#include "editor.h"
#include "files.h"
#include "tape.h"
-#include "cartoons.h"
+#include "anim.h"
#include "network.h"
#include "init.h"
#include "config.h"
/* sub-screens on the setup screen (specific) */
#define SETUP_MODE_CHOOSE_GAME_SPEED 16
#define SETUP_MODE_CHOOSE_SCROLL_DELAY 17
-#define SETUP_MODE_CHOOSE_SCREEN_MODE 18
+#define SETUP_MODE_CHOOSE_SNAPSHOT_MODE 18
#define SETUP_MODE_CHOOSE_WINDOW_SIZE 19
#define SETUP_MODE_CHOOSE_SCALING_TYPE 20
-#define SETUP_MODE_CHOOSE_GRAPHICS 21
-#define SETUP_MODE_CHOOSE_SOUNDS 22
-#define SETUP_MODE_CHOOSE_MUSIC 23
-#define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 24
-#define SETUP_MODE_CHOOSE_VOLUME_LOOPS 25
-#define SETUP_MODE_CHOOSE_VOLUME_MUSIC 26
-#define SETUP_MODE_CHOOSE_TOUCH_CONTROL 27
-#define SETUP_MODE_CHOOSE_MOVE_DISTANCE 28
-#define SETUP_MODE_CHOOSE_DROP_DISTANCE 29
-
-#define MAX_SETUP_MODES 30
+#define SETUP_MODE_CHOOSE_RENDERING 21
+#define SETUP_MODE_CHOOSE_GRAPHICS 22
+#define SETUP_MODE_CHOOSE_SOUNDS 23
+#define SETUP_MODE_CHOOSE_MUSIC 24
+#define SETUP_MODE_CHOOSE_VOLUME_SIMPLE 25
+#define SETUP_MODE_CHOOSE_VOLUME_LOOPS 26
+#define SETUP_MODE_CHOOSE_VOLUME_MUSIC 27
+#define SETUP_MODE_CHOOSE_TOUCH_CONTROL 28
+#define SETUP_MODE_CHOOSE_MOVE_DISTANCE 29
+#define SETUP_MODE_CHOOSE_DROP_DISTANCE 30
+
+#define MAX_SETUP_MODES 31
+
+#define MAX_MENU_MODES MAX(MAX_INFO_MODES, MAX_SETUP_MODES)
/* for input setup functions */
#define SETUPINPUT_SCREEN_POS_START 0
MENU_SCREEN_INFO_YSTART2 - \
TILEY / 2)
#define MAX_INFO_ELEMENTS_ON_SCREEN 128
-#define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MENU_SCREEN_INFO_YSIZE / \
- MENU_SCREEN_INFO_YSTEP, \
- MAX_INFO_ELEMENTS_ON_SCREEN)
+#define STD_INFO_ELEMENTS_ON_SCREEN (MENU_SCREEN_INFO_YSIZE / \
+ MENU_SCREEN_INFO_YSTEP)
+#define NUM_INFO_ELEMENTS_FROM_CONF \
+ (menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] > 0 ? \
+ menu.list_size_info[GFX_SPECIAL_ARG_INFO_ELEMENTS] : \
+ MAX_MENU_ENTRIES_ON_SCREEN)
+#define NUM_INFO_ELEMENTS_ON_SCREEN MIN(MIN(STD_INFO_ELEMENTS_ON_SCREEN, \
+ MAX_INFO_ELEMENTS_ON_SCREEN), \
+ NUM_INFO_ELEMENTS_FROM_CONF)
#define MAX_MENU_ENTRIES_ON_SCREEN (SCR_FIELDY - MENU_SCREEN_START_YPOS)
#define MAX_MENU_TEXT_LENGTH_BIG 13
#define MAX_MENU_TEXT_LENGTH_MEDIUM (MAX_MENU_TEXT_LENGTH_BIG * 2)
static void DrawChooseLevelSet(void);
static void DrawChooseLevelNr(void);
static void DrawInfoScreen(void);
-static void DrawAndFadeInInfoScreen(int);
static void DrawSetupScreen(void);
-static void DrawInfoScreenExt(int, int);
static void DrawInfoScreen_NotAvailable(char *, char *);
static void DrawInfoScreen_HelpAnim(int, int, boolean);
static void DrawInfoScreen_HelpText(int, int, int, int);
static int info_mode = INFO_MODE_MAIN;
static int setup_mode = SETUP_MODE_MAIN;
-static TreeInfo *screen_modes = NULL;
-static TreeInfo *screen_mode_current = NULL;
-
static TreeInfo *window_sizes = NULL;
static TreeInfo *window_size_current = NULL;
static TreeInfo *scaling_types = NULL;
static TreeInfo *scaling_type_current = NULL;
+static TreeInfo *rendering_modes = NULL;
+static TreeInfo *rendering_mode_current = NULL;
+
static TreeInfo *scroll_delays = NULL;
static TreeInfo *scroll_delay_current = NULL;
+static TreeInfo *snapshot_modes = NULL;
+static TreeInfo *snapshot_mode_current = NULL;
+
static TreeInfo *game_speeds = NULL;
static TreeInfo *game_speed_current = NULL;
{ NULL, NULL },
};
+static struct
+{
+ char *value;
+ char *text;
+} rendering_modes_list[] =
+{
+ { STR_SPECIAL_RENDERING_OFF, "Off (May show artifacts, fast)" },
+ { STR_SPECIAL_RENDERING_BITMAP, "Bitmap/Texture mode (slower)" },
+#if DEBUG
+ // this mode may work under certain conditions, but does not work on Windows
+ { STR_SPECIAL_RENDERING_TARGET, "Target Texture mode (slower)" },
+#endif
+ { STR_SPECIAL_RENDERING_DOUBLE, "Double Texture mode (slower)" },
+
+ { NULL, NULL },
+};
+
static struct
{
int value;
{ -1, NULL },
};
+static struct
+{
+ char *value;
+ char *text;
+} snapshot_modes_list[] =
+{
+ { STR_SNAPSHOT_MODE_OFF, "Off" },
+ { STR_SNAPSHOT_MODE_EVERY_STEP, "Every Step" },
+ { STR_SNAPSHOT_MODE_EVERY_MOVE, "Every Move" },
+ { STR_SNAPSHOT_MODE_EVERY_COLLECT, "Every Collect" },
+
+ { NULL, NULL },
+};
+
static struct
{
int value;
} volumes_list[] =
{
{ 0, "0 %" },
+ { 1, "1 %" },
+ { 2, "2 %" },
+ { 5, "5 %" },
{ 10, "10 %" },
{ 20, "20 %" },
{ 30, "30 %" },
{
boolean is_image;
boolean initial;
+ boolean first;
int local_nr;
int sort_priority;
};
static char *main_text_level_imported_from = NULL;
static char *main_text_level_imported_by = NULL;
static char *main_text_level_tested_by = NULL;
-static char *main_text_title_1 = PROGRAM_TITLE_STRING;
-static char *main_text_title_2 = PROGRAM_COPYRIGHT_STRING;
-static char *main_text_title_3 = PROGRAM_GAME_BY_STRING;
struct MainControlInfo
{
{
MAIN_CONTROL_TITLE_1,
NULL, -1,
- &menu.main.text.title_1, &main_text_title_1,
+ &menu.main.text.title_1, &setup.internal.program_title,
NULL, NULL,
},
{
MAIN_CONTROL_TITLE_2,
NULL, -1,
- &menu.main.text.title_2, &main_text_title_2,
+ &menu.main.text.title_2, &setup.internal.program_copyright,
NULL, NULL,
},
{
MAIN_CONTROL_TITLE_3,
NULL, -1,
- &menu.main.text.title_3, &main_text_title_3,
+ &menu.main.text.title_3, &setup.internal.program_company,
NULL, NULL,
},
return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
}
+static int getTitleAnimMode(struct TitleControlInfo *tci)
+{
+ int base = (tci->initial ? GAME_MODE_TITLE_INITIAL_1 : GAME_MODE_TITLE_1);
+
+ return base + tci->local_nr;
+}
+
#if 0
static int getTitleScreenBackground(boolean initial)
{
static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
{
boolean is_image = tci->is_image;
- int initial = tci->initial;
+ boolean initial = tci->initial;
+ boolean first = tci->first;
int nr = tci->local_nr;
+ struct TitleMessageInfo tmi;
struct TitleFadingInfo ti;
- if (is_image)
- {
- int graphic = getTitleScreenGraphic(nr, initial);
-
- /* initialize fading control values to default title config settings */
- ti = (initial ? title_initial_default : title_default);
-
- /* override default settings with image config settings, if defined */
- if (graphic_info[graphic].fade_mode != FADE_MODE_DEFAULT)
- ti.fade_mode = graphic_info[graphic].fade_mode;
- if (graphic_info[graphic].fade_delay > -1)
- ti.fade_delay = graphic_info[graphic].fade_delay;
- if (graphic_info[graphic].post_delay > -1)
- ti.post_delay = graphic_info[graphic].post_delay;
- if (graphic_info[graphic].auto_delay > -1)
- ti.auto_delay = graphic_info[graphic].auto_delay;
- }
- else
- {
- if (initial)
- {
- ti.fade_mode = titlemessage_initial[nr].fade_mode;
- ti.fade_delay = titlemessage_initial[nr].fade_delay;
- ti.post_delay = titlemessage_initial[nr].post_delay;
- ti.auto_delay = titlemessage_initial[nr].auto_delay;
- }
- else
- {
- ti.fade_mode = titlemessage[nr].fade_mode;
- ti.fade_delay = titlemessage[nr].fade_delay;
- ti.post_delay = titlemessage[nr].post_delay;
- ti.auto_delay = titlemessage[nr].auto_delay;
- }
- }
+ tmi = (is_image ? (initial ? (first ?
+ titlescreen_initial_first[nr] :
+ titlescreen_initial[nr])
+ : (first ?
+ titlescreen_first[nr] :
+ titlescreen[nr]))
+ : (initial ? (first ?
+ titlemessage_initial_first[nr] :
+ titlemessage_initial[nr])
+ : (first ?
+ titlemessage_first[nr] :
+ titlemessage[nr])));
+
+ ti.fade_mode = tmi.fade_mode;
+ ti.fade_delay = tmi.fade_delay;
+ ti.post_delay = tmi.post_delay;
+ ti.auto_delay = tmi.auto_delay;
return ti;
}
title_controls[num_title_screens].local_nr = nr;
title_controls[num_title_screens].sort_priority = sort_priority;
+ title_controls[num_title_screens].first = FALSE; /* will be set later */
+
num_title_screens++;
}
/* sort title screens according to sort_priority and title number */
qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
compareTitleControlInfo);
+
+ /* mark first title screen */
+ title_controls[0].first = TRUE;
}
static boolean visibleMenuPos(struct MenuPosInfo *pos)
}
}
+static void DrawPressedGraphicThruMask(int dst_x, int dst_y,
+ int graphic, boolean pressed)
+{
+ struct GraphicInfo *g = &graphic_info[graphic];
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int xoffset = (pressed ? g->pressed_xoffset : 0);
+ int yoffset = (pressed ? g->pressed_yoffset : 0);
+
+ getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
+
+ BlitBitmapMasked(src_bitmap, drawto, src_x + xoffset, src_y + yoffset,
+ g->width, g->height, dst_x, dst_y);
+}
+
static void DrawCursorAndText_Main_Ext(int nr, boolean active_text,
- boolean active_input)
+ boolean active_input,
+ boolean pressed_button)
{
int i;
int y = mSY + pos->y;
DrawBackgroundForGraphic(x, y, pos->width, pos->height, button_graphic);
- DrawFixedGraphicThruMaskExt(drawto, x, y, button_graphic, 0);
+ DrawPressedGraphicThruMask(x, y, button_graphic, pressed_button);
}
if (visibleTextPos(pos_text) && text != NULL)
}
}
-static void DrawCursorAndText_Main(int nr, boolean active_text)
+static void DrawCursorAndText_Main(int nr, boolean active_text,
+ boolean pressed_button)
{
- DrawCursorAndText_Main_Ext(nr, active_text, FALSE);
+ DrawCursorAndText_Main_Ext(nr, active_text, FALSE, pressed_button);
}
#if 0
-static void DrawCursorAndText_Main_Input(int nr, boolean active_text)
+static void DrawCursorAndText_Main_Input(int nr, boolean active_text,
+ boolean pressed_button)
{
- DrawCursorAndText_Main_Ext(nr, active_text, TRUE);
+ DrawCursorAndText_Main_Ext(nr, active_text, TRUE, pressed_button);
}
#endif
y >= rect_y && y < rect_y + rect->height);
}
+static void AdjustScrollbar(int id, int items_max, int items_visible,
+ int item_position)
+{
+ struct GadgetInfo *gi = screen_gadget[id];
+
+ if (item_position > items_max - items_visible)
+ item_position = items_max - items_visible;
+
+ ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
+ GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
+ GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
+}
+
+static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
+{
+ AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
+ first_entry);
+}
+
+static void clearMenuListArea()
+{
+ int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
+
+ /* correct scrollbar position if placed outside menu (playfield) area */
+ if (scrollbar_xpos > SX + SC_SCROLLBAR_XPOS)
+ scrollbar_xpos = SX + SC_SCROLLBAR_XPOS;
+
+ /* clear menu list area, but not title or scrollbar */
+ DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
+ scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
+}
+
static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
{
static int cursor_array[MAX_LEV_FIELDY];
static void drawChooseTreeCursor(int ypos, boolean active)
{
- int last_game_status = game_status; /* save current game status */
-
drawCursorExt(0, ypos, active, -1);
-
- game_status = last_game_status; /* restore current game status */
}
void DrawHeadline()
{
- DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, PROGRAM_TITLE_STRING);
- DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
-}
-
-int effectiveGameStatus()
-{
- if (game_status == GAME_MODE_INFO && info_mode == INFO_MODE_TITLE)
- return GAME_MODE_TITLE;
-
- return game_status;
+ DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, getProgramTitleString());
+ DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
+ setup.internal.program_copyright);
}
void DrawTitleScreenImage(int nr, boolean initial)
{
char *filename = getLevelSetTitleMessageFilename(nr, initial);
struct TitleMessageInfo *tmi = getTitleMessageInfo(nr, initial);
- int last_game_status = game_status; /* save current game status */
if (filename == NULL)
return;
/* force TITLE font on title message screen */
- game_status = getTitleMessageGameMode(initial);
+ SetFontStatus(getTitleMessageGameMode(initial));
+
+ /* if chars *and* width set to "-1", automatically determine width */
+ if (tmi->chars == -1 && tmi->width == -1)
+ tmi->width = viewport.window[game_status].width;
+
+ /* if lines *and* height set to "-1", automatically determine height */
+ if (tmi->lines == -1 && tmi->height == -1)
+ tmi->height = viewport.window[game_status].height;
/* if chars set to "-1", automatically determine by text and font width */
if (tmi->chars == -1)
else
tmi->height = tmi->lines * getFontHeight(tmi->font);
+ /* if x set to "-1", automatically determine by width and alignment */
+ if (tmi->x == -1)
+ tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
+
+ /* if y set to "-1", automatically determine by height and alignment */
+ if (tmi->y == -1)
+ tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
+
SetDrawBackgroundMask(REDRAW_ALL);
SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
filename, tmi->font, tmi->chars, -1, tmi->lines, 0, -1,
tmi->autowrap, tmi->centered, tmi->parse_comments);
- game_status = last_game_status; /* restore current game status */
+ ResetFontStatus();
}
void DrawTitleScreen()
KeyboardAutoRepeatOff();
HandleTitleScreen(0, 0, 0, 0, MB_MENU_INITIALIZE);
-
- StopAnimation();
}
boolean CheckTitleScreen(boolean levelset_has_changed)
return (show_titlescreen && num_title_screens > 0);
}
-void DrawMainMenuExt(int fade_mask, boolean do_fading)
+void DrawMainMenu()
{
static LevelDirTree *leveldir_last_valid = NULL;
boolean levelset_has_changed = FALSE;
+ int fade_mask = REDRAW_FIELD;
LimitScreenUpdates(FALSE);
UnmapAllGadgets();
FadeSoundsAndMusic();
+ ExpireSoundLoops(FALSE);
+
KeyboardAutoRepeatOn();
ActivateJoystick();
/* needed if last screen was the playing screen, invoked from level editor */
if (level_editor_test_game)
{
- game_status = GAME_MODE_EDITOR;
+ CloseDoor(DOOR_CLOSE_ALL);
+
+ SetGameStatus(GAME_MODE_EDITOR);
+
DrawLevelEd();
return;
/* needed if last screen (level choice) changed graphics, sounds or music */
ReloadCustomArtwork(0);
+ if (CheckTitleScreen(levelset_has_changed))
+ {
+ game_status_last_screen = GAME_MODE_MAIN;
+
+ SetGameStatus(GAME_MODE_TITLE);
+
+ DrawTitleScreen();
+
+ return;
+ }
+
if (redraw_mask & REDRAW_ALL)
fade_mask = REDRAW_ALL;
+ if (CheckIfGlobalBorderHasChanged())
+ fade_mask = REDRAW_ALL;
+
FadeOut(fade_mask);
/* needed if different viewport properties defined for menues */
ChangeViewportPropertiesIfNeeded();
- /* needed if last screen was the editor screen */
- UndrawSpecialEditorDoor();
-
- SetDrawtoField(DRAW_BACKBUFFER);
-
- if (CheckTitleScreen(levelset_has_changed))
- {
- game_status = GAME_MODE_TITLE;
-
- DrawTitleScreen();
-
- return;
- }
+ SetDrawtoField(DRAW_TO_BACKBUFFER);
/* level_nr may have been set to value over handicap with level editor */
if (setup.handicap && level_nr > leveldir_current->handicap_level)
SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
+#if 0
if (fade_mask == REDRAW_ALL)
- RedrawBackground();
+ RedrawGlobalBorder();
+#endif
ClearField();
InitializeMainControls();
- DrawCursorAndText_Main(-1, FALSE);
+ DrawCursorAndText_Main(-1, FALSE, FALSE);
DrawPreviewLevelInitial();
HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
MapScreenMenuGadgets(SCREEN_MASK_MAIN);
/* copy actual game door content to door double buffer for OpenDoor() */
+ BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
BlitBitmap(drawto, bitmap_db_door_2, VX, VY, VXSIZE, VYSIZE, 0, 0);
OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
- DrawMaskedBorder(REDRAW_ALL);
+ DrawMaskedBorder(fade_mask);
FadeIn(fade_mask);
FadeSetEnterMenu();
SetMouseCursor(CURSOR_DEFAULT);
- InitAnimation();
-
OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
}
-void DrawAndFadeInMainMenu(int fade_mask)
-{
- DrawMainMenuExt(fade_mask, TRUE);
-}
-
-void DrawMainMenu()
-{
- DrawMainMenuExt(REDRAW_ALL, FALSE);
-}
-
-#if defined(CREATE_SPECIAL_EDITION_RND_JUE)
static void gotoTopLevelDir()
{
- /* move upwards to top level directory */
- while (leveldir_current->node_parent)
+ /* move upwards until inside (but not above) top level directory */
+ while (leveldir_current->node_parent &&
+ !strEqual(leveldir_current->node_parent->subdir, STRING_TOP_DIRECTORY))
{
/* write a "path" into level tree for easy navigation to last level */
if (leveldir_current->node_parent->node_group->cl_first == -1)
leveldir_current = leveldir_current->node_parent;
}
}
-#endif
void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
{
static int title_screen_nr = 0;
static int last_sound = -1, last_music = -1;
boolean return_to_main_menu = FALSE;
- boolean use_fading_main_menu = TRUE;
struct TitleControlInfo *tci;
- struct TitleFadingInfo fading_default;
- struct TitleFadingInfo fading_last = fading;
- struct TitleFadingInfo fading_next;
int sound, music;
if (button == MB_MENU_INITIALIZE)
title_screen_nr = 0;
tci = &title_controls[title_screen_nr];
+ SetAnimStatus(getTitleAnimMode(tci));
+
last_sound = SND_UNDEFINED;
last_music = MUS_UNDEFINED;
- if (game_status == GAME_MODE_INFO)
+ if (num_title_screens != 0)
+ {
+ FadeSetEnterScreen();
+
+ /* use individual title fading instead of global "enter screen" fading */
+ fading = getTitleFading(tci);
+ }
+
+ if (game_status_last_screen == GAME_MODE_INFO)
