rnd-20020531-1-src
[rocksndiamonds.git] / src / screens.c
index 76ed7a1e4a054a7adc05df41465b8d4337281bfd..1e3f941f834fda863a21888781ed5f8e96e8a9d0 100644 (file)
@@ -817,7 +817,7 @@ void DrawHelpScreen()
 
   FadeToFront();
   InitAnimation();
-  PlaySoundLoop(SND_RHYTHMLOOP);
+  PlaySoundLoop(SND_MENU_INFO_SCREEN);
 }
 
 void HandleHelpScreen(int button)
@@ -1257,7 +1257,7 @@ void DrawHallOfFame(int highlight_position)
   FadeToFront();
   InitAnimation();
   HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE);
-  PlaySound(SND_HALLOFFAME);
+  PlaySound(SND_MENU_HALL_OF_FAME);
 }
 
 static void drawHallOfFameList(int first_entry, int highlight_position)
@@ -1335,7 +1335,7 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
 
   if (button_released)
   {
-    FadeSound(SND_HALLOFFAME);
+    FadeSound(SND_MENU_HALL_OF_FAME);
     game_status = MAINMENU;
     DrawMainMenu();
   }
@@ -1487,6 +1487,8 @@ static struct TokenInfo setup_info_shortcut[] =
   { TYPE_KEY,          &setup.shortcut.save_game,      ""              },
   { TYPE_KEYTEXT,      NULL,                   "Quick Load Game:",     },
   { TYPE_KEY,          &setup.shortcut.load_game,      ""              },
+  { TYPE_KEYTEXT,      NULL,                   "Toggle Pause:",        },
+  { TYPE_KEY,          &setup.shortcut.toggle_pause,   ""              },
   { TYPE_EMPTY,                NULL,                   ""                      },
   { TYPE_LEAVE_MENU,   execSetupMain,          "Exit"                  },
   { 0,                 NULL,                   NULL                    }
@@ -2428,13 +2430,13 @@ static struct
     SC_SCROLLBUTTON_XPOS + 0 * SC_SCROLLBUTTON_XSIZE,   SC_SCROLLBUTTON_YPOS,
     SC_SCROLL_UP_XPOS,                                 SC_SCROLL_UP_YPOS,
     SCREEN_CTRL_ID_SCROLL_UP,
-    "scroll level series up"
+    "scroll up"
   },
   {
     SC_SCROLLBUTTON_XPOS + 1 * SC_SCROLLBUTTON_XSIZE,   SC_SCROLLBUTTON_YPOS,
     SC_SCROLL_DOWN_XPOS,                               SC_SCROLL_DOWN_YPOS,
     SCREEN_CTRL_ID_SCROLL_DOWN,
-    "scroll level series down"
+    "scroll down"
   }
 };
 
@@ -2599,21 +2601,30 @@ static void HandleScreenGadgets(struct GadgetInfo *gi)
 {
   int id = gi->custom_id;
 
-  if (game_status != CHOOSELEVEL)
+  if (game_status != CHOOSELEVEL && game_status != SETUP)
     return;
 
   switch (id)
   {
     case SCREEN_CTRL_ID_SCROLL_UP:
-      HandleChooseLevel(SX,SY + 32, 0,0, MB_MENU_MARK);
+      if (game_status == CHOOSELEVEL)
+       HandleChooseLevel(SX,SY + 32, 0,0, MB_MENU_MARK);
+      else if (game_status == SETUP)
+       HandleSetupScreen(SX,SY + 32, 0,0, MB_MENU_MARK);
       break;
 
     case SCREEN_CTRL_ID_SCROLL_DOWN:
-      HandleChooseLevel(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK);
+      if (game_status == CHOOSELEVEL)
+       HandleChooseLevel(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK);
+      else if (game_status == SETUP)
+       HandleSetupScreen(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK);
       break;
 
     case SCREEN_CTRL_ID_SCROLL_VERTICAL:
-      HandleChooseLevel(0,0, 999,gi->event.item_position, MB_MENU_INITIALIZE);
+      if (game_status == CHOOSELEVEL)
+       HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
+      else if (game_status == SETUP)
+       HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
       break;
 
     default: