graphic = cursor_array[pos];
if (color == FC_RED)
- graphic = (graphic == GFX_ARROW_BLUE_LEFT ? GFX_ARROW_RED_LEFT :
- graphic == GFX_ARROW_BLUE_RIGHT ? GFX_ARROW_RED_RIGHT :
- GFX_KUGEL_ROT);
+ graphic = (graphic == IMG_ARROW_BLUE_LEFT ? IMG_ARROW_RED_LEFT :
+ graphic == IMG_ARROW_BLUE_RIGHT ? IMG_ARROW_RED_RIGHT :
+ IMG_BALL_RED);
- DrawGraphic(0, MENU_SCREEN_START_YPOS + pos, graphic);
+ DrawGraphic(0, MENU_SCREEN_START_YPOS + pos, graphic, 0);
}
static void initCursor(int pos, int graphic)
if (setup.fullscreen != video.fullscreen_enabled)
{
/* save old door content */
- BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
+ BlitBitmap(backbuffer, bitmap_db_door,
DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
/* toggle fullscreen */
setup.fullscreen = video.fullscreen_enabled;
/* redraw background to newly created backbuffer */
- BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
+ BlitBitmap(new_graphic_info[IMG_MENU_BACK].bitmap, backbuffer,
+ 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
/* restore old door content */
- BlitBitmap(pix[PIX_DB_DOOR], backbuffer,
+ BlitBitmap(bitmap_db_door, backbuffer,
DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
redraw_mask = REDRAW_ALL;
}
for(i=0; i<8; i++)
- initCursor(i, (i == 1 || i == 6 ? GFX_ARROW_BLUE_RIGHT : GFX_KUGEL_BLAU));
+ initCursor(i, (i == 1 || i == 6 ? IMG_ARROW_BLUE_RIGHT : IMG_BALL_BLUE));
- DrawGraphic(10, 3, GFX_ARROW_BLUE_LEFT);
- DrawGraphic(14, 3, GFX_ARROW_BLUE_RIGHT);
+ DrawGraphic(10, 3, IMG_ARROW_BLUE_LEFT, 0);
+ DrawGraphic(14, 3, IMG_ARROW_BLUE_RIGHT, 0);
DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
FS_SMALL, FC_RED);
static long helpscreen_state;
static int helpscreen_step[MAX_HELPSCREEN_ELS];
static int helpscreen_frame[MAX_HELPSCREEN_ELS];
-static int helpscreen_delay[MAX_HELPSCREEN_ELS];
-static int helpscreen_action[] =
+#if 0
+static int OLD_helpscreen_action[] =
{
GFX_SPIELER1_DOWN,4,2,
GFX_SPIELER1_UP,4,2,
GFX_SPEED_PILL,1,100, HA_NEXT,
HA_END
};
+#endif
+
+static int helpscreen_action[] =
+{
+ IMG_PLAYER1_DOWN_MOVING, 16,
+ IMG_PLAYER1_UP_MOVING, 16,
+ IMG_PLAYER1_LEFT_MOVING, 16,
+ IMG_PLAYER1_RIGHT_MOVING, 16,
+ IMG_PLAYER1_LEFT_PUSHING, 16,
+ IMG_PLAYER1_RIGHT_PUSHING, 16, HA_NEXT,
+
+ IMG_SAND, -1, HA_NEXT,
+
+ IMG_EMPTY_SPACE, -1, HA_NEXT,
+
+ IMG_QUICKSAND_EMPTY, -1, HA_NEXT,
+
+ IMG_STEELWALL, -1, HA_NEXT,
+
+ IMG_WALL, -1, HA_NEXT,
+
+ IMG_WALL_GROWING_ACTIVE_LEFT, 20,
+ IMG_WALL, 50,
+ IMG_EMPTY_SPACE, 20,
+ IMG_WALL_GROWING_ACTIVE_RIGHT, 20,
+ IMG_WALL, 50,
+ IMG_EMPTY_SPACE, 20,
+ IMG_WALL_GROWING_ACTIVE_UP, 20,
+ IMG_WALL, 50,
+ IMG_EMPTY_SPACE, 20,
+ IMG_WALL_GROWING_ACTIVE_DOWN, 20,
+ IMG_WALL, 50,
+ IMG_EMPTY_SPACE, 20, HA_NEXT,
+
+ IMG_INVISIBLE_WALL, -1, HA_NEXT,
+
+ IMG_WALL_CRUMBLED, -1, HA_NEXT,
+
+ IMG_INFO_FONT_EM_1, 160,
+ IMG_INFO_FONT_EM_2, 160,
+ IMG_INFO_FONT_EM_3, 160,
+ IMG_INFO_FONT_EM_4, 160,
+ IMG_INFO_FONT_EM_5, 40, HA_NEXT,
+
+ IMG_EMERALD, -1, HA_NEXT,
+
+ IMG_DIAMOND, -1, HA_NEXT,
+
+ IMG_BD_DIAMOND, -1, HA_NEXT,
+
+ IMG_EMERALD_YELLOW, 50,
+ IMG_EMERALD_RED, 50,
+ IMG_EMERALD_PURPLE, 50, HA_NEXT,
+
+ IMG_BD_ROCK, -1, HA_NEXT,
+
+ IMG_BOMB, 100,
+ IMG_EXPLOSION, 16,
+ IMG_EMPTY_SPACE, 10, HA_NEXT,
+
+ IMG_NUT, 100,
+ IMG_NUT_CRACKING, 6,
+ IMG_EMERALD, 20, HA_NEXT,
+
+ IMG_WALL_EMERALD, 100,
+ IMG_EXPLOSION, 16,
+ IMG_EMERALD, 20, HA_NEXT,
+
+ IMG_WALL_DIAMOND, 100,
+ IMG_EXPLOSION, 16,
+ IMG_DIAMOND, 20, HA_NEXT,
+
+ IMG_WALL_BD_DIAMOND, 100,
+ IMG_EXPLOSION, 16,
+ IMG_BD_DIAMOND, 20, HA_NEXT,
+
+ IMG_WALL_EMERALD_YELLOW, 100,
+ IMG_EXPLOSION, 16,
+ IMG_EMERALD_YELLOW, 20,
+ IMG_WALL_EMERALD_RED, 100,
+ IMG_EXPLOSION, 16,
+ IMG_EMERALD_RED, 20,
+ IMG_WALL_EMERALD_PURPLE, 100,
+ IMG_EXPLOSION, 16,
+ IMG_EMERALD_PURPLE, 20, HA_NEXT,
+
+ IMG_ACID, -1, HA_NEXT,
+
+ IMG_KEY1, 50,
+ IMG_KEY2, 50,
+ IMG_KEY3, 50,
+ IMG_KEY4, 50, HA_NEXT,
+
+ IMG_GATE1, 50,
+ IMG_GATE2, 50,
+ IMG_GATE3, 50,
+ IMG_GATE4, 50, HA_NEXT,
+
+ IMG_GATE1_GRAY, 50,
+ IMG_GATE2_GRAY, 50,
+ IMG_GATE3_GRAY, 50,
+ IMG_GATE4_GRAY, 50, HA_NEXT,
+
+ IMG_DYNAMITE, -1, HA_NEXT,
+
+ IMG_DYNAMITE_ACTIVE, 96,
+ IMG_EXPLOSION, 16,
+ IMG_EMPTY_SPACE, 20, HA_NEXT,
+
+ IMG_DYNABOMB_ACTIVE, 100,
+ IMG_EXPLOSION, 16,
+ IMG_EMPTY_SPACE, 20, HA_NEXT,
+
+ IMG_DYNABOMB_NR, -1, HA_NEXT,
+
+ IMG_DYNABOMB_SZ, -1, HA_NEXT,
+
+ IMG_SPACESHIP_RIGHT, 16,
+ IMG_SPACESHIP_UP, 16,
+ IMG_SPACESHIP_LEFT, 16,
+ IMG_SPACESHIP_DOWN, 16, HA_NEXT,
+
+ IMG_BUG_RIGHT, 16,
+ IMG_BUG_UP, 16,
+ IMG_BUG_LEFT, 16,
+ IMG_BUG_DOWN, 16, HA_NEXT,
+
+ IMG_BD_BUTTERFLY, -1, HA_NEXT,
+
+ IMG_BD_FIREFLY, -1, HA_NEXT,
+
+ IMG_PACMAN_RIGHT, 16,
+ IMG_PACMAN_UP, 16,
+ IMG_PACMAN_LEFT, 16,
+ IMG_PACMAN_DOWN, 16, HA_NEXT,
+
+ IMG_YAMYAM, -1, HA_NEXT,
+
+ IMG_DARK_YAMYAM, -1, HA_NEXT,
+
+ IMG_ROBOT, -1, HA_NEXT,
+
+ IMG_MOLE_RIGHT_MOVING, 16,
+ IMG_MOLE_UP_MOVING, 16,
+ IMG_MOLE_LEFT_MOVING, 16,
+ IMG_MOLE_DOWN_MOVING, 16, HA_NEXT,
+
+ IMG_PENGUIN_RIGHT_MOVING, 16,
+ IMG_PENGUIN_UP_MOVING, 16,
+ IMG_PENGUIN_LEFT_MOVING, 16,
+ IMG_PENGUIN_DOWN_MOVING, 16, HA_NEXT,
+
+ IMG_PIG_RIGHT_MOVING, 16,
+ IMG_PIG_UP_MOVING, 16,
+ IMG_PIG_LEFT_MOVING, 16,
+ IMG_PIG_DOWN_MOVING, 16, HA_NEXT,
+
+ IMG_DRAGON_RIGHT_MOVING, 16,
+ IMG_DRAGON_UP_MOVING, 16,
+ IMG_DRAGON_LEFT_MOVING, 16,
+ IMG_DRAGON_DOWN_MOVING, 16, HA_NEXT,
+
+ IMG_SATELLITE, -1, HA_NEXT,
+
+ IMG_ROBOT_WHEEL, 50,
+ IMG_ROBOT_WHEEL_ACTIVE, 100, HA_NEXT,
+
+ IMG_LAMP, 50,
+ IMG_LAMP_ACTIVE, 50, HA_NEXT,
+
+ IMG_TIME_ORB_FULL, 50,
