added new, 3-state setup option to allow skipping levels (yes/no/ask)
[rocksndiamonds.git] / src / screens.c
index 85b91cdea2292b2db64fa0ec72bdad679fde04ac..14e6291c56de620255c1f48ac76d487c4f9fbfce 100644 (file)
@@ -1929,7 +1929,7 @@ void DrawMainMenu(void)
   SetAnimationFirstLevel(leveldir_current->first_level);
 
   // level_nr may have been set to value over handicap with level editor
-  if (setup.handicap && level_nr > leveldir_current->handicap_level)
+  if (setup.allow_skipping_levels != TRUE && level_nr > leveldir_current->handicap_level)
     level_nr = leveldir_current->handicap_level;
 
   LoadLevel(level_nr);
@@ -2286,13 +2286,14 @@ static void HandleMainMenu_SelectLevel(int step, int direction,
   if (new_level_nr > leveldir_current->last_level)
     new_level_nr = leveldir_current->last_level;
 
-  if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
+  if (setup.allow_skipping_levels != TRUE && new_level_nr > leveldir_current->handicap_level)
   {
     // skipping levels is only allowed when trying to skip single level
     // (also, skipping BD style intermission levels is always possible)
     if (new_level_nr == old_level_nr + 1 &&
        (level.bd_intermission ||
-        (setup.skip_levels && Request("Level still unsolved! Skip it anyway?", REQ_ASK))))
+        (setup.allow_skipping_levels == MODE_ASK &&
+         Request("Level still unsolved! Skip it anyway?", REQ_ASK))))
     {
       leveldir_current->handicap_level++;
       SaveLevelSetup_SeriesInfo();
@@ -5719,7 +5720,7 @@ static void HandleHallOfFame_SelectLevel(int step, int direction)
   if (new_level_nr > leveldir_current->last_level)
     new_level_nr = leveldir_current->last_level;
 
-  if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
+  if (setup.allow_skipping_levels != TRUE && new_level_nr > leveldir_current->handicap_level)
     new_level_nr = leveldir_current->handicap_level;
 
   if (new_level_nr != old_level_nr)
@@ -7945,8 +7946,12 @@ static struct TokenInfo setup_info_game[] =
   { TYPE_SWITCH,       &setup.multiple_users,          "Multiple Users/Teams:"         },
   { TYPE_YES_NO,       &setup.input_on_focus,          "Only Move Focussed Player:"    },
   { TYPE_SWITCH,       &setup.time_limit,              "Time Limit:"                   },
+#if 1
+  { TYPE_YES_NO_ASK,   &setup.allow_skipping_levels,   "Allow Skipping Levels:"        },
+#else
   { TYPE_SWITCH,       &setup.handicap,                "Force Solving Levels:"         },
   { TYPE_SWITCH,       &setup.skip_levels,             "Allow Skipping Levels:"        },
+#endif
   { TYPE_SWITCH,       &setup.increment_levels,        "Increment Solved Levels:"      },
   { TYPE_SWITCH,       &setup.auto_play_next_level,    "Auto-play Next Level:"         },
   { TYPE_SWITCH,       &setup.count_score_after_game,  "Count Score After Game:"       },