// (c) 1995-2014 by Artsoft Entertainment
// Holger Schemel
// info@artsoft.org
-// http://www.artsoft.org/
+// https://www.artsoft.org/
// ----------------------------------------------------------------------------
// network.c
// ============================================================================
ypos = SY + ypos_2;
}
- Error(ERR_DEBUG, "========== %s ==========", message);
+ Debug("network:client", "========== %s ==========", message);
}
else
{
ypos += (num_lines_printed + num_lines_spacing) * font_height;
- Error(ERR_DEBUG, "%s", message);
+ Debug("network:client", "%s", message);
}
BackToFront();
SDLNet_Write16(port, &ip.port);
}
- Error(ERR_DEBUG, "trying to connect to network server at %d.%d.%d.%d ...",
+ Debug("network:client", "trying to connect to network server at %d.%d.%d.%d ...",
(server_host >> 24) & 0xff,
(server_host >> 16) & 0xff,
(server_host >> 8) & 0xff,
else
DrawNetworkText_Failed("No local network server found!");
- printf("SDLNet_TCP_Open(): %s\n", SDLNet_GetError());
+ Debug("network:client", "SDLNet_TCP_Open(): %s", SDLNet_GetError());
}
if (hostname) // connect to specified server failed
SendNetworkBufferToServer(write_buffer);
- Error(ERR_NETWORK_CLIENT, "you set your player name to \"%s\"", player_name);
+ Debug("network:client", "you set your player name to \"%s\"", player_name);
}
void SendToServer_ProtocolVersion(void)
network_level.use_network_level_files = FALSE;
#if 0
- printf("::: '%s'\n", leveldir_current->identifier);
- printf("::: '%d'\n", level.file_info.nr);
- printf("::: '%d'\n", level.file_info.type);
- printf("::: '%d'\n", level.file_info.packed);
- printf("::: '%s'\n", level.file_info.basename);
- printf("::: '%s'\n", level.file_info.filename);
+ Debug("network:client", "'%s'", leveldir_current->identifier);
+ Debug("network:client", "'%d'", level.file_info.nr);
+ Debug("network:client", "'%d'", level.file_info.type);
+ Debug("network:client", "'%d'", level.file_info.packed);
+ Debug("network:client", "'%s'", level.file_info.basename);
+ Debug("network:client", "'%s'", level.file_info.filename);
if (level.use_custom_template)
- printf("::: '%s'\n", level_template.file_info.filename);
+ Debug("network:client", "'%s'", level_template.file_info.filename);
#endif
}
int protocol_version_major = getNetworkBuffer8BitInteger(read_buffer);
int protocol_version_minor = getNetworkBuffer8BitInteger(read_buffer);
- Error(ERR_WARN, "protocol version mismatch");
- Error(ERR_WARN, "server expects %d.%d.x instead of %d.%d.%d",
+ Warn("protocol version mismatch");
+ Warn("server expects %d.%d.x instead of %d.%d.%d",
protocol_version_major,
protocol_version_minor,
PROTOCOL_VERSION_MAJOR,
struct PlayerInfo *old_local_player = local_player;
struct PlayerInfo *new_local_player = &stored_player[new_index_nr];
- printf("OP_YOUR_NUMBER: %d\n", old_client_nr);
+ Debug("network:client", "OP_YOUR_NUMBER: %d", old_client_nr);
+
first_player.nr = new_client_nr;
if (old_local_player != new_local_player)
if (first_player.nr > MAX_PLAYERS)
Error(ERR_EXIT, "sorry, more than %d players not allowed", MAX_PLAYERS);
- Error(ERR_NETWORK_CLIENT, "you get client # %d", new_client_nr);
+ Debug("network:client", "you get client # %d", new_client_nr);
stored_player[new_index_nr].connected_network = TRUE;
