SyncEmscriptenFilesystem();
- // needed once to upload tapes (after program start or after user change)
- CheckUploadTapes();
+ // needed once after program start or after user change
+ CheckApiServerTasks();
}
static void gotoTopLevelDir(void)
{
int sound = list->music;
- if (sound_info[sound].loop)
+ if (IS_LOOP_SOUND(sound))
PlaySoundLoop(sound);
else
PlaySound(sound);
{
int music = list->music;
- if (music_info[music].loop)
+ if (IS_LOOP_MUSIC(music))
PlayMusicLoop(music);
else
PlayMusic(music);
FadeIn(REDRAW_FIELD);
}
- if (list != NULL && list->is_sound && sound_info[list->music].loop)
+ if (list != NULL && list->is_sound && IS_LOOP_SOUND(list->music))
PlaySoundLoop(list->music);
}
// ============================================================================
-// change name functions
+// rename player API functions
// ============================================================================
struct ApiRenamePlayerThreadData
}
+// ============================================================================
+// reset player UUID API functions
+// ============================================================================
+
+struct ApiResetUUIDThreadData
+{
+ char *player_name;
+ char *player_uuid_old;
+ char *player_uuid_new;
+};
+
+static void *CreateThreadData_ApiResetUUID(char *uuid_new)
+{
+ struct ApiResetUUIDThreadData *data =
+ checked_malloc(sizeof(struct ApiResetUUIDThreadData));
+
+ data->player_name = getStringCopy(setup.player_name);
+ data->player_uuid_old = getStringCopy(setup.player_uuid);
+ data->player_uuid_new = getStringCopy(uuid_new);
+
+ return data;
+}
+
+static void FreeThreadData_ApiResetUUID(void *data_raw)
+{
+ struct ApiResetUUIDThreadData *data = data_raw;
+
+ checked_free(data->player_name);
+ checked_free(data->player_uuid_old);
+ checked_free(data->player_uuid_new);
+ checked_free(data);
+}
+
+static boolean SetRequest_ApiResetUUID(struct HttpRequest *request,
+ void *data_raw)
+{
+ struct ApiResetUUIDThreadData *data = data_raw;
+ char *player_name_raw = data->player_name;
+ char *player_uuid_old_raw = data->player_uuid_old;
+ char *player_uuid_new_raw = data->player_uuid_new;
+
+ request->hostname = setup.api_server_hostname;
+ request->port = API_SERVER_PORT;
+ request->method = API_SERVER_METHOD;
+ request->uri = API_SERVER_URI_RESETUUID;
+
+ char *player_name = getEscapedJSON(player_name_raw);
+ char *player_uuid_old = getEscapedJSON(player_uuid_old_raw);
+ char *player_uuid_new = getEscapedJSON(player_uuid_new_raw);
+
+ snprintf(request->body, MAX_HTTP_BODY_SIZE,
+ "{\n"
+ "%s"
+ " \"game_version\": \"%s\",\n"
+ " \"game_platform\": \"%s\",\n"
+ " \"name\": \"%s\",\n"
+ " \"uuid_old\": \"%s\",\n"
+ " \"uuid_new\": \"%s\"\n"
+ "}\n",
+ getPasswordJSON(setup.api_server_password),
+ getProgramRealVersionString(),
+ getProgramPlatformString(),
+ player_name,
+ player_uuid_old,
+ player_uuid_new);
+
+ checked_free(player_name);
+ checked_free(player_uuid_old);
+ checked_free(player_uuid_new);
+
+ ConvertHttpRequestBodyToServerEncoding(request);
+
+ return TRUE;
+}
+
+static void HandleResponse_ApiResetUUID(struct HttpResponse *response,
+ void *data_raw)
+{
+ struct ApiResetUUIDThreadData *data = data_raw;
+
+ // upgrade player UUID in server setup file
+ setup.player_uuid = getStringCopy(data->player_uuid_new);
+ setup.player_version = 2;
+
+ SaveSetup_ServerSetup();
+}
+
+#if defined(PLATFORM_EMSCRIPTEN)
