Error(ERR_NETWORK_SERVER, "client %d (%s) switches to # %d",
player->number, player->player_name, nr_wanted);
else if (player->number == nr_wanted)
- Error(ERR_NETWORK_SERVER, "client %d (%s) still has # %d",
+ Error(ERR_NETWORK_SERVER, "client %d (%s) already has # %d",
player->number, player->player_name, nr_wanted);
else
Error(ERR_NETWORK_SERVER,
- "client %d (%s) cannot switch (client %d still exists)",
+ "client %d (%s) cannot switch (client %d already exists)",
player->number, player->player_name, nr_wanted);
}