static void execSetupArtwork(void);
static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
-static void DrawChooseLevel(void);
+static void DrawChooseLevelSet(void);
+static void DrawChooseLevelNr(void);
static void DrawInfoScreen(void);
static void DrawAndFadeInInfoScreen(int);
static void DrawSetupScreen(void);
static TreeInfo *game_speeds = NULL;
static TreeInfo *game_speed_current = NULL;
+static TreeInfo *level_number = NULL;
+static TreeInfo *level_number_current = NULL;
+
static struct
{
int value;
if (pos_text != NULL) /* (x/y may be -1/-1 here) */
{
+#if 1
+ /* calculate size for non-clickable text -- needed for text alignment */
+ boolean calculate_text_size = (pos_button == NULL && text != NULL);
+#else
/* calculate width for non-clickable text -- needed for text alignment */
boolean calculate_text_width = (pos_button == NULL && text != NULL);
+#endif
if (visibleMenuPos(pos_button))
{
pos_text->y = pos_button->y;
}
+#if 1
+ if (pos_text->width == -1 || calculate_text_size)
+ pos_text->width = text_width;
+ if (pos_text->height == -1 || calculate_text_size)
+ pos_text->height = text_height;
+#else
if (pos_text->width == -1 || calculate_text_width)
pos_text->width = text_width;
if (pos_text->height == -1)
pos_text->height = text_height;
+#endif
}
if (pos_input != NULL) /* (x/y may be -1/-1 here) */
int rect_x = ALIGNED_TEXT_XPOS(rect);
int rect_y = ALIGNED_TEXT_YPOS(rect);
+#if 0
+ printf("::: insideTextPosRect: (%d, %d), (%d, %d) [%d, %d] (%d, %d) => %d\n",
+ x, y, rect_x, rect_y, rect->x, rect->y, rect->width, rect->height,
+ (x >= rect_x && x < rect_x + rect->width &&
+ y >= rect_y && y < rect_y + rect->height));
+#endif
+
return (x >= rect_x && x < rect_x + rect->width &&
y >= rect_y && y < rect_y + rect->height);
}
for (i = 0; main_controls[i].nr != -1; i++)
{
+#if 0
+ printf("::: check click (%d, %d) for %d [%d] ...\n",
+ mx - mSX, my - mSY, i, main_controls[i].nr);
+#endif
+
if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
insideTextPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
{
+#if 0
+ printf("::: inside %d\n", i);
+#endif
+
pos = main_controls[i].nr;
break;
{
HandleMainMenu_SelectLevel(1, dx < 0 ? -1 : +1);
}
+ else if (pos == MAIN_CONTROL_FIRST_LEVEL && !button)
+ {
+ HandleMainMenu_SelectLevel(MAX_LEVELS, -1);
+ }
+ else if (pos == MAIN_CONTROL_LAST_LEVEL && !button)
+ {
+ HandleMainMenu_SelectLevel(MAX_LEVELS, +1);
+ }
+ else if (pos == MAIN_CONTROL_LEVEL_NUMBER && !button)
+ {
+ game_status = GAME_MODE_LEVELNR;
+
+ DrawChooseLevelNr();
+ }
else if (pos >= MAIN_CONTROL_NAME && pos <= MAIN_CONTROL_QUIT)
{
if (button)
gotoTopLevelDir();
#endif
- DrawChooseLevel();
+ DrawChooseLevelSet();
}
}
else if (pos == MAIN_CONTROL_SCORES)
char *title_string = NULL;
int yoffset_sets = MENU_TITLE1_YPOS;
int yoffset_setup = 16;
- int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ? yoffset_sets :
- yoffset_setup);
+ int yoffset = (ti->type == TREE_TYPE_LEVEL_DIR ||
+ ti->type == TREE_TYPE_LEVEL_NR ? yoffset_sets : yoffset_setup);
int last_game_status = game_status; /* save current game status */
title_string = ti->infotext;
int ypos = MENU_TITLE2_YPOS;
int font_nr = FONT_TITLE_2;
+ if (ti->type == TREE_TYPE_LEVEL_NR)
+ DrawTextFCentered(ypos, font_nr, leveldir_current->name);
+
if (ti->type != TREE_TYPE_LEVEL_DIR)
return;
DrawBackgroundForFont(SX, SY + ypos, SXSIZE, getFontHeight(font_nr), font_nr);
+#if 1
+ if (node->parent_link)
+ DrawTextFCentered(ypos, font_nr, "leave \"%s\"",
+ node->node_parent->name);
+ else if (node->level_group)
+ DrawTextFCentered(ypos, font_nr, "enter \"%s\"",
+ node->name);
+ else if (ti->type == TREE_TYPE_LEVEL_DIR)
+ DrawTextFCentered(ypos, font_nr, "%3d %s (%s)",
+ node->levels, (node->levels > 1 ? "levels" : "level"),
+ node->class_desc);
+#else
if (node->parent_link)
DrawTextFCentered(ypos, font_nr, "leave group \"%s\"",
node->class_desc);
else if (ti->type == TREE_TYPE_LEVEL_DIR)
DrawTextFCentered(ypos, font_nr, "%3d levels (%s)",
node->levels, node->class_desc);
+#endif
/* let BackToFront() redraw only what is needed */
redraw_mask = last_redraw_mask | REDRAW_TILES;
