* network.c *
***********************************************************/
-#include "platform.h"
+#include "libgame/libgame.h"
#if defined(PLATFORM_UNIX)
#include <arpa/inet.h>
#include <netdb.h>
+#if 0
+#include "libgame/libgame.h"
+#endif
+
#include "network.h"
#include "netserv.h"
#include "game.h"
#include "tape.h"
#include "files.h"
#include "tools.h"
-#include "buttons.h"
#include "screens.h"
-#include "misc.h"
struct NetworkClientPlayerInfo
{