+ IMG_TIME_ORB_EMPTY, 50, HA_NEXT,
+
+ IMG_AMOEBA_DROP, 50,
+ IMG_AMOEBA_CREATING, 6,
+ IMG_AMOEBA_WET, 20, HA_NEXT,
+
+ IMG_AMOEBA_DEAD, -1, HA_NEXT,
+
+ IMG_AMOEBA_WET, -1, HA_NEXT,
+
+ IMG_AMOEBA_WET, 100,
+ IMG_AMOEBA_CREATING, 6, HA_NEXT,
+
+ IMG_AMOEBA_FULL, 50,
+ IMG_AMOEBA_DEAD, 50,
+ IMG_EXPLOSION, 16,
+ IMG_DIAMOND, 20, HA_NEXT,
+
+ IMG_GAMEOFLIFE, -1, HA_NEXT,
+
+ IMG_BIOMAZE, -1, HA_NEXT,
+
+ IMG_MAGIC_WALL_ACTIVE, -1, HA_NEXT,
+
+ IMG_BD_MAGIC_WALL_ACTIVE, -1, HA_NEXT,
+
+ IMG_EXIT_CLOSED, 200,
+ IMG_EXIT_OPENING, 16,
+ IMG_EXIT_OPEN, 100, HA_NEXT,
+
+ IMG_EXIT_OPEN, -1, HA_NEXT,
+
+ IMG_SOKOBAN_OBJECT, -1, HA_NEXT,
+
+ IMG_SOKOBAN_FIELD_EMPTY, -1, HA_NEXT,
+
+ IMG_SOKOBAN_FIELD_FULL, -1, HA_NEXT,
+
+ IMG_SPEED_PILL, -1, HA_NEXT,
+
+ HA_END
+};
static char *helpscreen_eltext[][2] =
{
{"THE HERO:", "(Is _this_ guy good old Rockford?)"},
{"Normal sand:", "You can dig through it"},
{"Empty field:", "You can walk through it"},
- {"Quicksand: You cannot pass it,", "but rocks can fall though it"},
+ {"Quicksand: You cannot pass it,", "but rocks can fall through it"},
{"Massive Wall:", "Nothing can go through it"},
{"Normal Wall: You can't go through", "it, but you can bomb it away"},
{"Growing Wall: Grows in several di-", "rections if there is an empty field"},
{"Sokoban element: Field with object", "which can be pushed away"},
{"Speed pill: Lets the player run", "twice as fast as normally"},
};
-static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *));
+static int num_helpscreen_els = sizeof(helpscreen_eltext) / (2*sizeof(char *));
static char *helpscreen_music[][3] =
{
static int num_helpscreen_music = 7;
static int helpscreen_musicpos;
-void DrawHelpScreenElAction(int start)
+#if 0
+void OLD_DrawHelpScreenElAction(int start)
{
int i = 0, j = 0;
int frame, graphic;
}
j++;
- DrawGraphicExt(drawto, xstart, ystart+(i-start)*ystep, graphic+frame);
+ DrawOldGraphicExt(drawto, xstart, ystart+(i-start)*ystep, graphic+frame);
i++;
}
MarkTileDirty(1,i);
}
}
+#endif
+
+void DrawHelpScreenElAction(int start)
+{
+ int i = 0, j = 0;
+ int xstart = SX + 16;
+ int ystart = SY + 64 + 2 * 32;
+ int ystep = TILEY + 4;
+ int graphic;
+ int frame_count;
+ int sync_frame;
+ int frame;
+
+ while (helpscreen_action[j] != HA_END)
+ {
+ if (i >= start + MAX_HELPSCREEN_ELS || i >= num_helpscreen_els)
+ break;
+ else if (i < start)
+ {
+ while (helpscreen_action[j] != HA_NEXT)
+ j++;
+
+ j++;
+ i++;
+
+ continue;
+ }
+
+ j += 2 * helpscreen_step[i-start];
+ graphic = helpscreen_action[j++];
+ frame_count = helpscreen_action[j++];
+ if (frame_count == -1)
+ frame_count = 1000000;
+
+ if (helpscreen_frame[i-start] == 0)
+ {
+ sync_frame = 0;
+ helpscreen_frame[i-start] = frame_count - 1;
+ }
+ else
+ {
