#if defined(TARGET_SDL)
SDLNet_TCP_Send(sfd, writbuffer, nwrite);
#else
- write(sfd, writbuffer, nwrite);
+ if (write(sfd, writbuffer, nwrite) == -1)
+ Error(ERR_WARN, "write() failed; %s", strerror(errno));
#endif
nwrite = 0;
}
static int p;
p = port;
+#if defined(TARGET_SDL2)
+ server_thread = SDL_CreateThread(NetworkServerThread,
+ "NetworkServerThread", &p);
+#else
server_thread = SDL_CreateThread(NetworkServerThread, &p);
+#endif
network_server = TRUE;
#else
{
char request[100];
- sprintf(request, "Sorry ! Player %d already exists ! You are player %d !",
+ sprintf(request, "Sorry! Player %d already exists! You are player %d!",
index_nr_wanted + 1, new_index_nr + 1);
Request(request, REQ_CONFIRM);
{
LevelDirTree *new_leveldir;
int new_level_nr;
- int dummy;
unsigned int new_random_seed;
char *new_leveldir_identifier;
new_level_nr = (buffer[2] << 8) + buffer[3];
- dummy = (buffer[4] << 8) + buffer[5]; /* (obsolete) */
new_random_seed =
(buffer[6] << 24) | (buffer[7] << 16) | (buffer[8] << 8) | (buffer[9]);
new_leveldir_identifier = (char *)&buffer[10];
else if (buffer[2] == NETWORK_STOP_BY_ERROR)
Request("Network game stopped due to internal error!", REQ_CONFIRM);
else
- Request("Network game stopped !", REQ_CONFIRM);
+ Request("Network game stopped!", REQ_CONFIRM);
}
game_status = GAME_MODE_MAIN;