{ TYPE_PLAYER, &setup.network_player_nr,"Preferred Network Player:" },
{ TYPE_TEXT_INPUT, execGadgetNetworkServer, "Network Server Hostname:" },
{ TYPE_STRING, &network_server_text, "" },
+ { TYPE_SWITCH, &setup.api_server, "Use Highscore Server:" },
{ TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
{ TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
{ TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
if (si->value == &setup.network_mode)
ToggleNetworkModeIfNeeded();
+ // API server mode may have changed at this point
+ if (si->value == &setup.api_server)
+ runtime.api_server = setup.api_server;
+
// game speed list may have changed at this point
if (si->value == &setup.game_speed_extended)
ToggleGameSpeedsListIfNeeded();