/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-2001 Artsoft Entertainment *
+* (c) 1995-2002 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
* network.c *
***********************************************************/
-#include "libgame/libgame.h"
+#include "libgame/platform.h"
#if defined(PLATFORM_UNIX)
#include <arpa/inet.h>
#include <netdb.h>
-#if 0
#include "libgame/libgame.h"
-#endif
#include "network.h"
#include "netserv.h"
else if (player_nr == first_player.nr)
return("you");
else
- for (player=&first_player; player; player=player->next)
+ for (player = &first_player; player; player = player->next)
if (player->nr == player_nr && player->name && strlen(player->name))
return(player->name);
StartNetworkServer(port);
/* wait for server to start up and try connecting several times */
- for (i=0; i<6; i++)
+ for (i = 0; i < 6; i++)
{
Delay(500); /* wait 500 ms == 0.5 seconds */
close(sfd);
buffer[8] = (unsigned char)((new_random_seed >> 8) & 0xff);
buffer[9] = (unsigned char)((new_random_seed >> 0) & 0xff);
- strcpy((char *)&buffer[10], leveldir_current->filename);
+ strcpy((char *)&buffer[10], leveldir_current->identifier);
- SendBufferToServer(10 + strlen(leveldir_current->filename) + 1);
+ SendBufferToServer(10 + strlen(leveldir_current->identifier) + 1);
}
void SendToServer_PausePlaying()
void SendToServer_MovePlayer(byte player_action)
{
- buffer[1] = OP_MOVE_FIGURE;
+ buffer[1] = OP_MOVE_PLAYER;
buffer[2] = player_action;
SendBufferToServer(3);
printf("OP_PLAYER_CONNECTED: %d\n", new_client_nr);
Error(ERR_NETWORK_CLIENT, "new client %d connected", new_client_nr);
- for (player=&first_player; player; player=player->next)
+ for (player = &first_player; player; player = player->next)
{
if (player->nr == new_client_nr)
Error(ERR_EXIT, "multiplayer server sent duplicate player id");
Error(ERR_NETWORK_CLIENT, "client %d (%s) disconnected",
player_nr, getNetworkPlayerName(buffer[0]));
- for (player=&first_player; player; player=player->next)
+ for (player = &first_player; player; player = player->next)
if (player->next == player_disconnected)
player->next = player_disconnected->next;
free(player_disconnected);
static void Handle_OP_START_PLAYING()
{
- struct LevelDirInfo *new_leveldir;
+ LevelDirTree *new_leveldir;
int new_level_nr;
int dummy; /* !!! HAS NO MEANING ANYMORE !!! */
unsigned long new_random_seed;
- char *new_leveldir_filename;
+ char *new_leveldir_identifier;
new_level_nr = (buffer[2] << 8) + buffer[3];
dummy = (buffer[4] << 8) + buffer[5];
new_random_seed =
(buffer[6] << 24) | (buffer[7] << 16) | (buffer[8] << 8) | (buffer[9]);
- new_leveldir_filename = (char *)&buffer[10];
+ new_leveldir_identifier = (char *)&buffer[10];
- new_leveldir = getLevelDirInfoFromFilename(new_leveldir_filename);
+ new_leveldir = getTreeInfoFromIdentifier(leveldir_first,
+ new_leveldir_identifier);
if (new_leveldir == NULL)
{
- Error(ERR_WARN, "no such level directory: '%s'", new_leveldir_filename);
+ Error(ERR_WARN, "no such level identifier: '%s'", new_leveldir_identifier);
new_leveldir = leveldir_first;
- Error(ERR_WARN, "using default level directory: '%s'", new_leveldir->name);
+ Error(ERR_WARN, "using default level set: '%s'", new_leveldir->identifier);
}
printf("OP_START_PLAYING: %d\n", buffer[0]);
Error(ERR_NETWORK_CLIENT,
- "client %d starts game [level %d from leveldir '%s']\n",
- buffer[0], new_level_nr, new_leveldir->name);
+ "client %d starts game [level %d from level identifier '%s']\n",
+ buffer[0], new_level_nr, new_leveldir->identifier);
leveldir_current = new_leveldir;
level_nr = new_level_nr;
InitRND(new_random_seed);
- game_status = PLAYING;
+ game_status = GAME_MODE_PLAYING;
InitGame();
}
printf("OP_STOP_PLAYING: %d\n", buffer[0]);
Error(ERR_NETWORK_CLIENT, "client %d stops game", buffer[0]);
- game_status = MAINMENU;
+ game_status = GAME_MODE_MAIN;
DrawMainMenu();
}
-static void Handle_OP_MOVE_FIGURE(unsigned int len)
+static void Handle_OP_MOVE_PLAYER(unsigned int len)
{
int server_frame_counter;
int i;
}
/* copy valid player actions */
- for (i=0; i<MAX_PLAYERS; i++)
+ for (i = 0; i < MAX_PLAYERS; i++)
stored_player[i].effective_action =
(i < len - 6 && stored_player[i].active ? buffer[6 + i] : 0);
Handle_OP_STOP_PLAYING();
break;
- case OP_MOVE_FIGURE:
- Handle_OP_MOVE_FIGURE(message_length);
+ case OP_MOVE_PLAYER:
+ Handle_OP_MOVE_PLAYER(message_length);
break;
case OP_BROADCAST_MESSAGE: