struct NetworkServerPlayerInfo
{
int fd;
- unsigned char player_name[16];
+ char player_name[16];
unsigned char number;
struct NetworkServerPlayerInfo *next;
char active;
for (i=0; i<len-2; i++)
{
if (player->player_name[i] < ' ' ||
- (player->player_name[i] > 0x7e && player->player_name[i] <= 0xa0))
+ ((unsigned char)(player->player_name[i]) > 0x7e &&
+ (unsigned char)(player->player_name[i]) <= 0xa0))
{
player->player_name[i] = 0;
break;
v->action_received = FALSE;
}
- broadcast(NULL, 10 + strlen(&buffer[10])+1, 0);
+ broadcast(NULL, 10 + strlen((char *)&buffer[10])+1, 0);
}
static void Handle_OP_PAUSE_PLAYING(struct NetworkServerPlayerInfo *player)