+ sync_frame = frame_count - helpscreen_frame[i-start];
+ helpscreen_frame[i-start]--;
+ }
+
+ if (helpscreen_action[j] == HA_NEXT)
+ {
+ if (!helpscreen_frame[i-start])
+ helpscreen_step[i-start] = 0;
+ }
+ else
+ {
+ if (!helpscreen_frame[i-start])
+ helpscreen_step[i-start]++;
+ while(helpscreen_action[j] != HA_NEXT)
+ j++;
+ }
+ j++;
+
+ frame = getGraphicAnimationFrame(graphic, sync_frame);
+
+ DrawGraphicExt(drawto, xstart, ystart + (i-start) * ystep,
+ graphic, frame);
+
+ i++;
+ }
+
+ for(i=2; i<16; i++)
+ {
+ MarkTileDirty(0, i);
+ MarkTileDirty(1, i);
+ }
+
+ FrameCounter++;
+}
void DrawHelpScreenElText(int start)
{
CloseDoor(DOOR_CLOSE_2);
for(i=0;i<MAX_HELPSCREEN_ELS;i++)
- helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
+ helpscreen_step[i] = helpscreen_frame[i] = 0;
helpscreen_musicpos = 0;
helpscreen_state = 0;
DrawHelpScreenElText(0);
if (helpscreen_state < num_helpscreen_els_pages - 1)
{
for(i=0;i<MAX_HELPSCREEN_ELS;i++)
- helpscreen_step[i] = helpscreen_frame[i] = helpscreen_delay[i] = 0;
+ helpscreen_step[i] = helpscreen_frame[i] = 0;
helpscreen_state++;
+
+ FrameCounter = 0;
DrawHelpScreenElText(helpscreen_state * MAX_HELPSCREEN_ELS);
DrawHelpScreenElAction(helpscreen_state * MAX_HELPSCREEN_ELS);
}
}
else
{
- if (DelayReached(&hs_delay, GAME_FRAME_DELAY * 2))
+ if (DelayReached(&hs_delay, GAME_FRAME_DELAY))
{
if (helpscreen_state < num_helpscreen_els_pages)
DrawHelpScreenElAction(helpscreen_state * MAX_HELPSCREEN_ELS);
{
xpos = newxpos;
DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_YELLOW);
- DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
+ DrawGraphic(xpos + 6, ypos, IMG_BALL_RED, 0);
return;
}
setup.player_name, FS_BIG, FC_YELLOW);
DrawTextExt(window, SX + 6*32, SY + ypos*32,
setup.player_name, FS_BIG, FC_YELLOW);
- DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
+ DrawGraphic(xpos + 6, ypos, IMG_BALL_RED, 0);
}
else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
{
xpos--;
setup.player_name[xpos] = 0;
- DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
- DrawGraphic(xpos + 7, ypos, GFX_LEERRAUM);
+ DrawGraphic(xpos + 6, ypos, IMG_BALL_RED, 0);
+ DrawGraphic(xpos + 7, ypos, IMG_EMPTY, 0);
}
else if (key == KSYM_Return && xpos > 0)
{
DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_RED);
- DrawGraphic(xpos + 6, ypos, GFX_LEERRAUM);
+ DrawGraphic(xpos + 6, ypos, IMG_EMPTY, 0);
SaveSetup();
game_status = MAINMENU;
DrawText(SX + 32, SY + ypos * 32, buffer, FS_MEDIUM, node->color);
if (node->parent_link)
- initCursor(i, GFX_ARROW_BLUE_LEFT);
+ initCursor(i, IMG_ARROW_BLUE_LEFT);
else if (node->level_group)
- initCursor(i, GFX_ARROW_BLUE_RIGHT);
+ initCursor(i, IMG_ARROW_BLUE_RIGHT);
else
- initCursor(i, GFX_KUGEL_BLAU);