+static void Emscripten_ApiResetUUID_Loaded(unsigned handle, void *data_raw,
+ void *buffer, unsigned int size)
+{
+ struct HttpResponse *response = GetHttpResponseFromBuffer(buffer, size);
+
+ if (response != NULL)
+ {
+ HandleResponse_ApiResetUUID(response, data_raw);
+
+ checked_free(response);
+ }
+ else
+ {
+ Error("server response too large to handle (%d bytes)", size);
+ }
+
+ FreeThreadData_ApiResetUUID(data_raw);
+}
+
+static void Emscripten_ApiResetUUID_Failed(unsigned handle, void *data_raw,
+ int code, const char *status)
+{
+ Error("server failed to handle request: %d %s", code, status);
+
+ FreeThreadData_ApiResetUUID(data_raw);
+}
+
+static void Emscripten_ApiResetUUID_Progress(unsigned handle, void *data_raw,
+ int bytes, int size)
+{
+ // nothing to do here
+}
+
+static void Emscripten_ApiResetUUID_HttpRequest(struct HttpRequest *request,
+ void *data_raw)
+{
+ if (!SetRequest_ApiResetUUID(request, data_raw))
+ {
+ FreeThreadData_ApiResetUUID(data_raw);
+
+ return;
+ }
+
+ emscripten_async_wget2_data(request->uri,
+ request->method,
+ request->body,
+ data_raw,
+ TRUE,
+ Emscripten_ApiResetUUID_Loaded,
+ Emscripten_ApiResetUUID_Failed,
+ Emscripten_ApiResetUUID_Progress);
+}
+
+#else
+
+static void ApiResetUUID_HttpRequestExt(struct HttpRequest *request,
+ struct HttpResponse *response,
+ void *data_raw)
+{
+ if (!SetRequest_ApiResetUUID(request, data_raw))
+ return;
+
+ if (!DoHttpRequest(request, response))
+ {
+ Error("HTTP request failed: %s", GetHttpError());
+
+ return;
+ }
+
+ if (!HTTP_SUCCESS(response->status_code))
+ {
+ Error("server failed to handle request: %d %s",
+ response->status_code,
+ response->status_text);
+
+ return;
+ }
+
+ HandleResponse_ApiResetUUID(response, data_raw);
+}
+
+static void ApiResetUUID_HttpRequest(struct HttpRequest *request,
+ struct HttpResponse *response,
+ void *data_raw)
+{
+ ApiResetUUID_HttpRequestExt(request, response, data_raw);
+
+ FreeThreadData_ApiResetUUID(data_raw);
+}
+#endif
+
+static int ApiResetUUIDThread(void *data_raw)
+{
+ struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
+ struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
+
+ program.api_thread_count++;
+
+#if defined(PLATFORM_EMSCRIPTEN)
+ Emscripten_ApiResetUUID_HttpRequest(request, data_raw);
+#else
+ ApiResetUUID_HttpRequest(request, response, data_raw);
+#endif
+
+ program.api_thread_count--;
+
+ checked_free(request);
+ checked_free(response);
+
+ return 0;
+}
+
+static void ApiResetUUIDAsThread(char *uuid_new)
+{
+ struct ApiResetUUIDThreadData *data = CreateThreadData_ApiResetUUID(uuid_new);
+
+ ExecuteAsThread(ApiResetUUIDThread,
+ "ApiResetUUID", data,
+ "reset UUID on server");
+}
+
+
// ============================================================================
// type name functions
// ============================================================================
DrawSetupScreen();
}
+static void ToggleUseApiServerIfNeeded(void)
+{
+ if (runtime.use_api_server == setup.use_api_server)
+ return;
+
+ runtime.use_api_server = setup.use_api_server;
+
+ if (runtime.use_api_server)
+ CheckApiServerTasks();
+}
+
static void ModifyGameSpeedIfNeeded(void)
{
if (strEqual(setup.vsync_mode, STR_VSYNC_MODE_OFF) ||
{ TYPE_SWITCH, &setup.use_api_server, "Use Highscore Server:" },
{ TYPE_ENTER_LIST, execSetupChooseScoresType,"Scores in Highscore List:" },
{ TYPE_STRING, &scores_type_text, "" },
- { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload All Tapes to Server" },
+ { TYPE_ENTER_LIST, execOfferUploadTapes, "Upload Tapes to Server" },
{ TYPE_SWITCH, &setup.multiple_users, "Multiple Users/Teams:" },
{ TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
{ TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
{ TYPE_KEY, &setup.shortcut.save_game, "" },
{ TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
{ TYPE_KEY, &setup.shortcut.load_game, "" },
+ { TYPE_KEYTEXT, NULL, "Restart Game:", },
+ { TYPE_KEY, &setup.shortcut.restart_game, "" },
+ { TYPE_KEYTEXT, NULL, "Replay & Pause Before End:", },
+ { TYPE_KEY, &setup.shortcut.pause_before_end, "" },
{ TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
{ TYPE_KEY, &setup.shortcut.toggle_pause, "" },
{ TYPE_EMPTY, NULL, "" },
// API server mode may have changed at this point
if (si->value == &setup.use_api_server)
- runtime.use_api_server = setup.use_api_server;
+ ToggleUseApiServerIfNeeded();
// game speed list may have changed at this point
if (si->value == &setup.game_speed_extended)
static boolean OfferUploadTapes(void)
{
- if (!Request("Upload all your tapes to the high score server now?", REQ_ASK))
+ if (!Request(setup.has_remaining_tapes ?
+ "Upload missing tapes to the high score server now?" :
+ "Upload all your tapes to the high score server now?", REQ_ASK))
return FALSE;
int num_tapes_uploaded = UploadTapes();
if (num_tapes_uploaded < 0)
{
- Request("Cannot upload tapes to score server!", REQ_CONFIRM);
+ num_tapes_uploaded = -num_tapes_uploaded - 1;
+
+ if (num_tapes_uploaded == 0)
+ sprintf(message, "Upload failed! No tapes uploaded!");
+ else if (num_tapes_uploaded == 1)
+ sprintf(message, "Upload failed! Only 1 tape uploaded!");
+ else
+ sprintf(message, "Upload failed! Only %d tapes uploaded!",
+ num_tapes_uploaded);
+
+ Request(message, REQ_CONFIRM);
+
+ // if uploading tapes failed, add tape upload entry to setup menu
+ setup.provide_uploading_tapes = TRUE;
+ setup.has_remaining_tapes = TRUE;
+
+ SaveSetup_ServerSetup();
return FALSE;
}
Request(message, REQ_CONFIRM);
+ if (num_tapes_uploaded > 0)
+ Request("New scores will be visible after a few minutes!", REQ_CONFIRM);
+
// after all tapes have been uploaded, remove entry from setup menu
setup.provide_uploading_tapes = FALSE;
+ setup.has_remaining_tapes = FALSE;
- SaveSetup();
+ SaveSetup_ServerSetup();
return TRUE;
}
-void CheckUploadTapes(void)
+static void CheckUploadTapes(void)
{
if (!setup.ask_for_uploading_tapes)
return;
- // after asking for uploading all tapes once, do not ask again
+ // after asking for uploading tapes, do not ask again
setup.ask_for_uploading_tapes = FALSE;
+ setup.ask_for_remaining_tapes = FALSE;
if (directoryExists(getTapeDir(NULL)))
{
boolean tapes_uploaded = OfferUploadTapes();
if (!tapes_uploaded)
- Request("You can upload your tapes from the setup menu later!",
+ {
+ Request(setup.has_remaining_tapes ?
+ "You can upload missing tapes from the setup menu later!" :
+ "You can upload your tapes from the setup menu later!",
REQ_CONFIRM);
+ }
}
else
{
SaveSetup_ServerSetup();
}
+
+static void UpgradePlayerUUID(void)
+{
+ ApiResetUUIDAsThread(getUUID());
+}
+
+static void CheckUpgradePlayerUUID(void)
+{
+ if (setup.player_version > 1)
+ return;
+
+ UpgradePlayerUUID();
+}
+
+void CheckApiServerTasks(void)
+{
+ // check if the player's UUID has to be upgraded
+ CheckUpgradePlayerUUID();
+
+ // check if there are any tapes to be uploaded
+ CheckUploadTapes();
+}