{
if (num_title_screens == 0)
{
+ /* switch game mode from title screen mode back to info screen mode */
+ SetGameStatus(GAME_MODE_INFO);
+
DrawInfoScreen_NotAvailable("Title screen information:",
"No title screen for this level set.");
-
return;
}
FadeSoundsAndMusic();
-
- FadeOut(REDRAW_ALL);
}
+ FadeOut(REDRAW_ALL);
+
+ /* only required to update logic for redrawing global border */
+ ClearField();
+
+ /* title screens may have different window size */
+ ChangeViewportPropertiesIfNeeded();
+
if (tci->is_image)
DrawTitleScreenImage(tci->local_nr, tci->initial);
else
DrawTitleScreenMessage(tci->local_nr, tci->initial);
- fading_default = (tci->initial ? title_initial_default : title_default);
-
- fading = fading_next = getTitleFading(tci);
-
- if (!(fading_last.fade_mode & FADE_TYPE_TRANSFORM) &&
- fading_next.fade_mode & FADE_TYPE_TRANSFORM)
- {
- fading.fade_mode = FADE_MODE_FADE;
- fading.fade_delay = fading_default.fade_delay;
- }
-
sound = getTitleSound(tci);
music = getTitleMusic(tci);
FadeIn(REDRAW_ALL);
- fading = fading_next;
-
DelayReached(&title_delay, 0); /* reset delay counter */
return;
if (button == MB_MENU_LEAVE)
{
return_to_main_menu = TRUE;
- use_fading_main_menu = FALSE;
}
else if (button == MB_MENU_CHOICE)
{
- if (game_status == GAME_MODE_INFO && num_title_screens == 0)
+ if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
{
- FadeSetEnterScreen();
+ SetGameStatus(GAME_MODE_INFO);
info_mode = INFO_MODE_MAIN;
- DrawAndFadeInInfoScreen(REDRAW_FIELD);
+
+ DrawInfoScreen();
return;
}
title_screen_nr++;
- tci = &title_controls[title_screen_nr];
if (title_screen_nr < num_title_screens)
{
+ tci = &title_controls[title_screen_nr];
+
+ SetAnimStatus(getTitleAnimMode(tci));
+
sound = getTitleSound(tci);
music = getTitleMusic(tci);
- if (sound == SND_UNDEFINED || sound != last_sound)
- FadeSounds();
- if (music == MUS_UNDEFINED || music != last_music)
+ if (last_sound != SND_UNDEFINED && sound != last_sound)
+ FadeSound(last_sound);
+ if (last_music != MUS_UNDEFINED && music != last_music)
FadeMusic();
+ fading = getTitleFading(tci);
+
FadeOut(REDRAW_ALL);
if (tci->is_image)
else
DrawTitleScreenMessage(tci->local_nr, tci->initial);
- fading_next = getTitleFading(tci);
-
sound = getTitleSound(tci);
music = getTitleMusic(tci);
last_sound = sound;
last_music = music;
- /* last screen already faded out, next screen has no animation */
- if (!(fading.fade_mode & FADE_TYPE_TRANSFORM) &&
- fading_next.fade_mode == FADE_MODE_NONE)
- fading = fading_next;
-
FadeIn(REDRAW_ALL);
- fading = fading_next;
-
DelayReached(&title_delay, 0); /* reset delay counter */
}
else
{
SetMouseCursor(CURSOR_DEFAULT);
- if (game_status == GAME_MODE_INFO)
+ /* force full menu screen redraw after displaying title screens */
+ redraw_mask = REDRAW_ALL;
+
+ if (game_status_last_screen == GAME_MODE_INFO)
{
+ SetGameStatus(GAME_MODE_INFO);
+
info_mode = INFO_MODE_MAIN;
- DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
+ DrawInfoScreen();
}
else /* default: return to main menu */
{
- game_status = GAME_MODE_MAIN;
+ SetGameStatus(GAME_MODE_MAIN);
- DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
+ DrawMainMenu();
}
}
}
void HandleMainMenu(int mx, int my, int dx, int dy, int button)
{
static int choice = MAIN_CONTROL_GAME;
+ static boolean button_pressed_last = FALSE;
+ boolean button_pressed = FALSE;
int pos = choice;
int i;
if (button == MB_MENU_INITIALIZE)
{
- DrawCursorAndText_Main(choice, TRUE);
+ DrawCursorAndText_Main(choice, TRUE, FALSE);
return;
}
break;
}
}
+
+ // handle pressed/unpressed state for active/inactive menu buttons
+ // (if pos != -1, "i" contains index position corresponding to "pos")
+ if (button &&
+ pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT &&
+ insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY))
+ button_pressed = TRUE;
+
+ if (button_pressed != button_pressed_last)
+ {
+ DrawCursorAndText_Main(choice, TRUE, button_pressed);
+
+ if (button_pressed)
+ PlaySound(SND_MENU_BUTTON_PRESSING);
+ else
+ PlaySound(SND_MENU_BUTTON_RELEASING);
+ }
}
else if (dx || dy) /* keyboard input */
{
}
else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
{
- game_status = GAME_MODE_LEVELNR;
+ CloseDoor(DOOR_CLOSE_2);
+
+ SetGameStatus(GAME_MODE_LEVELNR);
ChangeViewportPropertiesIfNeeded();
{
PlaySound(SND_MENU_ITEM_ACTIVATING);
- DrawCursorAndText_Main(choice, FALSE);
- DrawCursorAndText_Main(pos, TRUE);
+ DrawCursorAndText_Main(choice, FALSE, FALSE);
+ DrawCursorAndText_Main(pos, TRUE, button_pressed);
choice = pos;
}
if (pos == MAIN_CONTROL_NAME)
{
- game_status = GAME_MODE_PSEUDO_TYPENAME;
+ SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
HandleTypeName(strlen(setup.player_name), 0);
}
{
if (leveldir_first)
{
- game_status = GAME_MODE_LEVELS;
+ CloseDoor(DOOR_CLOSE_2);
+
+ SetGameStatus(GAME_MODE_LEVELS);
SaveLevelSetup_LastSeries();
SaveLevelSetup_SeriesInfo();
-#if defined(CREATE_SPECIAL_EDITION_RND_JUE)
- gotoTopLevelDir();
-#endif
+ if (setup.internal.choose_from_top_leveldir)
+ gotoTopLevelDir();
ChangeViewportPropertiesIfNeeded();
}
else if (pos == MAIN_CONTROL_SCORES)
{
- game_status = GAME_MODE_SCORES;
+ CloseDoor(DOOR_CLOSE_2);
- ChangeViewportPropertiesIfNeeded();
+ SetGameStatus(GAME_MODE_SCORES);
DrawHallOfFame(-1);
}
CloseDoor(DOOR_CLOSE_2);
- game_status = GAME_MODE_EDITOR;
+ SetGameStatus(GAME_MODE_EDITOR);
FadeSetEnterScreen();
}
else if (pos == MAIN_CONTROL_INFO)
{
- game_status = GAME_MODE_INFO;
+ CloseDoor(DOOR_CLOSE_2);
+
+ SetGameStatus(GAME_MODE_INFO);
+
info_mode = INFO_MODE_MAIN;
ChangeViewportPropertiesIfNeeded();
}
else if (pos == MAIN_CONTROL_SETUP)
{
- game_status = GAME_MODE_SETUP;
+ CloseDoor(DOOR_CLOSE_2);
+
+ SetGameStatus(GAME_MODE_SETUP);
+
setup_mode = SETUP_MODE_MAIN;
ChangeViewportPropertiesIfNeeded();
SaveLevelSetup_SeriesInfo();
if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
- game_status = GAME_MODE_QUIT;
+ SetGameStatus(GAME_MODE_QUIT);
}
}
}
+
+ button_pressed_last = button_pressed;
}
/* ========================================================================= */
static struct TokenInfo *info_info;
-static int num_info_info;
+static int num_info_info; /* number of info entries shown on screen */
+static int max_info_info; /* total number of info entries in list */
static void execInfoTitleScreen()
{
static void execExitInfo()
{
- game_status = GAME_MODE_MAIN;
+ SetGameStatus(GAME_MODE_MAIN);
- DrawMainMenuExt(REDRAW_FIELD, FALSE);
+ DrawMainMenu();
}
static struct TokenInfo info_info_main[] =
{ 0, NULL, NULL }
};
-static void DrawCursorAndText_Info(int pos, boolean active)
+static int getMenuTextFont(int type)
+{
+ if (type & (TYPE_SWITCH |
+ TYPE_YES_NO |
+ TYPE_YES_NO_AUTO |
+ TYPE_STRING |
+ TYPE_ECS_AGA |
+ TYPE_KEYTEXT |
+ TYPE_ENTER_LIST))
+ return FONT_MENU_2;
+ else
+ return FONT_MENU_1;
+}
+
+static struct TokenInfo *setup_info;
+static struct TokenInfo setup_info_input[];
+
+static struct TokenInfo *menu_info;
+
+static void DrawCursorAndText_Menu_Ext(struct TokenInfo *token_info,
+ int screen_pos, int menu_info_pos_raw,
+ boolean active)
{
+ int pos = (menu_info_pos_raw < 0 ? screen_pos : menu_info_pos_raw);
+ struct TokenInfo *ti = &token_info[pos];
int xpos = MENU_SCREEN_START_XPOS;
- int ypos = MENU_SCREEN_START_YPOS + pos;
- int font_nr = FONT_MENU_1;
+ int ypos = MENU_SCREEN_START_YPOS + screen_pos;
+ int font_nr = getMenuTextFont(ti->type);
+
+ if (token_info == setup_info_input)
+ font_nr = FONT_MENU_1;
if (active)
font_nr = FONT_ACTIVE(font_nr);
- DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[pos].text, font_nr);
+ DrawText(mSX + xpos * 32, mSY + ypos * 32, ti->text, font_nr);
- if (info_info[pos].type & ~TYPE_SKIP_ENTRY)
- drawCursor(pos, active);
+ if (ti->type & ~TYPE_SKIP_ENTRY)
+ drawCursor(screen_pos, active);
}
-static void DrawInfoScreen_Main(int fade_mask, boolean do_fading)
+static void DrawCursorAndText_Menu(int screen_pos, int menu_info_pos_raw,
+ boolean active)
{
- int i;
-
- UnmapAllGadgets();
- CloseDoor(DOOR_CLOSE_2);
+ DrawCursorAndText_Menu_Ext(menu_info, screen_pos, menu_info_pos_raw, active);
+}
- /* (needed after displaying title screens which disable auto repeat) */
- KeyboardAutoRepeatOn();
+static void DrawCursorAndText_Setup(int screen_pos, int menu_info_pos_raw,
+ boolean active)
+{
+ DrawCursorAndText_Menu_Ext(setup_info, screen_pos, menu_info_pos_raw, active);
+}
- FadeSetLeaveScreen();
+static char *window_size_text;
+static char *scaling_type_text;
- FadeOut(fade_mask);
+static void drawSetupValue(int, int);
- if (fade_mask == REDRAW_ALL)
- {
- RedrawBackground();
+static void drawMenuInfoList(int first_entry, int num_page_entries,
+ int max_page_entries)
+{
+ int i;
- OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
- }
+ if (first_entry + num_page_entries > max_page_entries)
+ first_entry = 0;
- ClearField();
+ clearMenuListArea();
- DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
+ for (i = 0; i < num_page_entries; i++)
+ {
+ int menu_info_pos = first_entry + i;
+ struct TokenInfo *si = &menu_info[menu_info_pos];
+ void *value_ptr = si->value;
- info_info = info_info_main;
- num_info_info = 0;
+ /* set some entries to "unchangeable" according to other variables */
+ if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
+ (value_ptr == &setup.sound_loops && !audio.loops_available) ||
+ (value_ptr == &setup.sound_music && !audio.music_available) ||
+ (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
+ (value_ptr == &window_size_text && !video.window_scaling_available) ||
+ (value_ptr == &scaling_type_text && !video.window_scaling_available))
+ si->type |= TYPE_GHOSTED;
- for (i = 0; info_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
- {
- if (info_info[i].type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
+ if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
- else if (info_info[i].type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
+ else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
- else if (info_info[i].type & ~TYPE_SKIP_ENTRY)
+ else if (si->type & ~TYPE_SKIP_ENTRY)
initCursor(i, IMG_MENU_BUTTON);
- DrawCursorAndText_Info(i, FALSE);
+ DrawCursorAndText_Menu(i, menu_info_pos, FALSE);
- num_info_info++;
+ if (si->type & TYPE_VALUE &&
+ menu_info == setup_info)
+ drawSetupValue(i, menu_info_pos);
}
+}
- HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
+static void DrawInfoScreen_Main()
+{
+ int fade_mask = REDRAW_FIELD;
+ int i;
- PlayMenuSound();
- PlayMenuMusic();
+ if (redraw_mask & REDRAW_ALL)
+ fade_mask = REDRAW_ALL;
- DrawMaskedBorder(fade_mask);
+ if (CheckIfGlobalBorderHasChanged())
+ fade_mask = REDRAW_ALL;
- FadeIn(fade_mask);
+ UnmapAllGadgets();
+ FadeSoundsAndMusic();
- InitAnimation();
-}
+ FreeScreenGadgets();
+ CreateScreenGadgets();
-void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
-{
- static int choice_store[MAX_INFO_MODES];
- int choice = choice_store[info_mode]; /* always starts with 0 */
+ /* (needed after displaying title screens which disable auto repeat) */
+ KeyboardAutoRepeatOn();
+
+ FadeSetLeaveScreen();
+
+ FadeOut(fade_mask);
+
+ ChangeViewportPropertiesIfNeeded();
+
+ ClearField();
+
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
+ DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
+
+ info_info = info_info_main;
+
+ // determine maximal number of info entries that can be displayed on screen
+ num_info_info = 0;
+ for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
+ num_info_info++;
+
+ // determine maximal number of info entries available for menu of info screen
+ max_info_info = 0;
+ for (i = 0; info_info[i].type != 0; i++)
+ max_info_info++;
+
+ HandleInfoScreen_Main(0, 0, 0, 0, MB_MENU_INITIALIZE);
+
+ MapScreenGadgets(max_info_info);
+
+ PlayMenuSound();
+ PlayMenuMusic();
+
+ DrawMaskedBorder(fade_mask);
+
+ FadeIn(fade_mask);
+}
+
+static void changeSetupValue(int, int, int);
+
+void HandleMenuScreen(int mx, int my, int dx, int dy, int button,
+ int mode, int num_page_entries, int max_page_entries)
+{
+ static int num_page_entries_all_last[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
+ static int choice_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
+ static int first_entry_stores[NUM_SPECIAL_GFX_ARGS][MAX_MENU_MODES];
+ int *num_page_entries_last = num_page_entries_all_last[game_status];
+ int *choice_store = choice_stores[game_status];
+ int *first_entry_store = first_entry_stores[game_status];
+ int choice = choice_store[mode]; /* starts with 0 */
+ int first_entry = first_entry_store[mode]; /* starts with 0 */
int x = 0;
- int y = choice;
+ int y = choice - first_entry;
+ int y_old = y;
+ boolean position_set_by_scrollbar = (dx == 999);
+ int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+ int i;
if (button == MB_MENU_INITIALIZE)
{
+ // check if number of menu page entries has changed (may happen by change
+ // of custom artwork definition value for 'list_size' for this menu screen)
+ // (in this case, the last menu position most probably has to be corrected)
+ if (num_page_entries != num_page_entries_last[mode])
+ {
+ choice_store[mode] = first_entry_store[mode] = 0;
+
+ choice = first_entry = 0;
+ y = y_old = 0;
+
+ num_page_entries_last[mode] = num_page_entries;
+ }
+
/* advance to first valid menu entry */
- while (choice < num_info_info &&
- info_info[choice].type & TYPE_SKIP_ENTRY)
+ while (choice < num_page_entries &&
+ menu_info[choice].type & TYPE_SKIP_ENTRY)
choice++;
- choice_store[info_mode] = choice;
- DrawCursorAndText_Info(choice, TRUE);
+ if (position_set_by_scrollbar)
+ first_entry = first_entry_store[mode] = dy;
+ else
+ AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
+ NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
+
+ drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
+
+ if (choice < first_entry)
+ {
+ choice = first_entry;
+
+ if (menu_info[choice].type & TYPE_SKIP_ENTRY)
+ choice++;
+ }
+ else if (choice > first_entry + num_page_entries - 1)
+ {
+ choice = first_entry + num_page_entries - 1;
+
+ if (menu_info[choice].type & TYPE_SKIP_ENTRY)
+ choice--;
+ }
+
+ choice_store[mode] = choice;
+
+ DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
return;
}
else if (button == MB_MENU_LEAVE)
{
- for (y = 0; y < num_info_info; y++)
+ PlaySound(SND_MENU_ITEM_SELECTING);
+
+ for (i = 0; i < max_page_entries; i++)
{
- if (info_info[y].type & TYPE_LEAVE_MENU)
+ if (menu_info[i].type & TYPE_LEAVE_MENU)
{
- void (*menu_callback_function)(void) = info_info[y].value;
+ void (*menu_callback_function)(void) = menu_info[i].value;
FadeSetLeaveMenu();
menu_callback_function();
- break; /* absolutely needed because function changes 'info_info'! */
+ break; /* absolutely needed because function changes 'menu_info'! */
}
}
x = (mx - mSX) / 32;
y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
}
- else if (dx || dy) /* keyboard input */
+ else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
{
+ /* move cursor instead of scrolling when already at start/end of list */
+ if (dy == -1 * SCROLL_LINE && first_entry == 0)
+ dy = -1;
+ else if (dy == +1 * SCROLL_LINE &&
+ first_entry + num_page_entries == max_page_entries)
+ dy = 1;
+
+ /* handle scrolling screen one line or page */
+ if (y + dy < 0 ||
+ y + dy > num_page_entries - 1)
+ {
+ boolean redraw = FALSE;
+
+ if (ABS(dy) == SCROLL_PAGE)
+ step = num_page_entries - 1;
+
+ if (dy < 0 && first_entry > 0)
+ {
+ /* scroll page/line up */
+
+ first_entry -= step;
+ if (first_entry < 0)
+ first_entry = 0;
+
+ redraw = TRUE;
+ }
+ else if (dy > 0 && first_entry + num_page_entries < max_page_entries)
+ {
+ /* scroll page/line down */
+
+ first_entry += step;
+ if (first_entry + num_page_entries > max_page_entries)
+ first_entry = MAX(0, max_page_entries - num_page_entries);
+
+ redraw = TRUE;
+ }
+
+ if (redraw)
+ {
+ choice += first_entry - first_entry_store[mode];
+
+ if (choice < first_entry)
+ {
+ choice = first_entry;
+
+ if (menu_info[choice].type & TYPE_SKIP_ENTRY)
+ choice++;
+ }
+ else if (choice > first_entry + num_page_entries - 1)
+ {
+ choice = first_entry + num_page_entries - 1;
+
+ if (menu_info[choice].type & TYPE_SKIP_ENTRY)
+ choice--;
+ }
+ else if (menu_info[choice].type & TYPE_SKIP_ENTRY)
+ {
+ choice += SIGN(dy);
+
+ if (choice < first_entry ||
+ choice > first_entry + num_page_entries - 1)
+ first_entry += SIGN(dy);
+ }
+
+ first_entry_store[mode] = first_entry;
+ choice_store[mode] = choice;
+
+ drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
+
+ DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
+
+ AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
+ NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
+ }
+
+ return;
+ }
+
if (dx)
{
int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
- if (info_info[choice].type & menu_navigation_type ||
- info_info[choice].type & TYPE_ENTER_SCREEN ||
- info_info[choice].type & TYPE_BOOLEAN_STYLE ||
- info_info[choice].type & TYPE_YES_NO_AUTO)
+ if (menu_info[choice].type & menu_navigation_type ||
+ menu_info[choice].type & TYPE_BOOLEAN_STYLE ||
+ menu_info[choice].type & TYPE_YES_NO_AUTO)
button = MB_MENU_CHOICE;
}
else if (dy)
- y = choice + dy;
+ y += dy;
/* jump to next non-empty menu entry (up or down) */
- while (y > 0 && y < num_info_info - 1 &&
- info_info[y].type & TYPE_SKIP_ENTRY)
+ while (first_entry + y > 0 &&
+ first_entry + y < max_page_entries - 1 &&
+ menu_info[first_entry + y].type & TYPE_SKIP_ENTRY)
y += dy;
+
+ if (!IN_VIS_MENU(x, y))
+ {
+ choice += y - y_old;
+
+ if (choice < first_entry)
+ first_entry = choice;
+ else if (choice > first_entry + num_page_entries - 1)
+ first_entry = choice - num_page_entries + 1;
+
+ if (first_entry >= 0 &&
+ first_entry + num_page_entries <= max_page_entries)
+ {
+ first_entry_store[mode] = first_entry;
+
+ if (choice < first_entry)
+ choice = first_entry;
+ else if (choice > first_entry + num_page_entries - 1)
+ choice = first_entry + num_page_entries - 1;
+
+ choice_store[mode] = choice;
+
+ drawMenuInfoList(first_entry, num_page_entries, max_page_entries);
+
+ DrawCursorAndText_Menu(choice - first_entry, choice, TRUE);
+
+ AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_page_entries,
+ NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
+ }
+
+ return;
+ }
}
- if (IN_VIS_MENU(x, y) &&
- y >= 0 && y < num_info_info && info_info[y].type & ~TYPE_SKIP_ENTRY)
+ if (!anyScrollbarGadgetActive() &&
+ IN_VIS_MENU(x, y) &&
+ mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
+ y >= 0 && y < num_page_entries)
{
if (button)
{
- if (y != choice)
+ if (first_entry + y != choice &&
+ menu_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
{
PlaySound(SND_MENU_ITEM_ACTIVATING);
- DrawCursorAndText_Info(choice, FALSE);
- DrawCursorAndText_Info(y, TRUE);
+ DrawCursorAndText_Menu(choice - first_entry, choice, FALSE);
+ DrawCursorAndText_Menu(y, first_entry + y, TRUE);
- choice = choice_store[info_mode] = y;
+ choice = choice_store[mode] = first_entry + y;
}
}
- else if (!(info_info[y].type & TYPE_GHOSTED))
+ else if (!(menu_info[first_entry + y].type & TYPE_GHOSTED))
{
PlaySound(SND_MENU_ITEM_SELECTING);
- if (info_info[y].type & TYPE_ENTER_OR_LEAVE)
+ /* when selecting key headline, execute function for key value change */
+ if (menu_info[first_entry + y].type & TYPE_KEYTEXT &&
+ menu_info[first_entry + y + 1].type & TYPE_KEY)
+ y++;
+
+ /* when selecting string value, execute function for list selection */
+ if (menu_info[first_entry + y].type & TYPE_STRING && y > 0 &&
+ menu_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
+ y--;
+
+ if (menu_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
{
- void (*menu_callback_function)(void) = info_info[choice].value;
+ void (*menu_callback_function)(void) =
+ menu_info[first_entry + y].value;
- FadeSetFromType(info_info[y].type);
+ FadeSetFromType(menu_info[first_entry + y].type);
menu_callback_function();
}
+ else if (menu_info[first_entry + y].type & TYPE_VALUE &&
+ menu_info == setup_info)
+ {
+ changeSetupValue(y, first_entry + y, dx);
+ }
}
}
}
+void HandleInfoScreen_Main(int mx, int my, int dx, int dy, int button)
+{
+ menu_info = info_info;
+
+ HandleMenuScreen(mx, my, dx, dy, button,
+ info_mode, num_info_info, max_info_info);
+}
+
void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
{
int ystart1 = mSY - SY + 100;
void DrawInfoScreen_TitleScreen()
{
+ game_status_last_screen = GAME_MODE_INFO;
+
+ SetGameStatus(GAME_MODE_TITLE);
+
DrawTitleScreen();
}
HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
FadeIn(REDRAW_FIELD);
-
- InitAnimation();
}
void HandleInfoScreen_Elements(int button)
FadeSoundsAndMusic();
info_mode = INFO_MODE_MAIN;
- DrawAndFadeInInfoScreen(REDRAW_FIELD);
+ DrawInfoScreen();
return;
}
FadeSoundsAndMusic();
info_mode = INFO_MODE_MAIN;
- DrawAndFadeInInfoScreen(REDRAW_FIELD);
+ DrawInfoScreen();
return;
}
FadeSoundsAndMusic();
info_mode = INFO_MODE_MAIN;
- DrawAndFadeInInfoScreen(REDRAW_FIELD);
+ DrawInfoScreen();
return;
}
DrawTextSCentered(ystart2 + 1 * ystep, FONT_TEXT_2,
"If you like it, send e-mail to:");
DrawTextSCentered(ystart2 + 2 * ystep, FONT_TEXT_3,
- PROGRAM_EMAIL_STRING);
+ setup.internal.program_email);
DrawTextSCentered(ystart2 + 4 * ystep, FONT_TEXT_2,
"More information and levels:");
DrawTextSCentered(ystart2 + 5 * ystep, FONT_TEXT_3,
- PROGRAM_WEBSITE_STRING);
+ setup.internal.program_website);
DrawTextSCentered(ystart2 + 7 * ystep, FONT_TEXT_2,
"If you have created new levels,");
DrawTextSCentered(ystart2 + 8 * ystep, FONT_TEXT_2,
FadeSoundsAndMusic();
info_mode = INFO_MODE_MAIN;
- DrawAndFadeInInfoScreen(REDRAW_FIELD);
+ DrawInfoScreen();
}
else
{
DrawTextSCentered(ystart1, FONT_TEXT_1, "Version Information:");
DrawTextF(xstart1, ystart2, font_header, "Name");
- DrawTextF(xstart2, ystart2, font_text, PROGRAM_TITLE_STRING);
+ DrawTextF(xstart2, ystart2, font_text, getProgramTitleString());
ystart2 += ystep;
DrawTextF(xstart1, ystart2, font_header, "Version");
FadeSoundsAndMusic();
info_mode = INFO_MODE_MAIN;
- DrawAndFadeInInfoScreen(REDRAW_FIELD);
+ DrawInfoScreen();
}
else
{
FadeSoundsAndMusic();
info_mode = INFO_MODE_MAIN;
- DrawAndFadeInInfoScreen(REDRAW_FIELD);
+ DrawInfoScreen();
}
else
{
}
}
-static void DrawInfoScreenExt(int fade_mask, boolean do_fading)
+static void DrawInfoScreen()
{
SetMainBackgroundImage(IMG_BACKGROUND_INFO);
else if (info_mode == INFO_MODE_LEVELSET)
DrawInfoScreen_LevelSet();
else
- DrawInfoScreen_Main(fade_mask, do_fading);
+ DrawInfoScreen_Main();
if (info_mode != INFO_MODE_MAIN &&
info_mode != INFO_MODE_TITLE &&
}
}
-void DrawAndFadeInInfoScreen(int fade_mask)
-{
- DrawInfoScreenExt(fade_mask, TRUE);
-}
-
-void DrawInfoScreen()
-{
- DrawInfoScreenExt(REDRAW_FIELD, FALSE);
-}
-
void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
{
if (info_mode == INFO_MODE_TITLE)
is_active = FALSE;
- game_status = GAME_MODE_MAIN;
+ SetGameStatus(GAME_MODE_MAIN);
}
else if (key == KSYM_Escape)
{
is_active = FALSE;
- game_status = GAME_MODE_MAIN;
+ SetGameStatus(GAME_MODE_MAIN);
}
if (is_active)
static void DrawChooseTree(TreeInfo **ti_ptr)
{
- int fade_mask = (DrawingAreaChanged() ? REDRAW_ALL : REDRAW_FIELD);
+ int fade_mask = REDRAW_FIELD;
+
+ if (CheckIfGlobalBorderHasChanged())
+ fade_mask = REDRAW_ALL;
+
+ if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
+ {
+ SetGameStatus(GAME_MODE_MAIN);
+
+ DrawMainMenu();
+
+ return;
+ }
UnmapAllGadgets();
FreeScreenGadgets();
CreateScreenGadgets();
- CloseDoor(DOOR_CLOSE_2);
-
FadeOut(fade_mask);
ClearField();
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
MapScreenTreeGadgets(*ti_ptr);
- FadeIn(fade_mask);
-
- InitAnimation();
-}
-
-static void AdjustScrollbar(int id, int items_max, int items_visible,
- int item_position)
-{
- struct GadgetInfo *gi = screen_gadget[id];
-
- if (item_position > items_max - items_visible)
- item_position = items_max - items_visible;
-
- ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
- GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
- GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
-}
-
-static void AdjustChooseTreeScrollbar(int id, int first_entry, TreeInfo *ti)
-{
- AdjustScrollbar(id, numTreeInfoInGroup(ti), NUM_MENU_ENTRIES_ON_SCREEN,
- first_entry);
-}
-
-static void clearMenuListArea()
-{
- int scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
-
- /* correct scrollbar position if placed outside menu (playfield) area */
- if (scrollbar_xpos > mSX + SC_SCROLLBAR_XPOS)
- scrollbar_xpos = mSX + SC_SCROLLBAR_XPOS;
+ DrawMaskedBorder(fade_mask);
- /* clear menu list area, but not title or scrollbar */
- DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
- scrollbar_xpos - mSX, NUM_MENU_ENTRIES_ON_SCREEN * 32);
+ FadeIn(fade_mask);
}
static void drawChooseTreeList(int first_entry, int num_page_entries,
int yoffset_setup = 16;
int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
- int last_game_status = game_status; /* save current game status */
title_string = ti->infotext;
initCursor(i, IMG_MENU_BUTTON);
}
- game_status = last_game_status; /* restore current game status */
-
redraw_mask |= REDRAW_FIELD;
}
node->class_desc);
/* let BackToFront() redraw only what is needed */
- redraw_mask = last_redraw_mask | REDRAW_TILES;
+ redraw_mask = last_redraw_mask;
for (x = 0; x < SCR_FIELDX; x++)
MarkTileDirty(x, 1);
}
int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
int num_entries = numTreeInfoInGroup(ti);
int num_page_entries;
- int last_game_status = game_status; /* save current game status */
boolean position_set_by_scrollbar = (dx == 999);
if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
else
num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
- game_status = last_game_status; /* restore current game status */
-
if (button == MB_MENU_INITIALIZE)
{
int num_entries = numTreeInfoInGroup(ti);
else if (game_status == GAME_MODE_SETUP)
{
if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
- setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
+ setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
+ setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
execSetupGame();
- else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
- setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
- setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
+ else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
+ setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
+ setup_mode == SETUP_MODE_CHOOSE_RENDERING)
execSetupGraphics();
else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
HandleMainMenu_SelectLevel(0, 0, new_level_nr);
}
- game_status = GAME_MODE_MAIN;
+ SetGameStatus(GAME_MODE_MAIN);
- DrawMainMenuExt(REDRAW_FIELD, FALSE);
+ DrawMainMenu();
}
return;
if (mx || my) /* mouse input */
{
- int last_game_status = game_status; /* save current game status */
-
x = (mx - mSX) / 32;
y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
-
- game_status = last_game_status; /* restore current game status */
}
else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
{
ti->cl_first, ti);
}
-
return;
}
if (game_status == GAME_MODE_SETUP)
{
if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED ||
- setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
+ setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY ||
+ setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
execSetupGame();
- else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE ||
- setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
- setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
+ else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE ||
+ setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE ||
+ setup_mode == SETUP_MODE_CHOOSE_RENDERING)
execSetupGraphics();
else if (setup_mode == SETUP_MODE_CHOOSE_VOLUME_SIMPLE ||
setup_mode == SETUP_MODE_CHOOSE_VOLUME_LOOPS ||
HandleMainMenu_SelectLevel(0, 0, new_level_nr);
}
- game_status = GAME_MODE_MAIN;
+ SetGameStatus(GAME_MODE_MAIN);
DrawMainMenu();
}
void DrawChooseLevelSet()
{
+ FadeSoundsAndMusic();
+
SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
DrawChooseTree(&leveldir_current);
{
int i;
+ FadeSoundsAndMusic();
+
if (level_number != NULL)
{
freeTreeInfo(level_number);
void DrawHallOfFame(int highlight_position)
{
- int fade_mask = (DrawingAreaChanged() ? REDRAW_ALL : REDRAW_FIELD);
+ int fade_mask = REDRAW_FIELD;
+
+ if (CheckIfGlobalBorderHasChanged())
+ fade_mask = REDRAW_ALL;
UnmapAllGadgets();
FadeSoundsAndMusic();
SetDrawDeactivationMask(REDRAW_NONE);
SetDrawBackgroundMask(REDRAW_FIELD);
- CloseDoor(DOOR_CLOSE_2);
-
if (highlight_position < 0)
LoadScore(level_nr);
FadeOut(fade_mask);
- InitAnimation();
+ /* needed if different viewport properties defined for scores */
+ ChangeViewportPropertiesIfNeeded();
PlayMenuSound();
PlayMenuMusic();
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
+ DrawMaskedBorder(fade_mask);
+
FadeIn(fade_mask);
}
FadeSound(SND_BACKGROUND_SCORES);
- game_status = GAME_MODE_MAIN;
+ SetGameStatus(GAME_MODE_MAIN);
DrawMainMenu();
}
FadeSound(SND_BACKGROUND_SCORES);
- game_status = GAME_MODE_MAIN;
+ SetGameStatus(GAME_MODE_MAIN);
- DrawAndFadeInMainMenu(REDRAW_FIELD);
+ DrawMainMenu();
}
