}
/* needed if last screen was the level editor */
- UnmapLevelEditorControlButtons();
+ UnmapLevelEditorGadgets();
FadeSounds();
GetPlayerConfig();
DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS);
+ DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d",
+ leveldir[leveldir_nr].first_level,
+ leveldir[leveldir_nr].last_level);
+
+ if (leveldir[leveldir_nr].readonly)
+ {
+ DrawTextF(15*32 + 6, 3*32 + 9 - 7, FC_RED, "READ");
+ DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY");
+ }
+
for(i=2; i<10; i++)
DrawGraphic(0, i, GFX_KUGEL_BLAU);
DrawGraphic(10, 3, GFX_PFEIL_L);
DrawGraphic(14, 3, GFX_PFEIL_R);
- DrawTextF(15*32 + 6, 3*32 + 9, FC_RED, "%d", leveldir[leveldir_nr].levels);
-
DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
FS_SMALL, FC_RED);
y = choice;
}
- if (y == 4 && ((x == 11 && level_nr > 0) ||
- (x == 15 && level_nr < leveldir[leveldir_nr].levels - 1)) &&
+ if (y == 4 && ((x == 11 && level_nr > leveldir[leveldir_nr].first_level) ||
+ (x == 15 && level_nr < leveldir[leveldir_nr].last_level)) &&
button)
{
static unsigned long level_delay = 0;
int font_color = (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW);
new_level_nr = level_nr + (x == 11 ? -step : +step);
- if (new_level_nr < 0)
- new_level_nr = 0;
- if (new_level_nr > leveldir[leveldir_nr].levels - 1)
- new_level_nr = leveldir[leveldir_nr].levels - 1;
+ if (new_level_nr < leveldir[leveldir_nr].first_level)
+ new_level_nr = leveldir[leveldir_nr].first_level;
+ if (new_level_nr > leveldir[leveldir_nr].last_level)
+ new_level_nr = leveldir[leveldir_nr].last_level;
- if (old_level_nr == new_level_nr || !DelayReached(&level_delay, 150))
+ if (old_level_nr == new_level_nr ||
+ !DelayReached(&level_delay, GADGET_FRAME_DELAY))
goto out;
level_nr = new_level_nr;
GFX_DIAMANT,1,10, HA_NEXT,
GFX_LIFE,1,100, HA_NEXT,
GFX_LIFE_ASYNC,1,100, HA_NEXT,
- GFX_SIEB_LEER,4,2, HA_NEXT,
- GFX_SIEB2_LEER,4,2, HA_NEXT,
+ GFX_SIEB_INAKTIV,4,2, HA_NEXT,
+ GFX_SIEB2_INAKTIV,4,2, HA_NEXT,
GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2, HA_NEXT,
if (x == 1 && y == 2)
{
if (first_entry > 0 &&
- (dy || DelayReached(&choose_delay, 150)))
+ (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
{
#if 0
first_entry--;
else if (x == 1 && y > num_page_entries + 2)
{
if (first_entry + num_page_entries < num_leveldirs &&
- (dy || DelayReached(&choose_delay, 150)))
+ (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
{
#if 0
first_entry++;
{
static unsigned long delay = 0;
- if (!DelayReached(&delay, 150))
+ if (!DelayReached(&delay, GADGET_FRAME_DELAY))
goto out;
player_nr = (player_nr + (x == 11 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;