static void sysmsg(char *s)
{
- if (verbose)
+ if (options.verbose)
{
printf("** %s\n", s);
fflush(stdout);
}
}
-static void *mmalloc(int n)
-{
- void *r;
-
- r = malloc(n);
- if (r == NULL)
- fatal("Out of memory");
- return r;
-}
-
static void u_sleep(int i)
{
struct timeval tm;
static void sendbuf(int len)
{
- if (network)
+ if (options.network)
{
realbuf[0] = realbuf[1] = realbuf[2] = 0;
realbuf[3] = (unsigned char)len;
buf[0] = 0;
if (nwrite + 4 + len >= MAX_BUFFER_SIZE)
- fatal("Internal error: send buffer overflow");
+ Error(ERR_EXIT, "internal error: network send buffer overflow");
memcpy(writbuf + nwrite, realbuf, 4 + len);
nwrite += 4 + len;
if (u->nr == c)
return u;
- fatal("Protocol error: reference to non-existing user");
+ Error(ERR_EXIT, "protocol error: reference to non-existing user %d", c);
+
return NULL; /* so that gcc -Wall doesn't complain */
}
switch (fork())
{
case 0:
- NetworkServer(port, serveronly);
+ NetworkServer(port, options.serveronly);
/* never reached */
exit(0);
case -1:
- Error(ERR_RETURN,
+ Error(ERR_WARN,
"cannot create network server process - no network games");
- network = FALSE;
+ options.network = FALSE;
return;
default:
}
}
-BOOL ConnectToServer(char *host, int port)
+boolean ConnectToServer(char *host, int port)
{
struct hostent *hp;
struct sockaddr_in s;
{
hp = gethostbyname(host);
if (!hp)
- fatal("Host not found");
+ Error(ERR_EXIT, "cannot locate host '%s'", host);
+
s.sin_addr = *(struct in_addr *)(hp->h_addr_list[0]);
}
}
s.sin_port = htons(port);
s.sin_family = AF_INET;
+
sfd = socket(PF_INET, SOCK_STREAM, 0);
if (sfd < 0)
- fatal("Out of file descriptors");
+ Error(ERR_EXIT, "out of file descriptors");
+
if ((tcpproto = getprotobyname("tcp")) != NULL)
setsockopt(sfd, tcpproto->p_proto, TCP_NODELAY, (char *)&on, sizeof(int));
{
u_sleep(500000);
close(sfd);
+
sfd = socket(PF_INET, SOCK_STREAM, 0);
if (sfd < 0)
- fatal("Out of file descriptors");
- setsockopt(sfd, tcpproto->p_proto, TCP_NODELAY, (char *)&on, sizeof(int));
+ Error(ERR_EXIT, "out of file descriptors");
+
+ setsockopt(sfd, tcpproto->p_proto, TCP_NODELAY,
+ (char *)&on, sizeof(int));
+
if (connect(sfd, (struct sockaddr *)&s, sizeof(s)) >= 0)
break;
}
if (i==6)
- fatal("Can't connect to server");
+ Error(ERR_EXIT, "cannot connect to server");
}
else
- fatal("Can't connect to server");
+ Error(ERR_EXIT, "cannot connect to server");
}
return(TRUE);
static void Handle_OP_BAD_PROTOCOL_VERSION()
{
- Error(ERR_RETURN, "protocol version mismatch");
+ Error(ERR_WARN, "protocol version mismatch");
Error(ERR_EXIT, "server expects %d.%d.x instead of %d.%d.%d",
buf[2], buf[3], PROT_VERS_1, PROT_VERS_2, PROT_VERS_3);
}
{
int new_client_nr = buf[2];
int new_index_nr = new_client_nr - 1;
+ struct PlayerInfo *old_local_player = local_player;
+ struct PlayerInfo *new_local_player = &stored_player[new_index_nr];
printf("OP_YOUR_NUMBER: %d\n", buf[0]);
me.nr = new_client_nr;
- stored_player[new_index_nr] = *local_player;
- local_player = &stored_player[new_index_nr];
+ if (old_local_player != new_local_player)
+ {
+ /* copy existing player settings and change to new player */
+
+ *new_local_player = *old_local_player;
+ old_local_player->connected = FALSE;
+ old_local_player->local = FALSE;
+
+ local_player = new_local_player;
+ }
TestPlayer = new_index_nr;
static void Handle_OP_NUMBER_WANTED()
{
int client_nr_wanted = buf[2];
+ int old_client_nr = buf[0];
int new_client_nr = buf[3];
+ int old_index_nr = old_client_nr - 1;
int new_index_nr = new_client_nr - 1;
+ int index_nr_wanted = client_nr_wanted - 1;
+ struct PlayerInfo *old_player = &stored_player[old_index_nr];
+ struct PlayerInfo *new_player = &stored_player[new_index_nr];
printf("OP_NUMBER_WANTED: %d\n", buf[0]);
- if (new_client_nr != client_nr_wanted)
+ if (new_client_nr == client_nr_wanted) /* switching succeeded */
+ {
+ struct user *u;
+
+ if (old_client_nr != client_nr_wanted) /* client's nr has changed */
+ {
+ sprintf(msgbuf, "client %d switches to # %d",
+ old_client_nr, new_client_nr);
+ sysmsg(msgbuf);
+ }
+ else if (old_client_nr == me.nr) /* local player keeps his nr */
+ {
+ sprintf(msgbuf, "keeping client # %d", new_client_nr);
+ sysmsg(msgbuf);
+ }
+
+ if (old_client_nr != new_client_nr)
+ {
+ /* copy existing player settings and change to new player */
+
+ *new_player = *old_player;
+ old_player->connected = FALSE;
+ old_player->local = FALSE;
+ }
+
+ u = finduser(old_client_nr);
+ u->nr = new_client_nr;
+
+ if (old_player == local_player) /* local player switched */
+ local_player = new_player;
+
+
+ TestPlayer = new_index_nr;
+ }
+ else if (old_client_nr == me.nr) /* failed -- local player? */
{
char *color[] = { "yellow", "red", "green", "blue" };
- sprintf(msgbuf, "Sorry ! You are %s player !",
- color[new_index_nr]);
+ sprintf(msgbuf, "Sorry ! %s player still exists ! You are %s player !",
+ color[index_nr_wanted], color[new_index_nr]);
Request(msgbuf, REQ_CONFIRM);
sprintf(msgbuf, "cannot switch -- you keep client # %d",
new_client_nr);
sysmsg(msgbuf);
}
- else
- {
- if (me.nr != client_nr_wanted)
- sprintf(msgbuf, "switching to client # %d", new_client_nr);
- else
- sprintf(msgbuf, "keeping client # %d", new_client_nr);
- sysmsg(msgbuf);
-
- me.nr = new_client_nr;
-
- stored_player[new_index_nr] = *local_player;
- local_player = &stored_player[new_index_nr];
-
- TestPlayer = new_index_nr;
- }
}
static void Handle_OP_NICKNAME(unsigned int len)
static void Handle_OP_PLAYER_CONNECTED()
{
struct user *u, *v = NULL;
+ int new_client_nr = buf[0];
+ int new_index_nr = new_client_nr - 1;
- printf("OP_PLAYER_CONNECTED: %d\n", buf[0]);
- sprintf(msgbuf, "new client %d connected", buf[0]);
+ printf("OP_PLAYER_CONNECTED: %d\n", new_client_nr);
+ sprintf(msgbuf, "new client %d connected", new_client_nr);
sysmsg(msgbuf);
for (u = &me; u; u = u->next)
{
- if (u->nr == buf[0])
+ if (u->nr == new_client_nr)
Error(ERR_EXIT, "multiplayer server sent duplicate player id");
else
v = u;
}
- v->next = u = mmalloc(sizeof(struct user));
- u->nr = buf[0];
+ v->next = u = checked_malloc(sizeof(struct user));
+ u->nr = new_client_nr;
u->name[0] = '\0';
u->next = NULL;
+
+ stored_player[new_index_nr].connected = TRUE;
}
static void Handle_OP_PLAYER_DISCONNECTED()
if (strcmp(leveldir[new_leveldir_nr].name, new_leveldir_name) != 0)
- Error(ERR_RETURN, "no such level directory: '%s'",new_leveldir_name);
+ Error(ERR_WARN, "no such level directory: '%s'",new_leveldir_name);
leveldir_nr = new_leveldir_nr;
local_player->leveldir_nr = leveldir_nr;
+
+ /*
+ SaveLevelSetup();
+ */
+
+ /*
LoadPlayerInfo(PLAYER_LEVEL);
SavePlayerInfo(PLAYER_SETUP);
+ */
+
level_nr = new_level_nr;
- if (autorecord_on)
+ if (setup.autorecord_on)
TapeStartRecording();
DrawMainMenu();
}
-static void Handle_OP_MOVE_FIGURE()
+static void Handle_OP_MOVE_FIGURE(unsigned int len)
{
int frame_nr;
int i;
+ if (!network_playing)
+ return;
+
frame_nr =
(buf[2] << 24) | (buf[3] << 16) | (buf[4] << 8) | (buf[5]);
Error(ERR_EXIT, "this should not happen -- please debug");
}
+ /* copy valid player actions */
for (i=0; i<MAX_PLAYERS; i++)
- {
- if (stored_player[i].active)
- network_player_action[i] = buf[6 + i];
- }
+ stored_player[i].action =
+ (i < len - 6 && stored_player[i].active ? buf[6 + i] : 0);
network_player_action_received = TRUE;
*/
}
-static void handlemessages()
+static void HandleNetworkingMessages()
{
unsigned int len;
{
len = readbuf[3];
if (readbuf[0] || readbuf[1] || readbuf[2])
- fatal("Wrong server line length");
+ Error(ERR_EXIT, "wrong network server line length");
memcpy(buf, &readbuf[4], len);
nread -= 4 + len;
- copydown(readbuf, readbuf + 4 + len, nread);
+ memmove(readbuf, readbuf + 4 + len, nread);
switch(buf[1])
{
break;
case OP_MOVE_FIGURE:
- Handle_OP_MOVE_FIGURE();
+ Handle_OP_MOVE_FIGURE(len);
break;
case OP_WON:
r = select(sfd + 1, &rfds, NULL, NULL, &tv);
if (r < 0 && errno != EINTR)
- {
- perror("select");
- fatal("fatal: select() failed");
- }
+ Error(ERR_EXIT, "HandleNetworking(): select() failed");
if (r < 0)
FD_ZERO(&rfds);
r = read(sfd, readbuf + nread, MAX_BUFFER_SIZE - nread);
if (r < 0)
- fatal("Error reading from server");
+ Error(ERR_EXIT, "error reading from network server");
+
if (r == 0)
- fatal("Connection to server lost");
+ Error(ERR_EXIT, "connection to network server lost");
+
nread += r;
- handlemessages();
+ HandleNetworkingMessages();
}
}