removed preprocessor definition for network mode that is always true now
[rocksndiamonds.git] / src / network.c
index 742cea5792e6a0cd639b851b12a4c92f2916c329..2bc8f5c4d477984d761f3094b9fe820e93d3a24d 100644 (file)
@@ -9,19 +9,14 @@
 // network.c
 // ============================================================================
 
-#include "libgame/platform.h"
-
-#if defined(NETWORK_AVALIABLE)
-
 #include <signal.h>
 #include <sys/time.h>
 
-#include "main.h"
-
 #include "libgame/libgame.h"
 
 #include "network.h"
 #include "netserv.h"
+#include "main.h"
 #include "game.h"
 #include "tape.h"
 #include "files.h"
@@ -697,5 +692,3 @@ void HandleNetworking()
   }
   while (r > 0);
 }
-
-#endif /* NETWORK_AVALIABLE */