-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
-*----------------------------------------------------------*
-* (c) 1995-98 Artsoft Entertainment *
-* Holger Schemel *
-* Oststrasse 11a *
-* 33604 Bielefeld *
-* phone: ++49 +521 290471 *
-* email: aeglos@valinor.owl.de *
-*----------------------------------------------------------*
-* network.c *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// network.c
+// ============================================================================
-#include "libgame/libgame.h"
+#include "libgame/platform.h"
-#if defined(PLATFORM_UNIX)
+#if defined(NETWORK_AVALIABLE)
#include <signal.h>
#include <sys/time.h>
-#include <sys/wait.h>
-#include <sys/socket.h>
-#include <netinet/in.h>
-#include <netinet/tcp.h>
-#include <arpa/inet.h>
-#include <netdb.h>
-
-#if 0
+
+#include "main.h"
+
#include "libgame/libgame.h"
-#endif
#include "network.h"
#include "netserv.h"
/* server stuff */
-static int sfd;
+static TCPsocket sfd; /* server socket */
+static SDLNet_SocketSet rfds; /* socket set */
+
static byte realbuffer[512];
static byte readbuffer[MAX_BUFFER_SIZE], writbuffer[MAX_BUFFER_SIZE];
static byte *buffer = realbuffer + 4;
static int nread = 0, nwrite = 0;
+static boolean stop_network_game = FALSE;
static void SendBufferToServer(int size)
{
nwrite += 4 + size;
/* directly send the buffer to the network server */
- write(sfd, writbuffer, nwrite);
+ SDLNet_TCP_Send(sfd, writbuffer, nwrite);
nwrite = 0;
}
else if (player_nr == first_player.nr)
return("you");
else
- for (player=&first_player; player; player=player->next)
+ for (player = &first_player; player; player = player->next)
if (player->nr == player_nr && player->name && strlen(player->name))
return(player->name);
static void StartNetworkServer(int port)
{
- switch (fork())
- {
- case 0:
- NetworkServer(port, options.serveronly);
-
- /* never reached */
- exit(0);
-
- case -1:
- Error(ERR_WARN,
- "cannot create network server process - no network playing");
- options.network = FALSE;
- return;
-
- default:
- /* we are parent process -- resume normal operation */
- return;
- }
+ static int p;
+
+ p = port;
+#if defined(TARGET_SDL2)
+ server_thread = SDL_CreateThread(NetworkServerThread,
+ "NetworkServerThread", &p);
+#else
+ server_thread = SDL_CreateThread(NetworkServerThread, &p);
+#endif
+ network_server = TRUE;
}
boolean ConnectToServer(char *hostname, int port)
{
- struct sockaddr_in s;
- struct protoent *tcpproto;
- int on = 1, i;
-
- if (hostname)
- {
- if ((s.sin_addr.s_addr = inet_addr(hostname)) == -1)
- {
- struct hostent *host;
-
- if ((host = gethostbyname(hostname)) == NULL)
- Error(ERR_EXIT, "cannot locate host '%s'", hostname);
-
- s.sin_addr = *(struct in_addr *)(host->h_addr_list[0]);
- }
- }
- else
- s.sin_addr.s_addr = inet_addr("127.0.0.1"); /* localhost */
+ IPaddress ip;
+ int i;
if (port == 0)
port = DEFAULT_SERVER_PORT;
- s.sin_port = htons(port);
- s.sin_family = AF_INET;
+ rfds = SDLNet_AllocSocketSet(1);
- sfd = socket(PF_INET, SOCK_STREAM, 0);
- if (sfd < 0)
- Error(ERR_EXIT, "out of file descriptors");
+ if (hostname)
+ {
+ SDLNet_ResolveHost(&ip, hostname, port);
+ if (ip.host == INADDR_NONE)
+ Error(ERR_EXIT, "cannot locate host '%s'", hostname);
+ }
+ else
+ {
+ SDLNet_Write32(0x7f000001, &ip.host); /* 127.0.0.1 */
+ SDLNet_Write16(port, &ip.port);
+ }
- if ((tcpproto = getprotobyname("tcp")) != NULL)
- setsockopt(sfd, tcpproto->p_proto, TCP_NODELAY, (char *)&on, sizeof(int));
+ sfd = SDLNet_TCP_Open(&ip);
- if (connect(sfd, (struct sockaddr *)&s, sizeof(s)) == 0) /* connected */
+ if (sfd)
+ {
+ SDLNet_TCP_AddSocket(rfds, sfd);
return TRUE;
+ }
+ else
+ {
+ printf("SDLNet_TCP_Open(): %s\n", SDLNet_GetError());
+ }
- if (hostname) /* connect to specified server failed */
+ if (hostname) /* connect to specified server failed */
return FALSE;
- printf("No rocksndiamonds server on localhost - starting up one ...\n");
+ printf("No rocksndiamonds server on localhost -- starting up one ...\n");
StartNetworkServer(port);
/* wait for server to start up and try connecting several times */
- for (i=0; i<6; i++)
+ for (i = 0; i < 6; i++)
{
- Delay(500); /* wait 500 ms == 0.5 seconds */
- close(sfd);
-
- sfd = socket(PF_INET, SOCK_STREAM, 0);
- if (sfd < 0)
- Error(ERR_EXIT, "out of file descriptors");
-
- setsockopt(sfd, tcpproto->p_proto, TCP_NODELAY, (char *)&on, sizeof(int));
+ Delay(500); /* wait 500 ms == 0.5 seconds */
- if (connect(sfd, (struct sockaddr *)&s, sizeof(s)) >= 0) /* connected */
+ if ((sfd = SDLNet_TCP_Open(&ip))) /* connected */
+ {
+ SDLNet_TCP_AddSocket(rfds, sfd);
return TRUE;
+ }
}
/* when reaching this point, connect to newly started server has failed */
void SendToServer_StartPlaying()
{
- unsigned long new_random_seed = InitRND(NEW_RANDOMIZE);
+ unsigned int new_random_seed = InitRND(level.random_seed);
int dummy = 0; /* !!! HAS NO MEANING ANYMORE !!! */
/* the name of the level must be enough */
buffer[8] = (unsigned char)((new_random_seed >> 8) & 0xff);
buffer[9] = (unsigned char)((new_random_seed >> 0) & 0xff);
- strcpy((char *)&buffer[10], leveldir_current->filename);
+ strcpy((char *)&buffer[10], leveldir_current->identifier);
- SendBufferToServer(10 + strlen(leveldir_current->filename) + 1);
+ SendBufferToServer(10 + strlen(leveldir_current->identifier) + 1);
}
void SendToServer_PausePlaying()
SendBufferToServer(2);
}
-void SendToServer_StopPlaying()
+void SendToServer_StopPlaying(int cause_for_stopping)
{
buffer[1] = OP_STOP_PLAYING;
+ buffer[2] = cause_for_stopping;
- SendBufferToServer(2);
+ SendBufferToServer(3);
}
void SendToServer_MovePlayer(byte player_action)
{
- buffer[1] = OP_MOVE_FIGURE;
+ buffer[1] = OP_MOVE_PLAYER;
buffer[2] = player_action;
SendBufferToServer(3);
}
if (first_player.nr > MAX_PLAYERS)
- Error(ERR_EXIT, "sorry - no more than %d players", MAX_PLAYERS);
+ Error(ERR_EXIT, "sorry, more than %d players not allowed", MAX_PLAYERS);
Error(ERR_NETWORK_CLIENT, "you get client # %d", new_client_nr);
}
}
else if (old_client_nr == first_player.nr) /* failed -- local player? */
{
- char *color[] = { "yellow", "red", "green", "blue" };
char request[100];
