{
num_title_screens = 0;
-#if 0
+#if 1
if (show_title_initial)
InitializeTitleControls_CheckTitleInfo(TRUE);
#endif
/* needed if last screen was the editor screen */
UndrawSpecialEditorDoor();
+#if 0
+ if (fade_mask == REDRAW_FIELD)
+ BackToFront();
+#endif
#endif
#if defined(TARGET_SDL)
level_nr = leveldir_current->handicap_level;
LoadLevel(level_nr);
+ LoadScore(level_nr);
SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
FadeIn(fade_mask);
FadeSetEnterMenu();
+#if 1
+ /* update screen area with special editor door */
+ redraw_mask |= REDRAW_ALL;
+ BackToFront();
+#endif
+
SetMouseCursor(CURSOR_DEFAULT);
InitAnimation();
{ TYPE_YES_NO, &setup.override_level_graphics,"Override Level Graphics:" },
{ TYPE_YES_NO, &setup.override_level_sounds, "Override Level Sounds:" },
{ TYPE_YES_NO, &setup.override_level_music, "Override Level Music:" },
+ { TYPE_YES_NO, &setup.auto_override_artwork, "Auto-Override Non-CE Sets:" },
#else
{ TYPE_STRING, NULL, "Override Level Artwork:"},
{ TYPE_YES_NO, &setup.override_level_graphics, "Graphics:" },