changed logic and defaults for falling element sounds in BD engine
[rocksndiamonds.git] / src / screens.c
index a31e6121f4dd28b255bf69843a11cff503a0ce54..2ed2e71aa514d0bb64edde8cd58c3a5bdf2f50b0 100644 (file)
@@ -7993,7 +7993,7 @@ static struct TokenInfo setup_info_engines[] =
   { TYPE_YES_NO_AUTO,  &setup.bd_smooth_movements,     "Smooth Element Movement:"      },
   { TYPE_YES_NO_AUTO,  &setup.bd_pushing_graphics,     "Use Player Pushing Graphics:"  },
   { TYPE_YES_NO_AUTO,  &setup.bd_up_down_graphics,     "Use Player Up/Down Graphics:"  },
-  { TYPE_YES_NO_AUTO,  &setup.bd_skip_falling_sounds,  "Mute Double Falling Sounds:"   },
+  { TYPE_YES_NO_AUTO,  &setup.bd_falling_sounds,       "Double Falling Sounds:"        },
   { TYPE_SWITCH,       &setup.bd_show_invisible_outbox,"Show invisible outbox:"        },
   { TYPE_ENTER_LIST,   &execSetupChoosePaletteC64,     "Color Palette (C64):"          },
   { TYPE_STRING,       &bd_palette_c64_text,           ""                              },