}
else
{
+ if (game_status == GAME_MODE_LEVELNR)
+ level_nr = atoi(level_number_current->identifier);
+
game_status = GAME_MODE_MAIN;
DrawMainMenuExt(REDRAW_FIELD, FALSE);
}
else
{
+ if (game_status == GAME_MODE_LEVELNR)
+ level_nr = atoi(level_number_current->identifier);
+
game_status = GAME_MODE_MAIN;
+
DrawMainMenu();
}
}
}
}
-void DrawChooseLevel()
+void DrawChooseLevelSet()
{
SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
PlayMenuMusic();
}
-void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
+void HandleChooseLevelSet(int mx, int my, int dx, int dy, int button)
{
HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
DoAnimation();
}
+void DrawChooseLevelNr()
+{
+ int i;
+
+ if (level_number != NULL)
+ {
+ freeTreeInfo(level_number);
+
+ level_number = NULL;
+ }
+
+ for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
+ {
+ TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
+ char identifier[32], name[32];
+ int value = i;
+
+ /* temporarily load level info to get level name */
+ LoadLevelInfoOnly(i);
+
+ ti->node_top = &level_number;
+ ti->sort_priority = 10000 + value;
+ ti->color = (level.no_valid_file ? FC_BLUE :
+ LevelStats_getSolved(i) ? FC_GREEN :
+ LevelStats_getPlayed(i) ? FC_YELLOW : FC_RED);
+
+ sprintf(identifier, "%d", value);
+ sprintf(name, "%03d: %s", value,
+ (level.no_valid_file ? "(no file)" : level.name));
+
+ setString(&ti->identifier, identifier);
+ setString(&ti->name, name);
+ setString(&ti->name_sorting, name);
+
+ pushTreeInfo(&level_number, ti);
+ }
+
+ /* sort level number values to start with lowest level number */
+ sortTreeInfo(&level_number);
+
+ /* set current level number to current level number */
+ level_number_current =
+ getTreeInfoFromIdentifier(level_number, i_to_a(level_nr));
+
+ /* if that also fails, set current level number to first available level */
+ if (level_number_current == NULL)
+ level_number_current = level_number;
+
+ SetMainBackgroundImage(IMG_BACKGROUND_LEVELNR);
+
+#if 1
+ DrawChooseTree(&level_number_current);
+#else
+ DrawChooseTree(&leveldir_current);
+#endif
+
+ PlayMenuSound();
+ PlayMenuMusic();
+}
+
+void HandleChooseLevelNr(int mx, int my, int dx, int dy, int button)
+{
+#if 1
+ HandleChooseTree(mx, my, dx, dy, button, &level_number_current);
+#else
+ HandleChooseTree(mx, my, dx, dy, button, &leveldir_current);
+#endif
+
+ DoAnimation();
+}
+
void DrawHallOfFame(int highlight_position)
{
UnmapAllGadgets();
{ TYPE_SWITCH, &setup.toons, "Show Toons:" },
{ TYPE_ECS_AGA, &setup.prefer_aga_graphics,"EMC graphics preference:" },
{ TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
+ { TYPE_SWITCH, &setup.small_game_graphics, "Small Game Graphics:" },
{ TYPE_EMPTY, NULL, "" },
{ TYPE_LEAVE_MENU, execSetupMain, "Back" },
case SCREEN_CTRL_ID_SCROLL_UP:
if (game_status == GAME_MODE_LEVELS)
- HandleChooseLevel(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
+ HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
+ else if (game_status == GAME_MODE_LEVELNR)
+ HandleChooseLevelNr(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
else if (game_status == GAME_MODE_SETUP)
HandleSetupScreen(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
break;
case SCREEN_CTRL_ID_SCROLL_DOWN:
if (game_status == GAME_MODE_LEVELS)
- HandleChooseLevel(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
+ HandleChooseLevelSet(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
+ else if (game_status == GAME_MODE_LEVELNR)
+ HandleChooseLevelNr(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
else if (game_status == GAME_MODE_SETUP)
HandleSetupScreen(0,0, 0, +1 * SCROLL_LINE, MB_MENU_MARK);
break;
case SCREEN_CTRL_ID_SCROLL_VERTICAL:
if (game_status == GAME_MODE_LEVELS)
- HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
+ HandleChooseLevelSet(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
+ else if (game_status == GAME_MODE_LEVELNR)
+ HandleChooseLevelNr(0,0,999,gi->event.item_position,MB_MENU_INITIALIZE);
else if (game_status == GAME_MODE_SETUP)
HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
break;