/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
+* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-98 Artsoft Entertainment *
-* Holger Schemel *
-* Oststrasse 11a *
-* 33604 Bielefeld *
-* phone: ++49 +521 290471 *
-* email: aeglos@valinor.owl.de *
+* (c) 1995-2001 Artsoft Entertainment *
+* Holger Schemel *
+* Detmolder Strasse 189 *
+* 33604 Bielefeld *
+* Germany *
+* e-mail: info@artsoft.org *
*----------------------------------------------------------*
-* screens.c *
+* screens.c *
***********************************************************/
+#include "libgame/libgame.h"
+
#include "screens.h"
#include "events.h"
-#include "sound.h"
#include "game.h"
#include "tools.h"
#include "editor.h"
-#include "misc.h"
#include "files.h"
-#include "buttons.h"
#include "tape.h"
#include "joystick.h"
#include "cartoons.h"
static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
-#ifdef MSDOS
-extern unsigned char get_ascii(KeySym);
-#endif
-
void DrawHeadline()
{
int x = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2;
DrawText(x, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW);
- DrawTextFCentered(46, FC_RED, COPYRIGHT_STRING);
+ DrawTextFCentered(46, FC_RED, WINDOW_SUBTITLE_STRING);
+}
+
+static void ToggleFullscreenIfNeeded()
+{
+ if (setup.fullscreen != video.fullscreen_enabled)
+ {
+ /* save old door content */
+ BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
+ DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+
+ /* toggle fullscreen */
+ ChangeVideoModeIfNeeded(setup.fullscreen);
+ setup.fullscreen = video.fullscreen_enabled;
+
+ /* redraw background to newly created backbuffer */
+ BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
+
+ /* restore old door content */
+ BlitBitmap(pix[PIX_DB_DOOR], backbuffer,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
+
+ redraw_mask = REDRAW_ALL;
+ }
}
void DrawMainMenu()
{
+ static struct LevelDirInfo *leveldir_last_valid = NULL;
int i;
char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
UnmapAllGadgets();
FadeSounds();
- XAutoRepeatOn(display);
+ KeyboardAutoRepeatOn();
/* needed if last screen was the playing screen, invoked from level editor */
if (level_editor_test_game)
/* needed if last screen was the editor screen */
UndrawSpecialEditorDoor();
+ /* needed if last screen was the setup screen and fullscreen state changed */
+ ToggleFullscreenIfNeeded();
+
+#ifdef TARGET_SDL
+ SetDrawtoField(DRAW_BACKBUFFER);
+#endif
+
/* map gadgets for main menu screen */
MapTapeButtons();
- /* level_nr may have set to value over handicap with level editor */
- if (setup.handicap && level_nr > leveldir[leveldir_nr].handicap_level)
- level_nr = leveldir[leveldir_nr].handicap_level;
+ /* leveldir_current may be invalid (level group, parent link) */
+ if (!validLevelSeries(leveldir_current))
+ leveldir_current = getFirstValidLevelSeries(leveldir_last_valid);
+
+ /* store valid level series information */
+ leveldir_last_valid = leveldir_current;
+
+ /* level_nr may have been set to value over handicap with level editor */
+ if (setup.handicap && level_nr > leveldir_current->handicap_level)
+ level_nr = leveldir_current->handicap_level;
GetPlayerConfig();
LoadLevel(level_nr);
DrawText(SX + 6*32, SY + 2*32, setup.player_name, FS_BIG, FC_RED);
DrawText(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN);
DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG,
- (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW));
+ (leveldir_current->readonly ? FC_RED : FC_YELLOW));
DrawText(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
DrawText(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
DrawText(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d",
- leveldir[leveldir_nr].first_level,
- leveldir[leveldir_nr].last_level);
+ leveldir_current->first_level,
+ leveldir_current->last_level);
- if (leveldir[leveldir_nr].readonly)
+ if (leveldir_current->readonly)
{
DrawTextF(15*32 + 6, 3*32 + 9 - 7, FC_RED, "READ");
DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY");
DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
FS_SMALL, FC_RED);
- if (leveldir[leveldir_nr].name)
+ if (leveldir_current->name)
{
- int len = strlen(leveldir[leveldir_nr].name);
+ int len = strlen(leveldir_current->name);
int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2;
int lypos = SY + 352;
- DrawText(lxpos, lypos, leveldir[leveldir_nr].name, FS_SMALL, FC_SPECIAL2);
+ DrawText(lxpos, lypos, leveldir_current->name, FS_SMALL, FC_SPECIAL2);
}
FadeToFront();
}
+static void gotoTopLevelDir()
+{
+ /* move upwards to top level directory */
+ while (leveldir_current->node_parent)
+ {
+ /* write a "path" into level tree for easy navigation to last level */
+ if (leveldir_current->node_parent->node_group->cl_first == -1)
+ {
+ int num_leveldirs = numLevelDirInfoInGroup(leveldir_current);
+ int leveldir_pos = posLevelDirInfo(leveldir_current);
+ int num_page_entries;
+ int cl_first, cl_cursor;
+
+ if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN)
+ num_page_entries = num_leveldirs;
+ else
+ num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1;
+
+ cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
+ cl_cursor = leveldir_pos - cl_first + 3;
+
+ leveldir_current->node_parent->node_group->cl_first = cl_first;
+ leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
+ }
+
+ leveldir_current = leveldir_current->node_parent;
+ }
+}
+
void HandleMainMenu(int mx, int my, int dx, int dy, int button)
{
static int choice = 3;
y = choice;
}
- if (y == 4 && ((x == 11 && level_nr > leveldir[leveldir_nr].first_level) ||
- (x == 15 && level_nr < leveldir[leveldir_nr].last_level)) &&
+ if (y == 4 && ((x == 11 && level_nr > leveldir_current->first_level) ||
+ (x == 15 && level_nr < leveldir_current->last_level)) &&
button)
{
static unsigned long level_delay = 0;
int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
int new_level_nr, old_level_nr = level_nr;
- int font_color = (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW);
+ int font_color = (leveldir_current->readonly ? FC_RED : FC_YELLOW);
new_level_nr = level_nr + (x == 11 ? -step : +step);
- if (new_level_nr < leveldir[leveldir_nr].first_level)
- new_level_nr = leveldir[leveldir_nr].first_level;
- if (new_level_nr > leveldir[leveldir_nr].last_level)
- new_level_nr = leveldir[leveldir_nr].last_level;
+ if (new_level_nr < leveldir_current->first_level)
+ new_level_nr = leveldir_current->first_level;
+ if (new_level_nr > leveldir_current->last_level)
+ new_level_nr = leveldir_current->last_level;
- if (setup.handicap && new_level_nr > leveldir[leveldir_nr].handicap_level)
- new_level_nr = leveldir[leveldir_nr].handicap_level;
+ if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
+ new_level_nr = leveldir_current->handicap_level;
if (old_level_nr == new_level_nr ||
!DelayReached(&level_delay, GADGET_FRAME_DELAY))
level_nr = new_level_nr;
- DrawTextExt(drawto, gc, SX + 11 * 32, SY + 3 * 32,
+ DrawTextExt(drawto, SX + 11 * 32, SY + 3 * 32,
int2str(level_nr, 3), FS_BIG, font_color);
- DrawTextExt(window, gc, SX + 11 * 32, SY + 3 * 32,
+ DrawTextExt(window, SX + 11 * 32, SY + 3 * 32,
int2str(level_nr, 3), FS_BIG, font_color);
LoadLevel(level_nr);
/* needed because DrawMicroLevel() takes some time */
BackToFront();
- XSync(display, FALSE);
+ SyncDisplay();
DelayReached(&level_delay, 0); /* reset delay counter */
}
else if (x == 1 && y >= 3 && y <= 10)
{
if (y != choice)
{
- DrawGraphic(0, y-1, GFX_KUGEL_ROT);
+ DrawGraphic(0, y - 1, GFX_KUGEL_ROT);
DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU);
choice = y;
}
}
else if (y == 4)
{
- if (num_leveldirs)
+ if (leveldir_first)
{
game_status = CHOOSELEVEL;
SaveLevelSetup_LastSeries();
- SaveLevelSetup_SeriesInfo(leveldir_nr);
+ SaveLevelSetup_SeriesInfo();
+
+ gotoTopLevelDir();
+
DrawChooseLevel();
}
}
}
else if (y == 6)
{
- if (leveldir[leveldir_nr].readonly &&
+ if (leveldir_current->readonly &&
strcmp(setup.player_name, "Artsoft") != 0)
Request("This level is read only !", REQ_CONFIRM);
game_status = LEVELED;
if (setup.autorecord)
TapeStartRecording();
-#ifndef MSDOS
+#if defined(PLATFORM_UNIX)
if (options.network)
SendToServer_StartPlaying();
else
else if (y == 10)
{
SaveLevelSetup_LastSeries();
