/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
+* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-98 Artsoft Entertainment *
-* Holger Schemel *
-* Oststrasse 11a *
-* 33604 Bielefeld *
-* phone: ++49 +521 290471 *
-* email: aeglos@valinor.owl.de *
+* (c) 1995-2002 Artsoft Entertainment *
+* Holger Schemel *
+* Detmolder Strasse 189 *
+* 33604 Bielefeld *
+* Germany *
+* e-mail: info@artsoft.org *
*----------------------------------------------------------*
-* network.c *
+* network.c *
***********************************************************/
-#ifndef MSDOS
+#include "libgame/platform.h"
+
+#if defined(PLATFORM_UNIX)
-#include <unistd.h>
#include <signal.h>
#include <sys/time.h>
#include <sys/wait.h>
#include <arpa/inet.h>
#include <netdb.h>
+#include "libgame/libgame.h"
+
#include "network.h"
#include "netserv.h"
#include "game.h"
#include "tape.h"
#include "files.h"
#include "tools.h"
-#include "buttons.h"
#include "screens.h"
-#include "misc.h"
struct NetworkClientPlayerInfo
{
buffer[8] = (unsigned char)((new_random_seed >> 8) & 0xff);
buffer[9] = (unsigned char)((new_random_seed >> 0) & 0xff);
- strcpy((char *)&buffer[10], leveldir_current->name);
+ strcpy((char *)&buffer[10], leveldir_current->identifier);
- SendBufferToServer(10 + strlen(leveldir_current->name) + 1);
+ SendBufferToServer(10 + strlen(leveldir_current->identifier) + 1);
}
void SendToServer_PausePlaying()
void SendToServer_MovePlayer(byte player_action)
{
- buffer[1] = OP_MOVE_FIGURE;
+ buffer[1] = OP_MOVE_PLAYER;
buffer[2] = player_action;
SendBufferToServer(3);
static void Handle_OP_START_PLAYING()
{
- struct LevelDirInfo *new_leveldir;
+ LevelDirTree *new_leveldir;
int new_level_nr;
int dummy; /* !!! HAS NO MEANING ANYMORE !!! */
unsigned long new_random_seed;
- char *new_leveldir_name;
+ char *new_leveldir_identifier;
new_level_nr = (buffer[2] << 8) + buffer[3];
dummy = (buffer[4] << 8) + buffer[5];
new_random_seed =
(buffer[6] << 24) | (buffer[7] << 16) | (buffer[8] << 8) | (buffer[9]);
- new_leveldir_name = (char *)&buffer[10];
+ new_leveldir_identifier = (char *)&buffer[10];
- new_leveldir = getLevelDirInfoFromLevelDirName(new_leveldir_name);
+ new_leveldir = getTreeInfoFromIdentifier(leveldir_first,
+ new_leveldir_identifier);
if (new_leveldir == NULL)
{
- Error(ERR_WARN, "no such level directory: '%s'", new_leveldir_name);
+ Error(ERR_WARN, "no such level identifier: '%s'", new_leveldir_identifier);
new_leveldir = leveldir_first;
- Error(ERR_WARN, "using default level directory: '%s'", new_leveldir->name);
+ Error(ERR_WARN, "using default level set: '%s'", new_leveldir->identifier);
}
printf("OP_START_PLAYING: %d\n", buffer[0]);
Error(ERR_NETWORK_CLIENT,
- "client %d starts game [level %d from leveldir '%s']\n",
- buffer[0], new_level_nr, new_leveldir->name);
+ "client %d starts game [level %d from level identifier '%s']\n",
+ buffer[0], new_level_nr, new_leveldir->identifier);
leveldir_current = new_leveldir;
level_nr = new_level_nr;
InitRND(new_random_seed);
- game_status = PLAYING;
+ game_status = GAME_MODE_PLAYING;
InitGame();
}
printf("OP_STOP_PLAYING: %d\n", buffer[0]);
Error(ERR_NETWORK_CLIENT, "client %d stops game", buffer[0]);
- game_status = MAINMENU;
+ game_status = GAME_MODE_MAIN;
DrawMainMenu();
}
-static void Handle_OP_MOVE_FIGURE(unsigned int len)
+static void Handle_OP_MOVE_PLAYER(unsigned int len)
{
int server_frame_counter;
int i;
Handle_OP_STOP_PLAYING();
break;
- case OP_MOVE_FIGURE:
- Handle_OP_MOVE_FIGURE(message_length);
+ case OP_MOVE_PLAYER:
+ Handle_OP_MOVE_PLAYER(message_length);
break;
case OP_BROADCAST_MESSAGE:
}
}
-#endif /* !MSDOS */
+#endif /* PLATFORM_UNIX */