#define NETWORK_STOP_BY_PLAYER 0
#define NETWORK_STOP_BY_ERROR 1
+char *getNetworkPlayerName(int);
+
boolean ConnectToServer(char *, int);
void SendToServer_PlayerName(char *);
void SendToServer_ProtocolVersion(void);
void SendToServer_StopPlaying(int);
void SendToServer_MovePlayer(byte);
void HandleNetworking(void);
+void DisconnectFromNetworkServer(void);
#endif