- SaveLevelSetup_SeriesInfo(leveldir_nr);
+ SaveLevelSetup_SeriesInfo();
if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
game_status = EXITGAME;
}
GFX_DIAMANT,1,10, HA_NEXT,
GFX_LIFE,1,100, HA_NEXT,
GFX_LIFE_ASYNC,1,100, HA_NEXT,
- GFX_SIEB_INAKTIV,4,2, HA_NEXT,
- GFX_SIEB2_INAKTIV,4,2, HA_NEXT,
+ GFX_MAGIC_WALL_OFF,4,2, HA_NEXT,
+ GFX_MAGIC_WALL_BD_OFF,4,2, HA_NEXT,
GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
{ "Voyager", "The Alan Parsons Project","Pyramid" },
{ "Twilight Painter", "Tangerine Dream", "Heartbreakers" }
};
+static int num_helpscreen_music = 7;
static int helpscreen_musicpos;
void DrawHelpScreenElAction(int start)
}
j++;
- DrawGraphicExt(drawto, gc, xstart, ystart+(i-start)*ystep, graphic+frame);
+ DrawGraphicExt(drawto, xstart, ystart+(i-start)*ystep, graphic+frame);
i++;
}
DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
+#if 0
PlaySoundLoop(background_loop[num]);
+#endif
}
void DrawHelpScreenCreditsText()
DrawTextFCentered(100, FC_GREEN,
"Credits:");
DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
- "DOS/Windows port of the game:");
+ "DOS port of the game:");
DrawTextFCentered(ystart + 1 * ystep, FC_RED,
"Guido Schulz");
DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
DrawTextFCentered(ystart + 1 * ystep, FC_YELLOW,
"If you like it, send e-mail to:");
DrawTextFCentered(ystart + 2 * ystep, FC_RED,
- "aeglos@valinor.owl.de");
+ "info@artsoft.org");
DrawTextFCentered(ystart + 3 * ystep, FC_YELLOW,
"or SnailMail to:");
DrawTextFCentered(ystart + 4 * ystep + 0, FC_RED,
"Holger Schemel");
DrawTextFCentered(ystart + 4 * ystep + 20, FC_RED,
- "Oststrasse 11a");
+ "Detmolder Strasse 189");
DrawTextFCentered(ystart + 4 * ystep + 40, FC_RED,
"33604 Bielefeld");
DrawTextFCentered(ystart + 4 * ystep + 60, FC_RED,
DrawHelpScreenElText(helpscreen_state*MAX_HELPSCREEN_ELS);
DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
}
- else if (helpscreen_state < num_helpscreen_els_pages + num_bg_loops - 1)
+ else if (helpscreen_state <
+ num_helpscreen_els_pages + num_helpscreen_music - 1)
{
helpscreen_state++;
DrawHelpScreenMusicText(helpscreen_state - num_helpscreen_els_pages);
}
- else if (helpscreen_state == num_helpscreen_els_pages + num_bg_loops - 1)
+ else if (helpscreen_state ==
+ num_helpscreen_els_pages + num_helpscreen_music - 1)
{
helpscreen_state++;
DrawHelpScreenCreditsText();
}
- else if (helpscreen_state == num_helpscreen_els_pages + num_bg_loops)
+ else if (helpscreen_state ==
+ num_helpscreen_els_pages + num_helpscreen_music)
{
helpscreen_state++;
DrawHelpScreenContactText();
BackToFront();
}
-void HandleTypeName(int newxpos, KeySym key)
+void HandleTypeName(int newxpos, Key key)
{
static int xpos = 0, ypos = 2;
return;
}
- if (((key >= XK_A && key <= XK_Z) || (key >= XK_a && key <= XK_z)) &&
+ if (((key >= KSYM_A && key <= KSYM_Z) ||
+ (key >= KSYM_a && key <= KSYM_z)) &&
xpos < MAX_PLAYER_NAME_LEN)
{
char ascii;
- if (key >= XK_A && key <= XK_Z)
- ascii = 'A' + (char)(key - XK_A);
+ if (key >= KSYM_A && key <= KSYM_Z)
+ ascii = 'A' + (char)(key - KSYM_A);
else
- ascii = 'a' + (char)(key - XK_a);
+ ascii = 'a' + (char)(key - KSYM_a);
setup.player_name[xpos] = ascii;
setup.player_name[xpos + 1] = 0;
xpos++;
- DrawTextExt(drawto, gc, SX + 6*32, SY + ypos*32,
+ DrawTextExt(drawto, SX + 6*32, SY + ypos*32,
setup.player_name, FS_BIG, FC_YELLOW);
- DrawTextExt(window, gc, SX + 6*32, SY + ypos*32,
+ DrawTextExt(window, SX + 6*32, SY + ypos*32,
setup.player_name, FS_BIG, FC_YELLOW);
DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
}
- else if ((key == XK_Delete || key == XK_BackSpace) && xpos > 0)
+ else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
{
xpos--;
setup.player_name[xpos] = 0;
DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
DrawGraphic(xpos + 7, ypos, GFX_LEERRAUM);
}
- else if (key == XK_Return && xpos > 0)
+ else if (key == KSYM_Return && xpos > 0)
{
DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_RED);
DrawGraphic(xpos + 6, ypos, GFX_LEERRAUM);
BackToFront();
}
+static void drawCursorExt(int ypos, int color, int graphic)
+{
+ static int cursor_array[SCR_FIELDY];
+
+ if (graphic)
+ cursor_array[ypos] = graphic;
+
+ graphic = cursor_array[ypos];
+
+ if (color == FC_RED)
+ graphic = (graphic == GFX_ARROW_BLUE_LEFT ? GFX_ARROW_RED_LEFT :
+ graphic == GFX_ARROW_BLUE_RIGHT ? GFX_ARROW_RED_RIGHT :
+ GFX_KUGEL_ROT);
+
+ DrawGraphic(0, ypos, graphic);
+}
+
+static void initCursor(int ypos, int graphic)
+{
+ drawCursorExt(ypos, FC_BLUE, graphic);
+}
+
+static void drawCursor(int ypos, int color)
+{
+ drawCursorExt(ypos, color, 0);
+}
+
void DrawChooseLevel()
{
UnmapAllGadgets();
struct GadgetInfo *gi = screen_gadget[id];
int items_max, items_visible, item_position;
- items_max = num_leveldirs;
+ items_max = numLevelDirInfoInGroup(leveldir_current);
items_visible = MAX_LEVEL_SERIES_ON_SCREEN - 1;
item_position = first_entry;
int i;
char buffer[SCR_FIELDX * 2];
int max_buffer_len = (SCR_FIELDX - 2) * 2;
+ int num_leveldirs = numLevelDirInfoInGroup(leveldir_current);
- XFillRectangle(display, backbuffer, gc, SX, SY, SXSIZE - 32, SYSIZE);
+ ClearRectangle(backbuffer, SX, SY, SXSIZE - 32, SYSIZE);
redraw_mask |= REDRAW_FIELD;
DrawText(SX, SY, "Level Directories", FS_BIG, FC_GREEN);
for(i=0; i<num_page_entries; i++)
{
-#if 0
- strncpy(buffer, leveldir[first_entry + i].name_short , SCR_FIELDX - 1);
- buffer[SCR_FIELDX - 1] = '\0';
-#else
- strncpy(buffer, leveldir[first_entry + i].name , max_buffer_len);
+ struct LevelDirInfo *node, *node_first;
+ int leveldir_pos = first_entry + i;
+ int ypos = i + 2;
+
+ node_first = getLevelDirInfoFirstGroupEntry(leveldir_current);
+ node = getLevelDirInfoFromPos(node_first, leveldir_pos);
+
+ strncpy(buffer, node->name , max_buffer_len);
buffer[max_buffer_len] = '\0';
-#endif
- DrawText(SX + 32, SY + (i + 2) * 32, buffer,
- FS_MEDIUM, leveldir[first_entry + i].color);
- DrawGraphic(0, i + 2, GFX_KUGEL_BLAU);
+ DrawText(SX + 32, SY + ypos * 32, buffer, FS_MEDIUM, node->color);
+
+ if (node->parent_link)
+ initCursor(ypos, GFX_ARROW_BLUE_LEFT);
+ else if (node->level_group)
+ initCursor(ypos, GFX_ARROW_BLUE_RIGHT);
+ else
+ initCursor(ypos, GFX_KUGEL_BLAU);
}
if (first_entry > 0)
DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_ARROW_BLUE_DOWN);
}
-static void drawChooseLevelInfo(int leveldir_nr)
+static void drawChooseLevelInfo(int leveldir_pos)
{
+ struct LevelDirInfo *node, *node_first;
int x, last_redraw_mask = redraw_mask;
- XFillRectangle(display, drawto, gc, SX + 32, SY + 32, SXSIZE - 64, 32);
+ node_first = getLevelDirInfoFirstGroupEntry(leveldir_current);
+ node = getLevelDirInfoFromPos(node_first, leveldir_pos);
-#if 0
- DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
- leveldir[leveldir_nr].levels,
- leveldir[leveldir_nr].readonly ? "readonly" : "writable");
-#else
- DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
- leveldir[leveldir_nr].levels,
- leveldir[leveldir_nr].class_desc);
-#endif
+ ClearRectangle(drawto, SX + 32, SY + 32, SXSIZE - 64, 32);
+
+ if (node->parent_link)
+ DrawTextFCentered(40, FC_RED, "leave group \"%s\"", node->class_desc);
+ else if (node->level_group)
+ DrawTextFCentered(40, FC_RED, "enter group \"%s\"", node->class_desc);
+ else
+ DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
+ node->levels, node->class_desc);
/* let BackToFront() redraw only what is needed */
redraw_mask = last_redraw_mask | REDRAW_TILES;
void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
{
- static int choice = 3;
- static int first_entry = -1;
static unsigned long choose_delay = 0;
static int redraw = TRUE;
int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+ int num_leveldirs = numLevelDirInfoInGroup(leveldir_current);
int num_page_entries;
if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN)
if (button == MB_MENU_INITIALIZE)
{
- if (first_entry == -1)
+ int leveldir_pos = posLevelDirInfo(leveldir_current);
+
+ if (leveldir_current->cl_first == -1)
{
- first_entry = MAX(0, leveldir_nr - num_page_entries + 1);
- choice = leveldir_nr - first_entry + 3;
- AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, first_entry);
+ leveldir_current->cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
+ leveldir_current->cl_cursor =
+ leveldir_pos - leveldir_current->cl_first + 3;