+ initCursor(i, IMG_BALL_BLUE);
}
if (first_entry > 0)
- DrawGraphic(0, 1, GFX_ARROW_BLUE_UP);
+ DrawGraphic(0, 1, IMG_ARROW_BLUE_UP, 0);
if (first_entry + num_page_entries < num_entries)
- DrawGraphic(0, MAX_MENU_ENTRIES_ON_SCREEN + 1, GFX_ARROW_BLUE_DOWN);
+ DrawGraphic(0, MAX_MENU_ENTRIES_ON_SCREEN + 1, IMG_ARROW_BLUE_DOWN, 0);
}
static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
DrawText(SX + 32, SY + ypos * 32, setup_info[i].text, font_size, FC_GREEN);
if (setup_info[i].type & TYPE_ENTER_MENU)
- initCursor(i, GFX_ARROW_BLUE_RIGHT);
+ initCursor(i, IMG_ARROW_BLUE_RIGHT);
else if (setup_info[i].type & TYPE_LEAVE_MENU)
- initCursor(i, GFX_ARROW_BLUE_LEFT);
+ initCursor(i, IMG_ARROW_BLUE_LEFT);
else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
- initCursor(i, GFX_KUGEL_BLAU);
+ initCursor(i, IMG_BALL_BLUE);
if (setup_info[i].type & TYPE_VALUE)
drawSetupValue(i);
ClearWindow();
DrawText(SX+16, SY+16, "Setup Input", FS_BIG, FC_YELLOW);
- initCursor(0, GFX_KUGEL_BLAU);
- initCursor(1, GFX_KUGEL_BLAU);
- initCursor(2, GFX_ARROW_BLUE_RIGHT);
- initCursor(13, GFX_ARROW_BLUE_LEFT);
+ initCursor(0, IMG_BALL_BLUE);
+ initCursor(1, IMG_BALL_BLUE);
+ initCursor(2, IMG_ARROW_BLUE_RIGHT);
+ initCursor(13, IMG_ARROW_BLUE_LEFT);
- DrawGraphic(10, MENU_SCREEN_START_YPOS, GFX_ARROW_BLUE_LEFT);
- DrawGraphic(12, MENU_SCREEN_START_YPOS, GFX_ARROW_BLUE_RIGHT);
+ DrawGraphic(10, MENU_SCREEN_START_YPOS, IMG_ARROW_BLUE_LEFT, 0);
+ DrawGraphic(12, MENU_SCREEN_START_YPOS, IMG_ARROW_BLUE_RIGHT, 0);
DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN);
DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
custom_key = setup.input[player_nr].key;
DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED);
- DrawGraphic(8, 2, GFX_SPIELER1 + player_nr);
+ DrawGraphic(8, 2, PLAYER_NR_GFX(IMG_PLAYER1, player_nr), 0);
if (setup.input[player_nr].use_joystick)
{
}
DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN);
- DrawGraphic(1, 6, GFX_ARROW_BLUE_LEFT);
- DrawGraphic(1, 7, GFX_ARROW_BLUE_RIGHT);
- DrawGraphic(1, 8, GFX_ARROW_BLUE_UP);
- DrawGraphic(1, 9, GFX_ARROW_BLUE_DOWN);
+ DrawGraphic(1, 6, IMG_ARROW_BLUE_LEFT, 0);
+ DrawGraphic(1, 7, IMG_ARROW_BLUE_RIGHT, 0);
+ DrawGraphic(1, 8, IMG_ARROW_BLUE_UP, 0);
+ DrawGraphic(1, 9, IMG_ARROW_BLUE_DOWN, 0);
DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE);
DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE);
DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);
for(x=0; x<3; x++)
{
check[x][y] = FALSE;
- DrawGraphic(xpos + x - 1, ypos + y - 1, GFX_KUGEL_BLAU);
+ DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_BALL_BLUE, 0);
}
}
new_joystick_xmiddle = joy_x;
new_joystick_ymiddle = joy_y;
- DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_ROT);
+ DrawGraphic(xpos + last_x, ypos + last_y, IMG_BALL_RED, 0);
BackToFront();
while(Joystick(player_nr) & JOY_BUTTON); /* wait for released button */
if (x != last_x || y != last_y)
{
- DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_GELB);
- DrawGraphic(xpos + x, ypos + y, GFX_KUGEL_ROT);
+ DrawGraphic(xpos + last_x, ypos + last_y, IMG_BALL_YELLOW, 0);
+ DrawGraphic(xpos + x, ypos + y, IMG_BALL_RED, 0);
last_x = x;
last_y = y;
/* ---------- new screen button stuff -------------------------------------- */
/* graphic position and size values for buttons and scrollbars */
-#define SC_SCROLLBUTTON_XPOS 64
-#define SC_SCROLLBUTTON_YPOS 0
-#define SC_SCROLLBAR_XPOS 0
-#define SC_SCROLLBAR_YPOS 64
-
#define SC_SCROLLBUTTON_XSIZE 32
#define SC_SCROLLBUTTON_YSIZE 32
static struct
{
- int xpos, ypos;
+ int gfx_unpressed, gfx_pressed;
int x, y;
int gadget_id;
char *infotext;
} scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
{
{
- SC_SCROLLBUTTON_XPOS + 0 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS,
- SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
+ IMG_ARROW_BLUE_UP, IMG_ARROW_RED_UP,
+ SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
SCREEN_CTRL_ID_SCROLL_UP,
"scroll up"
},
{
- SC_SCROLLBUTTON_XPOS + 1 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS,
- SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
+ IMG_ARROW_BLUE_DOWN, IMG_ARROW_RED_DOWN,
+ SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
SCREEN_CTRL_ID_SCROLL_DOWN,
"scroll down"
}
static struct
{
- int xpos, ypos;
+ int gfx_unpressed, gfx_pressed;
int x, y;
int width, height;
int type;
} scrollbar_info[NUM_SCREEN_SCROLLBARS] =
{
{
- SC_SCROLLBAR_XPOS, SC_SCROLLBAR_YPOS,
- SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS,
- SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
+ IMG_SCROLLBAR_BLUE, IMG_SCROLLBAR_RED,
+ SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS,
+ SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
GD_TYPE_SCROLLBAR_VERTICAL,
SCREEN_CTRL_ID_SCROLL_VERTICAL,
"scroll level series vertically"
static void CreateScreenScrollbuttons()
{
- Bitmap *gd_bitmap = pix[PIX_MORE];
struct GadgetInfo *gi;
unsigned long event_mask;
int i;
for (i=0; i<NUM_SCREEN_SCROLLBUTTONS; i++)
{
- int id = scrollbutton_info[i].gadget_id;
+ Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
+ int gfx_unpressed, gfx_pressed;
int x, y, width, height;
int gd_x1, gd_x2, gd_y1, gd_y2;
+ int id = scrollbutton_info[i].gadget_id;
x = scrollbutton_info[i].x;
y = scrollbutton_info[i].y;
y += SY;
width = SC_SCROLLBUTTON_XSIZE;
height = SC_SCROLLBUTTON_YSIZE;
- gd_x1 = scrollbutton_info[i].xpos;
- gd_y1 = scrollbutton_info[i].ypos;
