#include "misc.h"
static int clients = 0;
-static int bots = 0;
static int onceonly = 0;
-static int timetoplay = 0;
static int is_daemon = 0;
-static int levelnr = 5;
-static int mode = -1;
-static int paused = 0;
struct user
{
unsigned char writbuf[MAX_BUFFER_SIZE];
int nwrite;
char playing;
- char isbot;
int lines;
unsigned int games;
unsigned char action;
}
}
- if (u->isbot)
- bots--;
-
free(u);
clients--;
- if (onceonly && clients == bots)
+ if (onceonly && clients == 0)
{
if (options.verbose)
{
}
exit(0);
}
-
- if (clients == 0)
- {
- mode = -1;
- levelnr = 5;
- timetoplay = 0;
- }
}
static void new_connect(int fd)
u->nread = 0;
u->nwrite = 0;
u->playing = 0;
- u->isbot = 0;
u->introduced = 0;
u->games = 0;
u->action = 0;
sendtoone(u, 2+strlen(v->nick));
}
}
- if (levelnr != 5)
- {
- buf[0] = 0;
- buf[1] = OP_LEVEL;
- buf[2] = levelnr;
- sendtoone(u, 3);
- }
- if (mode >= 0)
- {
- buf[1] = OP_MODE;
- buf[2] = mode;
- sendtoone(u, 3);
- }
}
u->introduced = 1;
(buf[2] << 8) + buf[3],
(buf[4] << 8) + buf[5],
&buf[6]);
- timetoplay = 0;
for (w=user0; w; w=w->next)
{
}
}
- /*
- if (paused)
- {
- paused = 0;
- buf[1] = OP_CONT;
- broadcast(NULL, 2, 0);
- }
- buf[1] = OP_START_PLAYING;
- broadcast(NULL, 2, 0);
- */
-
/* reset frame counter */
frame_counter = 0;
if (options.verbose)
printf("RND_SERVER: client %d (%s) pauses game\n", u->number, u->nick);
broadcast(NULL, 2, 0);
- paused = 1;
}
static void Handle_OP_CONTINUE_PLAYING(struct user *u)
if (options.verbose)
printf("RND_SERVER: client %d (%s) continues game\n", u->number, u->nick);
broadcast(NULL, 2, 0);
- paused = 0;
}
static void Handle_OP_STOP_PLAYING(struct user *u)
void NetworkServer(int port, int serveronly)
{
int i, sl, on;
- struct user *u, *v, *w;
+ struct user *u;
int mfd;
int r;
unsigned int len;
{
interrupt = 0;
- /*
- if (timetoplay && time(NULL) >= timetoplay)
- {
- buf[0] = 0;
- do_play();
- if (options.verbose)
- printf("RND_SERVER: everyone lost... restarting game\n");
- timetoplay = 0;
- }
- */
-
for (u=user0; u; u=u->next)
flushuser(u);
if (sl < 0)
continue;
-
- if (clients > 0 && clients == bots)
- {
- if (options.verbose)
- printf("RND_SERVER: only bots left... dropping all bots\n");
- while (user0)
- dropuser(user0);
- continue;
- }
if (sl == 0)
continue;
Handle_OP_MOVE_FIGURE(u);
break;
- case OP_KILL:
- for (v=user0; v; v=v->next)
- {
- if (v->number == buf[2])
- break;
- }
- if (v)
- {
- if (v->isbot)
- {
- if (options.verbose)
- printf("RND_SERVER: client %d (%s) kills bot %d (%s)\n", u->number, u->nick, v->number, v->nick);
-
- dropuser(v);
- interrupt = 1;
- break;
- }
- else
- {
- if (options.verbose)
- printf("RND_SERVER: client %d (%s) attempting to kill non-bot %d (%s)\n", u->number, u->nick, v->number, v->nick);
- }
- }
- break;
-
- case OP_MODE:
- mode = buf[2];
- if (options.verbose)
- printf("RND_SERVER: client %d (%s) sets mode %d (%s)\n", u->number, u->nick, buf[2], buf[2] == 0 ? "normal" : (buf[2] == 1 ? "fun" : "unknown"));
- broadcast(NULL, 3, 0);
- break;
-
- case OP_BOT:
- if (!u->isbot)
- bots++;
- u->isbot = 1;
- if (options.verbose)
- printf("RND_SERVER: client %d (%s) declares itself to be a bot\n", u->number, u->nick);
- break;
-
- case OP_LEVEL:
- levelnr = buf[2];
- if (options.verbose)
- printf("RND_SERVER: client %d (%s) sets level %d\n", u->number, u->nick, buf[2]);
- broadcast(NULL, 3, 0);
- break;
-
- case OP_LOST:
- {
- struct user *won = NULL;
-
- if (options.verbose)
- printf("RND_SERVER: client %d (%s) has lost\n", u->number, u->nick);
- u->playing = 0;
- broadcast(u, 2, 1);
- i = 0;
- for (v=user0; v; v=v->next)
- {
- if (v->nextvictim == u)
- {
- for (w=NEXT(v); w!=v; w=NEXT(w))
- {
- if (w->active && w->playing)
- {
- v->nextvictim = w;
- break;
- }
- }
- if (v->nextvictim == u)
- v->nextvictim = NULL;
- }
- }
- for (v=user0; v; v=v->next)
- {
- if (v->playing)
- {
- i++;
- won = v;
- }
- }
- if (i == 1)
- {
- buf[0] = won->number;
- buf[1] = OP_WON;
- won->games++;
- broadcast(NULL, 2, 0);
- }
- else if (i == 0)
- {
- buf[0] = u->number;
- buf[1] = OP_WON;
- u->games++;
- broadcast(NULL, 2, 0);
- }
- if (i < 2 && clients > 1)
- timetoplay = time(NULL) + 4;
- }
- break;
-
- case OP_ZERO:
- broadcast(NULL, 2, 0);
- if (options.verbose)
- printf("RND_SERVER: client %d (%s) resets the game counters\n", u->number, u->nick);
- for (v=user0; v; v=v->next)
- v->games = 0;
- break;
-
- case OP_CLEAR:
- case OP_GROW:
- broadcast(u, 2, 1);
- break;
-
case OP_MSG:
buf[len] = '\0';
if (options.verbose)
printf("RND_SERVER: client %d (%s) sends message: %s\n", u->number, u->nick, &buf[2]);
broadcast(u, len, 0);
break;
-
- case OP_LINES:
- if (len != 3)
- {
- if (options.verbose)
- printf("RND_SERVER: client %d (%s) sends crap for an OP_LINES\n", u->number, u->nick);
-
- dropuser(u);
- interrupt = 1;
- break;
- }
- if (u->nextvictim)
- {
- if (options.verbose)
- printf("RND_SERVER: client %d (%s) sends %d %s to client %d (%s)\n", u->number, u->nick, (int)buf[2], buf[2] == 1 ? "line" : "lines", u->nextvictim->number, u->nextvictim->nick);
- sendtoone(u->nextvictim, 3);
- buf[3] = u->nextvictim->number;
- buf[1] = OP_LINESTO;
- broadcast(u->nextvictim, 4, 1);
- for (v=NEXT(u->nextvictim); v!=u->nextvictim; v=NEXT(v))
- {
- if (v->active && v != u && v->playing)
- {
- u->nextvictim = v;
- break;
- }
- }
- }
- else if (options.verbose)
- printf("RND_SERVER: client %d (%s) makes %d %s but has no victim\n", u->number, u->nick, (int)buf[2], buf[2] == 1 ? "line" : "lines");
- break;
default:
if (options.verbose)