if (game_status == GAME_MODE_SCORES)
static int num_setup_info; /* number of setup entries shown on screen */
static int max_setup_info; /* total number of setup entries in list */
-static char *screen_mode_text;
static char *window_size_text;
static char *scaling_type_text;
+static char *rendering_mode_text;
static char *scroll_delay_text;
+static char *snapshot_mode_text;
static char *game_speed_text;
static char *graphics_set_name;
static char *sounds_set_name;
setString(&ti->identifier, identifier);
setString(&ti->name, name);
setString(&ti->name_sorting, name);
- setString(&ti->infotext, "Scaling Type");
+ setString(&ti->infotext, "Scroll Delay");
pushTreeInfo(&scroll_delays, ti);
}
- /* sort scaling type values to start with lowest scaling type value */
+ /* sort scroll delay values to start with lowest scroll delay value */
sortTreeInfo(&scroll_delays);
- /* set current scaling type value to configured scaling type value */
+ /* set current scroll delay value to configured scroll delay value */
scroll_delay_current =
getTreeInfoFromIdentifier(scroll_delays,i_to_a(setup.scroll_delay_value));
- /* if that fails, set current scaling type to reliable default value */
+ /* if that fails, set current scroll delay to reliable default value */
if (scroll_delay_current == NULL)
scroll_delay_current =
getTreeInfoFromIdentifier(scroll_delays, i_to_a(STD_SCROLL_DELAY));
- /* if that also fails, set current scaling type to first available value */
+ /* if that also fails, set current scroll delay to first available value */
if (scroll_delay_current == NULL)
scroll_delay_current = scroll_delays;
}
setup.scroll_delay_value = atoi(scroll_delay_current->identifier);
- /* needed for displaying scaling type text instead of identifier */
+ /* needed for displaying scroll delay text instead of identifier */
scroll_delay_text = scroll_delay_current->name;
}
+static void execSetupGame_setSnapshotModes()
+{
+ if (snapshot_modes == NULL)
+ {
+ int i;
+
+ for (i = 0; snapshot_modes_list[i].value != NULL; i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ char *value = snapshot_modes_list[i].value;
+ char *text = snapshot_modes_list[i].text;
+
+ ti->node_top = &snapshot_modes;
+ ti->sort_priority = i;
+
+ sprintf(identifier, "%s", value);
+ sprintf(name, "%s", text);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Snapshot Mode");
+
+ pushTreeInfo(&snapshot_modes, ti);
+ }
+
+ /* sort snapshot mode values to start with lowest snapshot mode value */
+ sortTreeInfo(&snapshot_modes);
+
+ /* set current snapshot mode value to configured snapshot mode value */
+ snapshot_mode_current =
+ getTreeInfoFromIdentifier(snapshot_modes, setup.engine_snapshot_mode);
+
+ /* if that fails, set current snapshot mode to reliable default value */
+ if (snapshot_mode_current == NULL)
+ snapshot_mode_current =
+ getTreeInfoFromIdentifier(snapshot_modes, STR_SNAPSHOT_MODE_DEFAULT);
+
+ /* if that also fails, set current snapshot mode to first available value */
+ if (snapshot_mode_current == NULL)
+ snapshot_mode_current = snapshot_modes;
+ }
+
+ setup.engine_snapshot_mode = snapshot_mode_current->identifier;
+
+ /* needed for displaying snapshot mode text instead of identifier */
+ snapshot_mode_text = snapshot_mode_current->name;
+}
+
static void execSetupGame()
{
execSetupGame_setGameSpeeds();
execSetupGame_setScrollDelays();
+ execSetupGame_setSnapshotModes();
setup_mode = SETUP_MODE_GAME;
DrawSetupScreen();
}
+static void execSetupChooseSnapshotMode()
+{
+ setup_mode = SETUP_MODE_CHOOSE_SNAPSHOT_MODE;
+
+ DrawSetupScreen();
+}
+
static void execSetupEditor()
{
setup_mode = SETUP_MODE_EDITOR;
scaling_type_text = scaling_type_current->name;
}
-static void execSetupGraphics_setScreenModes()
+static void execSetupGraphics_setRenderingModes()
{
- // if (screen_modes == NULL && video.fullscreen_available)
- if (screen_modes == NULL && video.fullscreen_modes != NULL)
+ if (rendering_modes == NULL)
{
int i;
- for (i = 0; video.fullscreen_modes[i].width != -1; i++)
+ for (i = 0; rendering_modes_list[i].value != NULL; i++)
{
TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
char identifier[32], name[32];
- int x = video.fullscreen_modes[i].width;
- int y = video.fullscreen_modes[i].height;
- int xx, yy;
-
- get_aspect_ratio_from_screen_mode(&video.fullscreen_modes[i], &xx, &yy);
+ char *value = rendering_modes_list[i].value;
+ char *text = rendering_modes_list[i].text;
- ti->node_top = &screen_modes;
- ti->sort_priority = x * 10000 + y;
+ ti->node_top = &rendering_modes;
+ ti->sort_priority = i;
- sprintf(identifier, "%dx%d", x, y);
- sprintf(name, "%d x %d [%d:%d]", x, y, xx, yy);
+ sprintf(identifier, "%s", value);
+ sprintf(name, "%s", text);
setString(&ti->identifier, identifier);
setString(&ti->name, name);
setString(&ti->name_sorting, name);
- setString(&ti->infotext, "Fullscreen Mode");
+ setString(&ti->infotext, "Special Rendering");
- pushTreeInfo(&screen_modes, ti);
+ pushTreeInfo(&rendering_modes, ti);
}
- /* sort fullscreen modes to start with lowest available screen resolution */
- sortTreeInfo(&screen_modes);
+ /* sort rendering mode values to start with lowest rendering mode value */
+ sortTreeInfo(&rendering_modes);
- /* set current screen mode for fullscreen mode to configured setup value */
- screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
- setup.fullscreen_mode);
+ /* set current rendering mode value to configured rendering mode value */
+ rendering_mode_current =
+ getTreeInfoFromIdentifier(rendering_modes, setup.screen_rendering_mode);
- /* if that fails, set current screen mode to reliable default value */
- if (screen_mode_current == NULL)
- screen_mode_current = getTreeInfoFromIdentifier(screen_modes,
- DEFAULT_FULLSCREEN_MODE);
+ /* if that fails, set current rendering mode to reliable default value */
+ if (rendering_mode_current == NULL)
+ rendering_mode_current =
+ getTreeInfoFromIdentifier(rendering_modes,
+ STR_SPECIAL_RENDERING_DEFAULT);
- /* if that also fails, set current screen mode to first available mode */
- if (screen_mode_current == NULL)
- screen_mode_current = screen_modes;
-
- if (screen_mode_current == NULL)
- video.fullscreen_available = FALSE;
+ /* if that also fails, set current rendering mode to first available one */
+ if (rendering_mode_current == NULL)
+ rendering_mode_current = rendering_modes;
}
- // if (video.fullscreen_available)
- if (screen_mode_current != NULL)
- {
- setup.fullscreen_mode = screen_mode_current->identifier;
+ setup.screen_rendering_mode = rendering_mode_current->identifier;
- /* needed for displaying screen mode name instead of identifier */
- screen_mode_text = screen_mode_current->name;
- }
+ /* needed for displaying rendering mode text instead of identifier */
+ rendering_mode_text = rendering_mode_current->name;
}
static void execSetupGraphics()
{
+ // update "setup.window_scaling_percent" from list selection
+ // (in this case, window scaling was changed on setup screen)
if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
- {
- // update "setup.window_scaling_percent" from list selection
execSetupGraphics_setWindowSizes(FALSE);
- }
- else
- {
- // update list selection from "setup.window_scaling_percent"
- execSetupGraphics_setWindowSizes(TRUE);
- }
+
+ // update list selection from "setup.window_scaling_percent"
+ // (window scaling may have changed by resizing the window)
+ execSetupGraphics_setWindowSizes(TRUE);
execSetupGraphics_setScalingTypes();
- execSetupGraphics_setScreenModes();
+ execSetupGraphics_setRenderingModes();
setup_mode = SETUP_MODE_GRAPHICS;
// window scaling quality may have changed at this point
if (!strEqual(setup.window_scaling_quality, video.window_scaling_quality))
SDLSetWindowScalingQuality(setup.window_scaling_quality);
+
+ // screen rendering mode may have changed at this point
+ SDLSetScreenRenderingMode(setup.screen_rendering_mode);
#endif
}
-#if !defined(PLATFORM_ANDROID)
-#if defined(TARGET_SDL2)
+#if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
static void execSetupChooseWindowSize()
{
setup_mode = SETUP_MODE_CHOOSE_WINDOW_SIZE;
DrawSetupScreen();
}
-#else
-static void execSetupChooseScreenMode()
-{
- if (!video.fullscreen_available)
- return;
- setup_mode = SETUP_MODE_CHOOSE_SCREEN_MODE;
+static void execSetupChooseRenderingMode()
+{
+ setup_mode = SETUP_MODE_CHOOSE_RENDERING;
DrawSetupScreen();
}
#endif
-#endif
static void execSetupChooseVolumeSimple()
{
{
if (volumes_simple == NULL)
{
+ boolean current_volume_simple_found = FALSE;
int i;
for (i = 0; volumes_list[i].value != -1; i++)
setString(&ti->infotext, "Sound Volume");
pushTreeInfo(&volumes_simple, ti);
+
+ if (value == setup.volume_simple)
+ current_volume_simple_found = TRUE;
+ }
+
+ if (!current_volume_simple_found)
+ {
+ // add entry for non-preset volume value
+
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = setup.volume_simple;
+
+ ti->node_top = &volumes_simple;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%d %% (Current)", value);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Sound Volume");
+
+ pushTreeInfo(&volumes_simple, ti);
}
/* sort volume values to start with lowest volume value */
if (volumes_loops == NULL)
{
+ boolean current_volume_loops_found = FALSE;
int i;
for (i = 0; volumes_list[i].value != -1; i++)
setString(&ti->infotext, "Loops Volume");
pushTreeInfo(&volumes_loops, ti);
+
+ if (value == setup.volume_loops)
+ current_volume_loops_found = TRUE;
+ }
+
+ if (!current_volume_loops_found)
+ {
+ // add entry for non-preset volume value
+
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = setup.volume_loops;
+
+ ti->node_top = &volumes_loops;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%d %% (Current)", value);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Loops Volume");
+
+ pushTreeInfo(&volumes_loops, ti);
}
/* sort volume values to start with lowest volume value */
if (volumes_music == NULL)
{
+ boolean current_volume_music_found = FALSE;
int i;
for (i = 0; volumes_list[i].value != -1; i++)
setString(&ti->infotext, "Music Volume");
pushTreeInfo(&volumes_music, ti);
+
+ if (value == setup.volume_music)
+ current_volume_music_found = TRUE;
+ }
+
+ if (!current_volume_music_found)
+ {
+ // add entry for non-preset volume value
+
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_UNDEFINED);
+ char identifier[32], name[32];
+ int value = setup.volume_music;
+
+ ti->node_top = &volumes_music;
+ ti->sort_priority = value;
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%d %% (Current)", value);
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+ setString(&ti->infotext, "Music Volume");
+
+ pushTreeInfo(&volumes_music, ti);
}
/* sort volume values to start with lowest volume value */
static void execExitSetup()
{
- game_status = GAME_MODE_MAIN;
+ SetGameStatus(GAME_MODE_MAIN);
- DrawMainMenuExt(REDRAW_FIELD, FALSE);
+ DrawMainMenu();
}
static void execSaveAndExitSetup()
{ TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
{ TYPE_STRING, &scroll_delay_text, "" },
#endif
+ { TYPE_ENTER_LIST, execSetupChooseSnapshotMode,"Game Engine Snapshot Mode:" },
+ { TYPE_STRING, &snapshot_mode_text, "" },
+ { TYPE_SWITCH, &setup.show_snapshot_buttons,"Show Snapshot Buttons:" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
static struct TokenInfo setup_info_graphics[] =
{
-#if !defined(PLATFORM_ANDROID)
+#if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
{ TYPE_SWITCH, &setup.fullscreen, "Fullscreen:" },
-#if defined(TARGET_SDL2)
{ TYPE_ENTER_LIST, execSetupChooseWindowSize, "Window Scaling:" },
{ TYPE_STRING, &window_size_text, "" },
{ TYPE_ENTER_LIST, execSetupChooseScalingType, "Anti-Aliasing:" },
{ TYPE_STRING, &scaling_type_text, "" },
-#else
- { TYPE_ENTER_LIST, execSetupChooseScreenMode, "Fullscreen Mode:" },
- { TYPE_STRING, &screen_mode_text, "" },
-#endif
+ { TYPE_ENTER_LIST, execSetupChooseRenderingMode, "Special Rendering:" },
+ { TYPE_STRING, &rendering_mode_text, "" },
#endif
#if 0
{ TYPE_ENTER_LIST, execSetupChooseScrollDelay, "Scroll Delay:" },
{ TYPE_SWITCH, &setup.quick_switch, "Quick Player Focus Switch:" },
{ TYPE_SWITCH, &setup.quick_doors, "Quick Menu Doors:" },
{ TYPE_SWITCH, &setup.show_titlescreen,"Show Title Screens:" },
- { TYPE_SWITCH, &setup.toons, "Show Toons:" },
+ { TYPE_SWITCH, &setup.toons, "Show Menu Animations:" },
{ TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
{ TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
{ TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
}
}
- DoAnimation();
BackToFront();
-
- /* don't eat all CPU time */
- Delay(10);
}
return key;
}
-static int getSetupTextFont(int type)
-{
- if (type & (TYPE_SWITCH |
- TYPE_YES_NO |
- TYPE_YES_NO_AUTO |
- TYPE_STRING |
- TYPE_ECS_AGA |
- TYPE_KEYTEXT |
- TYPE_ENTER_LIST))
- return FONT_MENU_2;
- else
- return FONT_MENU_1;
-}
-
static int getSetupValueFont(int type, void *value)
{
if (type & TYPE_KEY)
return FONT_VALUE_1;
}
+static int getSetupValueFontNarrow(int type, int font_nr)
+{
+ return (font_nr == FONT_VALUE_1 ? FONT_VALUE_NARROW :
+ font_nr == FONT_OPTION_ON ? FONT_OPTION_ON_NARROW :
+ font_nr == FONT_OPTION_OFF ? FONT_OPTION_OFF_NARROW :
+ font_nr);
+}
+
static void drawSetupValue(int screen_pos, int setup_info_pos_raw)
{
int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
struct TokenInfo *si = &setup_info[si_pos];
boolean font_draw_xoffset_modified = FALSE;
+ boolean scrollbar_needed = (num_setup_info < max_setup_info);
int font_draw_xoffset_old = -1;
- int xoffset = (num_setup_info < max_setup_info ? -1 : 0);
+ int xoffset = (scrollbar_needed ? -1 : 0);
int menu_screen_value_xpos = MENU_SCREEN_VALUE_XPOS + xoffset;
int menu_screen_max_xpos = MENU_SCREEN_MAX_XPOS + xoffset;
int xpos = menu_screen_value_xpos;
int ypos = MENU_SCREEN_START_YPOS + screen_pos;
int startx = mSX + xpos * 32;
int starty = mSY + ypos * 32;
- int font_nr, font_width;
+ int font_nr, font_nr_default, font_width_default;
int type = si->type;
void *value = si->value;
char *value_string = getSetupValue(type, value);
startx = mSX + xpos * 32;
starty = mSY + ypos * 32;
- font_nr = getSetupValueFont(type, value);
- font_width = getFontWidth(font_nr);
+ font_nr_default = getSetupValueFont(type, value);
+ font_width_default = getFontWidth(font_nr_default);
+
+ font_nr = font_nr_default;
+
+ // special check if right-side setup values moved left due to scrollbar
+ if (scrollbar_needed && xpos > MENU_SCREEN_START_XPOS)
+ {
+ int max_menu_text_length = 26; // maximum text length for classic menu
+ int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
+ int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
+ int text_font_nr = getMenuTextFont(FONT_MENU_2);
+ int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
+ int text_width = max_menu_text_length * getFontWidth(text_font_nr);
+
+ if (startx + font_xoffset < text_startx + text_width + text_font_xoffset)
+ {
+ xpos += 1;
+ startx = mSX + xpos * 32;
+
+ font_nr = getSetupValueFontNarrow(type, font_nr);
+ }
+ }
/* downward compatibility correction for Juergen Bonhagen's menu settings */
if (setup_mode != SETUP_MODE_INPUT)
int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
- int text_font_nr = getSetupTextFont(FONT_MENU_2);
+ int text_font_nr = getMenuTextFont(FONT_MENU_2);
int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
int text_width = max_menu_text_length_medium * getFontWidth(text_font_nr);
boolean correct_font_draw_xoffset = FALSE;
}
for (i = 0; i <= menu_screen_max_xpos - xpos; i++)
- DrawText(startx + i * font_width, starty, " ", font_nr);
+ DrawText(startx + i * font_width_default, starty, " ", font_nr_default);
DrawText(startx, starty, value_string, font_nr);
ToggleFullscreenOrChangeWindowScalingIfNeeded();
}
-static void DrawCursorAndText_Setup(int screen_pos, int setup_info_pos_raw,
- boolean active)
-{
- int si_pos = (setup_info_pos_raw < 0 ? screen_pos : setup_info_pos_raw);
- struct TokenInfo *si = &setup_info[si_pos];
- int xpos = MENU_SCREEN_START_XPOS;
- int ypos = MENU_SCREEN_START_YPOS + screen_pos;
- int font_nr = getSetupTextFont(si->type);
-
- if (setup_info == setup_info_input)
- font_nr = FONT_MENU_1;
-
- if (active)
- font_nr = FONT_ACTIVE(font_nr);
-
- DrawText(mSX + xpos * 32, mSY + ypos * 32, si->text, font_nr);
-
- if (si->type & ~TYPE_SKIP_ENTRY)
- drawCursor(screen_pos, active);
-}
-
-static void drawSetupInfoList(struct TokenInfo *setup_info,
- int first_entry, int num_page_entries)
-{
- int i;
-
- if (num_page_entries > NUM_MENU_ENTRIES_ON_SCREEN)
- num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
-
- if (num_page_entries > max_setup_info)
- num_page_entries = max_setup_info;
-
- if (first_entry + num_page_entries > max_setup_info)
- first_entry = 0;
-
- clearMenuListArea();
-
- for (i = 0; i < num_page_entries; i++)
- {
- int setup_info_pos = first_entry + i;
- struct TokenInfo *si = &setup_info[setup_info_pos];
- void *value_ptr = si->value;
-
- /* set some entries to "unchangeable" according to other variables */
- if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
- (value_ptr == &setup.sound_loops && !audio.loops_available) ||
- (value_ptr == &setup.sound_music && !audio.music_available) ||
- (value_ptr == &setup.fullscreen && !video.fullscreen_available) ||
- (value_ptr == &screen_mode_text && !video.fullscreen_available) ||
- (value_ptr == &window_size_text && !video.window_scaling_available) ||
- (value_ptr == &scaling_type_text && !video.window_scaling_available))
- si->type |= TYPE_GHOSTED;
-
- if (si->type & (TYPE_ENTER_MENU|TYPE_ENTER_LIST))
- initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
- else if (si->type & (TYPE_LEAVE_MENU|TYPE_LEAVE_LIST))
- initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
- else if (si->type & ~TYPE_SKIP_ENTRY)
- initCursor(i, IMG_MENU_BUTTON);
-
- DrawCursorAndText_Setup(i, setup_info_pos, FALSE);
-
- if (si->type & TYPE_VALUE)
- drawSetupValue(i, setup_info_pos);
- }
-}
-
static void DrawSetupScreen_Generic()
{
- int fade_mask = (DrawingAreaChanged() ? REDRAW_ALL : REDRAW_FIELD);
+ int fade_mask = REDRAW_FIELD;
boolean redraw_all = FALSE;
char *title_string = NULL;
int i;
+ if (CheckIfGlobalBorderHasChanged())
+ fade_mask = REDRAW_ALL;
+
UnmapAllGadgets();
+ FadeSoundsAndMusic();
FreeScreenGadgets();
CreateScreenGadgets();
- CloseDoor(DOOR_CLOSE_2);
-
if (redraw_mask & REDRAW_ALL)
redraw_all = TRUE;
ClearField();
+ OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
if (setup_mode == SETUP_MODE_MAIN)
{
setup_info = setup_info_main;
if (redraw_all)
redraw_mask = fade_mask = REDRAW_ALL;
- FadeIn(fade_mask);
+ DrawMaskedBorder(fade_mask);
- InitAnimation();
+ FadeIn(fade_mask);
}
void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
{
- static int choice_store[MAX_SETUP_MODES];
- static int first_entry_store[MAX_SETUP_MODES];
- int choice = choice_store[setup_mode]; /* starts with 0 */
- int first_entry = first_entry_store[setup_mode]; /* starts with 0 */
- int x = 0;
- int y = choice - first_entry;
- int y_old = y;
- boolean position_set_by_scrollbar = (dx == 999);
- int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
- int num_page_entries;
-
- num_page_entries = MIN(max_setup_info, NUM_MENU_ENTRIES_ON_SCREEN);
-
- if (button == MB_MENU_INITIALIZE)
- {
- /* advance to first valid menu entry */
- while (choice < num_setup_info &&
- setup_info[choice].type & TYPE_SKIP_ENTRY)
- choice++;
-
- if (position_set_by_scrollbar)
- first_entry = first_entry_store[setup_mode] = dy;
