for(i=2; i<10; i++)
DrawGraphic(0, i, GFX_KUGEL_BLAU);
- DrawGraphic(10, 3, GFX_PFEIL_LEFT);
- DrawGraphic(14, 3, GFX_PFEIL_RIGHT);
+ DrawGraphic(10, 3, GFX_ARROW_BLUE_LEFT);
+ DrawGraphic(14, 3, GFX_ARROW_BLUE_RIGHT);
DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
FS_SMALL, FC_RED);
}
if (first_entry > 0)
- DrawGraphic(0, 1, GFX_PFEIL_UP);
+ DrawGraphic(0, 1, GFX_ARROW_BLUE_UP);
if (first_entry + num_page_entries < num_leveldirs)
- DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_PFEIL_DOWN);
+ DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_ARROW_BLUE_DOWN);
}
static void drawChooseLevelInfo(int leveldir_nr)
DrawGraphic(0, 3, GFX_KUGEL_BLAU);
DrawGraphic(0, 4, GFX_KUGEL_BLAU);
DrawGraphic(0, 15, GFX_KUGEL_BLAU);
- DrawGraphic(10, 2, GFX_PFEIL_LEFT);
- DrawGraphic(12, 2, GFX_PFEIL_RIGHT);
+ DrawGraphic(10, 2, GFX_ARROW_BLUE_LEFT);
+ DrawGraphic(12, 2, GFX_ARROW_BLUE_RIGHT);
DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN);
DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
}
DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN);
- DrawGraphic(1, 6, GFX_PFEIL_LEFT);
- DrawGraphic(1, 7, GFX_PFEIL_RIGHT);
- DrawGraphic(1, 8, GFX_PFEIL_UP);
- DrawGraphic(1, 9, GFX_PFEIL_DOWN);
+ DrawGraphic(1, 6, GFX_ARROW_BLUE_LEFT);
+ DrawGraphic(1, 7, GFX_ARROW_BLUE_RIGHT);
+ DrawGraphic(1, 8, GFX_ARROW_BLUE_UP);
+ DrawGraphic(1, 9, GFX_ARROW_BLUE_DOWN);
DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE);
DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE);
DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);
/* ---------- new screen button stuff -------------------------------------- */
/* graphic position and size values for buttons and scrollbars */
-#define SC_SCROLLBUTTON_XPOS 24
+#define SC_SCROLLBUTTON_XPOS 64
#define SC_SCROLLBUTTON_YPOS 0
-#define SC_SCROLLBAR_XPOS 24
+#define SC_SCROLLBAR_XPOS 0
#define SC_SCROLLBAR_YPOS 64
-#define SC_SCROLLBUTTON_XSIZE 16
-#define SC_SCROLLBUTTON_YSIZE 16
+#define SC_SCROLLBUTTON_XSIZE 32
+#define SC_SCROLLBUTTON_YSIZE 32
#define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
-#define SC_SCROLL_UP_YPOS (3 * SC_SCROLLBUTTON_YSIZE)
+#define SC_SCROLL_UP_YPOS SC_SCROLLBUTTON_YSIZE
#define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS
-#define SC_SCROLL_DOWN_YPOS (SYSIZE - 2 * SC_SCROLLBUTTON_YSIZE)
+#define SC_SCROLL_DOWN_YPOS (SYSIZE - SC_SCROLLBUTTON_YSIZE)
#define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS
#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + SC_SCROLLBUTTON_YSIZE)
#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
-#define SC_SCROLL_VERTICAL_YSIZE (SYSIZE - 6 * SC_SCROLLBUTTON_YSIZE)
+#define SC_SCROLL_VERTICAL_YSIZE (SYSIZE - 3 * SC_SCROLLBUTTON_YSIZE)
-#define SC_BORDER_SIZE 3
+#define SC_BORDER_SIZE 14
static struct
{
} scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
{
{
- SC_SCROLLBUTTON_XPOS, SC_SCROLLBUTTON_YPOS + 0 * SC_SCROLLBUTTON_YSIZE,
- SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
+ SC_SCROLLBUTTON_XPOS + 0 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS,
+ SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
SCREEN_CTRL_ID_SCROLL_UP,
"scroll level series up"
},
{
- SC_SCROLLBUTTON_XPOS, SC_SCROLLBUTTON_YPOS + 1 * SC_SCROLLBUTTON_YSIZE,
- SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
+ SC_SCROLLBUTTON_XPOS + 1 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS,
+ SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
SCREEN_CTRL_ID_SCROLL_DOWN,
"scroll level series down"
}
static void CreateScreenScrollbuttons()
{
- Pixmap gd_pixmap = pix[PIX_DOOR];
+ Pixmap gd_pixmap = pix[PIX_MORE];
struct GadgetInfo *gi;
unsigned long event_mask;
int i;
y += SY;
width = SC_SCROLLBUTTON_XSIZE;
height = SC_SCROLLBUTTON_YSIZE;
- gd_x1 = DOOR_GFX_PAGEX8 + scrollbutton_info[i].xpos;
- gd_y1 = DOOR_GFX_PAGEY1 + scrollbutton_info[i].ypos;
- gd_x2 = gd_x1 - SC_SCROLLBUTTON_XSIZE;
- gd_y2 = gd_y1;
+ gd_x1 = scrollbutton_info[i].xpos;
+ gd_y1 = scrollbutton_info[i].ypos;
+ gd_x2 = gd_x1;
+ gd_y2 = gd_y1 + SC_SCROLLBUTTON_YSIZE;
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
for (i=0; i<NUM_SCREEN_SCROLLBARS; i++)
{
int id = scrollbar_info[i].gadget_id;
- Pixmap gd_pixmap = pix[PIX_DOOR];
+ Pixmap gd_pixmap = pix[PIX_MORE];
int gd_x1, gd_x2, gd_y1, gd_y2;
struct GadgetInfo *gi;
int items_max, items_visible, item_position;
event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
- gd_x1 = DOOR_GFX_PAGEX8 + scrollbar_info[i].xpos;
- gd_x2 = (gd_x1 - (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL ?
- scrollbar_info[i].height : scrollbar_info[i].width));
- gd_y1 = DOOR_GFX_PAGEY1 + scrollbar_info[i].ypos;
- gd_y2 = DOOR_GFX_PAGEY1 + scrollbar_info[i].ypos;
+ gd_x1 = scrollbar_info[i].xpos;
+ gd_x2 = gd_x1 + scrollbar_info[i].width;
+ gd_y1 = scrollbar_info[i].ypos;
+ gd_y2 = scrollbar_info[i].ypos;
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,