#define NETWORK_STOP_BY_ERROR 1
char *getNetworkPlayerName(int);
+boolean hasStartedNetworkGame(void);
boolean ConnectToServer(char *, int);
void SendToServer_PlayerName(char *);
void SendToServer_ProtocolVersion(void);
void SendToServer_NrWanted(int);
+void SendToServer_LevelFile(void);
void SendToServer_StartPlaying(void);
void SendToServer_PausePlaying(void);
void SendToServer_ContinuePlaying(void);