- gd_x2 = gd_x1;
- gd_y2 = gd_y1 + SC_SCROLLBUTTON_YSIZE;
+
+ gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
+ gfx_pressed = scrollbutton_info[i].gfx_pressed;
+ gd_bitmap_unpressed = new_graphic_info[gfx_unpressed].bitmap;
+ gd_bitmap_pressed = new_graphic_info[gfx_pressed].bitmap;
+ gd_x1 = new_graphic_info[gfx_unpressed].src_x;
+ gd_y1 = new_graphic_info[gfx_unpressed].src_y;
+ gd_x2 = new_graphic_info[gfx_pressed].src_x;
+ gd_y2 = new_graphic_info[gfx_pressed].src_y;
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
GDI_HEIGHT, height,
GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
GDI_STATE, GD_BUTTON_UNPRESSED,
- GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
- GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
+ GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
GDI_EVENT_MASK, event_mask,
GDI_CALLBACK_ACTION, HandleScreenGadgets,
GDI_END);
for (i=0; i<NUM_SCREEN_SCROLLBARS; i++)
{
- int id = scrollbar_info[i].gadget_id;
- Bitmap *gd_bitmap = pix[PIX_MORE];
+ Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
+ int gfx_unpressed, gfx_pressed;
int gd_x1, gd_x2, gd_y1, gd_y2;
struct GadgetInfo *gi;
int items_max, items_visible, item_position;
unsigned long event_mask;
int num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
+ int id = scrollbar_info[i].gadget_id;
-#if 0
- if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN)
- num_page_entries = num_leveldirs;
- else
- num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
-
- items_max = MAX(num_leveldirs, num_page_entries);
- items_visible = num_page_entries;
- item_position = 0;
-#else
items_max = num_page_entries;
items_visible = num_page_entries;
item_position = 0;
-#endif
event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
- gd_x1 = scrollbar_info[i].xpos;
- gd_x2 = gd_x1 + scrollbar_info[i].width;
- gd_y1 = scrollbar_info[i].ypos;
- gd_y2 = scrollbar_info[i].ypos;
+ gfx_unpressed = scrollbar_info[i].gfx_unpressed;
+ gfx_pressed = scrollbar_info[i].gfx_pressed;
+ gd_bitmap_unpressed = new_graphic_info[gfx_unpressed].bitmap;
+ gd_bitmap_pressed = new_graphic_info[gfx_pressed].bitmap;
+ gd_x1 = new_graphic_info[gfx_unpressed].src_x;
+ gd_y1 = new_graphic_info[gfx_unpressed].src_y;
+ gd_x2 = new_graphic_info[gfx_pressed].src_x;
+ gd_y2 = new_graphic_info[gfx_pressed].src_y;
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
GDI_SCROLLBAR_ITEM_POSITION, item_position,
GDI_STATE, GD_BUTTON_UNPRESSED,
- GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
- GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
+ GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
GDI_BORDER_SIZE, SC_BORDER_SIZE,
GDI_EVENT_MASK, event_mask,
GDI_CALLBACK_ACTION, HandleScreenGadgets,