- else
- AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_setup_info,
- NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
-
- drawSetupInfoList(setup_info, first_entry, NUM_MENU_ENTRIES_ON_SCREEN);
-
- if (choice < first_entry)
- {
- choice = first_entry;
-
- if (setup_info[choice].type & TYPE_SKIP_ENTRY)
- choice++;
- }
- else if (choice > first_entry + num_page_entries - 1)
- {
- choice = first_entry + num_page_entries - 1;
-
- if (setup_info[choice].type & TYPE_SKIP_ENTRY)
- choice--;
- }
-
- choice_store[setup_mode] = choice;
-
- DrawCursorAndText_Setup(choice - first_entry, choice, TRUE);
-
- return;
- }
- else if (button == MB_MENU_LEAVE)
- {
- int i;
-
- PlaySound(SND_MENU_ITEM_SELECTING);
-
- for (i = 0; setup_info[i].type != 0; i++)
- {
- if (setup_info[i].type & TYPE_LEAVE_MENU)
- {
- void (*menu_callback_function)(void) = setup_info[i].value;
-
- FadeSetLeaveMenu();
-
- menu_callback_function();
-
- break; /* absolutely needed because function changes 'setup_info'! */
- }
- }
+ menu_info = setup_info;
- return;
- }
-
- if (mx || my) /* mouse input */
- {
- x = (mx - mSX) / 32;
- y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
- }
- else if (dx || dy) /* keyboard or scrollbar/scrollbutton input */
- {
- /* move cursor instead of scrolling when already at start/end of list */
- if (dy == -1 * SCROLL_LINE && first_entry == 0)
- dy = -1;
- else if (dy == +1 * SCROLL_LINE &&
- first_entry + num_page_entries == max_setup_info)
- dy = 1;
-
- /* handle scrolling screen one line or page */
- if (y + dy < 0 ||
- y + dy > num_page_entries - 1)
- {
- boolean redraw = FALSE;
-
- if (ABS(dy) == SCROLL_PAGE)
- step = num_page_entries - 1;
-
- if (dy < 0 && first_entry > 0)
- {
- /* scroll page/line up */
-
- first_entry -= step;
- if (first_entry < 0)
- first_entry = 0;
-
- redraw = TRUE;
- }
- else if (dy > 0 && first_entry + num_page_entries < max_setup_info)
- {
- /* scroll page/line down */
-
- first_entry += step;
- if (first_entry + num_page_entries > max_setup_info)
- first_entry = MAX(0, max_setup_info - num_page_entries);
-
- redraw = TRUE;
- }
-
- if (redraw)
- {
- choice += first_entry - first_entry_store[setup_mode];
-
- if (choice < first_entry)
- {
- choice = first_entry;
-
- if (setup_info[choice].type & TYPE_SKIP_ENTRY)
- choice++;
- }
- else if (choice > first_entry + num_page_entries - 1)
- {
- choice = first_entry + num_page_entries - 1;
-
- if (setup_info[choice].type & TYPE_SKIP_ENTRY)
- choice--;
- }
- else if (setup_info[choice].type & TYPE_SKIP_ENTRY)
- {
- choice += SIGN(dy);
-
- if (choice < first_entry ||
- choice > first_entry + num_page_entries - 1)
- first_entry += SIGN(dy);
- }
-
- first_entry_store[setup_mode] = first_entry;
- choice_store[setup_mode] = choice;
-
- drawSetupInfoList(setup_info, first_entry, NUM_MENU_ENTRIES_ON_SCREEN);
-
- DrawCursorAndText_Setup(choice - first_entry, choice, TRUE);
-
- AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_setup_info,
- NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
- }
-
- return;
- }
-
- if (dx)
- {
- int menu_navigation_type = (dx < 0 ? TYPE_LEAVE : TYPE_ENTER);
-
- if (setup_info[choice].type & menu_navigation_type ||
- setup_info[choice].type & TYPE_BOOLEAN_STYLE ||
- setup_info[choice].type & TYPE_YES_NO_AUTO)
- button = MB_MENU_CHOICE;
- }
- else if (dy)
- y += dy;
-
- /* jump to next non-empty menu entry (up or down) */
- while (first_entry + y > 0 &&
- first_entry + y < max_setup_info - 1 &&
- setup_info[first_entry + y].type & TYPE_SKIP_ENTRY)
- y += dy;
-
- if (!IN_VIS_MENU(x, y))
- {
- choice += y - y_old;
-
- if (choice < first_entry)
- first_entry = choice;
- else if (choice > first_entry + num_page_entries - 1)
- first_entry = choice - num_page_entries + 1;
-
- if (first_entry >= 0 &&
- first_entry + num_page_entries <= max_setup_info)
- {
- first_entry_store[setup_mode] = first_entry;
-
- if (choice < first_entry)
- choice = first_entry;
- else if (choice > first_entry + num_page_entries - 1)
- choice = first_entry + num_page_entries - 1;
-
- choice_store[setup_mode] = choice;
-
- drawSetupInfoList(setup_info, first_entry, NUM_MENU_ENTRIES_ON_SCREEN);
-
- DrawCursorAndText_Setup(choice - first_entry, choice, TRUE);
-
- AdjustScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, max_setup_info,
- NUM_MENU_ENTRIES_ON_SCREEN, first_entry);
- }
-
- return;
- }
- }
-
- if (!anyScrollbarGadgetActive() &&
- IN_VIS_MENU(x, y) &&
- mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
- y >= 0 && y < num_page_entries)
- {
- if (button)
- {
- if (first_entry + y != choice &&
- setup_info[first_entry + y].type & ~TYPE_SKIP_ENTRY)
- {
- PlaySound(SND_MENU_ITEM_ACTIVATING);
-
- DrawCursorAndText_Setup(choice - first_entry, choice, FALSE);
- DrawCursorAndText_Setup(y, first_entry + y, TRUE);
-
- choice = choice_store[setup_mode] = first_entry + y;
- }
- }
- else if (!(setup_info[first_entry + y].type & TYPE_GHOSTED))
- {
- PlaySound(SND_MENU_ITEM_SELECTING);
-
- /* when selecting key headline, execute function for key value change */
- if (setup_info[first_entry + y].type & TYPE_KEYTEXT &&
- setup_info[first_entry + y + 1].type & TYPE_KEY)
- y++;
-
- /* when selecting string value, execute function for list selection */
- if (setup_info[first_entry + y].type & TYPE_STRING && y > 0 &&
- setup_info[first_entry + y - 1].type & TYPE_ENTER_LIST)
- y--;
-
- if (setup_info[first_entry + y].type & TYPE_ENTER_OR_LEAVE)
- {
- void (*menu_callback_function)(void) =
- setup_info[first_entry + y].value;
-
- FadeSetFromType(setup_info[first_entry + y].type);
-
- menu_callback_function();
- }
- else
- {
- if (setup_info[first_entry + y].type & TYPE_VALUE)
- changeSetupValue(y, first_entry + y, dx);
- }
- }
- }
+ HandleMenuScreen(mx, my, dx, dy, button,
+ setup_mode, num_setup_info, max_setup_info);
}
void DrawSetupScreen_Input()
HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
FadeIn(REDRAW_FIELD);
-
- InitAnimation();
}
static void setJoystickDeviceToNr(char *device_name, int device_nr)
FadeIn(REDRAW_FIELD);
- InitAnimation();
-
while (!finished)
{
if (PendingEvent()) /* got event */
}
}
- DoAnimation();
BackToFront();
-
- /* don't eat all CPU time */
- Delay(10);
}
/* write new key bindings back to player setup */
setup.input[player_nr].key = custom_key;
- StopAnimation();
DrawSetupScreen_Input();
}
FadeIn(REDRAW_FIELD);
while (Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
- InitAnimation();
while (result < 0)
{
}
}
- DoAnimation();
BackToFront();
-
- /* don't eat all CPU time */
- Delay(10);
}
/* calibrated center position (joystick should now be centered) */
new_joystick_xmiddle = joy_x;
new_joystick_ymiddle = joy_y;
- StopAnimation();
-
/* wait until the last pressed button was released */
while (Joystick(player_nr) & JOY_BUTTON)
{
NextEvent(&event);
HandleOtherEvents(&event);
- Delay(10);
+ BackToFront();
}
}
DrawChooseTree(&game_speed_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
DrawChooseTree(&scroll_delay_current);
- else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
- DrawChooseTree(&screen_mode_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
+ DrawChooseTree(&snapshot_mode_current);
else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
DrawChooseTree(&window_size_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
DrawChooseTree(&scaling_type_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
+ DrawChooseTree(&rendering_mode_current);
else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
DrawChooseTree(&artwork.gfx_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
HandleChooseTree(mx, my, dx, dy, button, &game_speed_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SCROLL_DELAY)
HandleChooseTree(mx, my, dx, dy, button, &scroll_delay_current);
- else if (setup_mode == SETUP_MODE_CHOOSE_SCREEN_MODE)
- HandleChooseTree(mx, my, dx, dy, button, &screen_mode_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_SNAPSHOT_MODE)
+ HandleChooseTree(mx, my, dx, dy, button, &snapshot_mode_current);
else if (setup_mode == SETUP_MODE_CHOOSE_WINDOW_SIZE)
HandleChooseTree(mx, my, dx, dy, button, &window_size_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SCALING_TYPE)
HandleChooseTree(mx, my, dx, dy, button, &scaling_type_current);
+ else if (setup_mode == SETUP_MODE_CHOOSE_RENDERING)
+ HandleChooseTree(mx, my, dx, dy, button, &rendering_mode_current);
else if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS)
HandleChooseTree(mx, my, dx, dy, button, &artwork.gfx_current);
else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS)
void CreateScreenGadgets()
{
- int last_game_status = game_status; /* save current game status */
-
CreateScreenMenubuttons();
CreateScreenScrollbuttons();
CreateScreenScrollbars();
-
- game_status = last_game_status; /* restore current game status */
}
void FreeScreenGadgets()
HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
else if (game_status == GAME_MODE_SETUP)
HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
+ else if (game_status == GAME_MODE_INFO)
+ HandleInfoScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
break;
case SCREEN_CTRL_ID_SCROLL_DOWN:
HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
else if (game_status == GAME_MODE_SETUP)
HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
+ else if (game_status == GAME_MODE_INFO)
+ HandleInfoScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
break;
case SCREEN_CTRL_ID_SCROLL_VERTICAL:
HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
else if (game_status == GAME_MODE_SETUP)
HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
+ else if (game_status == GAME_MODE_INFO)
+ HandleInfoScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
break;
default: