// use "SX" here to place button (ignore draw offsets)
x = SX + SXSIZE - 2 * TILESIZE;
y = SY + SYSIZE - 2 * TILESIZE;
+
+ // special compatibility handling for "BD2K3" graphics set
+ if (strPrefix(leveldir_current->identifier, "BD2K3"))
+ x = SX + TILESIZE + MINI_TILESIZE;
}
}