sysmsg(msgbuf);
break;
- case OP_ZERO:
- printf("OP_ZERO: %d\n", buf[0]);
- sprintf(msgbuf, "client %d resets game counters", buf[0]);
- sysmsg(msgbuf);
- break;
-
case OP_MSG:
printf("OP_MSG: %d\n", buf[0]);
sprintf(msgbuf, "client %d sends message", buf[0]);
break;
-
- case OP_LOST:
- printf("OP_MSG: %d\n", buf[0]);
- sprintf(msgbuf, "client %d has lost", buf[0]);
- break;
-
- case OP_LEVEL:
- printf("OP_MSG: %d\n", buf[0]);
- sprintf(msgbuf, "client %d sets level to %d", buf[0], buf[2]);
- break;
}
}