/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
+* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-98 Artsoft Entertainment *
-* Holger Schemel *
-* Oststrasse 11a *
-* 33604 Bielefeld *
-* phone: ++49 +521 290471 *
-* email: aeglos@valinor.owl.de *
+* (c) 1995-2002 Artsoft Entertainment *
+* Holger Schemel *
+* Detmolder Strasse 189 *
+* 33604 Bielefeld *
+* Germany *
+* e-mail: info@artsoft.org *
*----------------------------------------------------------*
-* screens.c *
+* screens.c *
***********************************************************/
+#include "libgame/libgame.h"
+
#include "screens.h"
#include "events.h"
-#include "sound.h"
#include "game.h"
#include "tools.h"
#include "editor.h"
-#include "misc.h"
#include "files.h"
-#include "buttons.h"
#include "tape.h"
-#include "joystick.h"
#include "cartoons.h"
#include "network.h"
-
-#ifdef MSDOS
-extern unsigned char get_ascii(KeySym);
+#include "init.h"
+
+/* screens in the setup menu */
+#define SETUP_MODE_MAIN 0
+#define SETUP_MODE_GAME 1
+#define SETUP_MODE_EDITOR 2
+#define SETUP_MODE_INPUT 3
+#define SETUP_MODE_SHORTCUT_1 4
+#define SETUP_MODE_SHORTCUT_2 5
+#define SETUP_MODE_GRAPHICS 6
+#define SETUP_MODE_CHOOSE_SCREEN_MODE 7
+#define SETUP_MODE_SOUND 8
+#define SETUP_MODE_ARTWORK 9
+#define SETUP_MODE_CHOOSE_GRAPHICS 10
+#define SETUP_MODE_CHOOSE_SOUNDS 11
+#define SETUP_MODE_CHOOSE_MUSIC 12
+
+#define MAX_SETUP_MODES 13
+
+/* for input setup functions */
+#define SETUPINPUT_SCREEN_POS_START 0
+#define SETUPINPUT_SCREEN_POS_END (SCR_FIELDY - 4)
+#define SETUPINPUT_SCREEN_POS_EMPTY1 (SETUPINPUT_SCREEN_POS_START + 3)
+#define SETUPINPUT_SCREEN_POS_EMPTY2 (SETUPINPUT_SCREEN_POS_END - 1)
+
+/* screens on the info screen */
+#define INFO_MODE_MAIN 0
+#define INFO_MODE_TITLE 1
+#define INFO_MODE_ELEMENTS 2
+#define INFO_MODE_MUSIC 3
+#define INFO_MODE_CREDITS 4
+#define INFO_MODE_PROGRAM 5
+#define INFO_MODE_LEVELSET 6
+
+#define MAX_INFO_MODES 7
+
+/* for various menu stuff */
+#define MENU_SCREEN_START_XPOS 1
+#define MENU_SCREEN_START_YPOS 2
+#define MENU_SCREEN_VALUE_XPOS 14
+#define MENU_SCREEN_MAX_XPOS (SCR_FIELDX - 1)
+#define MENU_TITLE1_YPOS 8
+#define MENU_TITLE2_YPOS 46
+#define MAX_INFO_ELEMENTS_ON_SCREEN 10
+#define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
+#define MAX_MENU_TEXT_LENGTH_BIG (MENU_SCREEN_VALUE_XPOS - \
+ MENU_SCREEN_START_XPOS)
+#define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
+
+/* buttons and scrollbars identifiers */
+#define SCREEN_CTRL_ID_LAST_LEVEL 0
+#define SCREEN_CTRL_ID_NEXT_LEVEL 1
+#define SCREEN_CTRL_ID_LAST_PLAYER 2
+#define SCREEN_CTRL_ID_NEXT_PLAYER 3
+#define SCREEN_CTRL_ID_SCROLL_UP 4
+#define SCREEN_CTRL_ID_SCROLL_DOWN 5
+#define SCREEN_CTRL_ID_SCROLL_VERTICAL 6
+
+#define NUM_SCREEN_GADGETS 7
+
+#define NUM_SCREEN_MENUBUTTONS 4
+#define NUM_SCREEN_SCROLLBUTTONS 2
+#define NUM_SCREEN_SCROLLBARS 1
+
+#define SCREEN_MASK_MAIN (1 << 0)
+#define SCREEN_MASK_INPUT (1 << 1)
+
+/* graphic position and size values for buttons and scrollbars */
+#define SC_MENUBUTTON_XSIZE TILEX
+#define SC_MENUBUTTON_YSIZE TILEY
+
+#define SC_SCROLLBUTTON_XSIZE TILEX
+#define SC_SCROLLBUTTON_YSIZE TILEY
+
+#define SC_SCROLLBAR_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE)
+
+#define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE
+#define SC_SCROLL_VERTICAL_YSIZE ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
+ SC_SCROLLBUTTON_YSIZE)
+
+#define SC_SCROLL_UP_XPOS SC_SCROLLBAR_XPOS
+#define SC_SCROLL_UP_YPOS (2 * SC_SCROLLBUTTON_YSIZE)
+
+#define SC_SCROLL_VERTICAL_XPOS SC_SCROLLBAR_XPOS
+#define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + \
+ SC_SCROLLBUTTON_YSIZE)
+
+#define SC_SCROLL_DOWN_XPOS SC_SCROLLBAR_XPOS
+#define SC_SCROLL_DOWN_YPOS (SC_SCROLL_VERTICAL_YPOS + \
+ SC_SCROLL_VERTICAL_YSIZE)
+
+#define SC_BORDER_SIZE 14
+
+
+/* forward declarations of internal functions */
+static void HandleScreenGadgets(struct GadgetInfo *);
+static void HandleSetupScreen_Generic(int, int, int, int, int);
+static void HandleSetupScreen_Input(int, int, int, int, int);
+static void CustomizeKeyboard(int);
+static void CalibrateJoystick(int);
+static void execSetupGraphics(void);
+static void execSetupArtwork(void);
+static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
+
+static void DrawChooseLevel(void);
+static void DrawInfoScreen(void);
+static void DrawSetupScreen(void);
+
+static void DrawInfoScreenExt(int);
+static void DrawInfoScreen_NotAvailable(char *, char *);
+static void DrawInfoScreen_HelpAnim(int, int, boolean);
+static void DrawInfoScreen_HelpText(int, int, int, int);
+static void HandleInfoScreen_Main(int, int, int, int, int);
+static void HandleInfoScreen_TitleScreen(int);
+static void HandleInfoScreen_Elements(int);
+static void HandleInfoScreen_Music(int);
+static void HandleInfoScreen_Credits(int);
+static void HandleInfoScreen_Program(int);
+
+static void MapScreenMenuGadgets(int);
+static void MapScreenTreeGadgets(TreeInfo *);
+
+static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
+static int setup_mode = SETUP_MODE_MAIN;
+static int info_mode = INFO_MODE_MAIN;
+
+static TreeInfo *screen_modes = NULL;
+static TreeInfo *screen_mode_current = NULL;
+
+#define DRAW_OFFSET_MODE(x) (x >= GAME_MODE_MAIN && \
+ x <= GAME_MODE_SETUP ? x : \
+ x == GAME_MODE_PSEUDO_TYPENAME ? \
+ GAME_MODE_MAIN : GAME_MODE_DEFAULT)
+
+#define mSX (SX + menu.draw_xoffset[DRAW_OFFSET_MODE(game_status)])
+#define mSY (SY + menu.draw_yoffset[DRAW_OFFSET_MODE(game_status)])
+
+#define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ? \
+ menu.list_size[game_status] : \
+ MAX_MENU_ENTRIES_ON_SCREEN)
+
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+#define NUM_SCROLLBAR_BITMAPS 2
+static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
#endif
-void DrawHeadline()
+
+static void drawCursorExt(int xpos, int ypos, int color, int g)
{
- int x1 = SX+(SXSIZE - strlen(GAMETITLE_STRING) * FONT1_XSIZE) / 2;
- int y1 = SY+8;
- int x2 = SX+(SXSIZE - strlen(COPYRIGHT_STRING) * FONT2_XSIZE) / 2;
- int y2 = SY+46;
+ static int cursor_array[SCR_FIELDY];
+
+ if (xpos == 0)
+ {
+ if (g != 0)
+ cursor_array[ypos] = g;
+ else
+ g = cursor_array[ypos];
+ }
- DrawText(x1,y1, GAMETITLE_STRING, FS_BIG,FC_YELLOW);
- DrawText(x2,y2, COPYRIGHT_STRING, FS_SMALL,FC_RED);
+ if (color == FC_RED)
+ g = (g == IMG_MENU_BUTTON_LEFT ? IMG_MENU_BUTTON_LEFT_ACTIVE :
+ g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE :
+ g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE :
+ g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE :
+ g == IMG_MENU_BUTTON_LAST_LEVEL ? IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE :
+ g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE :
+ IMG_MENU_BUTTON_ACTIVE);
+
+ ypos += MENU_SCREEN_START_YPOS;
+
+ DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY);
+ DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY, g, 0);
}
-void DrawMainMenu()
+static void initCursor(int ypos, int graphic)
{
- int i;
+ drawCursorExt(0, ypos, FC_BLUE, graphic);
+}
- FadeSounds();
- GetPlayerConfig();
- LoadLevel(level_nr);
+static void drawCursor(int ypos, int color)
+{
+ drawCursorExt(0, ypos, color, 0);
+}
- ClearWindow();
- DrawHeadline();
- DrawText(SX+32, SY+64, "Name:",FS_BIG,FC_GREEN);
- DrawText(SX+192,SY+64, local_player->alias_name,FS_BIG,FC_RED);
- DrawText(SX+32, SY+96, "Level:",FS_BIG,FC_GREEN);
- DrawText(SX+352,SY+96, int2str(level_nr,3),FS_BIG,
- (level_nr<leveldir[leveldir_nr].levels ? FC_RED : FC_YELLOW));
- DrawText(SX+32, SY+128,"Hall Of Fame",FS_BIG,FC_GREEN);
- DrawText(SX+32, SY+160,"Level Creator",FS_BIG,FC_GREEN);
- DrawText(SY+32, SY+192,"Info Screen",FS_BIG,FC_GREEN);
- DrawText(SX+32, SY+224,"Start Game",FS_BIG,FC_GREEN);
- DrawText(SX+32, SY+256,"Setup",FS_BIG,FC_GREEN);
- DrawText(SX+32, SY+288,"Quit",FS_BIG,FC_GREEN);
-
- DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS);
-
- for(i=2;i<10;i++)
- DrawGraphic(0,i,GFX_KUGEL_BLAU);
- DrawGraphic(10,3,GFX_PFEIL_L);
- DrawGraphic(14,3,GFX_PFEIL_R);
-
- DrawText(SX+40+16,SY+326,"A Game by Artsoft Entertainment",FS_SMALL,FC_BLUE);
- DrawText(SX+40+16,SY+344,"Graphics: Deluxe Paint IV Amiga",
- FS_SMALL,FC_BLUE);
- DrawText(SX+60+16,SY+362,"Sounds: AudioMaster IV Amiga",
- FS_SMALL,FC_BLUE);
+static void drawCursorXY(int xpos, int ypos, int graphic)
+{
+ drawCursorExt(xpos, ypos, -1, graphic);
+}
- FadeToFront();
- InitAnimation();
- HandleMainMenu(0,0,0,0,MB_MENU_INITIALIZE);
+static void drawChooseTreeCursor(int ypos, int color)
+{
+ int last_game_status = game_status; /* save current game status */
- TapeStop();
- if (TAPE_IS_EMPTY(tape))
- LoadLevelTape(level_nr);
- DrawCompleteVideoDisplay();
+ /* force LEVELS draw offset on artwork setup screen */
+ game_status = GAME_MODE_LEVELS;
- OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
+ drawCursorExt(0, ypos, color, 0);
- ClearEventQueue();
- XAutoRepeatOn(display);
+ game_status = last_game_status; /* restore current game status */
}
-void HandleMainMenu(int mx, int my, int dx, int dy, int button)
+void DrawHeadline()
{
- static int choice = 3;
- static int redraw = TRUE;
- int x = (mx+32-SX)/32, y = (my+32-SY)/32;
+ DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
+ DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
+}
- if (redraw || button == MB_MENU_INITIALIZE)
+static void ToggleFullscreenIfNeeded()
+{
+ if (setup.fullscreen != video.fullscreen_enabled)
{
- DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
- redraw = FALSE;
+ /* save old door content */
+ BlitBitmap(backbuffer, bitmap_db_door,
+ DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+
+ /* toggle fullscreen */
+ ChangeVideoModeIfNeeded(setup.fullscreen);
+ setup.fullscreen = video.fullscreen_enabled;
+
+ /* redraw background to newly created backbuffer */
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
+ 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
+
+ /* restore old door content */
+ BlitBitmap(bitmap_db_door, backbuffer,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
+
+ redraw_mask = REDRAW_ALL;
}
+}
- if (button == MB_MENU_INITIALIZE)
+static int getLastLevelButtonPos()
+{
+ return 10;
+}
+
+static int getCurrentLevelTextPos()
+{
+ return (getLastLevelButtonPos() + 1);
+}
+
+static int getNextLevelButtonPos()
+{
+ return getLastLevelButtonPos() + 3 + 1;
+}
+
+static int getLevelRangeTextPos()
+{
+ return getNextLevelButtonPos() + 1;
+}
+
+void DrawTitleScreenImage(int nr)
+{
+ int graphic = IMG_TITLESCREEN_1 + nr;
+ Bitmap *bitmap = graphic_info[graphic].bitmap;
+ int width = graphic_info[graphic].src_image_width;
+ int height = graphic_info[graphic].src_image_height;
+ int src_x = 0, src_y = 0;
+ int dst_x, dst_y;
+
+ if (bitmap == NULL)
return;
- if (dx || dy)
+ if (width > WIN_XSIZE)
{
- if (dx && choice==4)
- {
- x = (dx<0 ? 11 : 15);
- y = 4;
- }
- else if (dy)
- {
- x = 1;
- y = choice+dy;
- }
- else
- x = y = 0;
-
- if (y<3)
- y = 3;
- else if (y>10)
- y = 10;
+ /* image width too large for window => center image horizontally */
+ src_x = (width - WIN_XSIZE) / 2;
+ width = WIN_XSIZE;
}
- if (!mx && !my && !dx && !dy)
+ if (height > WIN_YSIZE)
{
- x = 1;
- y = choice;
+ /* image height too large for window => center image vertically */
+ src_y = (height - WIN_YSIZE) / 2;
+ height = WIN_YSIZE;
}
- if (y==4 && ((x==11 && level_nr>0) ||
- (x==15 && level_nr<leveldir[leveldir_nr].levels)) &&
- button)
- {
- static long level_delay = 0;
- int step = (button==1 ? 1 : button==2 ? 5 : 10);
- int new_level_nr, old_level_nr = level_nr;
+ dst_x = (WIN_XSIZE - width) / 2;
+ dst_y = (WIN_YSIZE - height) / 2;
- new_level_nr = level_nr + (x==11 ? -step : +step);
- if (new_level_nr<0)
- new_level_nr = 0;
- if (new_level_nr>leveldir[leveldir_nr].levels-1)
- new_level_nr = leveldir[leveldir_nr].levels-1;
+ ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
- if (old_level_nr==new_level_nr || !DelayReached(&level_delay,150))
- goto out;
+ if (DrawingOnBackground(dst_x, dst_y))
+ BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
+ else
+ BlitBitmap(bitmap, drawto, src_x, src_y, width, height, dst_x, dst_y);
- level_nr = new_level_nr;
+ redraw_mask = REDRAW_ALL;
+}
- if (level_nr > local_player->handicap)
- level_nr = local_player->handicap;
+void DrawTitleScreen()
+{
+ KeyboardAutoRepeatOff();
- DrawTextExt(drawto,gc,SX+352,SY+96, int2str(level_nr,3), FS_BIG,FC_RED);
- DrawTextExt(window,gc,SX+352,SY+96, int2str(level_nr,3), FS_BIG,FC_RED);
+ SetMainBackgroundImage(IMG_BACKGROUND_TITLE);
- LoadLevel(level_nr);
- DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS);
+ HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
- TapeErase();
- LoadLevelTape(level_nr);
- DrawCompleteVideoDisplay();
+ StopAnimation();
+}
- /* needed because DrawMicroLevel() takes some time */
- BackToFront();
- XSync(display,FALSE);
- DelayReached(&level_delay,0); /* reset delay counter */
- }
- else if (x==1 && y>=3 && y<=10)
- {
- if (button)
- {
- if (y!=choice)
- {
- DrawGraphic(0,y-1,GFX_KUGEL_ROT);
- DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
- }
- choice = y;
- }
- else
- {
- if (y==3)
- {
- game_status = TYPENAME;
- HandleTypeName(strlen(local_player->alias_name),0);
- }
- else if (y==4)
- {
- if (num_leveldirs)
- {
- game_status = CHOOSELEVEL;
- SavePlayerInfo(PLAYER_LEVEL);
- DrawChooseLevel();
- }
- }
- else if (y==5)
- {
- game_status = HALLOFFAME;
- DrawHallOfFame(-1);
- }
- else if (y==6)
- {
- game_status = LEVELED;
- if (leveldir[leveldir_nr].readonly)
- Request("This level is read only !",REQ_CONFIRM);
- DrawLevelEd();
- }
- else if (y==7)
- {
- game_status = HELPSCREEN;
- DrawHelpScreen();
- }
- else if (y==8)
- {
- if (setup.autorecord_on)
- TapeStartRecording();
+static void DrawMainMenuExt(int fade_delay)
+{
+ static LevelDirTree *leveldir_last_valid = NULL;
+ boolean levelset_has_changed = FALSE;
+ char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
+#if 1
+ char *level_text = "Levelset";
+#else
+ char *level_text = "Level:";
+#endif
+ int name_width, level_width;
+ int i;
- if (options.network)
- SendToServer_StartPlaying();
- else
- {
- game_status = PLAYING;
- InitGame();
- }
- }
- else if (y==9)
- {
- game_status = SETUP;
- DrawSetupScreen();
- }
- else if (y==10)
- {
- SavePlayerInfo(PLAYER_LEVEL);
- if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
- game_status = EXITGAME;
- }
+ UnmapAllGadgets();
+ FadeSoundsAndMusic();
- if (!button)
- redraw = TRUE;
- }
- }
- BackToFront();
+ KeyboardAutoRepeatOn();
+ ActivateJoystick();
- out:
+ SetDrawDeactivationMask(REDRAW_NONE);
+ SetDrawBackgroundMask(REDRAW_FIELD);
- if (game_status==MAINMENU)
- DoAnimation();
-}
+ audio.sound_deactivated = FALSE;
-#define MAX_HELPSCREEN_ELS 10
-#define HA_NEXT -999
-#define HA_END -1000
-
-static long helpscreen_state;
-static int helpscreen_step[MAX_HELPSCREEN_ELS];
-static int helpscreen_frame[MAX_HELPSCREEN_ELS];
-static int helpscreen_delay[MAX_HELPSCREEN_ELS];
-static int helpscreen_action[] =
-{
- GFX_SPIELER1_DOWN,4,2,
- GFX_SPIELER1_UP,4,2,
- GFX_SPIELER1_LEFT,4,2,
- GFX_SPIELER1_RIGHT,4,2,
- GFX_SPIELER1_PUSH_LEFT,4,2,
- GFX_SPIELER1_PUSH_RIGHT,4,2, HA_NEXT,
- GFX_ERDREICH,1,100, HA_NEXT,
- GFX_LEERRAUM,1,100, HA_NEXT,
- GFX_MORAST_LEER,1,100, HA_NEXT,
- GFX_BETON,1,100, HA_NEXT,
- GFX_MAUERWERK,1,100, HA_NEXT,
- GFX_MAUER_R1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
- GFX_MAUER_L1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10, HA_NEXT,
- GFX_UNSICHTBAR,1,100, HA_NEXT,
- GFX_FELSBODEN,1,100, HA_NEXT,
- GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4, HA_NEXT,
- GFX_EDELSTEIN,2,5, HA_NEXT,
- GFX_DIAMANT,2,5, HA_NEXT,
- GFX_EDELSTEIN_BD,2,5, HA_NEXT,
- GFX_EDELSTEIN_GELB,2,5, GFX_EDELSTEIN_ROT,2,5,
- GFX_EDELSTEIN_LILA,2,5, HA_NEXT,
- GFX_FELSBROCKEN,4,5, HA_NEXT,
- GFX_BOMBE,1,50, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
- GFX_KOKOSNUSS,1,50, GFX_CRACKINGNUT,3,1, GFX_EDELSTEIN,1,10, HA_NEXT,
- GFX_ERZ_EDEL,1,50, GFX_EXPLOSION,8,1, GFX_EDELSTEIN,1,10, HA_NEXT,
- GFX_ERZ_DIAM,1,50, GFX_EXPLOSION,8,1, GFX_DIAMANT,1,10, HA_NEXT,
- GFX_ERZ_EDEL_BD,1,50, GFX_EXPLOSION,8,1,GFX_EDELSTEIN_BD,1,10,HA_NEXT,
- GFX_ERZ_EDEL_GELB,1,50, GFX_EXPLOSION,8,1,
- GFX_EDELSTEIN_GELB,1,10, GFX_ERZ_EDEL_ROT,1,50,
- GFX_EXPLOSION,8,1, GFX_EDELSTEIN_ROT,1,10,
- GFX_ERZ_EDEL_LILA,1,50, GFX_EXPLOSION,8,1,
- GFX_EDELSTEIN_LILA,1,10, HA_NEXT,
- GFX_GEBLUBBER,4,4, HA_NEXT,
- GFX_SCHLUESSEL1,4,25, HA_NEXT,
- GFX_PFORTE1,4,25, HA_NEXT,
- GFX_PFORTE1X,4,25, HA_NEXT,
- GFX_DYNAMIT_AUS,1,100, HA_NEXT,
- GFX_DYNAMIT,7,6, GFX_EXPLOSION,8,1, GFX_LEERRAUM,1,10, HA_NEXT,
- GFX_DYNABOMB+0,4,3, GFX_DYNABOMB+3,1,3, GFX_DYNABOMB+2,1,3,
- GFX_DYNABOMB+1,1,3, GFX_DYNABOMB+0,1,3, GFX_EXPLOSION,8,1,
- GFX_LEERRAUM,1,10, HA_NEXT,
- GFX_DYNABOMB_NR,1,100, HA_NEXT,
- GFX_DYNABOMB_SZ,1,100, HA_NEXT,
- GFX_FLIEGER+4,1,3, GFX_FLIEGER+0,1,3, GFX_FLIEGER+4,1,3,
- GFX_FLIEGER+5,1,3, GFX_FLIEGER+1,1,3, GFX_FLIEGER+5,1,3,
- GFX_FLIEGER+6,1,3, GFX_FLIEGER+2,1,3, GFX_FLIEGER+6,1,3,
- GFX_FLIEGER+7,1,3, GFX_FLIEGER+3,1,3, GFX_FLIEGER+7,1,3, HA_NEXT,
- GFX_KAEFER+4,1,1, GFX_KAEFER+0,1,1, GFX_KAEFER+4,1,1,
- GFX_KAEFER+5,1,1, GFX_KAEFER+1,1,1, GFX_KAEFER+5,1,1,
- GFX_KAEFER+6,1,1, GFX_KAEFER+2,1,1, GFX_KAEFER+6,1,1,
- GFX_KAEFER+7,1,1, GFX_KAEFER+3,1,1, GFX_KAEFER+7,1,1, HA_NEXT,
- GFX_BUTTERFLY,2,2, HA_NEXT,
- GFX_FIREFLY,2,2, HA_NEXT,
- GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3,
- GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3,
- GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3,
- GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3, HA_NEXT,
- GFX_MAMPFER+0,4,1, GFX_MAMPFER+3,1,1, GFX_MAMPFER+2,1,1,
- GFX_MAMPFER+1,1,1, GFX_MAMPFER+0,1,1, HA_NEXT,
- GFX_MAMPFER2+0,4,1, GFX_MAMPFER2+3,1,1, GFX_MAMPFER2+2,1,1,
- GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1, HA_NEXT,
- GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1,
- GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1, HA_NEXT,
- GFX_MAULWURF_DOWN,4,2,
- GFX_MAULWURF_UP,4,2,
- GFX_MAULWURF_LEFT,4,2,
- GFX_MAULWURF_RIGHT,4,2, HA_NEXT,
- GFX_PINGUIN_DOWN,4,2,
- GFX_PINGUIN_UP,4,2,
- GFX_PINGUIN_LEFT,4,2,
- GFX_PINGUIN_RIGHT,4,2, HA_NEXT,
- GFX_SCHWEIN_DOWN,4,2,
- GFX_SCHWEIN_UP,4,2,
- GFX_SCHWEIN_LEFT,4,2,
- GFX_SCHWEIN_RIGHT,4,2, HA_NEXT,
- GFX_DRACHE_DOWN,4,2,
- GFX_DRACHE_UP,4,2,
- GFX_DRACHE_LEFT,4,2,
- GFX_DRACHE_RIGHT,4,2, HA_NEXT,
- GFX_SONDE_START,8,1, HA_NEXT,
- GFX_ABLENK,4,1, HA_NEXT,
- GFX_BIRNE_AUS,1,25, GFX_BIRNE_EIN,1,25, HA_NEXT,
- GFX_ZEIT_VOLL,1,25, GFX_ZEIT_LEER,1,25, HA_NEXT,
- GFX_TROPFEN,1,25, GFX_AMOEBING,4,1, GFX_AMOEBE_LEBT,1,10, HA_NEXT,
- GFX_AMOEBE_TOT+2,2,50, GFX_AMOEBE_TOT,2,50, HA_NEXT,
- GFX_AMOEBE_LEBT,4,40, HA_NEXT,
- GFX_AMOEBE_LEBT,1,10, GFX_AMOEBING,4,2, HA_NEXT,
- GFX_AMOEBE_LEBT,1,25, GFX_AMOEBE_TOT,1,25, GFX_EXPLOSION,8,1,
- GFX_DIAMANT,1,10, HA_NEXT,
- GFX_LIFE,1,100, HA_NEXT,
- GFX_LIFE_ASYNC,1,100, HA_NEXT,
- GFX_SIEB_LEER,4,2, HA_NEXT,
- GFX_SIEB2_LEER,4,2, HA_NEXT,
- GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
- GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
- GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
- GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
- GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
- HA_END
-};
-static char *helpscreen_eltext[][2] =
-{
- {"THE HERO:", "(Is _this_ guy good old Rockford?)"},
- {"Normal sand:", "You can dig through it"},
- {"Empty field:", "You can walk through it"},
- {"Quicksand: You cannot pass it,", "but rocks can fall though it"},
- {"Massive Wall:", "Nothing can go through it"},
- {"Normal Wall: You can't go through", "it, but you can bomb it away"},
- {"Growing Wall: Grows to the left or", "right if there is an empty field"},
- {"Invisible Wall: Behaves like normal","wall, but is invisible"},
- {"Old Wall: Like normal wall, but", "some things can fall down from it"},
- {"Letter Wall: Looks like a letter,", "behaves like a normal wall"},
- {"Emerald: You must collect enough of","them to finish a level"},
- {"Diamond: Counts as 3 emeralds, but", "can be destroyed by rocks"},
- {"Diamond (BD style): Counts like one","emerald and behaves a bit different"},
- {"Colorful Gems:", "Seem to behave like Emeralds"},
- {"Rock: Smashes several things;", "Can be moved by the player"},
- {"Bomb: You can move it, but be", "careful when dropping it"},
- {"Nut: Throw a rock on it to open it;","Each nut contains an emerald"},
- {"Wall with an emerald inside:", "Bomb the wall away to get it"},
- {"Wall with a diamond inside:", "Bomb the wall away to get it"},
- {"Wall with BD style diamond inside:", "Bomb the wall away to get it"},
- {"Wall with colorful gem inside:", "Bomb the wall away to get it"},
- {"Acid: Things that fall in are gone", "forever (including our hero)"},
- {"Key: Opens the door that has the", "same color (red/yellow/green/blue)"},
- {"Door: Can be opened by the key", "with the same color"},
- {"Door: You have to find out the", "right color of the key for it"},
- {"Dynamite: Collect it and use it to", "destroy walls or kill enemies"},
- {"Dynamite: This one explodes after", "a few seconds"},
- {"Dyna Bomb: Explodes in 4 directions","with variable explosion size"},
- {"Dyna Bomb: Increases the number of", "dyna bombs available at a time"},
- {"Dyna Bomb: Increases the size of", "explosion of dyna bombs"},
- {"Spaceship: Moves at the left side", "of walls; don't touch it!"},
- {"Bug: Moves at the right side", "of walls; don't touch it!"},
- {"Butterfly: Moves at the right side", "of walls; don't touch it!"},
- {"Firefly: Moves at the left side", "of walls; don't touch it!"},
- {"Pacman: Eats the amoeba and you,", "if you're not careful"},
- {"Cruncher: Eats diamonds and you,", "if you're not careful"},
- {"Cruncher (BD style):", "Eats almost everything"},
- {"Robot: Tries to kill the player", ""},
- {"The mole: You must guide him savely","to the exit; he will follow you"},
- {"The penguin: Guide him to the exit,","but keep him away from monsters!"},
- {"The Pig: Harmless, but eats all", "gems it can get"},
- {"The Dragon: Breathes fire,", "especially to some monsters"},
- {"Sonde: Follows you everywhere;", "harmless, but may block your way"},
- {"Magic Wheel: Touch it to get rid of","the robots for some seconds"},
- {"Light Bulb: All of them must be", "switched on to finish a level"},
- {"Extra Time Orb: Adds some seconds", "to the time available for the level"},
- {"Amoeba Drop: Grows to an amoeba on", "the ground - don't touch it"},
- {"Dead Amoeba: Does not grow, but", "can still kill bugs and spaceships"},
- {"Normal Amoeba: Grows through empty", "fields, sand and quicksand"},
- {"Dropping Amoeba: This one makes", "drops that grow to a new amoeba"},
- {"Living Amoeba (BD style): Contains", "other element, when surrounded"},
- {"Game Of Life: Behaves like the well","known 'Game Of Life' (2333 style)"},
- {"Biomaze: A bit like the 'Game Of", "Life', but builds crazy mazes"},
- {"Magic Wall: Changes rocks, emeralds","and diamonds when they pass it"},
- {"Magic Wall (BD style):", "Changes rocks and BD style diamonds"},
- {"Exit door: Opens if you have enough","emeralds to finish the level"},
- {"Open exit door: Enter here to leave","the level and exit the actual game"},
-};
-static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *));
+#if 1
+ GetPlayerConfig();
+#endif
-static char *helpscreen_music[][3] =
-{
- { "Alchemy", "Ian Boddy", "Drive" },
- { "The Chase", "Propaganda", "A Secret Wish" },
- { "Network 23", "Tangerine Dream", "Exit" },
- { "Czardasz", "Robert Pieculewicz", "Czardasz" },
- { "21st Century Common Man", "Tangerine Dream", "Tyger" },
- { "Voyager", "The Alan Parsons Project","Pyramid" },
- { "Twilight Painter", "Tangerine Dream", "Heartbreakers" }
-};
-static int helpscreen_musicpos;
+ /* needed if last screen was the playing screen, invoked from level editor */
+ if (level_editor_test_game)
+ {
+ game_status = GAME_MODE_EDITOR;
+ DrawLevelEd();
-void DrawHelpScreenElAction(int start)
-{
- int i = 0, j = 0;
- int frame, graphic;
- int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4;
+ return;
+ }
- while(helpscreen_action[j] != HA_END)
- {
- if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els)
- break;
- else if (i<start || helpscreen_delay[i-start])
- {
- if (i>=start && helpscreen_delay[i-start])
- helpscreen_delay[i-start]--;
+ /* needed if last screen was the editor screen */
+ UndrawSpecialEditorDoor();
- while(helpscreen_action[j] != HA_NEXT)
- j++;
- j++;
- i++;
- continue;
- }
+ /* needed if last screen was the setup screen and fullscreen state changed */
+ ToggleFullscreenIfNeeded();
- j += 3*helpscreen_step[i-start];
- graphic = helpscreen_action[j++];
+ /* leveldir_current may be invalid (level group, parent link) */
+ if (!validLevelSeries(leveldir_current))
+ leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
- if (helpscreen_frame[i-start])
- {
- frame = helpscreen_action[j++] - helpscreen_frame[i-start];
- helpscreen_frame[i-start]--;
- }
- else
- {
- frame = 0;
- helpscreen_frame[i-start] = helpscreen_action[j++]-1;
- }
+ if (leveldir_current != leveldir_last_valid)
+ levelset_has_changed = TRUE;
- helpscreen_delay[i-start] = helpscreen_action[j++] - 1;
+ /* store valid level series information */
+ leveldir_last_valid = leveldir_current;
- if (helpscreen_action[j] == HA_NEXT)
- {
- if (!helpscreen_frame[i-start])
- helpscreen_step[i-start] = 0;
- }
- else
- {
- if (!helpscreen_frame[i-start])
- helpscreen_step[i-start]++;
- while(helpscreen_action[j] != HA_NEXT)
- j++;
- }
- j++;
+ /* needed if last screen (level choice) changed graphics, sounds or music */
+ ReloadCustomArtwork(0);
- DrawGraphicExt(drawto, gc, xstart, ystart+(i-start)*ystep, graphic+frame);
- i++;
- }
+#ifdef TARGET_SDL
+ SetDrawtoField(DRAW_BACKBUFFER);
+#endif
- for(i=2;i<16;i++)
+ if (setup.show_titlescreen &&
+ levelset_has_changed &&
+ graphic_info[IMG_TITLESCREEN_1].bitmap != NULL)
{
- MarkTileDirty(0,i);
- MarkTileDirty(1,i);
+ game_status = GAME_MODE_TITLE;
+ DrawTitleScreen();
+
+ return;
}
-}
-void DrawHelpScreenElText(int start)
-{
- int i;
- int xstart = SX+56, ystart = SY+65+2*32, ystep = TILEY+4;
- char text[FULL_SXSIZE/FONT2_XSIZE+10];
+#if 0
+ /* map gadgets for main menu screen */
+ MapTapeButtons();
+#endif
+
+ /* level_nr may have been set to value over handicap with level editor */
+ if (setup.handicap && level_nr > leveldir_current->handicap_level)
+ level_nr = leveldir_current->handicap_level;
+
+#if 0
+ GetPlayerConfig();
+#endif
+ LoadLevel(level_nr);
+ SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
ClearWindow();
+
DrawHeadline();
- sprintf(text,"The game elements:");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100,
- text,FS_SMALL,FC_GREEN);
+ DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 3 * 32, level_text, FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 5 * 32, "Level Creator", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 6 * 32, "Info Screen", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 7 * 32, "Start Game", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 8 * 32, "Setup", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 9 * 32, "Quit", FONT_MENU_1);
+
+ /* calculated after (possible) reload of custom artwork */
+ name_width = getTextWidth(name_text, FONT_MENU_1);
+#if 1
+ level_width = 9 * 32;
+#else
+#if 1
+ level_width = 9 * getFontWidth(FONT_MENU_1);
+#else
+ level_width = getTextWidth(level_text, FONT_MENU_1);
+#endif
+#endif
+
+ DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
+ FONT_INPUT_1);
+
+#if 1
+ DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32,
+ int2str(level_nr, 3), FONT_VALUE_1);
+#else
+#if 1
+ DrawText(mSX + level_width + 2 * 32, mSY + 3 * 32, int2str(level_nr, 3),
+ FONT_VALUE_1);
+#else
+ DrawText(mSX + level_width + 5 * 32, mSY + 3 * 32, int2str(level_nr, 3),
+ FONT_VALUE_1);
+#endif
+#endif
+
+ DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
- for(i=start;i<start+MAX_HELPSCREEN_ELS && i<num_helpscreen_els;i++)
+#if 1
+
+#if 1
{
- DrawText(xstart,ystart+(i-start)*ystep+(*helpscreen_eltext[i][1] ? 0 : 8),
- helpscreen_eltext[i][0],FS_SMALL,FC_YELLOW);
- DrawText(xstart,ystart+(i-start)*ystep+16,
- helpscreen_eltext[i][1],FS_SMALL,FC_YELLOW);
- }
+ int text_height = getFontHeight(FONT_TEXT_3);
+#if 1
+ int xpos = getLevelRangeTextPos() * 32;
+#else
+ int xpos = level_width + 6 * 32;
+#endif
+ int ypos2 = -SY + 3 * 32 + 16;
+ int ypos1 = ypos2 - text_height;
- sprintf(text,"Press any key or button for next page");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+SYSIZE-20,
- text,FS_SMALL,FC_BLUE);
-}
+ DrawTextF(mSX + xpos, mSY + ypos1, FONT_TEXT_3,
+ "%03d", leveldir_current->first_level);
+ DrawTextF(mSX + xpos, mSY + ypos2, FONT_TEXT_3,
+ "%03d", leveldir_current->last_level);
+ }
+#else
+ DrawTextF(mSX + level_width + 6 * 32, mSY + 3 * 32 + 1, FONT_TEXT_3,
+ "%d", leveldir_current->levels);
+#endif
-void DrawHelpScreenMusicText(int num)
-{
- int ystart = 150, ystep = 30;
- char text[FULL_SXSIZE/FONT2_XSIZE+10];
+#else
+ DrawTextF(mSX + 32 + level_width - 2, mSY + 3 * 32 + 1, FONT_TEXT_3, "%d-%d",
+ leveldir_current->first_level, leveldir_current->last_level);
+#endif
- FadeSounds();
- ClearWindow();
- DrawHeadline();
+#if 0
+ if (leveldir_current->readonly)
+ {
+ DrawTextS(mSX + level_width + 9 * 32 - 2,
+ mSY + 3 * 32 + 1 - 7, FONT_TEXT_3, "READ");
+ DrawTextS(mSX + level_width + 9 * 32 - 2,
+ mSY + 3 * 32 + 1 + 7, FONT_TEXT_3, "ONLY");
+ }
+#endif
- sprintf(text,"The game background music loops:");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100,
- text,FS_SMALL,FC_GREEN);
-
- sprintf(text,"Excerpt from");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+0*ystep,
- text,FS_SMALL,FC_YELLOW);
- sprintf(text,"%c%s%c",'\"',helpscreen_music[num][0],'\"');
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+1*ystep,
- text,FS_SMALL,FC_RED);
- sprintf(text,"by");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+2*ystep,
- text,FS_SMALL,FC_YELLOW);
- sprintf(text,"%s",helpscreen_music[num][1]);
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+3*ystep,
- text,FS_SMALL,FC_RED);
- sprintf(text,"from the album");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep,
- text,FS_SMALL,FC_YELLOW);
- sprintf(text,"%c%s%c",'\"',helpscreen_music[num][2],'\"');
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+5*ystep,
- text,FS_SMALL,FC_RED);
-
- sprintf(text,"Press any key or button for next page");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+SYSIZE-20,
- text,FS_SMALL,FC_BLUE);
-
- PlaySoundLoop(background_loop[num]);
-}
-
-void DrawHelpScreenCreditsText()
-{
- int ystart = 150, ystep = 30;
- char text[FULL_SXSIZE/FONT2_XSIZE+10];
+ for (i = 0; i < 8; i++)
+ initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
+ IMG_MENU_BUTTON));
- FadeSounds();
- ClearWindow();
- DrawHeadline();
+#if 0
- sprintf(text,"Program information:");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+100,
- text,FS_SMALL,FC_GREEN);
-
- sprintf(text,"This game is Freeware!");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+0*ystep,
- text,FS_SMALL,FC_YELLOW);
- sprintf(text,"If you like it, send e-mail to:");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+1*ystep,
- text,FS_SMALL,FC_YELLOW);
- sprintf(text,"aeglos@valinor.owl.de");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+2*ystep,
- text,FS_SMALL,FC_RED);
- sprintf(text,"or SnailMail to:");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+3*ystep,
- text,FS_SMALL,FC_YELLOW);
- sprintf(text,"Holger Schemel");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep,
- text,FS_SMALL,FC_RED);
- sprintf(text,"Sennehof 28");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep+20,
- text,FS_SMALL,FC_RED);
- sprintf(text,"33659 Bielefeld");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep+40,
- text,FS_SMALL,FC_RED);
- sprintf(text,"Germany");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+4*ystep+60,
- text,FS_SMALL,FC_RED);
-
- sprintf(text,"If you have created new levels,");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+7*ystep,
- text,FS_SMALL,FC_YELLOW);
- sprintf(text,"send them to me to include them!");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+8*ystep,
- text,FS_SMALL,FC_YELLOW);
- sprintf(text,":-)");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+ystart+9*ystep,
- text,FS_SMALL,FC_YELLOW);
-
- sprintf(text,"Press any key or button for main menu");
- DrawText(SX+(SXSIZE-strlen(text)*FONT2_XSIZE)/2,SY+SYSIZE-20,
- text,FS_SMALL,FC_BLUE);
-}
-
-void DrawHelpScreen()
-{
- int i;
+#if 1
+ drawCursorXY(getLastLevelButtonPos(), 1, IMG_MENU_BUTTON_LAST_LEVEL);
+ drawCursorXY(getNextLevelButtonPos(), 1, IMG_MENU_BUTTON_NEXT_LEVEL);
+#else
+#if 1
+ drawCursorXY(level_width / 32 + 1, 1, IMG_MENU_BUTTON_LEFT);
+ drawCursorXY(level_width / 32 + 5, 1, IMG_MENU_BUTTON_RIGHT);
+#else
+ drawCursorXY(level_width / 32 + 4, 1, IMG_MENU_BUTTON_LEFT);
+ drawCursorXY(level_width / 32 + 8, 1, IMG_MENU_BUTTON_RIGHT);
+#endif
+#endif
- CloseDoor(DOOR_CLOSE_2);
+#endif
- for(i=0;i<MAX_HELPSCREEN_ELS;i++)
- helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
- helpscreen_musicpos = 0;
- helpscreen_state = 0;
- DrawHelpScreenElText(0);
- DrawHelpScreenElAction(0);
+ DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment");
+#if 0
FadeToFront();
+#endif
+#if 0
+ InitAnimation();
+#endif
+
+ HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
+
+ TapeStop();
+ if (TAPE_IS_EMPTY(tape))
+ LoadTape(level_nr);
+ DrawCompleteVideoDisplay();
+
+ PlayMenuSound();
+ PlayMenuMusic();
+
+#if 0
+#if 1
+ OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
+#else
+ if (fade_delay > 0)
+ OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+ else
+ OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
+#endif
+#endif
+
+#if 0
+ InitAnimation();
+#endif
+
+#if 1
+ /* create gadgets for main menu screen */
+ FreeScreenGadgets();
+ CreateScreenGadgets();
+
+ /* map gadgets for main menu screen */
+ MapTapeButtons();
+ MapScreenMenuGadgets(SCREEN_MASK_MAIN);
+#endif
+
+#if 1
+#if 1
+ FadeIn(fade_delay);
+#else
+ BackToFront();
+#endif
+#endif
+
+#if 1
InitAnimation();
- PlaySoundLoop(SND_RHYTHMLOOP);
+#endif
+
+#if 1
+ OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
+#endif
}
-void HandleHelpScreen(int button)
+void DrawMainMenu()
{
- static long hs_delay = 0;
- int num_helpscreen_els_pages =
- (num_helpscreen_els + MAX_HELPSCREEN_ELS-1) / MAX_HELPSCREEN_ELS;
- int button_released = !button;
- int i;
+ DrawMainMenuExt(0);
+}
- if (button_released)
+#if 0
+static void gotoTopLevelDir()
+{
+ /* move upwards to top level directory */
+ while (leveldir_current->node_parent)
{
- if (helpscreen_state<num_helpscreen_els_pages-1)
- {
- for(i=0;i<MAX_HELPSCREEN_ELS;i++)
- helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
- helpscreen_state++;
- DrawHelpScreenElText(helpscreen_state*MAX_HELPSCREEN_ELS);
- DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
- }
- else if (helpscreen_state<num_helpscreen_els_pages+num_bg_loops-1)
- {
- helpscreen_state++;
- DrawHelpScreenMusicText(helpscreen_state-num_helpscreen_els_pages);
- }
- else if (helpscreen_state==num_helpscreen_els_pages+num_bg_loops-1)
+ /* write a "path" into level tree for easy navigation to last level */
+ if (leveldir_current->node_parent->node_group->cl_first == -1)
{
- helpscreen_state++;
- DrawHelpScreenCreditsText();
+ int num_leveldirs = numTreeInfoInGroup(leveldir_current);
+ int leveldir_pos = posTreeInfo(leveldir_current);
+ int num_page_entries;
+ int cl_first, cl_cursor;
+
+ if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
+ num_page_entries = num_leveldirs;
+ else
+ num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
+
+ cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
+ cl_cursor = leveldir_pos - cl_first;
+
+ leveldir_current->node_parent->node_group->cl_first = cl_first;
+ leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
}
- else
- {
- FadeSounds();
- DrawMainMenu();
- game_status = MAINMENU;
+
+ leveldir_current = leveldir_current->node_parent;
+ }
+}
+#endif
+
+void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
+{
+ static int title_nr = 0;
+ boolean return_to_main_menu = FALSE;
+ boolean use_fading_main_menu = TRUE;
+ boolean use_cross_fading = TRUE;
+ int fade_delay = 500;
+ int post_delay = fade_delay / 2;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ int last_game_status = game_status; /* save current game status */
+ title_nr = 0;
+
+ if (game_status == GAME_MODE_INFO)
+ {
+ if (graphic_info[IMG_TITLESCREEN_1].bitmap == NULL)
+ {
+ DrawInfoScreen_NotAvailable("Title screen information:",
+ "No title screen for this level set.");
+
+ return;
+ }
+
+ FadeSoundsAndMusic();
+
+ FadeOut(fade_delay, post_delay);
+ }
+
+ /* force TITLE music on title info screen */
+ game_status = GAME_MODE_TITLE;
+
+ PlayMenuSound();
+ PlayMenuMusic();
+
+ game_status = last_game_status; /* restore current game status */
+
+ DrawTitleScreenImage(title_nr);
+
+ FadeIn(fade_delay);
+
+ return;
+ }
+ else if (button == MB_MENU_LEAVE)
+ {
+ return_to_main_menu = TRUE;
+ use_fading_main_menu = FALSE;
+ }
+ else if (button == MB_MENU_CHOICE)
+ {
+ if (game_status == GAME_MODE_INFO &&
+ graphic_info[IMG_TITLESCREEN_1].bitmap == NULL)
+ {
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+
+ title_nr++;
+
+ if (!use_cross_fading)
+ FadeOut(fade_delay, post_delay);
+
+ if (title_nr < MAX_NUM_TITLE_SCREENS &&
+ graphic_info[IMG_TITLESCREEN_1 + title_nr].bitmap != NULL)
+ {
+ Bitmap *drawto_last = drawto;
+
+ if (use_cross_fading)
+ drawto = bitmap_db_title;
+
+ DrawTitleScreenImage(title_nr);
+
+ drawto = drawto_last;
+
+ if (use_cross_fading)
+ FadeCross(fade_delay);
+ else
+ FadeIn(fade_delay);
+ }
+ else
+ {
+ FadeSoundsAndMusic();
+
+ FadeOut(fade_delay, post_delay);
+
+ return_to_main_menu = TRUE;
+ }
+ }
+
+ if (return_to_main_menu)
+ {
+ int menu_fade_delay = (use_fading_main_menu ? fade_delay : 0);
+
+ RedrawBackground();
+
+ if (game_status == GAME_MODE_INFO)
+ {
+ OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreenExt(menu_fade_delay);
+ }
+ else /* default: return to main menu */
+ {
+ OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
+ game_status = GAME_MODE_MAIN;
+ DrawMainMenuExt(menu_fade_delay);
+ }
+ }
+}
+
+void HandleMainMenu_SelectLevel(int step, int direction)
+{
+ int old_level_nr = level_nr;
+ int new_level_nr;
+
+ new_level_nr = old_level_nr + step * direction;
+ if (new_level_nr < leveldir_current->first_level)
+ new_level_nr = leveldir_current->first_level;
+ if (new_level_nr > leveldir_current->last_level)
+ new_level_nr = leveldir_current->last_level;
+
+ if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
+ {
+ /* skipping levels is only allowed when trying to skip single level */
+ if (setup.skip_levels && step == 1 &&
+ Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
+ {
+ leveldir_current->handicap_level++;
+ SaveLevelSetup_SeriesInfo();
+ }
+
+ new_level_nr = leveldir_current->handicap_level;
+ }
+
+ if (new_level_nr != old_level_nr)
+ {
+ level_nr = new_level_nr;
+
+ DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
+
+ LoadLevel(level_nr);
+ DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
+
+ TapeErase();
+ LoadTape(level_nr);
+ DrawCompleteVideoDisplay();
+
+ /* needed because DrawMicroLevel() takes some time */
+ BackToFront();
+ SyncDisplay();
+ }
+}
+
+void HandleMainMenu(int mx, int my, int dx, int dy, int button)
+{
+#if 0
+ static unsigned long level_delay = 0;
+ static unsigned long level_delay_value = GADGET_FRAME_DELAY;
+#endif
+ static int choice = 5;
+ int x = 0;
+ int y = choice;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ drawCursor(choice, FC_RED);
+ return;
+ }
+
+ if (mx || my) /* mouse input */
+ {
+ x = (mx - mSX) / 32;
+ y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
+ }
+ else if (dx || dy) /* keyboard input */
+ {
+ if (dx && choice == 1)
+ x = (dx < 0 ? 10 : 14);
+ else if (dx > 0)
+ {
+ if (choice == 4 || choice == 6)
+ button = MB_MENU_CHOICE;
+ }
+ else if (dy)
+ y = choice + dy;
+ }
+
+#if 0
+ /* start gadget delay with longer delay after first click on gadget */
+ if (button == 0)
+ pressed_delay_value = GADGET_FRAME_DELAY_FIRST;
+#endif
+
+#if 1
+
+ if (y == 1 && dx != 0 && button)
+ {
+ HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
+ }
+
+#else
+
+ if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) ||
+ (x == 14 && level_nr < leveldir_current->last_level)) &&
+ button && DelayReached(&level_delay, level_delay_value))
+ {
+ int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+ int old_level_nr = level_nr;
+ int new_level_nr;
+
+ new_level_nr = level_nr + (x == 10 ? -step : +step);
+ if (new_level_nr < leveldir_current->first_level)
+ new_level_nr = leveldir_current->first_level;
+ if (new_level_nr > leveldir_current->last_level)
+ new_level_nr = leveldir_current->last_level;
+
+ if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
+ {
+ /* skipping levels is only allowed when trying to skip single level */
+ if (setup.skip_levels && step == 1 &&
+ Request("Level still unsolved ! Skip despite handicap ?", REQ_ASK))
+ {
+ leveldir_current->handicap_level++;
+ SaveLevelSetup_SeriesInfo();
+ }
+
+ new_level_nr = leveldir_current->handicap_level;
+ }
+
+ if (new_level_nr != old_level_nr)
+ {
+ level_nr = new_level_nr;
+
+ DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3),
+ FONT_VALUE_1);
+
+ LoadLevel(level_nr);
+ DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
+
+ TapeErase();
+ LoadTape(level_nr);
+ DrawCompleteVideoDisplay();
+
+ /* needed because DrawMicroLevel() takes some time */
+ BackToFront();
+ SyncDisplay();
+
+ DelayReached(&level_delay, 0); /* reset delay counter */
+#if 0
+ pressed_delay_value = GADGET_FRAME_DELAY_FIRST;
+#endif
+ }
+ }
+
+#endif
+
+ else if (IN_VIS_FIELD(x, y) &&
+ y >= 0 && y <= 7 && (y != 1 || x < 10))
+ {
+ if (button)
+ {
+ if (y != choice)
+ {
+ drawCursor(y, FC_RED);
+ drawCursor(choice, FC_BLUE);
+ choice = y;
+ }
+ }
+ else
+ {
+ if (y == 0)
+ {
+ game_status = GAME_MODE_PSEUDO_TYPENAME;
+ HandleTypeName(strlen(setup.player_name), 0);
+ }
+ else if (y == 1)
+ {
+ if (leveldir_first)
+ {
+ game_status = GAME_MODE_LEVELS;
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo();
+
+#if 0
+ gotoTopLevelDir();
+#endif
+
+ DrawChooseLevel();
+ }
+ }
+ else if (y == 2)
+ {
+ game_status = GAME_MODE_SCORES;
+ DrawHallOfFame(-1);
+ }
+ else if (y == 3)
+ {
+ if (leveldir_current->readonly &&
+ !strEqual(setup.player_name, "Artsoft"))
+ Request("This level is read only !", REQ_CONFIRM);
+ game_status = GAME_MODE_EDITOR;
+ DrawLevelEd();
+ }
+ else if (y == 4)
+ {
+ game_status = GAME_MODE_INFO;
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+ }
+ else if (y == 5)
+ {
+ StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
+ }
+ else if (y == 6)
+ {
+ game_status = GAME_MODE_SETUP;
+ setup_mode = SETUP_MODE_MAIN;
+
+ DrawSetupScreen();
+ }
+ else if (y == 7)
+ {
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo();
+
+ if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
+ game_status = GAME_MODE_QUIT;
+ }
+ }
+ }
+
+ if (game_status == GAME_MODE_MAIN)
+ {
+ DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, FALSE);
+ DoAnimation();
+ }
+}
+
+
+/* ========================================================================= */
+/* info screen functions */
+/* ========================================================================= */
+
+static struct TokenInfo *info_info;
+static int num_info_info;
+
+static void execInfoTitleScreen()
+{
+ info_mode = INFO_MODE_TITLE;
+ DrawInfoScreen();
+}
+
+static void execInfoElements()
+{
+ info_mode = INFO_MODE_ELEMENTS;
+ DrawInfoScreen();
+}
+
+static void execInfoMusic()
+{
+ info_mode = INFO_MODE_MUSIC;
+ DrawInfoScreen();
+}
+
+static void execInfoCredits()
+{
+ info_mode = INFO_MODE_CREDITS;
+ DrawInfoScreen();
+}
+
+static void execInfoProgram()
+{
+ info_mode = INFO_MODE_PROGRAM;
+ DrawInfoScreen();
+}
+
+static void execInfoLevelSet()
+{
+ info_mode = INFO_MODE_LEVELSET;
+ DrawInfoScreen();
+}
+
+static void execExitInfo()
+{
+ game_status = GAME_MODE_MAIN;
+ DrawMainMenu();
+}
+
+static struct TokenInfo info_info_main[] =
+{
+ { TYPE_ENTER_SCREEN, execInfoTitleScreen, "Title Screen" },
+ { TYPE_ENTER_SCREEN, execInfoElements, "Elements Info" },
+ { TYPE_ENTER_SCREEN, execInfoMusic, "Music Info" },
+ { TYPE_ENTER_SCREEN, execInfoCredits, "Credits" },
+ { TYPE_ENTER_SCREEN, execInfoProgram, "Program Info" },
+ { TYPE_ENTER_SCREEN, execInfoLevelSet, "Level Set Info" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execExitInfo, "Exit" },
+
+ { 0, NULL, NULL }
+};
+
+static void DrawInfoScreen_Main(int fade_delay)
+{
+ int i;
+
+ UnmapAllGadgets();
+ CloseDoor(DOOR_CLOSE_2);
+
+ ClearWindow();
+
+#if 1
+ DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
+#else
+ DrawText(mSX + 16, mSY + 16, "Info Screen", FONT_TITLE_1);
+#endif
+
+ info_info = info_info_main;
+ num_info_info = 0;
+
+ for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
+ {
+ int xpos = MENU_SCREEN_START_XPOS;
+ int ypos = MENU_SCREEN_START_YPOS + i;
+ int font_nr = FONT_MENU_1;
+
+ DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
+
+ if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
+ initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
+ else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
+ initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
+ else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
+ initCursor(i, IMG_MENU_BUTTON);
+
+ num_info_info++;
+ }
+
+#if 1
+
+ HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
+
+ PlayMenuSound();
+ PlayMenuMusic();
+
+ FadeIn(fade_delay);
+ InitAnimation();
+
+#else
+
+ FadeToFront();
+ InitAnimation();
+
+ PlayMenuSound();
+ PlayMenuMusic();
+
+ HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
+#endif
+}
+
+void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
+{
+ static int choice_store[MAX_INFO_MODES];
+ int choice = choice_store[info_mode]; /* always starts with 0 */
+ int x = 0;
+ int y = choice;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ /* advance to first valid menu entry */
+ while (choice < num_info_info &&
+ info_info[choice].type & TYPE_SKIP_ENTRY)
+ choice++;
+ choice_store[info_mode] = choice;
+
+ drawCursor(choice, FC_RED);
+ return;
+ }
+ else if (button == MB_MENU_LEAVE)
+ {
+ for (y = 0; y < num_info_info; y++)
+ {
+ if (info_info[y].type & TYPE_LEAVE_MENU)
+ {
+ void (*menu_callback_function)(void) = info_info[y].value;
+
+ menu_callback_function();
+ break; /* absolutely needed because function changes 'info_info'! */
+ }
+ }
+
+ return;
+ }
+
+ if (mx || my) /* mouse input */
+ {
+ x = (mx - mSX) / 32;
+ y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
+ }
+ else if (dx || dy) /* keyboard input */
+ {
+ if (dx)
+ {
+ int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
+
+ if (info_info[choice].type & menu_navigation_type ||
+ info_info[choice].type & TYPE_ENTER_SCREEN ||
+ info_info[choice].type & TYPE_BOOLEAN_STYLE)
+ button = MB_MENU_CHOICE;
+ }
+ else if (dy)
+ y = choice + dy;
+
+ /* jump to next non-empty menu entry (up or down) */
+ while (y > 0 && y < num_info_info - 1 &&
+ info_info[y].type & TYPE_SKIP_ENTRY)
+ y += dy;
+ }
+
+ if (IN_VIS_FIELD(x, y) &&
+ y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
+ {
+ if (button)
+ {
+ if (y != choice)
+ {
+ drawCursor(y, FC_RED);
+ drawCursor(choice, FC_BLUE);
+ choice = choice_store[info_mode] = y;
+ }
+ }
+ else if (!(info_info[y].type & TYPE_GHOSTED))
+ {
+ if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
+ {
+ void (*menu_callback_function)(void) = info_info[choice].value;
+
+ menu_callback_function();
+ }
+ }
+ }
+}
+
+void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
+{
+ int ystart = 150;
+ int ybottom = SYSIZE - 20;
+
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
+
+ ClearWindow();
+ DrawHeadline();
+
+ DrawTextSCentered(100, FONT_TEXT_1, text_title);
+
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for info menu");
+
+ DrawTextSCentered(ystart, FONT_TEXT_2, text_error);
+}
+
+void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
+{
+ static int infoscreen_step[MAX_INFO_ELEMENTS_ON_SCREEN];
+ static int infoscreen_frame[MAX_INFO_ELEMENTS_ON_SCREEN];
+ int xstart = mSX + 16;
+ int ystart = mSY + 64 + 2 * 32;
+ int ystep = TILEY + 4;
+ int element, action, direction;
+ int graphic;
+ int delay;
+ int sync_frame;
+ int i, j;
+
+ if (init)
+ {
+ for (i = 0; i < MAX_INFO_ELEMENTS_ON_SCREEN; i++)
+ infoscreen_step[i] = infoscreen_frame[i] = 0;
+
+ ClearWindow();
+ DrawHeadline();
+
+ DrawTextSCentered(100, FONT_TEXT_1, "The Game Elements:");
+
+ DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
+ "Press any key or button for next page");
+
+ FrameCounter = 0;
+ }
+
+ i = j = 0;
+ while (helpanim_info[j].element != HELPANIM_LIST_END)
+ {
+ if (i >= start + MAX_INFO_ELEMENTS_ON_SCREEN ||
+ i >= max_anims)
+ break;
+ else if (i < start)
+ {
+ while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
+ j++;
+
+ j++;
+ i++;
+
+ continue;
+ }
+
+ j += infoscreen_step[i - start];
+
+ element = helpanim_info[j].element;
+ action = helpanim_info[j].action;
+ direction = helpanim_info[j].direction;
+
+ if (element < 0)
+ element = EL_UNKNOWN;
+
+ if (action != -1 && direction != -1)
+ graphic = el_act_dir2img(element, action, direction);
+ else if (action != -1)
+ graphic = el_act2img(element, action);
+ else if (direction != -1)
+ graphic = el_dir2img(element, direction);
+ else
+ graphic = el2img(element);
+
+ delay = helpanim_info[j++].delay;
+
+ if (delay == -1)
+ delay = 1000000;
+
+ if (infoscreen_frame[i - start] == 0)
+ {
+ sync_frame = 0;
+ infoscreen_frame[i - start] = delay - 1;
+ }
+ else
+ {
+ sync_frame = delay - infoscreen_frame[i - start];
+ infoscreen_frame[i - start]--;
+ }
+
+ if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
+ {
+ if (!infoscreen_frame[i - start])
+ infoscreen_step[i - start] = 0;
+ }
+ else
+ {
+ if (!infoscreen_frame[i - start])
+ infoscreen_step[i - start]++;
+ while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
+ j++;
+ }
+
+ j++;
+
+ ClearRectangleOnBackground(drawto, xstart, ystart + (i - start) * ystep,
+ TILEX, TILEY);
+ DrawGraphicAnimationExt(drawto, xstart, ystart + (i - start) * ystep,
+ graphic, sync_frame, USE_MASKING);
+
+ if (init)
+ DrawInfoScreen_HelpText(element, action, direction, i - start);
+
+ i++;
+ }
+
+ redraw_mask |= REDRAW_FIELD;
+
+ FrameCounter++;
+}
+
+static char *getHelpText(int element, int action, int direction)
+{
+ char token[MAX_LINE_LEN];
+
+ strcpy(token, element_info[element].token_name);
+
+ if (action != -1)
+ strcat(token, element_action_info[action].suffix);
+
+ if (direction != -1)
+ strcat(token, element_direction_info[MV_DIR_TO_BIT(direction)].suffix);
+
+ return getHashEntry(helptext_info, token);
+}
+
+void DrawInfoScreen_HelpText(int element, int action, int direction, int ypos)
+{
+ int font_nr = FONT_LEVEL_NUMBER;
+ int font_width = getFontWidth(font_nr);
+ int sx = mSX + MINI_TILEX + TILEX + MINI_TILEX;
+ int sy = mSY + 65 + 2 * 32 + 1;
+ int ystep = TILEY + 4;
+ int pad_x = sx - SX;
+ int max_chars_per_line = (SXSIZE - pad_x - MINI_TILEX) / font_width;
+ int max_lines_per_text = 2;
+ char *text = NULL;
+
+ if (action != -1 && direction != -1) /* element.action.direction */
+ text = getHelpText(element, action, direction);
+
+ if (text == NULL && action != -1) /* element.action */
+ text = getHelpText(element, action, -1);
+
+ if (text == NULL && direction != -1) /* element.direction */
+ text = getHelpText(element, -1, direction);
+
+ if (text == NULL) /* base element */
+ text = getHelpText(element, -1, -1);
+
+ if (text == NULL) /* not found */
+ text = "No description available";
+
+ if (strlen(text) <= max_chars_per_line) /* only one line of text */
+ sy += getFontHeight(font_nr) / 2;
+
+ DrawTextWrapped(sx, sy + ypos * ystep, text, font_nr,
+ max_chars_per_line, max_lines_per_text);
+}
+
+void DrawInfoScreen_TitleScreen()
+{
+ DrawTitleScreen();
+}
+
+void HandleInfoScreen_TitleScreen(int button)
+{
+ HandleTitleScreen(0, 0, 0, 0, button);
+}
+
+void DrawInfoScreen_Elements()
+{
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
+
+ LoadHelpAnimInfo();
+ LoadHelpTextInfo();
+
+ HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
+
+ FadeToFront();
+ InitAnimation();
+}
+
+void HandleInfoScreen_Elements(int button)
+{
+ static unsigned long info_delay = 0;
+ static int num_anims;
+ static int num_pages;
+ static int page;
+ int anims_per_page = MAX_INFO_ELEMENTS_ON_SCREEN;
+ int button_released = !button;
+ int i;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ boolean new_element = TRUE;
+
+ num_anims = 0;
+ for (i = 0; helpanim_info[i].element != HELPANIM_LIST_END; i++)
+ {
+ if (helpanim_info[i].element == HELPANIM_LIST_NEXT)
+ new_element = TRUE;
+ else if (new_element)
+ {
+ num_anims++;
+ new_element = FALSE;
+ }
+ }
+
+ num_pages = (num_anims + anims_per_page - 1) / anims_per_page;
+ page = 0;
+ }
+ else if (button == MB_MENU_LEAVE)
+ {
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+
+ if (button_released || button == MB_MENU_INITIALIZE)
+ {
+ if (button != MB_MENU_INITIALIZE)
+ page++;
+
+ if (page >= num_pages)
+ {
+ FadeSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+
+ DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, TRUE);
+ }
+ else
+ {
+ if (DelayReached(&info_delay, GameFrameDelay))
+ if (page < num_pages)
+ DrawInfoScreen_HelpAnim(page * anims_per_page, num_anims, FALSE);
+
+ PlayMenuSoundIfLoop();
+ }
+}
+
+void DrawInfoScreen_Music()
+{
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
+
+ ClearWindow();
+ DrawHeadline();
+
+ LoadMusicInfo();
+
+ HandleInfoScreen_Music(MB_MENU_INITIALIZE);
+}
+
+void HandleInfoScreen_Music(int button)
+{
+ static struct MusicFileInfo *list = NULL;
+ int ystart = 150, dy = 30;
+ int ybottom = SYSIZE - 20;
+ int button_released = !button;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ list = music_file_info;
+
+ if (list == NULL)
+ {
+ FadeSoundsAndMusic();
+
+ ClearWindow();
+ DrawHeadline();
+
+ DrawTextSCentered(100, FONT_TEXT_1, "No music info for this level set.");
+
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for info menu");
+
+ return;
+ }
+ }
+ else if (button == MB_MENU_LEAVE)
+ {
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+
+ if (button_released || button == MB_MENU_INITIALIZE)
+ {
+ int y = 0;
+
+ if (button != MB_MENU_INITIALIZE)
+ if (list != NULL)
+ list = list->next;
+
+ if (list == NULL)
+ {
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+
+ FadeSoundsAndMusic();
+
+ ClearWindow();
+ DrawHeadline();
+
+ if (list->is_sound)
+ {
+ int sound = list->music;
+
+ if (sound_info[sound].loop)
+ PlaySoundLoop(sound);
+ else
+ PlaySound(sound);
+
+ DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:");
+ }
+ else
+ {
+ PlayMusic(list->music);
+
+ DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
+ }
+
+ if (!strEqual(list->title, UNKNOWN_NAME))
+ {
+ if (!strEqual(list->title_header, UNKNOWN_NAME))
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header);
+
+ DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
+ }
+
+ if (!strEqual(list->artist, UNKNOWN_NAME))
+ {
+ if (!strEqual(list->artist_header, UNKNOWN_NAME))
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header);
+ else
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by");
+
+ DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist);
+ }
+
+ if (!strEqual(list->album, UNKNOWN_NAME))
+ {
+ if (!strEqual(list->album_header, UNKNOWN_NAME))
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header);
+ else
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album");
+
+ DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
+ }
+
+ if (!strEqual(list->year, UNKNOWN_NAME))
+ {
+ if (!strEqual(list->year_header, UNKNOWN_NAME))
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header);
+ else
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year");
+
+ DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year);
+ }
+
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for next page");
+ }
+
+ if (list != NULL && list->is_sound && sound_info[list->music].loop)
+ PlaySoundLoop(list->music);
+}
+
+static boolean DrawInfoScreen_CreditsScreen(int screen_nr)
+{
+ int ystart = 150, ystep = 30;
+ int ybottom = SYSIZE - 20;
+
+ ClearWindow();
+ DrawHeadline();
+
+ DrawTextSCentered(100, FONT_TEXT_1, "Credits:");
+
+ if (screen_nr == 0)
+ {
+ DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
+ "Special thanks to");
+ DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
+ "Peter Liepa");
+ DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
+ "for creating");
+ DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
+ "\"Boulder Dash\"");
+ DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
+ "in the year");
+ DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
+ "1984");
+ DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
+ "published by");
+ DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
+ "First Star Software");
+ }
+ else if (screen_nr == 1)
+ {
+ DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
+ "Special thanks to");
+ DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
+ "Klaus Heinz & Volker Wertich");
+ DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
+ "for creating");
+ DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
+ "\"Emerald Mine\"");
+ DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
+ "in the year");
+ DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
+ "1987");
+ DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
+ "published by");
+ DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
+ "Kingsoft");
+ }
+ else if (screen_nr == 2)
+ {
+ DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
+ "Special thanks to");
+ DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
+ "Michael Stopp & Philip Jespersen");
+ DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
+ "for creating");
+ DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
+ "\"Supaplex\"");
+ DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
+ "in the year");
+ DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
+ "1991");
+ DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
+ "published by");
+ DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
+ "Digital Integration");
+ }
+ else if (screen_nr == 3)
+ {
+ DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
+ "Special thanks to");
+ DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
+ "Hiroyuki Imabayashi");
+ DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
+ "for creating");
+ DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
+ "\"Sokoban\"");
+ DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
+ "in the year");
+ DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
+ "1982");
+ DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
+ "published by");
+ DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_3,
+ "Thinking Rabbit");
+ }
+ else if (screen_nr == 4)
+ {
+ DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
+ "Special thanks to");
+ DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
+ "Alan Bond");
+ DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
+ "and");
+ DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
+ "Jürgen Bonhagen");
+ DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
+ "for the continuous creation");
+ DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
+ "of outstanding level sets");
+ }
+ else if (screen_nr == 5)
+ {
+ DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
+ "Thanks to");
+ DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
+ "Peter Elzner");
+ DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
+ "for ideas and inspiration by");
+ DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
+ "Diamond Caves");
+
+ DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_2,
+ "Thanks to");
+ DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_3,
+ "Steffest");
+ DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
+ "for ideas and inspiration by");
+ DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_3,
+ "DX-Boulderdash");
+ }
+ else if (screen_nr == 6)
+ {
+ DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
+ "Thanks to");
+ DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
+ "David Tritscher");
+ DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
+ "for the new Emerald Mine engine");
+ }
+ else if (screen_nr == 7)
+ {
+ DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
+ "Thanks to");
+ DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_3,
+ "Guido Schulz");
+ DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2,
+ "for the initial DOS port");
+
+ DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2,
+ "Thanks to");
+ DrawTextSCentered(ystart + 5 * ystep, FONT_TEXT_3,
+ "Karl Hörnell");
+ DrawTextSCentered(ystart + 6 * ystep, FONT_TEXT_2,
+ "for some additional toons");
+ }
+ else if (screen_nr == 8)
+ {
+ DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
+ "And not to forget:");
+ DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
+ "Many thanks to");
+ DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
+ "All those who contributed");
+ DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_3,
+ "levels to this game");
+ DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_3,
+ "since 1995");
+ }
+ else
+ {
+ return FALSE;
+ }
+
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for next page");
+
+ return TRUE;
+}
+
+void DrawInfoScreen_Credits()
+{
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_CREDITS);
+
+ FadeSoundsAndMusic();
+
+ HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
+}
+
+void HandleInfoScreen_Credits(int button)
+{
+ static int screen_nr = 0;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ screen_nr = 0;
+
+ DrawInfoScreen_CreditsScreen(screen_nr);
+ }
+ else if (button == MB_MENU_LEAVE)
+ {
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+ else if (button == MB_MENU_CHOICE)
+ {
+ screen_nr++;
+
+ if (!DrawInfoScreen_CreditsScreen(screen_nr))
+ {
+ FadeSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+ }
+ }
+ else
+ {
+ PlayMenuSoundIfLoop();
+ }
+}
+
+void DrawInfoScreen_Program()
+{
+ int ystart = 150, ystep = 30;
+ int ybottom = SYSIZE - 20;
+
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
+
+ ClearWindow();
+ DrawHeadline();
+
+ DrawTextSCentered(100, FONT_TEXT_1, "Program Information:");
+
+ DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2,
+ "This game is Freeware!");
+ DrawTextSCentered(ystart + 1 * ystep, FONT_TEXT_2,
+ "If you like it, send e-mail to:");
+ DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_3,
+ "info@artsoft.org");
+ DrawTextSCentered(ystart + 3 * ystep, FONT_TEXT_2,
+ "or SnailMail to:");
+ DrawTextSCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
+ "Holger Schemel");
+ DrawTextSCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
+ "Detmolder Strasse 189");
+ DrawTextSCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
+ "33604 Bielefeld");
+ DrawTextSCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
+ "Germany");
+
+ DrawTextSCentered(ystart + 7 * ystep, FONT_TEXT_2,
+ "If you have created new levels,");
+ DrawTextSCentered(ystart + 8 * ystep, FONT_TEXT_2,
+ "send them to me to include them!");
+ DrawTextSCentered(ystart + 9 * ystep, FONT_TEXT_2,
+ ":-)");
+
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for info menu");
+}
+
+void HandleInfoScreen_Program(int button)
+{
+ int button_released = !button;
+
+ if (button == MB_MENU_LEAVE)
+ {
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+
+ if (button_released)
+ {
+ FadeSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+ }
+ else
+ {
+ PlayMenuSoundIfLoop();
+ }
+}
+
+void DrawInfoScreen_LevelSet()
+{
+ int ystart = 150;
+ int ybottom = SYSIZE - 20;
+ char *filename = getLevelSetInfoFilename();
+ int font_nr = FONT_LEVEL_NUMBER;
+ int font_width = getFontWidth(font_nr);
+ int font_height = getFontHeight(font_nr);
+ int pad_x = 32;
+ int pad_y = ystart;
+ int sx = SX + pad_x;
+ int sy = SY + pad_y;
+ int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
+ int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
+
+ SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
+
+ ClearWindow();
+ DrawHeadline();
+
+ DrawTextSCentered(100, FONT_TEXT_1, "Level Set Information:");
+
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for info menu");
+
+ if (filename != NULL)
+ DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
+ max_lines_per_screen);
+ else
+ DrawTextSCentered(ystart, FONT_TEXT_2,
+ "No information for this level set.");
+}
+
+void HandleInfoScreen_LevelSet(int button)
+{
+ int button_released = !button;
+
+ if (button == MB_MENU_LEAVE)
+ {
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+
+ return;
+ }
+
+ if (button_released)
+ {
+ FadeSoundsAndMusic();
+
+ info_mode = INFO_MODE_MAIN;
+ DrawInfoScreen();
+ }
+ else
+ {
+ PlayMenuSoundIfLoop();
+ }
+}
+
+static void DrawInfoScreenExt(int fade_delay)
+{
+ SetMainBackgroundImage(IMG_BACKGROUND_INFO);
+
+ if (info_mode == INFO_MODE_TITLE)
+ DrawInfoScreen_TitleScreen();
+ else if (info_mode == INFO_MODE_ELEMENTS)
+ DrawInfoScreen_Elements();
+ else if (info_mode == INFO_MODE_MUSIC)
+ DrawInfoScreen_Music();
+ else if (info_mode == INFO_MODE_CREDITS)
+ DrawInfoScreen_Credits();
+ else if (info_mode == INFO_MODE_PROGRAM)
+ DrawInfoScreen_Program();
+ else if (info_mode == INFO_MODE_LEVELSET)
+ DrawInfoScreen_LevelSet();
+ else
+ DrawInfoScreen_Main(fade_delay);
+
+ if (info_mode != INFO_MODE_MAIN &&
+ info_mode != INFO_MODE_TITLE &&
+ info_mode != INFO_MODE_MUSIC)
+ {
+ PlayMenuSound();
+ PlayMenuMusic();
+ }
+}
+
+void DrawInfoScreen()
+{
+ DrawInfoScreenExt(0);
+}
+
+void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
+{
+ if (info_mode == INFO_MODE_TITLE)
+ HandleInfoScreen_TitleScreen(button);
+ else if (info_mode == INFO_MODE_ELEMENTS)
+ HandleInfoScreen_Elements(button);
+ else if (info_mode == INFO_MODE_MUSIC)
+ HandleInfoScreen_Music(button);
+ else if (info_mode == INFO_MODE_CREDITS)
+ HandleInfoScreen_Credits(button);
+ else if (info_mode == INFO_MODE_PROGRAM)
+ HandleInfoScreen_Program(button);
+ else if (info_mode == INFO_MODE_LEVELSET)
+ HandleInfoScreen_LevelSet(button);
+ else
+ HandleInfoScreen_Main(mx, my, dx, dy, button);
+
+ DoAnimation();
+}
+
+
+/* ========================================================================= */
+/* type name functions */
+/* ========================================================================= */
+
+void HandleTypeName(int newxpos, Key key)
+{
+ static int xpos = 0, ypos = 2;
+ int font_width = getFontWidth(FONT_INPUT_1_ACTIVE);
+ int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
+ int startx = mSX + 32 + name_width;
+ int starty = mSY + ypos * 32;
+
+ if (newxpos)
+ {
+ xpos = newxpos;
+
+ DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
+ DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
+
+ return;
+ }
+
+ if (((key >= KSYM_A && key <= KSYM_Z) ||
+ (key >= KSYM_a && key <= KSYM_z)) &&
+ xpos < MAX_PLAYER_NAME_LEN)
+ {
+ char ascii;
+
+ if (key >= KSYM_A && key <= KSYM_Z)
+ ascii = 'A' + (char)(key - KSYM_A);
+ else
+ ascii = 'a' + (char)(key - KSYM_a);
+
+ setup.player_name[xpos] = ascii;
+ setup.player_name[xpos + 1] = 0;
+ xpos++;
+
+ DrawText(startx, starty, setup.player_name, FONT_INPUT_1_ACTIVE);
+ DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_1_ACTIVE);
+ }
+ else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
+ {
+ xpos--;
+ setup.player_name[xpos] = 0;
+
+ DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_1_ACTIVE);
+ }
+ else if (key == KSYM_Return && xpos > 0)
+ {
+ DrawText(startx, starty, setup.player_name, FONT_INPUT_1);
+ DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE);
+
+ SaveSetup();
+ game_status = GAME_MODE_MAIN;
+ }
+}
+
+
+/* ========================================================================= */
+/* tree menu functions */
+/* ========================================================================= */
+
+static void DrawChooseTree(TreeInfo **ti_ptr)
+{
+ UnmapAllGadgets();
+
+ FreeScreenGadgets();
+ CreateScreenGadgets();
+
+ CloseDoor(DOOR_CLOSE_2);
+
+ ClearWindow();
+
+ HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
+ MapScreenTreeGadgets(*ti_ptr);
+
+ FadeToFront();
+ InitAnimation();
+}
+
+static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
+{
+ struct GadgetInfo *gi = screen_gadget[id];
+ int items_max, items_visible, item_position;
+
+ items_max = numTreeInfoInGroup(ti);
+ items_visible = NUM_MENU_ENTRIES_ON_SCREEN;
+ item_position = first_entry;
+
+ if (item_position > items_max - items_visible)
+ item_position = items_max - items_visible;
+
+ ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
+ GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
+ GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
+}
+
+static void drawChooseTreeList(int first_entry, int num_page_entries,
+ TreeInfo *ti)
+{
+ int i;
+ char *title_string = NULL;
+#if 0
+ int xoffset_sets = 16;
+#endif
+ int yoffset_sets = MENU_TITLE1_YPOS;
+#if 0
+ int xoffset_setup = 16;
+#endif
+ int yoffset_setup = 16;
+#if 1
+#if 0
+ int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? xoffset_sets :
+ xoffset_setup);
+#endif
+ int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
+ yoffset_setup);
+#else
+ int xoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : xoffset_setup);
+ int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : yoffset_setup);
+#endif
+ int last_game_status = game_status; /* save current game status */
+
+ title_string = ti->infotext;
+
+#if 1
+ DrawTextSCentered(mSY - SY + yoffset, FONT_TITLE_1, title_string);
+#else
+ DrawText(SX + xoffset, SY + yoffset, title_string, FONT_TITLE_1);
+#endif
+
+ /* force LEVELS font on artwork setup screen */
+ game_status = GAME_MODE_LEVELS;
+
+ /* clear tree list area, but not title or scrollbar */
+ DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
+ SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
+ MAX_MENU_ENTRIES_ON_SCREEN * 32);
+
+ for (i = 0; i < num_page_entries; i++)
+ {
+ TreeInfo *node, *node_first;
+ int entry_pos = first_entry + i;
+ int xpos = MENU_SCREEN_START_XPOS;
+ int ypos = MENU_SCREEN_START_YPOS + i;
+ int startx = mSX + xpos * 32;
+ int starty = mSY + ypos * 32;
+ int font_nr = FONT_TEXT_1;
+ int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
+ int startx_text = startx + font_xoffset;
+ int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
+ int text_size = startx_scrollbar - startx_text;
+ int max_buffer_len = text_size / getFontWidth(font_nr);
+ char buffer[max_buffer_len + 1];
+
+ node_first = getTreeInfoFirstGroupEntry(ti);
+ node = getTreeInfoFromPos(node_first, entry_pos);
+
+ strncpy(buffer, node->name, max_buffer_len);
+ buffer[max_buffer_len] = '\0';
+
+ DrawText(startx, starty, buffer, font_nr + node->color);
+
+ if (node->parent_link)
+ initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
+ else if (node->level_group)
+ initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
+ else
+ initCursor(i, IMG_MENU_BUTTON);
+ }
+
+ game_status = last_game_status; /* restore current game status */
+
+ redraw_mask |= REDRAW_FIELD;
+}
+
+static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
+{
+ TreeInfo *node, *node_first;
+ int x, last_redraw_mask = redraw_mask;
+#if 1
+ int ypos = MENU_TITLE2_YPOS;
+#else
+ int ypos = 40;
+#endif
+
+ if (ti->type != TREE_TYPE_LEVEL_DIR)
+ return;
+
+ node_first = getTreeInfoFirstGroupEntry(ti);
+ node = getTreeInfoFromPos(node_first, entry_pos);
+
+ DrawBackground(SX, SY + ypos, SXSIZE, getFontHeight(FONT_TITLE_2));
+
+ if (node->parent_link)
+ DrawTextFCentered(ypos, FONT_TITLE_2, "leave group \"%s\"",
+ node->class_desc);
+ else if (node->level_group)
+ DrawTextFCentered(ypos, FONT_TITLE_2, "enter group \"%s\"",
+ node->class_desc);
+ else if (ti->type == TREE_TYPE_LEVEL_DIR)
+ DrawTextFCentered(ypos, FONT_TITLE_2, "%3d levels (%s)",
+ node->levels, node->class_desc);
+
+ /* let BackToFront() redraw only what is needed */
+ redraw_mask = last_redraw_mask | REDRAW_TILES;
+ for (x = 0; x < SCR_FIELDX; x++)
+ MarkTileDirty(x, 1);
+}
+
+static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
+ TreeInfo **ti_ptr)
+{
+ TreeInfo *ti = *ti_ptr;
+ int x = 0;
+ int y = ti->cl_cursor;
+ int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+ int num_entries = numTreeInfoInGroup(ti);
+ int num_page_entries;
+ int last_game_status = game_status; /* save current game status */
+ boolean position_set_by_scrollbar = (dx == 999);
+
+ /* force LEVELS draw offset on choose level and artwork setup screen */
+ game_status = GAME_MODE_LEVELS;
+
+ if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
+ num_page_entries = num_entries;
+ else
+ num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
+
+ game_status = last_game_status; /* restore current game status */
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ int num_entries = numTreeInfoInGroup(ti);
+ int entry_pos = posTreeInfo(ti);
+
+ if (ti->cl_first == -1)
+ {
+ /* only on initialization */
+ ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
+ ti->cl_cursor = entry_pos - ti->cl_first;
+ }
+ else if (ti->cl_cursor >= num_page_entries ||
+ (num_entries > num_page_entries &&
+ num_entries - ti->cl_first < num_page_entries))
+ {
+ /* only after change of list size (by custom graphic configuration) */
+ ti->cl_first = MAX(0, entry_pos - num_page_entries + 1);
+ ti->cl_cursor = entry_pos - ti->cl_first;
+ }
+
+ if (position_set_by_scrollbar)
+ ti->cl_first = dy;
+ else
+ AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
+ ti->cl_first, ti);
+
+ drawChooseTreeList(ti->cl_first, num_page_entries, ti);
+ drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
+ drawChooseTreeCursor(ti->cl_cursor, FC_RED);
+
+ return;
+ }
+ else if (button == MB_MENU_LEAVE)
+ {
+ if (ti->node_parent)
+ {
+ *ti_ptr = ti->node_parent;
+ DrawChooseTree(ti_ptr);
+ }
+ else if (game_status == GAME_MODE_SETUP)
+ {
+ if (game_status == GAME_MODE_SETUP)
+ {
+ if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
+ execSetupGraphics();
+ else
+ execSetupArtwork();
+ }
+ }
+ else
+ {
+ game_status = GAME_MODE_MAIN;
+ DrawMainMenu();
+ }
+
+ return;
+ }
+
+ if (mx || my) /* mouse input */
+ {
+ int last_game_status = game_status; /* save current game status */
+
+ /* force LEVELS draw offset on artwork setup screen */
+ game_status = GAME_MODE_LEVELS;
+
+ x = (mx - mSX) / 32;
+ y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
+
+ game_status = last_game_status; /* restore current game status */
+ }
+ else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
+ {
+ /* move cursor instead of scrolling when already at start/end of list */
+ if (dy == -1 * SCROLL_LINE && ti->cl_first == 0)
+ dy = -1;
+ else if (dy == +1 * SCROLL_LINE &&
+ ti->cl_first + num_page_entries == num_entries)
+ dy = 1;
+
+ /* handle scrolling screen one line or page */
+ if (ti->cl_cursor + dy < 0 ||
+ ti->cl_cursor + dy > num_page_entries - 1)
+ {
+ if (ABS(dy) == SCROLL_PAGE)
+ step = num_page_entries - 1;
+
+ if (dy < 0 && ti->cl_first > 0)
+ {
+ /* scroll page/line up */
+
+ ti->cl_first -= step;
+ if (ti->cl_first < 0)
+ ti->cl_first = 0;
+
+ drawChooseTreeList(ti->cl_first, num_page_entries, ti);
+ drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
+ drawChooseTreeCursor(ti->cl_cursor, FC_RED);
+ AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
+ ti->cl_first, ti);
+ }
+ else if (dy > 0 && ti->cl_first + num_page_entries < num_entries)
+ {
+ /* scroll page/line down */
+
+ ti->cl_first += step;
+ if (ti->cl_first + num_page_entries > num_entries)
+ ti->cl_first = MAX(0, num_entries - num_page_entries);
+
+ drawChooseTreeList(ti->cl_first, num_page_entries, ti);
+ drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
+ drawChooseTreeCursor(ti->cl_cursor, FC_RED);
+ AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
+ ti->cl_first, ti);
+ }
+
+ return;
+ }
+
+ /* handle moving cursor one line */
+ y = ti->cl_cursor + dy;
+ }
+
+ if (dx == 1)
+ {
+ TreeInfo *node_first, *node_cursor;
+ int entry_pos = ti->cl_first + y;
+
+ node_first = getTreeInfoFirstGroupEntry(ti);
+ node_cursor = getTreeInfoFromPos(node_first, entry_pos);
+
+ if (node_cursor->node_group)
+ {
+ node_cursor->cl_first = ti->cl_first;
+ node_cursor->cl_cursor = ti->cl_cursor;
+ *ti_ptr = node_cursor->node_group;
+ DrawChooseTree(ti_ptr);
+
+ return;
+ }
+ }
+ else if (dx == -1 && ti->node_parent)
+ {
+ *ti_ptr = ti->node_parent;
+ DrawChooseTree(ti_ptr);
+
+ return;
+ }
+
+ if (!anyScrollbarGadgetActive() &&
+ IN_VIS_FIELD(x, y) &&
+ mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
+ y >= 0 && y < num_page_entries)
+ {
+ if (button)
+ {
+ if (y != ti->cl_cursor)
+ {
+ drawChooseTreeCursor(y, FC_RED);
+ drawChooseTreeCursor(ti->cl_cursor, FC_BLUE);
+ drawChooseTreeInfo(ti->cl_first + y, ti);
+ ti->cl_cursor = y;
+ }
+ }
+ else
+ {
+ TreeInfo *node_first, *node_cursor;
+ int entry_pos = ti->cl_first + y;
+
+ node_first = getTreeInfoFirstGroupEntry(ti);
+ node_cursor = getTreeInfoFromPos(node_first, entry_pos);
+
+ if (node_cursor->node_group)
+ {
+ node_cursor->cl_first = ti->cl_first;
+ node_cursor->cl_cursor = ti->cl_cursor;
+ *ti_ptr = node_cursor->node_group;
+ DrawChooseTree(ti_ptr);
+ }
+ else if (node_cursor->parent_link)
+ {
+ *ti_ptr = node_cursor->node_parent;
+ DrawChooseTree(ti_ptr);
+ }
+ else
+ {
+ node_cursor->cl_first = ti->cl_first;
+ node_cursor->cl_cursor = ti->cl_cursor;
+ *ti_ptr = node_cursor;
+
+ if (ti->type == TREE_TYPE_LEVEL_DIR)
+ {
+ LoadLevelSetup_SeriesInfo();
+
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo();
+ TapeErase();
+ }
+
+ if (game_status == GAME_MODE_SETUP)
+ {
+ if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
+ execSetupGraphics();
+ else
+ execSetupArtwork();
+ }
+ else
+ {
+ game_status = GAME_MODE_MAIN;
+ DrawMainMenu();
+ }
+ }
+ }
+ }
+}
+
+void DrawChooseLevel()
+{
+ SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
+
+ DrawChooseTree(&leveldir_current);
+
+ PlayMenuSound();
+ PlayMenuMusic();
+}
+
+void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
+{
+ HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
+
+ DoAnimation();
+}
+
+void DrawHallOfFame(int highlight_position)
+{
+ UnmapAllGadgets();
+ FadeSoundsAndMusic();
+ CloseDoor(DOOR_CLOSE_2);
+
+ if (highlight_position < 0)
+ LoadScore(level_nr);
+
+ FadeToFront();
+ InitAnimation();
+
+ PlayMenuSound();
+ PlayMenuMusic();
+
+ HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
+}
+
+static void drawHallOfFameList(int first_entry, int highlight_position)
+{
+ int i;
+
+ SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
+ ClearWindow();
+
+#if 1
+ DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, "Hall Of Fame");
+ DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
+ "HighScores of Level %d", level_nr);
+#else
+ DrawText(mSX + 80, mSY + MENU_TITLE1_YPOS, "Hall Of Fame", FONT_TITLE_1);
+ DrawTextFCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
+ "HighScores of Level %d", level_nr);
+#endif
+
+ for (i = 0; i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
+ {
+ int entry = first_entry + i;
+ boolean active = (entry == highlight_position);
+ int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
+ int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
+ int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
+ int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
+ int dx1 = 3 * getFontWidth(font_nr1);
+ int dx2 = dx1 + getFontWidth(font_nr1);
+ int dx3 = dx2 + 25 * getFontWidth(font_nr3);
+ int sy = mSY + 64 + i * 32;
+
+ DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
+ DrawText(mSX + dx1, sy, ".", font_nr1);
+ DrawText(mSX + dx2, sy, ".........................", font_nr3);
+
+ if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
+ DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
+
+ DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
+ }
+
+ redraw_mask |= REDRAW_FIELD;
+}
+
+void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
+{
+ static int first_entry = 0;
+ static int highlight_position = 0;
+ int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+ int button_released = !button;
+
+ if (button == MB_MENU_INITIALIZE)
+ {
+ first_entry = 0;
+ highlight_position = mx;
+ drawHallOfFameList(first_entry, highlight_position);
+
+ return;
+ }
+
+ if (ABS(dy) == SCROLL_PAGE) /* handle scrolling one page */
+ step = NUM_MENU_ENTRIES_ON_SCREEN - 1;
+
+ if (dy < 0)
+ {
+ if (first_entry > 0)
+ {
+ first_entry -= step;
+ if (first_entry < 0)
+ first_entry = 0;
+
+ drawHallOfFameList(first_entry, highlight_position);
}
}
- else
+ else if (dy > 0)
+ {
+ if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
+ {
+ first_entry += step;
+ if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
+ first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
+
+ drawHallOfFameList(first_entry, highlight_position);
+ }
+ }
+ else if (button_released)
+ {
+ FadeSound(SND_BACKGROUND_SCORES);
+ game_status = GAME_MODE_MAIN;
+ DrawMainMenu();
+ }
+
+ if (game_status == GAME_MODE_SCORES)
+ PlayMenuSoundIfLoop();
+
+ DoAnimation();
+}
+
+
+/* ========================================================================= */
+/* setup screen functions */
+/* ========================================================================= */
+
+static struct TokenInfo *setup_info;
+static int num_setup_info;
+
+static char *screen_mode_text;
+static char *graphics_set_name;
+static char *sounds_set_name;
+static char *music_set_name;
+
+static void execSetupMain()
+{
+ setup_mode = SETUP_MODE_MAIN;
+ DrawSetupScreen();
+}
+
+static void execSetupGame()
+{
+ setup_mode = SETUP_MODE_GAME;
+ DrawSetupScreen();
+}
+
+static void execSetupEditor()
+{
+ setup_mode = SETUP_MODE_EDITOR;
+ DrawSetupScreen();
+}
+
+static void execSetupGraphics()
+{
+ if (video.fullscreen_available && screen_modes == NULL)
+ {
+ int i;
+
+ for (i = 0; video.fullscreen_modes[i].width != -1; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[20], name[20];
+ int x = video.fullscreen_modes[i].width;
+ int y = video.fullscreen_modes[i].height;
+
+ ti->node_top = &screen_modes;
+ ti->sort_priority = x * y;
+
+ sprintf(identifier, "%dx%d", x, y);
+ sprintf(name, "%d x %d", x, y);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Fullscreen Mode");
+
+ pushTreeInfo(&screen_modes, ti);
+ }
+
+ sortTreeInfo(&screen_modes);
+
+ /* set current screen mode for fullscreen mode to reliable default value */
+ screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
+ DEFAULT_FULLSCREEN_MODE);
+ if (screen_mode_current == NULL)
+ screen_mode_current = screen_modes;
+
+ if (screen_mode_current == NULL)
+ video.fullscreen_available = FALSE;
+ }
+
+ if (video.fullscreen_available)
+ {
+ setup.fullscreen_mode = screen_mode_current->identifier;
+
+ /* needed for displaying screen mode name instead of identifier */
+ screen_mode_text = screen_mode_current->name;
+ }
+
+ setup_mode = SETUP_MODE_GRAPHICS;
+ DrawSetupScreen();
+}
+
+static void execSetupChooseScreenMode()
+{
+ if (!video.fullscreen_available)
+ return;
+
+ setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
+ DrawSetupScreen();
+}
+
+static void execSetupSound()
+{
+ setup_mode = SETUP_MODE_SOUND;
+ DrawSetupScreen();
+}
+
+static void execSetupArtwork()
+{
+ setup.graphics_set = artwork.gfx_current->identifier;
+ setup.sounds_set = artwork.snd_current->identifier;
+ setup.music_set = artwork.mus_current->identifier;
+
+ /* needed if last screen (setup choice) changed graphics, sounds or music */
+ ReloadCustomArtwork(0);
+
+ /* needed for displaying artwork name instead of artwork identifier */
+ graphics_set_name = artwork.gfx_current->name;
+ sounds_set_name = artwork.snd_current->name;
+ music_set_name = artwork.mus_current->name;
+
+ setup_mode = SETUP_MODE_ARTWORK;
+ DrawSetupScreen();
+}
+
+static void execSetupChooseGraphics()
+{
+ setup_mode = SETUP_MODE_CHOOSE_GRAPHICS;
+ DrawSetupScreen();
+}
+
+static void execSetupChooseSounds()
+{
+ setup_mode = SETUP_MODE_CHOOSE_SOUNDS;
+ DrawSetupScreen();
+}
+
+static void execSetupChooseMusic()
+{
+ setup_mode = SETUP_MODE_CHOOSE_MUSIC;
+ DrawSetupScreen();
+}
+
+static void execSetupInput()
+{
+ setup_mode = SETUP_MODE_INPUT;
+ DrawSetupScreen();
+}
+
+static void execSetupShortcut1()
+{
+ setup_mode = SETUP_MODE_SHORTCUT_1;
+ DrawSetupScreen();
+}
+
+static void execSetupShortcut2()
+{
+ setup_mode = SETUP_MODE_SHORTCUT_2;
+ DrawSetupScreen();
+}
+
+static void execExitSetup()
+{
+ game_status = GAME_MODE_MAIN;
+ DrawMainMenu();
+}
+
+static void execSaveAndExitSetup()
+{
+ SaveSetup();
+ execExitSetup();
+}
+
+static struct TokenInfo setup_info_main[] =
+{
+ { TYPE_ENTER_MENU, execSetupGame, "Game & Menu" },
+ { TYPE_ENTER_MENU, execSetupEditor, "Editor" },
+ { TYPE_ENTER_MENU, execSetupGraphics, "Graphics" },
+ { TYPE_ENTER_MENU, execSetupSound, "Sound & Music" },
+ { TYPE_ENTER_MENU, execSetupArtwork, "Custom Artwork" },
+ { TYPE_ENTER_MENU, execSetupInput, "Input Devices" },
+ { TYPE_ENTER_MENU, execSetupShortcut1, "Key Shortcuts 1" },
+ { TYPE_ENTER_MENU, execSetupShortcut2, "Key Shortcuts 2" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execExitSetup, "Exit" },
+ { TYPE_LEAVE_MENU, execSaveAndExitSetup, "Save and Exit" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_game[] =
+{
+ { TYPE_SWITCH, &setup.team_mode, "Team-Mode (Multi-Player):" },
+ { TYPE_YES_NO, &setup.input_on_focus, "Only Move Focussed Player:" },
+ { TYPE_SWITCH, &setup.handicap, "Handicap:" },
+ { TYPE_SWITCH, &setup.skip_levels, "Skip Unsolved Levels:" },
+ { TYPE_SWITCH, &setup.time_limit, "Time Limit:" },
+ { TYPE_SWITCH, &setup.autorecord, "Auto-Record Tapes:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_editor[] =
+{
+#if 0
+ { TYPE_SWITCH, &setup.editor.el_boulderdash, "Boulder Dash:" },
+ { TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
+ { TYPE_SWITCH, &setup.editor.el_emerald_mine_club, "Emerald Mine Club:" },
+ { TYPE_SWITCH, &setup.editor.el_more, "Rocks'n'Diamonds:" },
+ { TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
+ { TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
+ { TYPE_SWITCH, &setup.editor.el_diamond_caves, "Diamond Caves II:" },
+ { TYPE_SWITCH, &setup.editor.el_dx_boulderdash,"DX-Boulderdash:" },
+#endif
+ { TYPE_SWITCH, &setup.editor.el_chars, "Text Characters:" },
+ { TYPE_SWITCH, &setup.editor.el_custom, "Custom & Group Elements:" },
+#if 0
+ { TYPE_SWITCH, &setup.editor.el_headlines, "Headlines:" },
+#endif
+ { TYPE_SWITCH, &setup.editor.el_user_defined, "User defined element list:" },
+ { TYPE_SWITCH, &setup.editor.el_dynamic, "Dynamic level elements:" },
+ { TYPE_EMPTY, NULL, "" },
+#if 0
+ { TYPE_SWITCH, &setup.editor.el_by_game, "Show elements by game:" },
+ { TYPE_SWITCH, &setup.editor.el_by_type, "Show elements by type:" },
+ { TYPE_EMPTY, NULL, "" },
+#endif
+ { TYPE_SWITCH, &setup.editor.show_element_token, "Show element token:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_graphics[] =
+{
+ { TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
+ { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
+ { TYPE_STRING, &screen_mode_text, "" },
+ { TYPE_SWITCH, &setup.scroll_delay, "Delayed Scrolling:" },
+#if 0
+ { TYPE_SWITCH, &setup.soft_scrolling, "Soft Scrolling:" },
+ { TYPE_SWITCH, &setup.double_buffering,"Double-Buffering:" },
+ { TYPE_SWITCH, &setup.fading, "Fading:" },
+#endif
+ { TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
+ { TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
+ { TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
+ { TYPE_SWITCH, &setup.toons, "Show Toons:" },
+ { TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_sound[] =
+{
+ { TYPE_SWITCH, &setup.sound_simple, "Sound Effects (Normal):" },
+ { TYPE_SWITCH, &setup.sound_loops, "Sound Effects (Looping):" },
+ { TYPE_SWITCH, &setup.sound_music, "Music:" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_artwork[] =
+{
+ { TYPE_ENTER_LIST, execSetupChooseGraphics,"Custom Graphics:" },
+ { TYPE_STRING, &graphics_set_name, "" },
+ { TYPE_ENTER_LIST, execSetupChooseSounds, "Custom Sounds:" },
+ { TYPE_STRING, &sounds_set_name, "" },
+ { TYPE_ENTER_LIST, execSetupChooseMusic, "Custom Music:" },
+ { TYPE_STRING, &music_set_name, "" },
+ { TYPE_EMPTY, NULL, "" },
+#if 1
+ { TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
+ { TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
+ { TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
+#else
+ { TYPE_STRING, NULL, "Override Level Artwork:"},
+ { TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },
+ { TYPE_YES_NO, &setup.override_level_sounds, "Sounds:" },
+ { TYPE_YES_NO, &setup.override_level_music, "Music:" },
+#endif
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_shortcut_1[] =
+{
+ { TYPE_KEYTEXT, NULL, "Quick Save Game to Tape:", },
+ { TYPE_KEY, &setup.shortcut.save_game, "" },
+ { TYPE_KEYTEXT, NULL, "Quick Load Game from Tape:", },
+ { TYPE_KEY, &setup.shortcut.load_game, "" },
+ { TYPE_KEYTEXT, NULL, "Start Game & Toggle Pause:", },
+ { TYPE_KEY, &setup.shortcut.toggle_pause, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_YES_NO, &setup.ask_on_escape, "Ask on 'Esc' Key:" },
+ { TYPE_YES_NO, &setup.ask_on_escape_editor, "Ask on 'Esc' Key (Editor):" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static struct TokenInfo setup_info_shortcut_2[] =
+{
+ { TYPE_KEYTEXT, NULL, "Set Focus to Player 1:", },
+ { TYPE_KEY, &setup.shortcut.focus_player[0], "" },
+ { TYPE_KEYTEXT, NULL, "Set Focus to Player 2:", },
+ { TYPE_KEY, &setup.shortcut.focus_player[1], "" },
+ { TYPE_KEYTEXT, NULL, "Set Focus to Player 3:", },
+ { TYPE_KEY, &setup.shortcut.focus_player[2], "" },
+ { TYPE_KEYTEXT, NULL, "Set Focus to Player 4:", },
+ { TYPE_KEY, &setup.shortcut.focus_player[3], "" },
+ { TYPE_KEYTEXT, NULL, "Set Focus to All Players:", },
+ { TYPE_KEY, &setup.shortcut.focus_player_all, "" },
+ { TYPE_EMPTY, NULL, "" },
+ { TYPE_LEAVE_MENU, execSetupMain, "Back" },
+
+ { 0, NULL, NULL }
+};
+
+static Key getSetupKey()
+{
+ Key key = KSYM_UNDEFINED;
+ boolean got_key_event = FALSE;
+
+ while (!got_key_event)
{
- if (DelayReached(&hs_delay,GAME_FRAME_DELAY * 2))
+ if (PendingEvent()) /* got event */
{
- if (helpscreen_state<num_helpscreen_els_pages)
- DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
+ Event event;
+
+ NextEvent(&event);
+
+ switch(event.type)
+ {
+ case EVENT_KEYPRESS:
+ {
+ key = GetEventKey((KeyEvent *)&event, TRUE);
+
+ /* press 'Escape' or 'Enter' to keep the existing key binding */
+ if (key == KSYM_Escape || key == KSYM_Return)
+ key = KSYM_UNDEFINED; /* keep old value */
+
+ got_key_event = TRUE;
+ }
+ break;
+
+ case EVENT_KEYRELEASE:
+ key_joystick_mapping = 0;
+ break;
+
+ default:
+ HandleOtherEvents(&event);
+ break;
+ }
}
+
DoAnimation();
+ BackToFront();
+
+ /* don't eat all CPU time */
+ Delay(10);
}
- BackToFront();
+ return key;
+}
+
+static int getSetupTextFont(int type)
+{
+ if (type & (TYPE_SWITCH |
+ TYPE_YES_NO |
+ TYPE_STRING |
+ TYPE_ECS_AGA |
+ TYPE_KEYTEXT |
+ TYPE_ENTER_LIST))
+ return FONT_MENU_2;
+ else
+ return FONT_MENU_1;
+}
+
+static int getSetupValueFont(int type, void *value)
+{
+ if (type & TYPE_KEY)
+ return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
+ else if (type & TYPE_STRING)
+ return FONT_VALUE_2;
+ else if (type & TYPE_ECS_AGA)
+ return FONT_VALUE_1;
+ else if (type & TYPE_BOOLEAN_STYLE)
+ return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
+ else
+ return FONT_VALUE_1;
+}
+
+static void drawSetupValue(int pos)
+{
+ boolean font_draw_xoffset_modified = FALSE;
+ int font_draw_xoffset_old = -1;
+ int xpos = MENU_SCREEN_VALUE_XPOS;
+ int ypos = MENU_SCREEN_START_YPOS + pos;
+ int startx = mSX + xpos * 32;
+ int starty = mSY + ypos * 32;
+ int font_nr, font_width;
+ int type = setup_info[pos].type;
+ void *value = setup_info[pos].value;
+ char *value_string = getSetupValue(type, value);
+ int i;
+
+ if (value_string == NULL)
+ return;
+
+ if (type & TYPE_KEY)
+ {
+#if 1
+ xpos = MENU_SCREEN_START_XPOS;
+#else
+ xpos = 3;
+#endif
+
+ if (type & TYPE_QUERY)
+ {
+ value_string = "<press key>";
+#if 0
+ font_nr = FONT_INPUT_1_ACTIVE;
+#endif
+ }
+ }
+ else if (type & TYPE_STRING)
+ {
+ int max_value_len = (SCR_FIELDX - 2) * 2;
+
+ xpos = MENU_SCREEN_START_XPOS;
+#if 0
+ font_nr = FONT_VALUE_2;
+#endif
+
+ if (strlen(value_string) > max_value_len)
+ value_string[max_value_len] = '\0';
+ }
+ else if (type & TYPE_ECS_AGA)
+ {
+#if 0
+ font_nr = FONT_VALUE_1;
+#endif
+ }
+ else if (type & TYPE_BOOLEAN_STYLE)
+ {
+#if 0
+ font_nr = (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
+#endif
+ }
+
+ startx = mSX + xpos * 32;
+ starty = mSY + ypos * 32;
+ font_nr = getSetupValueFont(type, value);
+ font_width = getFontWidth(font_nr);
+
+ /* downward compatibility correction for Juergen Bonhagen's menu settings */
+ if (setup_mode != SETUP_MODE_INPUT)
+ {
+ int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
+ int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
+ int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
+ int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
+ int text_font_nr = getSetupTextFont(FONT_MENU_2);
+ int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
+ int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
+ boolean correct_font_draw_xoffset = FALSE;
+
+ if (xpos == MENU_SCREEN_START_XPOS &&
+ startx + font1_xoffset < text_startx + text_font_xoffset)
+ correct_font_draw_xoffset = TRUE;
+
+ if (xpos == MENU_SCREEN_VALUE_XPOS &&
+ startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
+ correct_font_draw_xoffset = TRUE;
+
+#if 0
+ printf("::: %d + %d < %d + %d + %d\n",
+ startx, font_xoffset, text_startx, text_width, text_font_xoffset);
+ printf("::: => need correction == %d\n", correct_font_draw_xoffset);
+#endif
+
+ /* check if setup value would overlap with setup text when printed */
+ /* (this can happen for extreme/wrong values for font draw offset) */
+ if (correct_font_draw_xoffset)
+ {
+ font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
+ font_draw_xoffset_modified = TRUE;
+
+ if (type & TYPE_KEY)
+ getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
+ else if (!(type & TYPE_STRING))
+ getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
+ MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
+ }
+ }
+
+#if 1
+ for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
+ DrawText(startx + i * font_width, starty, " ", font_nr);
+#else
+#if 1
+ for (i = xpos; i <= MENU_SCREEN_MAX_XPOS; i++)
+ DrawText(mSX + i * 32, starty, " ", font_nr);
+#else
+ DrawText(startx, starty,
+ (xpos == 3 ? " " : " "), font_nr);
+#endif
+#endif
+
+ DrawText(startx, starty, value_string, font_nr);
+
+ if (font_draw_xoffset_modified)
+ getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
}
-void CheckCheat()
+static void changeSetupValue(int pos)
{
- int old_handicap = local_player->handicap;
+ if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
+ {
+ *(boolean *)setup_info[pos].value ^= TRUE;
+ }
+ else if (setup_info[pos].type & TYPE_KEY)
+ {
+ Key key;
-#if 0
- if (!strcmp(local_player->alias_name,"Artsoft"))
-#endif
- local_player->handicap = leveldir[leveldir_nr].levels-1;
+ setup_info[pos].type |= TYPE_QUERY;
+ drawSetupValue(pos);
+ setup_info[pos].type &= ~TYPE_QUERY;
- if (local_player->handicap != old_handicap)
- {
- SavePlayerInfo(PLAYER_LEVEL);
- level_nr = local_player->handicap;
+ key = getSetupKey();
+ if (key != KSYM_UNDEFINED)
+ *(Key *)setup_info[pos].value = key;
}
+
+ drawSetupValue(pos);
}
-void HandleTypeName(int newxpos, KeySym key)
+static void DrawSetupScreen_Generic()
{
- static int xpos = 0, ypos = 2;
- unsigned char ascii;
+ char *title_string = NULL;
+ int i;
- if (newxpos)
+ UnmapAllGadgets();
+ CloseDoor(DOOR_CLOSE_2);
+
+ ClearWindow();
+
+ if (setup_mode == SETUP_MODE_MAIN)
{
- xpos = newxpos;
- DrawText(SX+6*32, SY+ypos*32, local_player->alias_name, FS_BIG, FC_YELLOW);
- DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
- return;
+ setup_info = setup_info_main;
+ title_string = "Setup";
}
-
-#ifndef MSDOS
- if ((key>=XK_A && key<=XK_Z) || (key>=XK_a && key<=XK_z &&
- xpos<MAX_NAMELEN-1))
+ else if (setup_mode == SETUP_MODE_GAME)
{
- if (key>=XK_A && key<=XK_Z)
- ascii = 'A'+(char)(key-XK_A);
- if (key>=XK_a && key<=XK_z)
- ascii = 'a'+(char)(key-XK_a);
-#else
- if((ascii = get_ascii(key)) && xpos<MAX_NAMELEN-1)
+ setup_info = setup_info_game;
+ title_string = "Setup Game";
+ }
+ else if (setup_mode == SETUP_MODE_EDITOR)
{
-#endif
- local_player->alias_name[xpos] = ascii;
- local_player->alias_name[xpos+1] = 0;
- xpos++;
- DrawTextExt(drawto,gc,SX+6*32,SY+ypos*32,
- local_player->alias_name,FS_BIG,FC_YELLOW);
- DrawTextExt(window,gc,SX+6*32,SY+ypos*32,
- local_player->alias_name,FS_BIG,FC_YELLOW);
- DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
+ setup_info = setup_info_editor;
+ title_string = "Setup Editor";
}
- else if ((key==XK_Delete || key==XK_BackSpace) && xpos>0)
+ else if (setup_mode == SETUP_MODE_GRAPHICS)
{
- xpos--;
- local_player->alias_name[xpos] = 0;
- DrawGraphic(xpos+6,ypos,GFX_KUGEL_ROT);
- DrawGraphic(xpos+7,ypos,GFX_LEERRAUM);
+ setup_info = setup_info_graphics;
+ title_string = "Setup Graphics";
+ }
+ else if (setup_mode == SETUP_MODE_SOUND)
+ {
+ setup_info = setup_info_sound;
+ title_string = "Setup Sound";
}
- else if (key==XK_Return && xpos>0)
+ else if (setup_mode == SETUP_MODE_ARTWORK)
{
- DrawText(SX+6*32,SY+ypos*32,local_player->alias_name,FS_BIG,FC_RED);
- DrawGraphic(xpos+6,ypos,GFX_LEERRAUM);
- SavePlayerInfo(PLAYER_SETUP);
- CheckCheat();
+ setup_info = setup_info_artwork;
+ title_string = "Custom Artwork";
+ }
+ else if (setup_mode == SETUP_MODE_SHORTCUT_1)
+ {
+ setup_info = setup_info_shortcut_1;
+ title_string = "Setup Shortcuts";
+ }
+ else if (setup_mode == SETUP_MODE_SHORTCUT_2)
+ {
+ setup_info = setup_info_shortcut_2;
+ title_string = "Setup Shortcuts";
+ }
- game_status = MAINMENU;
-/*
- DrawMainMenu();
-*/
+#if 1
+ DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, title_string);
+#else
+ DrawText(mSX + 16, mSY + 16, title_string, FONT_TITLE_1);
+#endif
- }
- BackToFront();
-}
+ num_setup_info = 0;
+ for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
+ {
+ void *value_ptr = setup_info[i].value;
+ int xpos = MENU_SCREEN_START_XPOS;
+ int ypos = MENU_SCREEN_START_YPOS + i;
+#if 1
+ int font_nr;
+#else
+ int font_nr = FONT_MENU_1;
+#endif
-void DrawChooseLevel()
-{
- int i;
+ /* set some entries to "unchangeable" according to other variables */
+ if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
+ (value_ptr == &setup.sound_loops && !audio.loops_available) ||
+ (value_ptr == &setup.sound_music && !audio.music_available) ||
+ (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
+ (value_ptr == &screen_mode_text && !video.fullscreen_available))
+ setup_info[i].type |= TYPE_GHOSTED;
- CloseDoor(DOOR_CLOSE_2);
+#if 1
+ font_nr = getSetupTextFont(setup_info[i].type);
+#else
+#if 1
+ if (setup_info[i].type & (TYPE_SWITCH |
+ TYPE_YES_NO |
+ TYPE_STRING |
+ TYPE_ECS_AGA |
+ TYPE_KEYTEXT))
+ font_nr = FONT_MENU_2;
+#else
+ if (setup_info[i].type & TYPE_STRING)
+ font_nr = FONT_MENU_2;
+#endif
+#endif
- ClearWindow();
- DrawText(SX,SY,"Level Directories",FS_BIG,FC_GREEN);
- for(i=0;i<num_leveldirs;i++)
- {
- DrawText(SX+32,SY+(i+2)*32,leveldir[i].name,FS_BIG,FC_YELLOW);
- DrawGraphic(0,i+2,GFX_KUGEL_BLAU);
+ DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
+
+ if (setup_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
+ initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
+ else if (setup_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
+ initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
+ else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
+ initCursor(i, IMG_MENU_BUTTON);
+
+ if (setup_info[i].type & TYPE_VALUE)
+ drawSetupValue(i);
+
+ num_setup_info++;
}
+#if 0
+ DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
+ "Joysticks deactivated in setup menu");
+#endif
+
FadeToFront();
InitAnimation();
- HandleChooseLevel(0,0,0,0,MB_MENU_INITIALIZE);
+ HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
}
-void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
+void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
{
- static int choice = 3;
- static int redraw = TRUE;
- int x = (mx+32-SX)/32, y = (my+32-SY)/32;
+ static int choice_store[MAX_SETUP_MODES];
+ int choice = choice_store[setup_mode]; /* always starts with 0 */
+ int x = 0;
+ int y = choice;
if (button == MB_MENU_INITIALIZE)
{
- redraw = TRUE;
- choice = leveldir_nr + 3;
- }
-
- if (redraw)
- {
- DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
- redraw = FALSE;
- }
+ /* advance to first valid menu entry */
+ while (choice < num_setup_info &&
+ setup_info[choice].type & TYPE_SKIP_ENTRY)
+ choice++;
+ choice_store[setup_mode] = choice;
- if (button == MB_MENU_INITIALIZE)
+ drawCursor(choice, FC_RED);
return;
-
- if (dx || dy)
+ }
+ else if (button == MB_MENU_LEAVE)
{
- if (dy)
+ for (y = 0; y < num_setup_info; y++)
{
- x = 1;
- y = choice+dy;
+ if (setup_info[y].type & TYPE_LEAVE_MENU)
+ {
+ void (*menu_callback_function)(void) = setup_info[y].value;
+
+ menu_callback_function();
+ break; /* absolutely needed because function changes 'setup_info'! */
+ }
}
- else
- x = y = 0;
- if (y<3)
- y = 3;
- else if (y>num_leveldirs+2)
- y = num_leveldirs+2;
+ return;
}
- if (!mx && !my && !dx && !dy)
+ if (mx || my) /* mouse input */
+ {
+ x = (mx - mSX) / 32;
+ y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
+ }
+ else if (dx || dy) /* keyboard input */
{
- x = 1;
- y = choice;
+ if (dx)
+ {
+ int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
+
+ if (setup_info[choice].type & menu_navigation_type ||
+ setup_info[choice].type & TYPE_BOOLEAN_STYLE)
+ button = MB_MENU_CHOICE;
+ }
+ else if (dy)
+ y = choice + dy;
+
+ /* jump to next non-empty menu entry (up or down) */
+ while (y > 0 && y < num_setup_info - 1 &&
+ setup_info[y].type & TYPE_SKIP_ENTRY)
+ y += dy;
}
- if (x==1 && y>=3 && y<=num_leveldirs+2)
+ if (IN_VIS_FIELD(x, y) &&
+ y >= 0 && y < num_setup_info && setup_info[y].type & ~TYPE_SKIP_ENTRY)
{
if (button)
{
- if (y!=choice)
+ if (y != choice)
{
- DrawGraphic(0,y-1,GFX_KUGEL_ROT);
- DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
+ drawCursor(y, FC_RED);
+ drawCursor(choice, FC_BLUE);
+ choice = choice_store[setup_mode] = y;
}
- choice = y;
}
- else
+ else if (!(setup_info[y].type & TYPE_GHOSTED))
{
- local_player->leveldir_nr = leveldir_nr = y-3;
- LoadPlayerInfo(PLAYER_LEVEL);
- SavePlayerInfo(PLAYER_SETUP);
- CheckCheat();
+ if (setup_info[y].type & TYPE_ENTER_OR_LEAVE)
+ {
+ void (*menu_callback_function)(void) = setup_info[choice].value;
- TapeErase();
- LoadLevelTape(level_nr);
+ menu_callback_function();
+ }
+ else
+ {
+ if (setup_info[y].type & TYPE_KEYTEXT &&
+ setup_info[y + 1].type & TYPE_KEY)
+ y++;
- game_status = MAINMENU;
- DrawMainMenu();
- redraw = TRUE;
+ if (setup_info[y].type & TYPE_VALUE)
+ changeSetupValue(y);
+ }
}
}
- BackToFront();
-
- if (game_status==CHOOSELEVEL)
- DoAnimation();
}
-void DrawHallOfFame(int pos)
+void DrawSetupScreen_Input()
{
- int y;
- char txt[40];
+ ClearWindow();
- CloseDoor(DOOR_CLOSE_2);
+#if 1
+ DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Setup Input");
+#else
+ DrawText(mSX + 16, mSY + 16, "Setup Input", FONT_TITLE_1);
+#endif
- if (pos<0)
- LoadScore(level_nr);
- ClearWindow();
- DrawText(SX+64,SY+10,"Hall Of Fame",FS_BIG,FC_YELLOW);
- sprintf(txt,"HighScores of Level %d",level_nr);
- DrawText(SX+256-strlen(txt)*7,SY+48,txt,FS_SMALL,FC_RED);
- for(y=0;y<MAX_SCORE_ENTRIES;y++)
- {
- DrawText(SX,SY+64+y*32,".................",FS_BIG,
- (y==pos ? FC_RED : FC_GREEN));
- DrawText(SX,SY+64+y*32,highscore[y].Name,FS_BIG,
- (y==pos ? FC_RED : FC_GREEN));
- DrawText(SX+12*32,SY+64+y*32,
- int2str(highscore[y].Score,5),FS_BIG,
- (y==pos ? FC_RED : FC_GREEN));
- }
+ initCursor(0, IMG_MENU_BUTTON);
+ initCursor(1, IMG_MENU_BUTTON);
+ initCursor(2, IMG_MENU_BUTTON_ENTER_MENU);
+ initCursor(13, IMG_MENU_BUTTON_LEAVE_MENU);
+
+#if 0
+ drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT);
+ drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT);
+#endif
+ DrawText(mSX + 32, mSY + 2 * 32, "Player:", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 3 * 32, "Device:", FONT_MENU_1);
+ DrawText(mSX + 32, mSY + 15 * 32, "Back", FONT_MENU_1);
+
+#if 0
+ DeactivateJoystickForCalibration();
+#endif
+#if 1
+ DrawTextSCentered(SYSIZE - 20, FONT_TEXT_4,
+ "Joysticks deactivated on this screen");
+#endif
+
+#if 1
+ /* create gadgets for setup input menu screen */
+ FreeScreenGadgets();
+ CreateScreenGadgets();
+
+ /* map gadgets for setup input menu screen */
+ MapScreenMenuGadgets(SCREEN_MASK_INPUT);
+#endif
+
+ HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
FadeToFront();
InitAnimation();
- PlaySound(SND_HALLOFFAME);
}
-void HandleHallOfFame(int button)
+static void setJoystickDeviceToNr(char *device_name, int device_nr)
{
- int button_released = !button;
+ if (device_name == NULL)
+ return;
- if (button_released)
+ if (device_nr < 0 || device_nr >= MAX_PLAYERS)
+ device_nr = 0;
+
+ if (strlen(device_name) > 1)
{
- FadeSound(SND_HALLOFFAME);
- game_status = MAINMENU;
- DrawMainMenu();
- BackToFront();
+ char c1 = device_name[strlen(device_name) - 1];
+ char c2 = device_name[strlen(device_name) - 2];
+
+ if (c1 >= '0' && c1 <= '9' && !(c2 >= '0' && c2 <= '9'))
+ device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
}
else
- DoAnimation();
+ strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
+ strlen(device_name));
}
-void DrawSetupScreen()
+static void drawPlayerSetupInputInfo(int player_nr)
{
int i;
- static struct setup
- {
- unsigned int bit;
- char *text, *mode[2];
- int color[2];
- } setup[] =
- {
- {SETUP_SOUND, "Sound:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_SOUND_LOOPS, " Sound Loops:",{"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_SOUND_MUSIC, " Game Music:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_TOONS, "Toons:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_DIRECT_DRAW, "Buffered gfx:",{"off","on" }, {FC_BLUE,FC_YELLOW}},
- {SETUP_SCROLL_DELAY,"Scroll Delay:",{"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_SOFT_SCROLL, "Soft Scroll.:",{"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_FADING, "Fading:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_QUICK_DOORS, "Quick Doors:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_AUTO_RECORD, "Auto-Record:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_2ND_JOYSTICK,"Joystick:", {"2nd","1st"}, {FC_YELLOW,FC_YELLOW}},
- {0, "Cal. Joystick",{"", ""}, {0,0}},
- {0, "", {"", ""}, {0,0}},
- {0, "Exit", {"", ""}, {0,0}},
- {0, "Save and exit",{"", ""}, {0,0}}
+ static struct SetupKeyboardInfo custom_key;
+ static struct
+ {
+ Key *key;
+ char *text;
+ } custom[] =
+ {
+ { &custom_key.left, "Joystick Left" },
+ { &custom_key.right, "Joystick Right" },
+ { &custom_key.up, "Joystick Up" },
+ { &custom_key.down, "Joystick Down" },
+ { &custom_key.snap, "Button 1" },
+ { &custom_key.drop, "Button 2" }
+ };
+ static char *joystick_name[MAX_PLAYERS] =
+ {
+ "Joystick1",
+ "Joystick2",
+ "Joystick3",
+ "Joystick4"
};
- CloseDoor(DOOR_CLOSE_2);
- ClearWindow();
- DrawText(SX+16, SY+16, "SETUP",FS_BIG,FC_YELLOW);
+ InitJoysticks();
- for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++)
- {
- int base = i - SETUP_SCREEN_POS_START;
+ custom_key = setup.input[player_nr].key;
- if (i != SETUP_SCREEN_POS_EMPTY)
- {
- DrawGraphic(0,i,GFX_KUGEL_BLAU);
- DrawText(SX+32,SY+i*32, setup[base].text, FS_BIG,FC_GREEN);
- }
+ DrawText(mSX + 11 * 32, mSY + 2 * 32, int2str(player_nr + 1, 1),
+ FONT_INPUT_1_ACTIVE);
- if (i < SETUP_SCREEN_POS_EMPTY)
- {
- int setting_bit = setup[base].bit;
- int setting_pos = ((local_player->setup & setting_bit) != 0 ? 0 : 1);
- DrawText(SX+14*32, SY+i*32,setup[base].mode[setting_pos],
- FS_BIG,setup[base].color[setting_pos]);
- }
+ ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
+ TILEX, TILEY);
+ DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
+ PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
+
+ if (setup.input[player_nr].use_joystick)
+ {
+ char *device_name = setup.input[player_nr].joy.device_name;
+ char *text = joystick_name[getJoystickNrFromDeviceName(device_name)];
+ int font_nr = (joystick.fd[player_nr] < 0 ? FONT_VALUE_OLD : FONT_VALUE_1);
+
+ DrawText(mSX + 8 * 32, mSY + 3 * 32, text, font_nr);
+ DrawText(mSX + 32, mSY + 4 * 32, "Calibrate", FONT_MENU_1);
+ }
+ else
+ {
+ DrawText(mSX + 8 * 32, mSY + 3 * 32, "Keyboard ", FONT_VALUE_1);
+ DrawText(mSX + 1 * 32, mSY + 4 * 32, "Customize", FONT_MENU_1);
}
- FadeToFront();
- InitAnimation();
- HandleSetupScreen(0,0,0,0,MB_MENU_INITIALIZE);
+ DrawText(mSX + 32, mSY + 5 * 32, "Actual Settings:", FONT_MENU_1);
+ drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
+ drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
+ drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
+ drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
+ DrawText(mSX + 2 * 32, mSY + 6 * 32, ":", FONT_VALUE_OLD);
+ DrawText(mSX + 2 * 32, mSY + 7 * 32, ":", FONT_VALUE_OLD);
+ DrawText(mSX + 2 * 32, mSY + 8 * 32, ":", FONT_VALUE_OLD);
+ DrawText(mSX + 2 * 32, mSY + 9 * 32, ":", FONT_VALUE_OLD);
+ DrawText(mSX + 1 * 32, mSY + 10 * 32, "Snap Field:", FONT_VALUE_OLD);
+ DrawText(mSX + 1 * 32, mSY + 12 * 32, "Drop Element:", FONT_VALUE_OLD);
+
+ for (i = 0; i < 6; i++)
+ {
+ int ypos = 6 + i + (i > 3 ? i-3 : 0);
+
+ DrawText(mSX + 3 * 32, mSY + ypos * 32,
+ " ", FONT_VALUE_1);
+ DrawText(mSX + 3 * 32, mSY + ypos * 32,
+ (setup.input[player_nr].use_joystick ?
+ custom[i].text :
+ getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
+ }
}
-void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
+static int input_player_nr = 0;
+
+void HandleSetupScreen_Input_Player(int step, int direction)
{
- static int choice = 3;
- static int redraw = TRUE;
- int x = (mx+32-SX)/32, y = (my+32-SY)/32;
- int pos_start = SETUP_SCREEN_POS_START + 1;
- int pos_empty = SETUP_SCREEN_POS_EMPTY + 1;
- int pos_end = SETUP_SCREEN_POS_END + 1;
+ int old_player_nr = input_player_nr;
+ int new_player_nr;
- if (button == MB_MENU_INITIALIZE)
- redraw = TRUE;
+ new_player_nr = old_player_nr + step * direction;
+ if (new_player_nr < 0)
+ new_player_nr = 0;
+ if (new_player_nr > MAX_PLAYERS - 1)
+ new_player_nr = MAX_PLAYERS - 1;
- if (redraw)
+ if (new_player_nr != old_player_nr)
{
- DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
- redraw = FALSE;
+ input_player_nr = new_player_nr;
+
+ drawPlayerSetupInputInfo(input_player_nr);
}
+}
+
+void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
+{
+ static int choice = 0;
+ int x = 0;
+ int y = choice;
+ int pos_start = SETUPINPUT_SCREEN_POS_START;
+ int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
+ int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
+ int pos_end = SETUPINPUT_SCREEN_POS_END;
if (button == MB_MENU_INITIALIZE)
+ {
+ drawPlayerSetupInputInfo(input_player_nr);
+ drawCursor(choice, FC_RED);
+
+ return;
+ }
+ else if (button == MB_MENU_LEAVE)
+ {
+ setup_mode = SETUP_MODE_MAIN;
+ DrawSetupScreen();
+ InitJoysticks();
+
return;
+ }
- if (dx || dy)
+ if (mx || my) /* mouse input */
{
- if (dy)
- {
- x = 1;
- y = choice+dy;
- }
- else
- x = y = 0;
+ x = (mx - mSX) / 32;
+ y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
+ }
+ else if (dx || dy) /* keyboard input */
+ {
+ if (dx && choice == 0)
+ x = (dx < 0 ? 10 : 12);
+ else if ((dx && choice == 1) ||
+ (dx == +1 && choice == 2) ||
+ (dx == -1 && choice == pos_end))
+ button = MB_MENU_CHOICE;
+ else if (dy)
+ y = choice + dy;
+
+ if (y >= pos_empty1 && y <= pos_empty2)
+ y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
+ }
- if (y == pos_empty)
- y = (dy>0 ? pos_empty+1 : pos_empty-1);
+#if 1
- if (y < pos_start)
- y = pos_start;
- else if (y > pos_end)
- y = pos_end;
+ if (y == 0 && dx != 0 && button)
+ {
+ HandleSetupScreen_Input_Player(1, dx < 0 ? -1 : +1);
}
- if (!mx && !my && !dx && !dy)
+#else
+
+ if (IN_VIS_FIELD(x, y) &&
+ y == 0 && ((x < 10 && !button) || ((x == 10 || x == 12) && button)))
{
- x = 1;
- y = choice;
+ static unsigned long delay = 0;
+
+ if (!DelayReached(&delay, GADGET_FRAME_DELAY))
+ return;
+
+ input_player_nr =
+ (input_player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
+
+ drawPlayerSetupInputInfo(input_player_nr);
}
- if (x==1 && y>=pos_start && y<=pos_end && y!=pos_empty)
+#endif
+
+ else if (IN_VIS_FIELD(x, y) &&
+ y >= pos_start && y <= pos_end &&
+ !(y >= pos_empty1 && y <= pos_empty2))
{
if (button)
{
- if (y!=choice)
+ if (y != choice)
{
- DrawGraphic(0,y-1,GFX_KUGEL_ROT);
- DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
+ drawCursor(y, FC_RED);
+ drawCursor(choice, FC_BLUE);
+ choice = y;
}
- choice = y;
}
else
{
- int yy = y-1;
-
- if (y==3 && sound_status==SOUND_AVAILABLE)
+ if (y == 1)
{
- if (SETUP_SOUND_ON(local_player->setup))
+ char *device_name = setup.input[input_player_nr].joy.device_name;
+
+ if (!setup.input[input_player_nr].use_joystick)
{
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE);
- DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE);
- local_player->setup &= ~SETUP_SOUND_LOOPS;
- local_player->setup &= ~SETUP_SOUND_MUSIC;
+ int new_device_nr = (dx >= 0 ? 0 : MAX_PLAYERS - 1);
+
+ setJoystickDeviceToNr(device_name, new_device_nr);
+ setup.input[input_player_nr].use_joystick = TRUE;
}
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_SOUND;
- }
- else if (y==4 && sound_loops_allowed)
- {
- if (SETUP_SOUND_LOOPS_ON(local_player->setup))
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
{
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup |= SETUP_SOUND;
+ int device_nr = getJoystickNrFromDeviceName(device_name);
+ int new_device_nr = device_nr + (dx >= 0 ? +1 : -1);
+
+ if (new_device_nr < 0 || new_device_nr >= MAX_PLAYERS)
+ setup.input[input_player_nr].use_joystick = FALSE;
+ else
+ setJoystickDeviceToNr(device_name, new_device_nr);
}
- local_player->setup ^= SETUP_SOUND_LOOPS;
+
+ drawPlayerSetupInputInfo(input_player_nr);
}
- else if (y==5 && sound_loops_allowed)
+ else if (y == 2)
{
- if (SETUP_SOUND_MUSIC_ON(local_player->setup))
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
+ if (setup.input[input_player_nr].use_joystick)
{
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup |= SETUP_SOUND;
+ InitJoysticks();
+ CalibrateJoystick(input_player_nr);
}
- local_player->setup ^= SETUP_SOUND_MUSIC;
- }
- else if (y==6)
- {
- if (SETUP_TOONS_ON(local_player->setup))
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_TOONS;
- }
- else if (y==7)
- {
- if (!SETUP_DIRECT_DRAW_ON(local_player->setup))
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_DIRECT_DRAW;
- }
- else if (y==8)
- {
- if (SETUP_SCROLL_DELAY_ON(local_player->setup))
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_SCROLL_DELAY;
- }
- else if (y==9)
- {
- if (SETUP_SOFT_SCROLL_ON(local_player->setup))
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_SOFT_SCROLL;
- }
- else if (y==10)
- {
- if (SETUP_FADING_ON(local_player->setup))
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_FADING;
- }
- else if (y==11)
- {
- if (SETUP_QUICK_DOORS_ON(local_player->setup))
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_QUICK_DOORS;
- }
- else if (y==12)
- {
- if (SETUP_AUTO_RECORD_ON(local_player->setup))
- DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
- else
- DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_AUTO_RECORD;
- }
- else if (y==13)
- {
- if (SETUP_2ND_JOYSTICK_ON(local_player->setup))
- DrawText(SX+14*32, SY+yy*32,"1st",FS_BIG,FC_YELLOW);
else
- DrawText(SX+14*32, SY+yy*32,"2nd",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_2ND_JOYSTICK;
+ CustomizeKeyboard(input_player_nr);
}
- else if (y==14)
+ else if (y == pos_end)
{
- CalibrateJoystick();
- redraw = TRUE;
- }
- else if (y==pos_end-1 || y==pos_end)
- {
- if (y==pos_end)
- {
- SavePlayerInfo(PLAYER_SETUP);
- SaveJoystickData();
- }
+ InitJoysticks();
- game_status = MAINMENU;
- DrawMainMenu();
- redraw = TRUE;
+ setup_mode = SETUP_MODE_MAIN;
+ DrawSetupScreen();
}
}
}
- BackToFront();
-
- if (game_status==SETUP)
- DoAnimation();
}
-void CalibrateJoystick()
+void CustomizeKeyboard(int player_nr)
{
-#ifdef __FreeBSD__
- struct joystick joy_ctrl;
-#else
- struct joystick_control
+ int i;
+ int step_nr;
+ boolean finished = FALSE;
+ static struct SetupKeyboardInfo custom_key;
+ static struct
{
- int buttons;
- int x;
- int y;
- } joy_ctrl;
-#endif
+ Key *key;
+ char *text;
+ } customize_step[] =
+ {
+ { &custom_key.left, "Move Left" },
+ { &custom_key.right, "Move Right" },
+ { &custom_key.up, "Move Up" },
+ { &custom_key.down, "Move Down" },
+ { &custom_key.snap, "Snap Field" },
+ { &custom_key.drop, "Drop Element" }
+ };
+
+ /* read existing key bindings from player setup */
+ custom_key = setup.input[player_nr].key;
+
+ ClearWindow();
-#ifdef MSDOS
- char joy_nr[4];
+#if 1
+ DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Keyboard Input");
+#else
+ DrawText(mSX + 16, mSY + 16, "Keyboard Input", FONT_TITLE_1);
#endif
- int new_joystick_xleft = 128, new_joystick_xright = 128;
- int new_joystick_yupper = 128, new_joystick_ylower = 128;
+ BackToFront();
+ InitAnimation();
+
+ step_nr = 0;
+ DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
+ customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
+ DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
+ "Key:", FONT_INPUT_1_ACTIVE);
+ DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
+ getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
+
+ while (!finished)
+ {
+ if (PendingEvent()) /* got event */
+ {
+ Event event;
+
+ NextEvent(&event);
+
+ switch(event.type)
+ {
+ case EVENT_KEYPRESS:
+ {
+ Key key = GetEventKey((KeyEvent *)&event, FALSE);
+
+ if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
+ {
+ finished = TRUE;
+ break;
+ }
+
+ /* all keys configured -- wait for "Escape" or "Return" key */
+ if (step_nr == 6)
+ break;
+
+ /* press 'Enter' to keep the existing key binding */
+ if (key == KSYM_Return)
+ key = *customize_step[step_nr].key;
+
+ /* check if key already used */
+ for (i = 0; i < step_nr; i++)
+ if (*customize_step[i].key == key)
+ break;
+ if (i < step_nr)
+ break;
+
+ /* got new key binding */
+ *customize_step[step_nr].key = key;
+ DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
+ " ", FONT_VALUE_1);
+ DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
+ getKeyNameFromKey(key), FONT_VALUE_1);
+ step_nr++;
+
+ /* un-highlight last query */
+ DrawText(mSX, mSY + (2 + 2 * (step_nr - 1)) * 32,
+ customize_step[step_nr - 1].text, FONT_MENU_1);
+ DrawText(mSX, mSY + (2 + 2 * (step_nr - 1) + 1) * 32,
+ "Key:", FONT_MENU_1);
+
+ /* press 'Enter' to leave */
+ if (step_nr == 6)
+ {
+ DrawText(mSX + 16, mSY + 15 * 32 + 16,
+ "Press Enter", FONT_TITLE_1);
+ break;
+ }
+
+ /* query next key binding */
+ DrawText(mSX, mSY + (2 + 2 * step_nr) * 32,
+ customize_step[step_nr].text, FONT_INPUT_1_ACTIVE);
+ DrawText(mSX, mSY + (2 + 2 * step_nr + 1) * 32,
+ "Key:", FONT_INPUT_1_ACTIVE);
+ DrawText(mSX + 4 * 32, mSY + (2 + 2 * step_nr + 1) * 32,
+ getKeyNameFromKey(*customize_step[step_nr].key),
+ FONT_VALUE_OLD);
+ }
+ break;
+
+ case EVENT_KEYRELEASE:
+ key_joystick_mapping = 0;
+ break;
+
+ default:
+ HandleOtherEvents(&event);
+ break;
+ }
+ }
+
+ DoAnimation();
+ BackToFront();
+
+ /* don't eat all CPU time */
+ Delay(10);
+ }
+
+ /* write new key bindings back to player setup */
+ setup.input[player_nr].key = custom_key;
+
+ StopAnimation();
+ DrawSetupScreen_Input();
+}
+
+static boolean CalibrateJoystickMain(int player_nr)
+{
+ int new_joystick_xleft = JOYSTICK_XMIDDLE;
+ int new_joystick_xright = JOYSTICK_XMIDDLE;
+ int new_joystick_yupper = JOYSTICK_YMIDDLE;
+ int new_joystick_ylower = JOYSTICK_YMIDDLE;
int new_joystick_xmiddle, new_joystick_ymiddle;
+
+ int joystick_fd = joystick.fd[player_nr];
int x, y, last_x, last_y, xpos = 8, ypos = 3;
boolean check[3][3];
int check_remaining = 3 * 3;
- int joy;
+ int joy_x, joy_y;
+ int joy_value;
int result = -1;
- if (joystick_status == JOYSTICK_OFF)
- return;
+ if (joystick.status == JOYSTICK_NOT_AVAILABLE)
+ return FALSE;
+
+ if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
+ return FALSE;
ClearWindow();
- DrawText(SX, SY + 6*32, " ROTATE JOYSTICK ",FS_BIG,FC_YELLOW);
- DrawText(SX, SY + 7*32, "IN ALL DIRECTIONS",FS_BIG,FC_YELLOW);
- DrawText(SX + 16, SY + 9*32, " IF ALL BALLS ",FS_BIG,FC_YELLOW);
- DrawText(SX, SY + 10*32, " ARE YELLOW, ",FS_BIG,FC_YELLOW);
- DrawText(SX, SY + 11*32, " PRESS BUTTON! ",FS_BIG,FC_YELLOW);
- for(y=0; y<3; y++)
+ for (y = 0; y < 3; y++)
{
- for(x=0; x<3; x++)
+ for (x = 0; x < 3; x++)
{
+ DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
check[x][y] = FALSE;
- DrawGraphic(xpos + x - 1, ypos + y - 1, GFX_KUGEL_BLAU);
}
}
- joy = Joystick();
- last_x = (joy & JOY_LEFT ? -1 : joy & JOY_RIGHT ? +1 : 0);
- last_y = (joy & JOY_UP ? -1 : joy & JOY_DOWN ? +1 : 0);
- DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_ROT);
+ DrawTextSCentered(mSY - SY + 6 * 32, FONT_TITLE_1, "Rotate joystick");
+ DrawTextSCentered(mSY - SY + 7 * 32, FONT_TITLE_1, "in all directions");
+ DrawTextSCentered(mSY - SY + 9 * 32, FONT_TITLE_1, "if all balls");
+ DrawTextSCentered(mSY - SY + 10 * 32, FONT_TITLE_1, "are marked,");
+ DrawTextSCentered(mSY - SY + 11 * 32, FONT_TITLE_1, "center joystick");
+ DrawTextSCentered(mSY - SY + 12 * 32, FONT_TITLE_1, "and");
+ DrawTextSCentered(mSY - SY + 13 * 32, FONT_TITLE_1, "press any button!");
- BackToFront();
+ joy_value = Joystick(player_nr);
+ last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
+ last_y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
-#ifdef __FreeBSD__
- joy_ctrl.b1 = joy_ctrl.b2 = 0;
-#else
- joy_ctrl.buttons = 0;
-#endif
+ /* eventually uncalibrated center position (joystick could be uncentered) */
+ if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
+ return FALSE;
+
+ new_joystick_xmiddle = joy_x;
+ new_joystick_ymiddle = joy_y;
- while(Joystick() & JOY_BUTTON);
+ DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
+ BackToFront();
+ while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
InitAnimation();
- while(result < 0)
+ while (result < 0)
{
- if (XPending(display)) /* got event from X server */
+ if (PendingEvent()) /* got event */
{
- XEvent event;
+ Event event;
+
+ NextEvent(&event);
- XNextEvent(display, &event);
switch(event.type)
{
- case Expose:
- HandleExposeEvent((XExposeEvent *) &event);
- break;
- case UnmapNotify:
- SleepWhileUnmapped();
- break;
- case KeyPress:
- switch(XLookupKeysym((XKeyEvent *)&event,
- ((XKeyEvent *)&event)->state))
+ case EVENT_KEYPRESS:
+ switch(GetEventKey((KeyEvent *)&event, TRUE))
{
- case XK_Return:
+ case KSYM_Return:
if (check_remaining == 0)
result = 1;
break;
- case XK_Escape:
+
+ case KSYM_Escape:
result = 0;
break;
+
+ default:
+ break;
}
break;
- case KeyRelease:
+
+ case EVENT_KEYRELEASE:
key_joystick_mapping = 0;
break;
- case FocusIn:
- case FocusOut:
- HandleFocusEvent((XFocusChangeEvent *) &event);
- break;
- case ClientMessage:
- HandleClientMessageEvent((XClientMessageEvent *) &event);
- break;
+
default:
+ HandleOtherEvents(&event);
break;
}
}
- if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
- {
- joystick_status = JOYSTICK_OFF;
- goto error_out;
- }
-
- new_joystick_xleft = MIN(new_joystick_xleft, joy_ctrl.x);
- new_joystick_xright = MAX(new_joystick_xright, joy_ctrl.x);
- new_joystick_yupper = MIN(new_joystick_yupper, joy_ctrl.y);
- new_joystick_ylower = MAX(new_joystick_ylower, joy_ctrl.y);
+ if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
+ return FALSE;
- new_joystick_xmiddle =
- new_joystick_xleft + (new_joystick_xright - new_joystick_xleft) / 2;
- new_joystick_ymiddle =
- new_joystick_yupper + (new_joystick_ylower - new_joystick_yupper) / 2;
+ new_joystick_xleft = MIN(new_joystick_xleft, joy_x);
+ new_joystick_xright = MAX(new_joystick_xright, joy_x);
+ new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
+ new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
- joystick[setup.joystick_nr].xleft = new_joystick_xleft;
- joystick[setup.joystick_nr].yupper = new_joystick_yupper;
- joystick[setup.joystick_nr].xright = new_joystick_xright;
- joystick[setup.joystick_nr].ylower = new_joystick_ylower;
- joystick[setup.joystick_nr].xmiddle = new_joystick_xmiddle;
- joystick[setup.joystick_nr].ymiddle = new_joystick_ymiddle;
+ setup.input[player_nr].joy.xleft = new_joystick_xleft;
+ setup.input[player_nr].joy.yupper = new_joystick_yupper;
+ setup.input[player_nr].joy.xright = new_joystick_xright;
+ setup.input[player_nr].joy.ylower = new_joystick_ylower;
+ setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
+ setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
CheckJoystickData();
- joy = Joystick();
+ joy_value = Joystick(player_nr);
- if (joy & JOY_BUTTON && check_remaining == 0)
+ if (joy_value & JOY_BUTTON && check_remaining == 0)
result = 1;
- x = (joy & JOY_LEFT ? -1 : joy & JOY_RIGHT ? +1 : 0);
- y = (joy & JOY_UP ? -1 : joy & JOY_DOWN ? +1 : 0);
+ x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
+ y = (joy_value & JOY_UP ? -1 : joy_value & JOY_DOWN ? +1 : 0);
if (x != last_x || y != last_y)
{
- DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_GELB);
- DrawGraphic(xpos + x, ypos + y, GFX_KUGEL_ROT);
+ DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
+ DrawGraphic(xpos + x, ypos + y, IMG_MENU_CALIBRATE_RED, 0);
last_x = x;
last_y = y;
}
#if 0
+#ifdef DEBUG
printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
- joystick[setup.joystick_nr].xleft,
- joystick[setup.joystick_nr].xmiddle,
- joystick[setup.joystick_nr].xright);
+ setup.input[player_nr].joy.xleft,
+ setup.input[player_nr].joy.xmiddle,
+ setup.input[player_nr].joy.xright);
printf("UP / MIDDLE / DOWN == %d / %d / %d\n",
- joystick[setup.joystick_nr].yupper,
- joystick[setup.joystick_nr].ymiddle,
- joystick[setup.joystick_nr].ylower);
+ setup.input[player_nr].joy.yupper,
+ setup.input[player_nr].joy.ymiddle,
+ setup.input[player_nr].joy.ylower);
#endif
+#endif
+
}
- BackToFront();
DoAnimation();
+ BackToFront();
/* don't eat all CPU time */
Delay(10);
}
+ /* calibrated center position (joystick should now be centered) */
+ if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
+ return FALSE;
+
+ new_joystick_xmiddle = joy_x;
+ new_joystick_ymiddle = joy_y;
+
StopAnimation();
- DrawSetupScreen();
- while(Joystick() & JOY_BUTTON);
- return;
+#if 0
+ DrawSetupScreen_Input();
+#endif
- error_out:
+ /* wait until the last pressed button was released */
+ while (Joystick(player_nr) & JOY_BUTTON)
+ {
+ if (PendingEvent()) /* got event */
+ {
+ Event event;
- ClearWindow();
- DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW);
- DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW);
- BackToFront();
- Delay(3000);
- DrawSetupScreen();
+ NextEvent(&event);
+ HandleOtherEvents(&event);
+
+ Delay(10);
+ }
+ }
+
+ return TRUE;
}
-void CalibrateJoystick_OLD()
+void CalibrateJoystick(int player_nr)
{
-#ifdef __FreeBSD__
- struct joystick joy_ctrl;
-#else
- struct joystick_control
+ if (!CalibrateJoystickMain(player_nr))
{
- int buttons;
- int x;
- int y;
- } joy_ctrl;
-#endif
+ char *device_name = setup.input[player_nr].joy.device_name;
+ int nr = getJoystickNrFromDeviceName(device_name) + 1;
+ int xpos = mSX - SX;
+ int ypos = mSY - SY;
-#ifdef MSDOS
- char joy_nr[4];
-#endif
-
- int new_joystick_xleft, new_joystick_xright, new_joystick_xmiddle;
- int new_joystick_yupper, new_joystick_ylower, new_joystick_ymiddle;
+ ClearWindow();
- if (joystick_status == JOYSTICK_OFF)
- goto error_out;
+ DrawTextF(xpos + 16, ypos + 6 * 32, FONT_TITLE_1, " JOYSTICK %d ", nr);
+ DrawTextF(xpos + 16, ypos + 7 * 32, FONT_TITLE_1, " NOT AVAILABLE! ");
+ BackToFront();
-#ifndef MSDOS
- ClearWindow();
- DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
- DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
- DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
- BackToFront();
+ Delay(2000); /* show error message for a short time */
-#ifdef __FreeBSD__
- joy_ctrl.b1 = joy_ctrl.b2 = 0;
-#else
- joy_ctrl.buttons = 0;
-#endif
- while(Joystick() & JOY_BUTTON);
-#ifdef __FreeBSD__
- while(!(joy_ctrl.b1 || joy_ctrl.b2))
-#else
- while(!joy_ctrl.buttons)
-#endif
- {
- if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
- {
- joystick_status=JOYSTICK_OFF;
- goto error_out;
- }
- Delay(10);
+ ClearEventQueue();
}
- new_joystick_xleft = joy_ctrl.x;
- new_joystick_yupper = joy_ctrl.y;
-
- ClearWindow();
- DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
- DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
- DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
- BackToFront();
-
-#ifdef __FreeBSD__
- joy_ctrl.b1 = joy_ctrl.b2 = 0;
-#else
- joy_ctrl.buttons = 0;
-#endif
- while(Joystick() & JOY_BUTTON);
-#ifdef __FreeBSD__
- while(!(joy_ctrl.b1 || joy_ctrl.b2))
-#else
- while(!joy_ctrl.buttons)
+#if 1
+ DrawSetupScreen_Input();
#endif
- {
- if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
- {
- joystick_status=JOYSTICK_OFF;
- goto error_out;
- }
- Delay(10);
- }
+}
- new_joystick_xright = joy_ctrl.x;
- new_joystick_ylower = joy_ctrl.y;
+void DrawSetupScreen()
+{
+ DeactivateJoystick();
+
+ SetMainBackgroundImage(IMG_BACKGROUND_SETUP);
+
+ if (setup_mode == SETUP_MODE_INPUT)
+ DrawSetupScreen_Input();
+ else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
+ DrawChooseTree(&screen_mode_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
+ DrawChooseTree(&artwork.gfx_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
