// netserv.c
// ============================================================================
-#include "libgame/platform.h"
-
-#if defined(NETWORK_AVALIABLE)
-
#include <fcntl.h>
#include <sys/time.h>
#include <signal.h>
#include <errno.h>
-#include "main.h"
-
#include "libgame/libgame.h"
#include "netserv.h"
+#include "main.h"
+
static int clients = 0;
static int onceonly = 0;
}
}
}
-
-#endif /* NETWORK_AVALIABLE */