-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
-*----------------------------------------------------------*
-* (c) 1995-2002 Artsoft Entertainment *
-* Holger Schemel *
-* Detmolder Strasse 189 *
-* 33604 Bielefeld *
-* Germany *
-* e-mail: info@artsoft.org *
-*----------------------------------------------------------*
-* netserv.c *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// netserv.c
+// ============================================================================
#include "libgame/platform.h"
#include <signal.h>
#include <errno.h>
-#if defined(TARGET_SDL)
#include "main.h"
-#else
-#include <sys/socket.h>
-#include <netinet/in.h>
-#include <netinet/tcp.h>
-#include <arpa/inet.h>
-#include <netdb.h>
-#include <sys/select.h> /* apparently needed for OS/2 port */
-#endif
#include "libgame/libgame.h"
struct NetworkServerPlayerInfo
{
-#if defined(TARGET_SDL)
TCPsocket fd;
-#else
- int fd;
-#endif
-
char player_name[16];
unsigned char number;
struct NetworkServerPlayerInfo *next;
#define NEXT(player) ((player)->next ? (player)->next : first_player)
-#if defined(TARGET_SDL)
/* TODO: peer address */
static TCPsocket lfd; /* listening socket */
static SDLNet_SocketSet fds; /* socket set */
-#else
-static struct sockaddr_in saddr;
-static int lfd; /* listening socket */
-static fd_set fds; /* socket set */
-static int tcp = -1;
-#endif
static unsigned char realbuffer[512], *buffer = realbuffer + 4;
static int interrupt;
-static unsigned long ServerFrameCounter = 0;
+static unsigned int ServerFrameCounter = 0;
static void addtobuffer(struct NetworkServerPlayerInfo *player,
unsigned char *b, int len)
{
if (player->nwrite)
{
-#if defined(TARGET_SDL)
SDLNet_TCP_Send(player->fd, player->writbuffer, player->nwrite);
-#else
- write(player->fd, player->writbuffer, player->nwrite);
-#endif
+
player->nwrite = 0;
}
}
}
}
-#if defined(TARGET_SDL)
SDLNet_TCP_DelSocket(fds, player->fd);
SDLNet_TCP_Close(player->fd);
-#else
- close(player->fd);
-#endif
if (player->introduced)
{
}
}
-#if defined(TARGET_SDL)
static void AddPlayer(TCPsocket fd)
-#else
-static void AddPlayer(int fd)
-#endif
{
struct NetworkServerPlayerInfo *player, *v;
unsigned char nxn;
player->action = 0;
player->action_received = FALSE;
-#if defined(TARGET_SDL)
SDLNet_TCP_AddSocket(fds, fd);
-#endif
first_player = player;
nxn = 1;
-#if 1
while (again)
{
again = FALSE;
v = v->next;
}
}
-#else
- again:
- v = player->next;
- while (v)
- {
- if (v->number == nxn)
- {
- nxn++;
- goto again;
- }
- v = v->next;
- }
-#endif
player->number = nxn;
-#if !defined(TARGET_SDL)
- if (options.verbose)
- Error(ERR_NETWORK_SERVER, "client %d connecting from %s",
- nxn, inet_ntoa(saddr.sin_addr));
-#endif
clients++;
buffer[0] = 0;
Error(ERR_NETWORK_SERVER, "client %d (%s) switches to # %d",
player->number, player->player_name, nr_wanted);
else if (player->number == nr_wanted)
- Error(ERR_NETWORK_SERVER, "client %d (%s) still has # %d",
+ Error(ERR_NETWORK_SERVER, "client %d (%s) already has # %d",
player->number, player->player_name, nr_wanted);
else
Error(ERR_NETWORK_SERVER,
- "client %d (%s) cannot switch (client %d still exists)",
+ "client %d (%s) cannot switch (client %d already exists)",
player->number, player->player_name, nr_wanted);
}
if (options.verbose)
Error(ERR_NETWORK_SERVER,
- "client %d (%s) starts game [level %d from levedir %d (%s)]",
+ "client %d (%s) starts game [level %d from leveldir %d (%s)]",
player->number, player->player_name,
(buffer[2] << 8) + buffer[3],
(buffer[4] << 8) + buffer[5],
- &buffer[6]);
+ &buffer[10]);
for (w = first_player; w; w = w->next)
if (w->introduced)
/* reset frame counter */
ServerFrameCounter = 0;
+ Error(ERR_NETWORK_SERVER, "resetting ServerFrameCounter to 0");
+
/* reset player actions */
for (v = first_player; v; v = v->next)
{
static void Handle_OP_STOP_PLAYING(struct NetworkServerPlayerInfo *player)
{
+ int cause_for_stopping = buffer[2];
+
if (options.verbose)
- Error(ERR_NETWORK_SERVER, "client %d (%s) stops game",
- player->number, player->player_name);
- broadcast(NULL, 2, 0);
+ Error(ERR_NETWORK_SERVER, "client %d (%s) stops game [%d]",
+ player->number, player->player_name, cause_for_stopping);
+ broadcast(NULL, 3, 0);
}
static void Handle_OP_MOVE_PLAYER(struct NetworkServerPlayerInfo *player)
ServerFrameCounter++;
}
-#if defined(TARGET_SDL)
+void ExitNetworkServer(int exit_value)
+{
+ Error(ERR_NETWORK_SERVER, "exiting network server");
+
+ exit(exit_value);
+}
+
/* the following is not used for a standalone server;
the pointer points to an integer containing the port-number */
int NetworkServerThread(void *ptr)
/* should never be reached */
return 0;
}
-#endif
void NetworkServer(int port, int serveronly)
{
- int sl;
struct NetworkServerPlayerInfo *player;
int r;
unsigned int len;
-#if defined(TARGET_SDL)
IPaddress ip;
-#else
- int i, on;
- int is_daemon = 0;
- struct protoent *tcpproto;
- struct timeval tv;
- int mfd;
-#endif
#if defined(PLATFORM_UNIX) && !defined(PLATFORM_NEXT)
struct sigaction sact;
if (port == 0)
port = DEFAULT_SERVER_PORT;
+ // if only running the network server, exit on Ctrl-C
+ if (serveronly)
+ signal(SIGINT, ExitNetworkServer);
+
if (!serveronly)
onceonly = 1;
-#if !defined(TARGET_SDL)
- if ((tcpproto = getprotobyname("tcp")) != NULL)
- tcp = tcpproto->p_proto;
-#endif
-
#if defined(PLATFORM_UNIX)
#if defined(PLATFORM_NEXT)
signal(SIGPIPE, SIG_IGN);
#endif
#endif
-#if defined(TARGET_SDL)
-
- /* assume that SDL is already initialized */
-#if 0
- if (SDLNet_Init() == -1)
- Error(ERR_EXIT_NETWORK_SERVER, "SDLNet_Init() failed");
- atexit(SDLNet_Quit);
-#endif
-
if (SDLNet_ResolveHost(&ip, NULL, port) == -1)
Error(ERR_EXIT_NETWORK_SERVER, "SDLNet_ResolveHost() failed");
fds = SDLNet_AllocSocketSet(MAX_PLAYERS+1);
SDLNet_TCP_AddSocket(fds, lfd);
-#else
-
- if ((lfd = socket(PF_INET, SOCK_STREAM, 0)) < 0)
- Error(ERR_EXIT_NETWORK_SERVER, "socket() failed");
-
- saddr.sin_family = AF_INET;
- saddr.sin_addr.s_addr = htonl(INADDR_ANY);
- saddr.sin_port = htons(port);
-
- on = 1;
-
- setsockopt(lfd, SOL_SOCKET, SO_REUSEADDR, (char *)&on, sizeof(int));
- if (bind(lfd, (struct sockaddr *)&saddr, sizeof(saddr)) < 0)
- Error(ERR_EXIT_NETWORK_SERVER, "bind() failed");
-
- listen(lfd, 5);
-#endif
-
-#if !defined(TARGET_SDL)
- if (is_daemon)
- {
- /* become a daemon, breaking all ties with the controlling terminal */
- options.verbose = FALSE;
- for (i = 0; i < 255; i++)
- {
- if (i != lfd)
- close(i);
- }
-
- if (fork())
- exit(0);
- setsid();
- if (fork())
- exit(0);
- chdir("/");
-
- /* open a fake stdin, stdout, stderr, just in case */
- open("/dev/null", O_RDONLY);
- open("/dev/null", O_WRONLY);
- open("/dev/null", O_WRONLY);
- }
-#endif
-
if (options.verbose)
{
Error(ERR_NETWORK_SERVER, "started up, listening on port %d", port);
for (player = first_player; player; player = player->next)
flushuser(player);
-#if defined(TARGET_SDL)
- if ((sl = SDLNet_CheckSockets(fds, 500000)) < 1)
- {
- Error(ERR_NETWORK_SERVER, SDLNet_GetError());
- perror("SDLNet_CheckSockets");
- }
-
-#else
-
- FD_ZERO(&fds);
- mfd = lfd;
- player = first_player;
- while (player)
- {
- FD_SET(player->fd, &fds);
- if (player->fd > mfd)
- mfd = player->fd;
- player = player->next;
- }
- FD_SET(lfd, &fds);
- tv.tv_sec = 0;
- tv.tv_usec = 500000;
- if ((sl = select(mfd + 1, &fds, NULL, NULL, &tv)) < 0)
- {
- if (errno != EINTR)
- Error(ERR_EXIT_NETWORK_SERVER, "select() failed");
- else
- continue;
- }
-#endif
-
- if (sl < 0)
- continue;
-
- if (sl == 0)
+ // wait for 100 ms for activity on open network sockets
+ if (SDLNet_CheckSockets(fds, 100) < 1)
continue;
/* accept incoming connections */
-#if defined(TARGET_SDL)
if (SDLNet_SocketReady(lfd))
{
TCPsocket newsock;
AddPlayer(newsock);
}
-#else
-
- if (FD_ISSET(lfd, &fds))
- {
- int newfd, slen;
-
- slen = sizeof(saddr);
- newfd = accept(lfd, (struct sockaddr *)&saddr, &slen);
- if (newfd < 0)
- {
- if (errno != EINTR)
- Error(ERR_EXIT_NETWORK_SERVER, "accept() failed");
- }
- else
- {
- if (tcp != -1)
- {
- on = 1;
- setsockopt(newfd, tcp, TCP_NODELAY, (char *)&on, sizeof(int));
- }
- AddPlayer(newfd);
- }
- continue;
- }
-#endif
-
player = first_player;
do
{
-#if defined(TARGET_SDL)
if (SDLNet_SocketReady(player->fd))
-#else
- if (FD_ISSET(player->fd, &fds))
-#endif
{
-#if defined(TARGET_SDL)
/* read only 1 byte, because SDLNet blocks when we want more than is
in the buffer */
r = SDLNet_TCP_Recv(player->fd, player->readbuffer + player->nread, 1);
-#else
- r = read(player->fd, player->readbuffer + player->nread,
- MAX_BUFFER_SIZE - player->nread);
-#endif
if (r <= 0)
{
break;
}
- switch(buffer[1])
+ switch (buffer[1])
{
case OP_PLAYER_NAME:
Handle_OP_PLAYER_NAME(player, len);