}
- if (dx == 1) /* 'first_entry' is set by scrollbar position */
- first_entry = dy;
+ if (dx == 999) /* first entry is set by scrollbar position */
+ leveldir_current->cl_first = dy;
+ else
+ AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
+ leveldir_current->cl_first);
- drawChooseLevelList(first_entry, num_page_entries);
- drawChooseLevelInfo(leveldir_nr);
+ drawChooseLevelList(leveldir_current->cl_first, num_page_entries);
+ drawChooseLevelInfo(leveldir_pos);
redraw = TRUE;
}
if (redraw)
{
- DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
+ drawCursor(leveldir_current->cl_cursor - 1, FC_RED);
redraw = FALSE;
}
if (dy)
{
x = 1;
- y = choice + dy;
+ y = leveldir_current->cl_cursor + dy;
}
else
x = y = 0; /* no action */
- if (ABS(dy) == SCR_FIELDY) /* handle XK_Page_Up, XK_Page_Down */
+ if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */
{
dy = SIGN(dy);
step = num_page_entries - 1;
if (x == 1 && y == 2)
{
- if (first_entry > 0 &&
+ if (leveldir_current->cl_first > 0 &&
(dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
{
- first_entry -= step;
- if (first_entry < 0)
- first_entry = 0;
-
- drawChooseLevelList(first_entry, num_page_entries);
- drawChooseLevelInfo(first_entry + choice - 3);
- AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, first_entry);
- DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
+ leveldir_current->cl_first -= step;
+ if (leveldir_current->cl_first < 0)
+ leveldir_current->cl_first = 0;
+
+ drawChooseLevelList(leveldir_current->cl_first, num_page_entries);
+ drawChooseLevelInfo(leveldir_current->cl_first +
+ leveldir_current->cl_cursor - 3);
+ drawCursor(leveldir_current->cl_cursor - 1, FC_RED);
+ AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
+ leveldir_current->cl_first);
return;
}
}
else if (x == 1 && y > num_page_entries + 2)
{
- if (first_entry + num_page_entries < num_leveldirs &&
+ if (leveldir_current->cl_first + num_page_entries < num_leveldirs &&
(dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
{
- first_entry += step;
- if (first_entry + num_page_entries > num_leveldirs)
- first_entry = MAX(0, num_leveldirs - num_page_entries);
-
- drawChooseLevelList(first_entry, num_page_entries);
- drawChooseLevelInfo(first_entry + choice - 3);
- AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, first_entry);
- DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
+ leveldir_current->cl_first += step;
+ if (leveldir_current->cl_first + num_page_entries > num_leveldirs)
+ leveldir_current->cl_first = MAX(0, num_leveldirs - num_page_entries);
+
+ drawChooseLevelList(leveldir_current->cl_first, num_page_entries);
+ drawChooseLevelInfo(leveldir_current->cl_first +
+ leveldir_current->cl_cursor - 3);
+ drawCursor(leveldir_current->cl_cursor - 1, FC_RED);
+ AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
+ leveldir_current->cl_first);
return;
}
}
if (!mx && !my && !dx && !dy)
{
x = 1;
- y = choice;
+ y = leveldir_current->cl_cursor;
+ }
+
+ if (dx == 1)
+ {
+ struct LevelDirInfo *node_first, *node_cursor;
+ int leveldir_pos =
+ leveldir_current->cl_first + leveldir_current->cl_cursor - 3;
+
+ node_first = getLevelDirInfoFirstGroupEntry(leveldir_current);
+ node_cursor = getLevelDirInfoFromPos(node_first, leveldir_pos);
+
+ if (node_cursor->node_group)
+ {
+ node_cursor->cl_first = leveldir_current->cl_first;
+ node_cursor->cl_cursor = leveldir_current->cl_cursor;
+ leveldir_current = node_cursor->node_group;
+ DrawChooseLevel();
+ }
+ }
+ else if (dx == -1 && leveldir_current->node_parent)
+ {
+ leveldir_current = leveldir_current->node_parent;
+ DrawChooseLevel();
}
if (x == 1 && y >= 3 && y <= num_page_entries + 2)
{
if (button)
{
- if (y != choice)
+ if (y != leveldir_current->cl_cursor)
{
- DrawGraphic(0, y - 1, GFX_KUGEL_ROT);
- DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU);
- drawChooseLevelInfo(first_entry + y - 3);
- choice = y;
+ drawCursor(y - 1, FC_RED);
+ drawCursor(leveldir_current->cl_cursor - 1, FC_BLUE);
+ drawChooseLevelInfo(leveldir_current->cl_first + y - 3);
+ leveldir_current->cl_cursor = y;
}
}
else
{
- leveldir_nr = first_entry + y - 3;
