void SendToServer_MovePlayer(byte player_action)
{
- buffer[1] = OP_MOVE_FIGURE;
+ buffer[1] = OP_MOVE_PLAYER;
buffer[2] = player_action;
SendBufferToServer(3);
InitRND(new_random_seed);
- game_status = PLAYING;
+ game_status = GAME_MODE_PLAYING;
InitGame();
}
printf("OP_STOP_PLAYING: %d\n", buffer[0]);
Error(ERR_NETWORK_CLIENT, "client %d stops game", buffer[0]);
- game_status = MAINMENU;
+ game_status = GAME_MODE_MAIN;
DrawMainMenu();
}
-static void Handle_OP_MOVE_FIGURE(unsigned int len)
+static void Handle_OP_MOVE_PLAYER(unsigned int len)
{
int server_frame_counter;
int i;
Handle_OP_STOP_PLAYING();
break;
- case OP_MOVE_FIGURE:
- Handle_OP_MOVE_FIGURE(message_length);
+ case OP_MOVE_PLAYER:
+ Handle_OP_MOVE_PLAYER(message_length);
break;
case OP_BROADCAST_MESSAGE: