/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
+* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-98 Artsoft Entertainment *
-* Holger Schemel *
-* Oststrasse 11a *
-* 33604 Bielefeld *
-* phone: ++49 +521 290471 *
-* email: aeglos@valinor.owl.de *
+* (c) 1995-2001 Artsoft Entertainment *
+* Holger Schemel *
+* Detmolder Strasse 189 *
+* 33604 Bielefeld *
+* Germany *
+* e-mail: info@artsoft.org *
*----------------------------------------------------------*
-* network.c *
+* network.c *
***********************************************************/
-#ifndef MSDOS
+#include "libgame/libgame.h"
+
+#if defined(PLATFORM_UNIX)
-#include <unistd.h>
#include <signal.h>
#include <sys/time.h>
#include <sys/wait.h>
#include <arpa/inet.h>
#include <netdb.h>
+#if 0
+#include "libgame/libgame.h"
+#endif
+
#include "network.h"
#include "netserv.h"
#include "game.h"
#include "tape.h"
#include "files.h"
#include "tools.h"
-#include "buttons.h"
#include "screens.h"
-#include "misc.h"
struct NetworkClientPlayerInfo
{
{
unsigned long new_random_seed = InitRND(NEW_RANDOMIZE);
+ int dummy = 0; /* !!! HAS NO MEANING ANYMORE !!! */
+ /* the name of the level must be enough */
+
buffer[1] = OP_START_PLAYING;
buffer[2] = (byte)(level_nr >> 8);
buffer[3] = (byte)(level_nr & 0xff);
- buffer[4] = (byte)(leveldir_nr >> 8);
- buffer[5] = (byte)(leveldir_nr & 0xff);
+ buffer[4] = (byte)(dummy >> 8);
+ buffer[5] = (byte)(dummy & 0xff);
buffer[6] = (unsigned char)((new_random_seed >> 24) & 0xff);
buffer[7] = (unsigned char)((new_random_seed >> 16) & 0xff);
buffer[8] = (unsigned char)((new_random_seed >> 8) & 0xff);
buffer[9] = (unsigned char)((new_random_seed >> 0) & 0xff);
- strcpy((char *)&buffer[10], leveldir[leveldir_nr].name);
+ strcpy((char *)&buffer[10], leveldir_current->filename);
- SendBufferToServer(10 + strlen(leveldir[leveldir_nr].name)+1);
+ SendBufferToServer(10 + strlen(leveldir_current->filename) + 1);
}
void SendToServer_PausePlaying()
static void Handle_OP_START_PLAYING()
{
- int new_level_nr, new_leveldir_nr;
+ struct LevelDirInfo *new_leveldir;
+ int new_level_nr;
+ int dummy; /* !!! HAS NO MEANING ANYMORE !!! */
unsigned long new_random_seed;
- char *new_leveldir_name;
+ char *new_leveldir_filename;
new_level_nr = (buffer[2] << 8) + buffer[3];
- new_leveldir_nr = (buffer[4] << 8) + buffer[5];
+ dummy = (buffer[4] << 8) + buffer[5];
new_random_seed =
(buffer[6] << 24) | (buffer[7] << 16) | (buffer[8] << 8) | (buffer[9]);
- new_leveldir_name = (char *)&buffer[10];
+ new_leveldir_filename = (char *)&buffer[10];
+
+ new_leveldir = getLevelDirInfoFromFilename(new_leveldir_filename);
+ if (new_leveldir == NULL)
+ {
+ Error(ERR_WARN, "no such level directory: '%s'", new_leveldir_filename);
+
+ new_leveldir = leveldir_first;
+ Error(ERR_WARN, "using default level directory: '%s'", new_leveldir->name);
+ }
printf("OP_START_PLAYING: %d\n", buffer[0]);
Error(ERR_NETWORK_CLIENT,
- "client %d starts game [level %d from levedir %d (%s)]\n",
- buffer[0], new_level_nr, new_leveldir_nr, new_leveldir_name);
-
- if (strcmp(leveldir[new_leveldir_nr].name, new_leveldir_name) != 0)
- Error(ERR_WARN, "no such level directory: '%s'",new_leveldir_name);
+ "client %d starts game [level %d from leveldir '%s']\n",
+ buffer[0], new_level_nr, new_leveldir->name);
- leveldir_nr = new_leveldir_nr;
+ leveldir_current = new_leveldir;
level_nr = new_level_nr;
TapeErase();
}
}
-#endif /* !MSDOS */
+#endif /* PLATFORM_UNIX */