- LoadLevelSetup_SeriesInfo(leveldir_nr);
+ struct LevelDirInfo *node_first, *node_cursor;
+ int leveldir_pos = leveldir_current->cl_first + y - 3;
- SaveLevelSetup_LastSeries();
- SaveLevelSetup_SeriesInfo(leveldir_nr);
- TapeErase();
+ node_first = getLevelDirInfoFirstGroupEntry(leveldir_current);
+ node_cursor = getLevelDirInfoFromPos(node_first, leveldir_pos);
- game_status = MAINMENU;
- DrawMainMenu();
- redraw = TRUE;
+ if (node_cursor->node_group)
+ {
+ node_cursor->cl_first = leveldir_current->cl_first;
+ node_cursor->cl_cursor = leveldir_current->cl_cursor;
+ leveldir_current = node_cursor->node_group;
+
+ DrawChooseLevel();
+ }
+ else if (node_cursor->parent_link)
+ {
+ leveldir_current = node_cursor->node_parent;
+
+ DrawChooseLevel();
+ }
+ else
+ {
+ node_cursor->cl_first = leveldir_current->cl_first;
+ node_cursor->cl_cursor = leveldir_current->cl_cursor;
+ leveldir_current = node_cursor;
+
+ LoadLevelSetup_SeriesInfo();
+
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo();
+ TapeErase();
+
+ game_status = MAINMENU;
+ DrawMainMenu();
+ }
}
}
void DrawHallOfFame(int highlight_position)
{
UnmapAllGadgets();
+ FadeSounds();
CloseDoor(DOOR_CLOSE_2);
if (highlight_position < 0)
return;
}
- if (ABS(dy) == SCR_FIELDY) /* handle XK_Page_Up, XK_Page_Down */
+ if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */
step = MAX_LEVEL_SERIES_ON_SCREEN - 1;
if (dy < 0)
#endif
{ &setup.scroll_delay, "Scroll Delay:" },
{ &setup.soft_scrolling, "Soft Scroll.:" },
+#if 0
{ &setup.fading, "Fading:" },
+#endif
+ { &setup.fullscreen, "Fullscreen:" },
{ &setup.quick_doors, "Quick Doors:" },
{ &setup.autorecord, "Auto-Record:" },
{ &setup.team_mode, "Team-Mode:" },
if (!(i >= SETUP_SCREEN_POS_EMPTY1 && i <= SETUP_SCREEN_POS_EMPTY2))
{
- DrawGraphic(0,i,GFX_KUGEL_BLAU);
DrawText(SX+32,SY+i*32, setup_info[base].text, FS_BIG,FC_GREEN);
+
+ if (strcmp(setup_info[base].text, "Input Devices") == 0)
+ initCursor(i, GFX_ARROW_BLUE_RIGHT);
+ else
+ initCursor(i, GFX_KUGEL_BLAU);
}
if (setup_info[base].value)
if (redraw)
{
- DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
+ drawCursor(choice - 1, FC_RED);
redraw = FALSE;
}
y = choice;
}
+ if (dx == 1 && choice == 14)
+ {
+ game_status = SETUPINPUT;
+ DrawSetupInputScreen();
+ redraw = TRUE;
+ }
+
if (x==1 && y >= pos_start && y <= pos_end &&
!(y >= pos_empty1 && y <= pos_empty2))
{
{
if (y!=choice)
{
- DrawGraphic(0,y-1,GFX_KUGEL_ROT);
- DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
+ drawCursor(y - 1, FC_RED);
+ drawCursor(choice - 1, FC_BLUE);
}
choice = y;
}
{
int yy = y-1;
- if (y==3 && sound_status==SOUND_AVAILABLE)
+ if (y == 3 && audio.sound_available)
{
if (setup.sound)
{
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
setup.sound = !setup.sound;
}
- else if (y==4 && sound_loops_allowed)
+ else if (y == 4 && audio.loops_available)
{
if (setup.sound_loops)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
}
setup.sound_loops = !setup.sound_loops;
}
- else if (y==5 && sound_loops_allowed)
+ else if (y == 5 && audio.loops_available)
{
if (setup.sound_music)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
}
#if 0
- else if (y==6)
+ else if (y == 6)
{
if (setup.toons)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
setup.toons = !setup.toons;
}
- else if (y==7)
+ else if (y == 7)
{
#if 0
if (setup.double_buffering)
}
#endif
- else if (y==6)
+ else if (y == 6)
{
if (setup.scroll_delay)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
setup.scroll_delay = !setup.scroll_delay;
}
- else if (y==7)
+ else if (y == 7)
{
if (setup.soft_scrolling)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
setup.soft_scrolling = !setup.soft_scrolling;
}
- else if (y==8)
+#if 0
+ else if (y == 8)
{
if (setup.fading)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
setup.fading = !setup.fading;
}
- else if (y==9)
+#endif
+ else if (y == 8 && video.fullscreen_available)
+ {
+ if (setup.fullscreen)
+ DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
+ else
+ DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
+ setup.fullscreen = !setup.fullscreen;
+ }
+ else if (y == 9)
{
if (setup.quick_doors)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
setup.quick_doors = !setup.quick_doors;
}
- else if (y==10)
+ else if (y == 10)
{
if (setup.autorecord)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
setup.autorecord = !setup.autorecord;
}
- else if (y==11)
+ else if (y == 11)
{
if (setup.team_mode)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
setup.team_mode = !setup.team_mode;
}
- else if (y==12)
+ else if (y == 12)
{
if (setup.handicap)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
setup.handicap = !setup.handicap;
}
- else if (y==13)
+ else if (y == 13)
{
if (setup.time_limit)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
setup.time_limit = !setup.time_limit;
}
- else if (y==14)
+ else if (y == 14)
{
game_status = SETUPINPUT;
DrawSetupInputScreen();
SaveJoystickData();
*/
-#ifdef MSDOS
+#if defined(PLATFORM_MSDOS)
save_joystick_data(JOYSTICK_FILENAME);
#endif
ClearWindow();
DrawText(SX+16, SY+16, "SETUP INPUT", FS_BIG, FC_YELLOW);
- DrawGraphic(0, 2, GFX_KUGEL_BLAU);
- DrawGraphic(0, 3, GFX_KUGEL_BLAU);
- DrawGraphic(0, 4, GFX_KUGEL_BLAU);
- DrawGraphic(0, 15, GFX_KUGEL_BLAU);
+ initCursor(2, GFX_KUGEL_BLAU);
+ initCursor(3, GFX_KUGEL_BLAU);
+ initCursor(4, GFX_ARROW_BLUE_RIGHT);
+ initCursor(15, GFX_KUGEL_BLAU);
+
DrawGraphic(10, 2, GFX_ARROW_BLUE_LEFT);
DrawGraphic(12, 2, GFX_ARROW_BLUE_RIGHT);
static struct SetupKeyboardInfo custom_key;
static struct
{
- KeySym *keysym;
+ Key *key;
char *text;
} custom[] =
{
DrawText(SX + 3*32, SY + ypos*32,
(setup.input[player_nr].use_joystick ?
custom[i].text :
- getKeyNameFromKeySym(*custom[i].keysym)),
+ getKeyNameFromKey(*custom[i].key)),
FS_BIG, FC_YELLOW);
}
}
if (redraw)
{
- DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
+ drawCursor(choice - 1, FC_RED);
redraw = FALSE;
}
{
if (y != choice)
{
- DrawGraphic(0, y-1, GFX_KUGEL_ROT);
- DrawGraphic(0, choice-1, GFX_KUGEL_BLAU);
+ drawCursor(y - 1, FC_RED);
+ drawCursor(choice - 1, FC_BLUE);
}
choice = y;
}
static struct SetupKeyboardInfo custom_key;
static struct
{
- KeySym *keysym;
+ Key *key;
char *text;
} customize_step[] =
{
DrawText(SX, SY + (2+2*step_nr+1)*32,
"Key:", FS_BIG, FC_RED);
DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
- getKeyNameFromKeySym(*customize_step[step_nr].keysym),
+ getKeyNameFromKey(*customize_step[step_nr].key),
FS_BIG, FC_BLUE);
while(!finished)
{
- if (XPending(display)) /* got event from X server */
+ if (PendingEvent()) /* got event */
{
- XEvent event;
+ Event event;
- XNextEvent(display, &event);
+ NextEvent(&event);
switch(event.type)
{
- case KeyPress:
+ case EVENT_KEYPRESS:
{
- KeySym key = XLookupKeysym((XKeyEvent *)&event,
- ((XKeyEvent *)&event)->state);
+ Key key = GetEventKey((KeyEvent *)&event, TRUE);
- if (key == XK_Escape || (key == XK_Return && step_nr == 6))
+ if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
{
finished = TRUE;
break;
}
+ /* all keys configured -- wait for "Escape" or "Return" key */
+ if (step_nr == 6)
+ break;
+
/* press 'Enter' to keep the existing key binding */
- if (key == XK_Return || step_nr == 6)
- key = *customize_step[step_nr].keysym;
+ if (key == KSYM_Return)
+ key = *customize_step[step_nr].key;
/* check if key already used */
for (i=0; i<step_nr; i++)
- if (*customize_step[i].keysym == key)
+ if (*customize_step[i].key == key)
break;
if (i < step_nr)
break;
/* got new key binding */
- *customize_step[step_nr].keysym = key;
+ *customize_step[step_nr].key = key;
DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
" ", FS_BIG, FC_YELLOW);
DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
- getKeyNameFromKeySym(key), FS_BIG, FC_YELLOW);
+ getKeyNameFromKey(key), FS_BIG, FC_YELLOW);
step_nr++;
/* un-highlight last query */
DrawText(SX, SY+(2+2*step_nr+1)*32,
"Key:", FS_BIG, FC_RED);
DrawText(SX + 4*32, SY+(2+2*step_nr+1)*32,
- getKeyNameFromKeySym(*customize_step[step_nr].keysym),
+ getKeyNameFromKey(*customize_step[step_nr].key),
FS_BIG, FC_BLUE);
}
break;
- case KeyRelease:
+ case EVENT_KEYRELEASE:
key_joystick_mapping = 0;
break;
} joy_ctrl;
#endif
-#ifndef MSDOS
+#if !defined(PLATFORM_MSDOS)
