// (c) 1995-2014 by Artsoft Entertainment
// Holger Schemel
// info@artsoft.org
-// http://www.artsoft.org/
+// https://www.artsoft.org/
// ----------------------------------------------------------------------------
// network.h
// ============================================================================
#define NETWORK_STOP_BY_PLAYER 0
#define NETWORK_STOP_BY_ERROR 1
+char *getNetworkPlayerName(int);
+boolean hasStartedNetworkGame(void);
+
boolean ConnectToServer(char *, int);
void SendToServer_PlayerName(char *);
void SendToServer_ProtocolVersion(void);
void SendToServer_NrWanted(int);
+void SendToServer_LevelFile(void);
void SendToServer_StartPlaying(void);
void SendToServer_PausePlaying(void);
void SendToServer_ContinuePlaying(void);