- sprintf(request, "Sorry ! %s player still exists ! You are %s player !",
- color[index_nr_wanted], color[new_index_nr]);
+ sprintf(request, "Sorry! Player %d already exists! You are player %d!",
+ index_nr_wanted + 1, new_index_nr + 1);
+
Request(request, REQ_CONFIRM);
Error(ERR_NETWORK_CLIENT, "cannot switch -- you keep client # %d",
printf("OP_PLAYER_CONNECTED: %d\n", new_client_nr);
Error(ERR_NETWORK_CLIENT, "new client %d connected", new_client_nr);
- for (player=&first_player; player; player=player->next)
+ for (player = &first_player; player; player = player->next)
{
if (player->nr == new_client_nr)
Error(ERR_EXIT, "multiplayer server sent duplicate player id");
Error(ERR_NETWORK_CLIENT, "client %d (%s) disconnected",
player_nr, getNetworkPlayerName(buffer[0]));
- for (player=&first_player; player; player=player->next)
+ for (player = &first_player; player; player = player->next)
if (player->next == player_disconnected)
player->next = player_disconnected->next;
free(player_disconnected);
static void Handle_OP_START_PLAYING()
{
- struct LevelDirInfo *new_leveldir;
+ LevelDirTree *new_leveldir;
int new_level_nr;
- int dummy; /* !!! HAS NO MEANING ANYMORE !!! */
- unsigned long new_random_seed;
- char *new_leveldir_filename;
+ unsigned int new_random_seed;
+ char *new_leveldir_identifier;
new_level_nr = (buffer[2] << 8) + buffer[3];
- dummy = (buffer[4] << 8) + buffer[5];
new_random_seed =
(buffer[6] << 24) | (buffer[7] << 16) | (buffer[8] << 8) | (buffer[9]);
- new_leveldir_filename = (char *)&buffer[10];
+ new_leveldir_identifier = (char *)&buffer[10];
- new_leveldir = getLevelDirInfoFromFilename(new_leveldir_filename);
+ new_leveldir = getTreeInfoFromIdentifier(leveldir_first,
+ new_leveldir_identifier);
if (new_leveldir == NULL)
{
- Error(ERR_WARN, "no such level directory: '%s'", new_leveldir_filename);
+ Error(ERR_WARN, "no such level identifier: '%s'", new_leveldir_identifier);
new_leveldir = leveldir_first;
- Error(ERR_WARN, "using default level directory: '%s'", new_leveldir->name);
+ Error(ERR_WARN, "using default level set: '%s'", new_leveldir->identifier);
}
printf("OP_START_PLAYING: %d\n", buffer[0]);
Error(ERR_NETWORK_CLIENT,
- "client %d starts game [level %d from leveldir '%s']\n",
- buffer[0], new_level_nr, new_leveldir->name);
+ "client %d starts game [level %d from level identifier '%s']\n",
+ buffer[0], new_level_nr, new_leveldir->identifier);
leveldir_current = new_leveldir;
level_nr = new_level_nr;
LoadTape(level_nr);
LoadLevel(level_nr);
- if (setup.autorecord)
- TapeStartRecording();
-
- if (tape.recording)
- tape.random_seed = new_random_seed;
-
- InitRND(new_random_seed);
-
- game_status = PLAYING;
- InitGame();
+ StartGameActions(FALSE, setup.autorecord, new_random_seed);
}
static void Handle_OP_PAUSE_PLAYING()
static void Handle_OP_STOP_PLAYING()
{
- printf("OP_STOP_PLAYING: %d\n", buffer[0]);
- Error(ERR_NETWORK_CLIENT, "client %d stops game", buffer[0]);
+ printf("OP_STOP_PLAYING: %d [%d]\n", buffer[0], buffer[2]);
+ Error(ERR_NETWORK_CLIENT, "client %d stops game [%d]", buffer[0], buffer[2]);
- game_status = MAINMENU;
+ if (game_status == GAME_MODE_PLAYING)
+ {
+ if (buffer[2] == NETWORK_STOP_BY_PLAYER)
+ Request("Network game stopped by player!", REQ_CONFIRM);
+ else if (buffer[2] == NETWORK_STOP_BY_ERROR)
+ Request("Network game stopped due to internal error!", REQ_CONFIRM);
+ else
+ Request("Network game stopped!", REQ_CONFIRM);
+ }
+
+ game_status = GAME_MODE_MAIN;
DrawMainMenu();
}
-static void Handle_OP_MOVE_FIGURE(unsigned int len)
+static void Handle_OP_MOVE_PLAYER(unsigned int len)
{
int server_frame_counter;
int i;
if (server_frame_counter != FrameCounter)
{
- Error(ERR_RETURN, "client and servers frame counters out of sync");
- Error(ERR_RETURN, "frame counter of client is %d", FrameCounter);
- Error(ERR_RETURN, "frame counter of server is %d", server_frame_counter);
- Error(ERR_EXIT, "this should not happen -- please debug");
+ Error(ERR_INFO, "client and servers frame counters out of sync");
+ Error(ERR_INFO, "frame counter of client is %d", FrameCounter);
+ Error(ERR_INFO, "frame counter of server is %d", server_frame_counter);
+ Error(ERR_INFO, "this should not happen -- please debug");
+
+ stop_network_game = TRUE;
+
+ return;
}
/* copy valid player actions */
- for (i=0; i<MAX_PLAYERS; i++)
+ for (i = 0; i < MAX_PLAYERS; i++)
stored_player[i].effective_action =
(i < len - 6 && stored_player[i].active ? buffer[6 + i] : 0);
{
unsigned int message_length;
+ stop_network_game = FALSE;
+
while (nread >= 4 && nread >= 4 + readbuffer[3])
{
message_length = readbuffer[3];
nread -= 4 + message_length;
memmove(readbuffer, readbuffer + 4 + message_length, nread);
- switch(buffer[1])
+ switch (buffer[1])
{
case OP_BAD_PROTOCOL_VERSION:
Handle_OP_BAD_PROTOCOL_VERSION();
Handle_OP_STOP_PLAYING();
break;
- case OP_MOVE_FIGURE:
- Handle_OP_MOVE_FIGURE(message_length);
+ case OP_MOVE_PLAYER:
+ Handle_OP_MOVE_PLAYER(message_length);
break;
case OP_BROADCAST_MESSAGE:
}
fflush(stdout);
+
+ /* in case of internal error, stop network game */
+ if (stop_network_game)
+ SendToServer_StopPlaying(NETWORK_STOP_BY_ERROR);
}
+/* TODO */
+
void HandleNetworking()
{
- static struct timeval tv = { 0, 0 };
- fd_set rfds;
int r = 0;
- FD_ZERO(&rfds);
- FD_SET(sfd, &rfds);
-
- r = select(sfd + 1, &rfds, NULL, NULL, &tv);
-
- if (r < 0 && errno != EINTR)
- Error(ERR_EXIT, "HandleNetworking(): select() failed");
-
- if (r < 0)
- FD_ZERO(&rfds);
-
- if (FD_ISSET(sfd, &rfds))
+ do
{
- int r;
+ if ((r = SDLNet_CheckSockets(rfds, 1)) < 0)
+ Error(ERR_EXIT, "HandleNetworking(): SDLNet_CheckSockets() failed");
- r = read(sfd, readbuffer + nread, MAX_BUFFER_SIZE - nread);
+ if (r > 0)
+ {
+ r = SDLNet_TCP_Recv(sfd, readbuffer + nread, 1);
- if (r < 0)
- Error(ERR_EXIT, "error reading from network server");
+ if (r < 0)
+ Error(ERR_EXIT, "error reading from network server");
- if (r == 0)
- Error(ERR_EXIT, "connection to network server lost");
+ if (r == 0)
+ Error(ERR_EXIT, "connection to network server lost");
- nread += r;
+ nread += r;
- HandleNetworkingMessages();
+ HandleNetworkingMessages();
+ }
}
+ while (r > 0);
}
-#endif /* PLATFORM_UNIX */
+#endif /* NETWORK_AVALIABLE */