+ DrawChooseTree(&artwork.snd_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
+ DrawChooseTree(&artwork.mus_current);
+ else
+ DrawSetupScreen_Generic();
- ClearWindow();
- DrawText(SX+32, SY+16+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
- DrawText(SX+16, SY+16+8*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
- BackToFront();
+ PlayMenuSound();
+ PlayMenuMusic();
+}
-#ifdef __FreeBSD__
- joy_ctrl.b1 = joy_ctrl.b2 = 0;
-#else
- joy_ctrl.buttons = 0;
-#endif
- while(Joystick() & JOY_BUTTON);
-#ifdef __FreeBSD__
- while(!(joy_ctrl.b1 || joy_ctrl.b2))
-#else
- while(!joy_ctrl.buttons)
-#endif
- {
- if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
- {
- joystick_status=JOYSTICK_OFF;
- goto error_out;
- }
- Delay(10);
- }
+void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
+{
+ if (setup_mode == SETUP_MODE_INPUT)
+ HandleSetupScreen_Input(mx, my, dx, dy, button);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
+ HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
+ HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
+ HandleChooseTree(mx, my, dx, dy, button, &artwork.snd_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC)
+ HandleChooseTree(mx, my, dx, dy, button, &artwork.mus_current);
+ else
+ HandleSetupScreen_Generic(mx, my, dx, dy, button);
- new_joystick_xmiddle = joy_ctrl.x;
- new_joystick_ymiddle = joy_ctrl.y;
+ DoAnimation();
+}
- joystick[setup.joystick_nr].xleft = new_joystick_xleft;
- joystick[setup.joystick_nr].yupper = new_joystick_yupper;
- joystick[setup.joystick_nr].xright = new_joystick_xright;
- joystick[setup.joystick_nr].ylower = new_joystick_ylower;
- joystick[setup.joystick_nr].xmiddle = new_joystick_xmiddle;
- joystick[setup.joystick_nr].ymiddle = new_joystick_ymiddle;
+void HandleGameActions()
+{
+ if (game_status != GAME_MODE_PLAYING)
+ return;
- CheckJoystickData();
+ GameActions(); /* main game loop */
- DrawSetupScreen();
- while(Joystick() & JOY_BUTTON);
- return;
+ if (tape.auto_play && !tape.playing)
+ AutoPlayTape(); /* continue automatically playing next tape */
+}
-#endif
- error_out:
-#ifdef MSDOS
- joy_nr[0] = '#';
- joy_nr[1] = SETUP_2ND_JOYSTICK_ON(local_player->setup)+49;
- joy_nr[2] = '\0';
+/* ---------- new screen button stuff -------------------------------------- */
- remove_joystick();
- ClearWindow();
- DrawText(SX+32, SY+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
- DrawText(SX+16+7*32, SY+8*32, joy_nr, FS_BIG,FC_YELLOW);
- DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
- BackToFront();
+static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
+{
+ switch (gadget_id)
+ {
+ case SCREEN_CTRL_ID_LAST_LEVEL:
+ *x = mSX + TILEX * getLastLevelButtonPos();
+ *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
+ break;
+
+ case SCREEN_CTRL_ID_NEXT_LEVEL:
+ *x = mSX + TILEX * getNextLevelButtonPos();
+ *y = mSY + TILEY * (MENU_SCREEN_START_YPOS + 1);
+ break;
- for(clear_keybuf();!keypressed(););
- install_joystick(JOY_TYPE_2PADS);
+ case SCREEN_CTRL_ID_LAST_PLAYER:
+ *x = mSX + TILEX * 10;
+ *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
+ break;
- ClearWindow();
- DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
- DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
- DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
- BackToFront();
+ case SCREEN_CTRL_ID_NEXT_PLAYER:
+ *x = mSX + TILEX * 12;
+ *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
+ break;
- for(clear_keybuf();!keypressed(););
- calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup));
+ default:
+ Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
+ }
+}
- ClearWindow();
- DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
- DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
- DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
- BackToFront();
+static struct
+{
+ int gfx_unpressed, gfx_pressed;
+ void (*get_gadget_position)(int *, int *, int);
+ int gadget_id;
+ int screen_mask;
+ char *infotext;
+} menubutton_info[NUM_SCREEN_MENUBUTTONS] =
+{
+ {
+ IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
+ getScreenMenuButtonPos,
+ SCREEN_CTRL_ID_LAST_LEVEL,
+ SCREEN_MASK_MAIN,
+ "last level"
+ },
+ {
+ IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
+ getScreenMenuButtonPos,
+ SCREEN_CTRL_ID_NEXT_LEVEL,
+ SCREEN_MASK_MAIN,
+ "next level"
+ },
+ {
+ IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
+ getScreenMenuButtonPos,
+ SCREEN_CTRL_ID_LAST_PLAYER,
+ SCREEN_MASK_INPUT,
+ "last player"
+ },
+ {
+ IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
+ getScreenMenuButtonPos,
+ SCREEN_CTRL_ID_NEXT_PLAYER,
+ SCREEN_MASK_INPUT,
+ "next player"
+ },
+};
- for(clear_keybuf();!keypressed(););
- calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup));
+static struct
+{
+ int gfx_unpressed, gfx_pressed;
+ int x, y;
+ int gadget_id;
+ char *infotext;
+} scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
+{
+ {
+ IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
+ SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
+ SCREEN_CTRL_ID_SCROLL_UP,
+ "scroll up"
+ },
+ {
+ IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
+ SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
+ SCREEN_CTRL_ID_SCROLL_DOWN,
+ "scroll down"
+ }
+};
- DrawSetupScreen();
- return;
+static struct
+{
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ Bitmap **gfx_unpressed, **gfx_pressed;
+#else
+ int gfx_unpressed, gfx_pressed;
+#endif
+ int x, y;
+ int width, height;
+ int type;
+ int gadget_id;
+ char *infotext;
+} scrollbar_info[NUM_SCREEN_SCROLLBARS] =
+{
+ {
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ &scrollbar_bitmap[0], &scrollbar_bitmap[1],
+#else
+ IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
#endif
+ SC_SCROLL_VERTICAL_XPOS, SC_SCROLL_VERTICAL_YPOS,
+ SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
+ GD_TYPE_SCROLLBAR_VERTICAL,
+ SCREEN_CTRL_ID_SCROLL_VERTICAL,
+ "scroll level series vertically"
+ }
+};
- ClearWindow();
- DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW);
- DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW);
- BackToFront();
- Delay(3000);
- DrawSetupScreen();
+static void CreateScreenMenubuttons()
+{
+ struct GadgetInfo *gi;
+ unsigned long event_mask;
+ int i;
+
+ for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
+ {
+ Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
+ int gfx_unpressed, gfx_pressed;
+ int x, y, width, height;
+ int gd_x1, gd_x2, gd_y1, gd_y2;
+ int id = menubutton_info[i].gadget_id;
+
+ event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
+
+ menubutton_info[i].get_gadget_position(&x, &y, id);
+
+ width = SC_MENUBUTTON_XSIZE;
+ height = SC_MENUBUTTON_YSIZE;
+
+ gfx_unpressed = menubutton_info[i].gfx_unpressed;
+ gfx_pressed = menubutton_info[i].gfx_pressed;
+ gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
+ gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
+ gd_x1 = graphic_info[gfx_unpressed].src_x;
+ gd_y1 = graphic_info[gfx_unpressed].src_y;
+ gd_x2 = graphic_info[gfx_pressed].src_x;
+ gd_y2 = graphic_info[gfx_pressed].src_y;
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_CUSTOM_TYPE_ID, i,
+ GDI_INFO_TEXT, menubutton_info[i].infotext,
+ GDI_X, x,
+ GDI_Y, y,
+ GDI_WIDTH, width,
+ GDI_HEIGHT, height,
+ GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
+ GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
+ GDI_DIRECT_DRAW, FALSE,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_ACTION, HandleScreenGadgets,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ screen_gadget[id] = gi;
+ }
}
-void HandleGameActions(byte player_action)
+static void CreateScreenScrollbuttons()
{
- if (game_status != PLAYING)
- return;
+ struct GadgetInfo *gi;
+ unsigned long event_mask;
+ int i;
- if (local_player->LevelSolved)
- GameWon();
+ for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
+ {
+ Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
+ int gfx_unpressed, gfx_pressed;
+ int x, y, width, height;
+ int gd_x1, gd_x2, gd_y1, gd_y2;
+ int id = scrollbutton_info[i].gadget_id;
+
+ event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
+
+ x = mSX + scrollbutton_info[i].x + menu.scrollbar_xoffset;
+ y = mSY + scrollbutton_info[i].y;
+ width = SC_SCROLLBUTTON_XSIZE;
+ height = SC_SCROLLBUTTON_YSIZE;
+
+ if (id == SCREEN_CTRL_ID_SCROLL_DOWN)
+ y = mSY + (SC_SCROLL_VERTICAL_YPOS +
+ (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE);
+
+ gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
+ gfx_pressed = scrollbutton_info[i].gfx_pressed;
+ gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
+ gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
+ gd_x1 = graphic_info[gfx_unpressed].src_x;
+ gd_y1 = graphic_info[gfx_unpressed].src_y;
+ gd_x2 = graphic_info[gfx_pressed].src_x;
+ gd_y2 = graphic_info[gfx_pressed].src_y;
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_CUSTOM_TYPE_ID, i,
+ GDI_INFO_TEXT, scrollbutton_info[i].infotext,
+ GDI_X, x,
+ GDI_Y, y,
+ GDI_WIDTH, width,
+ GDI_HEIGHT, height,
+ GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
+ GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
+ GDI_DIRECT_DRAW, FALSE,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_ACTION, HandleScreenGadgets,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ screen_gadget[id] = gi;
+ }
+}
- if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
- TapeStop();
+static void CreateScreenScrollbars()
+{
+ int i;
- GameActions(player_action);
+ for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
+ {
+ Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
+#if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ int gfx_unpressed, gfx_pressed;
+#endif
+ int x, y, width, height;
+ int gd_x1, gd_x2, gd_y1, gd_y2;
+ struct GadgetInfo *gi;
+ int items_max, items_visible, item_position;
+ unsigned long event_mask;
+ int num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
+ int id = scrollbar_info[i].gadget_id;
+
+ event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
+
+ x = mSX + scrollbar_info[i].x + menu.scrollbar_xoffset;
+ y = mSY + scrollbar_info[i].y;
+ width = scrollbar_info[i].width;
+ height = scrollbar_info[i].height;
+
+ if (id == SCREEN_CTRL_ID_SCROLL_VERTICAL)
+ height = (NUM_MENU_ENTRIES_ON_SCREEN - 2) * SC_SCROLLBUTTON_YSIZE;
+
+ items_max = num_page_entries;
+ items_visible = num_page_entries;
+ item_position = 0;
+
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
+ gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
+ gd_x1 = 0;
+ gd_y1 = 0;
+ gd_x2 = 0;
+ gd_y2 = 0;
+#else
+ gfx_unpressed = scrollbar_info[i].gfx_unpressed;
+ gfx_pressed = scrollbar_info[i].gfx_pressed;
+ gd_bitmap_unpressed = graphic_info[gfx_unpressed].bitmap;
+ gd_bitmap_pressed = graphic_info[gfx_pressed].bitmap;
+ gd_x1 = graphic_info[gfx_unpressed].src_x;
+ gd_y1 = graphic_info[gfx_unpressed].src_y;
+ gd_x2 = graphic_info[gfx_pressed].src_x;
+ gd_y2 = graphic_info[gfx_pressed].src_y;
+#endif
- BackToFront();
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_CUSTOM_TYPE_ID, i,
+ GDI_INFO_TEXT, scrollbar_info[i].infotext,
+ GDI_X, x,
+ GDI_Y, y,
+ GDI_WIDTH, width,
+ GDI_HEIGHT, height,
+ GDI_TYPE, scrollbar_info[i].type,
+ GDI_SCROLLBAR_ITEMS_MAX, items_max,
+ GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
+ GDI_SCROLLBAR_ITEM_POSITION, item_position,
+ GDI_WHEEL_AREA_X, 0,
+ GDI_WHEEL_AREA_Y, 0,
+ GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
+ GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
+ GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
+ GDI_BORDER_SIZE, SC_BORDER_SIZE, SC_BORDER_SIZE,
+ GDI_DIRECT_DRAW, FALSE,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_ACTION, HandleScreenGadgets,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ screen_gadget[id] = gi;
+ }
}
-void HandleVideoButtons(int mx, int my, int button)
+void CreateScreenGadgets()
{
- if (game_status != MAINMENU && game_status != PLAYING)
- return;
-
- switch(CheckVideoButtons(mx,my,button))
- {
- case BUTTON_VIDEO_EJECT:
- TapeStop();
- if (TAPE_IS_EMPTY(tape))
- {
- LoadLevelTape(level_nr);
- if (TAPE_IS_EMPTY(tape))
- Request("No tape for this level !",REQ_CONFIRM);
- }
- else
- {
- if (tape.changed)
- SaveLevelTape(tape.level_nr);
- TapeErase();
- }
- DrawCompleteVideoDisplay();
- break;
+ int last_game_status = game_status; /* save current game status */
- case BUTTON_VIDEO_STOP:
- TapeStop();
- break;
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ int i;
- case BUTTON_VIDEO_PAUSE:
- TapeTogglePause();
- break;
+ for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
+ {
+ scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
+
+ /* copy pointers to clip mask and GC */
+ scrollbar_bitmap[i]->clip_mask =
+ graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
+ scrollbar_bitmap[i]->stored_clip_gc =
+ graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
+
+ BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
+ scrollbar_bitmap[i],
+ graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
+ graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
+ TILEX, TILEY, 0, 0);
+ }
+#endif
- case BUTTON_VIDEO_REC:
- if (TAPE_IS_STOPPED(tape))
- {
- TapeStartRecording();
+ CreateScreenMenubuttons();
- if (options.network)
- SendToServer_StartPlaying();
- else
- {
- game_status = PLAYING;
- InitGame();
- }
- }
- else if (tape.pausing)
- {
- if (tape.playing) /* PLAYING -> PAUSING -> RECORDING */
- {
- tape.pos[tape.counter].delay = tape.delay_played;
- tape.playing = FALSE;
- tape.recording = TRUE;
- tape.changed = TRUE;
+ /* force LEVELS draw offset for scrollbar / scrollbutton gadgets */
+ game_status = GAME_MODE_LEVELS;
- DrawVideoDisplay(VIDEO_STATE_PLAY_OFF | VIDEO_STATE_REC_ON,0);
- }
- else
- TapeTogglePause();
- }
- break;
+ CreateScreenScrollbuttons();
+ CreateScreenScrollbars();
- case BUTTON_VIDEO_PLAY:
- if (TAPE_IS_EMPTY(tape))
- break;
+ game_status = last_game_status; /* restore current game status */
+}
- if (TAPE_IS_STOPPED(tape))
- {
- TapeStartPlaying();
+void FreeScreenGadgets()
+{
+ int i;
- game_status = PLAYING;
- InitGame();
- }
- else if (tape.playing)
- {
- if (tape.pausing) /* PAUSE -> PLAY */
- TapeTogglePause();
- else if (!tape.fast_forward) /* PLAY -> FAST FORWARD PLAY */
- {
- tape.fast_forward = TRUE;
- DrawVideoDisplay(VIDEO_STATE_FFWD_ON, 0);
- }
- else if (!tape.pause_before_death) /* FFWD PLAY -> + AUTO PAUSE */
- {
- tape.pause_before_death = TRUE;
- DrawVideoDisplay(VIDEO_STATE_PAUSE_ON, VIDEO_DISPLAY_LABEL_ONLY);
- }
- else /* -> NORMAL PLAY */
- {
- tape.fast_forward = FALSE;
- tape.pause_before_death = FALSE;
- DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PAUSE_OFF, 0);
- }
- }
- break;
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ for (i = 0; i < NUM_SCROLLBAR_BITMAPS; i++)
+ {
+ /* prevent freeing clip mask and GC twice */
+ scrollbar_bitmap[i]->clip_mask = None;
+ scrollbar_bitmap[i]->stored_clip_gc = None;
- default:
- break;
+ FreeBitmap(scrollbar_bitmap[i]);
}
+#endif
- BackToFront();
+ for (i = 0; i < NUM_SCREEN_GADGETS; i++)
+ FreeGadget(screen_gadget[i]);
}
-void HandleSoundButtons(int mx, int my, int button)
+void MapScreenMenuGadgets(int screen_mask)
{
- if (game_status != PLAYING)
- return;
+ int i;
- switch(CheckSoundButtons(mx,my,button))
- {
- case BUTTON_SOUND_MUSIC:
- if (setup.sound_music_on)
- {
- setup.sound_music_on = FALSE;
- local_player->setup &= ~SETUP_SOUND_MUSIC;
- FadeSound(background_loop[level_nr % num_bg_loops]);
- DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
- }
- else if (sound_loops_allowed)
- {
- setup.sound_on = setup.sound_music_on = TRUE;
- local_player->setup |= (SETUP_SOUND | SETUP_SOUND_MUSIC);
- PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
- DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON);
- }
- else
- DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
- break;
+ for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
+ if (screen_mask & menubutton_info[i].screen_mask)
+ MapGadget(screen_gadget[menubutton_info[i].gadget_id]);
+}
- case BUTTON_SOUND_LOOPS:
- if (setup.sound_loops_on)
- {
- setup.sound_loops_on = FALSE;
- local_player->setup &= ~SETUP_SOUND_LOOPS;
- DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
- }
- else if (sound_loops_allowed)
- {
- setup.sound_on = setup.sound_loops_on = TRUE;
- local_player->setup |= (SETUP_SOUND | SETUP_SOUND_LOOPS);
- DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON);
- }
- else
- DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
- break;
+void MapScreenTreeGadgets(TreeInfo *ti)
+{
+ int num_entries = numTreeInfoInGroup(ti);
+ int i;
- case BUTTON_SOUND_SIMPLE:
- if (setup.sound_simple_on)
- {
- setup.sound_simple_on = FALSE;
- local_player->setup &= ~SETUP_SOUND;
- DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
- }
- else if (sound_status==SOUND_AVAILABLE)
- {
- setup.sound_on = setup.sound_simple_on = TRUE;
- local_player->setup |= SETUP_SOUND;
- DrawSoundDisplay(BUTTON_SOUND_SIMPLE_ON);
- }
- else
- DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
- break;
+ if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
+ return;
- default:
- break;
- }
+ for (i = 0; i < NUM_SCREEN_SCROLLBUTTONS; i++)
+ MapGadget(screen_gadget[scrollbutton_info[i].gadget_id]);
- BackToFront();
+ for (i = 0; i < NUM_SCREEN_SCROLLBARS; i++)
+ MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
}
-void HandleGameButtons(int mx, int my, int button)
+static void HandleScreenGadgets(struct GadgetInfo *gi)
{
- if (game_status != PLAYING)
+ int id = gi->custom_id;
+ int button = gi->event.button;
+ int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+
+#if 0
+ if (game_status != GAME_MODE_LEVELS && game_status != GAME_MODE_SETUP)
return;
+#endif
- switch(CheckGameButtons(mx,my,button))
+ switch (id)
{
- case BUTTON_GAME_STOP:
- if (AllPlayersGone)
- {
- CloseDoor(DOOR_CLOSE_1);
- game_status = MAINMENU;
- DrawMainMenu();
- break;
- }
+ case SCREEN_CTRL_ID_LAST_LEVEL:
+ HandleMainMenu_SelectLevel(step, -1);
+ break;
- if (Request("Do you really want to quit the game ?",
- REQ_ASK | REQ_STAY_CLOSED))
- {
- if (options.network)
- SendToServer_StopPlaying();
- else
- {
- game_status = MAINMENU;
- DrawMainMenu();
- }
- }
- else
- OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
+ case SCREEN_CTRL_ID_NEXT_LEVEL:
+ HandleMainMenu_SelectLevel(step, +1);
break;
- case BUTTON_GAME_PAUSE:
- if (options.network)
- {
- if (tape.pausing)
- SendToServer_ContinuePlaying();
- else
- SendToServer_PausePlaying();
- }
- else
- TapeTogglePause();
+ case SCREEN_CTRL_ID_LAST_PLAYER:
+ HandleSetupScreen_Input_Player(step, -1);
+ break;
- /*
- if (tape.pausing)
- {
- if (options.network)
- SendToServer_ContinuePlaying();
- else
- {
- tape.pausing = FALSE;
- DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
- }
- }
- else
- {
- if (options.network)
- SendToServer_PausePlaying();
- else
- {
- tape.pausing = TRUE;
- DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0);
- }
- }
- */
+ case SCREEN_CTRL_ID_NEXT_PLAYER:
+ HandleSetupScreen_Input_Player(step, +1);
+ break;
+ case SCREEN_CTRL_ID_SCROLL_UP:
+ if (game_status == GAME_MODE_LEVELS)
+ HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
+ else if (game_status == GAME_MODE_SETUP)
+ HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
break;
- case BUTTON_GAME_PLAY:
- if (tape.pausing)
- {
- if (options.network)
- SendToServer_ContinuePlaying();
- else
- {
- tape.pausing = FALSE;
- DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
- }
- }
+ case SCREEN_CTRL_ID_SCROLL_DOWN:
+ if (game_status == GAME_MODE_LEVELS)
+ HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
+ else if (game_status == GAME_MODE_SETUP)
+ HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
+ break;
+
+ case SCREEN_CTRL_ID_SCROLL_VERTICAL:
+ if (game_status == GAME_MODE_LEVELS)
+ HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
+ else if (game_status == GAME_MODE_SETUP)
+ HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
break;
default:
break;
}
-
- BackToFront();
}