}
struct PlayerInfo *old_player = &stored_player[old_index_nr];
struct PlayerInfo *new_player = &stored_player[new_index_nr];
- printf("OP_NUMBER_WANTED: %d\n", old_client_nr);
+ Debug("network:client", "OP_NUMBER_WANTED: %d", old_client_nr);
if (new_client_nr == client_nr_wanted) // switching succeeded
{
struct NetworkClientPlayerInfo *player;
if (old_client_nr != client_nr_wanted) // client's nr has changed
- Error(ERR_NETWORK_CLIENT, "client %d switches to # %d",
+ Debug("network:client", "client %d switches to # %d",
old_client_nr, new_client_nr);
else if (old_client_nr == first_player.nr) // local player keeps his nr
- Error(ERR_NETWORK_CLIENT, "keeping client # %d", new_client_nr);
+ Debug("network:client", "keeping client # %d", new_client_nr);
if (old_client_nr != new_client_nr)
{
Request(request, REQ_CONFIRM);
- Error(ERR_NETWORK_CLIENT, "cannot switch -- you keep client # %d",
+ Debug("network:client", "cannot switch -- you keep client # %d",
new_client_nr);
}
char *player_name = getNetworkBufferString(read_buffer);
struct NetworkClientPlayerInfo *player = getNetworkPlayer(player_nr);
- printf("OP_PLAYER_NAME: %d\n", player_nr);
+ Debug("network:client", "OP_PLAYER_NAME: %d", player_nr);
strncpy(player->name, player_name, MAX_PLAYER_NAME_LEN);
player->name[MAX_PLAYER_NAME_LEN] = '\0';
- Error(ERR_NETWORK_CLIENT, "client %d calls itself \"%s\"",
+ Debug("network:client", "client %d calls itself \"%s\"",
player_nr, player->name);
}
int new_client_nr = getNetworkBuffer8BitInteger(read_buffer);
int new_index_nr = new_client_nr - 1;
- printf("OP_PLAYER_CONNECTED: %d\n", new_client_nr);
- Error(ERR_NETWORK_CLIENT, "new client %d connected", new_client_nr);
+ Debug("network:client", "OP_PLAYER_CONNECTED: %d", new_client_nr);
+ Debug("network:client", "new client %d connected", new_client_nr);
for (player = &first_player; player; player = player->next)
{
int player_nr = getNetworkBuffer8BitInteger(read_buffer);
int index_nr = player_nr - 1;
- printf("OP_PLAYER_DISCONNECTED: %d\n", player_nr);
- player_disconnected = getNetworkPlayer(player_nr);
- Error(ERR_NETWORK_CLIENT, "client %d (%s) disconnected",
+ Debug("network:client", "OP_PLAYER_DISCONNECTED: %d", player_nr);
+ Debug("network:client", "client %d (%s) disconnected",
player_nr, getNetworkPlayerName(player_nr));
+ player_disconnected = getNetworkPlayer(player_nr);
+
for (player = &first_player; player; player = player->next)
if (player->next == player_disconnected)
player->next = player_disconnected->next;
if (!strEqual(new_leveldir_identifier, network_level.leveldir_identifier))
{
- Error(ERR_WARN, "no such level identifier: '%s'", new_leveldir_identifier);
+ Warn("no such level identifier: '%s'", new_leveldir_identifier);
stop_network_game = TRUE;
return;
}
- printf("OP_START_PLAYING: %d\n", player_nr);
- Error(ERR_NETWORK_CLIENT,
- "client %d starts game [level %d from level identifier '%s']\n",
+ Debug("network:client", "OP_START_PLAYING: %d", player_nr);
+ Debug("network:client",
+ "client %d starts game [level %d from level identifier '%s']",
player_nr, new_level_nr, new_leveldir_identifier);
LevelDirTree *new_leveldir =
{
int player_nr = getNetworkBuffer8BitInteger(read_buffer);
- printf("OP_PAUSE_PLAYING: %d\n", player_nr);
- Error(ERR_NETWORK_CLIENT, "client %d pauses game", player_nr);
+ Debug("network:client", "OP_PAUSE_PLAYING: %d", player_nr);
+ Debug("network:client", "client %d pauses game", player_nr);
if (game_status == GAME_MODE_PLAYING)
{
{
int player_nr = getNetworkBuffer8BitInteger(read_buffer);
- printf("OP_CONTINUE_PLAYING: %d\n", player_nr);
- Error(ERR_NETWORK_CLIENT, "client %d continues game", player_nr);
+ Debug("network:client", "OP_CONTINUE_PLAYING: %d", player_nr);
+ Debug("network:client", "client %d continues game", player_nr);
if (game_status == GAME_MODE_PLAYING)
{
int client_nr = getNetworkBuffer8BitInteger(read_buffer);
int cause_for_stopping = getNetworkBuffer8BitInteger(read_buffer);
- printf("OP_STOP_PLAYING: %d [%d]\n", client_nr, cause_for_stopping);
- Error(ERR_NETWORK_CLIENT, "client %d stops game [%d]",
+ Debug("network:client", "OP_STOP_PLAYING: %d [%d]",
+ client_nr, cause_for_stopping);
+ Debug("network:client", "client %d stops game [%d]",
client_nr, cause_for_stopping);
if (game_status == GAME_MODE_PLAYING)
if (server_frame_counter != FrameCounter)
{
- Error(ERR_INFO, "frame counters of client %d and server out of sync",
- player_nr);
- Error(ERR_INFO, "frame counter of client is %d", FrameCounter);
- Error(ERR_INFO, "frame counter of server is %d", server_frame_counter);
- Error(ERR_INFO, "this should not happen -- please debug");
+ Warn("frame counters of client %d and server out of sync", player_nr);
+ Warn("frame counter of client is %d", FrameCounter);
+ Warn("frame counter of server is %d", server_frame_counter);
+ Warn("this should not happen -- please debug");
stop_network_game = TRUE;
{
int player_nr = getNetworkBuffer8BitInteger(read_buffer);
- printf("OP_BROADCAST_MESSAGE: %d\n", player_nr);
- Error(ERR_NETWORK_CLIENT, "client %d sends message", player_nr);
+ Debug("network:client", "OP_BROADCAST_MESSAGE: %d", player_nr);
+ Debug("network:client", "client %d sends message", player_nr);
}
static void Handle_OP_LEVEL_FILE(void)
setString(&network_level.tmpl_info.basename, NULL);
setString(&network_level.tmpl_info.filename, NULL);
- printf("OP_LEVEL_FILE: %d\n", player_nr);
+ Debug("network:client", "OP_LEVEL_FILE: %d", player_nr);
leveldir_identifier = getStringCopy(getNetworkBufferString(read_buffer));
network_level.use_network_level_files = TRUE;
#if 0
- printf("::: '%s'\n", leveldir_identifier);
- printf("::: '%d'\n", file_info->nr);
- printf("::: '%d'\n", file_info->type);
- printf("::: '%d'\n", file_info->packed);
- printf("::: '%s'\n", file_info->basename);
- printf("::: '%s'\n", file_info->filename);
+ Debug("network:client", "'%s'", leveldir_identifier);
+ Debug("network:client", "'%d'", file_info->nr);
+ Debug("network:client", "'%d'", file_info->type);
+ Debug("network:client", "'%d'", file_info->packed);
+ Debug("network:client", "'%s'", file_info->basename);
+ Debug("network:client", "'%s'", file_info->filename);
if (use_custom_template)
- printf("::: '%s'\n", tmpl_info->filename);
+ Debug("network:client", "'%s'", tmpl_info->filename);
#endif
}
break;
default:
- if (options.verbose)
- Error(ERR_NETWORK_CLIENT,
- "unknown opcode %d from server", message_type);
+ Debug("network:client", "unknown opcode %d from server", message_type);
}
fflush(stdout);