rnd-20040407-1-src
[rocksndiamonds.git] / src / network.c
index fba7b48c05431289c2cbebbfbb4453e13835ea2f..914f4971b2fdf9686d572d0aafb31bb1ebc2deaf 100644 (file)
@@ -100,7 +100,7 @@ char *getNetworkPlayerName(int player_nr)
   else if (player_nr == first_player.nr)
     return("you");
   else
-    for (player=&first_player; player; player=player->next)
+    for (player = &first_player; player; player = player->next)
       if (player->nr == player_nr && player->name && strlen(player->name))
        return(player->name);
 
@@ -173,7 +173,7 @@ boolean ConnectToServer(char *hostname, int port)
   StartNetworkServer(port);
 
   /* wait for server to start up and try connecting several times */
-  for (i=0; i<6; i++)
+  for (i = 0; i < 6; i++)
   {
     Delay(500);                /* wait 500 ms == 0.5 seconds */
     close(sfd);
@@ -266,7 +266,7 @@ void SendToServer_StopPlaying()
 
 void SendToServer_MovePlayer(byte player_action)
 {
-  buffer[1] = OP_MOVE_FIGURE;
+  buffer[1] = OP_MOVE_PLAYER;
   buffer[2] = player_action;
 
   SendBufferToServer(3);
@@ -300,7 +300,7 @@ static void Handle_OP_YOUR_NUMBER()
   }
 
   if (first_player.nr > MAX_PLAYERS)
-    Error(ERR_EXIT, "sorry - no more than %d players", MAX_PLAYERS);
+    Error(ERR_EXIT, "sorry, more than %d players not allowed", MAX_PLAYERS);
 
   Error(ERR_NETWORK_CLIENT, "you get client # %d", new_client_nr);
 }
@@ -378,7 +378,7 @@ static void Handle_OP_PLAYER_CONNECTED()
   printf("OP_PLAYER_CONNECTED: %d\n", new_client_nr);
   Error(ERR_NETWORK_CLIENT, "new client %d connected", new_client_nr);
 
-  for (player=&first_player; player; player=player->next)
+  for (player = &first_player; player; player = player->next)
   {
     if (player->nr == new_client_nr)
       Error(ERR_EXIT, "multiplayer server sent duplicate player id");
@@ -405,7 +405,7 @@ static void Handle_OP_PLAYER_DISCONNECTED()
   Error(ERR_NETWORK_CLIENT, "client %d (%s) disconnected",
        player_nr, getNetworkPlayerName(buffer[0]));
 
-  for (player=&first_player; player; player=player->next)
+  for (player = &first_player; player; player = player->next)
     if (player->next == player_disconnected)
       player->next = player_disconnected->next;
   free(player_disconnected);
@@ -455,7 +455,7 @@ static void Handle_OP_START_PLAYING()
 
   InitRND(new_random_seed);
 
-  game_status = PLAYING;
+  game_status = GAME_MODE_PLAYING;
   InitGame();
 }
 
@@ -482,11 +482,11 @@ static void Handle_OP_STOP_PLAYING()
   printf("OP_STOP_PLAYING: %d\n", buffer[0]);
   Error(ERR_NETWORK_CLIENT, "client %d stops game", buffer[0]);
 
-  game_status = MAINMENU;
+  game_status = GAME_MODE_MAIN;
   DrawMainMenu();
 }
 
-static void Handle_OP_MOVE_FIGURE(unsigned int len)
+static void Handle_OP_MOVE_PLAYER(unsigned int len)
 {
   int server_frame_counter;
   int i;
@@ -506,7 +506,7 @@ static void Handle_OP_MOVE_FIGURE(unsigned int len)
   }
 
   /* copy valid player actions */
-  for (i=0; i<MAX_PLAYERS; i++)
+  for (i = 0; i < MAX_PLAYERS; i++)
     stored_player[i].effective_action =
       (i < len - 6 && stored_player[i].active ? buffer[6 + i] : 0);
 
@@ -569,8 +569,8 @@ static void HandleNetworkingMessages()
        Handle_OP_STOP_PLAYING();
        break;
 
-      case OP_MOVE_FIGURE:
-       Handle_OP_MOVE_FIGURE(message_length);
+      case OP_MOVE_PLAYER:
+       Handle_OP_MOVE_PLAYER(message_length);
        break;
 
       case OP_BROADCAST_MESSAGE: