DrawText(mSX+11*32, mSY+2*32, int2str(player_nr +1, 1), FONT_INPUT_1_ACTIVE);
#if 1
+ ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
+ TILEX, TILEY);
DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
#else