else if (y == 3)
{
if (leveldir_current->readonly &&
- strcmp(setup.player_name, "Artsoft") != 0)
+ !strEqual(setup.player_name, "Artsoft"))
Request("This level is read only !", REQ_CONFIRM);
game_status = GAME_MODE_EDITOR;
DrawLevelEd();
DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
}
- if (strcmp(list->title, UNKNOWN_NAME) != 0)
+ if (!strEqual(list->title, UNKNOWN_NAME))
{
- if (strcmp(list->title_header, UNKNOWN_NAME) != 0)
+ if (!strEqual(list->title_header, UNKNOWN_NAME))
DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header);
DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
}
- if (strcmp(list->artist, UNKNOWN_NAME) != 0)
+ if (!strEqual(list->artist, UNKNOWN_NAME))
{
- if (strcmp(list->artist_header, UNKNOWN_NAME) != 0)
+ if (!strEqual(list->artist_header, UNKNOWN_NAME))
DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header);
else
DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by");
DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist);
}
- if (strcmp(list->album, UNKNOWN_NAME) != 0)
+ if (!strEqual(list->album, UNKNOWN_NAME))
{
- if (strcmp(list->album_header, UNKNOWN_NAME) != 0)
+ if (!strEqual(list->album_header, UNKNOWN_NAME))
DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header);
else
DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album");
DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
}
- if (strcmp(list->year, UNKNOWN_NAME) != 0)
+ if (!strEqual(list->year, UNKNOWN_NAME))
{
- if (strcmp(list->year_header, UNKNOWN_NAME) != 0)
+ if (!strEqual(list->year_header, UNKNOWN_NAME))
DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header);
else
DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year");
DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
DrawText(mSX + dx1, sy, ".", font_nr1);
DrawText(mSX + dx2, sy, ".........................", font_nr3);
- if (strcmp(highscore[entry].Name, EMPTY_PLAYER_NAME) != 0)
+
+ if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
+
DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
}