int new_joystick_xleft = 128, new_joystick_xright = 128;
int new_joystick_yupper = 128, new_joystick_ylower = 128;
int new_joystick_xmiddle, new_joystick_ymiddle;
ClearWindow();
-#ifndef MSDOS
+#if !defined(PLATFORM_MSDOS)
DrawText(SX, SY + 6*32, " ROTATE JOYSTICK ", FS_BIG, FC_YELLOW);
DrawText(SX, SY + 7*32, "IN ALL DIRECTIONS", FS_BIG, FC_YELLOW);
DrawText(SX + 16, SY + 9*32, " IF ALL BALLS ", FS_BIG, FC_YELLOW);
while(result < 0)
{
- if (XPending(display)) /* got event from X server */
+ if (PendingEvent()) /* got event */
{
- XEvent event;
+ Event event;
- XNextEvent(display, &event);
+ NextEvent(&event);
switch(event.type)
{
- case KeyPress:
- switch(XLookupKeysym((XKeyEvent *)&event,
- ((XKeyEvent *)&event)->state))
+ case EVENT_KEYPRESS:
+ switch(GetEventKey((KeyEvent *)&event, TRUE))
{
- case XK_Return:
+ case KSYM_Return:
if (check_remaining == 0)
result = 1;
break;
- case XK_Escape:
+ case KSYM_Escape:
result = 0;
break;
}
break;
- case KeyRelease:
+ case EVENT_KEYRELEASE:
key_joystick_mapping = 0;
break;
}
}
-#ifndef MSDOS
+#if !defined(PLATFORM_MSDOS)
+
+#if defined(TARGET_SDL)
+ joy_ctrl.x = Get_SDL_Joystick_Axis(joystick_fd, 0);
+ joy_ctrl.y = Get_SDL_Joystick_Axis(joystick_fd, 1);
+#else
if (read(joystick_fd, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
{
joystick_status = JOYSTICK_OFF;
goto error_out;
}
+#endif
new_joystick_xleft = MIN(new_joystick_xleft, joy_ctrl.x);
new_joystick_xright = MAX(new_joystick_xright, joy_ctrl.x);
{
result = 1;
-#ifdef MSDOS
+#if defined(PLATFORM_MSDOS)
if (calibration_step == 1)
{
remove_joystick();
if (x != last_x || y != last_y)
{
-#ifndef MSDOS
+#if !defined(PLATFORM_MSDOS)
DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_GELB);
#else
DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_BLAU);
StopAnimation();
DrawSetupInputScreen();
- while(Joystick(player_nr) & JOY_BUTTON);
+
+ /* wait until the last pressed button was released */
+ while(Joystick(player_nr) & JOY_BUTTON)
+ {
+ if (PendingEvent()) /* got event */
+ {
+ Event event;
+
+ NextEvent(&event);
+ HandleOtherEvents(&event);
+
+ Delay(10);
+ }
+ }
return;
error_out:
static void CreateScreenScrollbuttons()
{
- Pixmap gd_pixmap = pix[PIX_MORE];
+ Bitmap *gd_bitmap = pix[PIX_MORE];
struct GadgetInfo *gi;
unsigned long event_mask;
int i;
GDI_HEIGHT, height,
GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
GDI_STATE, GD_BUTTON_UNPRESSED,
- GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y1,
- GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y2,
+ GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
GDI_EVENT_MASK, event_mask,
GDI_CALLBACK_ACTION, HandleScreenGadgets,
GDI_END);
for (i=0; i<NUM_SCREEN_SCROLLBARS; i++)
{
int id = scrollbar_info[i].gadget_id;
- Pixmap gd_pixmap = pix[PIX_MORE];
+ Bitmap *gd_bitmap = pix[PIX_MORE];
int gd_x1, gd_x2, gd_y1, gd_y2;
struct GadgetInfo *gi;
int items_max, items_visible, item_position;
unsigned long event_mask;
- int num_page_entries;
+ int num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1;
+#if 0
if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN)
num_page_entries = num_leveldirs;
else
items_max = MAX(num_leveldirs, num_page_entries);
items_visible = num_page_entries;
item_position = 0;
+#else
+ items_max = num_page_entries;
+ items_visible = num_page_entries;
+ item_position = 0;
+#endif
event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
GDI_SCROLLBAR_ITEM_POSITION, item_position,
GDI_STATE, GD_BUTTON_UNPRESSED,
- GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y1,
- GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y2,
+ GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
GDI_BORDER_SIZE, SC_BORDER_SIZE,
GDI_EVENT_MASK, event_mask,
GDI_CALLBACK_ACTION, HandleScreenGadgets,
void MapChooseLevelGadgets()
{
+ int num_leveldirs = numLevelDirInfoInGroup(leveldir_current);
int i;
if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN)
break;
case SCREEN_CTRL_ID_SCROLL_VERTICAL:
- HandleChooseLevel(0,0, 1,gi->event.item_position, MB_MENU_INITIALIZE);
+ HandleChooseLevel(0,0, 999,gi->event.item_position, MB_MENU_INITIALIZE);
break;
default: