struct NetworkClientPlayerInfo *player;
if (player_nr == 0)
- return("the network game server");
+ return "the network game server";
else if (player_nr == first_player.nr)
- return("you");
+ return "you";
else
for (player = &first_player; player; player = player->next)
if (player->nr == player_nr && strlen(player->name) > 0)
- return(player->name);
+ return player->name;
- return(EMPTY_PLAYER_NAME);
+ return EMPTY_PLAYER_NAME;
}
boolean hasStartedNetworkGame(void)