added support for level-specific preview colors for BD engine
[rocksndiamonds.git] / src / screens.c
index 9d4157c026829febf36f9ee8fa325dec8f31abd5..2a3fe054684971063b05ca295dd01c010f7b2b95 100644 (file)
@@ -7468,6 +7468,8 @@ static struct TokenInfo setup_info_engines[] =
   { TYPE_HEADLINE,     NULL,                           "Boulder Dash"                  },
   { TYPE_SWITCH,       &setup.bd_skip_uncovering,      "Skip (un)covering screen:"     },
   { TYPE_SWITCH,       &setup.bd_skip_hatching,        "Skip hatching player:"         },
+  { TYPE_SWITCH,       &setup.bd_scroll_delay,         "Scroll Delay:"                 },
+  { TYPE_YES_NO_AUTO,  &setup.bd_smooth_movements,     "Smooth Element Movement:"      },
   { TYPE_EMPTY,                NULL,                           ""                              },
   { TYPE_HEADLINE,     NULL,                           "Emerald Mine"                  },
   { TYPE_SWITCH,       &setup.forced_scroll_delay,     "Scroll Delay:"                 },
@@ -10287,7 +10289,7 @@ static void MapScreenGadgets(int num_entries)
     MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
 }
 
-static void UnmapScreenGadgets()
+static void UnmapScreenGadgets(void)
 {
   int i;