static int p;
p = port;
+#if defined(TARGET_SDL2)
+ server_thread = SDL_CreateThread(NetworkServerThread,
+ "NetworkServerThread", &p);
+#else
server_thread = SDL_CreateThread(NetworkServerThread, &p);
+#endif
network_server = TRUE;
#else
{
char request[100];
- sprintf(request, "Sorry ! Player %d already exists ! You are player %d !",
+ sprintf(request, "Sorry! Player %d already exists! You are player %d!",
index_nr_wanted + 1, new_index_nr + 1);
Request(request, REQ_CONFIRM);
else if (buffer[2] == NETWORK_STOP_BY_ERROR)
Request("Network game stopped due to internal error!", REQ_CONFIRM);
else
- Request("Network game stopped !", REQ_CONFIRM);
+ Request("Network game stopped!", REQ_CONFIRM);
}
game_status = GAME_MODE_MAIN;