(ti, a) TREE_COLOR(ti, a)
+
+#define TEXT_MAIN_MENU "Press any key or button for main menu"
+#define TEXT_INFO_MENU "Press any key or button for info menu"
+#define TEXT_NEXT_PAGE "Press any key or button for next page"
+#define TEXT_NEXT_MENU (info_screens_from_main ? \
+ TEXT_MAIN_MENU : TEXT_INFO_MENU)
// for input setup functions
-#define SETUPINPUT_SCREEN_POS_START 0
-#define SETUPINPUT_SCREEN_POS_EMPTY1 3
-#define SETUPINPUT_SCREEN_POS_EMPTY2 12
-#define SETUPINPUT_SCREEN_POS_END 13
+#define SETUPINPUT_SCREEN_POS_START 0
+#define SETUPINPUT_SCREEN_POS_EMPTY1 3
+#define SETUPINPUT_SCREEN_POS_EMPTY2 12
+#define SETUPINPUT_SCREEN_POS_END 13
-#define MENU_SETUP_FONT_TITLE FONT_TEXT_1
-#define MENU_SETUP_FONT_TEXT FONT_TITLE_2
+#define MENU_SETUP_FONT_TITLE FONT_TEXT_1
+#define MENU_SETUP_FONT_TEXT FONT_TITLE_2
-#define MAX_SETUP_TEXT_INPUT_LEN 28
+#define MAX_SETUP_TEXT_INPUT_LEN 28
// for various menu stuff
-#define MENU_SCREEN_START_XPOS 1
-#define MENU_SCREEN_START_YPOS 2
-#define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
-#define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
-#define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
-#define MENU_TITLE1_YPOS 8
-#define MENU_TITLE2_YPOS 46
-#define MENU_INFO_FONT_TITLE FONT_TEXT_1
-#define MENU_INFO_FONT_HEAD FONT_TEXT_2
-#define MENU_INFO_FONT_TEXT FONT_TEXT_3
-#define MENU_INFO_FONT_FOOT FONT_TEXT_4
-#define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
-#define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
-#define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
-#define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
-#define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
-#define MENU_SCREEN_INFO_YSTART1 MENU_SCREEN_INFO_SPACE_TOP
-#define MENU_SCREEN_INFO_YSTART2 (MENU_SCREEN_INFO_YSTART1 + \
- getMenuTextStep(MENU_INFO_SPACE_HEAD, \
- MENU_INFO_FONT_TITLE))
-#define MENU_SCREEN_INFO_YSTEP (TILEY + 4)
-#define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
-#define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
- MENU_SCREEN_INFO_YSTART2 - \
- TILEY / 2)
-#define MAX_INFO_ELEMENTS_ON_SCREEN 128
-#define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
- MENU_SCREEN_INFO_YSTEP)
-#define NUM_INFO_ELEMENTS_FROM_CONF \
- (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
- menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
- MAX_MENU_ENTRIES_ON_SCREEN)
-#define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
- MAX_INFO_ELEMENTS_ON_SCREEN), \
- NUM_INFO_ELEMENTS_FROM_CONF)
-#define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
-#define MAX_MENU_TEXT_LENGTH_BIG 13
-#define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
+#define MENU_SCREEN_START_XPOS 1
+#define MENU_SCREEN_START_YPOS 2
+#define MENU_SCREEN_VALUE_XPOS (SCR_FIELDX - 3)
+#define MENU_SCREEN_TEXT2_XPOS (SCR_FIELDX - 2)
+#define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
+#define MENU_TITLE1_YPOS 8
+#define MENU_TITLE2_YPOS 46
+#define MENU_INFO_FONT_TITLE FONT_TEXT_1
+#define MENU_INFO_FONT_HEAD FONT_TEXT_2
+#define MENU_INFO_FONT_TEXT FONT_TEXT_3
+#define MENU_INFO_FONT_FOOT FONT_TEXT_4
+#define MENU_INFO_SPACE_HEAD (menu.headline2_spacing_info[info_mode])
+#define MENU_SCREEN_INFO_SPACE_LEFT (menu.left_spacing_info[info_mode])
+#define MENU_SCREEN_INFO_SPACE_MIDDLE (menu.middle_spacing_info[info_mode])
+#define MENU_SCREEN_INFO_SPACE_RIGHT (menu.right_spacing_info[info_mode])
+#define MENU_SCREEN_INFO_SPACE_TOP (menu.top_spacing_info[info_mode])
+#define MENU_SCREEN_INFO_SPACE_BOTTOM (menu.bottom_spacing_info[info_mode])
+#define MENU_SCREEN_INFO_SPACE_LINE (menu.line_spacing_info[info_mode])
+#define MENU_SCREEN_INFO_SPACE_EXTRA (menu.extra_spacing_info[info_mode])
+#define MENU_SCREEN_INFO_TILE_SIZE_RAW (menu.tile_size_info[info_mode])
+#define MENU_SCREEN_INFO_TILE_SIZE (MENU_SCREEN_INFO_TILE_SIZE_RAW > 0 ? \
+ MENU_SCREEN_INFO_TILE_SIZE_RAW : TILEY)
+#define MENU_SCREEN_INFO_ENTRY_SIZE_RAW (menu.list_entry_size_info[info_mode])
+#define MENU_SCREEN_INFO_ENTRY_SIZE (MAX(MENU_SCREEN_INFO_ENTRY_SIZE_RAW, \
+ MENU_SCREEN_INFO_TILE_SIZE))
+#define MENU_SCREEN_INFO_YSTART MENU_SCREEN_INFO_SPACE_TOP
+#define MENU_SCREEN_INFO_YSTEP (MENU_SCREEN_INFO_ENTRY_SIZE + \
+ MENU_SCREEN_INFO_SPACE_EXTRA)
+#define MENU_SCREEN_INFO_YBOTTOM (SYSIZE - MENU_SCREEN_INFO_SPACE_BOTTOM)
+#define MENU_SCREEN_INFO_YSIZE (MENU_SCREEN_INFO_YBOTTOM - \
+ MENU_SCREEN_INFO_YSTART - TILEY / 2)
+#define MAX_INFO_ELEMENTS_IN_ARRAY 128
+#define MAX_INFO_ELEMENTS_ON_SCREEN (SYSIZE / TILEY)
+#define MAX_INFO_ELEMENTS MIN(MAX_INFO_ELEMENTS_IN_ARRAY, \
+ MAX_INFO_ELEMENTS_ON_SCREEN)
+#define STD_INFO_ELEMENTS_ON_SCREEN 10
+#define DYN_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / MENU_SCREEN_INFO_YSTEP)
+#define DEFAULT_INFO_ELEMENTS MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
+ DYN_INFO_ELEMENTS_ON_SCREEN)
+#define NUM_INFO_ELEMENTS_FROM_CONF \
+ (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
+ menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
+ DEFAULT_INFO_ELEMENTS)
+#define NUM_INFO_ELEMENTS_ON_SCREEN MIN(NUM_INFO_ELEMENTS_FROM_CONF, MAX_INFO_ELEMENTS)
+#define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
+#define MAX_MENU_TEXT_LENGTH_BIG 13
+#define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
// screen gadget identifiers
-#define SCREEN_CTRL_ID_PREV_LEVEL 0
-#define SCREEN_CTRL_ID_NEXT_LEVEL 1
-#define SCREEN_CTRL_ID_FIRST_LEVEL 2
-#define SCREEN_CTRL_ID_LAST_LEVEL 3
-#define SCREEN_CTRL_ID_LEVEL_NUMBER 4
-#define SCREEN_CTRL_ID_PREV_PLAYER 5
-#define SCREEN_CTRL_ID_NEXT_PLAYER 6
-#define SCREEN_CTRL_ID_INSERT_SOLUTION 7
-#define SCREEN_CTRL_ID_PLAY_SOLUTION 8
-#define SCREEN_CTRL_ID_SWITCH_ECS_AGA 9
-#define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 10
-#define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 11
-#define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 12
-#define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 13
-#define SCREEN_CTRL_ID_SCROLL_UP 14
-#define SCREEN_CTRL_ID_SCROLL_DOWN 15
-#define SCREEN_CTRL_ID_SCROLL_VERTICAL 16
-#define SCREEN_CTRL_ID_NETWORK_SERVER 17
-
-#define NUM_SCREEN_GADGETS 18
-
-#define NUM_SCREEN_MENUBUTTONS 14
-#define NUM_SCREEN_SCROLLBUTTONS 2
-#define NUM_SCREEN_SCROLLBARS 1
-#define NUM_SCREEN_TEXTINPUT 1
-
-#define SCREEN_MASK_MAIN (1 << 0)
-#define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
-#define SCREEN_MASK_INPUT (1 << 2)
-#define SCREEN_MASK_TOUCH (1 << 3)
-#define SCREEN_MASK_TOUCH2 (1 << 4)
+#define SCREEN_CTRL_ID_PREV_LEVEL 0
+#define SCREEN_CTRL_ID_NEXT_LEVEL 1
+#define SCREEN_CTRL_ID_PREV_LEVEL2 2
+#define SCREEN_CTRL_ID_NEXT_LEVEL2 3
+#define SCREEN_CTRL_ID_PREV_SCORE 4
+#define SCREEN_CTRL_ID_NEXT_SCORE 5
+#define SCREEN_CTRL_ID_PLAY_TAPE 6
+#define SCREEN_CTRL_ID_FIRST_LEVEL 7
+#define SCREEN_CTRL_ID_LAST_LEVEL 8
+#define SCREEN_CTRL_ID_LEVEL_NUMBER 9
+#define SCREEN_CTRL_ID_PREV_PLAYER 10
+#define SCREEN_CTRL_ID_NEXT_PLAYER 11
+#define SCREEN_CTRL_ID_INSERT_SOLUTION 12
+#define SCREEN_CTRL_ID_PLAY_SOLUTION 13
+#define SCREEN_CTRL_ID_LEVELSET_INFO 14
+#define SCREEN_CTRL_ID_SWITCH_ECS_AGA 15
+#define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 16
+#define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 17
+#define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 18
+#define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 19
+
+#define NUM_SCREEN_MENUBUTTONS 20
+
+#define SCREEN_CTRL_ID_SCROLL_UP 20
+#define SCREEN_CTRL_ID_SCROLL_DOWN 21
+#define SCREEN_CTRL_ID_SCROLL_VERTICAL 22
+#define SCREEN_CTRL_ID_NETWORK_SERVER 23
+
+#define NUM_SCREEN_GADGETS 24
+
+#define NUM_SCREEN_SCROLLBUTTONS 2
+#define NUM_SCREEN_SCROLLBARS 1
+#define NUM_SCREEN_TEXTINPUT 1
+
+#define SCREEN_MASK_MAIN (1 << 0)
+#define SCREEN_MASK_MAIN_HAS_SOLUTION (1 << 1)
+#define SCREEN_MASK_MAIN_HAS_SET_INFO (1 << 2)
+#define SCREEN_MASK_INPUT (1 << 3)
+#define SCREEN_MASK_TOUCH (1 << 4)
+#define SCREEN_MASK_TOUCH2 (1 << 5)
+#define SCREEN_MASK_SCORES (1 << 6)
+#define SCREEN_MASK_SCORES_INFO (1 << 7)
// graphic position and size values for buttons and scrollbars
-#define SC_MENUBUTTON_XSIZE TILEX
-#define SC_MENUBUTTON_YSIZE TILEY
+#define SC_MENUBUTTON_XSIZE TILEX
+#define SC_MENUBUTTON_YSIZE TILEY
-#define SC_SCROLLBUTTON_XSIZE TILEX
-#define SC_SCROLLBUTTON_YSIZE TILEY
+#define SC_SCROLLBUTTON_XSIZE TILEX
+#define SC_SCROLLBUTTON_YSIZE TILEY
-#define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
+#define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
-#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
-#define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
- SC_SCROLLBUTTON_YSIZE)
+#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
+#define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
+ SC_SCROLLBUTTON_YSIZE)
-#define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
-#define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
+#define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
+#define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
-#define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
-#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
- SC_SCROLLBUTTON_YSIZE)
+#define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
+#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
+ SC_SCROLLBUTTON_YSIZE)
-#define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
-#define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
- SC_SCROLL_VERTICAL_YSIZE)
+#define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
+#define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
+ SC_SCROLL_VERTICAL_YSIZE)
-#define SC_BORDER_SIZE 14
+#define SC_BORDER_SIZE 14
// forward declarations of internal functions
static void ConfigureVirtualButtons(void);
static void execSetupGame(void);
static void execSetupEngines(void);
+static void execSetupEditor(void);
static void execSetupGraphics(void);
static void execSetupSound(void);
static void execSetupTouch(void);
static void DrawChoosePlayerName(void);
static void DrawChooseLevelSet(void);
static void DrawChooseLevelNr(void);
+static void DrawScoreInfo(int);
+static void DrawScoreInfo_Content(int);
static void DrawInfoScreen(void);
static void DrawSetupScreen(void);
static void DrawTypeName(void);
static void DrawInfoScreen_HelpAnim(int, int, boolean);
static void DrawInfoScreen_HelpText(int, int, int, int);
static void HandleInfoScreen_Main(int, int, int, int, int);
-static void HandleInfoScreen_TitleScreen(int);
-static void HandleInfoScreen_Elements(int);
-static void HandleInfoScreen_Music(int);
-static void HandleInfoScreen_Credits(int);
-static void HandleInfoScreen_Program(int);
+static void HandleInfoScreen_TitleScreen(int, int, int);
+static void HandleInfoScreen_Elements(int, int, int);
+static void HandleInfoScreen_Music(int, int, int);
static void HandleInfoScreen_Version(int);
+static void HandleInfoScreen_Generic(int, int, int);
static void ModifyGameSpeedIfNeeded(void);
static void DisableVsyncIfNeeded(void);
+static void RedrawScreenMenuGadgets(int);
static void MapScreenMenuGadgets(int);
static void UnmapScreenMenuGadgets(int);
static void MapScreenGadgets(int);
+static void UnmapScreenGadgets(void);
static void MapScreenTreeGadgets(TreeInfo *);
+static void UnmapScreenTreeGadgets(void);
static void UpdateScreenMenuGadgets(int, boolean);
+static void AdjustScoreInfoButtons_SelectScore(int, int, int);
+static void AdjustScoreInfoButtons_PlayTape(int, int, boolean);
static boolean OfferUploadTapes(void);
static void execOfferUploadTapes(void);
+static void DrawHallOfFame_setScoreEntries(void);
+static void HandleHallOfFame_SelectLevel(int, int);
+static char *getHallOfFameRankText(int, int);
+static char *getHallOfFameScoreText(int, int);
+static char *getInfoScreenTitle_Generic(void);
+static int getInfoScreenBackgroundImage_Generic(void);
+static int getInfoScreenBackgroundSound_Generic(void);
+static int getInfoScreenBackgroundMusic_Generic(void);
+
+static struct TokenInfo *getSetupInfoFinal(struct TokenInfo *);
+
static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
static int info_mode = INFO_MODE_MAIN;
static int setup_mode = SETUP_MODE_MAIN;
+static boolean info_screens_from_main = FALSE;
+
static TreeInfo *window_sizes = NULL;
static TreeInfo *window_size_current = NULL;
static TreeInfo *snapshot_modes = NULL;
static TreeInfo *snapshot_mode_current = NULL;
+static TreeInfo *game_engine_types = NULL;
+static TreeInfo *game_engine_type_current = NULL;
+
+static TreeInfo *bd_palettes_c64 = NULL;
+static TreeInfo *bd_palette_c64_current = NULL;
+
+static TreeInfo *bd_palettes_c64dtv = NULL;
+static TreeInfo *bd_palette_c64dtv_current = NULL;
+
+static TreeInfo *bd_palettes_atari = NULL;
+static TreeInfo *bd_palette_atari_current = NULL;
+
+static TreeInfo *bd_color_types = NULL;
+static TreeInfo *bd_color_type_current = NULL;
+
static TreeInfo *scores_types = NULL;
static TreeInfo *scores_type_current = NULL;
static TreeInfo *level_number = NULL;
static TreeInfo *level_number_current = NULL;
+static TreeInfo *score_entries = NULL;
+static TreeInfo *score_entry_current = NULL;
+
static struct ValueTextInfo window_sizes_list[] =
{
- { 50, "50 %" },
- { 80, "80 %" },
- { 90, "90 %" },
- { 100, "100 % (Default)" },
- { 110, "110 %" },
- { 120, "120 %" },
- { 130, "130 %" },
- { 140, "140 %" },
- { 150, "150 %" },
- { 200, "200 %" },
- { 250, "250 %" },
- { 300, "300 %" },
-
- { -1, NULL },
+ { 50, "50 %" },
+ { 80, "80 %" },
+ { 90, "90 %" },
+ { 100, "100 % (Default)" },
+ { 110, "110 %" },
+ { 120, "120 %" },
+ { 130, "130 %" },
+ { 140, "140 %" },
+ { 150, "150 %" },
+ { 200, "200 %" },
+ { 250, "250 %" },
+ { 300, "300 %" },
+
+ { -1, NULL },
};
static struct StringValueTextInfo scaling_types_list[] =
{
- { SCALING_QUALITY_NEAREST, "Off" },
- { SCALING_QUALITY_LINEAR, "Linear" },
- { SCALING_QUALITY_BEST, "Anisotropic" },
+ { SCALING_QUALITY_NEAREST, "Off" },
+ { SCALING_QUALITY_LINEAR, "Linear" },
+ { SCALING_QUALITY_BEST, "Anisotropic" },
- { NULL, NULL },
+ { NULL, NULL },
};
static struct StringValueTextInfo rendering_modes_list[] =
{
- { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
- { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
+ { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)"},
+ { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
#if DEBUG
// this mode may work under certain conditions, but does not work on Windows
- { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
+ { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
#endif
- { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
+ { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
- { NULL, NULL },
+ { NULL, NULL },
};
static struct StringValueTextInfo vsync_modes_list[] =
{
- { STR_VSYNC_MODE_OFF, "Off" },
- { STR_VSYNC_MODE_NORMAL, "Normal" },
- { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
+ { STR_VSYNC_MODE_OFF, "Off" },
+ { STR_VSYNC_MODE_NORMAL, "Normal" },
+ { STR_VSYNC_MODE_ADAPTIVE, "Adaptive" },
- { NULL, NULL },
+ { NULL, NULL },
};
static struct StringValueTextInfo scores_types_list[] =
{
- { STR_SCORES_TYPE_LOCAL_ONLY, "Local scores only" },
- { STR_SCORES_TYPE_SERVER_ONLY, "Server scores only" },
- { STR_SCORES_TYPE_LOCAL_AND_SERVER, "Local and server scores" },
+ { STR_SCORES_TYPE_LOCAL_ONLY, "Local scores only" },
+ { STR_SCORES_TYPE_SERVER_ONLY, "Server scores only" },
+ { STR_SCORES_TYPE_LOCAL_AND_SERVER, "Local and server scores" },
- { NULL, NULL },
+ { NULL, NULL },
};
static struct ValueTextInfo game_speeds_list_normal[] =
{
- { 30, "Very Slow" },
- { 25, "Slow" },
- { 20, "Normal" },
- { 15, "Fast" },
- { 10, "Very Fast" },
+ { 30, "Very Slow" },
+ { 25, "Slow" },
+ { 20, "Normal" },
+ { 15, "Fast" },
+ { 10, "Very Fast" },
- { -1, NULL },
+ { -1, NULL },
};
static struct ValueTextInfo game_speeds_list_extended[] =
{
- { 1000, "1 fps (Extremely Slow)" },
- { 500, "2 fps" },
- { 200, "5 fps" },
- { 100, "10 fps" },
- { 50, "20 fps" },
- { 29, "35 fps (Original Supaplex)" },
- { 25, "40 fps" },
- { 20, "50 fps (=== Normal Speed ===)" },
- { 16, "60 fps (60 Hz VSync Speed)" },
- { 14, "70 fps (Maximum Supaplex)" },
- { 10, "100 fps" },
- { 5, "200 fps" },
- { 2, "500 fps" },
- { 1, "1000 fps (Extremely Fast)" },
-
- { -1, NULL },
+ { 1000, "1 fps (Extremely Slow)" },
+ { 500, "2 fps" },
+ { 200, "5 fps" },
+ { 100, "10 fps" },
+ { 50, "20 fps" },
+ { 29, "35 fps (Original Supaplex)" },
+ { 25, "40 fps" },
+ { 20, "50 fps (=== Normal Speed ===)" },
+ { 16, "60 fps (60 Hz VSync Speed)" },
+ { 14, "70 fps (Maximum Supaplex)" },
+ { 10, "100 fps" },
+ { 5, "200 fps" },
+ { 2, "500 fps" },
+ { 1, "1000 fps (Extremely Fast)" },
+
+ { -1, NULL },
};
static struct ValueTextInfo *game_speeds_list;
static struct ValueTextInfo scroll_delays_list[] =
{
- { 0, "0 Tiles (No Scroll Delay)" },
- { 1, "1 Tile" },
- { 2, "2 Tiles" },
- { 3, "3 Tiles (Default)" },
- { 4, "4 Tiles" },
- { 5, "5 Tiles" },
- { 6, "6 Tiles" },
- { 7, "7 Tiles" },
- { 8, "8 Tiles (Maximum Scroll Delay)"},
-
- { -1, NULL },
+ { 0, "0 Tiles (No Scroll Delay)" },
+ { 1, "1 Tile" },
+ { 2, "2 Tiles" },
+ { 3, "3 Tiles (Default)" },
+ { 4, "4 Tiles" },
+ { 5, "5 Tiles" },
+ { 6, "6 Tiles" },
+ { 7, "7 Tiles" },
+ { 8, "8 Tiles (Maximum Scroll Delay)"},
+
+ { -1, NULL },
};
static struct StringValueTextInfo snapshot_modes_list[] =
{
- { STR_SNAPSHOT_MODE_OFF, "Off" },
- { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
- { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
- { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
+ { STR_SNAPSHOT_MODE_OFF, "Off" },
+ { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
+ { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
+ { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
+
+ { NULL, NULL },
+};
+
+static struct ValueTextInfo game_engine_types_list[] =
+{
+ { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
+ { GAME_ENGINE_TYPE_BD, "Boulder Dash" },
+ { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
+ { GAME_ENGINE_TYPE_SP, "Supaplex" },
+ { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
+
+ { -1, NULL }
+};
+
+static struct ValueTextInfo bd_palettes_c64_list[] =
+{
+ { GD_PALETTE_C64_VICE_NEW, "Vice new" },
+ { GD_PALETTE_C64_VICE_OLD, "Vice old" },
+ { GD_PALETTE_C64_VIDE_DEFAULT, "Vice default" },
+ { GD_PALETTE_C64_C64HQ, "C64HQ" },
+ { GD_PALETTE_C64_C64S, "C64S" },
+ { GD_PALETTE_C64_CCS64, "CCS64" },
+ { GD_PALETTE_C64_FRODO, "Frodo" },
+ { GD_PALETTE_C64_GODOT, "GoDot" },
+ { GD_PALETTE_C64_PC64, "PC64" },
+ { GD_PALETTE_C64_RTADASH, "RTADash" },
+
+ { -1, NULL },
+};
+
+static struct ValueTextInfo bd_palettes_c64dtv_list[] =
+{
+ { GD_PALETTE_C64DTV_SPIFF, "Spiff" },
+ { GD_PALETTE_C64DTV_MURRAY, "Murray" },
+
+ { -1, NULL },
+};
+
+static struct ValueTextInfo bd_palettes_atari_list[] =
+{
+ { GD_PALETTE_ATARI_BUILTIN, "BuiltIn" },
+ { GD_PALETTE_ATARI_BUILTIN_CONTRAST, "BuiltIn contrast" },
+ { GD_PALETTE_ATARI_DEFAULT, "Default" },
+ { GD_PALETTE_ATARI_JAKUB, "Jakub" },
+ { GD_PALETTE_ATARI_JAKUB_CONTRAST, "Jakub contrast" },
+ { GD_PALETTE_ATARI_REAL, "Real" },
+ { GD_PALETTE_ATARI_REAL_CONTRAST, "Real contrast" },
+ { GD_PALETTE_ATARI_XFORMER, "XFormer" },
+
+ { -1, NULL },
+};
+
+static struct ValueTextInfo bd_color_types_list[] =
+{
+ { GD_COLOR_TYPE_RGB, "RGB colors" },
+ { GD_COLOR_TYPE_C64, "C64 colors" },
+ { GD_COLOR_TYPE_C64DTV, "C64DTV colors" },
+ { GD_COLOR_TYPE_ATARI, "Atari colors" },
- { NULL, NULL },
+ { -1, NULL },
};
static struct ValueTextInfo volumes_list[] =
{
- { 0, "0 %" },
- { 1, "1 %" },
- { 2, "2 %" },
- { 5, "5 %" },
- { 10, "10 %" },
- { 20, "20 %" },
- { 30, "30 %" },
- { 40, "40 %" },
- { 50, "50 %" },
- { 60, "60 %" },
- { 70, "70 %" },
- { 80, "80 %" },
- { 90, "90 %" },
- { 100, "100 %" },
-
- { -1, NULL },
+ { 0, "0 %" },
+ { 1, "1 %" },
+ { 2, "2 %" },
+ { 5, "5 %" },
+ { 10, "10 %" },
+ { 20, "20 %" },
+ { 30, "30 %" },
+ { 40, "40 %" },
+ { 50, "50 %" },
+ { 60, "60 %" },
+ { 70, "70 %" },
+ { 80, "80 %" },
+ { 90, "90 %" },
+ { 100, "100 %" },
+
+ { -1, NULL },
};
static struct StringValueTextInfo touch_controls_list[] =
{
- { TOUCH_CONTROL_OFF, "Off" },
- { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
- { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
- { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
+ { TOUCH_CONTROL_OFF, "Off" },
+ { TOUCH_CONTROL_VIRTUAL_BUTTONS, "Virtual Buttons" },
+ { TOUCH_CONTROL_WIPE_GESTURES, "Wipe Gestures" },
+ { TOUCH_CONTROL_FOLLOW_FINGER, "Follow Finger" },
- { NULL, NULL },
+ { NULL, NULL },
};
static struct ValueTextInfo distances_list[] =
{
- { 1, "1 %" },
- { 2, "2 %" },
- { 3, "3 %" },
- { 4, "4 %" },
- { 5, "5 %" },
- { 10, "10 %" },
- { 15, "15 %" },
- { 20, "20 %" },
- { 25, "25 %" },
-
- { -1, NULL },
+ { 1, "1 %" },
+ { 2, "2 %" },
+ { 3, "3 %" },
+ { 4, "4 %" },
+ { 5, "5 %" },
+ { 10, "10 %" },
+ { 15, "15 %" },
+ { 20, "20 %" },
+ { 25, "25 %" },
+
+ { -1, NULL },
};
static struct ValueTextInfo transparencies_list[] =
{
- { 0, "0 % (Opaque)" },
- { 10, "10 %" },
- { 20, "20 %" },
- { 30, "30 %" },
- { 40, "40 %" },
- { 50, "50 %" },
- { 60, "60 %" },
- { 70, "70 %" },
- { 80, "80 %" },
- { 90, "90 %" },
- { 100, "100 % (Invisible)" },
-
- { -1, NULL },
+ { 0, "0 % (Opaque)" },
+ { 10, "10 %" },
+ { 20, "20 %" },
+ { 30, "30 %" },
+ { 40, "40 %" },
+ { 50, "50 %" },
+ { 60, "60 %" },
+ { 70, "70 %" },
+ { 80, "80 %" },
+ { 90, "90 %" },
+ { 100, "100 % (Invisible)" },
+
+ { -1, NULL },
};
static struct ValueTextInfo grid_sizes_list[] =
{
- { 3, "3" },
- { 4, "4" },
- { 5, "5" },
- { 6, "6" },
- { 7, "7" },
- { 8, "8" },
- { 9, "9" },
- { 10, "10" },
- { 11, "11" },
- { 12, "12" },
- { 13, "13" },
- { 14, "14" },
- { 15, "15" },
- { 16, "16" },
- { 17, "17" },
- { 18, "18" },
- { 19, "19" },
- { 20, "20" },
- { 21, "21" },
- { 22, "22" },
- { 23, "23" },
- { 24, "24" },
- { 25, "25" },
- { 26, "26" },
- { 27, "27" },
- { 28, "28" },
- { 29, "29" },
- { 30, "30" },
- { 31, "31" },
- { 32, "32" },
-
- { -1, NULL },
+ { 3, "3" },
+ { 4, "4" },
+ { 5, "5" },
+ { 6, "6" },
+ { 7, "7" },
+ { 8, "8" },
+ { 9, "9" },
+ { 10, "10" },
+ { 11, "11" },
+ { 12, "12" },
+ { 13, "13" },
+ { 14, "14" },
+ { 15, "15" },
+ { 16, "16" },
+ { 17, "17" },
+ { 18, "18" },
+ { 19, "19" },
+ { 20, "20" },
+ { 21, "21" },
+ { 22, "22" },
+ { 23, "23" },
+ { 24, "24" },
+ { 25, "25" },
+ { 26, "26" },
+ { 27, "27" },
+ { 28, "28" },
+ { 29, "29" },
+ { 30, "30" },
+ { 31, "31" },
+ { 32, "32" },
+
+ { -1, NULL },
};
static int align_xoffset = 0;
static int align_yoffset = 0;
-#define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
- (s) <= GAME_MODE_SETUP ? (s) : \
- (s) == GAME_MODE_PSEUDO_TYPENAME ? \
- GAME_MODE_MAIN : \
- (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
+#define DRAW_MODE(s) ((s) >= GAME_MODE_MAIN && \
+ (s) <= GAME_MODE_SETUP ? (s) : \
+ (s) == GAME_MODE_PSEUDO_TYPENAME ? \
+ GAME_MODE_MAIN : \
+ (s) == GAME_MODE_PSEUDO_TYPENAMES ? \
GAME_MODE_NAMES : GAME_MODE_DEFAULT)
// (there are no draw offset definitions needed for INFO_MODE_TITLE)
-#define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
- (i) <= INFO_MODE_LEVELSET ? (i) : \
+#define DRAW_MODE_INFO(i) ((i) >= INFO_MODE_TITLE && \
+ (i) <= INFO_MODE_LEVELSET ? (i) : \
INFO_MODE_MAIN)
-#define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
- (i) <= SETUP_MODE_SHORTCUTS_5 ? (i) : \
- (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
- (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
- SETUP_MODE_CHOOSE_ARTWORK : \
+#define DRAW_MODE_SETUP(i) ((i) >= SETUP_MODE_MAIN && \
+ (i) <= SETUP_MODE_SHORTCUTS_6 ? (i) : \
+ (i) >= SETUP_MODE_CHOOSE_GRAPHICS && \
+ (i) <= SETUP_MODE_CHOOSE_MUSIC ? \
+ SETUP_MODE_CHOOSE_ARTWORK : \
SETUP_MODE_CHOOSE_OTHER)
-#define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
- menu.draw_xoffset[GAME_MODE_INFO] : \
+#define DRAW_XOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
+ menu.draw_xoffset[GAME_MODE_INFO] : \
menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
-#define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
- menu.draw_yoffset[GAME_MODE_INFO] : \
+#define DRAW_YOFFSET_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
+ menu.draw_yoffset[GAME_MODE_INFO] : \
menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
-#define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
- menu.extra_spacing[GAME_MODE_INFO] : \
+#define EXTRA_SPACING_INFO(i) (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ? \
+ menu.extra_spacing[GAME_MODE_INFO] : \
menu.extra_spacing_info[DRAW_MODE_INFO(i)])
-#define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
- menu.draw_xoffset[GAME_MODE_SETUP] : \
+#define DRAW_XOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
+ menu.draw_xoffset[GAME_MODE_SETUP] : \
menu.draw_xoffset_setup[DRAW_MODE_SETUP(i)])
-#define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
- menu.draw_yoffset[GAME_MODE_SETUP] : \
+#define DRAW_YOFFSET_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
+ menu.draw_yoffset[GAME_MODE_SETUP] : \
menu.draw_yoffset_setup[DRAW_MODE_SETUP(i)])
-#define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
- menu.extra_spacing[GAME_MODE_SETUP] : \
+#define EXTRA_SPACING_SETUP(i) (DRAW_MODE_SETUP(i) == SETUP_MODE_MAIN ? \
+ menu.extra_spacing[GAME_MODE_SETUP] : \
menu.extra_spacing_setup[DRAW_MODE_SETUP(i)])
-#define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? \
- DRAW_XOFFSET_INFO(info_mode) : \
- (s) == GAME_MODE_SETUP ? \
- DRAW_XOFFSET_SETUP(setup_mode) : \
+#define EXTRA_SPACING_SCORES(i) (EXTRA_SPACING_INFO(i))
+
+#define EXTRA_SPACING_SCOREINFO(i) (menu.extra_spacing[GAME_MODE_SCOREINFO])
+
+#define DRAW_XOFFSET(s) ((s) == GAME_MODE_INFO ? DRAW_XOFFSET_INFO(info_mode) : \
+ (s) == GAME_MODE_SETUP ? DRAW_XOFFSET_SETUP(setup_mode) : \
menu.draw_xoffset[DRAW_MODE(s)])
-#define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? \
- DRAW_YOFFSET_INFO(info_mode) : \
- (s) == GAME_MODE_SETUP ? \
- DRAW_YOFFSET_SETUP(setup_mode) : \
+
+#define DRAW_YOFFSET(s) ((s) == GAME_MODE_INFO ? DRAW_YOFFSET_INFO(info_mode) : \
+ (s) == GAME_MODE_SETUP ? DRAW_YOFFSET_SETUP(setup_mode) : \
menu.draw_yoffset[DRAW_MODE(s)])
-#define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? \
- EXTRA_SPACING_INFO(info_mode) : \
- (s) == GAME_MODE_SETUP ? \
- EXTRA_SPACING_SETUP(setup_mode) : \
+
+#define EXTRA_SPACING(s) ((s) == GAME_MODE_INFO ? EXTRA_SPACING_INFO(info_mode) : \
+ (s) == GAME_MODE_SETUP ? EXTRA_SPACING_SETUP(setup_mode) : \
+ (s) == GAME_MODE_SCORES ? EXTRA_SPACING_SCORES(info_mode) : \
menu.extra_spacing[DRAW_MODE(s)])
#define mSX (SX + DRAW_XOFFSET(game_status))
menu.list_size[game_status] : \
MAX_MENU_ENTRIES_ON_SCREEN)
-#define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, \
- NUM_MENU_ENTRIES_ON_SCREEN)
+#define IN_VIS_MENU(x, y) IN_FIELD(x, y, SCR_FIELDX, NUM_MENU_ENTRIES_ON_SCREEN)
// title display and control definitions
-#define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + \
- 2 * MAX_NUM_TITLE_MESSAGES)
+#define MAX_NUM_TITLE_SCREENS (2 * MAX_NUM_TITLE_IMAGES + 2 * MAX_NUM_TITLE_MESSAGES)
#define NO_DIRECT_LEVEL_SELECT (-1)
struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
+
// main menu display and control definitions
#define MAIN_CONTROL_NAME 0
};
+static boolean hasLevelSetInfo(void)
+{
+ return (getLevelSetInfoFilename(0) != NULL);
+}
+
static int getTitleScreenGraphic(int nr, boolean initial)
{
return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
return compare_result;
}
+static boolean CheckTitleScreen_BD(int nr, boolean initial)
+{
+ // only show BD style title screen for native BD level sets
+ if (level.game_engine_type != GAME_ENGINE_TYPE_BD)
+ return FALSE;
+
+ // only show BD style title screen for first title screen of a level set
+ if (initial || nr != 0)
+ return FALSE;
+
+ int graphic = getTitleScreenGraphic(nr, initial);
+ Bitmap *bitmap = graphic_info[graphic].bitmap;
+
+ // only show BD style title screen if no other title screen defined
+ if (bitmap != NULL)
+ return FALSE;
+
+ // check if BD style title screen defined
+ return (GetTitleScreenBitmaps_BD() != NULL);
+}
+
static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
boolean initial,
int nr, int sort_priority)
int graphic = getTitleScreenGraphic(i, initial);
Bitmap *bitmap = graphic_info[graphic].bitmap;
int sort_priority = graphic_info[graphic].sort_priority;
+ boolean has_title_screen = (bitmap != NULL);
- if (bitmap != NULL)
+ // check for optional title screen of native BD style level set
+ if (CheckTitleScreen_BD(i, initial))
+ has_title_screen = TRUE;
+
+ if (has_title_screen)
InitializeTitleControlsExt_AddTitleInfo(TRUE, initial, i, sort_priority);
}
GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
}
-static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
+static void AdjustChooseTreeScrollbar(TreeInfo *ti, int id)
{
AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
- first_entry);
+ ti->cl_first);
}
static void clearMenuListArea(void)
// clear menu list area, but not title or scrollbar
DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
+
+ // special compatibility handling for "Snake Bite" graphics set
+ if (strPrefix(leveldir_current->identifier, "snake_bite"))
+ ClearRectangle(drawto, mSX, mSY + MENU_SCREEN_START_YPOS * 32,
+ scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
}
static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
return sy;
}
+static int getChooseTreeEditXPosReal(int pos)
+{
+ int xpos = getChooseTreeEditXPos(pos);
+ int font_nr = getChooseTreeEditFont(FALSE);
+ int font_xoffset = getFontDrawOffsetX(font_nr);
+
+ return xpos + font_xoffset;
+}
+
static void drawChooseTreeEdit(int ypos_raw, boolean active)
{
int sx = getChooseTreeEditXPos(POS_LEFT);
DrawText(sx, sy, STR_CHOOSE_TREE_EDIT, font_nr);
}
-static void DrawHeadline(void)
+static void DrawInfoScreen_Headline(int screen_nr, int num_screens,
+ int use_global_screens)
{
- DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
- DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
+ char *info_text_title_1 = getInfoScreenTitle_Generic();
+ char info_text_title_2[MAX_LINE_LEN + 1];
+
+ if (num_screens > 1)
+ {
+ sprintf(info_text_title_2, "Page %d of %d", screen_nr + 1, num_screens);
+ }
+ else
+ {
+ char *text_format = (use_global_screens ? "for %s" : "for \"%s\"");
+ int text_format_len = strlen(text_format) - strlen("%s");
+ int max_text_len = SXSIZE / getFontWidth(FONT_TITLE_2);
+ int max_name_len = max_text_len - text_format_len;
+ char name_cut[max_name_len];
+ char *name_full = (use_global_screens ? getProgramTitleString() :
+ leveldir_current->name);
+
+ snprintf(name_cut, max_name_len, "%s", name_full);
+ snprintf(info_text_title_2, max_text_len, text_format, name_cut);
+ }
+
+ DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, info_text_title_1);
+ DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, info_text_title_2);
}
static void DrawTitleScreenImage(int nr, boolean initial)
{
+ static int frame_counter = 0;
int graphic = getTitleScreenGraphic(nr, initial);
Bitmap *bitmap = graphic_info[graphic].bitmap;
+ Bitmap *bitmap_background = NULL;
+ int draw_masked = graphic_info[graphic].draw_masked;
int width = graphic_info[graphic].width;
int height = graphic_info[graphic].height;
int src_x = graphic_info[graphic].src_x;
int src_y = graphic_info[graphic].src_y;
int dst_x, dst_y;
+ // check for optional title screen of native BD style level set
+ if (CheckTitleScreen_BD(nr, initial))
+ {
+ Bitmap **title_screen_bitmaps = GetTitleScreenBitmaps_BD();
+
+ bitmap = title_screen_bitmaps[0];
+ bitmap_background = title_screen_bitmaps[1];
+
+ if (bitmap != NULL)
+ {
+ width = bitmap->width;
+ height = bitmap->height;
+ src_x = 0;
+ src_y = 0;
+ }
+ }
+
if (bitmap == NULL)
return;
ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
- if (DrawingOnBackground(dst_x, dst_y))
+ boolean draw_masked_final = (DrawingOnBackground(dst_x, dst_y) && draw_masked);
+
+ if (bitmap_background != NULL)
+ {
+ int size = bitmap_background->height - bitmap->height;
+ int offset = frame_counter++ % size;
+
+ BlitBitmap(bitmap_background, drawto, src_x, src_y + offset, width, height, dst_x, dst_y);
+
+ draw_masked_final = TRUE;
+ }
+
+ if (draw_masked_final)
BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
else
BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
return;
}
+ // needed if last screen was the playing screen, invoked from hall of fame
+ if (score_info_tape_play)
+ {
+ CloseDoor(DOOR_CLOSE_ALL);
+
+ SetGameStatus(GAME_MODE_SCOREINFO);
+
+ DrawScoreInfo(scores.last_entry_nr);
+
+ return;
+ }
+
+ // reset flag to continue playing next level from hall of fame
+ scores.continue_playing = FALSE;
+
// leveldir_current may be invalid (level group, parent link, node copy)
leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
if (leveldir_current != leveldir_last_valid)
{
+ // level setup config may have been loaded to "last played" tree node copy,
+ // but "leveldir_current" now points to the "original" level set tree node,
+ // in which case "handicap_level" may still default to the first level
+ LoadLevelSetup_SeriesInfo();
+
UpdateLastPlayedLevels_TreeInfo();
levelset_has_changed = TRUE;
// store valid level series information
leveldir_last_valid = leveldir_current;
- init_last = init; // switch to new busy animation
+ // store first level of this level set for "level_nr" style animations
+ SetAnimationFirstLevel(leveldir_current->first_level);
+
+ // level_nr may have been set to value over handicap with level editor
+ if (setup.allow_skipping_levels != STATE_TRUE && level_nr > leveldir_current->handicap_level)
+ level_nr = leveldir_current->handicap_level;
+
+ LoadLevel(level_nr);
+ LoadScore(level_nr);
+
+ SaveLevelSetup_SeriesInfo();
// needed if last screen (level choice) changed graphics, sounds or music
ReloadCustomArtwork(0);
SetDrawtoField(DRAW_TO_BACKBUFFER);
- // level_nr may have been set to value over handicap with level editor
- if (setup.handicap && level_nr > leveldir_current->handicap_level)
- level_nr = leveldir_current->handicap_level;
-
- LoadLevel(level_nr);
- LoadScore(level_nr);
-
- SaveLevelSetup_SeriesInfo();
-
// set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
SetDrawDeactivationMask(REDRAW_NONE);
SetDrawBackgroundMask(REDRAW_FIELD);
MapTapeButtons();
MapScreenMenuGadgets(SCREEN_MASK_MAIN);
UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
+ UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SET_INFO, hasLevelSetInfo());
// copy actual game door content to door double buffer for OpenDoor()
BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
static boolean TitleAutoDelayReached(unsigned int *counter_var,
struct TitleFadingInfo *fi)
{
- return DelayReachedExt(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
+ return DelayReachedExt2(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
}
static void ResetTitleAutoDelay(unsigned int *counter_var,
{
return_to_main_menu = TRUE;
}
- else if (button == MB_MENU_CHOICE)
+ else if (button == MB_MENU_CHOICE || dx)
{
if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
{
return;
}
- title_screen_nr++;
+ title_screen_nr +=
+ (game_status_last_screen == GAME_MODE_INFO && dx < 0 ? -1 : +1);
- if (title_screen_nr < num_title_screens)
+ if (title_screen_nr >= 0 && title_screen_nr < num_title_screens)
{
tci = &title_controls[title_screen_nr];
return_to_main_menu = TRUE;
}
}
+ else
+ {
+ tci = &title_controls[title_screen_nr];
+
+ // check for optional title screen of native BD style level set
+ if (tci->is_image && CheckTitleScreen_BD(tci->local_nr, tci->initial))
+ {
+ Bitmap **title_screen_bitmaps = GetTitleScreenBitmaps_BD();
+
+ // if title screen is animated, draw title screen animation
+ if (title_screen_bitmaps[0] != NULL &&
+ title_screen_bitmaps[1] != NULL)
+ DrawTitleScreenImage(tci->local_nr, tci->initial);
+ }
+ }
if (return_to_main_menu)
{
if (new_level_nr > leveldir_current->last_level)
new_level_nr = leveldir_current->last_level;
- if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
+ if (setup.allow_skipping_levels != STATE_TRUE && new_level_nr > leveldir_current->handicap_level)
{
// skipping levels is only allowed when trying to skip single level
- if (setup.skip_levels && new_level_nr == old_level_nr + 1 &&
- Request("Level still unsolved! Skip despite handicap?", REQ_ASK))
+ // (also, skipping BD style intermission levels is always possible)
+ if (new_level_nr == old_level_nr + 1 &&
+ (level.bd_intermission ||
+ (setup.allow_skipping_levels == STATE_ASK &&
+ Request("Level still unsolved! Skip it anyway?", REQ_ASK))))
{
leveldir_current->handicap_level++;
SaveLevelSetup_SeriesInfo();
static struct TokenInfo info_info_main[] =
{
- { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
- { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
- { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
- { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
- { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
- { TYPE_ENTER_SCREEN, execInfoVersion, "Version Info" },
- { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
+ { TYPE_ENTER_SCREEN, execInfoTitleScreen, STR_INFO_TITLE },
+ { TYPE_ENTER_SCREEN, execInfoElements, STR_INFO_ELEMENTS },
+ { TYPE_ENTER_SCREEN, execInfoMusic, STR_INFO_MUSIC },
+ { TYPE_ENTER_SCREEN, execInfoCredits, STR_INFO_CREDITS },
+ { TYPE_ENTER_SCREEN, execInfoProgram, STR_INFO_PROGRAM },
+ { TYPE_ENTER_SCREEN, execInfoVersion, STR_INFO_VERSION },
+ { TYPE_ENTER_SCREEN, execInfoLevelSet, STR_INFO_LEVELSET },
{ TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
+ { TYPE_LEAVE_MENU, execExitInfo, STR_INFO_EXIT },
{ 0, NULL, NULL }
};
if (type & (TYPE_SWITCH |
TYPE_YES_NO |
TYPE_YES_NO_AUTO |
+ TYPE_YES_NO_ASK |
TYPE_STRING |
TYPE_PLAYER |
TYPE_ECS_AGA |
static struct TokenInfo *menu_info;
+static void PlayInfoSound(void)
+{
+ int info_sound = getInfoScreenBackgroundSound_Generic();
+ char *next_sound = getSoundInfoEntryFilename(info_sound);
+
+ if (next_sound != NULL)
+ PlayMenuSoundExt(info_sound);
+ else
+ PlayMenuSound();
+}
+
+static void PlayInfoSoundIfLoop(void)
+{
+ int info_sound = getInfoScreenBackgroundSound_Generic();
+ char *next_sound = getSoundInfoEntryFilename(info_sound);
+
+ if (next_sound != NULL)
+ PlayMenuSoundIfLoopExt(info_sound);
+ else
+ PlayMenuSoundIfLoop();
+}
+
+static void PlayInfoMusic(void)
+{
+ int info_music = getInfoScreenBackgroundMusic_Generic();
+ char *curr_music = getCurrentlyPlayingMusicFilename();
+ char *next_music = getMusicInfoEntryFilename(info_music);
+
+ if (next_music != NULL)
+ {
+ // play music if info screen music differs from current music
+ if (!strEqual(curr_music, next_music))
+ PlayMenuMusicExt(info_music);
+ }
+ else
+ {
+ // only needed if info screen was directly invoked from main menu
+ PlayMenuMusic();
+ }
+}
+
+static void PlayInfoSoundsAndMusic(void)
+{
+ PlayInfoSound();
+ PlayInfoMusic();
+}
+
+static void FadeInfoSounds(void)
+{
+ FadeSounds();
+}
+
+static void FadeInfoMusic(void)
+{
+ int info_music = getInfoScreenBackgroundMusic_Generic();
+ char *curr_music = getCurrentlyPlayingMusicFilename();
+ char *next_music = getMusicInfoEntryFilename(info_music);
+
+ if (next_music != NULL)
+ {
+ // fade music if info screen music differs from current music
+ if (!strEqual(curr_music, next_music))
+ FadeMusic();
+ }
+}
+
+static void FadeInfoSoundsAndMusic(void)
+{
+ FadeInfoSounds();
+ FadeInfoMusic();
+}
+
static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
int screen_pos, int menu_info_pos_raw,
boolean active)
int fade_mask = REDRAW_FIELD;
int i;
+ // (needed after displaying info sub-screens directly from main menu)
+ if (info_screens_from_main)
+ {
+ info_screens_from_main = FALSE;
+
+ SetGameStatus(GAME_MODE_MAIN);
+
+ DrawMainMenu();
+
+ return;
+ }
+
if (redraw_mask & REDRAW_ALL)
fade_mask = REDRAW_ALL;
OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
- DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
+ DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, STR_INFO_MAIN);
info_info = info_info_main;
+ // use modified info screen info without info screen entries marked as hidden
+ info_info = getSetupInfoFinal(info_info);
+
// determine maximal number of info entries that can be displayed on screen
num_info_info = 0;
for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
if (menu_info[choice].type & menu_navigation_type ||
menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
menu_info[choice].type & TYPE_YES_NO_AUTO ||
+ menu_info[choice].type & TYPE_YES_NO_ASK ||
menu_info[choice].type & TYPE_PLAYER)
button = MB_MENU_CHOICE;
}
return getFontHeight(font_nr) + getMenuTextSpacing(spacing_height, font_nr);
}
+static int getHeadlineSpacing(void)
+{
+ // special compatibility handling for "R'n'D jue 2022" game editions
+ int spacing_check = menu.headline1_spacing[GAME_MODE_SCOREINFO];
+ int spacing = (game_status == GAME_MODE_SCOREINFO ?
+ menu.headline1_spacing[GAME_MODE_SCOREINFO] :
+ menu.headline1_spacing_info[info_mode]);
+ int font = MENU_INFO_FONT_TITLE;
+
+ return (spacing_check != -2 ? getMenuTextStep(spacing, font) : 0);
+}
+
void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
{
- int font_title = MENU_INFO_FONT_TITLE;
int font_error = FONT_TEXT_2;
int font_foot = MENU_INFO_FONT_FOOT;
- int spacing_title = menu.headline1_spacing_info[info_mode];
- int ystep_title = getMenuTextStep(spacing_title, font_title);
- int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
- int ystart2 = ystart1 + ystep_title;
+ int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO);
FadeOut(REDRAW_FIELD);
ClearField();
- DrawHeadline();
- DrawTextSCentered(ystart1, font_title, text_title);
- DrawTextSCentered(ystart2, font_error, text_error);
+ DrawInfoScreen_Headline(0, 1, FALSE);
- DrawTextSCentered(ybottom, font_foot,
- "Press any key or button for info menu");
+ DrawTextSCentered(ystart, font_error, text_error);
+ DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
FadeIn(REDRAW_FIELD);
}
void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
{
- static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
- static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
- int font_title = MENU_INFO_FONT_TITLE;
- int font_foot = MENU_INFO_FONT_FOOT;
- int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
- int ystart1 = mSY - SY + MENU_SCREEN_INFO_YSTART1;
- int ystart2 = mSY + MENU_SCREEN_INFO_YSTART2;
+ static int infoscreen_step[MAX_INFO_ELEMENTS_IN_ARRAY];
+ static int infoscreen_frame[MAX_INFO_ELEMENTS_IN_ARRAY];
+ int font_foot = MENU_INFO_FONT_FOOT;
+ int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT;
+ int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
int ystep = MENU_SCREEN_INFO_YSTEP;
+ int row_height = MENU_SCREEN_INFO_ENTRY_SIZE;
+ int tilesize = MENU_SCREEN_INFO_TILE_SIZE;
+ int yoffset = (row_height - tilesize) / 2;
int element, action, direction;
int graphic;
int delay;
for (i = 0; i < NUM_INFO_ELEMENTS_ON_SCREEN; i++)
infoscreen_step[i] = infoscreen_frame[i] = 0;
- ClearField();
- DrawHeadline();
-
- DrawTextSCentered(ystart1, font_title, "The Game Elements:");
-
- DrawTextSCentered(ybottom, font_foot,
- "Press any key or button for next page");
+ DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
FrameCounter = 0;
}
continue;
}
- j += infoscreen_step[i - start];
+ int ypos = i - start;
+ int ystart_pos = ystart + ypos * ystep + yoffset;
+
+ j += infoscreen_step[ypos];
element = helpanim_info[j].element;
action = helpanim_info[j].action;
if (delay == -1)
delay = 1000000;
- if (infoscreen_frame[i - start] == 0)
+ if (infoscreen_frame[ypos] == 0)
{
sync_frame = 0;
- infoscreen_frame[i - start] = delay - 1;
+ infoscreen_frame[ypos] = delay - 1;
}
else
{
- sync_frame = delay - infoscreen_frame[i - start];
- infoscreen_frame[i - start]--;
+ sync_frame = delay - infoscreen_frame[ypos];
+ infoscreen_frame[ypos]--;
}
if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
{
- if (!infoscreen_frame[i - start])
- infoscreen_step[i - start] = 0;
+ if (!infoscreen_frame[ypos])
+ infoscreen_step[ypos] = 0;
}
else
{
- if (!infoscreen_frame[i - start])
- infoscreen_step[i - start]++;
+ if (!infoscreen_frame[ypos])
+ infoscreen_step[ypos]++;
while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
j++;
}
j++;
- ClearRectangleOnBackground(drawto, xstart, ystart2 + (i - start) * ystep,
- TILEX, TILEY);
- DrawFixedGraphicAnimationExt(drawto, xstart, ystart2 + (i - start) * ystep,
- graphic, sync_frame, USE_MASKING);
+ ClearRectangleOnBackground(drawto, xstart, ystart_pos, tilesize, tilesize);
+ DrawSizedGraphicAnimationExt(drawto, xstart, ystart_pos,
+ graphic, sync_frame, tilesize, USE_MASKING);
if (init)
- DrawInfoScreen_HelpText(element, action, direction, i - start);
+ DrawInfoScreen_HelpText(element, action, direction, ypos);
i++;
}
int font_nr = FONT_INFO_ELEMENTS;
int font_width = getFontWidth(font_nr);
int font_height = getFontHeight(font_nr);
- int yoffset = (TILEX - 2 * font_height) / 2;
- int xstart = mSX + MENU_SCREEN_INFO_SPACE_LEFT + TILEX + MINI_TILEX;
- int ystart = mSY + MENU_SCREEN_INFO_YSTART2 + yoffset;
- int ystep = TILEY + 4;
+ int line_spacing = MENU_SCREEN_INFO_SPACE_LINE;
+ int left_spacing = MENU_SCREEN_INFO_SPACE_LEFT;
+ int middle_spacing = MENU_SCREEN_INFO_SPACE_MIDDLE;
+ int right_spacing = MENU_SCREEN_INFO_SPACE_RIGHT;
+ int line_height = font_height + line_spacing;
+ int row_height = MENU_SCREEN_INFO_ENTRY_SIZE;
+ int tilesize = MENU_SCREEN_INFO_TILE_SIZE;
+ int xstart = mSX + left_spacing + tilesize + middle_spacing;
+ int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
+ int ystep = MENU_SCREEN_INFO_YSTEP;
int pad_left = xstart - SX;
- int pad_right = MENU_SCREEN_INFO_SPACE_RIGHT;
+ int pad_right = right_spacing;
int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
- int max_lines_per_text = 2;
+ int max_lines_per_text = (row_height + line_spacing) / line_height;
char *text = NULL;
+ boolean autowrap = TRUE;
+ boolean centered = FALSE;
+ boolean parse_comments = FALSE;
if (action != -1 && direction != -1) // element.action.direction
text = getHelpText(element, action, direction);
if (text == NULL) // not found
text = "No description available";
- if (strlen(text) <= max_chars_per_line) // only one line of text
- ystart += getFontHeight(font_nr) / 2;
+ DisableDrawingText();
+
+ // first get number of text lines to calculate offset for centering text
+ int num_lines_printed =
+ DrawTextBuffer(0, 0, text, font_nr,
+ max_chars_per_line, -1, max_lines_per_text, line_spacing, -1,
+ autowrap, centered, parse_comments);
+
+ EnableDrawingText();
- DrawTextBuffer(xstart, ystart + ypos * ystep, text, font_nr,
- max_chars_per_line, -1, max_lines_per_text, 0, -1,
- TRUE, FALSE, FALSE);
+ int size_lines_printed = num_lines_printed * line_height - line_spacing;
+ int yoffset = (row_height - size_lines_printed) / 2;
+
+ DrawTextBuffer(xstart, ystart + ypos * ystep + yoffset, text, font_nr,
+ max_chars_per_line, -1, max_lines_per_text, line_spacing, -1,
+ autowrap, centered, parse_comments);
}
static void DrawInfoScreen_TitleScreen(void)
{
SetGameStatus(GAME_MODE_TITLE);
+ UnmapAllGadgets();
+
DrawTitleScreen();
}
-void HandleInfoScreen_TitleScreen(int button)
+void HandleInfoScreen_TitleScreen(int dx, int dy, int button)
{
- HandleTitleScreen(0, 0, 0, 0, button);
+ HandleTitleScreen(0, 0, dx, dy, button);
}
static void DrawInfoScreen_Elements(void)
{
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
+ UnmapAllGadgets();
+ FadeInfoSoundsAndMusic();
+
FadeOut(REDRAW_FIELD);
LoadHelpAnimInfo();
LoadHelpTextInfo();
- HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
+ HandleInfoScreen_Elements(0, 0, MB_MENU_INITIALIZE);
+
+ PlayInfoSoundsAndMusic();
FadeIn(REDRAW_FIELD);
}
-void HandleInfoScreen_Elements(int button)
+void HandleInfoScreen_Elements(int dx, int dy, int button)
{
- static unsigned int info_delay = 0;
+ static DelayCounter info_delay = { 0 };
static int num_anims;
static int num_pages;
static int page;
int anims_per_page = NUM_INFO_ELEMENTS_ON_SCREEN;
int i;
+ info_delay.value = GameFrameDelay;
+
if (button == MB_MENU_INITIALIZE)
{
boolean new_element = TRUE;
return;
}
- else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
+ else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
{
if (button != MB_MENU_INITIALIZE)
{
PlaySound(SND_MENU_ITEM_SELECTING);
- page++;
+ page += (dx < 0 ? -1 : +1);
}
- if (page >= num_pages)
+ if (page < 0 || page >= num_pages)
{
- FadeMenuSoundsAndMusic();
+ FadeInfoSoundsAndMusic();
info_mode = INFO_MODE_MAIN;
DrawInfoScreen();
return;
}
- if (page > 0)
+ if (button != MB_MENU_INITIALIZE)
FadeSetNextScreen();
if (button != MB_MENU_INITIALIZE)
FadeOut(REDRAW_FIELD);
+ ClearField();
+
+ DrawInfoScreen_Headline(page, num_pages, TRUE);
DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
if (button != MB_MENU_INITIALIZE)
}
else
{
- if (DelayReached(&info_delay, GameFrameDelay))
+ if (DelayReached(&info_delay))
if (page < num_pages)
DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
- PlayMenuSoundIfLoop();
+ PlayInfoSoundIfLoop();
}
}
{
SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
+ UnmapAllGadgets();
+
FadeOut(REDRAW_FIELD);
ClearField();
- DrawHeadline();
+
+ DrawInfoScreen_Headline(0, 1, TRUE);
LoadMusicInfo();
- HandleInfoScreen_Music(MB_MENU_INITIALIZE);
+ HandleInfoScreen_Music(0, 0, MB_MENU_INITIALIZE);
FadeIn(REDRAW_FIELD);
}
-void HandleInfoScreen_Music(int button)
+void HandleInfoScreen_Music(int dx, int dy, int button)
{
static struct MusicFileInfo *list = NULL;
+ static int num_screens = 0;
+ static int screen_nr = 0;
int font_title = MENU_INFO_FONT_TITLE;
int font_head = MENU_INFO_FONT_HEAD;
int font_text = MENU_INFO_FONT_TEXT;
int font_foot = MENU_INFO_FONT_FOOT;
- int spacing_title = menu.headline1_spacing_info[info_mode];
- int spacing_head = menu.headline2_spacing_info[info_mode];
- int ystep_title = getMenuTextStep(spacing_title, font_title);
- int ystep_head = getMenuTextStep(spacing_head, font_head);
- int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
+ int spacing_head = menu.headline2_spacing_info[info_mode];
+ int ystep_head = getMenuTextStep(spacing_head, font_head);
+ int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART;
int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
if (button == MB_MENU_INITIALIZE)
{
+ struct MusicFileInfo *list_ptr = music_file_info;
+
+ num_screens = 0;
+ screen_nr = 0;
+
+ while (list_ptr != NULL)
+ {
+ list_ptr = list_ptr->next;
+ num_screens++;
+ }
+
list = music_file_info;
if (list == NULL)
FadeMenuSoundsAndMusic();
ClearField();
- DrawHeadline();
- DrawTextSCentered(ystart, font_title,
- "No music info for this level set.");
+ DrawInfoScreen_Headline(0, 1, TRUE);
- DrawTextSCentered(ybottom, font_foot,
- "Press any key or button for info menu");
+ DrawTextSCentered(ystart, font_title, "No music info for this level set.");
+ DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
return;
}
return;
}
- else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
+ else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE || dx)
{
if (button != MB_MENU_INITIALIZE)
{
PlaySound(SND_MENU_ITEM_SELECTING);
if (list != NULL)
- list = list->next;
+ {
+ list = (dx < 0 ? list->prev : list->next);
+ screen_nr += (dx < 0 ? -1 : +1);
+ }
}
if (list == NULL)
FadeOut(REDRAW_FIELD);
ClearField();
- DrawHeadline();
+
+ DrawInfoScreen_Headline(screen_nr, num_screens, TRUE);
if (list->is_sound)
{
PlaySoundLoop(sound);
else
PlaySound(sound);
-
- DrawTextSCentered(ystart, font_title, "The Game Background Sounds:");
}
else
{
PlayMusicLoop(music);
else
PlayMusic(music);
-
- DrawTextSCentered(ystart, font_title, "The Game Background Music:");
}
- ystart += ystep_title;
-
if (!strEqual(list->title, UNKNOWN_NAME))
{
if (!strEqual(list->title_header, UNKNOWN_NAME))
- {
DrawTextSCentered(ystart, font_head, list->title_header);
- ystart += ystep_head;
- }
+ else
+ DrawTextSCentered(ystart, font_head, "Track");
+
+ ystart += ystep_head;
DrawTextFCentered(ystart, font_text, "\"%s\"", list->title);
ystart += ystep_head;
ystart += ystep_head;
}
- DrawTextSCentered(ybottom, FONT_TEXT_4,
- "Press any key or button for next page");
+ if (!strEqual(list->played, UNKNOWN_NAME))
+ {
+ if (!strEqual(list->played_header, UNKNOWN_NAME))
+ DrawTextSCentered(ystart, font_head, list->played_header);
+ else
+ DrawTextSCentered(ystart, font_head, "played in");
+
+ ystart += ystep_head;
+
+ DrawTextFCentered(ystart, font_text, "%s", list->played);
+ ystart += ystep_head;
+ }
+ else if (!list->is_sound)
+ {
+ int music_level_nr = -1;
+ int i;
+
+ // check if this music is configured for a certain level
+ for (i = leveldir_current->first_level;
+ i <= leveldir_current->last_level; i++)
+ {
+ // (special case: "list->music" may be negative for unconfigured music)
+ if (levelset.music[i] != MUS_UNDEFINED &&
+ levelset.music[i] == list->music)
+ {
+ music_level_nr = i;
+
+ break;
+ }
+ }
+
+ if (music_level_nr != -1)
+ {
+ if (!strEqual(list->played_header, UNKNOWN_NAME))
+ DrawTextSCentered(ystart, font_head, list->played_header);
+ else
+ DrawTextSCentered(ystart, font_head, "played in");
+
+ ystart += ystep_head;
+
+ DrawTextFCentered(ystart, font_text, "level %03d", music_level_nr);
+ ystart += ystep_head;
+ }
+ }
+
+ DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_PAGE);
if (button != MB_MENU_INITIALIZE)
FadeIn(REDRAW_FIELD);
PlaySoundLoop(list->music);
}
-static void DrawInfoScreen_CreditsScreen(int screen_nr)
+static void DrawInfoScreen_Version(void)
{
- int font_title = MENU_INFO_FONT_TITLE;
- int font_head = MENU_INFO_FONT_HEAD;
- int font_text = MENU_INFO_FONT_TEXT;
- int font_foot = MENU_INFO_FONT_FOOT;
- int spacing_title = menu.headline1_spacing_info[info_mode];
- int spacing_head = menu.headline2_spacing_info[info_mode];
- int spacing_para = menu.paragraph_spacing_info[info_mode];
- int spacing_line = menu.line_spacing_info[info_mode];
- int ystep_title = getMenuTextStep(spacing_title, font_title);
- int ystep_head = getMenuTextStep(spacing_head, font_head);
- int ystep_para = getMenuTextStep(spacing_para, font_text);
- int ystep_line = getMenuTextStep(spacing_line, font_text);
- int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
+ int font_head = MENU_INFO_FONT_HEAD;
+ int font_text = MENU_INFO_FONT_TEXT;
+ int font_foot = MENU_INFO_FONT_FOOT;
+ int spacing_head = menu.headline2_spacing_info[info_mode];
+ int spacing_para = menu.paragraph_spacing_info[info_mode];
+ int spacing_line = menu.line_spacing_info[info_mode];
+ int xstep = getFontWidth(font_text);
+ int ystep_head = getMenuTextStep(spacing_head, font_head);
+ int ystep_para = getMenuTextStep(spacing_para, font_text);
+ int ystep_line = getMenuTextStep(spacing_line, font_text);
+ int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
+ int xstart1 = mSX - SX + 2 * xstep;
+ int xstart2 = mSX - SX + 18 * xstep;
+ int xstart3 = mSX - SX + 28 * xstep;
+ SDL_version sdl_version_compiled;
+ const SDL_version *sdl_version_linked;
+ int driver_name_len = 10;
+ SDL_version sdl_version_linked_ext;
+ const char *driver_name = NULL;
- ClearField();
- DrawHeadline();
-
- DrawTextSCentered(ystart, font_title, "Credits:");
- ystart += ystep_title;
-
- if (screen_nr == 0)
- {
- DrawTextSCentered(ystart, font_head,
- "Special thanks to");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "Peter Liepa");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "for creating");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "\"Boulder Dash\"");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "in the year");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "1984");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "published by");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "First Star Software");
- }
- else if (screen_nr == 1)
- {
- DrawTextSCentered(ystart, font_head,
- "Special thanks to");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "Klaus Heinz & Volker Wertich");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "for creating");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "\"Emerald Mine\"");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "in the year");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "1987");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "published by");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "Kingsoft");
- }
- else if (screen_nr == 2)
- {
- DrawTextSCentered(ystart, font_head,
- "Special thanks to");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "Michael Stopp & Philip Jespersen");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "for creating");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "\"Supaplex\"");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "in the year");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "1991");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "published by");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "Digital Integration");
- }
- else if (screen_nr == 3)
- {
- DrawTextSCentered(ystart, font_head,
- "Special thanks to");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "Hiroyuki Imabayashi");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "for creating");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "\"Sokoban\"");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "in the year");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "1982");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "published by");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "Thinking Rabbit");
- }
- else if (screen_nr == 4)
- {
- DrawTextSCentered(ystart, font_head,
- "Special thanks to");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "Alan Bond");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "and");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "J\xfcrgen Bonhagen");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "for the continuous creation");
- ystart += ystep_line;
- DrawTextSCentered(ystart, font_head,
- "of outstanding level sets");
- }
- else if (screen_nr == 5)
- {
- DrawTextSCentered(ystart, font_head,
- "Thanks to");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "Peter Elzner");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "for ideas and inspiration by");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "Diamond Caves");
- ystart += ystep_para;
-
- DrawTextSCentered(ystart, font_head,
- "Thanks to");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "Steffest");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "for ideas and inspiration by");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "DX-Boulderdash");
- }
- else if (screen_nr == 6)
- {
- DrawTextSCentered(ystart, font_head,
- "Thanks to");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "David Tritscher");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "for the code base used for the");
- ystart += ystep_line;
- DrawTextSCentered(ystart, font_head,
- "native Emerald Mine engine");
- }
- else if (screen_nr == 7)
- {
- DrawTextSCentered(ystart, font_head,
- "Thanks to");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "Guido Schulz");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "for the initial DOS port");
- ystart += ystep_para;
-
- DrawTextSCentered(ystart, font_head,
- "Thanks to");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "Karl H\xf6rnell");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "for some additional toons");
- }
- else if (screen_nr == 8)
- {
- DrawTextSCentered(ystart, font_head,
- "And not to forget:");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "Many thanks to");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- "All those who contributed");
- ystart += ystep_line;
- DrawTextSCentered(ystart, font_text,
- "levels to this game");
- ystart += ystep_line;
- DrawTextSCentered(ystart, font_text,
- "since 1995");
- }
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
- DrawTextSCentered(ybottom, font_foot,
- "Press any key or button for next page");
-}
-
-static void DrawInfoScreen_Credits(void)
-{
- SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
-
- FadeMenuSoundsAndMusic();
-
- FadeOut(REDRAW_FIELD);
-
- HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
-
- FadeIn(REDRAW_FIELD);
-}
-
-void HandleInfoScreen_Credits(int button)
-{
- static int screen_nr = 0;
- int num_screens = 9;
-
- if (button == MB_MENU_INITIALIZE)
- {
- screen_nr = 0;
-
- // DrawInfoScreen_CreditsScreen(screen_nr);
- }
-
- if (button == MB_MENU_LEAVE)
- {
- PlaySound(SND_MENU_ITEM_SELECTING);
-
- info_mode = INFO_MODE_MAIN;
- DrawInfoScreen();
-
- return;
- }
- else if (button == MB_MENU_CHOICE || button == MB_MENU_INITIALIZE)
- {
- if (button != MB_MENU_INITIALIZE)
- {
- PlaySound(SND_MENU_ITEM_SELECTING);
-
- screen_nr++;
- }
-
- if (screen_nr >= num_screens)
- {
- FadeMenuSoundsAndMusic();
-
- info_mode = INFO_MODE_MAIN;
- DrawInfoScreen();
-
- return;
- }
-
- if (screen_nr > 0)
- FadeSetNextScreen();
-
- if (button != MB_MENU_INITIALIZE)
- FadeOut(REDRAW_FIELD);
-
- DrawInfoScreen_CreditsScreen(screen_nr);
-
- if (button != MB_MENU_INITIALIZE)
- FadeIn(REDRAW_FIELD);
- }
- else
- {
- PlayMenuSoundIfLoop();
- }
-}
-
-static void DrawInfoScreen_Program(void)
-{
- int font_title = MENU_INFO_FONT_TITLE;
- int font_head = MENU_INFO_FONT_HEAD;
- int font_text = MENU_INFO_FONT_TEXT;
- int font_foot = MENU_INFO_FONT_FOOT;
- int spacing_title = menu.headline1_spacing_info[info_mode];
- int spacing_head = menu.headline2_spacing_info[info_mode];
- int spacing_para = menu.paragraph_spacing_info[info_mode];
- int spacing_line = menu.line_spacing_info[info_mode];
- int ystep_title = getMenuTextStep(spacing_title, font_title);
- int ystep_head = getMenuTextStep(spacing_head, font_head);
- int ystep_para = getMenuTextStep(spacing_para, font_text);
- int ystep_line = getMenuTextStep(spacing_line, font_text);
- int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
- int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
-
- SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
-
- FadeOut(REDRAW_FIELD);
-
- ClearField();
- DrawHeadline();
-
- DrawTextSCentered(ystart, font_title, "Program Information:");
- ystart += ystep_title;
-
- DrawTextSCentered(ystart, font_head,
- "This game is Freeware!");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- "If you like it, send e-mail to:");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- setup.internal.program_email);
- ystart += ystep_para;
-
- DrawTextSCentered(ystart, font_head,
- "More information and levels:");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_text,
- setup.internal.program_website);
- ystart += ystep_para;
-
- DrawTextSCentered(ystart, font_head,
- "If you have created new levels,");
- ystart += ystep_line;
- DrawTextSCentered(ystart, font_head,
- "send them to me to include them!");
- ystart += ystep_head;
- DrawTextSCentered(ystart, font_head,
- ":-)");
-
- DrawTextSCentered(ybottom, font_foot,
- "Press any key or button for info menu");
-
- FadeIn(REDRAW_FIELD);
-}
-
-void HandleInfoScreen_Program(int button)
-{
- if (button == MB_MENU_LEAVE)
- {
- PlaySound(SND_MENU_ITEM_SELECTING);
-
- info_mode = INFO_MODE_MAIN;
- DrawInfoScreen();
-
- return;
- }
- else if (button == MB_MENU_CHOICE)
- {
- PlaySound(SND_MENU_ITEM_SELECTING);
-
- FadeMenuSoundsAndMusic();
-
- info_mode = INFO_MODE_MAIN;
- DrawInfoScreen();
- }
- else
- {
- PlayMenuSoundIfLoop();
- }
-}
-
-static void DrawInfoScreen_Version(void)
-{
- int font_title = MENU_INFO_FONT_TITLE;
- int font_head = MENU_INFO_FONT_HEAD;
- int font_text = MENU_INFO_FONT_TEXT;
- int font_foot = MENU_INFO_FONT_FOOT;
- int spacing_title = menu.headline1_spacing_info[info_mode];
- int spacing_head = menu.headline2_spacing_info[info_mode];
- int spacing_para = menu.paragraph_spacing_info[info_mode];
- int spacing_line = menu.line_spacing_info[info_mode];
- int xstep = getFontWidth(font_text);
- int ystep_title = getMenuTextStep(spacing_title, font_title);
- int ystep_head = getMenuTextStep(spacing_head, font_head);
- int ystep_para = getMenuTextStep(spacing_para, font_text);
- int ystep_line = getMenuTextStep(spacing_line, font_text);
- int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
- int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
- int xstart1 = mSX - SX + 2 * xstep;
- int xstart2 = mSX - SX + 18 * xstep;
- int xstart3 = mSX - SX + 28 * xstep;
- SDL_version sdl_version_compiled;
- const SDL_version *sdl_version_linked;
- int driver_name_len = 10;
- SDL_version sdl_version_linked_ext;
- const char *driver_name = NULL;
-
- SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
+ UnmapAllGadgets();
+ FadeInfoSoundsAndMusic();
FadeOut(REDRAW_FIELD);
ClearField();
- DrawHeadline();
- DrawTextSCentered(ystart, font_title, "Version Information:");
- ystart += ystep_title;
+ DrawInfoScreen_Headline(0, 1, TRUE);
DrawTextF(xstart1, ystart, font_head, "Name");
DrawTextF(xstart2, ystart, font_text, getProgramTitleString());
DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
- DrawTextSCentered(ybottom, font_foot,
- "Press any key or button for info menu");
+ DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
+
+ PlayInfoSoundsAndMusic();
FadeIn(REDRAW_FIELD);
}
}
}
-static void DrawInfoScreen_LevelSet(void)
+static char *getInfoScreenTitle_Generic(void)
{
- struct TitleMessageInfo *tmi = &readme;
- char *filename = getLevelSetInfoFilename();
- char *title = "Level Set Information:";
- int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART1;
- int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
-
- if (filename == NULL)
- {
- DrawInfoScreen_NotAvailable(title, "No information for this level set.");
-
- return;
- }
-
- SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
-
- FadeOut(REDRAW_FIELD);
-
- ClearField();
- DrawHeadline();
-
- DrawTextSCentered(ystart, FONT_TEXT_1, title);
-
- // if x position set to "-1", automatically determine by playfield width
- if (tmi->x == -1)
- tmi->x = SXSIZE / 2;
-
- // if y position set to "-1", use static default value
- if (tmi->y == -1)
- tmi->y = 150;
-
- // if width set to "-1", automatically determine by playfield width
- if (tmi->width == -1)
- tmi->width = SXSIZE - 2 * TILEX;
-
- // if height set to "-1", automatically determine by playfield height
- if (tmi->height == -1)
- tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
-
- // if chars set to "-1", automatically determine by text and font width
- if (tmi->chars == -1)
- tmi->chars = tmi->width / getFontWidth(tmi->font);
- else
- tmi->width = tmi->chars * getFontWidth(tmi->font);
-
- // if lines set to "-1", automatically determine by text and font height
- if (tmi->lines == -1)
- tmi->lines = tmi->height / getFontHeight(tmi->font);
- else
- tmi->height = tmi->lines * getFontHeight(tmi->font);
-
- DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
- filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
- tmi->autowrap, tmi->centered, tmi->parse_comments);
-
- DrawTextSCentered(ybottom, FONT_TEXT_4,
- "Press any key or button for info menu");
-
- FadeIn(REDRAW_FIELD);
+ return (info_mode == INFO_MODE_MAIN ? STR_INFO_MAIN :
+ info_mode == INFO_MODE_TITLE ? STR_INFO_TITLE :
+ info_mode == INFO_MODE_ELEMENTS ? STR_INFO_ELEMENTS :
+ info_mode == INFO_MODE_MUSIC ? STR_INFO_MUSIC :
+ info_mode == INFO_MODE_CREDITS ? STR_INFO_CREDITS :
+ info_mode == INFO_MODE_PROGRAM ? STR_INFO_PROGRAM :
+ info_mode == INFO_MODE_VERSION ? STR_INFO_VERSION :
+ info_mode == INFO_MODE_LEVELSET ? STR_INFO_LEVELSET :
+ "");
}
-static void HandleInfoScreen_LevelSet(int button)
+static int getInfoScreenBackgroundImage_Generic(void)
{
- if (button == MB_MENU_LEAVE)
- {
- PlaySound(SND_MENU_ITEM_SELECTING);
-
- info_mode = INFO_MODE_MAIN;
- DrawInfoScreen();
-
- return;
- }
- else if (button == MB_MENU_CHOICE)
- {
- PlaySound(SND_MENU_ITEM_SELECTING);
-
- FadeMenuSoundsAndMusic();
-
- info_mode = INFO_MODE_MAIN;
- DrawInfoScreen();
- }
- else
- {
- PlayMenuSoundIfLoop();
- }
+ return (info_mode == INFO_MODE_ELEMENTS ? IMG_BACKGROUND_INFO_ELEMENTS :
+ info_mode == INFO_MODE_MUSIC ? IMG_BACKGROUND_INFO_MUSIC :
+ info_mode == INFO_MODE_CREDITS ? IMG_BACKGROUND_INFO_CREDITS :
+ info_mode == INFO_MODE_PROGRAM ? IMG_BACKGROUND_INFO_PROGRAM :
+ info_mode == INFO_MODE_VERSION ? IMG_BACKGROUND_INFO_VERSION :
+ info_mode == INFO_MODE_LEVELSET ? IMG_BACKGROUND_INFO_LEVELSET :
+ IMG_BACKGROUND_INFO);
}
-static void DrawInfoScreen(void)
+static int getInfoScreenBackgroundSound_Generic(void)
{
- if (info_mode == INFO_MODE_TITLE)
- DrawInfoScreen_TitleScreen();
- else if (info_mode == INFO_MODE_ELEMENTS)
- DrawInfoScreen_Elements();
- else if (info_mode == INFO_MODE_MUSIC)
- DrawInfoScreen_Music();
- else if (info_mode == INFO_MODE_CREDITS)
- DrawInfoScreen_Credits();
- else if (info_mode == INFO_MODE_PROGRAM)
- DrawInfoScreen_Program();
- else if (info_mode == INFO_MODE_VERSION)
- DrawInfoScreen_Version();
- else if (info_mode == INFO_MODE_LEVELSET)
- DrawInfoScreen_LevelSet();
- else
- DrawInfoScreen_Main();
-
- if (info_mode != INFO_MODE_MAIN &&
- info_mode != INFO_MODE_TITLE &&
- info_mode != INFO_MODE_MUSIC)
- PlayMenuSoundsAndMusic();
+ return (info_mode == INFO_MODE_ELEMENTS ? SND_BACKGROUND_INFO_ELEMENTS :
+ info_mode == INFO_MODE_CREDITS ? SND_BACKGROUND_INFO_CREDITS :
+ info_mode == INFO_MODE_PROGRAM ? SND_BACKGROUND_INFO_PROGRAM :
+ info_mode == INFO_MODE_VERSION ? SND_BACKGROUND_INFO_VERSION :
+ info_mode == INFO_MODE_LEVELSET ? SND_BACKGROUND_INFO_LEVELSET :
+ SND_BACKGROUND_INFO);
}
-void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
+static int getInfoScreenBackgroundMusic_Generic(void)
{
- if (info_mode == INFO_MODE_TITLE)
- HandleInfoScreen_TitleScreen(button);
- else if (info_mode == INFO_MODE_ELEMENTS)
- HandleInfoScreen_Elements(button);
- else if (info_mode == INFO_MODE_MUSIC)
- HandleInfoScreen_Music(button);
- else if (info_mode == INFO_MODE_CREDITS)
- HandleInfoScreen_Credits(button);
- else if (info_mode == INFO_MODE_PROGRAM)
- HandleInfoScreen_Program(button);
- else if (info_mode == INFO_MODE_VERSION)
- HandleInfoScreen_Version(button);
- else if (info_mode == INFO_MODE_LEVELSET)
- HandleInfoScreen_LevelSet(button);
- else
- HandleInfoScreen_Main(mx, my, dx, dy, button);
-}
-
-
-// ============================================================================
-// rename player API functions
-// ============================================================================
-
-struct ApiRenamePlayerThreadData
-{
- char *player_name;
- char *player_uuid;
-};
-
-static void *CreateThreadData_ApiRenamePlayer(void)
-{
- struct ApiRenamePlayerThreadData *data =
- checked_malloc(sizeof(struct ApiRenamePlayerThreadData));
-
- data->player_name = getStringCopy(setup.player_name);
- data->player_uuid = getStringCopy(setup.player_uuid);
-
- return data;
+ return (info_mode == INFO_MODE_ELEMENTS ? MUS_BACKGROUND_INFO_ELEMENTS :
+ info_mode == INFO_MODE_CREDITS ? MUS_BACKGROUND_INFO_CREDITS :
+ info_mode == INFO_MODE_PROGRAM ? MUS_BACKGROUND_INFO_PROGRAM :
+ info_mode == INFO_MODE_VERSION ? MUS_BACKGROUND_INFO_VERSION :
+ info_mode == INFO_MODE_LEVELSET ? MUS_BACKGROUND_INFO_LEVELSET :
+ MUS_BACKGROUND_INFO);
}
-static void FreeThreadData_ApiRenamePlayer(void *data_raw)
+static char *getInfoScreenFilename_Generic(int nr, boolean global)
{
- struct ApiRenamePlayerThreadData *data = data_raw;
-
- checked_free(data->player_name);
- checked_free(data->player_uuid);
- checked_free(data);
+ return (info_mode == INFO_MODE_CREDITS ? getCreditsFilename(nr, global) :
+ info_mode == INFO_MODE_PROGRAM ? getProgramInfoFilename(nr) :
+ info_mode == INFO_MODE_LEVELSET ? getLevelSetInfoFilename(nr) :
+ NULL);
}
-static boolean SetRequest_ApiRenamePlayer(struct HttpRequest *request,
- void *data_raw)
+static void DrawInfoScreen_GenericScreen(int screen_nr, int num_screens,
+ int use_global_screens)
{
- struct ApiRenamePlayerThreadData *data = data_raw;
- char *player_name_raw = data->player_name;
- char *player_uuid_raw = data->player_uuid;
-
- request->hostname = setup.api_server_hostname;
- request->port = API_SERVER_PORT;
- request->method = API_SERVER_METHOD;
- request->uri = API_SERVER_URI_RENAME;
-
- char *player_name = getEscapedJSON(player_name_raw);
- char *player_uuid = getEscapedJSON(player_uuid_raw);
-
- snprintf(request->body, MAX_HTTP_BODY_SIZE,
- "{\n"
- "%s"
- " \"game_version\": \"%s\",\n"
- " \"game_platform\": \"%s\",\n"
- " \"name\": \"%s\",\n"
- " \"uuid\": \"%s\"\n"
- "}\n",
- getPasswordJSON(setup.api_server_password),
- getProgramRealVersionString(),
- getProgramPlatformString(),
- player_name,
- player_uuid);
-
- checked_free(player_name);
- checked_free(player_uuid);
-
- ConvertHttpRequestBodyToServerEncoding(request);
+ char *filename = getInfoScreenFilename_Generic(screen_nr, use_global_screens);
+ int font_text = MENU_INFO_FONT_TEXT;
+ int font_foot = MENU_INFO_FONT_FOOT;
+ int spacing_line = menu.line_spacing_info[info_mode];
+ int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
- return TRUE;
-}
+ ClearField();
-static void HandleResponse_ApiRenamePlayer(struct HttpResponse *response,
- void *data_raw)
-{
- // nothing to do here
-}
+ DrawInfoScreen_Headline(screen_nr, num_screens, use_global_screens);
-#if defined(PLATFORM_EMSCRIPTEN)
-static void Emscripten_ApiRenamePlayer_Loaded(unsigned handle, void *data_raw,
- void *buffer, unsigned int size)
-{
- struct HttpResponse *response = GetHttpResponseFromBuffer(buffer, size);
-
- if (response != NULL)
+ if (info_mode == INFO_MODE_CREDITS ||
+ info_mode == INFO_MODE_PROGRAM)
{
- HandleResponse_ApiRenamePlayer(response, data_raw);
+ int width = SXSIZE;
+ int height = MENU_SCREEN_INFO_YBOTTOM - MENU_SCREEN_INFO_YSTART;
+ int chars = width / getFontWidth(font_text);
+ int lines = height / getFontHeight(font_text);
+ int padx = (width - chars * getFontWidth(font_text)) / 2;
+ int line_spacing = getMenuTextSpacing(spacing_line, font_text);
+ int xstart = mSX + padx;
+ int ystart = mSY + MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
+ boolean autowrap = FALSE;
+ boolean centered = TRUE;
+ boolean parse_comments = TRUE;
- checked_free(response);
- }
- else
- {
- Error("server response too large to handle (%d bytes)", size);
+ DrawTextFile(xstart, ystart,
+ filename, font_text, chars, -1, lines, line_spacing, -1,
+ autowrap, centered, parse_comments);
}
-
- FreeThreadData_ApiRenamePlayer(data_raw);
-}
-
-static void Emscripten_ApiRenamePlayer_Failed(unsigned handle, void *data_raw,
- int code, const char *status)
-{
- Error("server failed to handle request: %d %s", code, status);
-
- FreeThreadData_ApiRenamePlayer(data_raw);
-}
-
-static void Emscripten_ApiRenamePlayer_Progress(unsigned handle, void *data_raw,
- int bytes, int size)
-{
- // nothing to do here
-}
-
-static void Emscripten_ApiRenamePlayer_HttpRequest(struct HttpRequest *request,
- void *data_raw)
-{
- if (!SetRequest_ApiRenamePlayer(request, data_raw))
+ else if (info_mode == INFO_MODE_LEVELSET)
{
- FreeThreadData_ApiRenamePlayer(data_raw);
+ struct TitleMessageInfo *tmi = &readme;
- return;
- }
+ // if x position set to "-1", automatically determine by playfield width
+ if (tmi->x == -1)
+ tmi->x = SXSIZE / 2;
- emscripten_async_wget2_data(request->uri,
- request->method,
- request->body,
- data_raw,
- TRUE,
- Emscripten_ApiRenamePlayer_Loaded,
- Emscripten_ApiRenamePlayer_Failed,
- Emscripten_ApiRenamePlayer_Progress);
-}
+ // if y position set to "-1", use static default value
+ if (tmi->y == -1)
+ tmi->y = MENU_SCREEN_INFO_YSTART + getHeadlineSpacing();
-#else
+ // if width set to "-1", automatically determine by playfield width
+ if (tmi->width == -1)
+ tmi->width = SXSIZE - 2 * TILEX;
-static void ApiRenamePlayer_HttpRequestExt(struct HttpRequest *request,
- struct HttpResponse *response,
- void *data_raw)
-{
- if (!SetRequest_ApiRenamePlayer(request, data_raw))
- return;
-
- if (!DoHttpRequest(request, response))
- {
- Error("HTTP request failed: %s", GetHttpError());
+ // if height set to "-1", automatically determine by playfield height
+ if (tmi->height == -1)
+ tmi->height = MENU_SCREEN_INFO_YBOTTOM - tmi->y - 10;
- return;
- }
+ // if chars set to "-1", automatically determine by text and font width
+ if (tmi->chars == -1)
+ tmi->chars = tmi->width / getFontWidth(tmi->font);
+ else
+ tmi->width = tmi->chars * getFontWidth(tmi->font);
- if (!HTTP_SUCCESS(response->status_code))
- {
- Error("server failed to handle request: %d %s",
- response->status_code,
- response->status_text);
+ // if lines set to "-1", automatically determine by text and font height
+ if (tmi->lines == -1)
+ tmi->lines = tmi->height / getFontHeight(tmi->font);
+ else
+ tmi->height = tmi->lines * getFontHeight(tmi->font);
- return;
+ DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
+ filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
+ tmi->autowrap, tmi->centered, tmi->parse_comments);
}
- HandleResponse_ApiRenamePlayer(response, data_raw);
-}
+ boolean last_screen = (screen_nr == num_screens - 1);
+ char *text_foot = (last_screen ? TEXT_NEXT_MENU : TEXT_NEXT_PAGE);
-static void ApiRenamePlayer_HttpRequest(struct HttpRequest *request,
- struct HttpResponse *response,
- void *data_raw)
-{
- ApiRenamePlayer_HttpRequestExt(request, response, data_raw);
-
- FreeThreadData_ApiRenamePlayer(data_raw);
+ DrawTextSCentered(ybottom, font_foot, text_foot);
}
-#endif
-static int ApiRenamePlayerThread(void *data_raw)
+static void DrawInfoScreen_Generic(void)
{
- struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
- struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
+ SetMainBackgroundImageIfDefined(getInfoScreenBackgroundImage_Generic());
- program.api_thread_count++;
+ UnmapAllGadgets();
+ FadeInfoSoundsAndMusic();
-#if defined(PLATFORM_EMSCRIPTEN)
- Emscripten_ApiRenamePlayer_HttpRequest(request, data_raw);
-#else
- ApiRenamePlayer_HttpRequest(request, response, data_raw);
-#endif
+ FadeOut(REDRAW_FIELD);
- program.api_thread_count--;
+ HandleInfoScreen_Generic(0, 0, MB_MENU_INITIALIZE);
- checked_free(request);
- checked_free(response);
+ PlayInfoSoundsAndMusic();
- return 0;
+ FadeIn(REDRAW_FIELD);
}
-static void ApiRenamePlayerAsThread(void)
+void HandleInfoScreen_Generic(int dx, int dy, int button)
{
- struct ApiRenamePlayerThreadData *data = CreateThreadData_ApiRenamePlayer();
+ static char *text_no_info = "";
+ static int num_screens = 0;
+ static int screen_nr = 0;
+ static boolean use_global_screens = FALSE;
- ExecuteAsThread(ApiRenamePlayerThread,
- "ApiRenamePlayer", data,
- "rename player on server");
-}
+ if (button == MB_MENU_INITIALIZE)
+ {
+ num_screens = 0;
+ screen_nr = 0;
+ if (info_mode == INFO_MODE_CREDITS)
+ {
+ int i;
-// ============================================================================
-// reset player UUID API functions
-// ============================================================================
+ for (i = 0; i < 2; i++)
+ {
+ use_global_screens = i; // check for "FALSE", then "TRUE"
-struct ApiResetUUIDThreadData
-{
- char *player_name;
- char *player_uuid_old;
- char *player_uuid_new;
-};
+ // determine number of (global or level set specific) credits screens
+ while (getCreditsFilename(num_screens, use_global_screens) != NULL)
+ num_screens++;
-static void *CreateThreadData_ApiResetUUID(char *uuid_new)
-{
- struct ApiResetUUIDThreadData *data =
- checked_malloc(sizeof(struct ApiResetUUIDThreadData));
+ if (num_screens > 0)
+ break;
+ }
- data->player_name = getStringCopy(setup.player_name);
- data->player_uuid_old = getStringCopy(setup.player_uuid);
- data->player_uuid_new = getStringCopy(uuid_new);
+ text_no_info = "No credits available.";
+ }
+ else if (info_mode == INFO_MODE_PROGRAM)
+ {
+ use_global_screens = TRUE;
- return data;
-}
+ // determine number of program info screens
+ while (getProgramInfoFilename(num_screens) != NULL)
+ num_screens++;
-static void FreeThreadData_ApiResetUUID(void *data_raw)
-{
- struct ApiResetUUIDThreadData *data = data_raw;
+ text_no_info = "No program info available.";
+ }
+ else if (info_mode == INFO_MODE_LEVELSET)
+ {
+ use_global_screens = FALSE;
- checked_free(data->player_name);
- checked_free(data->player_uuid_old);
- checked_free(data->player_uuid_new);
- checked_free(data);
-}
+ // determine number of levelset info screens
+ while (getLevelSetInfoFilename(num_screens) != NULL)
+ num_screens++;
-static boolean SetRequest_ApiResetUUID(struct HttpRequest *request,
- void *data_raw)
-{
- struct ApiResetUUIDThreadData *data = data_raw;
- char *player_name_raw = data->player_name;
- char *player_uuid_old_raw = data->player_uuid_old;
- char *player_uuid_new_raw = data->player_uuid_new;
+ text_no_info = "No level set info available.";
+ }
- request->hostname = setup.api_server_hostname;
- request->port = API_SERVER_PORT;
- request->method = API_SERVER_METHOD;
- request->uri = API_SERVER_URI_RESETUUID;
+ if (num_screens == 0)
+ {
+ int font_title = MENU_INFO_FONT_TITLE;
+ int font_foot = MENU_INFO_FONT_FOOT;
+ int ystart = mSY - SY + MENU_SCREEN_INFO_YSTART;
+ int ybottom = mSY - SY + MENU_SCREEN_INFO_YBOTTOM;
- char *player_name = getEscapedJSON(player_name_raw);
- char *player_uuid_old = getEscapedJSON(player_uuid_old_raw);
- char *player_uuid_new = getEscapedJSON(player_uuid_new_raw);
+ ClearField();
- snprintf(request->body, MAX_HTTP_BODY_SIZE,
- "{\n"
- "%s"
- " \"game_version\": \"%s\",\n"
- " \"game_platform\": \"%s\",\n"
- " \"name\": \"%s\",\n"
- " \"uuid_old\": \"%s\",\n"
- " \"uuid_new\": \"%s\"\n"
- "}\n",
- getPasswordJSON(setup.api_server_password),
- getProgramRealVersionString(),
- getProgramPlatformString(),
- player_name,
- player_uuid_old,
- player_uuid_new);
+ DrawInfoScreen_Headline(screen_nr, num_screens, use_global_screens);
- checked_free(player_name);
- checked_free(player_uuid_old);
- checked_free(player_uuid_new);
+ DrawTextSCentered(ystart, font_title, text_no_info);
+ DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
- ConvertHttpRequestBodyToServerEncoding(request);
+ return;
+ }
- return TRUE;
-}
+ DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens);
+ }
+ else if (button == MB_MENU_LEAVE)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
-static void HandleResponse_ApiResetUUID(struct HttpResponse *response,
- void *data_raw)
-{
- struct ApiResetUUIDThreadData *data = data_raw;
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+ }
+ else if (button == MB_MENU_CHOICE || dx)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
- // upgrade player UUID in server setup file
- setup.player_uuid = getStringCopy(data->player_uuid_new);
- setup.player_version = 2;
+ screen_nr += (dx < 0 ? -1 : +1);
- SaveSetup_ServerSetup();
-}
+ if (screen_nr < 0 || screen_nr >= num_screens)
+ {
+ FadeInfoSoundsAndMusic();
-#if defined(PLATFORM_EMSCRIPTEN)
-static void Emscripten_ApiResetUUID_Loaded(unsigned handle, void *data_raw,
- void *buffer, unsigned int size)
-{
- struct HttpResponse *response = GetHttpResponseFromBuffer(buffer, size);
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+ }
+ else
+ {
+ FadeSetNextScreen();
- if (response != NULL)
- {
- HandleResponse_ApiResetUUID(response, data_raw);
+ FadeOut(REDRAW_FIELD);
+
+ DrawInfoScreen_GenericScreen(screen_nr, num_screens, use_global_screens);
- checked_free(response);
+ FadeIn(REDRAW_FIELD);
+ }
}
else
{
- Error("server response too large to handle (%d bytes)", size);
+ PlayInfoSoundIfLoop();
}
-
- FreeThreadData_ApiResetUUID(data_raw);
}
-static void Emscripten_ApiResetUUID_Failed(unsigned handle, void *data_raw,
- int code, const char *status)
-{
- Error("server failed to handle request: %d %s", code, status);
-
- FreeThreadData_ApiResetUUID(data_raw);
-}
-
-static void Emscripten_ApiResetUUID_Progress(unsigned handle, void *data_raw,
- int bytes, int size)
+static void DrawInfoScreen(void)
{
- // nothing to do here
+ if (info_mode == INFO_MODE_TITLE)
+ DrawInfoScreen_TitleScreen();
+ else if (info_mode == INFO_MODE_ELEMENTS)
+ DrawInfoScreen_Elements();
+ else if (info_mode == INFO_MODE_MUSIC)
+ DrawInfoScreen_Music();
+ else if (info_mode == INFO_MODE_CREDITS)
+ DrawInfoScreen_Generic();
+ else if (info_mode == INFO_MODE_PROGRAM)
+ DrawInfoScreen_Generic();
+ else if (info_mode == INFO_MODE_VERSION)
+ DrawInfoScreen_Version();
+ else if (info_mode == INFO_MODE_LEVELSET)
+ DrawInfoScreen_Generic();
+ else
+ DrawInfoScreen_Main();
}
-static void Emscripten_ApiResetUUID_HttpRequest(struct HttpRequest *request,
- void *data_raw)
+void DrawInfoScreen_FromMainMenu(int nr)
{
- if (!SetRequest_ApiResetUUID(request, data_raw))
- {
- FreeThreadData_ApiResetUUID(data_raw);
+ int fade_mask = REDRAW_FIELD;
+ if (nr < INFO_MODE_MAIN || nr >= MAX_INFO_MODES)
return;
- }
- emscripten_async_wget2_data(request->uri,
- request->method,
- request->body,
- data_raw,
- TRUE,
- Emscripten_ApiResetUUID_Loaded,
- Emscripten_ApiResetUUID_Failed,
- Emscripten_ApiResetUUID_Progress);
-}
+ CloseDoor(DOOR_CLOSE_2);
-#else
+ SetGameStatus(GAME_MODE_INFO);
-static void ApiResetUUID_HttpRequestExt(struct HttpRequest *request,
- struct HttpResponse *response,
- void *data_raw)
-{
- if (!SetRequest_ApiResetUUID(request, data_raw))
- return;
+ info_mode = nr;
+ info_screens_from_main = TRUE;
- if (!DoHttpRequest(request, response))
- {
- Error("HTTP request failed: %s", GetHttpError());
-
- return;
- }
-
- if (!HTTP_SUCCESS(response->status_code))
- {
- Error("server failed to handle request: %d %s",
- response->status_code,
- response->status_text);
-
- return;
- }
-
- HandleResponse_ApiResetUUID(response, data_raw);
-}
+ if (redraw_mask & REDRAW_ALL)
+ fade_mask = REDRAW_ALL;
-static void ApiResetUUID_HttpRequest(struct HttpRequest *request,
- struct HttpResponse *response,
- void *data_raw)
-{
- ApiResetUUID_HttpRequestExt(request, response, data_raw);
+ if (CheckFadeAll())
+ fade_mask = REDRAW_ALL;
- FreeThreadData_ApiResetUUID(data_raw);
-}
-#endif
+ UnmapAllGadgets();
+ FadeMenuSoundsAndMusic();
-static int ApiResetUUIDThread(void *data_raw)
-{
- struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
- struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
+ FadeSetEnterScreen();
- program.api_thread_count++;
+ FadeOut(fade_mask);
-#if defined(PLATFORM_EMSCRIPTEN)
- Emscripten_ApiResetUUID_HttpRequest(request, data_raw);
-#else
- ApiResetUUID_HttpRequest(request, response, data_raw);
-#endif
+ FadeSkipNextFadeOut();
- program.api_thread_count--;
+ // needed if different viewport properties defined for info screen
+ ChangeViewportPropertiesIfNeeded();
- checked_free(request);
- checked_free(response);
+ SetMainBackgroundImage(IMG_BACKGROUND_INFO);
- return 0;
+ DrawInfoScreen();
}
-static void ApiResetUUIDAsThread(char *uuid_new)
+void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
{
- struct ApiResetUUIDThreadData *data = CreateThreadData_ApiResetUUID(uuid_new);
-
- ExecuteAsThread(ApiResetUUIDThread,
- "ApiResetUUID", data,
- "reset UUID on server");
+ if (info_mode == INFO_MODE_TITLE)
+ HandleInfoScreen_TitleScreen(dx, dy, button);
+ else if (info_mode == INFO_MODE_ELEMENTS)
+ HandleInfoScreen_Elements(dx, dy, button);
+ else if (info_mode == INFO_MODE_MUSIC)
+ HandleInfoScreen_Music(dx, dy, button);
+ else if (info_mode == INFO_MODE_CREDITS)
+ HandleInfoScreen_Generic(dx, dy, button);
+ else if (info_mode == INFO_MODE_PROGRAM)
+ HandleInfoScreen_Generic(dx, dy, button);
+ else if (info_mode == INFO_MODE_VERSION)
+ HandleInfoScreen_Version(button);
+ else if (info_mode == INFO_MODE_LEVELSET)
+ HandleInfoScreen_Generic(dx, dy, button);
+ else
+ HandleInfoScreen_Main(mx, my, dx, dy, button);
}
}
static void drawTypeNameText(char *name, struct TextPosInfo *pos,
- boolean active)
+ boolean active)
{
char text[MAX_PLAYER_NAME_LEN + 2] = { 0 };
boolean multiple_users = (game_status == GAME_MODE_PSEUDO_TYPENAMES);
int sy = (multiple_users ? amSY + pos->y : mSY + ALIGNED_TEXT_YPOS(pos));
int font_nr = (active ? FONT_ACTIVE(pos->font) : pos->font);
int font_width = getFontWidth(font_nr);
+ int font_xoffset = getFontDrawOffsetX(font_nr);
+ int font_yoffset = getFontDrawOffsetY(font_nr);
+ int font_sx = sx + font_xoffset;
+ int font_sy = sy + font_yoffset;
- DrawBackgroundForFont(sx, sy, pos->width, pos->height, font_nr);
+ DrawBackgroundForFont(font_sx, font_sy, pos->width, pos->height, font_nr);
sprintf(text, "%s%c", name, (active ? '_' : '\0'));
return align_yoffset;
}
+static void StartPlayingFromHallOfFame(void)
+{
+ level_nr = scores.next_level_nr;
+ LoadLevel(level_nr);
+
+ StartGameActions(network.enabled, setup.autorecord, level.random_seed);
+}
+
static void DrawChooseTree(TreeInfo **ti_ptr)
{
int fade_mask = REDRAW_FIELD;
+ boolean restart_music = (game_status != game_status_last_screen &&
+ game_status_last_screen != GAME_MODE_SCOREINFO);
+
+ scores.continue_on_return = (game_status == GAME_MODE_SCORES &&
+ game_status_last_screen == GAME_MODE_PLAYING);
if (CheckFadeAll())
fade_mask = REDRAW_ALL;
- if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
+ if (*ti_ptr != NULL && strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
{
if (game_status == GAME_MODE_SETUP)
{
execSetupArtwork();
}
- else // GAME_MODE_LEVELS
+ else if (game_status == GAME_MODE_SCORES && scores.continue_playing)
+ {
+ StartPlayingFromHallOfFame();
+ }
+ else
{
SetGameStatus(GAME_MODE_MAIN);
FreeScreenGadgets();
CreateScreenGadgets();
+ if (restart_music)
+ FadeMenuSoundsAndMusic();
+
FadeOut(fade_mask);
- // needed if different viewport properties defined for choosing level (set)
+ // needed if different viewport properties defined for this screen
ChangeViewportPropertiesIfNeeded();
if (game_status == GAME_MODE_NAMES)
SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
else if (game_status == GAME_MODE_LEVELS)
SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
+ else if (game_status == GAME_MODE_SCORES)
+ SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
ClearField();
OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+ // map gadgets for high score screen
+ if (game_status == GAME_MODE_SCORES)
+ MapScreenMenuGadgets(SCREEN_MASK_SCORES);
+
MapScreenTreeGadgets(*ti_ptr);
+
HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
DrawMaskedBorder(fade_mask);
+ if (restart_music)
+ PlayMenuSoundsAndMusic();
+
FadeIn(fade_mask);
}
-static void drawChooseTreeText(int y, boolean active, TreeInfo *ti)
+static int getChooseTreeFont(TreeInfo *node, boolean active)
+{
+ if (game_status == GAME_MODE_SCORES)
+ return (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
+ else
+ return MENU_CHOOSE_TREE_FONT(MENU_CHOOSE_TREE_COLOR(node, active));
+}
+
+static void drawChooseTreeText(TreeInfo *ti, int y, boolean active)
{
int num_entries = numTreeInfoInGroup(ti);
boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
int entry_pos = first_entry + y;
TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
- int font_color = MENU_CHOOSE_TREE_COLOR(node, active);
- int font_nr = MENU_CHOOSE_TREE_FONT(font_color);
- int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
+ int font_nr = getChooseTreeFont(node, active);
+ int font_xoffset = getFontDrawOffsetX(font_nr);
int xpos = MENU_SCREEN_START_XPOS;
int ypos = MENU_SCREEN_START_YPOS + y;
- int startx = amSX + xpos * 32;
- int starty = amSY + ypos * 32;
+ int startdx = xpos * 32;
+ int startdy = ypos * 32;
+ int startx = amSX + startdx;
+ int starty = amSY + startdy;
int startx_text = startx + font_xoffset;
int endx_text = amSX + screen_width;
int max_text_size = endx_text - startx_text;
int max_buffer_len = max_text_size / getFontWidth(font_nr);
char buffer[max_buffer_len + 1];
- strncpy(buffer, node->name, max_buffer_len);
- buffer[max_buffer_len] = '\0';
+ if (game_status == GAME_MODE_SCORES && !node->parent_link)
+ {
+ int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
+ int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
+ int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
+ int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
+ int font_size_1 = getFontWidth(font_nr1);
+ int font_size_3 = getFontWidth(font_nr3);
+ int font_size_4 = getFontWidth(font_nr4);
+ int text_size_1 = 4 * font_size_1;
+ int text_size_4 = 5 * font_size_4;
+ int border = amSX - SX + getFontDrawOffsetX(font_nr1);
+ int dx1 = 0;
+ int dx3 = text_size_1;
+ int dx4 = SXSIZE - 2 * startdx - 2 * border - text_size_4;
+ int num_dots = (dx4 - dx3) / font_size_3;
+ int startx1 = startx + dx1;
+ int startx3 = startx + dx3;
+ int startx4 = startx + dx4;
+ int pos = node->pos;
+ char *pos_text = getHallOfFameRankText(pos, 3);
+ int i;
+
+ // highlight all high score entries of the current player
+ if (strEqual(scores.entry[pos].name, setup.player_name))
+ font_nr2 = FONT_TEXT_2_ACTIVE;
- DrawText(startx, starty, buffer, font_nr);
+ DrawText(startx1, starty, pos_text, font_nr1);
+
+ for (i = 0; i < num_dots; i++)
+ DrawText(startx3 + i * font_size_3, starty, ".", font_nr3);
+
+ if (!strEqual(scores.entry[pos].name, EMPTY_PLAYER_NAME))
+ DrawText(startx3, starty, scores.entry[pos].name, font_nr2);
+
+ DrawText(startx4, starty, getHallOfFameScoreText(pos, 5), font_nr4);
+ }
+ else
+ {
+ strncpy(buffer, node->name, max_buffer_len);
+ buffer[max_buffer_len] = '\0';
+
+ DrawText(startx, starty, buffer, font_nr);
+ }
}
-static void drawChooseTreeList(int first_entry, int num_page_entries,
- TreeInfo *ti)
+static void drawChooseTreeHeadExt(int type, char *title_string)
{
- int i;
- char *title_string = NULL;
int yoffset_sets = MENU_TITLE1_YPOS;
int yoffset_setup = 16;
- int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
- ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
-
- title_string = ti->infotext;
+ int yoffset = (type == TREE_TYPE_SCORE_ENTRY ||
+ type == TREE_TYPE_LEVEL_DIR ||
+ type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
+}
+
+static void drawChooseTreeHead(TreeInfo *ti)
+{
+ drawChooseTreeHeadExt(ti->type, ti->infotext);
+}
+
+static void drawChooseTreeList(TreeInfo *ti)
+{
+ int first_entry = ti->cl_first;
+ int num_entries = numTreeInfoInGroup(ti);
+ int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
+ int i;
clearMenuListArea();
node_first = getTreeInfoFirstGroupEntry(ti);
node = getTreeInfoFromPos(node_first, entry_pos);
- drawChooseTreeText(i, FALSE, ti);
+ drawChooseTreeText(ti, i, FALSE);
if (node->parent_link)
initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
else
initCursor(i, IMG_MENU_BUTTON);
+ if (game_status == GAME_MODE_SCORES && node->pos == scores.last_added)
+ initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
+
if (game_status == GAME_MODE_NAMES)
drawChooseTreeEdit(i, FALSE);
}
redraw_mask |= REDRAW_FIELD;
}
-static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
+static void drawChooseTreeInfo(TreeInfo *ti)
{
- TreeInfo *node, *node_first;
- int x, last_redraw_mask = redraw_mask;
+ int entry_pos = ti->cl_first + ti->cl_cursor;
+ int last_redraw_mask = redraw_mask;
int ypos = MENU_TITLE2_YPOS;
int font_nr = FONT_TITLE_2;
+ int x;
if (ti->type == TREE_TYPE_LEVEL_NR)
DrawTextFCentered(ypos, font_nr, leveldir_current->name);
+ if (ti->type == TREE_TYPE_SCORE_ENTRY)
+ DrawTextFCentered(ypos, font_nr, "HighScores of Level %d",
+ scores.last_level_nr);
+
if (ti->type != TREE_TYPE_LEVEL_DIR)
return;
- node_first = getTreeInfoFirstGroupEntry(ti);
- node = getTreeInfoFromPos(node_first, entry_pos);
+ TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
+ TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
MarkTileDirty(x, 1);
}
-static void drawChooseTreeCursorAndText(int y, boolean active, TreeInfo *ti)
+static void drawChooseTreeCursorAndText(TreeInfo *ti, boolean active)
+{
+ drawChooseTreeCursor(ti->cl_cursor, active);
+ drawChooseTreeText(ti, ti->cl_cursor, active);
+}
+
+static void drawChooseTreeScreen(TreeInfo *ti)
+{
+ drawChooseTreeHead(ti);
+ drawChooseTreeList(ti);
+ drawChooseTreeInfo(ti);
+ drawChooseTreeCursorAndText(ti, TRUE);
+
+ AdjustChooseTreeScrollbar(ti, SCREEN_CTRL_ID_SCROLL_VERTICAL);
+
+ // scroll bar and buttons may just have been added after reloading scores
+ if (game_status == GAME_MODE_SCORES)
+ MapScreenTreeGadgets(ti);
+}
+
+static TreeInfo *setHallOfFameActiveEntry(TreeInfo **ti_ptr)
{
- drawChooseTreeCursor(y, active);
- drawChooseTreeText(y, active, ti);
+ int score_pos = scores.last_added;
+
+ if (game_status_last_screen == GAME_MODE_SCOREINFO)
+ score_pos = scores.last_entry_nr;
+
+ // set current tree entry to last added score entry
+ *ti_ptr = getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
+
+ // if that fails, set current tree entry to first entry (back link)
+ if (*ti_ptr == NULL)
+ *ti_ptr = score_entries->node_group;
+
+ int num_entries = numTreeInfoInGroup(*ti_ptr);
+ int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
+ int pos_score = getPosFromTreeInfo(*ti_ptr);
+ int pos_first_raw = pos_score - (num_page_entries + 1) / 2 + 1;
+ int pos_first = MIN(MAX(0, pos_first_raw), num_entries - num_page_entries);
+
+ (*ti_ptr)->cl_first = pos_first;
+ (*ti_ptr)->cl_cursor = pos_score - pos_first;
+
+ return *ti_ptr;
}
static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
boolean has_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->mapped;
int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
int mx_right_border = (has_scrollbar ? mx_scrollbar : SX + SXSIZE);
- int sx1_edit_name = getChooseTreeEditXPos(POS_LEFT);
- int sx2_edit_name = getChooseTreeEditXPos(POS_RIGHT);
+ int sx1_edit_name = getChooseTreeEditXPosReal(POS_LEFT);
+ int sx2_edit_name = getChooseTreeEditXPosReal(POS_RIGHT);
int x = 0;
- int y = ti->cl_cursor;
+ int y = (ti != NULL ? ti->cl_cursor : 0);
int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
int num_entries = numTreeInfoInGroup(ti);
int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
boolean position_set_by_scrollbar = (dx == 999);
+ if (game_status == GAME_MODE_SCORES)
+ {
+ if (server_scores.updated)
+ {
+ // reload scores, using updated server score cache file
+ LoadLocalAndServerScore(scores.last_level_nr, FALSE);
+
+ server_scores.updated = FALSE;
+
+ DrawHallOfFame_setScoreEntries();
+
+ ti = setHallOfFameActiveEntry(ti_ptr);
+
+ if (button != MB_MENU_INITIALIZE)
+ drawChooseTreeScreen(ti);
+ }
+ }
+
if (button == MB_MENU_INITIALIZE)
{
int num_entries = numTreeInfoInGroup(ti);
align_xoffset = getAlignXOffsetFromTreeInfo(ti);
align_yoffset = getAlignYOffsetFromTreeInfo(ti);
- if (ti->cl_first == -1)
+ if (game_status == GAME_MODE_SCORES)
+ {
+ ti = setHallOfFameActiveEntry(ti_ptr);
+ }
+ else if (ti->cl_first == -1)
{
// only on initialization
ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
ti->cl_cursor = entry_pos - ti->cl_first;
+
}
else if (ti->cl_cursor >= num_page_entries ||
(num_entries > num_page_entries &&
if (position_set_by_scrollbar)
ti->cl_first = dy;
- else
- AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
- ti->cl_first, ti);
- drawChooseTreeList(ti->cl_first, num_page_entries, ti);
- drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
- drawChooseTreeCursorAndText(ti->cl_cursor, TRUE, ti);
+ drawChooseTreeScreen(ti);
return;
}
else if (button == MB_MENU_LEAVE)
{
- FadeSetLeaveMenu();
+ if (game_status != GAME_MODE_SCORES)
+ FadeSetLeaveMenu();
PlaySound(SND_MENU_ITEM_SELECTING);
setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
execSetupGame();
+ else if (setup_mode == SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE ||
+ setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64 ||
+ setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV ||
+ setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_ATARI ||
+ setup_mode == SETUP_MODE_CHOOSE_BD_COLOR_TYPE)
+ execSetupEngines();
else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
return;
}
+#if defined(PLATFORM_ANDROID)
+ // directly continue when touching the screen after playing
+ if ((mx || my) && scores.continue_on_return)
+ {
+ // ignore touch events until released
+ mx = my = 0;
+ }
+#endif
+
+ // any mouse click or cursor key stops leaving scores by "Return" key
+ if ((mx || my || dx || dy) && scores.continue_on_return)
+ {
+ scores.continue_on_return = FALSE;
+ level_nr = scores.last_level_nr;
+ LoadLevel(level_nr);
+ }
+
if (mx || my) // mouse input
{
x = (mx - amSX) / 32;
}
if (redraw)
- {
- drawChooseTreeList(ti->cl_first, num_page_entries, ti);
- drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
- drawChooseTreeCursorAndText(ti->cl_cursor, TRUE, ti);
-
- AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
- ti->cl_first, ti);
- }
+ drawChooseTreeScreen(ti);
return;
}
y = ti->cl_cursor + dy;
}
- if (dx == 1)
+ if (game_status == GAME_MODE_SCORES && ABS(dx) == 1)
+ {
+ HandleHallOfFame_SelectLevel(1, dx);
+
+ return;
+ }
+ else if (game_status == GAME_MODE_NAMES && dx == 1)
+ {
+ SetGameStatus(GAME_MODE_PSEUDO_TYPENAMES);
+
+ DrawTypeName();
+
+ return;
+ }
+ else if (dx == 1)
{
TreeInfo *node_first, *node_cursor;
int entry_pos = ti->cl_first + y;
node_cursor->cl_first = ti->cl_first;
node_cursor->cl_cursor = ti->cl_cursor;
+
*ti_ptr = node_cursor->node_group;
DrawChooseTree(ti_ptr);
return;
}
}
- else if (dx == -1 && ti->node_parent)
+ else if ((dx == -1 || button == MB_MENU_CONTINUE) && ti->node_parent)
{
- FadeSetLeaveMenu();
+ if (game_status != GAME_MODE_SCORES)
+ FadeSetLeaveMenu();
PlaySound(SND_MENU_ITEM_SELECTING);
{
PlaySound(SND_MENU_ITEM_ACTIVATING);
- drawChooseTreeCursorAndText(ti->cl_cursor, FALSE, ti);
- drawChooseTreeCursorAndText(y, TRUE, ti);
- drawChooseTreeInfo(ti->cl_first + y, ti);
+ drawChooseTreeCursorAndText(ti, FALSE);
ti->cl_cursor = y;
+
+ drawChooseTreeCursorAndText(ti, TRUE);
+
+ drawChooseTreeInfo(ti);
}
else if (dx < 0)
{
setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
execSetupGame();
+ else if (setup_mode == SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE ||
+ setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64 ||
+ setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV ||
+ setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_ATARI ||
+ setup_mode == SETUP_MODE_CHOOSE_BD_COLOR_TYPE)
+ execSetupEngines();
else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
node_cursor->cl_first = ti->cl_first;
node_cursor->cl_cursor = ti->cl_cursor;
+
*ti_ptr = node_cursor->node_group;
DrawChooseTree(ti_ptr);
}
else if (node_cursor->parent_link)
{
- FadeSetLeaveMenu();
+ if (game_status != GAME_MODE_SCORES)
+ FadeSetLeaveMenu();
*ti_ptr = node_cursor->node_parent;
DrawChooseTree(ti_ptr);
}
else
{
- FadeSetEnterMenu();
+ if (game_status != GAME_MODE_SCORES)
+ FadeSetEnterMenu();
node_cursor->cl_first = ti->cl_first;
node_cursor->cl_cursor = ti->cl_cursor;
+
*ti_ptr = node_cursor;
if (ti->type == TREE_TYPE_LEVEL_DIR)
setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
execSetupGame();
+ else if (setup_mode == SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE ||
+ setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64 ||
+ setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV ||
+ setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_ATARI ||
+ setup_mode == SETUP_MODE_CHOOSE_BD_COLOR_TYPE)
+ execSetupEngines();
else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
setup_mode == SETUP_MODE_CHOOSE_RENDERING ||
{
// store level set if chosen from "last played level set" menu
StoreLastPlayedLevels(leveldir_current);
+
+ // store if level set chosen from "last played level set" menu
+ SaveLevelSetup_LastSeries();
}
else if (game_status == GAME_MODE_NAMES)
{
ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_SOUNDS);
ChangeCurrentArtworkIfNeeded(ARTWORK_TYPE_MUSIC);
}
+ else if (game_status == GAME_MODE_SCORES)
+ {
+ if (scores.continue_playing && scores.continue_on_return)
+ {
+ StartPlayingFromHallOfFame();
+
+ return;
+ }
+ else if (!scores.continue_on_return)
+ {
+ SetGameStatus(GAME_MODE_SCOREINFO);
+
+ DrawScoreInfo(node_cursor->pos);
+
+ return;
+ }
+ }
SetGameStatus(GAME_MODE_MAIN);
}
}
}
+
+ if (game_status == GAME_MODE_SCORES)
+ PlayMenuSoundIfLoop();
}
void DrawChoosePlayerName(void)
{
int i;
- FadeMenuSoundsAndMusic();
-
if (player_name != NULL)
{
freeTreeInfo(player_name);
if (player_name_current == NULL)
player_name_current = player_name;
- DrawChooseTree(&player_name_current);
+ // set text size for main name input (also used on name selection screen)
+ InitializeMainControls();
- PlayMenuSoundsAndMusic();
+ DrawChooseTree(&player_name_current);
}
void HandleChoosePlayerName(int mx, int my, int dx, int dy, int button)
void DrawChooseLevelSet(void)
{
- FadeMenuSoundsAndMusic();
-
DrawChooseTree(&leveldir_current);
-
- PlayMenuSoundsAndMusic();
}
void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
{
int i;
- FadeMenuSoundsAndMusic();
-
if (level_number != NULL)
{
freeTreeInfo(level_number);
level_number_current = level_number;
DrawChooseTree(&level_number_current);
-
- PlayMenuSoundsAndMusic();
}
void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
}
-void DrawHallOfFame(int level_nr)
+static void DrawHallOfFame_setScoreEntries(void)
{
- int fade_mask = REDRAW_FIELD;
+ int max_empty_entries = 10; // at least show "top ten" list, if empty
+ int max_visible_entries = NUM_MENU_ENTRIES_ON_SCREEN - 1; // w/o back link
+ int min_score_entries = MIN(max_empty_entries, max_visible_entries);
+ int score_pos = (scores.last_added >= 0 ? scores.last_added : 0);
+ int i;
- if (CheckFadeAll())
- fade_mask = REDRAW_ALL;
+ if (score_entries != NULL)
+ {
+ freeTreeInfo(score_entries);
- UnmapAllGadgets();
- FadeMenuSoundsAndMusic();
+ score_entries = NULL;
+ }
+
+ for (i = 0; i < MAX_SCORE_ENTRIES; i++)
+ {
+ // do not add empty score entries if off-screen
+ if (scores.entry[i].score == 0 &&
+ scores.entry[i].time == 0 &&
+ i >= min_score_entries)
+ break;
+
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_SCORE_ENTRY);
+ char identifier[32], name[64];
+ int value = i;
+
+ ti->node_top = &score_entries;
+ ti->sort_priority = 10000 + value;
+ ti->color = FC_YELLOW;
+ ti->pos = i;
+
+ snprintf(identifier, sizeof(identifier), "%d", value);
+ snprintf(name, sizeof(name), "%03d.", value + 1);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+
+ pushTreeInfo(&score_entries, ti);
+ }
+
+ // sort score entries to start with highest score entry
+ sortTreeInfo(&score_entries);
+
+ // add top tree node to create back link to main menu
+ score_entries = addTopTreeInfoNode(score_entries);
+
+ // set current score entry to last added or highest score entry
+ score_entry_current =
+ getTreeInfoFromIdentifier(score_entries, i_to_a(score_pos));
+
+ // if that fails, set current score entry to first valid score entry
+ if (score_entry_current == NULL)
+ score_entry_current = getFirstValidTreeInfoEntry(score_entries);
+
+ if (score_entries != NULL && scores.continue_playing)
+ setString(&score_entries->node_group->name, BACKLINK_TEXT_NEXT);
+}
+
+void DrawHallOfFame(int nr)
+{
+ scores.last_level_nr = nr;
// (this is needed when called from GameEnd() after winning a game)
KeyboardAutoRepeatOn();
SetDrawDeactivationMask(REDRAW_NONE);
SetDrawBackgroundMask(REDRAW_FIELD);
- LoadLocalAndServerScore(level_nr, TRUE);
+ LoadLocalAndServerScore(scores.last_level_nr, TRUE);
+
+ DrawHallOfFame_setScoreEntries();
if (scores.last_added >= 0)
SetAnimStatus(GAME_MODE_PSEUDO_SCORESNEW);
FadeSetEnterScreen();
- FadeOut(fade_mask);
+ DrawChooseTree(&score_entry_current);
+}
- // needed if different viewport properties defined for scores
- ChangeViewportPropertiesIfNeeded();
+static char *getHallOfFameRankText(int nr, int size)
+{
+ static char rank_text[10];
+ boolean forced = (scores.force_last_added && nr == scores.last_added);
+ char *rank_text_raw = (forced ? "???" : int2str(nr + 1, size));
- PlayMenuSoundsAndMusic();
+ sprintf(rank_text, "%s%s", rank_text_raw, (size > 0 || !forced ? "." : ""));
+
+ return rank_text;
+}
+
+static char *getHallOfFameTimeText(int nr)
+{
+ static char score_text[10];
+ int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND;
+ int mm = (time_seconds / 60) % 60;
+ int ss = (time_seconds % 60);
+
+ sprintf(score_text, "%02d:%02d", mm, ss); // show playing time
+
+ return score_text;
+}
+
+static char *getHallOfFameScoreText(int nr, int size)
+{
+ if (!level.rate_time_over_score)
+ return int2str(scores.entry[nr].score, size); // show normal score
+ else if (level.use_step_counter)
+ return int2str(scores.entry[nr].time, size); // show number of steps
+ else
+ return getHallOfFameTimeText(nr); // show playing time
+}
+
+static char *getHallOfFameTapeDateText(struct ScoreEntry *entry)
+{
+ static char tape_date[MAX_ISO_DATE_LEN + 1];
+ int i, j;
+
+ if (!strEqual(entry->tape_date, UNKNOWN_NAME) ||
+ strEqual(entry->tape_basename, UNDEFINED_FILENAME))
+ return entry->tape_date;
+
+ for (i = 0, j = 0; i < 8; i++, j++)
+ {
+ tape_date[j] = entry->tape_basename[i];
+
+ if (i == 3 || i == 5)
+ tape_date[++j] = '-';
+ }
+
+ tape_date[MAX_ISO_DATE_LEN] = '\0';
+
+ return tape_date;
+}
+
+static void HandleHallOfFame_SelectLevel(int step, int direction)
+{
+ int old_level_nr = scores.last_level_nr;
+ int new_level_nr = old_level_nr + step * direction;
+
+ if (new_level_nr < leveldir_current->first_level)
+ new_level_nr = leveldir_current->first_level;
+ if (new_level_nr > leveldir_current->last_level)
+ new_level_nr = leveldir_current->last_level;
+
+ if (setup.allow_skipping_levels != STATE_TRUE && new_level_nr > leveldir_current->handicap_level)
+ new_level_nr = leveldir_current->handicap_level;
+
+ if (new_level_nr != old_level_nr)
+ {
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ scores.last_level_nr = level_nr = new_level_nr;
+ scores.last_entry_nr = 0;
+
+ LoadLevel(level_nr);
+ LoadLocalAndServerScore(level_nr, TRUE);
+
+ DrawHallOfFame_setScoreEntries();
+
+ if (game_status == GAME_MODE_SCORES)
+ {
+ // force remapping optional gadgets (especially scroll bar)
+ UnmapScreenTreeGadgets();
+
+ // redraw complete high score screen, as sub-title has changed
+ ClearField();
+
+ // redraw level selection buttons (which have just been erased)
+ RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
+
+ HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, &score_entry_current);
+ }
+ else
+ {
+ DrawScoreInfo_Content(scores.last_entry_nr);
+ }
+
+ SaveLevelSetup_SeriesInfo();
+ }
+}
+
+void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
+{
+ HandleChooseTree(mx, my, dx, dy, button, &score_entry_current);
+}
+
+static void DrawScoreInfo_Content(int entry_nr)
+{
+ struct ScoreEntry *entry = &scores.entry[entry_nr];
+ char *pos_text = getHallOfFameRankText(entry_nr, 0);
+ char *tape_date = getHallOfFameTapeDateText(entry);
+ int font_head = MENU_INFO_FONT_HEAD;
+ int font_text = MENU_INFO_FONT_TEXT;
+ int font_foot = MENU_INFO_FONT_FOOT;
+ int spacing_para = menu.paragraph_spacing[GAME_MODE_SCOREINFO];
+ int spacing_line = menu.line_spacing[GAME_MODE_SCOREINFO];
+ int spacing_left = menu.left_spacing[GAME_MODE_SCOREINFO];
+ int spacing_top = menu.top_spacing[GAME_MODE_SCOREINFO];
+ int xstep = getFontWidth(font_text);
+ int ystep_para = getMenuTextStep(spacing_para, font_text);
+ int ystep_line = getMenuTextStep(spacing_line, font_text);
+ int xstart = mSX - SX + spacing_left;
+ int ystart = mSY - SY + spacing_top + getHeadlineSpacing();
+ int ybottom = mSY - SY + SYSIZE - menu.bottom_spacing[GAME_MODE_SCOREINFO];
+ int xstart1 = xstart + xstep;
+ int xstart2 = xstart + xstep * 12;
+ int select_x = SX + xstart1;
+ int select_y1, select_y2;
+ int play_x, play_y;
+ int play_height = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]->height;
+ boolean play_visible = !strEqual(tape_date, UNKNOWN_NAME);
+ int font_width = getFontWidth(font_text);
+ int font_height = getFontHeight(font_text);
+ int tape_date_width = getTextWidth(tape_date, font_text);
+ int pad_left = xstart2;
+ int pad_right = menu.right_spacing[GAME_MODE_SCOREINFO];
+ int max_chars_per_line = (SXSIZE - pad_left - pad_right) / font_width;
+ int max_lines_per_text = 5;
+ int lines;
+
+ ClearField();
+
+ // redraw level selection buttons (which have just been erased)
+ RedrawScreenMenuGadgets(SCREEN_MASK_SCORES);
+
+ drawChooseTreeHead(score_entries);
+ drawChooseTreeInfo(score_entries);
+
+ DrawTextF(xstart1, ystart, font_head, "Level Set");
+ lines = DrawTextBufferS(xstart2, ystart, leveldir_current->name, font_text,
+ max_chars_per_line, -1, max_lines_per_text, 0, -1,
+ TRUE, FALSE, FALSE);
+ ystart += ystep_line + (lines > 0 ? lines - 1 : 0) * font_height;
+
+ DrawTextF(xstart1, ystart, font_head, "Level");
+ lines = DrawTextBufferS(xstart2, ystart, level.name, font_text,
+ max_chars_per_line, -1, max_lines_per_text, 0, -1,
+ TRUE, FALSE, FALSE);
+ ystart += ystep_para + (lines > 0 ? lines - 1 : 0) * font_height;
+
+ select_y1 = SY + ystart;
+ ystart += graphic_info[IMG_MENU_BUTTON_PREV_SCORE].height;
+
+ DrawTextF(xstart1, ystart, font_head, "Rank");
+ DrawTextF(xstart2, ystart, font_text, pos_text);
+ ystart += ystep_line;
+
+ DrawTextF(xstart1, ystart, font_head, "Player");
+ DrawTextF(xstart2, ystart, font_text, entry->name);
+ ystart += ystep_line;
+
+ if (level.use_step_counter)
+ {
+ DrawTextF(xstart1, ystart, font_head, "Steps");
+ DrawTextF(xstart2, ystart, font_text, int2str(entry->time, 5));
+ ystart += ystep_line;
+ }
+ else
+ {
+ DrawTextF(xstart1, ystart, font_head, "Time");
+ DrawTextF(xstart2, ystart, font_text, getHallOfFameTimeText(entry_nr));
+ ystart += ystep_line;
+ }
+
+ if (!level.rate_time_over_score || entry->score > 0)
+ {
+ DrawTextF(xstart1, ystart, font_head, "Score");
+ DrawTextF(xstart2, ystart, font_text, int2str(entry->score, 5));
+ ystart += ystep_line;
+ }
+
+ ystart += ystep_line;
+
+ play_x = SX + xstart2 + tape_date_width + font_width;
+ play_y = SY + ystart + (font_height - play_height) / 2;
+
+ DrawTextF(xstart1, ystart, font_head, "Tape Date");
+ DrawTextF(xstart2, ystart, font_text, tape_date);
+ ystart += ystep_line;
+
+ DrawTextF(xstart1, ystart, font_head, "Platform");
+ DrawTextF(xstart2, ystart, font_text, entry->platform);
+ ystart += ystep_line;
+
+ DrawTextF(xstart1, ystart, font_head, "Version");
+ DrawTextF(xstart2, ystart, font_text, entry->version);
+ ystart += ystep_line;
- OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+ DrawTextF(xstart1, ystart, font_head, "Country");
+ lines = DrawTextBufferS(xstart2, ystart, entry->country_name, font_text,
+ max_chars_per_line, -1, max_lines_per_text, 0, -1,
+ TRUE, FALSE, FALSE);
+ ystart += ystep_line;
- HandleHallOfFame(level_nr, 0, 0, 0, MB_MENU_INITIALIZE);
+ select_y2 = SY + ystart;
- DrawMaskedBorder(fade_mask);
+ DrawTextSCentered(ybottom, font_foot, "Press any key or button to go back");
- FadeIn(fade_mask);
+ AdjustScoreInfoButtons_SelectScore(select_x, select_y1, select_y2);
+ AdjustScoreInfoButtons_PlayTape(play_x, play_y, play_visible);
}
-static int getHallOfFameFirstEntry(int first_entry, int step)
+static void DrawScoreInfo(int entry_nr)
{
- if (step == 0)
- first_entry = scores.last_added - (NUM_MENU_ENTRIES_ON_SCREEN + 1) / 2 + 1;
- else
- first_entry += step;
+ scores.last_entry_nr = entry_nr;
+ score_info_tape_play = FALSE;
- if (first_entry < 0)
- first_entry = 0;
- else if (first_entry > MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN)
- first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
+ UnmapAllGadgets();
- return first_entry;
-}
+ FreeScreenGadgets();
+ CreateScreenGadgets();
-static char *getHallOfFameScoreText(int nr)
-{
- if (!level.rate_time_over_score)
- return int2str(scores.entry[nr].score, 5); // show normal score
+ FadeOut(REDRAW_FIELD);
- if (level.use_step_counter)
- return int2str(scores.entry[nr].time, 5); // show number of steps
+ // needed if different viewport properties defined after playing score tape
+ ChangeViewportPropertiesIfNeeded();
- static char score_text[10];
- int time_seconds = scores.entry[nr].time / FRAMES_PER_SECOND;
- int mm = (time_seconds / 60) % 60;
- int ss = (time_seconds % 60);
+ // set this after "ChangeViewportPropertiesIfNeeded()" (which may reset it)
+ SetDrawDeactivationMask(REDRAW_NONE);
+ SetDrawBackgroundMask(REDRAW_FIELD);
- sprintf(score_text, "%02d:%02d", mm, ss); // show playing time
+ // needed if different background image defined after playing score tape
+ SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_SCOREINFO);
- return score_text;
+ // special compatibility handling for "Snake Bite" graphics set
+ if (strPrefix(leveldir_current->identifier, "snake_bite"))
+ ClearRectangle(gfx.background_bitmap, gfx.real_sx, gfx.real_sy + 64,
+ gfx.full_sxsize, gfx.full_sysize - 64);
+
+ DrawScoreInfo_Content(entry_nr);
+
+ // map gadgets for score info screen
+ MapScreenMenuGadgets(SCREEN_MASK_SCORES_INFO);
+
+ FadeIn(REDRAW_FIELD);
}
-static void drawHallOfFameList(int level_nr, int first_entry)
+static void HandleScoreInfo_SelectScore(int step, int direction)
{
- int i, j;
-
- SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
- ClearField();
+ int old_entry_nr = scores.last_entry_nr;
+ int new_entry_nr = old_entry_nr + step * direction;
+ int num_nodes = numTreeInfoInGroup(score_entry_current);
+ int num_entries = num_nodes - 1; // score nodes only, without back link
- DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
- DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
- "HighScores of Level %d", level_nr);
+ if (new_entry_nr < 0)
+ new_entry_nr = 0;
+ if (new_entry_nr > num_entries - 1)
+ new_entry_nr = num_entries - 1;
- for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
+ if (new_entry_nr != old_entry_nr)
{
- int entry = first_entry + i;
- boolean active = (entry == scores.last_added);
- boolean forced = (scores.force_last_added && active);
- int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
- int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
- int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
- int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
- int dxoff = getFontDrawOffsetX(font_nr1);
- int dx1 = 3 * getFontWidth(font_nr1);
- int dx2 = dx1 + getFontWidth(font_nr1);
- int dx3 = SXSIZE - 2 * (mSX - SX + dxoff) - 5 * getFontWidth(font_nr4);
- int num_dots = (dx3 - dx2) / getFontWidth(font_nr3);
- int sy = mSY + 64 + i * 32;
- char *pos_text = (forced ? "???" : int2str(entry + 1, 3));
-
- DrawText(mSX, sy, pos_text, font_nr1);
- DrawText(mSX + dx1, sy, ".", font_nr1);
+ scores.last_entry_nr = new_entry_nr;
- for (j = 0; j < num_dots; j++)
- DrawText(mSX + dx2 + j * getFontWidth(font_nr3), sy, ".", font_nr3);
+ DrawScoreInfo_Content(new_entry_nr);
+ }
+}
- if (!strEqual(scores.entry[entry].name, EMPTY_PLAYER_NAME))
- DrawText(mSX + dx2, sy, scores.entry[entry].name, font_nr2);
+static void HandleScoreInfo_PlayTape(void)
+{
+ if (!PlayScoreTape(scores.last_entry_nr))
+ {
+ DrawScoreInfo_Content(scores.last_entry_nr);
- DrawText(mSX + dx3, sy, getHallOfFameScoreText(entry), font_nr4);
+ FadeIn(REDRAW_FIELD);
}
-
- redraw_mask |= REDRAW_FIELD;
}
-void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
+void HandleScoreInfo(int mx, int my, int dx, int dy, int button)
{
- static int level_nr = 0;
- static int first_entry = 0;
- int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+ boolean button_action = (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE);
+ boolean button_is_valid = (mx >= 0 && my >= 0);
+ boolean button_screen_clicked = (button_action && button_is_valid);
- if (button == MB_MENU_INITIALIZE)
+ if (server_scores.updated)
{
- level_nr = mx;
-
- if (server_scores.updated)
- {
- // reload scores, using updated server score cache file
- LoadLocalAndServerScore(level_nr, FALSE);
-
- server_scores.updated = FALSE;
- }
+ // reload scores, using updated server score cache file
+ LoadLocalAndServerScore(scores.last_level_nr, FALSE);
- first_entry = getHallOfFameFirstEntry(0, 0);
+ server_scores.updated = FALSE;
- drawHallOfFameList(level_nr, first_entry);
+ DrawHallOfFame_setScoreEntries();
- return;
+ DrawScoreInfo_Content(scores.last_entry_nr);
}
- if (ABS(dy) == SCROLL_PAGE) // handle scrolling one page
- step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
-
- if (dy < 0)
+ if (button_screen_clicked)
{
- first_entry = getHallOfFameFirstEntry(first_entry, -step);
+ PlaySound(SND_MENU_ITEM_SELECTING);
- drawHallOfFameList(level_nr, first_entry);
- }
- else if (dy > 0)
- {
- first_entry = getHallOfFameFirstEntry(first_entry, step);
+ SetGameStatus(GAME_MODE_SCORES);
- drawHallOfFameList(level_nr, first_entry);
+ DrawHallOfFame(scores.last_level_nr);
}
- else if (button == MB_MENU_LEAVE || button == MB_MENU_CHOICE)
+ else if (dx)
{
- PlaySound(SND_MENU_ITEM_SELECTING);
-
- FadeSound(SND_BACKGROUND_SCORES);
-
- if (button == MB_MENU_CHOICE &&
- game_status_last_screen == GAME_MODE_PLAYING &&
- setup.auto_play_next_level && setup.increment_levels &&
- level_nr < leveldir_current->last_level &&
- !network_playing)
- {
- StartGameActions(network.enabled, setup.autorecord, level.random_seed);
- }
- else
- {
- SetGameStatus(GAME_MODE_MAIN);
-
- DrawMainMenu();
- }
+ HandleHallOfFame_SelectLevel(1, SIGN(dx) * (ABS(dx) > 1 ? 10 : 1));
}
- else if (server_scores.updated)
+ else if (dy)
{
- // reload scores, using updated server score cache file
- LoadLocalAndServerScore(level_nr, FALSE);
-
- server_scores.updated = FALSE;
-
- first_entry = getHallOfFameFirstEntry(0, 0);
-
- drawHallOfFameList(level_nr, first_entry);
+ HandleScoreInfo_SelectScore(1, SIGN(dy) * (ABS(dy) > 1 ? 10 : 1));
}
-
- if (game_status == GAME_MODE_SCORES)
- PlayMenuSoundIfLoop();
}
static char *vsync_mode_text;
static char *scroll_delay_text;
static char *snapshot_mode_text;
+static char *game_engine_type_text;
+static char *bd_palette_c64_text;
+static char *bd_palette_c64dtv_text;
+static char *bd_palette_atari_text;
+static char *bd_color_type_text;
static char *game_speed_text;
static char *scores_type_text;
static char *network_server_text;
// set current scroll delay value to configured scroll delay value
scroll_delay_current =
- getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
+ getTreeInfoFromIdentifier(scroll_delays, i_to_a(setup.scroll_delay_value));
// if that fails, set current scroll delay to reliable default value
if (scroll_delay_current == NULL)
network_server_hostname[MAX_SETUP_TEXT_INPUT_LEN] = '\0';
}
- // needed for displaying network server text instead of identifier
- network_server_text = network_server_hostname;
-}
+ // needed for displaying network server text instead of identifier
+ network_server_text = network_server_hostname;
+}
+
+static void execSetupGame(void)
+{
+ boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
+
+ execSetupGame_setGameSpeeds(FALSE);
+ execSetupGame_setScoresType();
+ execSetupGame_setScrollDelays();
+ execSetupGame_setSnapshotModes();
+
+ execSetupGame_setNetworkServerText();
+
+ if (!setup.provide_uploading_tapes)
+ setHideSetupEntry(execOfferUploadTapes);
+
+ setup_mode = SETUP_MODE_GAME;
+
+ DrawSetupScreen();
+
+ // check if vsync needs to be disabled for this game speed to work
+ if (check_vsync_mode)
+ DisableVsyncIfNeeded();
+}
+
+static void execSetupChooseScoresType(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_SCORES_TYPE;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseGameSpeed(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseScrollDelay(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseSnapshotMode(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
+
+ DrawSetupScreen();
+}
+
+static void execSetupEngines_setGameEngineType(void)
+{
+ if (game_engine_types == NULL)
+ {
+ int i;
+
+ for (i = 0; game_engine_types_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = game_engine_types_list[i].value;
+ char *text = game_engine_types_list[i].text;
+
+ ti->node_top = &game_engine_types;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_GAME_ENGINE_TYPE);
+
+ pushTreeInfo(&game_engine_types, ti);
+ }
+
+ // sort game engine type values to start with lowest game engine type value
+ sortTreeInfo(&game_engine_types);
+
+ // set current game engine type value to configured game engine type value
+ game_engine_type_current =
+ getTreeInfoFromIdentifier(game_engine_types, i_to_a(setup.default_game_engine_type));
+
+ // if that fails, set current game engine type to reliable default value
+ if (game_engine_type_current == NULL)
+ game_engine_type_current =
+ getTreeInfoFromIdentifier(game_engine_types, i_to_a(GAME_ENGINE_TYPE_RND));
+
+ // if that also fails, set current game engine type to first available value
+ if (game_engine_type_current == NULL)
+ game_engine_type_current = game_engine_types;
+ }
+
+ setup.default_game_engine_type = atoi(game_engine_type_current->identifier);
+
+ // needed for displaying game engine type text instead of identifier
+ game_engine_type_text = game_engine_type_current->name;
+}
+
+static void execSetupEngines_setPalettesC64(void)
+{
+ if (bd_palettes_c64 == NULL)
+ {
+ int i;
+
+ for (i = 0; bd_palettes_c64_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = bd_palettes_c64_list[i].value;
+ char *text = bd_palettes_c64_list[i].text;
+
+ ti->node_top = &bd_palettes_c64;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_BD_PALETTE_C64);
+
+ pushTreeInfo(&bd_palettes_c64, ti);
+ }
+
+ // sort palette values to start with lowest palette value
+ sortTreeInfo(&bd_palettes_c64);
+
+ // set current palette value to configured palette value
+ bd_palette_c64_current =
+ getTreeInfoFromIdentifier(bd_palettes_c64, i_to_a(setup.bd_palette_c64));
+
+ // if that fails, set current palette to reliable default value
+ if (bd_palette_c64_current == NULL)
+ bd_palette_c64_current =
+ getTreeInfoFromIdentifier(bd_palettes_c64, i_to_a(GD_DEFAULT_PALETTE_C64));
+
+ // if that also fails, set current palette to first available value
+ if (bd_palette_c64_current == NULL)
+ bd_palette_c64_current = bd_palettes_c64;
+ }
+
+ setup.bd_palette_c64 = atoi(bd_palette_c64_current->identifier);
+
+ // needed for displaying palette text instead of identifier
+ bd_palette_c64_text = bd_palette_c64_current->name;
+}
+
+static void execSetupEngines_setPalettesC64DTV(void)
+{
+ if (bd_palettes_c64dtv == NULL)
+ {
+ int i;
+
+ for (i = 0; bd_palettes_c64dtv_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = bd_palettes_c64dtv_list[i].value;
+ char *text = bd_palettes_c64dtv_list[i].text;
+
+ ti->node_top = &bd_palettes_c64dtv;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_BD_PALETTE_C64DTV);
+
+ pushTreeInfo(&bd_palettes_c64dtv, ti);
+ }
+
+ // sort palette values to start with lowest palette value
+ sortTreeInfo(&bd_palettes_c64dtv);
+
+ // set current palette value to configured palette value
+ bd_palette_c64dtv_current =
+ getTreeInfoFromIdentifier(bd_palettes_c64dtv, i_to_a(setup.bd_palette_c64dtv));
+
+ // if that fails, set current palette to reliable default value
+ if (bd_palette_c64dtv_current == NULL)
+ bd_palette_c64dtv_current =
+ getTreeInfoFromIdentifier(bd_palettes_c64dtv, i_to_a(GD_DEFAULT_PALETTE_C64DTV));
+
+ // if that also fails, set current palette to first available value
+ if (bd_palette_c64dtv_current == NULL)
+ bd_palette_c64dtv_current = bd_palettes_c64dtv;
+ }
+
+ setup.bd_palette_c64dtv = atoi(bd_palette_c64dtv_current->identifier);
+
+ // needed for displaying palette text instead of identifier
+ bd_palette_c64dtv_text = bd_palette_c64dtv_current->name;
+}
+
+static void execSetupEngines_setPalettesAtari(void)
+{
+ if (bd_palettes_atari == NULL)
+ {
+ int i;
+
+ for (i = 0; bd_palettes_atari_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = bd_palettes_atari_list[i].value;
+ char *text = bd_palettes_atari_list[i].text;
+
+ ti->node_top = &bd_palettes_atari;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_BD_PALETTE_ATARI);
+
+ pushTreeInfo(&bd_palettes_atari, ti);
+ }
+
+ // sort palette values to start with lowest palette value
+ sortTreeInfo(&bd_palettes_atari);
+
+ // set current palette value to configured palette value
+ bd_palette_atari_current =
+ getTreeInfoFromIdentifier(bd_palettes_atari, i_to_a(setup.bd_palette_atari));
+
+ // if that fails, set current palette to reliable default value
+ if (bd_palette_atari_current == NULL)
+ bd_palette_atari_current =
+ getTreeInfoFromIdentifier(bd_palettes_atari, i_to_a(GD_DEFAULT_PALETTE_ATARI));
+
+ // if that also fails, set current palette to first available value
+ if (bd_palette_atari_current == NULL)
+ bd_palette_atari_current = bd_palettes_atari;
+ }
+
+ setup.bd_palette_atari = atoi(bd_palette_atari_current->identifier);
+
+ // needed for displaying palette text instead of identifier
+ bd_palette_atari_text = bd_palette_atari_current->name;
+}
+
+static void execSetupEngines_setColorType(void)
+{
+ if (bd_color_types == NULL)
+ {
+ int i;
+
+ for (i = 0; bd_color_types_list[i].value != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = bd_color_types_list[i].value;
+ char *text = bd_color_types_list[i].text;
+
+ ti->node_top = &bd_color_types;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, STR_SETUP_CHOOSE_BD_COLOR_TYPE);
-static void execSetupGame(void)
-{
- boolean check_vsync_mode = (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED);
+ pushTreeInfo(&bd_color_types, ti);
+ }
- execSetupGame_setGameSpeeds(FALSE);
- execSetupGame_setScoresType();
- execSetupGame_setScrollDelays();
- execSetupGame_setSnapshotModes();
+ // sort color type values to start with lowest color type value
+ sortTreeInfo(&bd_color_types);
- execSetupGame_setNetworkServerText();
+ // set current color type value to configured color type value
+ bd_color_type_current =
+ getTreeInfoFromIdentifier(bd_color_types, i_to_a(setup.bd_default_color_type));
- if (!setup.provide_uploading_tapes)
- setHideSetupEntry(execOfferUploadTapes);
+ // if that fails, set current color type to reliable default value
+ if (bd_color_type_current == NULL)
+ bd_color_type_current =
+ getTreeInfoFromIdentifier(bd_color_types, i_to_a(GD_DEFAULT_COLOR_TYPE));
- setup_mode = SETUP_MODE_GAME;
+ // if that also fails, set current color type to first available value
+ if (bd_color_type_current == NULL)
+ bd_color_type_current = bd_color_types;
+ }
- DrawSetupScreen();
+ setup.bd_default_color_type = atoi(bd_color_type_current->identifier);
- // check if vsync needs to be disabled for this game speed to work
- if (check_vsync_mode)
- DisableVsyncIfNeeded();
+ // needed for displaying color type text instead of identifier
+ bd_color_type_text = bd_color_type_current->name;
}
-static void execSetupChooseScoresType(void)
+static void execSetupEngines(void)
{
- setup_mode = SETUP_MODE_CHOOSE_SCORES_TYPE;
+ setup_mode = SETUP_MODE_ENGINES;
+
+ execSetupEngines_setGameEngineType();
+ execSetupEngines_setPalettesC64();
+ execSetupEngines_setPalettesC64DTV();
+ execSetupEngines_setPalettesAtari();
+ execSetupEngines_setColorType();
DrawSetupScreen();
}
-static void execSetupChooseGameSpeed(void)
+static void execSetupChooseGameEngineType(void)
{
- setup_mode = SETUP_MODE_CHOOSE_GAME_SPEED;
+ setup_mode = SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE;
DrawSetupScreen();
}
-static void execSetupChooseScrollDelay(void)
+static void execSetupChoosePaletteC64(void)
{
- setup_mode = SETUP_MODE_CHOOSE_SCROLL_DELAY;
+ setup_mode = SETUP_MODE_CHOOSE_BD_PALETTE_C64;
DrawSetupScreen();
}
-static void execSetupChooseSnapshotMode(void)
+static void execSetupChoosePaletteC64DTV(void)
{
- setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
+ setup_mode = SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV;
DrawSetupScreen();
}
-static void execSetupEngines(void)
+static void execSetupChoosePaletteAtari(void)
{
- setup_mode = SETUP_MODE_ENGINES;
+ setup_mode = SETUP_MODE_CHOOSE_BD_PALETTE_ATARI;
+
+ DrawSetupScreen();
+}
+
+static void execSetupChooseColorType(void)
+{
+ setup_mode = SETUP_MODE_CHOOSE_BD_COLOR_TYPE;
DrawSetupScreen();
}
// set current volume value to configured volume value
volume_simple_current =
- getTreeInfoFromIdentifier(volumes_simple,i_to_a(setup.volume_simple));
+ getTreeInfoFromIdentifier(volumes_simple, i_to_a(setup.volume_simple));
// if that fails, set current volume to reliable default value
if (volume_simple_current == NULL)
// set current volume value to configured volume value
volume_loops_current =
- getTreeInfoFromIdentifier(volumes_loops,i_to_a(setup.volume_loops));
+ getTreeInfoFromIdentifier(volumes_loops, i_to_a(setup.volume_loops));
// if that fails, set current volume to reliable default value
if (volume_loops_current == NULL)
// set current volume value to configured volume value
volume_music_current =
- getTreeInfoFromIdentifier(volumes_music,i_to_a(setup.volume_music));
+ getTreeInfoFromIdentifier(volumes_music, i_to_a(setup.volume_music));
// if that fails, set current volume to reliable default value
if (volume_music_current == NULL)
DrawSetupScreen();
}
+static void execSetupShortcuts6(void)
+{
+ setup_mode = SETUP_MODE_SHORTCUTS_6;
+
+ DrawSetupScreen();
+}
+
static void execExitSetup(void)
{
SetGameStatus(GAME_MODE_MAIN);
runtime.use_api_server = setup.use_api_server;
if (runtime.use_api_server)
+ {
+ if (setup.has_remaining_tapes)
+ setup.ask_for_uploading_tapes = TRUE;
+
CheckApiServerTasks();
+ }
}
static void ModifyGameSpeedIfNeeded(void)
void *related_value;
} hide_related_entry_list[] =
{
- { &setup.scores_in_highscore_list, execSetupChooseScoresType },
- { &setup.scores_in_highscore_list, &scores_type_text },
+ { &setup.network_server_hostname, execGadgetNetworkServer },
+ { &setup.network_server_hostname, &network_server_text },
+
+ { &setup.scores_in_highscore_list, execSetupChooseScoresType },
+ { &setup.scores_in_highscore_list, &scores_type_text },
+
+ { &setup.game_frame_delay, execSetupChooseGameSpeed },
+ { &setup.game_frame_delay, &game_speed_text },
+
+ { &setup.scroll_delay_value, execSetupChooseScrollDelay },
+ { &setup.scroll_delay_value, &scroll_delay_text },
+
+ { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
+ { &setup.engine_snapshot_mode, &snapshot_mode_text },
+
+ { &setup.default_game_engine_type, execSetupChooseGameEngineType },
+ { &setup.default_game_engine_type, &game_engine_type_text },
+
+ { &setup.bd_palette_c64, execSetupChoosePaletteC64 },
+ { &setup.bd_palette_c64, &bd_palette_c64_text },
+
+ { &setup.bd_palette_c64dtv, execSetupChoosePaletteC64DTV },
+ { &setup.bd_palette_c64dtv, &bd_palette_c64dtv_text },
- { &setup.game_frame_delay, execSetupChooseGameSpeed },
- { &setup.game_frame_delay, &game_speed_text },
+ { &setup.bd_palette_atari, execSetupChoosePaletteAtari },
+ { &setup.bd_palette_atari, &bd_palette_atari_text },
- { &setup.scroll_delay_value, execSetupChooseScrollDelay },
- { &setup.scroll_delay_value, &scroll_delay_text },
+ { &setup.bd_default_color_type, execSetupChooseColorType },
+ { &setup.bd_default_color_type, &bd_color_type_text },
- { &setup.engine_snapshot_mode, execSetupChooseSnapshotMode },
- { &setup.engine_snapshot_mode, &snapshot_mode_text },
+ { &setup.window_scaling_percent, execSetupChooseWindowSize },
+ { &setup.window_scaling_percent, &window_size_text },
- { &setup.window_scaling_percent, execSetupChooseWindowSize },
- { &setup.window_scaling_percent, &window_size_text },
+ { &setup.window_scaling_quality, execSetupChooseScalingType },
+ { &setup.window_scaling_quality, &scaling_type_text },
- { &setup.window_scaling_quality, execSetupChooseScalingType },
- { &setup.window_scaling_quality, &scaling_type_text },
+ { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
+ { &setup.screen_rendering_mode, &rendering_mode_text },
- { &setup.screen_rendering_mode, execSetupChooseRenderingMode },
- { &setup.screen_rendering_mode, &rendering_mode_text },
+ { &setup.vsync_mode, execSetupChooseVsyncMode },
+ { &setup.vsync_mode, &vsync_mode_text },
- { &setup.vsync_mode, execSetupChooseVsyncMode },
- { &setup.vsync_mode, &vsync_mode_text },
+ { &setup.graphics_set, execSetupChooseGraphics },
+ { &setup.graphics_set, &graphics_set_name },
- { &setup.graphics_set, execSetupChooseGraphics },
- { &setup.graphics_set, &graphics_set_name },
+ { &setup.sounds_set, execSetupChooseSounds },
+ { &setup.sounds_set, &sounds_set_name },
- { &setup.sounds_set, execSetupChooseSounds },
- { &setup.sounds_set, &sounds_set_name },
+ { &setup.music_set, execSetupChooseMusic },
+ { &setup.music_set, &music_set_name },
- { &setup.music_set, execSetupChooseMusic },
- { &setup.music_set, &music_set_name },
+ { &setup.volume_simple, execSetupChooseVolumeSimple },
+ { &setup.volume_simple, &volume_simple_text },
- { &setup.volume_simple, execSetupChooseVolumeSimple },
- { &setup.volume_simple, &volume_simple_text },
+ { &setup.volume_loops, execSetupChooseVolumeLoops },
+ { &setup.volume_loops, &volume_loops_text },
- { &setup.volume_loops, execSetupChooseVolumeLoops },
- { &setup.volume_loops, &volume_loops_text },
+ { &setup.volume_music, execSetupChooseVolumeMusic },
+ { &setup.volume_music, &volume_music_text },
- { &setup.volume_music, execSetupChooseVolumeMusic },
- { &setup.volume_music, &volume_music_text },
+ { &setup.touch.control_type, execSetupChooseTouchControls },
+ { &setup.touch.control_type, &touch_controls_text },
- { &setup.touch.control_type, execSetupChooseTouchControls },
- { &setup.touch.control_type, &touch_controls_text },
+ { &setup.touch.move_distance, execSetupChooseMoveDistance },
+ { &setup.touch.move_distance, &move_distance_text },
- { &setup.touch.move_distance, execSetupChooseMoveDistance },
- { &setup.touch.move_distance, &move_distance_text },
+ { &setup.touch.drop_distance, execSetupChooseDropDistance },
+ { &setup.touch.drop_distance, &drop_distance_text },
- { &setup.touch.drop_distance, execSetupChooseDropDistance },
- { &setup.touch.drop_distance, &drop_distance_text },
+ { &setup.touch.transparency, execSetupChooseTransparency },
+ { &setup.touch.transparency, &transparency_text },
- { &setup.touch.transparency, execSetupChooseTransparency },
- { &setup.touch.transparency, &transparency_text },
+ { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
+ { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
- { &setup.touch.grid_xsize[0], execSetupChooseGridXSize_0 },
- { &setup.touch.grid_xsize[0], &grid_size_text[0][0] },
+ { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
+ { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
- { &setup.touch.grid_ysize[0], execSetupChooseGridYSize_0 },
- { &setup.touch.grid_ysize[0], &grid_size_text[0][1] },
+ { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
+ { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
- { &setup.touch.grid_xsize[1], execSetupChooseGridXSize_1 },
- { &setup.touch.grid_xsize[1], &grid_size_text[1][0] },
+ { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
+ { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
- { &setup.touch.grid_ysize[1], execSetupChooseGridYSize_1 },
- { &setup.touch.grid_ysize[1], &grid_size_text[1][1] },
+ { &setup.internal.menu_game, execSetupGame },
+ { &setup.internal.menu_engines, execSetupEngines },
+ { &setup.internal.menu_editor, execSetupEditor },
+ { &setup.internal.menu_graphics, execSetupGraphics },
+ { &setup.internal.menu_sound, execSetupSound },
+ { &setup.internal.menu_artwork, execSetupArtwork },
+ { &setup.internal.menu_input, execSetupInput },
+ { &setup.internal.menu_touch, execSetupTouch },
+ { &setup.internal.menu_shortcuts, execSetupShortcuts },
+ { &setup.internal.menu_exit, execExitSetup },
+ { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
- { &setup.internal.menu_game, execSetupGame },
- { &setup.internal.menu_engines, execSetupEngines },
- { &setup.internal.menu_editor, execSetupEditor },
- { &setup.internal.menu_graphics, execSetupGraphics },
- { &setup.internal.menu_sound, execSetupSound },
- { &setup.internal.menu_artwork, execSetupArtwork },
- { &setup.internal.menu_input, execSetupInput },
- { &setup.internal.menu_touch, execSetupTouch },
- { &setup.internal.menu_shortcuts, execSetupShortcuts },
- { &setup.internal.menu_exit, execExitSetup },
- { &setup.internal.menu_save_and_exit, execSaveAndExitSetup },
+ { &setup.internal.menu_shortcuts_various, execSetupShortcuts1 },
+ { &setup.internal.menu_shortcuts_focus, execSetupShortcuts2 },
+ { &setup.internal.menu_shortcuts_tape, execSetupShortcuts3 },
+ { &setup.internal.menu_shortcuts_sound, execSetupShortcuts4 },
+ { &setup.internal.menu_shortcuts_snap, execSetupShortcuts5 },
+ { &setup.internal.menu_shortcuts_speed, execSetupShortcuts6 },
- { NULL, NULL }
+ { &setup.internal.info_title, execInfoTitleScreen },
+ { &setup.internal.info_elements, execInfoElements },
+ { &setup.internal.info_music, execInfoMusic },
+ { &setup.internal.info_credits, execInfoCredits },
+ { &setup.internal.info_program, execInfoProgram },
+ { &setup.internal.info_version, execInfoVersion },
+ { &setup.internal.info_levelset, execInfoLevelSet },
+ { &setup.internal.info_exit, execExitInfo },
+
+ { NULL, NULL }
};
void setHideRelatedSetupEntries(void)
static struct TokenInfo setup_info_main[] =
{
- { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
- { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
- { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
- { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
- { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
- { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
- { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
- { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
- { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
- { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
-
- { 0, NULL, NULL }
+ { TYPE_ENTER_MENU, execSetupGame, STR_SETUP_GAME },
+ { TYPE_ENTER_MENU, execSetupEngines, STR_SETUP_ENGINES },
+ { TYPE_ENTER_MENU, execSetupEditor, STR_SETUP_EDITOR },
+ { TYPE_ENTER_MENU, execSetupGraphics, STR_SETUP_GRAPHICS },
+ { TYPE_ENTER_MENU, execSetupSound, STR_SETUP_SOUND },
+ { TYPE_ENTER_MENU, execSetupArtwork, STR_SETUP_ARTWORK },
+ { TYPE_ENTER_MENU, execSetupInput, STR_SETUP_INPUT },
+ { TYPE_ENTER_MENU, execSetupTouch, STR_SETUP_TOUCH },
+ { TYPE_ENTER_MENU, execSetupShortcuts, STR_SETUP_SHORTCUTS },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execExitSetup, STR_SETUP_EXIT },
+ { TYPE_LEAVE_MENU, execSaveAndExitSetup, STR_SETUP_SAVE_AND_EXIT },
+
+ { 0, NULL, NULL }
};
static struct TokenInfo setup_info_game[] =
{
- { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
- { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
- { TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
- { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
- { TYPE_STRING, &network_server_text, "" },
- { TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" },
- { TYPE_ENTER_LIST, execSetupChooseScoresType,"Scores in Highscore List:" },
- { TYPE_STRING, &scores_type_text, "" },
- { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload Tapes to Server" },
- { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
- { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
- { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
- { TYPE_SWITCH, &setup.handicap, "Handicap:" },
- { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
- { TYPE_SWITCH, &setup.increment_levels,"Increment Solved Levels:" },
- { TYPE_SWITCH, &setup.auto_play_next_level,"Auto-play Next Level:" },
- { TYPE_SWITCH, &setup.count_score_after_game,"Count Score After Game:" },
- { TYPE_SWITCH, &setup.show_scores_after_game,"Show Scores After Game:" },
- { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
- { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
- { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
- { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
- { TYPE_SWITCH, &setup.auto_pause_on_start, "Start Game in Pause Mode:" },
- { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
- { TYPE_STRING, &game_speed_text, "" },
- { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
+ { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
+ { TYPE_SWITCH, &setup.network_mode, "Network Multi-Player Mode:" },
+ { TYPE_PLAYER, &setup.network_player_nr, "Preferred Network Player:" },
+ { TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
+ { TYPE_STRING, &network_server_text, "" },
+ { TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" },
+ { TYPE_ENTER_LIST, execSetupChooseScoresType, "Scores in Highscore List:" },
+ { TYPE_STRING, &scores_type_text, "" },
+ { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload Tapes to Server" },
+ { TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
+ { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
+ { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
#if 1
- { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
- { TYPE_STRING, &scroll_delay_text, "" },
+ { TYPE_YES_NO_ASK, &setup.allow_skipping_levels, "Allow Skipping Levels:" },
+#else
+ { TYPE_SWITCH, &setup.handicap, "Force Solving Levels:" },
+ { TYPE_SWITCH, &setup.skip_levels, "Allow Skipping Levels:" },
#endif
- { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
- { TYPE_STRING, &snapshot_mode_text, "" },
- { TYPE_SWITCH, &setup.show_load_save_buttons,"Show Load/Save Buttons:" },
- { TYPE_SWITCH, &setup.show_undo_redo_buttons,"Show Undo/Redo Buttons:" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execSetupMain, "Back" },
-
- { 0, NULL, NULL }
+ { TYPE_SWITCH, &setup.increment_levels, "Increment Solved Levels:" },
+ { TYPE_SWITCH, &setup.auto_play_next_level, "Auto-play Next Level:" },
+ { TYPE_SWITCH, &setup.count_score_after_game, "Count Score After Game:" },
+ { TYPE_SWITCH, &setup.show_scores_after_game, "Show Scores After Game:" },
+ { TYPE_YES_NO, &setup.ask_on_game_over, "Ask on Game Over:" },
+ { TYPE_YES_NO, &setup.ask_on_quit_game, "Ask on Quit Game:" },
+ { TYPE_YES_NO, &setup.ask_on_quit_program, "Ask on Quit Program:" },
+ { TYPE_SWITCH, &setup.autorecord, "Auto-Record When Playing:" },
+ { TYPE_SWITCH, &setup.autorecord_after_replay, "Auto-Record After Replay:" },
+ { TYPE_SWITCH, &setup.auto_pause_on_start, "Start Game in Pause Mode:" },
+ { TYPE_ENTER_LIST, execSetupChooseGameSpeed, "Game Speed:" },
+ { TYPE_STRING, &game_speed_text, "" },
+ { TYPE_SWITCH, &setup.game_speed_extended, "Game Speed Extended List:" },
+#if 1
+ { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
+ { TYPE_STRING, &scroll_delay_text, "" },
+#endif
+ { TYPE_ENTER_LIST, execSetupChooseSnapshotMode, "Game Engine Snapshot Mode:" },
+ { TYPE_STRING, &snapshot_mode_text, "" },
+ { TYPE_SWITCH, &setup.show_load_save_buttons, "Show Load/Save Buttons:" },
+ { TYPE_SWITCH, &setup.show_undo_redo_buttons, "Show Undo/Redo Buttons:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
};
static struct TokenInfo setup_info_engines[] =
{
- { TYPE_HEADLINE, NULL, "Emerald Mine" },
- { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
- { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
- { TYPE_SWITCH, &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
- { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_HEADLINE, NULL, "Supaplex" },
- { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execSetupMain, "Back" },
-
- { 0, NULL, NULL }
+ { TYPE_ENTER_LIST, &execSetupChooseGameEngineType, "Default Game Engine:" },
+ { TYPE_STRING, &game_engine_type_text, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_HEADLINE, NULL, "Boulder Dash" },
+ { TYPE_SWITCH, &setup.bd_skip_uncovering, "Skip (un)covering screen:" },
+ { TYPE_SWITCH, &setup.bd_skip_hatching, "Skip hatching player:" },
+ { TYPE_SWITCH, &setup.bd_scroll_delay, "Scroll Delay:" },
+ { TYPE_YES_NO_AUTO, &setup.bd_smooth_movements, "Smooth Element Movement:" },
+ { TYPE_YES_NO_AUTO, &setup.bd_pushing_graphics, "Use Player Pushing Graphics:" },
+ { TYPE_YES_NO_AUTO, &setup.bd_up_down_graphics, "Use Player Up/Down Graphics:" },
+ { TYPE_YES_NO_AUTO, &setup.bd_skip_falling_sounds, "Mute Double Falling Sounds:" },
+ { TYPE_SWITCH, &setup.bd_show_invisible_outbox,"Show invisible outbox:" },
+ { TYPE_ENTER_LIST, &execSetupChoosePaletteC64, "Color Palette (C64):" },
+ { TYPE_STRING, &bd_palette_c64_text, "" },
+ { TYPE_ENTER_LIST, &execSetupChoosePaletteC64DTV, "Color Palette (C64DTV):" },
+ { TYPE_STRING, &bd_palette_c64dtv_text, "" },
+ { TYPE_ENTER_LIST, &execSetupChoosePaletteAtari, "Color Palette (Atari):" },
+ { TYPE_STRING, &bd_palette_atari_text, "" },
+ { TYPE_ENTER_LIST, &execSetupChooseColorType, "Preferred Color Type:" },
+ { TYPE_STRING, &bd_color_type_text, "" },
+ { TYPE_SWITCH, &setup.bd_random_colors, "Random Colors:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_HEADLINE, NULL, "Emerald Mine" },
+ { TYPE_SWITCH, &setup.forced_scroll_delay, "Scroll Delay:" },
+ { TYPE_ECS_AGA, &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
+ { TYPE_SWITCH, &setup.prefer_lowpass_sounds, "Low-Pass Filter Sounds:" },
+ { TYPE_SWITCH, &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_HEADLINE, NULL, "Supaplex" },
+ { TYPE_SWITCH, &setup.sp_show_border_elements, "Border Elements:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
};
static struct TokenInfo setup_info_editor[] =
{
#if 0
- { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
- { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
- { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
- { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
- { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
- { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
- { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
- { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
- { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
- { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
+ { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
+ { TYPE_SWITCH, &setup.editor.el_boulderdash_native, "Boulder Dash Native:" },
+ { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
+ { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
+ { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
+ { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
+ { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
+ { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
+ { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
+ { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
+ { TYPE_SWITCH, &setup.editor.el_steel_chars, "Text Characters (Steel):" },
#endif
- { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
- { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
+ { TYPE_SWITCH, &setup.editor.el_classic, "Classic Elements:" },
+ { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
#if 0
- { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
+ { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
#endif
- { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
- { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
- { TYPE_EMPTY, NULL, "" },
+ { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
+ { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
+ { TYPE_EMPTY, NULL, "" },
#if 0
- { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
- { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
- { TYPE_EMPTY, NULL, "" },
+ { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
+ { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
+ { TYPE_EMPTY, NULL, "" },
#endif
- { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+ { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
- { 0, NULL, NULL }
+ { 0, NULL, NULL }
};
static struct TokenInfo setup_info_graphics[] =
{
-#if !defined(PLATFORM_ANDROID)
- { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
- { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
- { TYPE_STRING, &window_size_text, "" },
- { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
- { TYPE_STRING, &scaling_type_text, "" },
- { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
- { TYPE_STRING, &rendering_mode_text, "" },
+#if !defined(PLATFORM_ANDROID) && !defined(PLATFORM_EMSCRIPTEN)
+ { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
+ { TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
+ { TYPE_STRING, &window_size_text, "" },
+ { TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
+ { TYPE_STRING, &scaling_type_text, "" },
+ { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
+ { TYPE_STRING, &rendering_mode_text, "" },
#endif
#if 0
- { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
- { TYPE_STRING, &scroll_delay_text, "" },
+ { TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
+ { TYPE_STRING, &scroll_delay_text, "" },
#endif
- { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
- { TYPE_STRING, &vsync_mode_text, "" },
- { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
- { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
- { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
- { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
- { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
- { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
- { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execSetupMain, "Back" },
-
- { 0, NULL, NULL }
+#if !defined(PLATFORM_EMSCRIPTEN)
+ { TYPE_ENTER_LIST, execSetupChooseVsyncMode, "Vertical Sync (VSync):" },
+ { TYPE_STRING, &vsync_mode_text, "" },
+#endif
+ { TYPE_SWITCH, &setup.fade_screens, "Fade Screens:" },
+ { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
+ { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
+ { TYPE_SWITCH, &setup.show_titlescreen, "Show Title Screens:" },
+ { TYPE_SWITCH, &setup.toons, "Show Toons:" },
+ { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
+ { TYPE_YES_NO_AUTO, &setup.debug.xsn_mode, debug_xsn_mode },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
};
static struct TokenInfo setup_info_sound[] =
{
- { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
- { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
- { TYPE_SWITCH, &setup.sound_music, "Music:" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
- { TYPE_STRING, &volume_simple_text, "" },
- { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
- { TYPE_STRING, &volume_loops_text, "" },
- { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
- { TYPE_STRING, &volume_music_text, "" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execSetupMain, "Back" },
-
- { 0, NULL, NULL }
+ { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
+ { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
+ { TYPE_SWITCH, &setup.sound_music, "Music:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_ENTER_LIST, execSetupChooseVolumeSimple, "Sound Volume (Normal):" },
+ { TYPE_STRING, &volume_simple_text, "" },
+ { TYPE_ENTER_LIST, execSetupChooseVolumeLoops, "Sound Volume (Looping):" },
+ { TYPE_STRING, &volume_loops_text, "" },
+ { TYPE_ENTER_LIST, execSetupChooseVolumeMusic, "Music Volume:" },
+ { TYPE_STRING, &volume_music_text, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_SWITCH, &setup.audio_sample_rate_44100, "44100 Hz audio mixing:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
};
static struct TokenInfo setup_info_artwork[] =
{
- { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
- { TYPE_STRING, &graphics_set_name, "" },
- { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
- { TYPE_STRING, &sounds_set_name, "" },
- { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
- { TYPE_STRING, &music_set_name, "" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_YES_NO_AUTO,&setup.override_level_graphics,"Override Level Graphics:"},
- { TYPE_YES_NO_AUTO,&setup.override_level_sounds, "Override Level Sounds:" },
- { TYPE_YES_NO_AUTO,&setup.override_level_music, "Override Level Music:" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execSetupMain, "Back" },
-
- { 0, NULL, NULL }
+ { TYPE_ENTER_LIST, execSetupChooseGraphics, "Custom Graphics:" },
+ { TYPE_STRING, &graphics_set_name, "" },
+ { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
+ { TYPE_STRING, &sounds_set_name, "" },
+ { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
+ { TYPE_STRING, &music_set_name, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_YES_NO_AUTO, &setup.override_level_graphics,"Override Level Graphics:" },
+ { TYPE_YES_NO_AUTO, &setup.override_level_sounds, "Override Level Sounds:" },
+ { TYPE_YES_NO_AUTO, &setup.override_level_music, "Override Level Music:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
};
static struct TokenInfo setup_info_input[] =
{
- { TYPE_SWITCH, NULL, "Player:" },
- { TYPE_SWITCH, NULL, "Device:" },
- { TYPE_SWITCH, NULL, "" },
- { TYPE_SKIPPABLE, NULL, "" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_SKIPPABLE, NULL, "" },
- { TYPE_LEAVE_MENU, execSetupMain, "Back" },
-
- { 0, NULL, NULL }
+ { TYPE_SWITCH, NULL, "Player:" },
+ { TYPE_SWITCH, NULL, "Device:" },
+ { TYPE_SWITCH, NULL, "" },
+ { TYPE_SKIPPABLE, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_SKIPPABLE, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
};
static struct TokenInfo setup_info_touch[] =
{
- { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
- { TYPE_STRING, &touch_controls_text, "" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+ { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
+ { TYPE_STRING, &touch_controls_text, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
- { 0, NULL, NULL }
+ { 0, NULL, NULL }
};
static struct TokenInfo setup_info_touch_virtual_buttons_0[] =
{
- { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
- { TYPE_STRING, &touch_controls_text, "" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
- { TYPE_STRING, &grid_size_text[0][0], "" },
- { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
- { TYPE_STRING, &grid_size_text[0][1], "" },
- { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
- { TYPE_STRING, &transparency_text, "" },
- { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
- { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execSetupMain, "Back" },
-
- { 0, NULL, NULL }
+ { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
+ { TYPE_STRING, &touch_controls_text, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_ENTER_LIST, execSetupChooseGridXSize_0, "Horizontal Buttons (Landscape):" },
+ { TYPE_STRING, &grid_size_text[0][0], "" },
+ { TYPE_ENTER_LIST, execSetupChooseGridYSize_0, "Vertical Buttons (Landscape):" },
+ { TYPE_STRING, &grid_size_text[0][1], "" },
+ { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
+ { TYPE_STRING, &transparency_text, "" },
+ { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
+ { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
};
static struct TokenInfo setup_info_touch_virtual_buttons_1[] =
{
- { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
- { TYPE_STRING, &touch_controls_text, "" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
- { TYPE_STRING, &grid_size_text[1][0], "" },
- { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
- { TYPE_STRING, &grid_size_text[1][1], "" },
- { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
- { TYPE_STRING, &transparency_text, "" },
- { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
- { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execSetupMain, "Back" },
-
- { 0, NULL, NULL }
+ { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
+ { TYPE_STRING, &touch_controls_text, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_ENTER_LIST, execSetupChooseGridXSize_1, "Horizontal Buttons (Portrait):" },
+ { TYPE_STRING, &grid_size_text[1][0], "" },
+ { TYPE_ENTER_LIST, execSetupChooseGridYSize_1, "Vertical Buttons (Portrait):" },
+ { TYPE_STRING, &grid_size_text[1][1], "" },
+ { TYPE_ENTER_LIST, execSetupChooseTransparency, "Button Transparency:" },
+ { TYPE_STRING, &transparency_text, "" },
+ { TYPE_SWITCH, &setup.touch.draw_outlined, "Draw Buttons Outlined:" },
+ { TYPE_SWITCH, &setup.touch.draw_pressed, "Highlight Pressed Buttons:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_ENTER_LIST, execSetupConfigureVirtualButtons, "Configure Virtual Buttons" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
};
static struct TokenInfo *setup_info_touch_virtual_buttons[] =
static struct TokenInfo setup_info_touch_wipe_gestures[] =
{
- { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
- { TYPE_STRING, &touch_controls_text, "" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
- { TYPE_STRING, &move_distance_text, "" },
- { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
- { TYPE_STRING, &drop_distance_text, "" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execSetupMain, "Back" },
-
- { 0, NULL, NULL }
+ { TYPE_ENTER_LIST, execSetupChooseTouchControls, "Touch Control Type:" },
+ { TYPE_STRING, &touch_controls_text, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_ENTER_LIST, execSetupChooseMoveDistance, "Move Trigger Distance:" },
+ { TYPE_STRING, &move_distance_text, "" },
+ { TYPE_ENTER_LIST, execSetupChooseDropDistance, "Drop Trigger Distance:" },
+ { TYPE_STRING, &drop_distance_text, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
};
static struct TokenInfo setup_info_shortcuts[] =
{
- { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
- { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
- { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
- { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
- { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+ { TYPE_ENTER_MENU, execSetupShortcuts1, "Various Keys" },
+ { TYPE_ENTER_MENU, execSetupShortcuts2, "Player Focus" },
+ { TYPE_ENTER_MENU, execSetupShortcuts3, "Tape Buttons" },
+ { TYPE_ENTER_MENU, execSetupShortcuts4, "Sound & Music" },
+ { TYPE_ENTER_MENU, execSetupShortcuts5, "TAS Snap Keys" },
+ { TYPE_ENTER_MENU, execSetupShortcuts6, "Speed Keys" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
- { 0, NULL, NULL }
+ { 0, NULL, NULL }
};
static struct TokenInfo setup_info_shortcuts_1[] =
{
- { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
- { TYPE_KEY, &setup.shortcut.save_game, "" },
- { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
- { TYPE_KEY, &setup.shortcut.load_game, "" },
- { TYPE_KEYTEXT, NULL, "Restart Game:", },
- { TYPE_KEY, &setup.shortcut.restart_game, "" },
- { TYPE_KEYTEXT, NULL, "Replay & Pause Before End:", },
- { TYPE_KEY, &setup.shortcut.pause_before_end, "" },
- { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
- { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
- { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
-
- { 0, NULL, NULL }
+ { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:" },
+ { TYPE_KEY, &setup.shortcut.save_game, "" },
+ { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:" },
+ { TYPE_KEY, &setup.shortcut.load_game, "" },
+ { TYPE_KEYTEXT, NULL, "Restart Game:" },
+ { TYPE_KEY, &setup.shortcut.restart_game, "" },
+ { TYPE_KEYTEXT, NULL, "Replay & Pause Before End:" },
+ { TYPE_KEY, &setup.shortcut.pause_before_end, "" },
+ { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:" },
+ { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
+ { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
+
+ { 0, NULL, NULL }
};
static struct TokenInfo setup_info_shortcuts_2[] =
{
- { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
- { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
- { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
- { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
- { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
- { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
- { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
- { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
- { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
- { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
-
- { 0, NULL, NULL }
+ { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:" },
+ { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
+ { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:" },
+ { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
+ { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:" },
+ { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
+ { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:" },
+ { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
+ { TYPE_KEYTEXT, NULL, "Set Focus to All Players:" },
+ { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
+
+ { 0, NULL, NULL }
};
static struct TokenInfo setup_info_shortcuts_3[] =
{
- { TYPE_KEYTEXT, NULL, "Eject Tape:", },
- { TYPE_KEY, &setup.shortcut.tape_eject, "" },
- { TYPE_KEYTEXT, NULL, "Warp / Single Step:", },
- { TYPE_KEY, &setup.shortcut.tape_extra, "" },
- { TYPE_KEYTEXT, NULL, "Stop Tape:", },
- { TYPE_KEY, &setup.shortcut.tape_stop, "" },
- { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:",},
- { TYPE_KEY, &setup.shortcut.tape_pause, "" },
- { TYPE_KEYTEXT, NULL, "Record Tape:", },
- { TYPE_KEY, &setup.shortcut.tape_record, "" },
- { TYPE_KEYTEXT, NULL, "Play Tape:", },
- { TYPE_KEY, &setup.shortcut.tape_play, "" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
-
- { 0, NULL, NULL }
+ { TYPE_KEYTEXT, NULL, "Eject Tape:" },
+ { TYPE_KEY, &setup.shortcut.tape_eject, "" },
+ { TYPE_KEYTEXT, NULL, "Warp / Single Step:" },
+ { TYPE_KEY, &setup.shortcut.tape_extra, "" },
+ { TYPE_KEYTEXT, NULL, "Stop Tape:" },
+ { TYPE_KEY, &setup.shortcut.tape_stop, "" },
+ { TYPE_KEYTEXT, NULL, "Pause / Unpause Tape:" },
+ { TYPE_KEY, &setup.shortcut.tape_pause, "" },
+ { TYPE_KEYTEXT, NULL, "Record Tape:" },
+ { TYPE_KEY, &setup.shortcut.tape_record, "" },
+ { TYPE_KEYTEXT, NULL, "Play Tape:" },
+ { TYPE_KEY, &setup.shortcut.tape_play, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
+
+ { 0, NULL, NULL }
};
static struct TokenInfo setup_info_shortcuts_4[] =
{
- { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):", },
- { TYPE_KEY, &setup.shortcut.sound_simple, "" },
- { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):", },
- { TYPE_KEY, &setup.shortcut.sound_loops, "" },
- { TYPE_KEYTEXT, NULL, "Toggle Music:", },
- { TYPE_KEY, &setup.shortcut.sound_music, "" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
+ { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Normal):" },
+ { TYPE_KEY, &setup.shortcut.sound_simple, "" },
+ { TYPE_KEYTEXT, NULL, "Toggle Sound Effects (Looping):" },
+ { TYPE_KEY, &setup.shortcut.sound_loops, "" },
+ { TYPE_KEYTEXT, NULL, "Toggle Music:" },
+ { TYPE_KEY, &setup.shortcut.sound_music, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
- { 0, NULL, NULL }
+ { 0, NULL, NULL }
};
static struct TokenInfo setup_info_shortcuts_5[] =
{
- { TYPE_KEYTEXT, NULL, "Snap Left:", },
- { TYPE_KEY, &setup.shortcut.snap_left, "" },
- { TYPE_KEYTEXT, NULL, "Snap Right:", },
- { TYPE_KEY, &setup.shortcut.snap_right, "" },
- { TYPE_KEYTEXT, NULL, "Snap Up:", },
- { TYPE_KEY, &setup.shortcut.snap_up, "" },
- { TYPE_KEYTEXT, NULL, "Snap Down:", },
- { TYPE_KEY, &setup.shortcut.snap_down, "" },
- { TYPE_EMPTY, NULL, "" },
- { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
+ { TYPE_KEYTEXT, NULL, "Snap Left:" },
+ { TYPE_KEY, &setup.shortcut.snap_left, "" },
+ { TYPE_KEYTEXT, NULL, "Snap Right:" },
+ { TYPE_KEY, &setup.shortcut.snap_right, "" },
+ { TYPE_KEYTEXT, NULL, "Snap Up:" },
+ { TYPE_KEY, &setup.shortcut.snap_up, "" },
+ { TYPE_KEYTEXT, NULL, "Snap Down:" },
+ { TYPE_KEY, &setup.shortcut.snap_down, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
+
+ { 0, NULL, NULL }
+};
- { 0, NULL, NULL }
+static struct TokenInfo setup_info_shortcuts_6[] =
+{
+ { TYPE_KEYTEXT, NULL, "Fast Playing Speed:" },
+ { TYPE_KEY, &setup.shortcut.speed_fast, "" },
+ { TYPE_KEYTEXT, NULL, "Slow Playing Speed:" },
+ { TYPE_KEY, &setup.shortcut.speed_slow, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupShortcuts, "Back" },
+
+ { 0, NULL, NULL }
};
static Key getSetupKey(void)
{
case EVENT_KEYPRESS:
{
- key = GetEventKey((KeyEvent *)&event, TRUE);
+ key = GetEventKey((KeyEvent *)&event);
// press 'Escape' or 'Enter' to keep the existing key binding
if (key == KSYM_Escape || key == KSYM_Return)
else if (type & TYPE_BOOLEAN_STYLE)
return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
else if (type & TYPE_YES_NO_AUTO)
- return (*(int *)value == AUTO ? FONT_OPTION_ON :
- *(int *)value == FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
+ return (*(int *)value == STATE_AUTO ? FONT_OPTION_ON :
+ *(int *)value == STATE_FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
+ else if (type & TYPE_YES_NO_ASK)
+ return (*(int *)value == STATE_ASK ? FONT_OPTION_ON :
+ *(int *)value == STATE_FALSE ? FONT_OPTION_OFF : FONT_OPTION_ON);
else if (type & TYPE_PLAYER)
return FONT_VALUE_1;
else
struct TokenInfo *si = &setup_info[si_pos];
boolean font_draw_xoffset_modified = FALSE;
boolean scrollbar_needed = (num_setup_info < max_setup_info);
+ int mx_scrollbar = screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x;
+ int mx_right_border = (scrollbar_needed ? mx_scrollbar : SX + SXSIZE);
int font_draw_xoffset_old = -1;
- int xoffset = (scrollbar_needed ? -1 : 0);
+ int xoffset = (scrollbar_needed ? 0 : 1);
int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
- int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
int xpos = menu_screen_value_xpos;
int ypos = MENU_SCREEN_START_YPOS + screen_pos;
int startx = mSX + xpos * 32;
int font_nr_default = getSetupValueFont(type, value);
int font_width_default = getFontWidth(font_nr_default);
int font_nr = font_nr_default;
- int i;
if (value_string == NULL)
return;
if (strlen(value_string) > max_value_len)
value_string[max_value_len] = '\0';
}
- else if (type & TYPE_YES_NO_AUTO)
- {
- xpos = menu_screen_value_xpos - 1;
- }
else if (type & TYPE_PLAYER)
{
int displayed_player_nr = *(int *)value + 1;
startx = mSX + xpos * 32;
starty = mSY + ypos * 32;
- // special check if right-side setup values moved left due to scrollbar
- if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
- {
- int max_menu_text_length = 26; // maximum text length for classic menu
- int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
- int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
- int text_font_nr = getMenuTextFont(FONT_MENU_2);
- int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
- int text_width = max_menu_text_length * getFontWidth(text_font_nr);
-
- if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
- {
- // when using narrow font, left-shifting text "auto" not needed
- if (type & TYPE_YES_NO_AUTO)
- xpos += 1;
-
- xpos += 1;
- startx = mSX + xpos * 32;
-
- font_nr = getSetupValueFontNarrow(type, font_nr);
- }
- }
+ // always use narrow font for setup values on right screen side
+ if (xpos > MENU_SCREEN_START_XPOS)
+ font_nr = getSetupValueFontNarrow(type, font_nr);
// downward compatibility correction for Juergen Bonhagen's menu settings
if (setup_mode != SETUP_MODE_INPUT)
MENU_SCREEN_START_XPOS);
int max_menu_text_length_medium = max_menu_text_length_big * 2;
int check_font_nr = FONT_OPTION_ON; // known font that needs correction
- int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
- int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
+ int font1_xoffset = getFontDrawOffsetX(font_nr);
+ int font2_xoffset = getFontDrawOffsetX(check_font_nr);
int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
int text_font_nr = getMenuTextFont(FONT_MENU_2);
- int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
+ int text_font_xoffset = getFontDrawOffsetX(text_font_nr);
int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
boolean correct_font_draw_xoffset = FALSE;
// (this can happen for extreme/wrong values for font draw offset)
if (correct_font_draw_xoffset)
{
- font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
+ font_draw_xoffset_old = getFontDrawOffsetX(font_nr);
font_draw_xoffset_modified = TRUE;
if (type & TYPE_KEY)
}
}
- for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
- DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
-
+ DrawBackground(startx, starty, mx_right_border - startx, getFontHeight(font_nr));
DrawText(startx, starty, value_string, font_nr);
if (type & TYPE_PLAYER)
{
*(int *)si->value =
(dx == -1 ?
- (*(int *)si->value == AUTO ? TRUE :
- *(int *)si->value == TRUE ? FALSE : AUTO) :
- (*(int *)si->value == TRUE ? AUTO :
- *(int *)si->value == AUTO ? FALSE : TRUE));
+ (*(int *)si->value == STATE_AUTO ? STATE_TRUE :
+ *(int *)si->value == STATE_TRUE ? STATE_FALSE : STATE_AUTO) :
+ (*(int *)si->value == STATE_TRUE ? STATE_AUTO :
+ *(int *)si->value == STATE_AUTO ? STATE_FALSE : STATE_TRUE));
+ }
+ else if (si->type & TYPE_YES_NO_ASK)
+ {
+ *(int *)si->value =
+ (dx == -1 ?
+ (*(int *)si->value == STATE_ASK ? STATE_TRUE :
+ *(int *)si->value == STATE_TRUE ? STATE_FALSE : STATE_ASK) :
+ (*(int *)si->value == STATE_TRUE ? STATE_ASK :
+ *(int *)si->value == STATE_ASK ? STATE_FALSE : STATE_TRUE));
}
else if (si->type & TYPE_KEY)
{
if (si->value == &setup.fullscreen)
ToggleFullscreenIfNeeded();
+ // audio sample rate may have changed at this point
+ if (si->value == &setup.audio_sample_rate_44100)
+ ToggleAudioSampleRateIfNeeded();
+
// network mode may have changed at this point
if (si->value == &setup.network_mode)
ToggleNetworkModeIfNeeded();
setup_info = setup_info_shortcuts_5;
title_string = STR_SETUP_SHORTCUTS;
}
+ else if (setup_mode == SETUP_MODE_SHORTCUTS_6)
+ {
+ setup_info = setup_info_shortcuts_6;
+ title_string = STR_SETUP_SHORTCUTS;
+ }
// use modified setup info without setup entries marked as hidden
setup_info = getSetupInfoFinal(setup_info);
while (!finished)
{
Event event;
+ DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
- if (NextValidEvent(&event))
+ // reset frame delay counter directly after updating screen
+ ResetDelayCounter(&event_frame_delay);
+
+ while (NextValidEvent(&event))
{
switch (event.type)
{
case EVENT_KEYPRESS:
{
- Key key = GetEventKey((KeyEvent *)&event, FALSE);
+ Key key = GetEventKey((KeyEvent *)&event);
// press 'Escape' to abort and keep the old key bindings
if (key == KSYM_Escape)
HandleOtherEvents(&event);
break;
}
+
+ // do not handle events for longer than standard frame delay period
+ if (DelayReached(&event_frame_delay))
+ break;
}
BackToFront();
int font_height = getFontHeight(font_nr);
int ypos1 = SYSIZE / 2 - font_height * 2;
int ypos2 = SYSIZE / 2 - font_height * 1;
- unsigned int wait_frame_delay = 0;
- unsigned int wait_frame_delay_value = 2000;
+ DelayCounter wait_frame_delay = { 2000 };
ResetDelayCounter(&wait_frame_delay);
DrawTextSCentered(ypos1, font_nr, "Keyboard");
DrawTextSCentered(ypos2, font_nr, "configured!");
- while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
+ while (!DelayReached(&wait_frame_delay))
BackToFront();
ClearEventQueue();
{ 282, 210, MARKER_AXIS_Y, "righty", },
};
- unsigned int event_frame_delay = 0;
- unsigned int event_frame_delay_value = GAME_FRAME_DELAY;
-
- ResetDelayCounter(&event_frame_delay);
-
if (!bitmaps_initialized)
{
controller = LoadCustomImage("joystick/controller.png");
screen_initialized = TRUE;
+ DelayCounter event_frame_delay = { GAME_FRAME_DELAY };
+
+ // reset frame delay counter directly after updating screen
+ ResetDelayCounter(&event_frame_delay);
+
while (NextValidEvent(&event))
{
switch (event.type)
}
// do not handle events for longer than standard frame delay period
- if (DelayReached(&event_frame_delay, event_frame_delay_value))
+ if (DelayReached(&event_frame_delay))
break;
}
}
int font_height = getFontHeight(font_nr);
int ypos1 = SYSIZE / 2 - font_height * 2;
int ypos2 = SYSIZE / 2 - font_height * 1;
- unsigned int wait_frame_delay = 0;
- unsigned int wait_frame_delay_value = 2000;
+ DelayCounter wait_frame_delay = { 2000 };
ResetDelayCounter(&wait_frame_delay);
DrawTextSCentered(ypos1, font_nr, message1);
DrawTextSCentered(ypos2, font_nr, message2);
- while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
+ while (!DelayReached(&wait_frame_delay))
BackToFront();
ClearEventQueue();
case EVENT_KEYPRESS:
{
- Key key = GetEventKey((KeyEvent *)&event, FALSE);
+ Key key = GetEventKey((KeyEvent *)&event);
action = (key == KSYM_Escape ? ACTION_ESCAPE :
key == KSYM_BackSpace ||
int font_height = getFontHeight(font_nr);
int ypos1 = SYSIZE / 2 - font_height * 2;
int ypos2 = SYSIZE / 2 - font_height * 1;
- unsigned int wait_frame_delay = 0;
- unsigned int wait_frame_delay_value = 2000;
+ DelayCounter wait_frame_delay = { 2000 };
ResetDelayCounter(&wait_frame_delay);
DrawTextSCentered(ypos1, font_nr, "Virtual buttons");
DrawTextSCentered(ypos2, font_nr, "configured!");
- while (!DelayReached(&wait_frame_delay, wait_frame_delay_value))
+ while (!DelayReached(&wait_frame_delay))
BackToFront();
ClearEventQueue();
DrawChooseTree(&scroll_delay_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
DrawChooseTree(&snapshot_mode_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE)
+ DrawChooseTree(&game_engine_type_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64)
+ DrawChooseTree(&bd_palette_c64_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV)
+ DrawChooseTree(&bd_palette_c64dtv_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_ATARI)
+ DrawChooseTree(&bd_palette_atari_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_BD_COLOR_TYPE)
+ DrawChooseTree(&bd_color_type_current);
else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
DrawChooseTree(&window_size_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_GAME_ENGINE_TYPE)
+ HandleChooseTree(mx, my, dx, dy, button, &game_engine_type_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64)
+ HandleChooseTree(mx, my, dx, dy, button, &bd_palette_c64_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_C64DTV)
+ HandleChooseTree(mx, my, dx, dy, button, &bd_palette_c64dtv_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_BD_PALETTE_ATARI)
+ HandleChooseTree(mx, my, dx, dy, button, &bd_palette_atari_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_BD_COLOR_TYPE)
+ HandleChooseTree(mx, my, dx, dy, button, &bd_color_type_current);
else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
void HandleGameActions(void)
{
- if (setup.ask_on_game_over)
- CheckGameOver();
-
- if (game.restart_game_message != NULL)
- {
- RequestRestartGame(game.restart_game_message);
-
+ if (CheckRestartGame())
return;
- }
if (game_status != GAME_MODE_PLAYING)
return;
static struct
{
- int gfx_unpressed, gfx_pressed;
+ int gfx_unpressed, gfx_pressed, gfx_active;
struct MenuPosInfo *pos;
boolean *check_value;
int gadget_id;
} menubutton_info[NUM_SCREEN_MENUBUTTONS] =
{
{
- IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
+ IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE, -1,
&menu.main.button.prev_level, NULL,
SCREEN_CTRL_ID_PREV_LEVEL,
SCREEN_MASK_MAIN,
FALSE, "previous level"
},
{
- IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
+ IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE, -1,
&menu.main.button.next_level, NULL,
SCREEN_CTRL_ID_NEXT_LEVEL,
SCREEN_MASK_MAIN,
FALSE, "next level"
},
{
- IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
+ IMG_MENU_BUTTON_PREV_LEVEL2, IMG_MENU_BUTTON_PREV_LEVEL2_ACTIVE, -1,
+ &menu.scores.button.prev_level, NULL,
+ SCREEN_CTRL_ID_PREV_LEVEL2,
+ SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
+ GD_EVENT_PRESSED | GD_EVENT_REPEATED,
+ FALSE, "previous level"
+ },
+ {
+ IMG_MENU_BUTTON_NEXT_LEVEL2, IMG_MENU_BUTTON_NEXT_LEVEL2_ACTIVE, -1,
+ &menu.scores.button.next_level, NULL,
+ SCREEN_CTRL_ID_NEXT_LEVEL2,
+ SCREEN_MASK_SCORES | SCREEN_MASK_SCORES_INFO,
+ GD_EVENT_PRESSED | GD_EVENT_REPEATED,
+ FALSE, "next level"
+ },
+ {
+ IMG_MENU_BUTTON_PREV_SCORE, IMG_MENU_BUTTON_PREV_SCORE_ACTIVE, -1,
+ &menu.scores.button.prev_score, NULL,
+ SCREEN_CTRL_ID_PREV_SCORE,
+ SCREEN_MASK_SCORES_INFO,
+ GD_EVENT_PRESSED | GD_EVENT_REPEATED,
+ FALSE, "previous score"
+ },
+ {
+ IMG_MENU_BUTTON_NEXT_SCORE, IMG_MENU_BUTTON_NEXT_SCORE_ACTIVE, -1,
+ &menu.scores.button.next_score, NULL,
+ SCREEN_CTRL_ID_NEXT_SCORE,
+ SCREEN_MASK_SCORES_INFO,
+ GD_EVENT_PRESSED | GD_EVENT_REPEATED,
+ FALSE, "next score"
+ },
+ {
+ IMG_MENU_BUTTON_PLAY_TAPE, IMG_MENU_BUTTON_PLAY_TAPE, -1,
+ &menu.scores.button.play_tape, NULL,
+ SCREEN_CTRL_ID_PLAY_TAPE,
+ SCREEN_MASK_SCORES_INFO,
+ GD_EVENT_RELEASED,
+ FALSE, "play tape"
+ },
+ {
+ IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE, -1,
&menu.main.button.first_level, NULL,
SCREEN_CTRL_ID_FIRST_LEVEL,
SCREEN_MASK_MAIN,
FALSE, "first level"
},
{
- IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
+ IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE, -1,
&menu.main.button.last_level, NULL,
SCREEN_CTRL_ID_LAST_LEVEL,
SCREEN_MASK_MAIN,
FALSE, "last level"
},
{
- IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
+ IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE, -1,
&menu.main.button.level_number, NULL,
SCREEN_CTRL_ID_LEVEL_NUMBER,
SCREEN_MASK_MAIN,
FALSE, "level number"
},
{
- IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
+ IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE, -1,
&menu.setup.button.prev_player, NULL,
SCREEN_CTRL_ID_PREV_PLAYER,
SCREEN_MASK_INPUT,
FALSE, "previous player"
},
{
- IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
+ IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE, -1,
&menu.setup.button.next_player, NULL,
SCREEN_CTRL_ID_NEXT_PLAYER,
SCREEN_MASK_INPUT,
FALSE, "next player"
},
{
- IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
+ IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE, -1,
&menu.main.button.insert_solution, NULL,
SCREEN_CTRL_ID_INSERT_SOLUTION,
SCREEN_MASK_MAIN_HAS_SOLUTION,
FALSE, "insert solution tape"
},
{
- IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
+ IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE, -1,
&menu.main.button.play_solution, NULL,
SCREEN_CTRL_ID_PLAY_SOLUTION,
SCREEN_MASK_MAIN_HAS_SOLUTION,
FALSE, "play solution tape"
},
{
- IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
+ IMG_MENU_BUTTON_LEVELSET_INFO, IMG_MENU_BUTTON_LEVELSET_INFO_PRESSED,
+ IMG_MENU_BUTTON_LEVELSET_INFO_ACTIVE,
+ &menu.main.button.levelset_info, NULL,
+ SCREEN_CTRL_ID_LEVELSET_INFO,
+ SCREEN_MASK_MAIN_HAS_SET_INFO,
+ GD_EVENT_RELEASED,
+ FALSE, "show level set info"
+ },
+ {
+ IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE, -1,
&menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
SCREEN_CTRL_ID_SWITCH_ECS_AGA,
SCREEN_MASK_MAIN,
FALSE, "switch ECS/AGA chipset"
},
{
- IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
+ IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK, -1,
&menu.setup.button.touch_back, NULL,
SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
SCREEN_MASK_TOUCH,
TRUE, "previous page"
},
{
- IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
+ IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT, -1,
&menu.setup.button.touch_next, NULL,
SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
SCREEN_MASK_TOUCH,
TRUE, "next page"
},
{
- IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
+ IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2, -1,
&menu.setup.button.touch_back2, NULL,
SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
SCREEN_MASK_TOUCH2,
TRUE, "previous page"
},
{
- IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
+ IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2, -1,
&menu.setup.button.touch_next2, NULL,
SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
SCREEN_MASK_TOUCH2,
for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
{
struct MenuPosInfo *pos = menubutton_info[i].pos;
+ int screen_mask = menubutton_info[i].screen_mask;
boolean is_touch_button = menubutton_info[i].is_touch_button;
boolean is_check_button = menubutton_info[i].check_value != NULL;
+ boolean is_score_button = (screen_mask & SCREEN_MASK_SCORES_INFO);
+ boolean has_gfx_pressed = (menubutton_info[i].gfx_pressed ==
+ menubutton_info[i].gfx_unpressed);
+ boolean has_gfx_active = (menubutton_info[i].gfx_active != -1);
Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
+ Bitmap *gd_bitmap_unpressed_alt, *gd_bitmap_pressed_alt;
int gfx_unpressed, gfx_pressed;
+ int gfx_unpressed_alt, gfx_pressed_alt;
int x, y, width, height;
int gd_x1, gd_x2, gd_y1, gd_y2;
int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
int type = GD_TYPE_NORMAL_BUTTON;
boolean checked = FALSE;
+ // do not use touch buttons if overlay touch buttons are disabled
+ if (is_touch_button && !setup.touch.overlay_buttons)
+ continue;
+
event_mask = menubutton_info[i].event_mask;
x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
gfx_unpressed = menubutton_info[i].gfx_unpressed;
gfx_pressed = menubutton_info[i].gfx_pressed;
+ gfx_unpressed_alt = gfx_unpressed;
+ gfx_pressed_alt = gfx_pressed;
+
+ if (has_gfx_active)
+ {
+ gfx_unpressed_alt = menubutton_info[i].gfx_active;
+
+ type = GD_TYPE_CHECK_BUTTON_2;
+
+ if (menubutton_info[i].check_value != NULL)
+ checked = *menubutton_info[i].check_value;
+ }
+
gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
+ gd_bitmap_unpressed_alt = graphic_info[gfx_unpressed_alt].bitmap;
+ gd_bitmap_pressed_alt = graphic_info[gfx_pressed_alt].bitmap;
+
gd_x1 = graphic_info[gfx_unpressed].src_x;
gd_y1 = graphic_info[gfx_unpressed].src_y;
gd_x2 = graphic_info[gfx_pressed].src_x;
gd_y2 = graphic_info[gfx_pressed].src_y;
- gd_x1a = gd_x1;
- gd_y1a = gd_y1;
- gd_x2a = gd_x2;
- gd_y2a = gd_y2;
- if (is_touch_button)
+ gd_x1a = graphic_info[gfx_unpressed_alt].src_x;
+ gd_y1a = graphic_info[gfx_unpressed_alt].src_y;
+ gd_x2a = graphic_info[gfx_pressed_alt].src_x;
+ gd_y2a = graphic_info[gfx_pressed_alt].src_y;
+
+ if (has_gfx_pressed)
{
gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
gd_y2a += graphic_info[gfx_pressed].active_yoffset;
type = GD_TYPE_CHECK_BUTTON;
- checked = *menubutton_info[i].check_value;
+
+ if (menubutton_info[i].check_value != NULL)
+ checked = *menubutton_info[i].check_value;
+ }
+
+ if (is_score_button)
+ {
+ // if x/y set to -1, dynamically place buttons next to title text
+ int title_width = getTextWidth(INFOTEXT_SCORE_ENTRY, FONT_TITLE_1);
+
+ // special compatibility handling for "Snake Bite" graphics set
+ if (strPrefix(leveldir_current->identifier, "snake_bite"))
+ title_width = strlen(INFOTEXT_SCORE_ENTRY) * 32;
+
+ // use "SX" here to center buttons (ignore horizontal draw offset)
+ if (pos->x == -1)
+ x = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ?
+ SX + (SXSIZE - title_width) / 2 - width * 3 / 2 :
+ id == SCREEN_CTRL_ID_NEXT_LEVEL2 ?
+ SX + (SXSIZE + title_width) / 2 + width / 2 : 0);
+
+ // use "mSY" here to place buttons (respect vertical draw offset)
+ if (pos->y == -1)
+ y = (id == SCREEN_CTRL_ID_PREV_LEVEL2 ||
+ id == SCREEN_CTRL_ID_NEXT_LEVEL2 ? mSY + MENU_TITLE1_YPOS : 0);
+ }
+
+ if (id == SCREEN_CTRL_ID_LEVELSET_INFO)
+ {
+ if (pos->x == -1 && pos->y == -1)
+ {
+ // use "SX" here to place button (ignore draw offsets)
+ x = SX + SXSIZE - 2 * TILESIZE;
+ y = SY + SYSIZE - 2 * TILESIZE;
+
+ // special compatibility handling for "BD2K3" graphics set
+ if (strPrefix(leveldir_current->identifier, "BD2K3"))
+ x = SX + TILESIZE + MINI_TILESIZE;
+
+ // special compatibility handling for "jue0" graphics set
+ if (strPrefix(artwork.gfx_current_identifier, "jue0"))
+ {
+ x = SX + SXSIZE - 4 * TILESIZE;
+ y = SY + SYSIZE - 3 * TILESIZE;
+ }
+ }
}
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CHECKED, checked,
GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
- GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1a, gd_y1a,
- GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2a, gd_y2a,
+ GDI_ALT_DESIGN_UNPRESSED, gd_bitmap_unpressed_alt, gd_x1a, gd_y1a,
+ GDI_ALT_DESIGN_PRESSED, gd_bitmap_pressed_alt, gd_x2a, gd_y2a,
GDI_DIRECT_DRAW, FALSE,
GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
GDI_EVENT_MASK, event_mask,
FreeGadget(screen_gadget[i]);
}
+static void RedrawScreenMenuGadgets(int screen_mask)
+{
+ int i;
+
+ for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
+ if (screen_mask & menubutton_info[i].screen_mask)
+ RedrawGadget(screen_gadget[menubutton_info[i].gadget_id]);
+}
+
static void MapScreenMenuGadgets(int screen_mask)
{
int i;
MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
}
+static void UnmapScreenGadgets(void)
+{
+ int i;
+
+ for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
+ UnmapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
+
+ for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
+ UnmapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
+}
+
static void MapScreenTreeGadgets(TreeInfo *ti)
{
MapScreenGadgets(numTreeInfoInGroup(ti));
}
+static void UnmapScreenTreeGadgets(void)
+{
+ UnmapScreenGadgets();
+}
+
+static void AdjustScoreInfoButtons_SelectScore(int x, int y1, int y2)
+{
+ struct GadgetInfo *gi_1 = screen_gadget[SCREEN_CTRL_ID_PREV_SCORE];
+ struct GadgetInfo *gi_2 = screen_gadget[SCREEN_CTRL_ID_NEXT_SCORE];
+ struct MenuPosInfo *pos_1 = menubutton_info[SCREEN_CTRL_ID_PREV_SCORE].pos;
+ struct MenuPosInfo *pos_2 = menubutton_info[SCREEN_CTRL_ID_NEXT_SCORE].pos;
+
+ if (pos_1->x == -1 && pos_1->y == -1)
+ ModifyGadget(gi_1, GDI_X, x, GDI_Y, y1, GDI_END);
+
+ if (pos_2->x == -1 && pos_2->y == -1)
+ ModifyGadget(gi_2, GDI_X, x, GDI_Y, y2, GDI_END);
+}
+
+static void AdjustScoreInfoButtons_PlayTape(int x, int y, boolean visible)
+{
+ struct GadgetInfo *gi = screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE];
+ struct MenuPosInfo *pos = menubutton_info[SCREEN_CTRL_ID_PLAY_TAPE].pos;
+
+ // set gadget position dynamically, pre-defined or off-screen
+ int xx = (visible ? (pos->x == -1 ? x : pos->x) : POS_OFFSCREEN);
+ int yy = (visible ? (pos->y == -1 ? y : pos->y) : POS_OFFSCREEN);
+
+ ModifyGadget(gi, GDI_X, xx, GDI_Y, yy, GDI_END);
+ MapGadget(gi); // (needed if deactivated on last score page)
+}
+
static void HandleScreenGadgets(struct GadgetInfo *gi)
{
int id = gi->custom_id;
HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
break;
+ case SCREEN_CTRL_ID_PREV_LEVEL2:
+ HandleHallOfFame_SelectLevel(step, -1);
+ break;
+
+ case SCREEN_CTRL_ID_NEXT_LEVEL2:
+ HandleHallOfFame_SelectLevel(step, +1);
+ break;
+
+ case SCREEN_CTRL_ID_PREV_SCORE:
+ HandleScoreInfo_SelectScore(step, -1);
+ break;
+
+ case SCREEN_CTRL_ID_NEXT_SCORE:
+ HandleScoreInfo_SelectScore(step, +1);
+ break;
+
+ case SCREEN_CTRL_ID_PLAY_TAPE:
+ HandleScoreInfo_PlayTape();
+ break;
+
case SCREEN_CTRL_ID_FIRST_LEVEL:
HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
break;
PlaySolutionTape();
break;
+ case SCREEN_CTRL_ID_LEVELSET_INFO:
+ DrawInfoScreen_FromMainMenu(INFO_MODE_LEVELSET);
+ break;
+
case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
DrawMainMenu();
case SCREEN_CTRL_ID_SCROLL_UP:
if (game_status == GAME_MODE_NAMES)
- HandleChoosePlayerName(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
+ HandleChoosePlayerName(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
else if (game_status == GAME_MODE_LEVELS)
- HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
+ HandleChooseLevelSet(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
else if (game_status == GAME_MODE_LEVELNR)
- HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
+ HandleChooseLevelNr(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
else if (game_status == GAME_MODE_SETUP)
- HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
+ HandleSetupScreen(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
else if (game_status == GAME_MODE_INFO)
- HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
+ HandleInfoScreen(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
+ else if (game_status == GAME_MODE_SCORES)
+ HandleHallOfFame(0, 0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
break;
case SCREEN_CTRL_ID_SCROLL_DOWN:
if (game_status == GAME_MODE_NAMES)
- HandleChoosePlayerName(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
+ HandleChoosePlayerName(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
else if (game_status == GAME_MODE_LEVELS)
- HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
+ HandleChooseLevelSet(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
else if (game_status == GAME_MODE_LEVELNR)
- HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
+ HandleChooseLevelNr(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
else if (game_status == GAME_MODE_SETUP)
- HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
+ HandleSetupScreen(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
else if (game_status == GAME_MODE_INFO)
- HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
+ HandleInfoScreen(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
+ else if (game_status == GAME_MODE_SCORES)
+ HandleHallOfFame(0, 0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
break;
case SCREEN_CTRL_ID_SCROLL_VERTICAL:
if (game_status == GAME_MODE_NAMES)
- HandleChoosePlayerName(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
+ HandleChoosePlayerName(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
else if (game_status == GAME_MODE_LEVELS)
- HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
+ HandleChooseLevelSet(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
else if (game_status == GAME_MODE_LEVELNR)
- HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
+ HandleChooseLevelNr(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
else if (game_status == GAME_MODE_SETUP)
- HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
+ HandleSetupScreen(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
else if (game_status == GAME_MODE_INFO)
- HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
+ HandleInfoScreen(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
+ else if (game_status == GAME_MODE_SCORES)
+ HandleHallOfFame(0, 0, 999, gi->event.item_position, MB_MENU_INITIALIZE);
break;
case SCREEN_CTRL_ID_NETWORK_SERVER:
}
}
+void HandleScreenGadgetKeys(Key key)
+{
+ if (key == setup.shortcut.tape_play || key == KSYM_Return)
+ HandleScreenGadgets(screen_gadget[SCREEN_CTRL_ID_PLAY_TAPE]);
+}
+
void DumpScreenIdentifiers(void)
{
int i;
"Upload all your tapes to the high score server now?", REQ_ASK))
return FALSE;
+ // when uploading tapes, make sure that high score server is enabled
+ runtime.use_api_server = setup.use_api_server = TRUE;
+
int num_tapes_uploaded = UploadTapes();
char message[100];